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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h4
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h14
-rw-r--r--src/server/game/Battlefield/Battlefield.h4
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp2
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp6
-rw-r--r--src/server/game/Calendar/CalendarMgr.h10
-rw-r--r--src/server/game/Chat/Chat.cpp6
-rw-r--r--src/server/game/Chat/Chat.h2
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp8
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h6
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp8
-rw-r--r--src/server/game/Entities/Creature/Creature.h17
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp18
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp6
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h22
-rw-r--r--src/server/game/Entities/Item/Container/Bag.cpp4
-rw-r--r--src/server/game/Entities/Item/Container/Bag.h4
-rw-r--r--src/server/game/Entities/Item/Item.cpp20
-rw-r--r--src/server/game/Entities/Item/Item.h12
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.h12
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp12
-rw-r--r--src/server/game/Entities/Pet/Pet.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp46
-rw-r--r--src/server/game/Entities/Player/Player.h8
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp20
-rw-r--r--src/server/game/Entities/Player/SocialMgr.h30
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp6
-rw-r--r--src/server/game/Entities/Transport/Transport.h8
-rw-r--r--src/server/game/Events/GameEventMgr.cpp16
-rw-r--r--src/server/game/Events/GameEventMgr.h10
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp36
-rw-r--r--src/server/game/Globals/ObjectMgr.h40
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp2
-rw-r--r--src/server/game/Groups/Group.cpp6
-rw-r--r--src/server/game/Groups/Group.h4
-rw-r--r--src/server/game/Groups/GroupMgr.cpp4
-rw-r--r--src/server/game/Groups/GroupMgr.h8
-rw-r--r--src/server/game/Guilds/Guild.cpp16
-rw-r--r--src/server/game/Guilds/Guild.h46
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp8
-rw-r--r--src/server/game/Guilds/GuildMgr.h14
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp6
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp10
-rw-r--r--src/server/game/Loot/LootMgr.cpp2
-rw-r--r--src/server/game/Loot/LootMgr.h2
-rw-r--r--src/server/game/Mails/Mail.cpp4
-rw-r--r--src/server/game/Mails/Mail.h30
-rw-r--r--src/server/game/Maps/Map.cpp14
-rw-r--r--src/server/game/Maps/Map.h22
-rw-r--r--src/server/game/Maps/TransportMgr.cpp4
-rw-r--r--src/server/game/Maps/TransportMgr.h2
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp8
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h18
-rw-r--r--src/server/game/Pools/PoolMgr.cpp10
-rw-r--r--src/server/game/Pools/PoolMgr.h10
-rw-r--r--src/server/game/Scripting/MapScripts.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.h8
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Server/WorldSession.h4
-rw-r--r--src/server/game/Tools/PlayerDump.cpp36
-rw-r--r--src/server/game/Tools/PlayerDump.h12
-rw-r--r--src/server/game/World/World.cpp4
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp2
-rw-r--r--src/server/scripts/Commands/cs_character.cpp2
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp6
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp19
-rw-r--r--src/server/scripts/Commands/cs_guild.cpp4
-rw-r--r--src/server/scripts/Commands/cs_list.cpp10
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp6
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp24
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp2
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp4
-rw-r--r--src/server/scripts/World/action_ip_logger.cpp6
81 files changed, 428 insertions, 426 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index cb338cd3584..96aa1f735fc 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -175,7 +175,7 @@ class SmartScript
return 0;
}
- GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const
+ GameObject* FindGameObjectNear(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
@@ -184,7 +184,7 @@ class SmartScript
return bounds.first->second;
}
- Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const
+ Creature* FindCreatureNear(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetCreatureBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 1809e306a45..768def2ff4d 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -300,7 +300,7 @@ void AuctionHouseMgr::LoadAuctionItems()
{
Field* fields = result->Fetch();
- uint32 item_guid = fields[11].GetUInt32();
+ ObjectGuid::LowType item_guid = fields[11].GetUInt32();
uint32 itemEntry = fields[12].GetUInt32();
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
@@ -372,7 +372,7 @@ void AuctionHouseMgr::AddAItem(Item* it)
mAitems[it->GetGUID().GetCounter()] = it;
}
-bool AuctionHouseMgr::RemoveAItem(uint32 id, bool deleteItem)
+bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem)
{
ItemMap::iterator i = mAitems.find(id);
if (i == mAitems.end())
@@ -738,7 +738,7 @@ std::string AuctionEntry::BuildAuctionMailSubject(MailAuctionAnswers response) c
return strm.str();
}
-std::string AuctionEntry::BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut)
+std::string AuctionEntry::BuildAuctionMailBody(ObjectGuid::LowType lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut)
{
std::ostringstream strm;
strm.width(16);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index f05d8583329..45cdba361f3 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -72,15 +72,15 @@ struct AuctionEntry
{
uint32 Id;
uint8 houseId;
- uint32 itemGUIDLow;
+ ObjectGuid::LowType itemGUIDLow;
uint32 itemEntry;
uint32 itemCount;
- uint32 owner;
+ ObjectGuid::LowType owner;
uint32 startbid; //maybe useless
uint32 bid;
uint32 buyout;
time_t expire_time;
- uint32 bidder;
+ ObjectGuid::LowType bidder;
uint32 deposit; //deposit can be calculated only when creating auction
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
@@ -93,7 +93,7 @@ struct AuctionEntry
void SaveToDB(SQLTransaction& trans) const;
bool LoadFromDB(Field* fields);
std::string BuildAuctionMailSubject(MailAuctionAnswers response) const;
- static std::string BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut);
+ static std::string BuildAuctionMailBody(ObjectGuid::LowType lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut);
};
@@ -150,13 +150,13 @@ class AuctionHouseMgr
return &instance;
}
- typedef std::unordered_map<uint32, Item*> ItemMap;
+ typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
AuctionHouseObject* GetAuctionsMapByHouseId(uint8 auctionHouseId);
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
- Item* GetAItem(uint32 id)
+ Item* GetAItem(ObjectGuid::LowType id)
{
ItemMap::const_iterator itr = mAitems.find(id);
if (itr != mAitems.end())
@@ -183,7 +183,7 @@ class AuctionHouseMgr
void LoadAuctions();
void AddAItem(Item* it);
- bool RemoveAItem(uint32 id, bool deleteItem = false);
+ bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false);
void Update();
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index c860d36e712..bb3ecb60838 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -193,7 +193,7 @@ class Battlefield : public ZoneScript
virtual ~Battlefield();
/// typedef of map witch store capturepoint and the associate gameobject entry
- typedef std::map<uint32 /*lowguid */, BfCapturePoint*> BfCapturePointMap;
+ typedef std::map<ObjectGuid::LowType /*lowguid */, BfCapturePoint*> BfCapturePointMap;
/// Call this to init the Battlefield
virtual bool SetupBattlefield() { return true; }
@@ -400,7 +400,7 @@ class Battlefield : public ZoneScript
// CapturePoint system
void AddCapturePoint(BfCapturePoint* cp) { m_capturePoints[cp->GetCapturePointEntry()] = cp; }
- BfCapturePoint* GetCapturePoint(uint32 lowguid) const
+ BfCapturePoint* GetCapturePoint(ObjectGuid::LowType lowguid) const
{
Battlefield::BfCapturePointMap::const_iterator itr = m_capturePoints.find(lowguid);
if (itr != m_capturePoints.end())
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index e75c07d8946..7806e0b343b 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -63,7 +63,7 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
- uint32 captainLowGuid = captainGuid.GetCounter();
+ ObjectGuid::LowType captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index fd63dd04bf6..368ebecba84 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -66,7 +66,7 @@ void CalendarMgr::LoadFromDB()
uint32 eventTime = fields[6].GetUInt32();
uint32 flags = fields[7].GetUInt32();
uint32 timezoneTime = fields[8].GetUInt32();
- uint32 guildId = 0;
+ ObjectGuid::LowType guildId = 0;
if (flags & CALENDAR_FLAG_GUILD_EVENT || flags & CALENDAR_FLAG_WITHOUT_INVITES)
guildId = Player::GetGuildIdFromDB(creatorGUID);
@@ -270,7 +270,7 @@ void CalendarMgr::RemoveAllPlayerEventsAndInvites(ObjectGuid guid)
RemoveInvite((*itr)->GetInviteId(), (*itr)->GetEventId(), guid);
}
-void CalendarMgr::RemovePlayerGuildEventsAndSignups(ObjectGuid guid, uint32 guildId)
+void CalendarMgr::RemovePlayerGuildEventsAndSignups(ObjectGuid guid, ObjectGuid::LowType guildId)
{
for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
if ((*itr)->GetCreatorGUID() == guid && ((*itr)->IsGuildEvent() || (*itr)->IsGuildAnnouncement()))
@@ -573,7 +573,7 @@ void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calend
Player* invitee = ObjectAccessor::FindPlayer(inviteeGuid);
uint8 inviteeLevel = invitee ? invitee->getLevel() : Player::GetLevelFromDB(inviteeGuid);
- uint32 inviteeGuildId = invitee ? invitee->GetGuildId() : Player::GetGuildIdFromDB(inviteeGuid);
+ ObjectGuid::LowType inviteeGuildId = invitee ? invitee->GetGuildId() : Player::GetGuildIdFromDB(inviteeGuid);
data << inviteeGuid.WriteAsPacked();
data << uint8(inviteeLevel);
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index 1027bd817f0..9969c00e3af 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -203,7 +203,7 @@ struct CalendarEvent
_description = calendarEvent.GetDescription();
}
- CalendarEvent(uint64 eventId, ObjectGuid creatorGUID, uint32 guildId, CalendarEventType type, int32 dungeonId,
+ CalendarEvent(uint64 eventId, ObjectGuid creatorGUID, ObjectGuid::LowType guildId, CalendarEventType type, int32 dungeonId,
time_t eventTime, uint32 flags, time_t timezoneTime, std::string title, std::string description) :
_eventId(eventId), _creatorGUID(creatorGUID), _guildId(guildId), _type(type), _dungeonId(dungeonId),
_eventTime(eventTime), _flags(flags), _timezoneTime(timezoneTime), _title(title),
@@ -220,8 +220,8 @@ struct CalendarEvent
void SetCreatorGUID(ObjectGuid guid) { _creatorGUID = guid; }
ObjectGuid GetCreatorGUID() const { return _creatorGUID; }
- void SetGuildId(uint32 guildId) { _guildId = guildId; }
- uint32 GetGuildId() const { return _guildId; }
+ void SetGuildId(ObjectGuid::LowType guildId) { _guildId = guildId; }
+ ObjectGuid::LowType GetGuildId() const { return _guildId; }
void SetTitle(const std::string& title) { _title = title; }
std::string GetTitle() const { return _title; }
@@ -253,7 +253,7 @@ struct CalendarEvent
private:
uint64 _eventId;
ObjectGuid _creatorGUID;
- uint32 _guildId;
+ ObjectGuid::LowType _guildId;
CalendarEventType _type;
int32 _dungeonId;
time_t _eventTime;
@@ -316,7 +316,7 @@ class CalendarMgr
void UpdateInvite(CalendarInvite* invite, SQLTransaction& trans);
void RemoveAllPlayerEventsAndInvites(ObjectGuid guid);
- void RemovePlayerGuildEventsAndSignups(ObjectGuid guid, uint32 guildId);
+ void RemovePlayerGuildEventsAndSignups(ObjectGuid guid, ObjectGuid::LowType guildId);
void SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType);
void SendCalendarEventInvite(CalendarInvite const& invite);
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 2f003a58a69..da3055ebaaf 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -910,7 +910,7 @@ GameObject* ChatHandler::GetNearbyGameObject()
return obj;
}
-GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry)
+GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(ObjectGuid::LowType lowguid, uint32 entry)
{
if (!m_session)
return NULL;
@@ -1060,7 +1060,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
}
case SPELL_LINK_CREATURE:
{
- uint32 lowguid = atoul(idS);
+ ObjectGuid::LowType lowguid = atoul(idS);
if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
return ObjectGuid(HighGuid::Unit, data->id, lowguid);
@@ -1069,7 +1069,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
}
case SPELL_LINK_GAMEOBJECT:
{
- uint32 lowguid = atoul(idS);
+ ObjectGuid::LowType lowguid = atoul(idS);
if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
return ObjectGuid(HighGuid::GameObject, data->id, lowguid);
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 72d80aba7e6..57192f948d5 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -135,7 +135,7 @@ class ChatHandler
std::string GetNameLink(Player* chr) const;
GameObject* GetNearbyGameObject();
- GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
+ GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(ObjectGuid::LowType lowguid, uint32 entry);
bool HasSentErrorMessage() const { return sentErrorMessage; }
void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
static bool LoadCommandTable() { return load_command_table; }
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 360cfdf1ae3..ca808ad15a8 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -59,14 +59,14 @@ void Corpse::RemoveFromWorld()
WorldObject::RemoveFromWorld();
}
-bool Corpse::Create(uint32 guidlow, Map* map)
+bool Corpse::Create(ObjectGuid::LowType guidlow, Map* map)
{
SetMap(map);
Object::_Create(guidlow, 0, HighGuid::Corpse);
return true;
}
-bool Corpse::Create(uint32 guidlow, Player* owner)
+bool Corpse::Create(ObjectGuid::LowType guidlow, Player* owner)
{
ASSERT(owner);
@@ -149,13 +149,13 @@ void Corpse::DeleteFromDB(ObjectGuid const& ownerGuid, SQLTransaction& trans)
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
+bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields)
{
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, guid FROM corpse WHERE mapId = ? AND instanceId = ?
