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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rwxr-xr-xsrc/server/game/Groups/Group.cpp98
1 files changed, 49 insertions, 49 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index b9e00bc7231..039a2c8e517 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -45,7 +45,7 @@ Roll::~Roll()
{
}
-void Roll::setLoot(Loot *pLoot)
+void Roll::setLoot(Loot* pLoot)
{
link(pLoot, this);
}
@@ -93,7 +93,7 @@ Group::~Group()
delete[] m_subGroupsCounts;
}
-bool Group::Create(Player *leader)
+bool Group::Create(Player* leader)
{
uint64 leaderGuid = leader->GetGUID();
uint32 lowguid = sGroupMgr->GenerateGroupId();
@@ -140,7 +140,7 @@ bool Group::Create(Player *leader)
return true;
}
-void Group::LoadGroupFromDB(Field *fields)
+void Group::LoadGroupFromDB(Field* fields)
{
m_dbStoreId = fields[15].GetUInt32();
m_guid = MAKE_NEW_GUID(sGroupMgr->GenerateGroupId(), 0, HIGHGUID_GROUP);
@@ -331,7 +331,7 @@ bool Group::AddMember(Player* player)
player->SetGroup(this, subGroup);
// if the same group invites the player back, cancel the homebind timer
- InstanceGroupBind *bind = GetBoundInstance(player);
+ InstanceGroupBind* bind = GetBoundInstance(player);
if (bind && bind->save->GetInstanceId() == player->GetInstanceId())
player->m_InstanceValid = true;
}
@@ -643,7 +643,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -667,7 +667,7 @@ void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber,
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -690,7 +690,7 @@ void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumb
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -710,7 +710,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -720,7 +720,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
}
// notify group members which player is the allowed looter for the given creature
-void Group::SendLooter(Creature *pCreature, Player *pLooter)
+void Group::SendLooter(Creature* pCreature, Player* pLooter)
{
ASSERT(pCreature);
@@ -736,10 +736,10 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)
BroadcastPacket(&data, false);
}
-void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
+void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
{
std::vector<LootItem>::iterator i;
- ItemTemplate const *item;
+ ItemTemplate const* item;
uint8 itemSlot = 0;
for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
@@ -761,9 +761,9 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *member = itr->getSource();
+ Player* member = itr->getSource();
if (!member || !member->GetSession())
continue;
if (i->AllowedForPlayer(member))
@@ -799,7 +799,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
{
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -831,9 +831,9 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
}
}
-void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
+void Group::NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject)
{
- ItemTemplate const *item;
+ ItemTemplate const* item;
uint8 itemSlot = 0;
for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
{
@@ -848,7 +848,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
Roll* r=new Roll(newitemGUID, *i);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* playerToRoll = itr->getSource();
if (!playerToRoll || !playerToRoll->GetSession())
@@ -890,7 +890,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
{
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player *p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -926,9 +926,9 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
data << (uint8)GetMembersCount();
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *looter = itr->getSource();
+ Player* looter = itr->getSource();
if (!looter->IsInWorld())
continue;
@@ -941,9 +941,9 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
data.put<uint8>(0, real_count);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *looter = itr->getSource();
+ Player* looter = itr->getSource();
if (looter->IsWithinDistInMap(pLootedObject, sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE), false))
looter->GetSession()->SendPacket(&data);
}
@@ -994,7 +994,7 @@ void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers
}
//called when roll timer expires
-void Group::EndRoll(Loot *pLoot)
+void Group::EndRoll(Loot* pLoot)
{
for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();)
{
@@ -1047,7 +1047,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
ItemPosCountVec dest;
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
+ LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
if (msg == EQUIP_ERR_OK)
{
@@ -1096,7 +1096,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
{
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
+ LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
if (rollvote == GREED)
{
@@ -1121,7 +1121,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
item->is_looted = true;
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
roll->getLoot()->unlootedCount--;
- ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(roll->itemid);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(roll->itemid);
