diff options
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--[-rwxr-xr-x] | src/server/game/Events/GameEventMgr.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 2116738fac3..256864d6a77 100755..100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -795,9 +795,7 @@ void GameEventMgr::LoadFromDB() QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC"); if (!result) - { sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty."); - } else { uint32 count = 0; @@ -1041,14 +1039,14 @@ uint32 GameEventMgr::Update() // return the next e // changed, save to DB the gameevent state, will be updated in next update cycle SaveWorldEventStateToDB(itr); - //sLog->outDebug("GameEvent %u is active", itr->first); + //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is active", itr->first); // queue for activation if (!IsActiveEvent(itr)) activate.insert(itr); } else { - //sLog->outDebug("GameEvent %u is not active", itr->first); + //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is not active", itr->first); if (IsActiveEvent(itr)) deactivate.insert(itr); else @@ -1206,7 +1204,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { Creature* creature = new Creature; - //sLog->outDebug("Spawning creature %u", *itr); + //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning creature %u", *itr); if (!creature->LoadCreatureFromDB(*itr, map)) delete creature; } @@ -1233,7 +1231,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { GameObject* pGameobject = new GameObject; - //sLog->outDebug("Spawning gameobject %u", *itr); + //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr); //TODO: find out when it is add to map if (!pGameobject->LoadGameObjectFromDB(*itr, map, false)) delete pGameobject; |