- uint32 ownerGuid = fields[16].GetUInt32();
+ ObjectGuid::LowType ownerGuid = fields[16].GetUInt32();
float posX = fields[0].GetFloat();
float posY = fields[1].GetFloat();
float posZ = fields[2].GetFloat();
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index eeb22a064ba..be2cb435ac9 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -55,11 +55,11 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void AddToWorld() override;
void RemoveFromWorld() override;
- bool Create(uint32 guidlow, Map* map);
- bool Create(uint32 guidlow, Player* owner);
+ bool Create(ObjectGuid::LowType guidlow, Map* map);
+ bool Create(ObjectGuid::LowType guidlow, Player* owner);
void SaveToDB();
- bool LoadCorpseFromDB(uint32 guid, Field* fields);
+ bool LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields);
void DeleteBonesFromWorld();
void DeleteFromDB(SQLTransaction& trans);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c8a258ad386..6a994d61852 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -226,7 +226,7 @@ void Creature::SearchFormation()
if (IsSummon())
return;
- uint32 lowguid = GetSpawnId();
+ ObjectGuid::LowType lowguid = GetSpawnId();
if (!lowguid)
return;
@@ -775,7 +775,7 @@ void Creature::Motion_Initialize()
GetMotionMaster()->Initialize();
}
-bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
+bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
{
ASSERT(map);
SetMap(map);
@@ -1198,7 +1198,7 @@ float Creature::GetSpellDamageMod(int32 Rank) const
}
}
-bool Creature::CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
+bool Creature::CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
{
SetZoneScript();
if (GetZoneScript() && data)
@@ -1239,7 +1239,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const*
return true;
}
-bool Creature::LoadCreatureFromDB(uint32 spawnId, Map* map, bool addToMap)
+bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap)
{
CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 79832b70f52..7744e30f122 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -317,7 +317,8 @@ struct CreatureAddon
std::vector<uint32> auras;
};
-typedef std::unordered_map<uint32, CreatureAddon> CreatureAddonContainer;
+typedef std::unordered_map<ObjectGuid::LowType, CreatureAddon> CreatureAddonContainer;
+typedef std::unordered_map<uint32, CreatureAddon> CreatureAddonTemplateContainer;
// Vendors
struct VendorItem
@@ -430,12 +431,12 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void DisappearAndDie();
- bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data = nullptr, uint32 vehId = 0);
+ bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data = nullptr, uint32 vehId = 0);
bool LoadCreaturesAddon(bool reload = false);
void SelectLevel();
void LoadEquipment(int8 id = 1, bool force = false);
- uint32 GetSpawnId() const { return m_spawnId; }
+ ObjectGuid::LowType GetSpawnId() const { return m_spawnId; }
void Update(uint32 time) override; // overwrited Unit::Update
void GetRespawnPosition(float &x, float &y, float &z, float* ori = nullptr, float* dist =nullptr) const;
@@ -529,8 +530,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void setDeathState(DeathState s) override; // override virtual Unit::setDeathState
- bool LoadFromDB(uint32 spawnId, Map* map) { return LoadCreatureFromDB(spawnId, map, false); }
- bool LoadCreatureFromDB(uint32 spawnId, Map* map, bool addToMap = true);
+ bool LoadFromDB(ObjectGuid::LowType spawnId, Map* map) { return LoadCreatureFromDB(spawnId, map, false); }
+ bool LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap = true);
void SaveToDB();
// overriden in Pet
virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
@@ -610,7 +611,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
}
uint32 m_groupLootTimer; // (msecs)timer used for group loot
- uint32 lootingGroupLowGUID; // used to find group which is looting corpse
+ ObjectGuid::LowType lootingGroupLowGUID; // used to find group which is looting corpse
void SendZoneUnderAttackMessage(Player* attacker);
@@ -675,7 +676,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void ClearTextRepeatGroup(uint8 textGroup);
protected:
- bool CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const* data = nullptr, uint32 vehId = 0);
+ bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const* data = nullptr, uint32 vehId = 0);
bool InitEntry(uint32 entry, CreatureData const* data = nullptr);
// vendor items
@@ -702,7 +703,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void RegenerateHealth();
void Regenerate(Powers power);
MovementGeneratorType m_defaultMovementType;
- uint32 m_spawnId; ///< For new or temporary creatures is 0 for saved it is lowguid
+ ObjectGuid::LowType m_spawnId; ///< For new or temporary creatures is 0 for saved it is lowguid
uint8 m_equipmentId;
int8 m_originalEquipmentId; // can be -1
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index f29e896f050..2d353fa154e 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -30,27 +30,27 @@ FormationMgr::~FormationMgr()
delete itr->second;
}
-void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member)
+void FormationMgr::AddCreatureToGroup(uint32 leaderGuid, Creature* creature)
{
- Map* map = member->FindMap();
+ Map* map = creature->FindMap();
if (!map)
return;
- CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
+ CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(leaderGuid);
//Add member to an existing group
if (itr != map->CreatureGroupHolder.end())
{
- TC_LOG_DEBUG("entities.unit", "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUID().GetCounter(), member->GetInstanceId());
- itr->second->AddMember(member);
+ TC_LOG_DEBUG("entities.unit", "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", leaderGuid, creature->GetGUID().GetCounter(), creature->GetInstanceId());
+ itr->second->AddMember(creature);
}
//Create new group
else
{
- TC_LOG_DEBUG("entities.unit", "Group not found: %u. Creating new group.", groupId);
- CreatureGroup* group = new CreatureGroup(groupId);
- map->CreatureGroupHolder[groupId] = group;
- group->AddMember(member);
+ TC_LOG_DEBUG("entities.unit", "Group not found: %u. Creating new group.", leaderGuid);
+ CreatureGroup* group = new CreatureGroup(leaderGuid);
+ map->CreatureGroupHolder[leaderGuid] = group;
+ group->AddMember(creature);
}
}
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 714a0a35caf..3d92f9e18cf 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -79,7 +79,7 @@ void DynamicObject::RemoveFromWorld()
}
}
-bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type)
+bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type)
{
SetMap(caster->GetMap());
Relocate(pos);
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index f850573ec5a..44c771c77c4 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -41,7 +41,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>, publ
void AddToWorld() override;
void RemoveFromWorld() override;
- bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
+ bool CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 42ed4674a53..c1ec2294c3d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -167,7 +167,7 @@ void GameObject::RemoveFromWorld()
}
}
-bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
+bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
{
ASSERT(map);
SetMap(map);
@@ -815,7 +815,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
WorldDatabase.CommitTransaction(trans);
}
-bool GameObject::LoadGameObjectFromDB(uint32 spawnId, Map* map, bool addToMap)
+bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap)
{
GameObjectData const* data = sObjectMgr->GetGOData(spawnId);
@@ -1152,7 +1152,7 @@ void GameObject::SetGoArtKit(uint8 kit)
data->artKit = kit;
}
-void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid)
+void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid)
{
const GameObjectData* data = NULL;
if (go)
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index b91f1b6eeee..a744efbe1e3 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -652,7 +652,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
- bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
+ bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time) override;
GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
GameObjectData const* GetGOData() const { return m_goData; }
@@ -662,7 +662,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool IsDynTransport() const;
bool IsDestructibleBuilding() const;
- uint32 GetSpawnId() const { return m_spawnId; }
+ ObjectGuid::LowType GetSpawnId() const { return m_spawnId; }
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
@@ -671,8 +671,8 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SaveToDB();
void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
- bool LoadFromDB(uint32 spawnId, Map* map) { return LoadGameObjectFromDB(spawnId, map, false); }
- bool LoadGameObjectFromDB(uint32 spawnId, Map* map, bool addToMap = true);
+ bool LoadFromDB(ObjectGuid::LowType spawnId, Map* map) { return LoadGameObjectFromDB(spawnId, map, false); }
+ bool LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap = true);
void DeleteFromDB();
void SetOwnerGUID(ObjectGuid owner)
@@ -733,7 +733,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoArtKit(uint8 artkit);
uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
- static void SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid = 0);
+ static void SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid = 0);
void SetPhaseMask(uint32 newPhaseMask, bool update) override;
void EnableCollision(bool enable);
@@ -751,10 +751,10 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
- void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); }
- bool IsInSkillupList(uint32 PlayerGuidLow) const
+ void AddToSkillupList(ObjectGuid::LowType PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); }
+ bool IsInSkillupList(ObjectGuid::LowType PlayerGuidLow) const
{
- for (std::list<uint32>::const_iterator i = m_SkillupList.begin(); i != m_SkillupList.end(); ++i)
+ for (std::list<ObjectGuid::LowType>::const_iterator i = m_SkillupList.begin(); i != m_SkillupList.end(); ++i)
if (*i == PlayerGuidLow)
return true;
@@ -778,7 +778,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool IsLootAllowedFor(Player const* player) const;
bool HasLootRecipient() const { return !m_lootRecipient.IsEmpty() || m_lootRecipientGroup; }
uint32 m_groupLootTimer; // (msecs)timer used for group loot
- uint32 lootingGroupLowGUID; // used to find group which is looting
+ ObjectGuid::LowType lootingGroupLowGUID; // used to find group which is looting
bool hasQuest(uint32 quest_id) const override;
bool hasInvolvedQuest(uint32 quest_id) const override;
@@ -861,7 +861,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool m_spawnedByDefault;
time_t m_cooldownTime; // used as internal reaction delay time store (not state change reaction).
// For traps this: spell casting cooldown, for doors/buttons: reset time.
- std::list<uint32> m_SkillupList;
+ std::list<ObjectGuid::LowType> m_SkillupList;
ObjectGuid m_ritualOwnerGUID; // used for GAMEOBJECT_TYPE_SUMMONING_RITUAL where GO is not summoned (no owner)
GuidSet m_unique_users;
@@ -870,7 +870,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
typedef std::map<uint32, ObjectGuid> ChairSlotAndUser;
ChairSlotAndUser ChairListSlots;
- uint32 m_spawnId; ///< For new or temporary gameobjects is 0 for saved it is lowguid
+ ObjectGuid::LowType m_spawnId; ///< For new or temporary gameobjects is 0 for saved it is lowguid
GameObjectTemplate const* m_goInfo;
GameObjectData const* m_goData;
GameObjectValue m_goValue;
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index 69a77dd9213..1d2fd9b2804 100644
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -69,7 +69,7 @@ void Bag::RemoveFromWorld()
Item::RemoveFromWorld();
}
-bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
+bool Bag::Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const* owner)
{
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
@@ -109,7 +109,7 @@ void Bag::SaveToDB(SQLTransaction& trans)
Item::SaveToDB(trans);
}
-bool Bag::LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
+bool Bag::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
if (!Item::LoadFromDB(guid, owner_guid, fields, entry))
return false;
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index 11bff67855d..ead059030b6 100644
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -35,7 +35,7 @@ class Bag : public Item
void AddToWorld() override;
void RemoveFromWorld() override;
- bool Create(uint32 guidlow, uint32 itemid, Player const* owner) override;
+ bool Create(ObjectGuid::LowType guidlow, ObjectGuid::LowType itemid, Player const* owner) override;
void Clear();
void StoreItem(uint8 slot, Item* pItem, bool update);
@@ -54,7 +54,7 @@ class Bag : public Item
// overwrite virtual Item::SaveToDB
void SaveToDB(SQLTransaction& trans) override;
// overwrite virtual Item::LoadFromDB
- bool LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry) override;
+ bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry) override;
// overwrite virtual Item::DeleteFromDB
void DeleteFromDB(SQLTransaction& trans) override;
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index f5eb9972af5..9a6af376e6d 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -255,7 +255,7 @@ Item::Item()
m_paidExtendedCost = 0;
}
-bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
+bool Item::Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const* owner)
{
Object::_Create(guidlow, 0, HighGuid::Item);
@@ -317,7 +317,7 @@ void Item::SaveToDB(SQLTransaction& trans)
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
- uint32 guid = GetGUID().GetCounter();
+ ObjectGuid::LowType guid = GetGUID().GetCounter();
switch (uState)
{
case ITEM_NEW:
@@ -398,7 +398,7 @@ void Item::SaveToDB(SQLTransaction& trans)
CharacterDatabase.CommitTransaction(trans);
}
-bool Item::LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
+bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
@@ -480,7 +480,7 @@ bool Item::LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32
}
/*static*/
-void Item::DeleteFromDB(SQLTransaction& trans, uint32 itemGuid)
+void Item::DeleteFromDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itemGuid);
@@ -497,7 +497,7 @@ void Item::DeleteFromDB(SQLTransaction& trans)
}
/*static*/
-void Item::DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid)
+void Item::DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -1254,7 +1254,7 @@ void Item::ItemContainerSaveLootToDB()
if (loot.isLooted()) // no money and no loot
return;
- uint32 container_id = GetGUID().GetCounter();
+ ObjectGuid::LowType container_id = GetGUID().GetCounter();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
loot.containerID = container_id; // Save this for when a LootItem is removed
@@ -1322,7 +1322,7 @@ bool Item::ItemContainerLoadLootFromDB()
// Default. If there are no records for this item then it will be rolled for in Player::SendLoot()
m_lootGenerated = false;
- uint32 container_id = GetGUID().GetCounter();
+ ObjectGuid::LowType container_id = GetGUID().GetCounter();
// Save this for later use
loot.containerID = container_id;
@@ -1398,7 +1398,7 @@ bool Item::ItemContainerLoadLootFromDB()
void Item::ItemContainerDeleteLootItemsFromDB()
{
// Deletes items associated with an openable item from the DB
- uint32 containerId = GetGUID().GetCounter();
