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Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp1092
1 files changed, 579 insertions, 513 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 7ab356ac318..e41b8ff4ac8 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -43,7 +43,7 @@ inline uint32 _GetGuildBankTabPrice(uint8 tabId)
}
}
-void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, const std::string& param)
+void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string const& param)
{
WorldPacket data(SMSG_GUILD_COMMAND_RESULT, 8 + param.size() + 1);
data << uint32(type);
@@ -51,7 +51,8 @@ void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, Guil
data << uint32(errCode);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s"
+ , session->GetPlayerInfo().c_str(), type, errCode, param.c_str());
}
void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
@@ -60,7 +61,7 @@ void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode
data << uint32(errCode);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_SAVE_GUILD_EMBLEM)");
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
}
// LogHolder
@@ -115,13 +116,10 @@ inline uint32 Guild::LogHolder::GetNextGUID()
return m_nextGUID;
}
-///////////////////////////////////////////////////////////////////////////////
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = NULL;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
@@ -154,14 +152,12 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
data << uint32(::time(NULL) - m_timestamp);
}
-///////////////////////////////////////////////////////////////////////////////
// BankEventLogEntry
void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
{
- PreparedStatement* stmt = NULL;
uint8 index = 0;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
@@ -185,19 +181,27 @@ void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
{
data << uint8(m_eventType);
data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
- data << uint32(m_itemOrMoney);
- // if ( m_eventType != 4 || m_eventType != 5 || m_eventType != 6 || m_eventType != 8 || m_eventType != 9 )
- if (m_eventType < GUILD_BANK_LOG_DEPOSIT_MONEY)
- {
- data << uint32(m_itemStackCount);
- if (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2)
+
+ switch(m_eventType)
+ {
+ case GUILD_BANK_LOG_DEPOSIT_ITEM:
+ case GUILD_BANK_LOG_WITHDRAW_ITEM:
+ data << uint32(m_itemOrMoney);
+ data << uint32(m_itemStackCount);
+ break;
+ case GUILD_BANK_LOG_MOVE_ITEM:
+ case GUILD_BANK_LOG_MOVE_ITEM2:
+ data << uint32(m_itemOrMoney);
+ data << uint32(m_itemStackCount);
data << uint8(m_destTabId);
+ break;
+ default:
+ data << uint64(m_itemOrMoney);
}
data << uint32(time(NULL) - m_timestamp);
}
-///////////////////////////////////////////////////////////////////////////////
// RankInfo
void Guild::RankInfo::LoadFromDB(Field* fields)
{
@@ -219,18 +223,47 @@ void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
+bool Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 ranks, SQLTransaction& trans)
+{
+ bool ret = false;
+ for (uint8 i = 0; i < ranks; ++i)
+ {
+ GuildBankRightsAndSlots& rightsAndSlots = m_bankTabRightsAndSlots[i];
+ if (rightsAndSlots.GetTabId() == i)
+ continue;
+
+ rightsAndSlots.SetTabId(i);
+ if (m_rankId == GR_GUILDMASTER)
+ rightsAndSlots.SetGuildMasterValues();
+
+ ret = true;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
+ stmt->setUInt32(0, m_guildId);
+ stmt->setUInt8 (1, i);
+ stmt->setUInt8 (2, m_rankId);
+ stmt->setUInt32(3, rightsAndSlots.GetRights());
+ stmt->setUInt32(4, rightsAndSlots.GetSlots());
+ trans->Append(stmt);
+ }
+
+ return ret;
+}
+
void Guild::RankInfo::WritePacket(WorldPacket& data) const
{
data << uint32(m_rights);
- data << uint32(m_bankMoneyPerDay); // In game set in gold, in packet set in bronze.
