diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.cpp')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 8d0751ef9ab..89eca58576b 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2266,7 +2266,7 @@ void ObjectMgr::LoadItemTemplates() if (itemTemplate.Unk0 != dbcitem->Unk0) { - sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i) , must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0); + sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0); if (enforceDBCAttributes) itemTemplate.Unk0 = dbcitem->Unk0; } @@ -3612,7 +3612,7 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) { - switch(_class) + switch (_class) { case CLASS_WARRIOR: info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); @@ -4206,7 +4206,7 @@ void ObjectMgr::LoadQuests() } if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) { - sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewRepFaction[j] , qinfo->RewRepFaction[j]); + sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewRepFaction[j], qinfo->RewRepFaction[j]); qinfo->RewRepFaction[j] = 0; // quest will not reward this } } @@ -4298,7 +4298,7 @@ void ObjectMgr::LoadQuests() if (qNextItr == mQuestTemplates.end()) { sLog->outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", - qinfo->GetQuestId(), qinfo->NextQuestInChain , qinfo->NextQuestInChain); + qinfo->GetQuestId(), qinfo->NextQuestInChain, qinfo->NextQuestInChain); qinfo->NextQuestInChain = 0; } else @@ -4362,7 +4362,7 @@ void ObjectMgr::LoadQuests() if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { - sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id); + sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id); // this will prevent quest completing without objective const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); @@ -4921,7 +4921,7 @@ void ObjectMgr::LoadSpellScriptNames() sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.", scriptName, fields[0].GetInt32()); continue; } - while(spellInfo) + while (spellInfo) { mSpellScripts.insert(SpellScriptsMap::value_type(spellInfo->Id, GetScriptId(scriptName))); spellInfo = sSpellMgr->GetSpellInfo(spellInfo->Id)->GetNextRankSpell(); @@ -6255,7 +6255,7 @@ uint32 ObjectMgr::GenerateMailID() uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) { - switch(guidhigh) + switch (guidhigh) { case HIGHGUID_ITEM: if (m_hiItemGuid >= 0xFFFFFFFE) @@ -6474,7 +6474,7 @@ void ObjectMgr::LoadGameObjectTemplate() // Checks - switch(got.type) + switch (got.type) { case GAMEOBJECT_TYPE_DOOR: //0 { @@ -7562,7 +7562,7 @@ enum LanguageType static LanguageType GetRealmLanguageType(bool create) { - switch(sWorld->getIntConfig(CONFIG_REALM_ZONE)) + switch (sWorld->getIntConfig(CONFIG_REALM_ZONE)) { case REALM_ZONE_UNKNOWN: // any language case REALM_ZONE_DEVELOPMENT: @@ -7701,7 +7701,7 @@ void ObjectMgr::LoadGameObjectForQuests() GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) { - switch(itr->second.type) + switch (itr->second.type) { // scan GO chest with loot including quest items case GAMEOBJECT_TYPE_CHEST: @@ -7933,7 +7933,7 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id) SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial) { - switch(pSkill->categoryId) + switch (pSkill->categoryId) { case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; case SKILL_CATEGORY_WEAPON: @@ -8648,7 +8648,7 @@ void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids) { for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM) { - switch(itrM->second.command) + switch (itrM->second.command) { case SCRIPT_COMMAND_TALK: { |