+ ObjectGuid::LowType containerId = GetGUID().GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEMS);
stmt->setUInt32(0, containerId);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -1409,7 +1409,7 @@ void Item::ItemContainerDeleteLootItemsFromDB()
void Item::ItemContainerDeleteLootItemFromDB(uint32 itemID)
{
// Deletes a single item associated with an openable item from the DB
- uint32 containerId = GetGUID().GetCounter();
+ ObjectGuid::LowType containerId = GetGUID().GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEM);
stmt->setUInt32(0, containerId);
stmt->setUInt32(1, itemID);
@@ -1421,7 +1421,7 @@ void Item::ItemContainerDeleteLootItemFromDB(uint32 itemID)
void Item::ItemContainerDeleteLootMoneyFromDB()
{
// Deletes the money loot associated with an openable item from the DB
- uint32 containerId = GetGUID().GetCounter();
+ ObjectGuid::LowType containerId = GetGUID().GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_MONEY);
stmt->setUInt32(0, containerId);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index ad74906b4c9..a268334b212 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -211,7 +211,7 @@ class Item : public Object
Item();
- virtual bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
+ virtual bool Create(ObjectGuid::LowType guidlow, ObjectGuid::LowType itemid, Player const* owner);
ItemTemplate const* GetTemplate() const;
@@ -225,10 +225,10 @@ class Item : public Object
bool IsBindedNotWith(Player const* player) const;
bool IsBoundByEnchant() const;
virtual void SaveToDB(SQLTransaction& trans);
- virtual bool LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry);
- static void DeleteFromDB(SQLTransaction& trans, uint32 itemGuid);
+ virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry);
+ static void DeleteFromDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid);
virtual void DeleteFromDB(SQLTransaction& trans);
- static void DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid);
+ static void DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid);
// Lootable items and their contents
void ItemContainerSaveLootToDB();
@@ -331,7 +331,7 @@ class Item : public Object
// Item Refund system
void SetNotRefundable(Player* owner, bool changestate = true, SQLTransaction* trans = NULL);
- void SetRefundRecipient(uint32 pGuidLow) { m_refundRecipient = pGuidLow; }
+ void SetRefundRecipient(ObjectGuid::LowType pGuidLow) { m_refundRecipient = pGuidLow; }
void SetPaidMoney(uint32 money) { m_paidMoney = money; }
void SetPaidExtendedCost(uint32 iece) { m_paidExtendedCost = iece; }
@@ -362,7 +362,7 @@ class Item : public Object
int16 uQueuePos;
bool mb_in_trade; // true if item is currently in trade-window
time_t m_lastPlayedTimeUpdate;
- uint32 m_refundRecipient;
+ ObjectGuid::LowType m_refundRecipient;
uint32 m_paidMoney;
uint32 m_paidExtendedCost;
AllowedLooterSet allowedGUIDs;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 21a65440a55..e4d9e61bca3 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -103,7 +103,7 @@ void Object::_InitValues()
m_objectUpdated = false;
}
-void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
+void Object::_Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
{
if (!m_uint32Values) _InitValues();
@@ -1066,7 +1066,7 @@ void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
transport->RemovePassenger(this);
}
-void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask)
+void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
{
Object::_Create(guidlow, 0, guidhigh);
m_phaseMask = phaseMask;
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 43d1ecdeabd..c9e3d069218 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -204,7 +204,7 @@ class Object
Object();
void _InitValues();
- void _Create(uint32 guidlow, uint32 entry, HighGuid guidhigh);
+ void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh);
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
void _LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count);
@@ -431,7 +431,7 @@ class WorldObject : public Object, public WorldLocation
virtual void Update (uint32 /*time_diff*/) { }
- void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
+ void _Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask);
virtual void RemoveFromWorld() override;
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const;
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h
index 705cc3eac3e..697ee3835f6 100644
--- a/src/server/game/Entities/Object/ObjectGuid.h
+++ b/src/server/game/Entities/Object/ObjectGuid.h
@@ -154,14 +154,14 @@ class ObjectGuid
: LowType(_guid & UI64LIT(0x00000000FFFFFFFF));
}
- static uint32 GetMaxCounter(HighGuid high)
+ static LowType GetMaxCounter(HighGuid high)
{
return HasEntry(high)
- ? uint32(0x00FFFFFF)
- : uint32(0xFFFFFFFF);
+ ? LowType(0x00FFFFFF)
+ : LowType(0xFFFFFFFF);
}
- uint32 GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
+ ObjectGuid::LowType GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
bool IsEmpty() const { return _guid == 0; }
bool IsCreature() const { return GetHigh() == HighGuid::Unit; }
@@ -283,13 +283,13 @@ class ObjectGuidGeneratorBase
public:
ObjectGuidGeneratorBase(ObjectGuid::LowType start = 1) : _nextGuid(start) { }
- virtual void Set(uint32 val) { _nextGuid = val; }
+ virtual void Set(ObjectGuid::LowType val) { _nextGuid = val; }
virtual ObjectGuid::LowType Generate() = 0;
ObjectGuid::LowType GetNextAfterMaxUsed() const { return _nextGuid; }
protected:
static void HandleCounterOverflow(HighGuid high);
- uint64 _nextGuid;
+ ObjectGuid::LowType _nextGuid;
};
template<HighGuid high>
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 57fc56af89c..0121194e327 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -98,7 +98,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
{
m_loading = true;
- uint32 ownerid = owner->GetGUID().GetCounter();
+ ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
PreparedStatement* stmt;
PreparedQueryResult result;
@@ -174,7 +174,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
}
Map* map = owner->GetMap();
- uint32 guid = map->GenerateLowGuid<HighGuid::Pet>();
+ ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
if (!Create(guid, map, owner->GetPhaseMask(), petEntry, petId))
return false;
@@ -415,7 +415,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
// current/stable/not_in_slot
if (mode >= PET_SAVE_AS_CURRENT)
{
- uint32 ownerLowGUID = GetOwnerGUID().GetCounter();
+ ObjectGuid::LowType ownerLowGUID = GetOwnerGUID().GetCounter();
std::string name = m_name;
CharacterDatabase.EscapeString(name);
trans = CharacterDatabase.BeginTransaction();
@@ -485,7 +485,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
}
}
-void Pet::DeleteFromDB(uint32 guidlow)
+void Pet::DeleteFromDB(ObjectGuid::LowType guidlow)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -807,7 +807,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask)
{
TC_LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed");
- uint32 guid=map->GenerateLowGuid<HighGuid::Pet>();
+ ObjectGuid::LowType guid=map->GenerateLowGuid<HighGuid::Pet>();
uint32 petId = sObjectMgr->GeneratePetNumber();
if (!Create(guid, map, phaseMask, cinfo->Entry, petId))
return false;
@@ -1835,7 +1835,7 @@ bool Pet::IsPermanentPetFor(Player* owner) const
}
}
-bool Pet::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 petId)
+bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 petId)
{
ASSERT(map);
SetMap(map);
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index e47bf220195..85c1f83d4a7 100644
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -55,7 +55,7 @@ class Pet : public Guardian
bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
- bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
+ bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
@@ -63,7 +63,7 @@ class Pet : public Guardian
bool IsLoading() const override { return m_loading;}
void SavePetToDB(PetSaveMode mode);
void Remove(PetSaveMode mode, bool returnreagent = false);
- static void DeleteFromDB(uint32 guidlow);
+ static void DeleteFromDB(ObjectGuid::LowType guidlow);
void setDeathState(DeathState s) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState
void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1be3c2454b2..253ca5ad384 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -957,7 +957,7 @@ void Player::CleanupsBeforeDelete(bool finalCleanup)
itr->second.save->RemovePlayer(this);
}
-bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
+bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo)
{
//FIXME: outfitId not used in player creating
/// @todo need more checks against packet modifications
@@ -1961,7 +1961,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint8 plrRace = fields[2].GetUInt8();
uint8 plrClass = fields[3].GetUInt8();
uint8 gender = fields[4].GetUInt8();
@@ -3416,7 +3416,7 @@ void Player::RemoveMail(uint32 id)
}
}
-void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count)
+void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count)
{
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0))));
data << (uint32) mailId;
@@ -4523,7 +4523,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
updateRealmChars = false;
// Convert guid to low GUID for CharacterNameData, but also other methods on success
- uint32 guid = playerguid.GetCounter();
+ ObjectGuid::LowType guid = playerguid.GetCounter();
uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
if (deleteFinally)
@@ -4539,7 +4539,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
charDelete_method = CHAR_DELETE_REMOVE;
}
- if (uint32 guildId = GetGuildIdFromDB(playerguid))
+ if (ObjectGuid::LowType guildId = GetGuildIdFromDB(playerguid))
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(playerguid, false, false, true);
@@ -4617,7 +4617,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
do
{
Field* itemFields = resultItems->Fetch();
- uint32 item_guidlow = itemFields[11].GetUInt32();
+ ObjectGuid::LowType item_guidlow = itemFields[11].GetUInt32();
uint32 item_template = itemFields[12].GetUInt32();
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_template);
@@ -4664,7 +4664,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
{
do
{
- uint32 petguidlow = (*resultPets)[0].GetUInt32();
+ ObjectGuid::LowType petguidlow = (*resultPets)[0].GetUInt32();
Pet::DeleteFromDB(petguidlow);
} while (resultPets->NextRow());
}
@@ -7232,7 +7232,7 @@ void Player::ModifyArenaPoints(int32 value, SQLTransaction trans)
}
}
-uint32 Player::GetGuildIdFromDB(ObjectGuid guid)
+ObjectGuid::LowType Player::GetGuildIdFromDB(ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, guid.GetCounter());
@@ -7286,7 +7286,7 @@ uint32 Player::GetArenaTeamIdFromDB(ObjectGuid guid, uint8 type)
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
{
- uint32 guidLow = guid.GetCounter();
+ ObjectGuid::LowType guidLow = guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
stmt->setUInt32(0, guidLow);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -16895,7 +16895,7 @@ bool Player::HasPvPForcingQuest() const
/*** LOAD SYSTEM ***/
/*********************************************************/
-void Player::Initialize(uint32 guid)
+void Player::Initialize(ObjectGuid::LowType guid)
{
Object::_Create(guid, 0, HighGuid::Player);
}
@@ -17218,7 +17218,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
- uint32 transLowGUID = fields[30].GetUInt32();
+ ObjectGuid::LowType transLowGUID = fields[30].GetUInt32();
Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat());
uint32 mapId = fields[15].GetUInt16();
uint32 instanceId = fields[58].GetUInt32();
@@ -17970,8 +17970,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
{
uint32 zoneId = GetZoneId();
- std::map<uint32, Bag*> bagMap; // fast guid lookup for bags
- std::map<uint32, Item*> invalidBagMap; // fast guid lookup for bags
+ std::map<ObjectGuid::LowType, Bag*> bagMap; // fast guid lookup for bags
+ std::map<ObjectGuid::LowType, Item*> invalidBagMap; // fast guid lookup for bags
std::list<Item*> problematicItems;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -17982,7 +17982,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Field* fields = result->Fetch();
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
{
- uint32 bagGuid = fields[11].GetUInt32();
+ ObjectGuid::LowType bagGuid = fields[11].GetUInt32();
uint8 slot = fields[12].GetUInt8();
uint8 err = EQUIP_ERR_OK;
@@ -18030,7 +18030,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
{
item->SetSlot(NULL_SLOT);
// Item is in the bag, find the bag
- std::map<uint32, Bag*>::iterator itr = bagMap.find(bagGuid);
+ std::map<ObjectGuid::LowType, Bag*>::iterator itr = bagMap.find(bagGuid);
if (itr != bagMap.end())
{
ItemPosCountVec dest;
@@ -18040,7 +18040,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
}
else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
{
- std::map<uint32, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid);
+ std::map<ObjectGuid::LowType, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid);
if (std::find(problematicItems.begin(), problematicItems.end(), invalidBagItr->second) != problematicItems.end())
err = EQUIP_ERR_INT_BAG_ERROR;
}
@@ -18092,7 +18092,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields)
{
Item* item = NULL;
- uint32 itemGuid = fields[13].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[13].GetUInt32();
uint32 itemEntry = fields[14].GetUInt32();
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
{
@@ -18230,7 +18230,7 @@ void Player::_LoadMailedItems(Mail* mail)
{
Field* fields = result->Fetch();
- uint32 itemGuid = fields[11].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[11].GetUInt32();
uint32 itemTemplate = fields[12].GetUInt32();
mail->AddItem(itemGuid, itemTemplate);
@@ -19157,7 +19157,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
- uint32 transLowGUID = 0;
+ ObjectGuid::LowType transLowGUID = 0;
if (GetTransport())
transLowGUID = GetTransport()->GetGUID().GetCounter();
stmt->setUInt32(index++, transLowGUID);
@@ -19277,7 +19277,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
- uint32 transLowGUID = 0;
+ ObjectGuid::LowType transLowGUID = 0;
if (GetTransport())
transLowGUID = GetTransport()->GetGUID().GetCounter();
stmt->setUInt32(index++, transLowGUID);
@@ -19573,7 +19573,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
if (m_itemUpdateQueue.empty())
return;
- uint32 lowGuid = GetGUID().GetCounter();
+ ObjectGuid::LowType lowGuid = GetGUID().GetCounter();
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
{
Item* item = m_itemUpdateQueue[i];
@@ -19581,14 +19581,14 @@ void Player::_SaveInventory(SQLTransaction& trans)
continue;
Bag* container = item->GetContainer();
- uint32 bag_guid = container ? container->GetGUID().GetCounter() : 0;
+ ObjectGuid::LowType bag_guid = container ? container->GetGUID().GetCounter() : 0;
if (item->GetState() != ITEM_REMOVED)
{
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == NULL)
{
- uint32 bagTestGUID = 0;
+ ObjectGuid::LowType bagTestGUID = 0;
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
bagTestGUID = test2->GetGUID().GetCounter();
TC_LOG_ERROR("entities.player", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().GetCounter(), (int32)item->GetState());
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0c1fdd8f03d..2c3dbc331c5 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1118,7 +1118,7 @@ class Player : public Unit, public GridObject<Player>
void SetSummonPoint(uint32 mapid, float x, float y, float z);