+ if (m_bankMoneyPerDay == GUILD_WITHDRAW_MONEY_UNLIMITED)
+ data << uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
+ else
+ data << uint32(m_bankMoneyPerDay);
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
- data << uint32(m_bankTabRightsAndSlots[i].rights);
- data << uint32(m_bankTabRightsAndSlots[i].slots);
+ data << uint32(m_bankTabRightsAndSlots[i].GetRights());
+ data << uint32(m_bankTabRightsAndSlots[i].GetSlots());
}
}
-void Guild::RankInfo::SetName(const std::string& name)
+void Guild::RankInfo::SetName(std::string const& name)
{
if (m_name == name)
return;
@@ -271,62 +304,39 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
m_bankMoneyPerDay = money;
- PreparedStatement* stmt = NULL;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_RESET_TIME);
- stmt->setUInt32(0, m_guildId);
- stmt->setUInt8 (1, m_rankId);
- CharacterDatabase.Execute(stmt);
}
-void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
+void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rightsAndSlots.SetGuildMasterValues();
- if (m_bankTabRightsAndSlots[tabId].IsEqual(rightsAndSlots))
- return;
-
- m_bankTabRightsAndSlots[tabId] = rightsAndSlots;
+ GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[rightsAndSlots.GetTabId()];
+ guildBR = rightsAndSlots;
if (saveToDB)
{
- PreparedStatement* stmt = NULL;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
- stmt->setUInt8 (1, tabId);
+ stmt->setUInt8 (1, guildBR.GetTabId());
stmt->setUInt8 (2, m_rankId);
- CharacterDatabase.Execute(stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
- stmt->setUInt32(0, m_guildId);
- stmt->setUInt8 (1, tabId);
- stmt->setUInt8 (2, m_rankId);
- stmt->setUInt8 (3, m_bankTabRightsAndSlots[tabId].rights);
- stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots);
- CharacterDatabase.Execute(stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_TIME0 + tabId);
- stmt->setUInt32(0, m_guildId);
- stmt->setUInt8 (1, m_rankId);
+ stmt->setUInt8 (3, guildBR.GetRights());
+ stmt->setUInt32(4, guildBR.GetSlots());
CharacterDatabase.Execute(stmt);
}
}
-///////////////////////////////////////////////////////////////////////////////
// BankTab
-bool Guild::BankTab::LoadFromDB(Field* fields)
+void Guild::BankTab::LoadFromDB(Field* fields)
{
m_name = fields[2].GetString();
m_icon = fields[3].GetString();
m_text = fields[4].GetString();
- return true;
}
bool Guild::BankTab::LoadItemFromDB(Field* fields)
@@ -352,7 +362,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
sLog->outError(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
@@ -383,26 +393,41 @@ void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
inline void Guild::BankTab::WritePacket(WorldPacket& data) const
{
- data << uint8(GUILD_BANK_MAX_SLOTS);
+ uint8 count = 0;
+
+ size_t pos = data.wpos();
+ data << uint8(0);
+
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
- WriteSlotPacket(data, slotId);
+ if (WriteSlotPacket(data, slotId))
+ ++count;
+
+ data.put<uint8>(pos, count);
}
// Writes information about contents of specified slot into packet.
-void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const
+bool Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignoreEmpty /* = true */) const
{
Item* pItem = GetItem(slotId);
uint32 itemEntry = pItem ? pItem->GetEntry() : 0;
+ if (!itemEntry && ignoreEmpty)
+ return false;
+
data << uint8(slotId);
data << uint32(itemEntry);
if (itemEntry)
{
data << uint32(0); // 3.3.0 (0x00018020, 0x00018000)
- data << uint32(pItem->GetItemRandomPropertyId()); // Random item property id
- if (pItem->GetItemRandomPropertyId())
+
+ if (uint32 random = pItem->GetItemRandomPropertyId())
+ {
+ data << uint32(random); // Random item property id
data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor
+ }
+ else
+ data << uint32(0);
data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT
data << uint32(0);
@@ -421,9 +446,10 @@ void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const
}
data.put<uint8>(enchCountPos, enchCount);
}
+ return true;
}
-void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon)
+void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
{
if (m_name == name && m_icon == icon)
return;
@@ -439,7 +465,7 @@ void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon)
CharacterDatabase.Execute(stmt);
}
-void Guild::BankTab::SetText(const std::string& text)
+void Guild::BankTab::SetText(std::string const& text)
{
if (m_text == text)
return;
@@ -456,51 +482,55 @@ void Guild::BankTab::SetText(const std::string& text)
// Sets/removes contents of specified slot.
// If pItem == NULL contents are removed.
-bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem)
+bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
- m_items[slotId] = pItem;
-
- PreparedStatement* stmt = NULL;
+ m_items[slotId] = item;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
- if (pItem)
+ if (item)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
- stmt->setUInt32(3, pItem->GetGUIDLow());
+ stmt->setUInt32(3, item->GetGUIDLow());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
- pItem->FSetState(ITEM_NEW);
- pItem->SaveToDB(trans); // Not in inventory and can be saved standalone
+ item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
+ item->SetUInt64Value(ITEM_FIELD_OWNER, 0);
+ item->FSetState(ITEM_NEW);
+ item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
return true;
}
-void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const
+void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
{
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1);
data << uint8(m_tabId);
data << m_text;
if (session)
+ {
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s"
+ , session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
session->SendPacket(&data);
+ }
else
+ {
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
guild->BroadcastPacket(&data);
+ }
}
-///////////////////////////////////////////////////////////////////////////////
// Member
void Guild::Member::SetStats(Player* player)
{
@@ -511,7 +541,7 @@ void Guild::Member::SetStats(Player* player)
m_accountId = player->GetSession()->GetAccountId();
}
-void Guild::Member::SetStats(const std::string& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId)
+void Guild::Member::SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId)
{
m_name = name;
m_level = level;
@@ -520,7 +550,7 @@ void Guild::Member::SetStats(const std::string& name, uint8 level, uint8 _class,
m_accountId = accountId;
}
-void Guild::Member::SetPublicNote(const std::string& publicNote)
+void Guild::Member::SetPublicNote(std::string const& publicNote)
{
if (m_publicNote == publicNote)
return;
@@ -533,7 +563,7 @@ void Guild::Member::SetPublicNote(const std::string& publicNote)
CharacterDatabase.Execute(stmt);
}
-void Guild::Member::SetOfficerNote(const std::string& officerNote)
+void Guild::Member::SetOfficerNote(std::string const& officerNote)
{
if (m_officerNote == officerNote)
return;
@@ -576,22 +606,18 @@ void Guild::Member::SaveToDB(SQLTransaction& trans) const
// In this case member has to be removed from guild.
bool Guild::Member::LoadFromDB(Field* fields)
{
- m_publicNote = fields[3].GetString();
- m_officerNote = fields[4].GetString();
- m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = fields[5].GetUInt32();
- m_bankRemaining[GUILD_BANK_MAX_TABS].value = fields[6].GetUInt32();
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- {
- m_bankRemaining[i].resetTime = fields[7 + i * 2].GetUInt32();
- m_bankRemaining[i].value = fields[8 + i * 2].GetUInt32();
- }
+ m_publicNote = fields[3].GetString();
+ m_officerNote = fields[4].GetString();
+
+ for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS; ++i)
+ m_bankWithdraw[i] = fields[5 + i].GetUInt32();
- SetStats(fields[19].GetString(),
- fields[20].GetUInt8(), // characters.level
- fields[21].GetUInt8(), // characters.class
- fields[22].GetUInt16(), // characters.zone
- fields[23].GetUInt32()); // characters.account
- m_logoutTime = fields[24].GetUInt32(); // characters.logout_time
+ SetStats(fields[12].GetString(),
+ fields[13].GetUInt8(), // characters.level
+ fields[14].GetUInt8(), // characters.class
+ fields[15].GetUInt16(), // characters.zone
+ fields[16].GetUInt32()); // characters.account
+ m_logoutTime = fields[17].GetUInt32(); // characters.logout_time
if (!CheckStats())
return false;
@@ -601,6 +627,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
+ ResetFlags();
return true;
}
@@ -612,6 +639,7 @@ bool Guild::Member::CheckStats() const
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
}
+
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
@@ -622,100 +650,64 @@ bool Guild::Member::CheckStats() const
void Guild::Member::WritePacket(WorldPacket& data) const
{
- if (Player* player = FindPlayer())
- {
- data << uint64(player->GetGUID());
- data << uint8(1);
- data << player->GetName();
- data << uint32(m_rankId);
- data << uint8(player->getLevel());
- data << uint8(player->getClass());
- data << uint8(0); // new 2.4.0
- data << uint32(player->GetZoneId());
- }
- else
- {
- data << m_guid;
- data << uint8(0);
- data << m_name;
- data << uint32(m_rankId);
- data << uint8(m_level);
- data << uint8(m_class);
- data << uint8(0); // new 2.4.0
- data << uint32(m_zoneId);
+ data << uint64(m_guid)
+ << uint8(m_flags)
+ << m_name
+ << uint32(m_rankId)
+ << uint8(m_level)
+ << uint8(m_class)
+ << uint8(0)
+ << uint32(m_zoneId);
+
+ if (!m_flags)
data << float(float(::time(NULL) - m_logoutTime) / DAY);
- }
- data << m_publicNote;
- data << m_officerNote;
+
+ data << m_publicNote
+ << m_officerNote;
}
// Decreases amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
// Otherwise decrease remaining items amount for specified tab.
