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Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index cb42b898406..2570e50c55a 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1172,7 +1172,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
// Spawn if necessary (loaded grids only)
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
// We use spawn coords to spawn
- if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
+ if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
//sLog->outDebug("Spawning creature %u", *itr);
@@ -1201,7 +1201,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
// this base map checked as non-instanced and then only existed
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
// We use current coords to unspawn, not spawn coords since creature can have changed grid
- if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
+ if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
//sLog->outDebug("Spawning gameobject %u", *itr);