void SummonIfPossible(bool agree);
- bool Create(uint32 guidlow, CharacterCreateInfo* createInfo);
+ bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
void Update(uint32 time) override;
@@ -1484,7 +1484,7 @@ class Player : public Unit, public GridObject<Player>
bool LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder);
bool IsLoading() const override;
- void Initialize(uint32 guid);
+ void Initialize(ObjectGuid::LowType guid);
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
static float GetFloatValueFromArray(Tokenizer const& data, uint16 index);
static uint32 GetZoneIdFromDB(ObjectGuid guid);
@@ -1550,7 +1550,7 @@ class Player : public Unit, public GridObject<Player>
void ClearComboPoints();
void SendComboPoints();
- void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
+ void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
void SendNewMail();
void UpdateNextMailTimeAndUnreads();
void AddNewMailDeliverTime(time_t deliver_time);
@@ -1716,7 +1716,7 @@ class Player : public Unit, public GridObject<Player>
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); }
Guild* GetGuild();
- static uint32 GetGuildIdFromDB(ObjectGuid guid);
+ static ObjectGuid::LowType GetGuildIdFromDB(ObjectGuid guid);
static uint8 GetRankFromDB(ObjectGuid guid);
int GetGuildIdInvited() const { return m_GuildIdInvited; }
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index e7989c405a8..b65584a4357 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -40,7 +40,7 @@ uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
return counter;
}
-bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
+bool PlayerSocial::AddToSocialList(ObjectGuid::LowType friendGuid, bool ignore)
{
// check client limits
if (ignore)
@@ -88,7 +88,7 @@ bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
return true;
}
-void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
+void PlayerSocial::RemoveFromSocialList(ObjectGuid::LowType friendGuid, bool ignore)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
@@ -122,7 +122,7 @@ void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
}
}
-void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
+void PlayerSocial::SetFriendNote(ObjectGuid::LowType friendGuid, std::string note)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
@@ -175,7 +175,7 @@ void PlayerSocial::SendSocialList(Player* player)
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CONTACT_LIST");
}
-bool PlayerSocial::HasFriend(uint32 friendGuid)
+bool PlayerSocial::HasFriend(ObjectGuid::LowType friendGuid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
if (itr != m_playerSocialMap.end())
@@ -183,7 +183,7 @@ bool PlayerSocial::HasFriend(uint32 friendGuid)
return false;
}
-bool PlayerSocial::HasIgnore(uint32 ignore_guid)
+bool PlayerSocial::HasIgnore(ObjectGuid::LowType ignore_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
if (itr != m_playerSocialMap.end())
@@ -195,7 +195,7 @@ SocialMgr::SocialMgr() { }
SocialMgr::~SocialMgr() { }
-void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo)
+void SocialMgr::GetFriendInfo(Player* player, ObjectGuid::LowType friendGUID, FriendInfo &friendInfo)
{
if (!player)
return;
@@ -239,14 +239,14 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
}
}
-void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
+void SocialMgr::MakeFriendStatusPacket(FriendsResult result, ObjectGuid::LowType guid, WorldPacket* data)
{
data->Initialize(SMSG_FRIEND_STATUS, 9);
*data << uint8(result);
*data << uint64(guid);
}
-void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friendGuid, bool broadcast)
+void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid::LowType friendGuid, bool broadcast)
{
FriendInfo fi;
@@ -310,7 +310,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
}
}
-PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
+PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid::LowType guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
@@ -318,7 +318,7 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
if (!result)
return social;
- uint32 friendGuid = 0;
+ ObjectGuid::LowType friendGuid = 0;
uint8 flags = 0;
std::string note = "";
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 5bf336a9abe..c6a68ff5f41 100644
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -60,8 +60,8 @@ struct FriendInfo
{ }
};
-typedef std::map<uint32, FriendInfo> PlayerSocialMap;
-typedef std::map<uint32, PlayerSocial> SocialMap;
+typedef std::map<ObjectGuid::LowType, FriendInfo> PlayerSocialMap;
+typedef std::map<ObjectGuid::LowType, PlayerSocial> SocialMap;
/// Results of friend related commands
enum FriendsResult
@@ -104,20 +104,20 @@ class PlayerSocial
public:
PlayerSocial();
// adding/removing
- bool AddToSocialList(uint32 friend_guid, bool ignore);
- void RemoveFromSocialList(uint32 friend_guid, bool ignore);
- void SetFriendNote(uint32 friendGuid, std::string note);
+ bool AddToSocialList(ObjectGuid::LowType friendGuid, bool ignore);
+ void RemoveFromSocialList(ObjectGuid::LowType friend_guid, bool ignore);
+ void SetFriendNote(ObjectGuid::LowType friendGuid, std::string note);
// Packet send's
void SendSocialList(Player* player);
// Misc
- bool HasFriend(uint32 friend_guid);
- bool HasIgnore(uint32 ignore_guid);
- uint32 GetPlayerGUID() const { return m_playerGUID; }
- void SetPlayerGUID(uint32 guid) { m_playerGUID = guid; }
+ bool HasFriend(ObjectGuid::LowType friend_guid);
+ bool HasIgnore(ObjectGuid::LowType ignore_guid);
+ ObjectGuid::LowType GetPlayerGUID() const { return m_playerGUID; }
+ void SetPlayerGUID(ObjectGuid::LowType guid) { m_playerGUID = guid; }
uint32 GetNumberOfSocialsWithFlag(SocialFlag flag);
private:
PlayerSocialMap m_playerSocialMap;
- uint32 m_playerGUID;
+ ObjectGuid::LowType m_playerGUID;
};
class SocialMgr
@@ -134,15 +134,15 @@ class SocialMgr
}
// Misc
- void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }
+ void RemovePlayerSocial(ObjectGuid::LowType guid) { m_socialMap.erase(guid); }
- void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo);
+ void GetFriendInfo(Player* player, ObjectGuid::LowType friendGUID, FriendInfo &friendInfo);
// Packet management
- void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket* data);
- void SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast);
+ void MakeFriendStatusPacket(FriendsResult result, ObjectGuid::LowType friend_guid, WorldPacket* data);
+ void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid::LowType friend_guid, bool broadcast);
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
// Loading
- PlayerSocial *LoadFromDB(PreparedQueryResult result, uint32 guid);
+ PlayerSocial *LoadFromDB(PreparedQueryResult result, ObjectGuid::LowType guid);
private:
SocialMap m_socialMap;
};
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 144805b88b5..99459dce81e 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -43,7 +43,7 @@ Transport::~Transport()
UnloadStaticPassengers();
}
-bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress)
+bool Transport::Create(ObjectGuid::LowType guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress)
{
Relocate(x, y, z, ang);
@@ -281,7 +281,7 @@ void Transport::RemovePassenger(WorldObject* passenger)
}
}
-Creature* Transport::CreateNPCPassenger(uint32 guid, CreatureData const* data)
+Creature* Transport::CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData const* data)
{
Map* map = GetMap();
Creature* creature = new Creature();
@@ -328,7 +328,7 @@ Creature* Transport::CreateNPCPassenger(uint32 guid, CreatureData const* data)
return creature;
}
-GameObject* Transport::CreateGOPassenger(uint32 guid, GameObjectData const* data)
+GameObject* Transport::CreateGOPassenger(ObjectGuid::LowType guid, GameObjectData const* data)
{
Map* map = GetMap();
GameObject* go = new GameObject();
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index c56ceb1696d..3a2d0e4a7bd 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -27,7 +27,7 @@ struct CreatureData;
class Transport : public GameObject, public TransportBase
{
- friend Transport* TransportMgr::CreateTransport(uint32, uint32, Map*);
+ friend Transport* TransportMgr::CreateTransport(uint32, ObjectGuid::LowType, Map*);
Transport();
public:
@@ -35,7 +35,7 @@ class Transport : public GameObject, public TransportBase
~Transport();
- bool Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress);
+ bool Create(ObjectGuid::LowType guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress);
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void Update(uint32 diff) override;
@@ -47,8 +47,8 @@ class Transport : public GameObject, public TransportBase
void RemovePassenger(WorldObject* passenger);
PassengerSet const& GetPassengers() const { return _passengers; }
- Creature* CreateNPCPassenger(uint32 guid, CreatureData const* data);
- GameObject* CreateGOPassenger(uint32 guid, GameObjectData const* data);
+ Creature* CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData const* data);
+ GameObject* CreateGOPassenger(ObjectGuid::LowType guid, GameObjectData const* data);
/**
* @fn bool Transport::SummonPassenger(uint64, Position const&, TempSummonType, SummonPropertiesEntry const*, uint32, Unit*, uint32, uint32)
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 8f2d0491a91..9e5e7ff9990 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -371,7 +371,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt8();
int32 internal_event_id = mGameEvent.size() + event_id - 1;
@@ -417,7 +417,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt8();
int32 internal_event_id = mGameEvent.size() + event_id - 1;
@@ -463,7 +463,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
uint16 event_id = fields[2].GetUInt8();
@@ -712,7 +712,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt8();
uint32 npcflag = fields[2].GetUInt32();
@@ -798,7 +798,7 @@ void GameEventMgr::LoadFromDB()
NPCVendorList& vendors = mGameEventVendors[event_id];
NPCVendorEntry newEntry;
- uint32 guid = fields[1].GetUInt32();
+ ObjectGuid::LowType guid = fields[1].GetUInt32();
newEntry.item = fields[2].GetUInt32();
newEntry.maxcount = fields[3].GetUInt32();
newEntry.incrtime = fields[4].GetUInt32();
@@ -917,7 +917,7 @@ void GameEventMgr::LoadFromDB()
uint32 GameEventMgr::GetNPCFlag(Creature* cr)
{
uint32 mask = 0;
- uint32 guid = cr->GetSpawnId();
+ ObjectGuid::LowType guid = cr->GetSpawnId();
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
@@ -1400,7 +1400,7 @@ bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 e
}
return false;
}
-bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event_id)
+bool GameEventMgr::hasCreatureActiveEventExcept(ObjectGuid::LowType creature_id, uint16 event_id)
{
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
@@ -1416,7 +1416,7 @@ bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event
}
return false;
}
-bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id)
+bool GameEventMgr::hasGameObjectActiveEventExcept(ObjectGuid::LowType go_id, uint16 event_id)
{
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index eb29e463a4d..aaeaa3613ac 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -144,14 +144,14 @@ class GameEventMgr
void SaveWorldEventStateToDB(uint16 event_id);
bool hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
bool hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
- bool hasCreatureActiveEventExcept(uint32 creature_guid, uint16 event_id);
- bool hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id);
+ bool hasCreatureActiveEventExcept(ObjectGuid::LowType creature_guid, uint16 event_id);
+ bool hasGameObjectActiveEventExcept(ObjectGuid::LowType go_guid, uint16 event_id);
- typedef std::list<uint32> GuidList;
+ typedef std::list<ObjectGuid::LowType> GuidList;
typedef std::list<uint32> IdList;
typedef std::vector<GuidList> GameEventGuidMap;
typedef std::vector<IdList> GameEventIdMap;
- typedef std::pair<uint32, ModelEquip> ModelEquipPair;
+ typedef std::pair<ObjectGuid::LowType, ModelEquip> ModelEquipPair;
typedef std::list<ModelEquipPair> ModelEquipList;
typedef std::vector<ModelEquipList> GameEventModelEquipMap;
typedef std::pair<uint32, uint32> QuestRelation;
@@ -160,7 +160,7 @@ class GameEventMgr
typedef std::list<NPCVendorEntry> NPCVendorList;
typedef std::vector<NPCVendorList> GameEventNPCVendorMap;
typedef std::map<uint32 /*quest id*/, GameEventQuestToEventConditionNum> QuestIdToEventConditionMap;
- typedef std::pair<uint32 /*guid*/, uint32 /*npcflag*/> GuidNPCFlagPair;
+ typedef std::pair<ObjectGuid::LowType /*guid*/, uint32 /*npcflag*/> GuidNPCFlagPair;
typedef std::list<GuidNPCFlagPair> NPCFlagList;
typedef std::vector<NPCFlagList> GameEventNPCFlagMap;
typedef std::vector<uint32> GameEventBitmask;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b5d8d08a6a4..db352ec80dd 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -961,7 +961,7 @@ void ObjectMgr::LoadCreatureAddons()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
@@ -1084,7 +1084,7 @@ GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid
return NULL;
}
-CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
+CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid)
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
@@ -1338,8 +1338,8 @@ void ObjectMgr::LoadLinkedRespawn()
{
Field* fields = result->Fetch();
- uint32 guidLow = fields[0].GetUInt32();
- uint32 linkedGuidLow = fields[1].GetUInt32();
+ ObjectGuid::LowType guidLow = fields[0].GetUInt32();
+ ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
ObjectGuid guid, linkedGuid;
@@ -1504,7 +1504,7 @@ void ObjectMgr::LoadLinkedRespawn()
TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
-bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
+bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
@@ -1672,7 +1672,7 @@ void ObjectMgr::LoadCreatures()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
@@ -1803,7 +1803,7 @@ void ObjectMgr::LoadCreatures()
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
+void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -1817,7 +1817,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
}
}
-void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
+void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -1831,7 +1831,7 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
}
}
-uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
+ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
if (!goinfo)
@@ -1841,7 +1841,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
if (!map)
return 0;
- uint32 guid = GenerateGameObjectSpawnId();
+ ObjectGuid::LowType guid = GenerateGameObjectSpawnId();
GameObjectData& data = NewGOData(guid);
data.id = entry;
@@ -1883,7 +1883,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
}
-uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
+ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
@@ -1895,7 +1895,7 @@ uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y,
if (!map)
return 0;
- uint32 guid = GenerateCreatureSpawnId();
+ ObjectGuid::LowType guid = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(guid);
data.id = entry;
data.mapid = mapId;
@@ -1966,7 +1966,7 @@ void ObjectMgr::LoadGameobjects()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
@@ -2094,7 +2094,7 @@ void ObjectMgr::LoadGameobjects()
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
+void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2108,7 +2108,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
}
}