-void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
+void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
{
- m_bankRemaining[tabId].value -= amount;
+ m_bankWithdraw[tabId] += amount;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
+ stmt->setUInt32(0, GUID_LOPART(m_guid));
+ for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
+ {
+ uint32 withdraw = m_bankWithdraw[i++];
+ stmt->setUInt32(i, withdraw);
+ }
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
- tabId == GUILD_BANK_MAX_TABS ?
- CHAR_UPD_GUILD_MEMBER_BANK_REM_MONEY :
- CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId);
- stmt->setUInt32(0, m_bankRemaining[tabId].value);
- stmt->setUInt32(1, m_guildId);
- stmt->setUInt32(2, GUID_LOPART(m_guid));
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
+void Guild::Member::ResetValues()
+{
+ for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
+ m_bankWithdraw[tabId] = 0;
+}
+
// Get amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
// Otherwise return remaining items amount for specified tab.
-// If reset time was more than 24 hours ago, renew reset time and reset amount to maximum value.
-uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) const
+int32 Guild::Member::GetBankWithdrawValue(uint8 tabId) const
{
// Guild master has unlimited amount.
if (IsRank(GR_GUILDMASTER))
return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED;
- // Check rights for non-money tab.
- if (tabId != GUILD_BANK_MAX_TABS)
- if ((guild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
- return 0;
-
- uint32 curTime = uint32(::time(NULL) / MINUTE); // minutes
- if (curTime > m_bankRemaining[tabId].resetTime + 24 * HOUR / MINUTE)
- {
- RemainingValue& rv = const_cast <RemainingValue&> (m_bankRemaining[tabId]);
- rv.resetTime = curTime;
- rv.value = tabId == GUILD_BANK_MAX_TABS ?
- guild->_GetRankBankMoneyPerDay(m_rankId) :
- guild->_GetRankBankTabSlotsPerDay(m_rankId, tabId);
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(
- tabId == GUILD_BANK_MAX_TABS ?
- CHAR_UPD_GUILD_MEMBER_BANK_TIME_MONEY :
- CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId);
- stmt->setUInt32(0, m_bankRemaining[tabId].resetTime);
- stmt->setUInt32(1, m_bankRemaining[tabId].value);
- stmt->setUInt32(2, m_guildId);
- stmt->setUInt32(3, GUID_LOPART(m_guid));
- CharacterDatabase.Execute(stmt);
- }
- return m_bankRemaining[tabId].value;
-}
-
-inline void Guild::Member::ResetTabTimes()
-{
- for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
- m_bankRemaining[tabId].resetTime = 0;
+ return m_bankWithdraw[tabId];
}
-inline void Guild::Member::ResetMoneyTime()
+// EmblemInfo
+void EmblemInfo::ReadPacket(WorldPacket& recv)
{
- m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = 0;
+ recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor;
}
-///////////////////////////////////////////////////////////////////////////////
-// EmblemInfo
void EmblemInfo::LoadFromDB(Field* fields)
{
m_style = fields[3].GetUInt8();
@@ -746,7 +738,6 @@ void EmblemInfo::SaveToDB(uint32 guildId) const
CharacterDatabase.Execute(stmt);
}
-///////////////////////////////////////////////////////////////////////////////
// MoveItemData
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
{
@@ -794,7 +785,6 @@ inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
ids.insert(uint8(itr->pos));
}
-///////////////////////////////////////////////////////////////////////////////
// PlayerMoveItemData
bool Guild::PlayerMoveItemData::InitItem()
{
@@ -854,7 +844,6 @@ inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swa
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
-///////////////////////////////////////////////////////////////////////////////
// BankMoveItemData
bool Guild::BankMoveItemData::InitItem()
{
@@ -877,7 +866,12 @@ bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
- return (m_pGuild->_GetMemberRemainingSlots(m_pPlayer->GetGUID(), m_container) != 0);
+
+ int32 slots = 0;
+ if (Member const* member = m_pGuild->GetMember(m_pPlayer->GetGUID()))
+ slots = m_pGuild->_GetMemberRemainingSlots(member, m_container);
+
+ return slots != 0;
}
void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
@@ -896,7 +890,7 @@ void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pO
}
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
- m_pGuild->_DecreaseMemberRemainingSlots(trans, m_pPlayer->GetGUID(), m_container);
+ m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
}
Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
@@ -1067,9 +1061,14 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
return EQUIP_ERR_BANK_FULL;
}
-///////////////////////////////////////////////////////////////////////////////
// Guild
-Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL)
+Guild::Guild():
