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Diffstat (limited to 'src/server/game/Groups/Group.h')
-rw-r--r--src/server/game/Groups/Group.h81
1 files changed, 40 insertions, 41 deletions
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 59f77a06308..6abfd5b667d 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -127,18 +127,18 @@ static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1
class Roll : public LootValidatorRef
{
public:
- Roll(uint64 _guid, LootItem const& li);
+ Roll(ObjectGuid _guid, LootItem const& li);
~Roll();
void setLoot(Loot* pLoot);
Loot* getLoot();
void targetObjectBuildLink() override;
- uint64 itemGUID;
+ ObjectGuid itemGUID;
uint32 itemid;
int32 itemRandomPropId;
uint32 itemRandomSuffix;
uint8 itemCount;
- typedef std::map<uint64, RollVote> PlayerVote;
+ typedef std::map<ObjectGuid, RollVote> PlayerVote;
PlayerVote playerVote; //vote position correspond with player position (in group)
uint8 totalPlayersRolling;
uint8 totalNeed;
@@ -164,7 +164,7 @@ class Group
public:
struct MemberSlot
{
- uint64 guid;
+ ObjectGuid guid;
std::string name;
uint8 group;
uint8 flags;
@@ -193,15 +193,15 @@ class Group
void RemoveAllInvites();
bool AddLeaderInvite(Player* player);
bool AddMember(Player* player);
- bool RemoveMember(uint64 guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
- void ChangeLeader(uint64 guid);
+ bool RemoveMember(ObjectGuid guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = NULL);
+ void ChangeLeader(ObjectGuid guid);
void SetLootMethod(LootMethod method);
- void SetLooterGuid(uint64 guid);
- void SetMasterLooterGuid(uint64 guid);
+ void SetLooterGuid(ObjectGuid guid);
+ void SetMasterLooterGuid(ObjectGuid guid);
void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false);
void SetLootThreshold(ItemQualities threshold);
- void Disband(bool hideDestroy=false);
- void SetLfgRoles(uint64 guid, const uint8 roles);
+ void Disband(bool hideDestroy = false);
+ void SetLfgRoles(ObjectGuid guid, uint8 roles);
// properties accessories
bool IsFull() const;
@@ -210,28 +210,28 @@ class Group
bool isBGGroup() const;
bool isBFGroup() const;
bool IsCreated() const;
- uint64 GetLeaderGUID() const;
- uint64 GetGUID() const;
+ ObjectGuid GetLeaderGUID() const;
+ ObjectGuid GetGUID() const;
uint32 GetLowGUID() const;
const char * GetLeaderName() const;
LootMethod GetLootMethod() const;
- uint64 GetLooterGuid() const;
- uint64 GetMasterLooterGuid() const;
+ ObjectGuid GetLooterGuid() const;
+ ObjectGuid GetMasterLooterGuid() const;
ItemQualities GetLootThreshold() const;
uint32 GetDbStoreId() const { return m_dbStoreId; };
// member manipulation methods
- bool IsMember(uint64 guid) const;
- bool IsLeader(uint64 guid) const;
- uint64 GetMemberGUID(const std::string& name);
- bool IsAssistant(uint64 guid) const;
+ bool IsMember(ObjectGuid guid) const;
+ bool IsLeader(ObjectGuid guid) const;
+ ObjectGuid GetMemberGUID(const std::string& name);
+ bool IsAssistant(ObjectGuid guid) const;
- Player* GetInvited(uint64 guid) const;
+ Player* GetInvited(ObjectGuid guid) const;
Player* GetInvited(const std::string& name) const;
- bool SameSubGroup(uint64 guid1, uint64 guid2) const;
- bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const;
+ bool SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const;
+ bool SameSubGroup(ObjectGuid guid1, MemberSlot const* slot2) const;
bool SameSubGroup(Player const* member1, Player const* member2) const;
bool HasFreeSlotSubGroup(uint8 subgroup) const;
@@ -240,7 +240,7 @@ class Group
GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); }
uint32 GetMembersCount() const { return m_memberSlots.size(); }
- uint8 GetMemberGroup(uint64 guid) const;
+ uint8 GetMemberGroup(ObjectGuid guid) const;
void ConvertToLFG();
void ConvertToRaid();
@@ -249,10 +249,9 @@ class Group
void SetBattlefieldGroup(Battlefield* bf);
