diff options
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-x | src/server/game/Events/GameEventMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index cb42b898406..2570e50c55a 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1172,7 +1172,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) // Spawn if necessary (loaded grids only) Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid)); // We use spawn coords to spawn - if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) + if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { Creature* creature = new Creature; //sLog->outDebug("Spawning creature %u", *itr); @@ -1201,7 +1201,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) // this base map checked as non-instanced and then only existed Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid)); // We use current coords to unspawn, not spawn coords since creature can have changed grid - if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) + if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { GameObject* pGameobject = new GameObject; //sLog->outDebug("Spawning gameobject %u", *itr); |