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Diffstat (limited to 'src/server/game/Groups/GroupMgr.cpp')
-rw-r--r--src/server/game/Groups/GroupMgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index cb29b73dcc5..e4247aa94ec 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -125,14 +125,14 @@ void GroupMgr::LoadGroups()
uint32 oldMSTime = getMSTime();
// Delete all groups whose leader does not exist
- CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
+ CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members
- CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
+ CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
// 10 11 12 13 14 15 16 17 18 19
- ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.legacyRaidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
+ ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.legacyRaidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM `groups` g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!");
@@ -168,8 +168,8 @@ void GroupMgr::LoadGroups()
uint32 oldMSTime = getMSTime();
// Delete all rows from group_member or group_instance with no group
- CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
- CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
+ CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM `groups`)");
+ CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM `groups`)");
// Delete all members that does not exist
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
@@ -206,7 +206,7 @@ void GroupMgr::LoadGroups()
// 0 1 2 3 4 5 6 7
QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, i.entranceId, COUNT(g.guid) "
"FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id "
- "LEFT JOIN character_instance ci LEFT JOIN groups g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 GROUP BY gi.instance ORDER BY gi.guid");
+ "LEFT JOIN character_instance ci LEFT JOIN `groups` g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 GROUP BY gi.instance ORDER BY gi.guid");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");