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path: root/src/server/game/Globals/ObjectMgr.cpp
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Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b5d8d08a6a4..db352ec80dd 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -961,7 +961,7 @@ void ObjectMgr::LoadCreatureAddons()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
@@ -1084,7 +1084,7 @@ GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid
return NULL;
}
-CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
+CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid)
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
@@ -1338,8 +1338,8 @@ void ObjectMgr::LoadLinkedRespawn()
{
Field* fields = result->Fetch();
- uint32 guidLow = fields[0].GetUInt32();
- uint32 linkedGuidLow = fields[1].GetUInt32();
+ ObjectGuid::LowType guidLow = fields[0].GetUInt32();
+ ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
ObjectGuid guid, linkedGuid;
@@ -1504,7 +1504,7 @@ void ObjectMgr::LoadLinkedRespawn()
TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
-bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
+bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
@@ -1672,7 +1672,7 @@ void ObjectMgr::LoadCreatures()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
@@ -1803,7 +1803,7 @@ void ObjectMgr::LoadCreatures()
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
+void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -1817,7 +1817,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
}
}
-void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
+void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -1831,7 +1831,7 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
}
}
-uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
+ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
if (!goinfo)
@@ -1841,7 +1841,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
if (!map)
return 0;
- uint32 guid = GenerateGameObjectSpawnId();
+ ObjectGuid::LowType guid = GenerateGameObjectSpawnId();
GameObjectData& data = NewGOData(guid);
data.id = entry;
@@ -1883,7 +1883,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
}
-uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
+ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
@@ -1895,7 +1895,7 @@ uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y,
if (!map)
return 0;
- uint32 guid = GenerateCreatureSpawnId();
+ ObjectGuid::LowType guid = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(guid);
data.id = entry;
data.mapid = mapId;
@@ -1966,7 +1966,7 @@ void ObjectMgr::LoadGameobjects()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
@@ -2094,7 +2094,7 @@ void ObjectMgr::LoadGameobjects()
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
+void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2108,7 +2108,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
}
}
-void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
+void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2122,7 +2122,7 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
}
}
-Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
+Player* ObjectMgr::GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const
{
ObjectGuid guid(HighGuid::Player, lowguid);
return ObjectAccessor::FindPlayer(guid);
@@ -7338,7 +7338,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::DeleteCreatureData(uint32 guid)
+void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
@@ -7348,7 +7348,7 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
_creatureDataStore.erase(guid);
}
-void ObjectMgr::DeleteGOData(uint32 guid)
+void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);