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path: root/src/server/game/Events/GameEventMgr.cpp
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Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 8958f62b5c7..64443d58e90 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -437,7 +437,7 @@ void GameEventMgr::LoadFromDB()
int32 internal_event_id = mGameEvent.size() + event_id - 1;
- GameObjectData const* data = sObjectMgr->GetGOData(guid);
+ GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "`game_event_gameobject` contains gameobject (GUID: " UI64FMTD ") not found in `gameobject` table.", guid);
@@ -1148,7 +1148,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
for (NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr)
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first))
- creaturesByMap[data->mapid].insert(itr->first);
+ creaturesByMap[data->spawnPoint.GetMapId()].insert(itr->first);
for (auto const& p : creaturesByMap)
{
@@ -1215,9 +1215,9 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
sObjectMgr->AddCreatureToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
- Map* map = sMapMgr->FindMap(data->mapid, 0);
+ Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
// We use spawn coords to spawn
- if (map && !map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
+ if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
Creature::CreateCreatureFromDB(*itr, map);
}
}
@@ -1232,14 +1232,14 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr)
{
// Add to correct cell
- if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
+ if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr))
{
sObjectMgr->AddGameobjectToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
- Map* map = sMapMgr->FindMap(data->mapid, 0);
+ Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
- if (map && !map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
+ if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint))
{
if (GameObject* go = GameObject::CreateGameObjectFromDB(*itr, map, false))
{
@@ -1286,7 +1286,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveCreatureFromGrid(*itr, data);
- sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr](Map* map)
+ sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map)
{
auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(*itr);
for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second;)
@@ -1312,11 +1312,11 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (event_id >0 && hasGameObjectActiveEventExcept(*itr, event_id))
continue;
// Remove the gameobject from grid
- if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
+ if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr))
{
sObjectMgr->RemoveGameobjectFromGrid(*itr, data);
- sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr](Map* map)
+ sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map)
{
auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(*itr);
for (auto itr2 = gameobjectBounds.first; itr2 != gameobjectBounds.second;)
@@ -1351,7 +1351,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
continue;
// Update if spawned
- sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr, activate](Map* map)
+ sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr, activate](Map* map)
{
auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(itr->first);
for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second; ++itr2)