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path: root/src/server/game/Events/GameEventMgr.cpp
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Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 2084cb43e2e..9516c566ce9 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1215,9 +1215,9 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
sObjectMgr->AddCreatureToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
- Map* map = sMapMgr->CreateBaseMap(data->mapid);
+ Map* map = sMapMgr->FindMap(data->mapid, 0);
// We use spawn coords to spawn
- if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
+ if (map && !map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
Creature::CreateCreatureFromDB(*itr, map);
}
}
@@ -1237,9 +1237,9 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
sObjectMgr->AddGameobjectToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
- Map* map = sMapMgr->CreateBaseMap(data->mapid);
+ Map* map = sMapMgr->FindMap(data->mapid, 0);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
- if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
+ if (map && !map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
if (GameObject* go = GameObject::CreateGameObjectFromDB(*itr, map, false))
{