aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Events/GameEventMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp368
1 files changed, 184 insertions, 184 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index fd51c3c1c46..18b1d13a6d3 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -194,109 +194,107 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
void GameEventMgr::LoadFromDB()
{
+ uint32 oldMSTime = getMSTime();
+
+ QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event");
+ if (!result)
{
- QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event");
- if (!result)
- {
- sLog.outString(">> Table game_event is empty.");
- sLog.outString();
- return;
- }
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 weather definitions. DB table `game_event` is empty.");
+ sLog.outString();
+ return;
+ }
- Field *fields = result->Fetch();
+ Field *fields = result->Fetch();
- uint32 max_event_id = fields[0].GetUInt16();
+ uint32 max_event_id = fields[0].GetUInt16();
- mGameEvent.resize(max_event_id+1);
- }
+ mGameEvent.resize(max_event_id+1);
- QueryResult result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
+ result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
if (!result)
{
mGameEvent.clear();
- sLog.outString(">> Table game_event is empty!");
+ sLog.outErrorDb(">> Loaded 0 game events. DB table `game_event` is empty.");
sLog.outString();
return;
}
uint32 count = 0;
-
+ barGoLink bar(result->GetRowCount());
+ do
{
- barGoLink bar(result->GetRowCount());
- do
- {
- ++count;
- Field *fields = result->Fetch();
+ ++count;
+ Field *fields = result->Fetch();
- bar.step();
+ bar.step();
- uint16 event_id = fields[0].GetUInt16();
- if (event_id == 0)
- {
- sLog.outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id);
- continue;
- }
+ uint16 event_id = fields[0].GetUInt16();
+ if (event_id == 0)
+ {
+ sLog.outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id);
+ continue;
+ }
- GameEventData& pGameEvent = mGameEvent[event_id];
- uint64 starttime = fields[1].GetUInt64();
- pGameEvent.start = time_t(starttime);
- uint64 endtime = fields[2].GetUInt64();
- pGameEvent.end = time_t(endtime);
- pGameEvent.occurence = fields[3].GetUInt32();
- pGameEvent.length = fields[4].GetUInt32();
- pGameEvent.holiday_id = HolidayIds(fields[5].GetUInt32());
+ GameEventData& pGameEvent = mGameEvent[event_id];
+ uint64 starttime = fields[1].GetUInt64();
+ pGameEvent.start = time_t(starttime);
+ uint64 endtime = fields[2].GetUInt64();
+ pGameEvent.end = time_t(endtime);
+ pGameEvent.occurence = fields[3].GetUInt32();
+ pGameEvent.length = fields[4].GetUInt32();
+ pGameEvent.holiday_id = HolidayIds(fields[5].GetUInt32());
- pGameEvent.state = (GameEventState)(fields[7].GetUInt8());
- pGameEvent.nextstart = 0;
+ pGameEvent.state = (GameEventState)(fields[7].GetUInt8());
+ pGameEvent.nextstart = 0;
- if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
- {
- sLog.outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.",event_id);
- continue;
- }
+ if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
+ {
+ sLog.outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.",event_id);
+ continue;
+ }
- if (pGameEvent.holiday_id != HOLIDAY_NONE)
+ if (pGameEvent.holiday_id != HOLIDAY_NONE)
+ {
+ if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id))
{
- if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id))
- {
- sLog.outErrorDb("`game_event` game event id (%i) have not existed holiday id %u.",event_id,pGameEvent.holiday_id);
- pGameEvent.holiday_id = HOLIDAY_NONE;
- }
+ sLog.outErrorDb("`game_event` game event id (%i) have not existed holiday id %u.",event_id,pGameEvent.holiday_id);
+ pGameEvent.holiday_id = HOLIDAY_NONE;
}
+ }
- pGameEvent.description = fields[6].GetString();
+ pGameEvent.description = fields[6].GetString();
- } while (result->NextRow());
+ } while (result->NextRow());
- sLog.outString();
- sLog.outString(">> Loaded %u game events", count);
- }
+ sLog.outString(">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog.outString();
// load game event saves
sLog.outString("Loading Game Event Saves Data...");
+ oldMSTime = getMSTime();
// 0 1 2