-void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
+void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2122,7 +2122,7 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
}
}
-Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
+Player* ObjectMgr::GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const
{
ObjectGuid guid(HighGuid::Player, lowguid);
return ObjectAccessor::FindPlayer(guid);
@@ -7338,7 +7338,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::DeleteCreatureData(uint32 guid)
+void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
@@ -7348,7 +7348,7 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
_creatureDataStore.erase(guid);
}
-void ObjectMgr::DeleteGOData(uint32 guid)
+void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 462370001dd..cdd974fa013 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -258,7 +258,7 @@ struct ScriptInfo
struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9)
{
- uint32 GOGuid; // datalong
+ ObjectGuid::LowType GOGuid; // datalong
uint32 DespawnDelay; // datalong2
} RespawnGameobject;
@@ -277,7 +277,7 @@ struct ScriptInfo
struct // SCRIPT_COMMAND_CLOSE_DOOR (12)
// SCRIPT_COMMAND_OPEN_DOOR (11)
{
- uint32 GOGuid; // datalong
+ ObjectGuid::LowType GOGuid; // datalong
uint32 ResetDelay; // datalong2
} ToggleDoor;
@@ -463,8 +463,8 @@ struct TrinityString
};
typedef std::map<ObjectGuid, ObjectGuid> LinkedRespawnContainer;
-typedef std::unordered_map<uint32, CreatureData> CreatureDataContainer;
-typedef std::unordered_map<uint32, GameObjectData> GameObjectDataContainer;
+typedef std::unordered_map<ObjectGuid::LowType, CreatureData> CreatureDataContainer;
+typedef std::unordered_map<ObjectGuid::LowType, GameObjectData> GameObjectDataContainer;
typedef std::map<TempSummonGroupKey, std::vector<TempSummonData> > TempSummonDataContainer;
typedef std::unordered_map<uint32, CreatureLocale> CreatureLocaleContainer;
typedef std::unordered_map<uint32, GameObjectLocale> GameObjectLocaleContainer;
@@ -706,7 +706,7 @@ class ObjectMgr
typedef std::map<uint32, uint32> CharacterConversionMap;
- Player* GetPlayerByLowGUID(uint32 lowguid) const;
+ Player* GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const;
GameObjectTemplate const* GetGameObjectTemplate(uint32 entry);
GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; }
@@ -722,7 +722,7 @@ class ObjectMgr
static uint32 ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = NULL);
static void ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, CreatureData const* data = NULL);
EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id);
- CreatureAddon const* GetCreatureAddon(uint32 lowguid);
+ CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid);
GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid);
CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
ItemTemplate const* GetItemTemplate(uint32 entry);
@@ -984,7 +984,7 @@ class ObjectMgr
void LoadTempSummons();
void LoadCreatures();
void LoadLinkedRespawn();
- bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid);
+ bool SetCreatureLinkedRespawn(ObjectGuid::LowType guid, ObjectGuid::LowType linkedGuid);
void LoadCreatureAddons();
void LoadGameObjectAddons();
void LoadCreatureModelInfo();
@@ -1127,14 +1127,14 @@ class ObjectMgr
return NULL;
}
- CreatureData const* GetCreatureData(uint32 guid) const
+ CreatureData const* GetCreatureData(ObjectGuid::LowType guid) const
{
CreatureDataContainer::const_iterator itr = _creatureDataStore.find(guid);
if (itr == _creatureDataStore.end()) return NULL;
return &itr->second;
}
- CreatureData& NewOrExistCreatureData(uint32 guid) { return _creatureDataStore[guid]; }
- void DeleteCreatureData(uint32 guid);
+ CreatureData& NewOrExistCreatureData(ObjectGuid::LowType guid) { return _creatureDataStore[guid]; }
+ void DeleteCreatureData(ObjectGuid::LowType guid);
ObjectGuid GetLinkedRespawnGuid(ObjectGuid guid) const
{
LinkedRespawnContainer::const_iterator itr = _linkedRespawnStore.find(guid);
@@ -1196,14 +1196,14 @@ class ObjectMgr
return &itr->second;
}
- GameObjectData const* GetGOData(uint32 guid) const
+ GameObjectData const* GetGOData(ObjectGuid::LowType guid) const
{
GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(guid);
if (itr == _gameObjectDataStore.end()) return NULL;
return &itr->second;
}
- GameObjectData& NewGOData(uint32 guid) { return _gameObjectDataStore[guid]; }
- void DeleteGOData(uint32 guid);
+ GameObjectData& NewGOData(ObjectGuid::LowType guid) { return _gameObjectDataStore[guid]; }
+ void DeleteGOData(ObjectGuid::LowType guid);
TrinityString const* GetTrinityString(uint32 entry) const
{
@@ -1218,12 +1218,12 @@ class ObjectMgr
void SetDBCLocaleIndex(LocaleConstant locale) { DBCLocaleIndex = locale; }
// grid objects
- void AddCreatureToGrid(uint32 guid, CreatureData const* data);
- void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
- void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
- void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
- uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
- uint32 AddCreatureData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
+ void AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data);
+ void RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data);
+ void AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data);
+ void RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data);
+ ObjectGuid::LowType AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
+ ObjectGuid::LowType AddCreatureData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
// reserved names
void LoadReservedPlayersNames();
@@ -1439,7 +1439,7 @@ class ObjectMgr
CreatureTemplateContainer _creatureTemplateStore;
CreatureModelContainer _creatureModelStore;
CreatureAddonContainer _creatureAddonStore;
- CreatureAddonContainer _creatureTemplateAddonStore;
+ CreatureAddonTemplateContainer _creatureTemplateAddonStore;
GameObjectAddonContainer _gameObjectAddonStore;
GameObjectQuestItemMap _gameObjectQuestItemStore;
CreatureQuestItemMap _creatureQuestItemStore;
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index de0ab490e9c..efbbf1abf72 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -118,7 +118,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
T* obj = new T;
- uint32 guid = *i_guid;
+ ObjectGuid::LowType guid = *i_guid;
//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (!obj->LoadFromDB(guid, map))
{
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index cc9ef29a8e8..5f500156f58 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -91,7 +91,7 @@ Group::~Group()
bool Group::Create(Player* leader)
{
ObjectGuid leaderGuid = leader->GetGUID();
- uint32 lowguid = sGroupMgr->GenerateGroupId();
+ ObjectGuid::LowType lowguid = sGroupMgr->GenerateGroupId();
m_guid = ObjectGuid(HighGuid::Group, lowguid);
m_leaderGuid = leaderGuid;
@@ -198,7 +198,7 @@ void Group::LoadGroupFromDB(Field* fields)
sLFGMgr->_LoadFromDB(fields, GetGUID());
}
-void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
+void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
{
MemberSlot member;
member.guid = ObjectGuid(HighGuid::Player, guidLow);
@@ -2224,7 +2224,7 @@ ObjectGuid Group::GetGUID() const
return m_guid;
}
-uint32 Group::GetLowGUID() const
+ObjectGuid::LowType Group::GetLowGUID() const
{
return m_guid.GetCounter();
}
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 732afce9517..b814ab08026 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -186,7 +186,7 @@ class Group
// group manipulation methods
bool Create(Player* leader);
void LoadGroupFromDB(Field* field);
- void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
+ void LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
bool AddInvite(Player* player);
void RemoveInvite(Player* player);
void RemoveAllInvites();
@@ -211,7 +211,7 @@ class Group
bool IsCreated() const;
ObjectGuid GetLeaderGUID() const;
ObjectGuid GetGUID() const;
- uint32 GetLowGUID() const;
+ ObjectGuid::LowType GetLowGUID() const;
const char * GetLeaderName() const;
LootMethod GetLootMethod() const;
ObjectGuid GetLooterGuid() const;
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index ab80a208765..b8c8157b6d9 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -82,7 +82,7 @@ Group* GroupMgr::GetGroupByDbStoreId(uint32 storageId) const
return NULL;
}
-uint32 GroupMgr::GenerateGroupId()
+ObjectGuid::LowType GroupMgr::GenerateGroupId()
{
if (NextGroupId >= 0xFFFFFFFE)
{
@@ -92,7 +92,7 @@ uint32 GroupMgr::GenerateGroupId()
return NextGroupId++;
}
-Group* GroupMgr::GetGroupByGUID(uint32 groupId) const
+Group* GroupMgr::GetGroupByGUID(ObjectGuid::LowType groupId) const
{
GroupContainer::const_iterator itr = GroupStore.find(groupId);
if (itr != GroupStore.end())
diff --git a/src/server/game/Groups/GroupMgr.h b/src/server/game/Groups/GroupMgr.h
index 737c1771c14..ec02de16bc2 100644
--- a/src/server/game/Groups/GroupMgr.h
+++ b/src/server/game/Groups/GroupMgr.h
@@ -33,10 +33,10 @@ public:
return &instance;
}
- typedef std::map<uint32, Group*> GroupContainer;
+ typedef std::map<ObjectGuid::LowType, Group*> GroupContainer;
typedef std::vector<Group*> GroupDbContainer;
- Group* GetGroupByGUID(uint32 guid) const;
+ Group* GetGroupByGUID(ObjectGuid::LowType guid) const;
uint32 GenerateNewGroupDbStoreId();
void RegisterGroupDbStoreId(uint32 storageId, Group* group);
@@ -46,13 +46,13 @@ public:
void SetGroupDbStoreSize(uint32 newSize) { GroupDbStore.resize(newSize); }
void LoadGroups();
- uint32 GenerateGroupId();
+ ObjectGuid::LowType GenerateGroupId();
void AddGroup(Group* group);
void RemoveGroup(Group* group);
protected:
- uint32 NextGroupId;
+ ObjectGuid::LowType NextGroupId;
uint32 NextGroupDbStoreId;
GroupContainer GroupStore;
GroupDbContainer GroupDbStore;
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index fab22b30f47..d2fcad512bb 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -395,7 +395,7 @@ void Guild::BankTab::LoadFromDB(Field* fields)
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[13].GetUInt8();
- uint32 itemGuid = fields[14].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[14].GetUInt32();
uint32 itemEntry = fields[15].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
@@ -784,7 +784,7 @@ void EmblemInfo::WritePacket(WorldPacket& data) const
data << uint32(m_backgroundColor);
}
-void EmblemInfo::SaveToDB(uint32 guildId) const
+void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
@@ -1972,7 +1972,7 @@ void Guild::LoadRankFromDB(Field* fields)
bool Guild::LoadMemberFromDB(Field* fields)
{
- uint32 lowguid = fields[1].GetUInt32();
+ ObjectGuid::LowType lowguid = fields[1].GetUInt32();
Member *member = new Member(m_id, ObjectGuid(HighGuid::Player, lowguid), fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
@@ -2019,7 +2019,7 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
LogHolder* pLog = m_bankEventLog[tabId];
if (pLog->CanInsert())
{
- uint32 guid = fields[2].GetUInt32();
+ ObjectGuid::LowType guid = fields[2].GetUInt32();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
@@ -2222,7 +2222,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
- uint32 lowguid = guid.GetCounter();
+ ObjectGuid::LowType lowguid = guid.GetCounter();
// If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
@@ -2284,7 +2284,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
- uint32 lowguid = guid.GetCounter();
+ ObjectGuid::LowType lowguid = guid.GetCounter();
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
@@ -2635,7 +2635,7 @@ inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 righ
}
// Add new event log record
-inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
+inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
@@ -2645,7 +2645,7 @@ inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, u
}
// Add new bank event log record
-void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
+void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index b0ea9e1f4e5..ca5ea95ee2c 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -229,7 +229,7 @@ public:
EmblemInfo() : m_style(0), m_color(0), m_borderStyle(0), m_borderColor(0), m_backgroundColor(0) { }
void LoadFromDB(Field* fields);
- void SaveToDB(uint32 guildId) const;
+ void SaveToDB(ObjectGuid::LowType guildId) const;
void ReadPacket(WorldPacket& recv);
void WritePacket(WorldPacket& data) const;
@@ -286,7 +286,7 @@ private:
class Member
{
public:
- Member(uint32 guildId, ObjectGuid guid, uint8 rankId) :
+ Member(ObjectGuid::LowType guildId, ObjectGuid guid, uint8 rankId) :
m_guildId(guildId),
m_guid(guid),
m_zoneId(0),
@@ -345,7 +345,7 @@ private:
inline Player* FindConnectedPlayer() const { return ObjectAccessor::FindConnectedPlayer(m_guid); }
private:
- uint32 m_guildId;
+ ObjectGuid::LowType m_guildId;
// Fields from characters table
ObjectGuid m_guid;
std::string m_name;
@@ -367,8 +367,8 @@ private:
class LogEntry
{
public:
- LogEntry(uint32 guildId, uint32 guid) : m_guildId(guildId), m_guid(guid), m_timestamp(::time(NULL)) { }
- LogEntry(uint32 guildId, uint32 guid, time_t timestamp) : m_guildId(guildId), m_guid(guid), m_timestamp(timestamp) { }
+ LogEntry(ObjectGuid::LowType guildId, uint32 guid) : m_guildId(guildId), m_guid(guid), m_timestamp(::time(NULL)) { }
+ LogEntry(ObjectGuid::LowType guildId, uint32 guid, time_t timestamp) : m_guildId(guildId), m_guid(guid), m_timestamp(timestamp) { }
virtual ~LogEntry() { }
uint32 GetGUID() const { return m_guid; }
@@ -378,7 +378,7 @@ private:
virtual void WritePacket(WorldPacket& data) const = 0;
protected:
- uint32 m_guildId;
+ ObjectGuid::LowType m_guildId;
uint32 m_guid;
uint64 m_timestamp;
};
@@ -387,10 +387,10 @@ private:
class EventLogEntry : public LogEntry
{
public:
- EventLogEntry(uint32 guildId, uint32 guid, GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank) :
+ EventLogEntry(ObjectGuid::LowType guildId, uint32 guid, GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank) :
LogEntry(guildId, guid), m_eventType(eventType), m_playerGuid1(playerGuid1), m_playerGuid2(playerGuid2), m_newRank(newRank) { }
- EventLogEntry(uint32 guildId, uint32 guid, time_t timestamp, GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank) :
+ EventLogEntry(ObjectGuid::LowType guildId, uint32 guid, time_t timestamp, GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank) :
LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_playerGuid1(playerGuid1), m_playerGuid2(playerGuid2), m_newRank(newRank) { }
~EventLogEntry() { }
@@ -400,8 +400,8 @@ private:
private:
GuildEventLogTypes m_eventType;
- uint32 m_playerGuid1;
- uint32 m_playerGuid2;
+ ObjectGuid::LowType m_playerGuid1;
+ ObjectGuid::LowType m_playerGuid2;
uint8 m_newRank;
};
@@ -417,11 +417,11 @@ private:
eventType == GUILD_BANK_LOG_REPAIR_MONEY;
}
- BankEventLogEntry(uint32 guildId, uint32 guid, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
+ BankEventLogEntry(ObjectGuid::LowType guildId, uint32 guid, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
LogEntry(guildId, guid), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid),
m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { }
- BankEventLogEntry(uint32 guildId, uint32 guid, time_t timestamp, uint8 tabId, GuildBankEventLogTypes eventType, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
+ BankEventLogEntry(ObjectGuid::LowType guildId, uint32 guid, time_t timestamp, uint8 tabId, GuildBankEventLogTypes eventType, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid),
m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { }
@@ -433,7 +433,7 @@ private:
private:
GuildBankEventLogTypes m_eventType;
uint8 m_bankTabId;
- uint32 m_playerGuid;
+ ObjectGuid::LowType m_playerGuid;
uint32 m_itemOrMoney;
uint16 m_itemStackCount;
uint8 m_destTabId;
@@ -470,8 +470,8 @@ private:
{
public:
RankInfo(): m_guildId(0), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
- RankInfo(uint32 guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
- RankInfo(uint32 guildId, uint8 rankId, std::string const& name, uint32 rights, uint32 money) :
+ RankInfo(ObjectGuid::LowType guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
+ RankInfo(ObjectGuid::LowType guildId, uint8 rankId, std::string const& name, uint32 rights, uint32 money) :
m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights),
m_bankMoneyPerDay(rankId != GR_GUILDMASTER ? money : GUILD_WITHDRAW_MONEY_UNLIMITED) { }
@@ -505,7 +505,7 @@ private:
void CreateMissingTabsIfNeeded(uint8 ranks, SQLTransaction& trans, bool logOnCreate = false);
private:
- uint32 m_guildId;
+ ObjectGuid::LowType m_guildId;
uint8 m_rankId;
std::string m_name;
@@ -517,7 +517,7 @@ private:
class BankTab
{
public:
- BankTab(uint32 guildId, uint8 tabId) : m_guildId(guildId), m_tabId(tabId)
+ BankTab(ObjectGuid::LowType guildId, uint8 tabId) : m_guildId(guildId), m_tabId(tabId)
{
memset(m_items, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
}
@@ -542,7 +542,7 @@ private:
bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem);
private:
- uint32 m_guildId;
+ ObjectGuid::LowType m_guildId;
uint8 m_tabId;
Item* m_items[GUILD_BANK_MAX_SLOTS];
@@ -653,7 +653,7 @@ public:
void Disband();
// Getters
- uint32 GetId() const { return m_id; }
+ ObjectGuid::LowType GetId() const { return m_id; }
ObjectGuid GetLeaderGUID() const { return m_leaderGuid; }
std::string const& GetName() const { return m_name; }
std::string const& GetMOTD() const { return m_motd; }
@@ -745,7 +745,7 @@ public:
void ResetTimes();
protected:
- uint32 m_id;
+ ObjectGuid::LowType m_id;
std::string m_name;
ObjectGuid m_leaderGuid;
std::string m_motd;
@@ -803,7 +803,7 @@ private:
return NULL;
}
- inline void _DeleteMemberFromDB(uint32 lowguid) const
+ inline void _DeleteMemberFromDB(ObjectGuid::LowType lowguid) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt32(0, lowguid);
@@ -838,8 +838,8 @@ private:
void _UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId);
bool _MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const;
- void _LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2 = 0, uint8 newRank = 0);
- void _LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
+ void _LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2 = 0, uint8 newRank = 0);
+ void _LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
Item* _GetItem(uint8 tabId, uint8 slotId) const;
void _RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId);
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 2603a60ee0e..6a75761ded0 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -32,12 +32,12 @@ void GuildMgr::AddGuild(Guild* guild)
GuildStore[guild->GetId()] = guild;
}
-void GuildMgr::RemoveGuild(uint32 guildId)
+void GuildMgr::RemoveGuild(ObjectGuid::LowType guildId)
{
GuildStore.erase(guildId);
}
-uint32 GuildMgr::GenerateGuildId()
+ObjectGuid::LowType GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
@@ -48,7 +48,7 @@ uint32 GuildMgr::GenerateGuildId()
}
// Guild collection
-Guild* GuildMgr::GetGuildById(uint32 guildId) const
+Guild* GuildMgr::GetGuildById(ObjectGuid::LowType guildId) const
{
GuildContainer::const_iterator itr = GuildStore.find(guildId);
if (itr != GuildStore.end())
@@ -71,7 +71,7 @@ Guild* GuildMgr::GetGuildByName(const std::string& guildName) const
return NULL;
}
-std::string GuildMgr::GetGuildNameById(uint32 guildId) const
+std::string GuildMgr::GetGuildNameById(ObjectGuid::LowType guildId) const
{
if (Guild* guild = GetGuildById(guildId))
return guild->GetName();
diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h
index 2a73d53a740..1450769c578 100644
--- a/src/server/game/Guilds/GuildMgr.h
+++ b/src/server/game/Guilds/GuildMgr.h
@@ -34,21 +34,21 @@ public:
}
Guild* GetGuildByLeader(ObjectGuid guid) const;
- Guild* GetGuildById(uint32 guildId) const;
+ Guild* GetGuildById(ObjectGuid::LowType guildId) const;
Guild* GetGuildByName(std::string const& guildName) const;
- std::string GetGuildNameById(uint32 guildId) const;
+ std::string GetGuildNameById(ObjectGuid::LowType guildId) const;
void LoadGuilds();
void AddGuild(Guild* guild);
- void RemoveGuild(uint32 guildId);
+ void RemoveGuild(ObjectGuid::LowType guildId);
- uint32 GenerateGuildId();
- void SetNextGuildId(uint32 Id) { NextGuildId = Id; }
+ ObjectGuid::LowType GenerateGuildId();
+ void SetNextGuildId(ObjectGuid::LowType Id) { NextGuildId = Id; }
void ResetTimes();
protected:
- typedef std::unordered_map<uint32, Guild*> GuildContainer;
- uint32 NextGuildId;
+ typedef std::unordered_map<ObjectGuid::LowType, Guild*> GuildContainer;
+ ObjectGuid::LowType NextGuildId;
GuildContainer GuildStore;
};
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index ba22ab6aa07..29761ead707 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -65,7 +65,7 @@ bool LoginQueryHolder::Initialize()
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
- uint32 lowGuid = m_guid.GetCounter();
+ ObjectGuid::LowType lowGuid = m_guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
@@ -1134,7 +1134,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
Field* fields = result->Fetch();
- uint32 guidLow = fields[0].GetUInt32();
+ ObjectGuid::LowType guidLow = fields[0].GetUInt32();
std::string oldName = fields[1].GetString();
// Update name and at_login flag in the db
@@ -1593,7 +1593,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
>> factionChangeInfo.Face
>> factionChangeInfo.Race;
- uint32 lowGuid = factionChangeInfo.Guid.GetCounter();
+ ObjectGuid::LowType lowGuid = factionChangeInfo.Guid.GetCounter();
// get the players old (at this moment current) race
CharacterNameData const* nameData = sWorld->GetCharacterNameData(factionChangeInfo.Guid);
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index c7a3f419d62..952659dcea5 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -243,7 +243,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
ObjectGuid petitionguid;
recvData >> petitionguid; // petition guid
- uint32 petitionGuidLow = petitionguid.GetCounter();
+ ObjectGuid::LowType petitionGuidLow = petitionguid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
@@ -284,7 +284,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
- uint32 lowGuid = fields2[0].GetUInt32();
+ ObjectGuid::LowType lowGuid = fields2[0].GetUInt32();
data << ObjectGuid(HighGuid::Player, 0, lowGuid); // Player GUID
data << uint32(0); // there 0 ...
@@ -298,7 +298,7 @@ void WorldSession::HandlePetitionQueryOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
- uint32 guildguid;
+ ObjectGuid::LowType guildguid;
ObjectGuid petitionguid;
recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
recvData >> petitionguid; // petition guid
@@ -470,7 +470,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
uint64 signs = fields[1].GetUInt64();
uint8 type = fields[2].GetUInt8();
- uint32 playerGuid = _player->GetGUID().GetCounter();
+ ObjectGuid::LowType playerGuid = _player->GetGUID().GetCounter();
if (ownerGuid == _player->GetGUID())
return;
@@ -735,7 +735,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "Petition %s turned in by %u", petitionGuid.ToString().c_str(), _player->GetGUID().GetCounter());
// Get petition data from db
- uint32 ownerguidlo;
+ ObjectGuid::LowType ownerguidlo;
uint32 type;
std::string name;
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 22ebe6c679e..be1b395b082 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -481,7 +481,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
void Loot::FillNotNormalLootFor(Player* player, bool presentAtLooting)
{
- uint32 plguid = player->GetGUID().GetCounter();
+ ObjectGuid::LowType plguid = player->GetGUID().GetCounter();
QuestItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid);
if (qmapitr == PlayerQuestItems.end())
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 7d7580fd49f..35687aee66c 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -146,7 +146,7 @@ struct LootStoreItem
// Checks correctness of values
};
-typedef std::set<uint32> AllowedLooterSet;
+typedef std::set<ObjectGuid::LowType> AllowedLooterSet;
struct LootItem
{
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index fd9392fb62f..78cd4d3692c 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -72,7 +72,7 @@ MailSender::MailSender(Player* sender)
MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUID().GetCounter()) { }
-MailReceiver::MailReceiver(Player* receiver, uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
+MailReceiver::MailReceiver(Player* receiver, ObjectGuid::LowType receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
{
ASSERT(!receiver || receiver->GetGUID().GetCounter() == receiver_lowguid);
}
@@ -127,7 +127,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
m_items.clear();
}
-void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans)
+void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender_guid, ObjectGuid::LowType receiver_guid, SQLTransaction& trans)
{
ObjectGuid receiverGuid(HighGuid::Player, receiver_guid);
Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid);
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index f4f155c5926..7279f691d81 100644
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -81,7 +81,7 @@ enum MailShowFlags
class MailSender
{
public: // Constructors
- MailSender(MailMessageType messageType, uint32 sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_DEFAULT)
+ MailSender(MailMessageType messageType, ObjectGuid::LowType sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_DEFAULT)
: m_messageType(messageType), m_senderId(sender_guidlow_or_entry), m_stationery(stationery)
{
}
@@ -91,31 +91,31 @@ class MailSender
MailSender(Player* sender);
public: // Accessors
MailMessageType GetMailMessageType() const { return m_messageType; }
- uint32 GetSenderId() const { return m_senderId; }
+ ObjectGuid::LowType GetSenderId() const { return m_senderId; }
MailStationery GetStationery() const { return m_stationery; }
private:
MailMessageType m_messageType;
- uint32 m_senderId; // player low guid or other object entry
+ ObjectGuid::LowType m_senderId; // player low guid or other object entry
MailStationery m_stationery;
};
class MailReceiver
{
public: // Constructors
- explicit MailReceiver(uint32 receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) { }
+ explicit MailReceiver(ObjectGuid::LowType receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) { }
MailReceiver(Player* receiver);
- MailReceiver(Player* receiver, uint32 receiver_lowguid);
+ MailReceiver(Player* receiver, ObjectGuid::LowType receiver_lowguid);
public: // Accessors
Player* GetPlayer() const { return m_receiver; }
- uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
+ ObjectGuid::LowType GetPlayerGUIDLow() const { return m_receiver_lowguid; }
private:
Player* m_receiver;
- uint32 m_receiver_lowguid;
+ ObjectGuid::LowType m_receiver_lowguid;
};
class MailDraft
{
- typedef std::map<uint32, Item*> MailItemMap;
+ typedef std::map<ObjectGuid::LowType, Item*> MailItemMap;
public: // Constructors
explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
@@ -136,7 +136,7 @@ class MailDraft
MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
public: // finishers
- void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans);
+ void SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender_guid, ObjectGuid::LowType receiver_guid, SQLTransaction& trans);
void SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0);
private:
@@ -156,7 +156,7 @@ class MailDraft
struct MailItemInfo
{
- uint32 item_guid;
+ ObjectGuid::LowType item_guid;
uint32 item_template;
};
typedef std::vector<MailItemInfo> MailItemInfoVec;
@@ -167,12 +167,12 @@ struct Mail
uint8 messageType;
uint8 stationery;
uint16 mailTemplateId;
- uint32 sender;
- uint32 receiver;
+ ObjectGuid::LowType sender;
+ ObjectGuid::LowType receiver;
std::string subject;
std::string body;
std::vector<MailItemInfo> items;
- std::vector<uint32> removedItems;
+ std::vector<ObjectGuid::LowType> removedItems;
time_t expire_time;
time_t deliver_time;
uint32 money;
@@ -180,7 +180,7 @@ struct Mail
uint32 checked;
MailState state;
- void AddItem(uint32 itemGuidLow, uint32 item_template)
+ void AddItem(ObjectGuid::LowType itemGuidLow, uint32 item_template)
{
MailItemInfo mii;
mii.item_guid = itemGuidLow;
@@ -188,7 +188,7 @@ struct Mail
items.push_back(mii);
}
- bool RemoveItem(uint32 item_guid)
+ bool RemoveItem(ObjectGuid::LowType item_guid)
{
for (MailItemInfoVec::iterator itr = items.begin(); itr != items.end(); ++itr)
{
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2af77ffdec3..7ab83d51c7c 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3396,7 +3396,7 @@ void Map::UpdateIteratorBack(Player* player)
m_mapRefIter = m_mapRefIter->nocheck_prev();
}
-void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
+void Map::SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime)
{
if (!respawnTime)
{
@@ -3415,7 +3415,7 @@ void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
CharacterDatabase.Execute(stmt);
}
-void Map::RemoveCreatureRespawnTime(uint32 dbGuid)
+void Map::RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
{
_creatureRespawnTimes.erase(dbGuid);
@@ -3426,7 +3426,7 @@ void Map::RemoveCreatureRespawnTime(uint32 dbGuid)
CharacterDatabase.Execute(stmt);
}
-void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
+void Map::SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime)
{
if (!respawnTime)
{
@@ -3445,7 +3445,7 @@ void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
CharacterDatabase.Execute(stmt);
}
-void Map::RemoveGORespawnTime(uint32 dbGuid)
+void Map::RemoveGORespawnTime(ObjectGuid::LowType dbGuid)
{
_goRespawnTimes.erase(dbGuid);
@@ -3466,7 +3466,7 @@ void Map::LoadRespawnTimes()
do
{
Field* fields = result->Fetch();
- uint32 loguid = fields[0].GetUInt32();
+ ObjectGuid::LowType loguid = fields[0].GetUInt32();
uint32 respawnTime = fields[1].GetUInt32();
_creatureRespawnTimes[loguid] = time_t(respawnTime);
@@ -3481,7 +3481,7 @@ void Map::LoadRespawnTimes()
do
{
Field* fields = result->Fetch();
- uint32 loguid = fields[0].GetUInt32();
+ ObjectGuid::LowType loguid = fields[0].GetUInt32();
uint32 respawnTime = fields[1].GetUInt32();
_goRespawnTimes[loguid] = time_t(respawnTime);
@@ -3542,7 +3542,7 @@ void Map::LoadCorpseData()
{
Field* fields = result->Fetch();
CorpseType type = CorpseType(fields[13].GetUInt8());
- uint32 guid = fields[16].GetUInt32();
+ ObjectGuid::LowType guid = fields[16].GetUInt32();
if (type >= MAX_CORPSE_TYPE || type == CORPSE_BONES)
{
TC_LOG_ERROR("misc", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 2ba5e10c82c..184f1f9a426 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -499,28 +499,28 @@ class Map : public GridRefManager<NGridType>
RESPAWN TIMES
*/
time_t GetLinkedRespawnTime(ObjectGuid guid) const;
- time_t GetCreatureRespawnTime(uint32 dbGuid) const
+ time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
{
- std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
+ std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
if (itr != _creatureRespawnTimes.end())
