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path: root/src/server/game/Events/GameEventMgr.cpp
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Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp182
1 files changed, 91 insertions, 91 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 892a23687de..b0428de6e28 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -210,7 +210,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
mGameEvent.clear();
- TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty.");
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 game events. DB table `game_event` is empty.");
return;
}
@@ -222,7 +222,7 @@ void GameEventMgr::LoadFromDB()
uint8 event_id = fields[0].GetUInt8();
if (event_id == 0)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event entry 0 is reserved and can't be used.");
+ TC_LOG_ERROR("sql.sql", "`game_event` game event entry 0 is reserved and can't be used.");
continue;
}
@@ -241,7 +241,7 @@ void GameEventMgr::LoadFromDB()
if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
continue;
}
@@ -249,7 +249,7 @@ void GameEventMgr::LoadFromDB()
{
if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
+ TC_LOG_ERROR("sql.sql", "`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
pGameEvent.holiday_id = HOLIDAY_NONE;
}
}
@@ -260,11 +260,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Saves Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Saves Data...");
{
uint32 oldMSTime = getMSTime();
@@ -272,7 +272,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = CharacterDatabase.Query("SELECT eventEntry, state, next_start FROM game_event_save");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
else
{
uint32 count = 0;
@@ -284,7 +284,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
continue;
}
@@ -295,7 +295,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_save includes event save for non-worldevent id %u", event_id);
+ TC_LOG_ERROR("sql.sql", "game_event_save includes event save for non-worldevent id %u", event_id);
continue;
}
@@ -303,19 +303,19 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Prerequisite Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Prerequisite Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
else
{
uint32 count = 0;
@@ -327,7 +327,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_prerequisite` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_prerequisite` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -336,14 +336,14 @@ void GameEventMgr::LoadFromDB()
uint16 prerequisite_event = fields[1].GetUInt32();
if (prerequisite_event >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_prerequisite` game event prerequisite id (%i) is out of range compared to max event id in `game_event`", prerequisite_event);
+ TC_LOG_ERROR("sql.sql", "`game_event_prerequisite` game event prerequisite id (%i) is out of range compared to max event id in `game_event`", prerequisite_event);
continue;
}
mGameEvent[event_id].prerequisite_events.insert(prerequisite_event);
}
else
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_prerequisiste includes event entry for non-worldevent id %u", event_id);
+ TC_LOG_ERROR("sql.sql", "game_event_prerequisiste includes event entry for non-worldevent id %u", event_id);
continue;
}
@@ -351,12 +351,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Creature Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Creature Data...");
{
uint32 oldMSTime = getMSTime();
@@ -364,7 +364,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT guid, eventEntry FROM game_event_creature");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
else
{
uint32 count = 0;
@@ -380,13 +380,13 @@ void GameEventMgr::LoadFromDB()
CreatureData const* data = sObjectMgr->GetCreatureData(guid);
if (!data)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_creature` contains creature (GUID: %u) not found in `creature` table.", guid);
+ TC_LOG_ERROR("sql.sql", "`game_event_creature` contains creature (GUID: %u) not found in `creature` table.", guid);
continue;
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -397,12 +397,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event GO Data...");
{
uint32 oldMSTime = getMSTime();
@@ -410,7 +410,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT guid, eventEntry FROM game_event_gameobject");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
else
{
uint32 count = 0;
@@ -426,13 +426,13 @@ void GameEventMgr::LoadFromDB()
GameObjectData const* data = sObjectMgr->GetGOData(guid);
if (!data)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_gameobject` contains gameobject (GUID: %u) not found in `gameobject` table.", guid);
+ TC_LOG_ERROR("sql.sql", "`game_event_gameobject` contains gameobject (GUID: %u) not found in `gameobject` table.", guid);
continue;
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -443,11 +443,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Model/Equipment Change Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Model/Equipment Change Data...");
{
uint32 oldMSTime = getMSTime();
@@ -456,7 +456,7 @@ void GameEventMgr::LoadFromDB()
"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
else
{
uint32 count = 0;