result = CharacterDatabase.Query("SELECT event_id, state, next_start FROM game_event_save");
- count = 0;
if (!result)
{
- barGoLink bar2(1);
- bar2.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u game event saves in game events", count);
}
else
{
-
- barGoLink bar2(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar2.step();
+ bar.step();
uint16 event_id = fields[0].GetUInt16();
@@ -320,32 +318,33 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u game event saves in game events", count);
}
// load game event links (prerequisites)
sLog.outString("Loading Game Event Prerequisite Data...");
+ oldMSTime = getMSTime();
result = WorldDatabase.Query("SELECT event_id, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
- barGoLink bar2(1);
- bar2.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u game event prerequisites in game events", count);
}
else
{
-
- barGoLink bar2(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar2.step();
+ bar.step();
uint16 event_id = fields[0].GetUInt16();
@@ -374,31 +373,31 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u game event prerequisites in game events", count);
}
// Creatures
sLog.outString("Loading Game Event Creature Data...");
+ oldMSTime = getMSTime();
mGameEventCreatureGuids.resize(mGameEvent.size()*2-1);
// 1 2
result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.event "
"FROM creature JOIN game_event_creature ON creature.guid = game_event_creature.guid");
- count = 0;
if (!result)
{
barGoLink bar(1);
bar.step();
-
+ sLog.outString(">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
sLog.outString();
- sLog.outString(">> Loaded %u creatures in game events", count);
}
else
{
-
+ count = 0;
barGoLink bar(result->GetRowCount());
do
{
@@ -423,31 +422,30 @@ void GameEventMgr::LoadFromDB()
} while (result->NextRow());
+ sLog.outString(">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u creatures in game events", count);
}
// Gameobjects
sLog.outString("Loading Game Event GO Data...");
+ oldMSTime = getMSTime();
mGameEventGameobjectGuids.resize(mGameEvent.size()*2-1);
// 1 2
result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.event "
"FROM gameobject JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
- count = 0;
if (!result)
{
barGoLink bar(1);
bar.step();
-
+ sLog.outString(">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u gameobjects in game events", count);
}
else
{
-
+ count = 0;
barGoLink bar(result->GetRowCount());
do
{
@@ -472,13 +470,14 @@ void GameEventMgr::LoadFromDB()
} while (result->NextRow());
+ sLog.outString(">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u gameobjects in game events", count);
}
// Model/Equipment Changes
sLog.outString("Loading Game Event Model/Equipment Change Data...");
+ oldMSTime = getMSTime();
mGameEventModelEquip.resize(mGameEvent.size());
// 0 1 2
@@ -487,18 +486,16 @@ void GameEventMgr::LoadFromDB()
"game_event_model_equip.equipment_id "
"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
- count = 0;
if (!result)
{
barGoLink bar(1);
bar.step();
-
+ sLog.outString(">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u model/equipment changes in game events", count);
}
else
{
-
+ count = 0;
barGoLink bar(result->GetRowCount());
do
{
@@ -535,30 +532,29 @@ void GameEventMgr::LoadFromDB()
} while (result->NextRow());
+ sLog.outString(">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u model/equipment changes in game events", count);
}
// Quests
sLog.outString("Loading Game Event Quest Data...");
+ oldMSTime = getMSTime();
mGameEventCreatureQuests.resize(mGameEvent.size());
// 0 1 2
result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_creature_quest");
- count = 0;
if (!result)
{
barGoLink bar(1);
bar.step();
-
+ sLog.outString(">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u quests additions in game events", count);
}
else
{
-
+ count = 0;
barGoLink bar(result->GetRowCount());
do
{
@@ -580,36 +576,36 @@ void GameEventMgr::LoadFromDB()
questlist.push_back(QuestRelation(id, quest));
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u quests additions in game events", count);
}
// GO Quests
sLog.outString("Loading Game Event GO Quest Data...");
+ oldMSTime = getMSTime();