return itr->second;
return time_t(0);
}
- time_t GetGORespawnTime(uint32 dbGuid) const
+ time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
{
- std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
+ std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
if (itr != _goRespawnTimes.end())
return itr->second;
return time_t(0);
}
- void SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime);
- void RemoveCreatureRespawnTime(uint32 dbGuid);
- void SaveGORespawnTime(uint32 dbGuid, time_t respawnTime);
- void RemoveGORespawnTime(uint32 dbGuid);
+ void SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime);
+ void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid);
+ void SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime);
+ void RemoveGORespawnTime(ObjectGuid::LowType dbGuid);
void LoadRespawnTimes();
void DeleteRespawnTimes();
@@ -659,7 +659,7 @@ class Map : public GridRefManager<NGridType>
Creature* _GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
- GameObject* _FindGameObject(WorldObject* pWorldObject, uint32 guid) const;
+ GameObject* _FindGameObject(WorldObject* pWorldObject, ObjectGuid::LowType guid) const;
time_t i_gridExpiry;
@@ -711,8 +711,8 @@ class Map : public GridRefManager<NGridType>
m_activeNonPlayers.erase(obj);
}
- std::unordered_map<uint32 /*dbGUID*/, time_t> _creatureRespawnTimes;
- std::unordered_map<uint32 /*dbGUID*/, time_t> _goRespawnTimes;
+ std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t> _creatureRespawnTimes;
+ std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t> _goRespawnTimes;
ZoneDynamicInfoMap _zoneDynamicInfo;
uint32 _defaultLight;
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index cac6e3b91ea..84eba74c6dc 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -348,7 +348,7 @@ void TransportMgr::AddPathNodeToTransport(uint32 transportEntry, uint32 timeSeg,
animNode.Path[timeSeg] = node;
}
-Transport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map* map /*= NULL*/)
+Transport* TransportMgr::CreateTransport(uint32 entry, ObjectGuid::LowType guid /*= 0*/, Map* map /*= NULL*/)
{
// instance case, execute GetGameObjectEntry hook
if (map)
@@ -425,7 +425,7 @@ void TransportMgr::SpawnContinentTransports()
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
if (TransportTemplate const* tInfo = GetTransportTemplate(entry))
diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h
index c273ea7fb15..20cf8dd20ec 100644
--- a/src/server/game/Maps/TransportMgr.h
+++ b/src/server/game/Maps/TransportMgr.h
@@ -111,7 +111,7 @@ class TransportMgr
void LoadTransportTemplates();
// Creates a transport using given GameObject template entry
- Transport* CreateTransport(uint32 entry, uint32 guid = 0, Map* map = NULL);
+ Transport* CreateTransport(uint32 entry, ObjectGuid::LowType guid = 0, Map* map = NULL);
// Spawns all continent transports, used at core startup
void SpawnContinentTransports();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index d914ef01108..9046d9e6991 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -85,7 +85,7 @@ void OPvPCapturePoint::SendChangePhase()
SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct);
}
-void OPvPCapturePoint::AddGO(uint32 type, uint32 guid, uint32 entry)
+void OPvPCapturePoint::AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry)
{
if (!entry)
{
@@ -99,7 +99,7 @@ void OPvPCapturePoint::AddGO(uint32 type, uint32 guid, uint32 entry)
m_ObjectTypes[m_Objects[type]] = type;
}
-void OPvPCapturePoint::AddCre(uint32 type, uint32 guid, uint32 entry)
+void OPvPCapturePoint::AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry)
{
if (!entry)
{
@@ -115,7 +115,7 @@ void OPvPCapturePoint::AddCre(uint32 type, uint32 guid, uint32 entry)
bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
- if (uint32 guid = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3))
+ if (ObjectGuid::LowType guid = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3))
{
AddGO(type, guid, entry);
return true;
@@ -126,7 +126,7 @@ bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x,
bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 spawntimedelay /*= 0*/)
{
- if (uint32 guid = sObjectMgr->AddCreatureData(entry, map, x, y, z, o, spawntimedelay))
+ if (ObjectGuid::LowType guid = sObjectMgr->AddCreatureData(entry, map, x, y, z, o, spawntimedelay))
{
AddCre(type, guid, entry);
return true;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index d075da19ebc..b35147a8502 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -128,12 +128,12 @@ class OPvPCapturePoint
virtual void DeleteSpawns();
- uint32 m_capturePointSpawnId;
+ ObjectGuid::LowType m_capturePointSpawnId;
GameObject* m_capturePoint;
- void AddGO(uint32 type, uint32 guid, uint32 entry = 0);
- void AddCre(uint32 type, uint32 guid, uint32 entry = 0);
+ void AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry = 0);
+ void AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry = 0);
bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o = 0,
float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
@@ -178,10 +178,10 @@ class OPvPCapturePoint
// map to store the various gameobjects and creatures spawned by the objective
// type, guid
- std::map<uint32, uint32> m_Objects;
- std::map<uint32, uint32> m_Creatures;
- std::map<uint32, uint32> m_ObjectTypes;
- std::map<uint32, uint32> m_CreatureTypes;
+ std::map<uint32, ObjectGuid::LowType> m_Objects;
+ std::map<uint32, ObjectGuid::LowType> m_Creatures;
+ std::map<ObjectGuid::LowType, uint32> m_ObjectTypes;
+ std::map<ObjectGuid::LowType, uint32> m_CreatureTypes;
};
// base class for specific outdoor pvp handlers
@@ -200,7 +200,7 @@ class OutdoorPvP : public ZoneScript
// deletes all gos/creatures spawned by the pvp
void DeleteSpawns();
- typedef std::map<uint32/*spawnId*/, OPvPCapturePoint*> OPvPCapturePointMap;
+ typedef std::map<ObjectGuid::LowType/*spawnId*/, OPvPCapturePoint*> OPvPCapturePointMap;
typedef std::pair<ObjectGuid::LowType, GameObject*> GoScriptPair;
typedef std::pair<ObjectGuid::LowType, Creature*> CreatureScriptPair;
@@ -292,7 +292,7 @@ class OutdoorPvP : public ZoneScript
m_capturePoints[cp->m_capturePointSpawnId] = cp;
}
- OPvPCapturePoint * GetCapturePoint(uint32 guid) const
+ OPvPCapturePoint * GetCapturePoint(ObjectGuid::LowType guid) const
{
OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(guid);
if (itr != m_capturePoints.end())
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 8f3d4a758f3..1e7826f280b 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -184,7 +184,7 @@ PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom)
// If no guid is passed, the pool is just removed (event end case)
// If guid is filled, cache will be used and no removal will occur, it just fill the cache
template<class T>
-void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
+void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid)
{
for (size_t i=0; i < EqualChanced.size(); ++i)
{
@@ -215,7 +215,7 @@ void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
// Method that is actualy doing the removal job on one creature
template<>
-void PoolGroup<Creature>::Despawn1Object(uint32 guid)
+void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
{
@@ -237,7 +237,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
// Same on one gameobject
template<>
-void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
+void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(guid))
{
@@ -621,7 +621,7 @@ void PoolMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
float chance = fields[2].GetFloat();
@@ -677,7 +677,7 @@ void PoolMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
float chance = fields[2].GetFloat();
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 4ffcbe1faac..e165f9bd397 100644
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -31,16 +31,16 @@ struct PoolTemplateData
struct PoolObject
{
- uint32 guid;
+ ObjectGuid::LowType guid;
float chance;
- PoolObject(uint32 _guid, float _chance) : guid(_guid), chance(std::fabs(_chance)) { }
+ PoolObject(ObjectGuid::LowType _guid, float _chance) : guid(_guid), chance(std::fabs(_chance)) { }
};
class Pool // for Pool of Pool case
{
};
-typedef std::set<uint32> ActivePoolObjects;
+typedef std::set<ObjectGuid::LowType> ActivePoolObjects;
typedef std::map<uint32, uint32> ActivePoolPools;
class ActivePoolData
@@ -77,8 +77,8 @@ class PoolGroup
void AddEntry(PoolObject& poolitem, uint32 maxentries);
bool CheckPool() const;
PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom);
- void DespawnObject(ActivePoolData& spawns, uint32 guid=0);
- void Despawn1Object(uint32 guid);
+ void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid=0);
+ void Despawn1Object(ObjectGuid::LowType guid);
void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);
void Spawn1Object(PoolObject* obj);
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index a369750b0c6..63006bc6ed6 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -220,7 +220,7 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const
inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
bool bOpen = false;
- uint32 guid = scriptInfo->ToggleDoor.GOGuid;
+ ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
switch (scriptInfo->command)
{
@@ -266,7 +266,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
}
}
-inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid) const
+inline GameObject* Map::_FindGameObject(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 0ece05f1d93..db5e09c5d2a 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1392,12 +1392,12 @@ void ScriptMgr::OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool
FOREACH_SCRIPT(GuildScript)->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
}
-void ScriptMgr::OnGuildEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
+void ScriptMgr::OnGuildEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
FOREACH_SCRIPT(GuildScript)->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank);
}
-void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
+void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
FOREACH_SCRIPT(GuildScript)->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId);
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index a226f1b7ed2..7e1751244fd 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -839,9 +839,9 @@ class GuildScript : public ScriptObject
virtual void OnItemMove(Guild* /*guild*/, Player* /*player*/, Item* /*pItem*/, bool /*isSrcBank*/, uint8 /*srcContainer*/, uint8 /*srcSlotId*/,
bool /*isDestBank*/, uint8 /*destContainer*/, uint8 /*destSlotId*/) { }
- virtual void OnEvent(Guild* /*guild*/, uint8 /*eventType*/, uint32 /*playerGuid1*/, uint32 /*playerGuid2*/, uint8 /*newRank*/) { }
+ virtual void OnEvent(Guild* /*guild*/, uint8 /*eventType*/, ObjectGuid::LowType /*playerGuid1*/, ObjectGuid::LowType /*playerGuid2*/, uint8 /*newRank*/) { }
- virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, uint32 /*playerGuid*/, uint32 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
+ virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, ObjectGuid::LowType /*playerGuid*/, uint32 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
};
class GroupScript : public ScriptObject
@@ -1111,8 +1111,8 @@ class ScriptMgr
void OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount);
void OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
bool isDestBank, uint8 destContainer, uint8 destSlotId);
- void OnGuildEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank);
- void OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId);
+ void OnGuildEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank);
+ void OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId);
public: /* GroupScript */
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 45a816eda9b..b4bb7541be8 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -180,7 +180,7 @@ std::string WorldSession::GetPlayerInfo() const
}
/// Get player guid if available. Use for logging purposes only
-uint32 WorldSession::GetGUIDLow() const
+ObjectGuid::LowType WorldSession::GetGUIDLow() const
{
return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0;
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index e597cbff27b..6b1279e3e0c 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -287,7 +287,7 @@ class WorldSession
std::string const& GetPlayerName() const;
std::string GetPlayerInfo() const;
- uint32 GetGUIDLow() const;
+ ObjectGuid::LowType GetGUIDLow() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() const { return m_Address; }
void SetPlayer(Player* player);
@@ -1026,7 +1026,7 @@ class WorldSession
// characters who failed on Player::BuildEnumData shouldn't login
GuidSet _legitCharacters;
- uint32 m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
+ ObjectGuid::LowType m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
Player* _player;
std::shared_ptr<WorldSocket> m_Socket;
std::string m_Address; // Current Remote Address
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 8710100d9b3..1657b6cd028 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -158,38 +158,38 @@ bool changetoknth(std::string &str, int n, char const* with, bool insert = false
return true;
}
-uint32 registerNewGuid(uint32 oldGuid, std::map<uint32, uint32> &guidMap, uint32 hiGuid)
+ObjectGuid::LowType registerNewGuid(ObjectGuid::LowType oldGuid, std::map<ObjectGuid::LowType, ObjectGuid::LowType> &guidMap, ObjectGuid::LowType hiGuid)
{
- std::map<uint32, uint32>::const_iterator itr = guidMap.find(oldGuid);
+ std::map<ObjectGuid::LowType, ObjectGuid::LowType>::const_iterator itr = guidMap.find(oldGuid);
if (itr != guidMap.end())
return itr->second;
- uint32 newguid = hiGuid + guidMap.size();
+ ObjectGuid::LowType newguid = hiGuid + guidMap.size();
guidMap[oldGuid] = newguid;
return newguid;
}
-bool changeGuid(std::string &str, int n, std::map<uint32, uint32> &guidMap, uint32 hiGuid, bool nonzero = false)
+bool changeGuid(std::string &str, int n, std::map<ObjectGuid::LowType, ObjectGuid::LowType> &guidMap, ObjectGuid::LowType hiGuid, bool nonzero = false)
{
char chritem[20];
- uint32 oldGuid = atoi(getnth(str, n).c_str());
+ ObjectGuid::LowType oldGuid = atoi(getnth(str, n).c_str());
if (nonzero && oldGuid == 0)
return true; // not an error
- uint32 newGuid = registerNewGuid(oldGuid, guidMap, hiGuid);
+ ObjectGuid::LowType newGuid = registerNewGuid(oldGuid, guidMap, hiGuid);
snprintf(chritem, 20, "%u", newGuid);
return changenth(str, n, chritem, false, nonzero);
}
-bool changetokGuid(std::string &str, int n, std::map<uint32, uint32> &guidMap, uint32 hiGuid, bool nonzero = false)
+bool changetokGuid(std::string &str, int n, std::map<ObjectGuid::LowType, ObjectGuid::LowType> &guidMap, ObjectGuid::LowType hiGuid, bool nonzero = false)
{
char chritem[20];
- uint32 oldGuid = atoi(gettoknth(str, n).c_str());
+ ObjectGuid::LowType oldGuid = atoi(gettoknth(str, n).c_str());
if (nonzero && oldGuid == 0)
return true; // not an error
- uint32 newGuid = registerNewGuid(oldGuid, guidMap, hiGuid);
+ ObjectGuid::LowType newGuid = registerNewGuid(oldGuid, guidMap, hiGuid);
snprintf(chritem, 20, "%u", newGuid);
return changetoknth(str, n, chritem, false, nonzero);
@@ -216,7 +216,7 @@ std::string CreateDumpString(char const* tableName, QueryResult result)
return ss.str();
}
-std::string PlayerDumpWriter::GenerateWhereStr(char const* field, uint32 guid)
+std::string PlayerDumpWriter::GenerateWhereStr(char const* field, ObjectGuid::LowType guid)
