aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Events/GameEventMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp178
1 files changed, 89 insertions, 89 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 737a6d1b91c..7213a807168 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -210,7 +210,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
mGameEvent.clear();
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty.");
return;
}
@@ -222,7 +222,7 @@ void GameEventMgr::LoadFromDB()
uint8 event_id = fields[0].GetUInt8();
if (event_id == 0)
{
- sLog->outError(LOG_FILTER_SQL, "`game_event` game event entry 0 is reserved and can't be used.");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event entry 0 is reserved and can't be used.");
continue;
}
@@ -241,7 +241,7 @@ void GameEventMgr::LoadFromDB()
if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
{
- sLog->outError(LOG_FILTER_SQL, "`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
continue;
}
@@ -249,7 +249,7 @@ void GameEventMgr::LoadFromDB()
{
if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
pGameEvent.holiday_id = HOLIDAY_NONE;
}
}
@@ -260,11 +260,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Saves Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Saves Data...");
{
uint32 oldMSTime = getMSTime();
@@ -273,7 +273,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
}
else
@@ -287,7 +287,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
continue;
}
@@ -298,7 +298,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "game_event_save includes event save for non-worldevent id %u", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_save includes event save for non-worldevent id %u", event_id);
continue;
}
@@ -306,12 +306,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Prerequisite Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Prerequisite Data...");
{
uint32 oldMSTime = getMSTime();
@@ -319,7 +319,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
}
else
@@ -333,7 +333,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_prerequisite` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_prerequisite` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -342,14 +342,14 @@ void GameEventMgr::LoadFromDB()
uint16 prerequisite_event = fields[1].GetUInt32();
if (prerequisite_event >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_prerequisite` game event prerequisite id (%i) is out of range compared to max event id in `game_event`", prerequisite_event);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_prerequisite` game event prerequisite id (%i) is out of range compared to max event id in `game_event`", prerequisite_event);
continue;
}
mGameEvent[event_id].prerequisite_events.insert(prerequisite_event);
}
else
{
- sLog->outError(LOG_FILTER_SQL, "game_event_prerequisiste includes event entry for non-worldevent id %u", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_prerequisiste includes event entry for non-worldevent id %u", event_id);
continue;
}
@@ -357,12 +357,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Creature Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Creature Data...");
{
uint32 oldMSTime = getMSTime();
@@ -372,7 +372,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
}
else
@@ -389,7 +389,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -400,12 +400,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Data...");
{
uint32 oldMSTime = getMSTime();
@@ -415,7 +415,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
}
else
@@ -432,7 +432,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -443,11 +443,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Model/Equipment Change Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Model/Equipment Change Data...");
{
uint32 oldMSTime = getMSTime();
@@ -457,7 +457,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
}
else
{
@@ -472,7 +472,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventModelEquip.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -488,7 +488,7 @@ void GameEventMgr::LoadFromDB()
int8 equipId = static_cast<int8>(newModelEquipSet.equipment_id);
if (!sObjectMgr->GetEquipmentInfo(entry, equipId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `game_event_model_equip` have creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_event_model_equip` have creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
guid, entry, newModelEquipSet.equipment_id);
continue;
}
@@ -500,11 +500,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Data...");
{
uint32 oldMSTime = getMSTime();
@@ -513,7 +513,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
}
else
{
@@ -528,7 +528,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventCreatureQuests.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -539,11 +539,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Quest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Quest Data...");
{
uint32 oldMSTime = getMSTime();
@@ -552,7 +552,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
}
else
{
@@ -567,7 +567,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventGameObjectQuests.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -578,11 +578,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Condition Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Condition Data...");
{
uint32 oldMSTime = getMSTime();
@@ -591,7 +591,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
}
else
{
@@ -607,7 +607,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -619,11 +619,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Data...");
{
uint32 oldMSTime = getMSTime();
@@ -632,7 +632,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
}
else
{
@@ -646,7 +646,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -659,11 +659,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Save Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Save Data...");
{
uint32 oldMSTime = getMSTime();
@@ -672,7 +672,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
}
else
{
@@ -686,7 +686,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -697,7 +697,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
continue;
}
@@ -705,11 +705,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event NPCflag Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event NPCflag Data...");
{
uint32 oldMSTime = getMSTime();
@@ -718,7 +718,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
}
else
{
