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Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp66
1 files changed, 62 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 5cb130b93e4..6f5dc0e511e 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
@@ -759,6 +759,50 @@ void GameEventMgr::LoadFromDB()
}
}
+ sLog->outString("Loading Game Event Seasonal Quest Relations...");
+ {
+ uint32 oldMSTime = getMSTime();
+
+ // 0 1
+ QueryResult result = WorldDatabase.Query("SELECT questId, eventEntry FROM game_event_seasonal_questrelation");
+
+ if (!result)
+ {
+ sLog->outString(">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
+ sLog->outString();
+ }
+ else
+ {
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint32 questId = fields[0].GetUInt32();
+ uint16 eventEntry = fields[1].GetUInt16();
+
+ if (!sObjectMgr->GetQuestTemplate(questId))
+ {
+ sLog->outErrorDb("`game_event_seasonal_questrelation` quest id (%u) does not exist in `quest_template`", questId);
+ continue;
+ }
+
+ if (eventEntry >= mGameEvent.size())
+ {
+ sLog->outErrorDb("`game_event_seasonal_questrelation` event id (%u) is out of range compared to max event in `game_event`", eventEntry);
+ continue;
+ }
+
+ _questToEventLinks[questId] = eventEntry;
+ ++count;
+ }
+ while (result->NextRow());
+
+ sLog->outString(">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+ }
+ }
+
sLog->outString("Loading Game Event Vendor Additions Data...");
{
uint32 oldMSTime = getMSTime();
@@ -1079,6 +1123,8 @@ void GameEventMgr::UnApplyEvent(uint16 event_id)
UpdateEventNPCVendor(event_id, false);
// update bg holiday
UpdateBattlegroundSettings();
+ // check for seasonal quest reset.
+ sWorld->ResetEventSeasonalQuests(event_id);
}
void GameEventMgr::ApplyNewEvent(uint16 event_id)
@@ -1544,7 +1590,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
stmt->setUInt32(1, condition);
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
stmt->setFloat(2, citr->second.done);
@@ -1588,7 +1634,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GAME_EVENT_SAVE);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt8(1, mGameEvent[event_id].state);
stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
@@ -1628,6 +1674,18 @@ void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate)
}
}
+uint16 GameEventMgr::GetEventIdForQuest(Quest const* quest) const
+{
+ if (!quest)
+ return 0;
+
+ UNORDERED_MAP<uint32, uint16>::const_iterator itr = _questToEventLinks.find(quest->GetQuestId());
+ if (itr == _questToEventLinks.end())
+ return 0;
+
+ return itr->second;
+}
+
bool IsHolidayActive(HolidayIds id)
{
if (id == HOLIDAY_NONE)
@@ -1643,7 +1701,7 @@ bool IsHolidayActive(HolidayIds id)
return false;
}
- bool IsEventActive(uint16 event_id)
+bool IsEventActive(uint16 event_id)
{
GameEventMgr::ActiveEvents const& ae = sGameEventMgr->GetActiveEventList();
return ae.find(event_id) != ae.end();