@@ -470,7 +470,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventModelEquip.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -486,7 +486,7 @@ void GameEventMgr::LoadFromDB()
int8 equipId = static_cast<int8>(newModelEquipSet.equipment_id);
if (!sObjectMgr->GetEquipmentInfo(entry, equipId))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_event_model_equip` have creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
+ TC_LOG_ERROR("sql.sql", "Table `game_event_model_equip` have creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
guid, entry, newModelEquipSet.equipment_id);
continue;
}
@@ -498,11 +498,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Quest Data...");
{
uint32 oldMSTime = getMSTime();
@@ -510,7 +510,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT id, quest, eventEntry FROM game_event_creature_quest");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
else
{
uint32 count = 0;
@@ -524,7 +524,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventCreatureQuests.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -535,11 +535,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Quest Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event GO Quest Data...");
{
uint32 oldMSTime = getMSTime();
@@ -547,7 +547,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT id, quest, eventEntry FROM game_event_gameobject_quest");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
else
{
uint32 count = 0;
@@ -561,7 +561,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventGameObjectQuests.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -572,11 +572,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Condition Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Quest Condition Data...");
{
uint32 oldMSTime = getMSTime();
@@ -584,7 +584,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT quest, eventEntry, condition_id, num FROM game_event_quest_condition");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
else
{
uint32 count = 0;
@@ -599,7 +599,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -611,11 +611,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Condition Data...");
{
uint32 oldMSTime = getMSTime();
@@ -623,7 +623,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
else
{
uint32 count = 0;
@@ -636,7 +636,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -649,11 +649,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Save Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Condition Save Data...");
{
uint32 oldMSTime = getMSTime();
@@ -661,7 +661,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = CharacterDatabase.Query("SELECT eventEntry, condition_id, done FROM game_event_condition_save");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
else
{
uint32 count = 0;
@@ -674,7 +674,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -685,7 +685,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
+ TC_LOG_ERROR("sql.sql", "game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
continue;
}
@@ -693,11 +693,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event NPCflag Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event NPCflag Data...");
{
uint32 oldMSTime = getMSTime();
@@ -705,7 +705,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT guid, eventEntry, npcflag FROM game_event_npcflag");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
else
{
uint32 count = 0;
@@ -719,7 +719,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -729,11 +729,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Seasonal Quest Relations...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Seasonal Quest Relations...");
{
uint32 oldMSTime = getMSTime();
@@ -741,7 +741,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT questId, eventEntry FROM game_event_seasonal_questrelation");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
else
{
uint32 count = 0;
@@ -754,13 +754,13 @@ void GameEventMgr::LoadFromDB()
if (!sObjectMgr->GetQuestTemplate(questId))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` quest id (%u) does not exist in `quest_template`", questId);
+ TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation` quest id (%u) does not exist in `quest_template`", questId);
continue;
}
if (eventEntry >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` event id (%u) is out of range compared to max event in `game_event`", eventEntry);
+ TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation` event id (%u) is out of range compared to max event in `game_event`", eventEntry);
continue;
}
@@ -769,11 +769,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Vendor Additions Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Vendor Additions Data...");
{
uint32 oldMSTime = getMSTime();
@@ -781,7 +781,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
else
{
uint32 count = 0;
@@ -793,7 +793,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventVendors.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -831,11 +831,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Battleground Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Battleground Data...");
{
uint32 oldMSTime = getMSTime();
@@ -843,7 +843,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, bgflag FROM game_event_battleground_holiday");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
