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path: root/src/server/game/Events/GameEventMgr.cpp
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Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--[-rwxr-xr-x]src/server/game/Events/GameEventMgr.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 2116738fac3..256864d6a77 100755..100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -795,9 +795,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (!result)
- {
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
- }
else
{
uint32 count = 0;
@@ -1041,14 +1039,14 @@ uint32 GameEventMgr::Update() // return the next e
// changed, save to DB the gameevent state, will be updated in next update cycle
SaveWorldEventStateToDB(itr);
- //sLog->outDebug("GameEvent %u is active", itr->first);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is active", itr->first);
// queue for activation
if (!IsActiveEvent(itr))
activate.insert(itr);
}
else
{
- //sLog->outDebug("GameEvent %u is not active", itr->first);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is not active", itr->first);
if (IsActiveEvent(itr))
deactivate.insert(itr);
else
@@ -1206,7 +1204,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
- //sLog->outDebug("Spawning creature %u", *itr);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning creature %u", *itr);
if (!creature->LoadCreatureFromDB(*itr, map))
delete creature;
}
@@ -1233,7 +1231,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
- //sLog->outDebug("Spawning gameobject %u", *itr);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr);
//TODO: find out when it is add to map
if (!pGameobject->LoadGameObjectFromDB(*itr, map, false))
delete pGameobject;