player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
}
}
@@ -1132,7 +1132,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
SendLootAllPassed(NumberOfPlayers, *roll);
// remove is_blocked so that the item is lootable by all players
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
+ LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
if (item)
item->is_blocked = false;
}
@@ -1162,7 +1162,7 @@ void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
BroadcastPacket(&data, true);
}
-void Group::SendTargetIconList(WorldSession *session)
+void Group::SendTargetIconList(WorldSession* session)
{
if (!session)
return;
@@ -1248,7 +1248,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
WorldPacket data;
pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
player = itr->getSource();
if (player && !player->IsWithinDist(pPlayer, player->GetSightRange(), false))
@@ -1258,9 +1258,9 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pl = itr->getSource();
+ Player* pl = itr->getSource();
if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this))
continue;
@@ -1271,9 +1271,9 @@ void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int
void Group::BroadcastReadyCheck(WorldPacket* packet)
{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pl = itr->getSource();
+ Player* pl = itr->getSource();
if (pl && pl->GetSession())
if (IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID()))
pl->GetSession()->SendPacket(packet);
@@ -1284,7 +1284,7 @@ void Group::OfflineReadyCheck()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- Player *pl = ObjectAccessor::FindPlayer(citr->guid);
+ Player* pl = ObjectAccessor::FindPlayer(citr->guid);
if (!pl || !pl->GetSession())
{
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
@@ -1409,7 +1409,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
}
// search next after current
- Player *pNewLooter = NULL;
+ Player* pNewLooter = NULL;
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
@@ -1482,9 +1482,9 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// check every member of the group to be able to join
memberscount = 0;
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next(), ++memberscount)
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next(), ++memberscount)
{
- Player *member = itr->getSource();
+ Player* member = itr->getSource();
// offline member? don't let join
if (!member)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -1541,7 +1541,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, m_dbStoreId);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->getSource();
if (!player->GetSession())
@@ -1558,7 +1558,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
if (!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, m_dbStoreId);
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->getSource();
if (!player->GetSession())
@@ -1571,9 +1571,9 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
bool Group::InCombatToInstance(uint32 instanceId)
{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
- Player *pPlayer = itr->getSource();
+ Player* pPlayer = itr->getSource();
if (pPlayer && !pPlayer->getAttackers().empty() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
@@ -1594,8 +1594,8 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
{
- InstanceSave *p = itr->second.save;
- const MapEntry *entry = sMapStore.LookupEntry(itr->first);
+ InstanceSave* p = itr->second.save;
+ const MapEntry* entry = sMapStore.LookupEntry(itr->first);
if (!entry || entry->IsRaid() != isRaid || (!p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
{
++itr;
@@ -1614,7 +1614,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
bool isEmpty = true;
// if the map is loaded, reset it
- Map *map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
+ Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset()))
{
if (p->CanReset())
@@ -1690,7 +1690,7 @@ InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
return NULL;
}
-InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load)
+InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, bool load)
{
if (!save || isBGGroup())
return NULL;
@@ -1740,7 +1740,7 @@ void Group::BroadcastGroupUpdate(void)
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- Player *pp = ObjectAccessor::FindPlayer(citr->guid);
+ Player* pp = ObjectAccessor::FindPlayer(citr->guid);
if (pp && pp->IsInWorld())
{
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
@@ -1753,7 +1753,7 @@ void Group::BroadcastGroupUpdate(void)
void Group::ResetMaxEnchantingLevel()
{
m_maxEnchantingLevel = 0;
- Player *pMember = NULL;
+ Player* pMember = NULL;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
pMember = ObjectAccessor::FindPlayer(citr->guid);
@@ -1917,7 +1917,7 @@ uint8 Group::GetMemberGroup(uint64 guid) const
return mslot->group;
}
-void Group::SetBattlegroundGroup(Battleground *bg)
+void Group::SetBattlegroundGroup(Battleground* bg)
{
m_bgGroup = bg;
}
@@ -1986,7 +1986,7 @@ Group::Rolls::iterator Group::GetRoll(uint64 Guid)
return RollId.end();
}
-void Group::LinkMember(GroupReference *pRef)
+void Group::LinkMember(GroupReference* pRef)
{
m_memberMgr.insertFirst(pRef);
}