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path: root/src/server/game/Events/GameEventMgr.cpp
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Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp115
1 files changed, 46 insertions, 69 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index afbae063e5e..bead65bbfdd 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -260,11 +260,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Saves Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Saves Data...");
{
uint32 oldMSTime = getMSTime();
@@ -273,7 +273,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
}
else
@@ -306,12 +306,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Prerequisite Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Prerequisite Data...");
{
uint32 oldMSTime = getMSTime();
@@ -319,7 +319,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
}
else
@@ -357,12 +357,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Creature Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Creature Data...");
{
uint32 oldMSTime = getMSTime();
@@ -372,7 +372,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
}
else
@@ -400,12 +400,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event GO Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Data...");
{
uint32 oldMSTime = getMSTime();
@@ -415,7 +415,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
}
else
@@ -443,12 +443,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Model/Equipment Change Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Model/Equipment Change Data...");
{
uint32 oldMSTime = getMSTime();
@@ -458,8 +457,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
}
else
{
@@ -500,12 +498,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Quest Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Data...");
{
uint32 oldMSTime = getMSTime();
@@ -514,8 +511,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
}
else
{
@@ -541,12 +537,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event GO Quest Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Quest Data...");
{
uint32 oldMSTime = getMSTime();
@@ -555,8 +550,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
}
else
{
@@ -582,12 +576,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Quest Condition Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Condition Data...");
{
uint32 oldMSTime = getMSTime();
@@ -596,8 +589,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
}
else
{
@@ -625,12 +617,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Condition Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Data...");
{
uint32 oldMSTime = getMSTime();
@@ -639,8 +630,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
}
else
{
@@ -667,12 +657,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Condition Save Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Save Data...");
{
uint32 oldMSTime = getMSTime();
@@ -681,8 +670,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
}
else
{
@@ -715,12 +703,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event NPCflag Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event NPCflag Data...");
{
uint32 oldMSTime = getMSTime();
@@ -729,8 +716,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
}
else
{
@@ -755,12 +741,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Seasonal Quest Relations...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Seasonal Quest Relations...");
{
uint32 oldMSTime = getMSTime();
@@ -769,8 +754,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
}
else
{
@@ -799,12 +783,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Vendor Additions Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Vendor Additions Data...");
{
uint32 oldMSTime = getMSTime();
@@ -813,8 +796,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
}
else
{
@@ -865,12 +847,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Battleground Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Battleground Data...");
{
uint32 oldMSTime = getMSTime();
@@ -879,8 +860,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 battleground holidays in game events. DB table `game_event_condition` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battleground holidays in game events. DB table `game_event_condition` is empty.");
}
else
{
@@ -903,12 +883,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Loading Game Event Pool Data...");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Pool Data...");
{
uint32 oldMSTime = getMSTime();
@@ -918,8 +897,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
}
else
{
@@ -952,8 +930,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
}