mGameEventGameObjectQuests.resize(mGameEvent.size());
// 0 1 2
result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_gameobject_quest");
- count = 0;
if (!result)
{
- barGoLink bar3(1);
- bar3.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u go quests additions in game events", count);
}
else
{
-
- barGoLink bar3(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar3.step();
+ bar.step();
uint32 id = fields[0].GetUInt32();
uint32 quest = fields[1].GetUInt32();
uint16 event_id = fields[2].GetUInt16();
@@ -626,34 +622,34 @@ void GameEventMgr::LoadFromDB()
} while (result->NextRow());
+ sLog.outString(">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u quests additions in game events", count);
}
// Load quest to (event,condition) mapping
// 0 1 2 3
sLog.outString("Loading Game Event Quest Condition Data...");
+ oldMSTime = getMSTime();
+
result = WorldDatabase.Query("SELECT quest, event_id, condition_id, num FROM game_event_quest_condition");
- count = 0;
if (!result)
{
- barGoLink bar3(1);
- bar3.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u quest event conditions in game events", count);
}
else
{
-
- barGoLink bar3(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar3.step();
+ bar.step();
uint32 quest = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
uint32 condition = fields[2].GetUInt32();
@@ -671,35 +667,35 @@ void GameEventMgr::LoadFromDB()
mQuestToEventConditions[quest].num = num;
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u quest event conditions in game events", count);
}
- // load conditions of the events
- // 0 1 2 3 4
+ // Load conditions for events
sLog.outString("Loading Game Event Condition Data...");
+ oldMSTime = getMSTime();
+ // 0 1 2 3 4
result = WorldDatabase.Query("SELECT event_id, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
- count = 0;
if (!result)
{
- barGoLink bar3(1);
- bar3.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u conditions in game events", count);
}
else
{
-
- barGoLink bar3(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar3.step();
+ bar.step();
uint16 event_id = fields[0].GetUInt16();
uint32 condition = fields[1].GetUInt32();
@@ -717,35 +713,35 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u conditions in game events", count);
}
- // load condition saves
+ // Load condition saves
sLog.outString("Loading Game Event Condition Save Data...");
+ oldMSTime = getMSTime();
// 0 1 2
result = CharacterDatabase.Query("SELECT event_id, condition_id, done FROM game_event_condition_save");
- count = 0;
if (!result)
{
- barGoLink bar3(1);
- bar3.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u condition saves in game events", count);
}
else
{
-
- barGoLink bar3(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar3.step();
+ bar.step();
uint16 event_id = fields[0].GetUInt16();
uint32 condition = fields[1].GetUInt32();
@@ -769,36 +765,37 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u condition saves in game events", count);
}
- mGameEventNPCFlags.resize(mGameEvent.size());
- // load game event npcflag
+ // Load game event npcflag
sLog.outString("Loading Game Event NPCflag Data...");
+ oldMSTime = getMSTime();
+
+ mGameEventNPCFlags.resize(mGameEvent.size());
// 0 1 2
result = WorldDatabase.Query("SELECT guid, event_id, npcflag FROM game_event_npcflag");
- count = 0;
if (!result)
{
- barGoLink bar3(1);
- bar3.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u npcflags in game events", count);
}
else
{
-
- barGoLink bar3(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar3.step();
+ bar.step();
uint32 guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
uint32 npcflag = fields[2].GetUInt32();
@@ -814,36 +811,37 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u npcflags in game events", count);
}
- // Vendor
- mGameEventVendors.resize(mGameEvent.size());
+ // Load game event vendors
sLog.outString("Loading Game Event Vendor Additions Data...");
+ oldMSTime = getMSTime();
+
+ mGameEventVendors.resize(mGameEvent.size());
// 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT event, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
- count = 0;
if (!result)
{
- barGoLink bar3(1);
