diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b5d8d08a6a4..db352ec80dd 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -961,7 +961,7 @@ void ObjectMgr::LoadCreatureAddons() { Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); + ObjectGuid::LowType guid = fields[0].GetUInt32(); CreatureData const* creData = GetCreatureData(guid); if (!creData) @@ -1084,7 +1084,7 @@ GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid return NULL; } -CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid) +CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) { CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid); if (itr != _creatureAddonStore.end()) @@ -1338,8 +1338,8 @@ void ObjectMgr::LoadLinkedRespawn() { Field* fields = result->Fetch(); - uint32 guidLow = fields[0].GetUInt32(); - uint32 linkedGuidLow = fields[1].GetUInt32(); + ObjectGuid::LowType guidLow = fields[0].GetUInt32(); + ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32(); uint8 linkType = fields[2].GetUInt8(); ObjectGuid guid, linkedGuid; @@ -1504,7 +1504,7 @@ void ObjectMgr::LoadLinkedRespawn() TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime)); } -bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow) +bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow) { if (!guidLow) return false; @@ -1672,7 +1672,7 @@ void ObjectMgr::LoadCreatures() { Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); + ObjectGuid::LowType guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); CreatureTemplate const* cInfo = GetCreatureTemplate(entry); @@ -1803,7 +1803,7 @@ void ObjectMgr::LoadCreatures() TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } -void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) +void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) @@ -1817,7 +1817,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) } } -void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) +void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) @@ -1831,7 +1831,7 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) } } -uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3) +ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3) { GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry); if (!goinfo) @@ -1841,7 +1841,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float if (!map) return 0; - uint32 guid = GenerateGameObjectSpawnId(); + ObjectGuid::LowType guid = GenerateGameObjectSpawnId(); GameObjectData& data = NewGOData(guid); data.id = entry; @@ -1883,7 +1883,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float } -uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/) +ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/) { CreatureTemplate const* cInfo = GetCreatureTemplate(entry); if (!cInfo) @@ -1895,7 +1895,7 @@ uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, if (!map) return 0; - uint32 guid = GenerateCreatureSpawnId(); + ObjectGuid::LowType guid = GenerateCreatureSpawnId(); CreatureData& data = NewOrExistCreatureData(guid); data.id = entry; data.mapid = mapId; @@ -1966,7 +1966,7 @@ void ObjectMgr::LoadGameobjects() { Field* fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); + ObjectGuid::LowType guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry); @@ -2094,7 +2094,7 @@ void ObjectMgr::LoadGameobjects() TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } -void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) +void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) @@ -2108,7 +2108,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) } } -void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) +void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) @@ -2122,7 +2122,7 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data } } -Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const +Player* ObjectMgr::GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const { ObjectGuid guid(HighGuid::Player, lowguid); return ObjectAccessor::FindPlayer(guid); @@ -7338,7 +7338,7 @@ void ObjectMgr::LoadNPCSpellClickSpells() TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } -void ObjectMgr::DeleteCreatureData(uint32 guid) +void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); @@ -7348,7 +7348,7 @@ void ObjectMgr::DeleteCreatureData(uint32 guid) _creatureDataStore.erase(guid); } -void ObjectMgr::DeleteGOData(uint32 guid) +void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGOData(guid); 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