{
std::ostringstream wherestr;
wherestr << field << " = '" << guid << '\'';
@@ -245,25 +245,25 @@ std::string PlayerDumpWriter::GenerateWhereStr(char const* field, GUIDs const& g
return wherestr.str();
}
-void StoreGUID(QueryResult result, uint32 field, std::set<uint32>& guids)
+void StoreGUID(QueryResult result, uint32 field, std::set<ObjectGuid::LowType>& guids)
{
Field* fields = result->Fetch();
- uint32 guid = fields[field].GetUInt32();
+ ObjectGuid::LowType guid = fields[field].GetUInt32();
if (guid)
guids.insert(guid);
}
-void StoreGUID(QueryResult result, uint32 data, uint32 field, std::set<uint32>& guids)
+void StoreGUID(QueryResult result, uint32 data, uint32 field, std::set<ObjectGuid::LowType>& guids)
{
Field* fields = result->Fetch();
std::string dataStr = fields[data].GetString();
- uint32 guid = atoi(gettoknth(dataStr, field).c_str());
+ ObjectGuid::LowType guid = atoi(gettoknth(dataStr, field).c_str());
if (guid)
guids.insert(guid);
}
// Writing - High-level functions
-bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tableFrom, char const*tableTo, DumpTableType type)
+bool PlayerDumpWriter::DumpTable(std::string& dump, ObjectGuid::LowType guid, char const*tableFrom, char const*tableTo, DumpTableType type)
{
GUIDs const* guids = NULL;
char const* fieldname = NULL;
@@ -340,7 +340,7 @@ bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl
return true;
}
-bool PlayerDumpWriter::GetDump(uint32 guid, std::string &dump)
+bool PlayerDumpWriter::GetDump(ObjectGuid::LowType guid, std::string &dump)
{
dump = "IMPORTANT NOTE: THIS DUMPFILE IS MADE FOR USE WITH THE 'PDUMP' COMMAND ONLY - EITHER THROUGH INGAME CHAT OR ON CONSOLE!\n";
dump += "IMPORTANT NOTE: DO NOT apply it directly - it will irreversibly DAMAGE and CORRUPT your database! You have been warned!\n\n";
@@ -355,7 +355,7 @@ bool PlayerDumpWriter::GetDump(uint32 guid, std::string &dump)
return true;
}
-DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, uint32 guid)
+DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, ObjectGuid::LowType guid)
{
if (sWorld->getBoolConfig(CONFIG_PDUMP_NO_PATHS))
if (strstr(file.c_str(), "\\") || strstr(file.c_str(), "/"))
@@ -394,7 +394,7 @@ void fixNULLfields(std::string &line)
}
}
-DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, std::string name, uint32 guid)
+DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, std::string name, ObjectGuid::LowType guid)
{
uint32 charcount = AccountMgr::GetCharactersCount(account);
if (charcount >= 10)
diff --git a/src/server/game/Tools/PlayerDump.h b/src/server/game/Tools/PlayerDump.h
index 5a26c10b7d8..8aedddd6b5a 100644
--- a/src/server/game/Tools/PlayerDump.h
+++ b/src/server/game/Tools/PlayerDump.h
@@ -72,14 +72,14 @@ class PlayerDumpWriter : public PlayerDump
public:
PlayerDumpWriter() { }
- bool GetDump(uint32 guid, std::string& dump);
- DumpReturn WriteDump(std::string const& file, uint32 guid);
+ bool GetDump(ObjectGuid::LowType guid, std::string& dump);
+ DumpReturn WriteDump(std::string const& file, ObjectGuid::LowType guid);
private:
- typedef std::set<uint32> GUIDs;
+ typedef std::set<ObjectGuid::LowType> GUIDs;
- bool DumpTable(std::string& dump, uint32 guid, char const*tableFrom, char const*tableTo, DumpTableType type);
+ bool DumpTable(std::string& dump, ObjectGuid::LowType guid, char const*tableFrom, char const*tableTo, DumpTableType type);
std::string GenerateWhereStr(char const* field, GUIDs const& guids, GUIDs::const_iterator& itr);
- std::string GenerateWhereStr(char const* field, uint32 guid);
+ std::string GenerateWhereStr(char const* field, ObjectGuid::LowType guid);
GUIDs pets;
GUIDs mails;
@@ -91,7 +91,7 @@ class PlayerDumpReader : public PlayerDump
public:
PlayerDumpReader() { }
- DumpReturn LoadDump(std::string const& file, uint32 account, std::string name, uint32 guid);
+ DumpReturn LoadDump(std::string const& file, uint32 account, std::string name, ObjectGuid::LowType guid);
};
#endif
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 169ff069de4..6fa9f17653a 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2508,7 +2508,7 @@ bool World::RemoveBanAccount(BanMode mode, std::string const& nameOrIP)
BanReturn World::BanCharacter(std::string const& name, std::string const& duration, std::string const& reason, std::string const& author)
{
Player* pBanned = ObjectAccessor::FindConnectedPlayerByName(name);
- uint32 guid = 0;
+ ObjectGuid::LowType guid = 0;
uint32 duration_secs = TimeStringToSecs(duration);
@@ -2549,7 +2549,7 @@ BanReturn World::BanCharacter(std::string const& name, std::string const& durati
bool World::RemoveBanCharacter(std::string const& name)
{
Player* pBanned = ObjectAccessor::FindConnectedPlayerByName(name);
- uint32 guid = 0;
+ ObjectGuid::LowType guid = 0;
/// Pick a player to ban if not online
if (!pBanned)
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index fc246898186..ed7b31198db 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -300,7 +300,7 @@ public:
return false;
Player* target = ObjectAccessor::FindPlayerByName(args);
- uint32 targetGuid = 0;
+ ObjectGuid::LowType targetGuid = 0;
std::string name(args);
if (!target)
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 405f6fde624..8714838879f 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -909,7 +909,7 @@ public:
guidStr = strtok(NULL, " ");
}
- uint32 guid = 0;
+ ObjectGuid::LowType guid = 0;
if (guidStr)
{
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 422104fedd5..901043980c5 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -971,7 +971,7 @@ public:
if (!e || !f)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
@@ -1001,7 +1001,7 @@ public:
if (!e || !f || !g)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
uint32 value = (uint32)atoi(g);
@@ -1027,7 +1027,7 @@ public:
if (!e)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, guid));
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 0a45506c736..9710a7e634c 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -81,7 +81,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -150,7 +150,7 @@ public:
Map* map = player->GetMap();
GameObject* object = new GameObject;
- uint32 guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
+ ObjectGuid::LowType guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
@@ -292,7 +292,8 @@ public:
bool found = false;
float x, y, z, o;
- uint32 guidLow, id, phase;
+ ObjectGuid::LowType guidLow;
+ uint32 id, phase;
uint16 mapId;
uint32 poolId;
@@ -352,7 +353,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -400,7 +401,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -459,7 +460,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -533,7 +534,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -587,7 +588,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
@@ -656,7 +657,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp
index a735e296f59..c2b9076017a 100644
--- a/src/server/scripts/Commands/cs_guild.cpp
+++ b/src/server/scripts/Commands/cs_guild.cpp
@@ -158,7 +158,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
- uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
+ ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
@@ -184,7 +184,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
return false;
- uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
+ ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index fb051832d7b..0de62f805de 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -109,7 +109,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
@@ -235,8 +235,8 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 itemGuid = fields[0].GetUInt32();
- uint32 itemSender = fields[1].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[0].GetUInt32();
+ ObjectGuid::LowType itemSender = fields[1].GetUInt32();
uint32 itemReceiver = fields[2].GetUInt32();
uint32 itemSenderAccountId = fields[3].GetUInt32();
std::string itemSenderName = fields[4].GetString();
@@ -398,7 +398,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
@@ -534,7 +534,7 @@ public:
{
do
{
- uint32 item_guid = (*result2)[0].GetUInt32();
+ ObjectGuid::LowType item_guid = (*result2)[0].GetUInt32();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_ITEMS);
stmt->setUInt32(0, item_guid);
PreparedQueryResult result3 = CharacterDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 56aa6d0bf92..cb2d467f8d7 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -1410,7 +1410,7 @@ public:
do
{
Field* characterFields = result2->Fetch();
- uint32 guid = characterFields[0].GetUInt32();
+ ObjectGuid::LowType guid = characterFields[0].GetUInt32();
std::string name = characterFields[1].GetString();
handler->PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER, name.c_str(), guid);
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 21a55b1558a..725fdd4c27d 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1470,7 +1470,7 @@ public:
// Account data print variables
std::string userName = handler->GetTrinityString(LANG_ERROR);
uint32 accId = 0;
- uint32 lowguid = targetGuid.GetCounter();
+ ObjectGuid::LowType lowguid = targetGuid.GetCounter();
std::string eMail = handler->GetTrinityString(LANG_ERROR);
std::string regMail = handler->GetTrinityString(LANG_ERROR);
uint32 security = 0;
@@ -1659,7 +1659,7 @@ public:
{
Field* fields = result4->Fetch();
xp = fields[0].GetUInt32(); // Used for "current xp" output and "%u XP Left" calculation
- uint32 gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
+ ObjectGuid::LowType gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
xptotal = sObjectMgr->GetXPForLevel(level);
if (gguid != 0)
@@ -2487,7 +2487,7 @@ public:
// If player found: delete his freeze aura
Field* fields = result->Fetch();
- uint32 lowGuid = fields[0].GetUInt32();
+ ObjectGuid::LowType lowGuid = fields[0].GetUInt32();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
stmt->setUInt32(0, lowGuid);
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index dcf75d0c5db..8e7a1387a32 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -260,7 +260,7 @@ public:
if (Transport* trans = chr->GetTransport())
{
- uint32 guid = map->GenerateLowGuid<HighGuid::Unit>();
+ ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Unit>();
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.id = id;
data.phaseMask = chr->GetPhaseMaskForSpawn();
@@ -286,7 +286,7 @@ public:
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- uint32 db_guid = creature->GetSpawnId();
+ ObjectGuid::LowType db_guid = creature->GetSpawnId();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
@@ -368,7 +368,7 @@ public:
char* guidStr = strtok((char*)args, " ");
char* waitStr = strtok((char*)NULL, " ");
- uint32 lowGuid = atoi((char*)guidStr);
+ ObjectGuid::LowType lowGuid = atoi((char*)guidStr);
// attempt check creature existence by DB data
CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
@@ -489,7 +489,7 @@ public:
if (!cId)
return false;
- uint32 lowguid = atoi(cId);
+ ObjectGuid::LowType lowguid = atoi(cId);
if (!lowguid)
return false;
@@ -764,7 +764,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
@@ -790,7 +790,7 @@ public:
//move selected creature
static bool HandleNpcMoveCommand(ChatHandler* handler, char const* args)
{
- uint32 lowguid = 0;
+ ObjectGuid::LowType lowguid = 0;
Creature* creature = handler->getSelectedCreature();
@@ -939,7 +939,7 @@ public:
if (!guid_str)
return false;
- uint32 lowguid = 0;
+ ObjectGuid::LowType lowguid = 0;
Creature* creature = NULL;
if (dontdel_str)
@@ -1101,7 +1101,7 @@ public:
mtype = RANDOM_MOTION_TYPE;
Creature* creature = handler->getSelectedCreature();
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
if (creature)
guidLow = creature->GetSpawnId();
@@ -1150,7 +1150,7 @@ public:
}
Creature* creature = handler->getSelectedCreature();
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
if (creature)
guidLow = creature->GetSpawnId();
@@ -1414,7 +1414,7 @@ public:
if (!*args)
return false;
- uint32 leaderGUID = (uint32) atoi((char*)args);
+ ObjectGuid::LowType leaderGUID = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
if (!creature || !creature->GetSpawnId())
@@ -1424,7 +1424,7 @@ public:
return false;
}
- uint32 lowguid = creature->GetSpawnId();
+ ObjectGuid::LowType lowguid = creature->GetSpawnId();
if (creature->GetFormation())
{
handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetId());
@@ -1466,7 +1466,7 @@ public:
if (!*args)
return false;
- uint32 linkguid = (uint32) atoi((char*)args);
+ ObjectGuid::LowType linkguid = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 00b8bec51c8..9db1e5d68d8 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -150,7 +150,7 @@ public:
path_number = strtok((char*)args, " ");
uint32 pathid = 0;
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
Creature* target = handler->getSelectedCreature();
// Did player provide a path_id?
@@ -1037,7 +1037,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HighGuid::Unit, VISUAL_WAYPOINT, guid));
if (!creature)
{
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
index c4ab8f76487..0ae870b27ee 100644
--- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
@@ -808,7 +808,7 @@ public:
private:
int8 _phase;
uint32 _moveTimer;
- uint32 _eventStarterGuidLow;
+ ObjectGuid::LowType _eventStarterGuidLow;
GuidList _explosivesGuids;
EventMap _events;
};
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 79a20da9702..fccdc8098b6 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -206,7 +206,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
class StartLaunchEvent : public BasicEvent
{
public:
- StartLaunchEvent(float x, float y, float z, uint32 lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
+ StartLaunchEvent(float x, float y, float z, ObjectGuid::LowType lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
{
}
@@ -227,7 +227,7 @@ class StartLaunchEvent : public BasicEvent
private:
float _x, _y, _z;
- uint32 _lowGuid;
+ ObjectGuid::LowType _lowGuid;
};
class spell_ioc_launch : public SpellScriptLoader
diff --git a/src/server/scripts/World/action_ip_logger.cpp b/src/server/scripts/World/action_ip_logger.cpp
index 4a60a80ee5a..f0ffbe1c7f3 100644
--- a/src/server/scripts/World/action_ip_logger.cpp
+++ b/src/server/scripts/World/action_ip_logger.cpp
@@ -96,7 +96,7 @@ class AccountActionIpLogger : public AccountScript
// We declare all the required variables
uint32 playerGuid = accountId;
- uint32 characterGuid = 0;
+ ObjectGuid::LowType characterGuid = 0;
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.
// With this switch, we change systemNote so that we have a more accurate phrasing of what type it is.
@@ -201,7 +201,7 @@ class CharacterActionIpLogger : public PlayerScript
// We declare all the required variables
uint32 playerGuid = player->GetSession()->GetAccountId();
- uint32 characterGuid = player->GetGUID().GetCounter();
+ ObjectGuid::LowType characterGuid = player->GetGUID().GetCounter();
const std::string currentIp = player->GetSession()->GetRemoteAddress();
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it...
@@ -269,7 +269,7 @@ public:
// Else, this script isn't loaded in the first place: We require no config check.
// We declare all the required variables
- uint32 characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
+ ObjectGuid::LowType characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
// Query playerGuid/accountId, as we only have characterGuid
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.