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
- void ChangeMembersGroup(uint64 guid, uint8 group);
- void ChangeMembersGroup(Player* player, uint8 group);
- void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
- void SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag);
+ void ChangeMembersGroup(ObjectGuid guid, uint8 group);
+ void SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid);
+ void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag);
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
Difficulty GetDifficulty(bool isRaid) const;
@@ -268,10 +267,10 @@ class Group
//void SendInit(WorldSession* session);
void SendTargetIconList(WorldSession* session);
void SendUpdate();
- void SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot = NULL);
+ void SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot = NULL);
void UpdatePlayerOutOfRange(Player* player);
// ignore: GUID of player that will be ignored
- void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, uint64 ignore = 0);
+ void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty);
void BroadcastReadyCheck(WorldPacket* packet);
void OfflineReadyCheck();
@@ -282,23 +281,23 @@ class Group
bool isRollLootActive() const;
void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
- void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
- void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
+ void SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
+ void SendLootRollWon(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootAllPassed(Roll const& roll);
void SendLooter(Creature* creature, Player* pLooter);
void GroupLoot(Loot* loot, WorldObject* pLootedObject);
void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
void MasterLoot(Loot* loot, WorldObject* pLootedObject);
- Rolls::iterator GetRoll(uint64 Guid);
+ Rolls::iterator GetRoll(ObjectGuid Guid);
void CountTheRoll(Rolls::iterator roll);
- void CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choise);
+ void CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise);
void EndRoll(Loot* loot);
// related to disenchant rolls
void ResetMaxEnchantingLevel();
void LinkMember(GroupReference* pRef);
- void DelinkMember(uint64 guid);
+ void DelinkMember(ObjectGuid guid);
InstanceGroupBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
@@ -312,12 +311,12 @@ class Group
void BroadcastGroupUpdate(void);
protected:
- bool _setMembersGroup(uint64 guid, uint8 group);
+ bool _setMembersGroup(ObjectGuid guid, uint8 group);
void _homebindIfInstance(Player* player);
void _initRaidSubGroupsCounter();
- member_citerator _getMemberCSlot(uint64 Guid) const;
- member_witerator _getMemberWSlot(uint64 Guid);
+ member_citerator _getMemberCSlot(ObjectGuid Guid) const;
+ member_witerator _getMemberWSlot(ObjectGuid Guid);
void SubGroupCounterIncrease(uint8 subgroup);
void SubGroupCounterDecrease(uint8 subgroup);
void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply);
@@ -325,22 +324,22 @@ class Group
MemberSlotList m_memberSlots;
GroupRefManager m_memberMgr;
InvitesList m_invitees;
- uint64 m_leaderGuid;
+ ObjectGuid m_leaderGuid;
std::string m_leaderName;
GroupType m_groupType;
Difficulty m_dungeonDifficulty;
Difficulty m_raidDifficulty;
Battleground* m_bgGroup;
Battlefield* m_bfGroup;
- uint64 m_targetIcons[TARGETICONCOUNT];
+ ObjectGuid m_targetIcons[TARGETICONCOUNT];
LootMethod m_lootMethod;
ItemQualities m_lootThreshold;
- uint64 m_looterGuid;
- uint64 m_masterLooterGuid;
+ ObjectGuid m_looterGuid;
+ ObjectGuid m_masterLooterGuid;
Rolls RollId;
BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
uint8* m_subGroupsCounts;
- uint64 m_guid;
+ ObjectGuid m_guid;
uint32 m_counter; // used only in SMSG_GROUP_LIST
uint32 m_maxEnchantingLevel;
uint32 m_dbStoreId; // Represents the ID used in database (Can be reused by other groups if group was disbanded)