@@ -733,7 +733,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -743,11 +743,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Seasonal Quest Relations...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Seasonal Quest Relations...");
{
uint32 oldMSTime = getMSTime();
@@ -756,7 +756,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
}
else
{
@@ -770,13 +770,13 @@ void GameEventMgr::LoadFromDB()
if (!sObjectMgr->GetQuestTemplate(questId))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` quest id (%u) does not exist in `quest_template`", questId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` quest id (%u) does not exist in `quest_template`", questId);
continue;
}
if (eventEntry >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` event id (%u) is out of range compared to max event in `game_event`", eventEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` event id (%u) is out of range compared to max event in `game_event`", eventEntry);
continue;
}
@@ -785,11 +785,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Vendor Additions Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Vendor Additions Data...");
{
uint32 oldMSTime = getMSTime();
@@ -797,7 +797,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (!result)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
else
{
uint32 count = 0;
@@ -809,7 +809,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventVendors.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -847,11 +847,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Battleground Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Battleground Data...");
{
uint32 oldMSTime = getMSTime();
@@ -860,7 +860,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
}
else
{
@@ -873,7 +873,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -883,11 +883,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Pool Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Pool Data...");
{
uint32 oldMSTime = getMSTime();
@@ -897,7 +897,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
}
else
{
@@ -913,13 +913,13 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
if (!sPoolMgr->CheckPool(entry))
{
- sLog->outError(LOG_FILTER_SQL, "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
continue;
}
@@ -930,7 +930,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
}
@@ -992,7 +992,7 @@ void GameEventMgr::StartArenaSeason()
if (!result)
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "ArenaSeason (%u) must be an existant Arena Season", season);
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "ArenaSeason (%u) must be an existant Arena Season", season);
return;
}
@@ -1001,12 +1001,12 @@ void GameEventMgr::StartArenaSeason()
if (eventId >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
return;
}
StartEvent(eventId, true);
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Arena Season %u started...", season);
+ TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "Arena Season %u started...", season);
}
@@ -1020,7 +1020,7 @@ uint32 GameEventMgr::Update() // return the next e
{
// must do the activating first, and after that the deactivating
// so first queue it
- //sLog->outError(LOG_FILTER_SQL, "Checking event %u", itr);
+ //TC_LOG_ERROR(LOG_FILTER_SQL, "Checking event %u", itr);
if (CheckOneGameEvent(itr))
{
// if the world event is in NEXTPHASE state, and the time has passed to finish this event, then do so
@@ -1041,14 +1041,14 @@ uint32 GameEventMgr::Update() // return the next e
// changed, save to DB the gameevent state, will be updated in next update cycle
SaveWorldEventStateToDB(itr);
- //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is active", itr->first);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "GameEvent %u is active", itr->first);
// queue for activation
if (!IsActiveEvent(itr))
activate.insert(itr);
}
else
{
- //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is not active", itr->first);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "GameEvent %u is not active", itr->first);
if (IsActiveEvent(itr))
deactivate.insert(itr);
else
@@ -1076,13 +1076,13 @@ uint32 GameEventMgr::Update() // return the next e
nextEventDelay = 0;
for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
StopEvent(*itr);
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Next game event check in %u seconds.", nextEventDelay + 1);
+ TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "Next game event check in %u seconds.", nextEventDelay + 1);
return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call
}
void GameEventMgr::UnApplyEvent(uint16 event_id)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
+ TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
//! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
RunSmartAIScripts(event_id, false);
// un-spawn positive event tagged objects
@@ -1109,7 +1109,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
if (announce == 1 || (announce == 2 && sWorld->getBoolConfig(CONFIG_EVENT_ANNOUNCE)))
sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
+ TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
//! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
RunSmartAIScripts(event_id, true);
@@ -1183,7 +1183,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventCreatureGuids.size());
return;
}
@@ -1201,7 +1201,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
- //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning creature %u", *itr);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Spawning creature %u", *itr);
if (!creature->LoadCreatureFromDB(*itr, map))
delete creature;
}
@@ -1210,7 +1210,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventGameobjectGuids.size());
return;
}
@@ -1228,7 +1228,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
- //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr);
/// @todo find out when it is add to map
if (!pGameobject->LoadGameObjectFromDB(*itr, map, false))
delete pGameobject;
@@ -1243,7 +1243,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")",
internal_event_id, mGameEventPoolIds.size());
return;
}
@@ -1258,7 +1258,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventCreatureGuids.size());
return;
}
@@ -1280,7 +1280,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventGameobjectGuids.size());
return;
}
@@ -1301,7 +1301,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")", internal_event_id, mGameEventPoolIds.size());
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")", internal_event_id, mGameEventPoolIds.size());
return;
}