else
{
uint32 count = 0;
@@ -855,7 +855,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -865,11 +865,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Pool Data...");
+ TC_LOG_INFO("server.loading", "Loading Game Event Pool Data...");
{
uint32 oldMSTime = getMSTime();
@@ -878,7 +878,7 @@ void GameEventMgr::LoadFromDB()
" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
if (!result)
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
else
{
uint32 count = 0;
@@ -893,13 +893,13 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
if (!sPoolMgr->CheckPool(entry))
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
+ TC_LOG_ERROR("sql.sql", "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
continue;
}
@@ -910,7 +910,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
}
@@ -972,7 +972,7 @@ void GameEventMgr::StartArenaSeason()
if (!result)
{
- TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "ArenaSeason (%u) must be an existant Arena Season", season);
+ TC_LOG_ERROR("gameevent", "ArenaSeason (%u) must be an existant Arena Season", season);
return;
}
@@ -981,12 +981,12 @@ void GameEventMgr::StartArenaSeason()
if (eventId >= mGameEvent.size())
{
- TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
+ TC_LOG_ERROR("gameevent", "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
return;
}
StartEvent(eventId, true);
- TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "Arena Season %u started...", season);
+ TC_LOG_INFO("gameevent", "Arena Season %u started...", season);
}
@@ -1000,7 +1000,7 @@ uint32 GameEventMgr::Update() // return the next e
{
// must do the activating first, and after that the deactivating
// so first queue it
- //TC_LOG_ERROR(LOG_FILTER_SQL, "Checking event %u", itr);
+ //TC_LOG_ERROR("sql.sql", "Checking event %u", itr);
if (CheckOneGameEvent(itr))
{
// if the world event is in NEXTPHASE state, and the time has passed to finish this event, then do so
@@ -1021,14 +1021,14 @@ uint32 GameEventMgr::Update() // return the next e
// changed, save to DB the gameevent state, will be updated in next update cycle
SaveWorldEventStateToDB(itr);
- //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "GameEvent %u is active", itr->first);
+ //TC_LOG_DEBUG("misc", "GameEvent %u is active", itr->first);
// queue for activation
if (!IsActiveEvent(itr))
activate.insert(itr);
}
else
{
- //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "GameEvent %u is not active", itr->first);
+ //TC_LOG_DEBUG("misc", "GameEvent %u is not active", itr->first);
if (IsActiveEvent(itr))
deactivate.insert(itr);
else
@@ -1056,13 +1056,13 @@ uint32 GameEventMgr::Update() // return the next e
nextEventDelay = 0;
for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
StopEvent(*itr);
- TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "Next game event check in %u seconds.", nextEventDelay + 1);
+ TC_LOG_INFO("gameevent", "Next game event check in %u seconds.", nextEventDelay + 1);
return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call
}
void GameEventMgr::UnApplyEvent(uint16 event_id)
{
- TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
+ TC_LOG_INFO("gameevent", "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
//! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
RunSmartAIScripts(event_id, false);
// un-spawn positive event tagged objects
@@ -1089,7 +1089,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
if (announce == 1 || (announce == 2 && sWorld->getBoolConfig(CONFIG_EVENT_ANNOUNCE)))
sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());
- TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
+ TC_LOG_INFO("gameevent", "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
//! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
RunSmartAIScripts(event_id, true);
@@ -1163,7 +1163,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventCreatureGuids.size());
return;
}
@@ -1181,7 +1181,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
- //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Spawning creature %u", *itr);
+ //TC_LOG_DEBUG("misc", "Spawning creature %u", *itr);
if (!creature->LoadCreatureFromDB(*itr, map))
delete creature;
}
@@ -1190,7 +1190,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventGameobjectGuids.size());
return;
}
@@ -1208,7 +1208,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
- //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr);
+ //TC_LOG_DEBUG("misc", "Spawning gameobject %u", *itr);
/// @todo find out when it is add to map
if (!pGameobject->LoadGameObjectFromDB(*itr, map, false))
delete pGameobject;
@@ -1223,7 +1223,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")",
internal_event_id, mGameEventPoolIds.size());
return;
}
@@ -1238,7 +1238,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventCreatureGuids.size());
return;
}
@@ -1260,7 +1260,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventGameobjectGuids.size());
return;
}
@@ -1281,7 +1281,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")", internal_event_id, mGameEventPoolIds.size());
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")", internal_event_id, mGameEventPoolIds.size());
return;
}