- bar3.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u vendor additions in game events", count);
}
else
{
-
- barGoLink bar3(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar3.step();
+ bar.step();
uint16 event_id = fields[0].GetUInt16();
if (event_id >= mGameEventVendors.size())
@@ -883,35 +881,35 @@ void GameEventMgr::LoadFromDB()
vendors.push_back(newEntry);
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u vendor additions in game events", count);
}
- // load game event npc gossip ids
+ // Load game event npc gossip ids
sLog.outString("Loading Game Event NPC Gossip Data...");
+ oldMSTime = getMSTime();
// 0 1 2
result = WorldDatabase.Query("SELECT guid, event_id, textid FROM game_event_npc_gossip");
- count = 0;
if (!result)
{
- barGoLink bar3(1);
- bar3.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 npc gossip textids in game events. DB table `game_event_npc_gossip` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u npc gossip textids in game events", count);
}
else
{
-
- barGoLink bar3(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar3.step();
+ bar.step();
uint32 guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt16();
uint32 textid = fields[2].GetUInt32();
@@ -927,37 +925,38 @@ void GameEventMgr::LoadFromDB()
++count;
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u npc gossip textids in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u npc gossip textids in game events", count);
}
- // set all flags to 0
- mGameEventBattlegroundHolidays.resize(mGameEvent.size(),0);
- // load game event battleground flags
+ // Load game event battleground flags
sLog.outString("Loading Game Event Battleground Data...");
+ oldMSTime = getMSTime();
+
+ // set all flags to 0
+ mGameEventBattlegroundHolidays.resize(mGameEvent.size(),0);
// 0 1
result = WorldDatabase.Query("SELECT event, bgflag FROM game_event_battleground_holiday");
- count = 0;
if (!result)
{
- barGoLink bar3(1);
- bar3.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 battleground holidays in game events. DB table `game_event_condition` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u battleground holidays in game events", count);
}
else
{
-
- barGoLink bar3(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar3.step();
+ bar.step();
uint16 event_id = fields[0].GetUInt16();
@@ -972,40 +971,40 @@ void GameEventMgr::LoadFromDB()
mGameEventBattlegroundHolidays[event_id] = fields[1].GetUInt32();
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u battleground holidays in game events", count);
}
////////////////////////
// GameEventPool
////////////////////////
- mGameEventPoolIds.resize(mGameEvent.size()*2-1);
-
sLog.outString("Loading Game Event Pool Data...");
+ oldMSTime = getMSTime();
+
+ mGameEventPoolIds.resize(mGameEvent.size()*2-1);
// 1 2
result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.event "
"FROM pool_template JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
- count = 0;
if (!result)
{
- barGoLink bar2(1);
- bar2.step();
-
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString(">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
sLog.outString();
- sLog.outString(">> Loaded %u pools in game events", count);
}
else
{
-
- barGoLink bar2(result->GetRowCount());
+ count = 0;
+ barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar2.step();
+ bar.step();
uint32 entry = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt16();
@@ -1029,8 +1028,9 @@ void GameEventMgr::LoadFromDB()
poollist.push_back(entry);
} while (result->NextRow());
+
+ sLog.outString(">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog.outString();
- sLog.outString(">> Loaded %u pools in game events", count);
}
}
@@ -1064,7 +1064,6 @@ uint32 GameEventMgr::Initialize() // return the next e
{
m_ActiveEvents.clear();
uint32 delay = Update();
- sLog.outBasic("Game Event system initialized.");
isSystemInit = true;
return delay;
}
@@ -1085,6 +1084,7 @@ void GameEventMgr::StartArenaSeason()
StartEvent(eventId,true);
sLog.outString("Arena Season %i started...",sWorld.getIntConfig(CONFIG_ARENA_SEASON_ID));
+ sLog.outString();
}
uint32 GameEventMgr::Update() // return the next event delay in ms