diff options
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index fc00ce5ee9e..307f5674b9c 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -436,7 +436,7 @@ void GameEventMgr::LoadFromDB() int32 internal_event_id = mGameEvent.size() + event_id - 1; - GameObjectData const* data = sObjectMgr->GetGOData(guid); + GameObjectData const* data = sObjectMgr->GetGameObjectData(guid); if (!data) { TC_LOG_ERROR("sql.sql", "`game_event_gameobject` contains gameobject (GUID: %u) not found in `gameobject` table.", guid); @@ -1140,7 +1140,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) for (NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr) // get the creature data from the low guid to get the entry, to be able to find out the whole guid if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first)) - creaturesByMap[data->mapid].insert(itr->first); + creaturesByMap[data->spawnPoint.GetMapId()].insert(itr->first); for (auto const& p : creaturesByMap) { @@ -1203,13 +1203,13 @@ void GameEventMgr::GameEventSpawn(int16 event_id) sObjectMgr->AddCreatureToGrid(*itr, data); // Spawn if necessary (loaded grids only) - Map* map = sMapMgr->CreateBaseMap(data->mapid); + Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); // We use spawn coords to spawn - if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) + if (!map->Instanceable() && map->IsGridLoaded(data->spawnPoint)) { Creature* creature = new Creature(); //TC_LOG_DEBUG("misc", "Spawning creature %u", *itr); - if (!creature->LoadCreatureFromDB(*itr, map)) + if (!creature->LoadFromDB(*itr, map, true, false)) delete creature; } } @@ -1225,19 +1225,19 @@ void GameEventMgr::GameEventSpawn(int16 event_id) for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr) { // Add to correct cell - if (GameObjectData const* data = sObjectMgr->GetGOData(*itr)) + if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr)) { sObjectMgr->AddGameobjectToGrid(*itr, data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed - Map* map = sMapMgr->CreateBaseMap(data->mapid); + Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); // We use current coords to unspawn, not spawn coords since creature can have changed grid - if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) + if (!map->Instanceable() && map->IsGridLoaded(data->spawnPoint)) { GameObject* pGameobject = new GameObject; //TC_LOG_DEBUG("misc", "Spawning gameobject %u", *itr); /// @todo find out when it is add to map - if (!pGameobject->LoadGameObjectFromDB(*itr, map, false)) + if (!pGameobject->LoadFromDB(*itr, map, false)) delete pGameobject; else { @@ -1280,7 +1280,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) { sObjectMgr->RemoveCreatureFromGrid(*itr, data); - sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr](Map* map) + sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map) { auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(*itr); for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second;) @@ -1306,11 +1306,11 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) if (event_id >0 && hasGameObjectActiveEventExcept(*itr, event_id)) continue; // Remove the gameobject from grid - if (GameObjectData const* data = sObjectMgr->GetGOData(*itr)) + if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr)) { sObjectMgr->RemoveGameobjectFromGrid(*itr, data); - sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr](Map* map) + sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map) { auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(*itr); for (auto itr2 = gameobjectBounds.first; itr2 != gameobjectBounds.second;) @@ -1344,7 +1344,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) continue; // Update if spawned - sMapMgr->DoForAllMapsWithMapId(data->mapid, [&itr, activate](Map* map) + sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr, activate](Map* map) { auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(itr->first); |