+ m_id(0),
+ m_leaderGuid(0),
+ m_createdDate(0),
+ m_accountsNumber(0),
+ m_bankMoney(0),
+ m_eventLog(NULL)
{
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
}
@@ -1080,17 +1079,24 @@ Guild::~Guild()
_DeleteBankItems(temp);
// Cleanup
- if (m_eventLog)
- delete m_eventLog;
+ delete m_eventLog;
+ m_eventLog = NULL;
+
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
- if (m_bankEventLog[tabId])
- delete m_bankEventLog[tabId];
+ {
+ delete m_bankEventLog[tabId];
+ m_bankEventLog[tabId] = NULL;
+ }
+
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ {
delete itr->second;
+ itr->second = NULL;
+ }
}
// Creates new guild with default data and saves it to database.
-bool Guild::Create(Player* pLeader, const std::string& name)
+bool Guild::Create(Player* pLeader, std::string const& name)
{
// Check if guild with such name already exists
if (sGuildMgr->GetGuildByName(name))
@@ -1112,10 +1118,9 @@ bool Guild::Create(Player* pLeader, const std::string& name)
sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)",
name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid));
- PreparedStatement* stmt = NULL;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
@@ -1136,12 +1141,10 @@ bool Guild::Create(Player* pLeader, const std::string& name)
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
- // Create default ranks
- _CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex());
- // Add guildmaster
- bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER);
+ _CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
+ bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
+
if (ret)
- // Call scripts on successful create
sScriptMgr->OnGuildCreate(this, pLeader, name);
return ret;
@@ -1161,9 +1164,9 @@ void Guild::Disband()
DeleteMember(itr->second->GetGUID(), true);
}
- PreparedStatement* stmt = NULL;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
@@ -1198,8 +1201,36 @@ void Guild::Disband()
sGuildMgr->RemoveGuild(m_id);
}
-///////////////////////////////////////////////////////////////////////////////
-// HANDLE CLIENT COMMANDS
+void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
+{
+ if (Member* member = GetMember(player->GetGUID()))
+ {
+ switch (dataid)
+ {
+ case GUILD_MEMBER_DATA_ZONEID:
+ member->SetZoneID(value);
+ break;
+ case GUILD_MEMBER_DATA_LEVEL:
+ member->SetLevel(value);
+ break;
+ default:
+ sLog->outError(LOG_FILTER_GUILD, "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
+ return;
+ }
+ //HandleRoster();
+ }
+}
+
+void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
+{
+ if (Member* member = GetMember(player->GetGUID()))
+ {
+ if (state)
+ member->AddFlag(flag);
+ else member->RemFlag(flag);
+ }
+}
+
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
// Guess size
@@ -1216,10 +1247,15 @@ void Guild::HandleRoster(WorldSession* session /*= NULL*/)
itr->second->WritePacket(data);
if (session)
+ {
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
session->SendPacket(&data);
+ }
else
+ {
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [Broadcast]");
BroadcastPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_ROSTER)");
+ }
}
void Guild::HandleQuery(WorldSession* session)
@@ -1228,6 +1264,7 @@ void Guild::HandleQuery(WorldSession* session)
data << uint32(m_id);
data << m_name;
+ // Rank name
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Always show 10 ranks
{
if (i < _GetRanksSize())
@@ -1237,20 +1274,20 @@ void Guild::HandleQuery(WorldSession* session)
}
m_emblemInfo.WritePacket(data);
- data << uint32(_GetRanksSize()); // Amount of ranks
- session->SendPacket(&data);
+ data << uint32(_GetRanksSize()); // Number of ranks used
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
+ session->SendPacket(&data);
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
}
-void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
+void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
{
if (m_motd == motd)
return;
// Player must have rights to set MOTD
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS);
else
{
m_motd = motd;
@@ -1266,15 +1303,13 @@ void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
}
}
-void Guild::HandleSetInfo(WorldSession* session, const std::string& info)
+void Guild::HandleSetInfo(WorldSession* session, std::string const& info)
{
if (m_info == info)
return;
// Player must have rights to set guild's info
- if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
- SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PERMISSIONS);
- else
+ if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
{
m_info = info;
@@ -1291,11 +1326,9 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
{
Player* player = session->GetPlayer();
if (!_IsLeader(player))
- // "Only guild leaders can create emblems."
- SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER);
+ SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems."
else if (!player->HasEnoughMoney(EMBLEM_PRICE))
- // "You can't afford to do that."
- SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY);
+ SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that."
else
{
player->ModifyMoney(-int32(EMBLEM_PRICE));
@@ -1303,102 +1336,116 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
m_emblemInfo = emblemInfo;
m_emblemInfo.SaveToDB(m_id);
- // "Guild Emblem saved."
- SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS);
+ SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
HandleQuery(session);
}
}
-void Guild::HandleSetLeader(WorldSession* session, const std::string& name)
+void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
{
Player* player = session->GetPlayer();
// Only leader can assign new leader
if (!_IsLeader(player))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
// Old leader must be a member of guild
else if (Member* pOldLeader = GetMember(player->GetGUID()))
{
// New leader must be a member of guild
- if (Member* pNewLeader = GetMember(session, name))
+ if (Member* pNewLeader = GetMember(name))
{
_SetLeaderGUID(pNewLeader);
pOldLeader->ChangeRank(GR_OFFICER);
_BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName().c_str(), name.c_str());
}
}
- else
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
}
-void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::string& name, const std::string& icon)
+void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon)
{
- if (BankTab* pTab = GetBankTab(tabId))
+ BankTab* tab = GetBankTab(tabId);
+ if (!tab)
{
- pTab->SetInfo(name, icon);
- SendBankTabsInfo(session);
- _SendBankContent(session, tabId);
+ sLog->outError(LOG_FILTER_GUILD, "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
+ session->GetPlayerInfo().c_str(), tabId);
+ return;
}
+
+ char aux[2];
+ sprintf(aux, "%u", tabId);
+
+ tab->SetInfo(name, icon);
+ _BroadcastEvent(GE_BANK_TAB_UPDATED, 0, aux, name.c_str(), icon.c_str());
}
-void Guild::HandleSetMemberNote(WorldSession* session, const std::string& name, const std::string& note, bool officer)
+void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic)
{
// Player must have rights to set public/officer note
- if (!_HasRankRight(session->GetPlayer(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
- // Noted player must be a member of guild
- else if (Member* member = GetMember(session, name))
+ if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE))
+ SendCommandResult(session, GUILD_COMMAND_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS);
+ else if (Member* member = GetMember(name))
{
- if (officer)
- member->SetOfficerNote(note);
- else
+ if (isPublic)
member->SetPublicNote(note);
+ else
+ member->SetOfficerNote(note);
+
HandleRoster(session);
}
}
-void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
+void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
{
// Only leader can modify ranks
if (!_IsLeader(session->GetPlayer()))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS);
else if (RankInfo* rankInfo = GetRankInfo(rankId))
{
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
+ sLog->outDebug(LOG_FILTER_GUILD, "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
rankInfo->SetName(name);
rankInfo->SetRights(rights);
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
- uint8 tabId = 0;
for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
- _SetRankBankTabRightsAndSlots(rankId, tabId++, *itr);
+ _SetRankBankTabRightsAndSlots(rankId, *itr);
- HandleQuery(session);
- HandleRoster(); // Broadcast for tab rights update
+ char aux[2];
+ sprintf(aux, "%u", rankId);
+ _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
}
}
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
{
- if (tabId != _GetPurchasedTabsSize())
+ Player* player = session->GetPlayer();
+ if (!player)
return;
- uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
- if (!tabCost)
+ Member const* member = GetMember(player->GetGUID());
+ if (!member)
return;
- Player* player = session->GetPlayer();
- if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
+ if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
return;
- if (!_CreateNewBankTab())
- return;
+ if (tabId != _GetPurchasedTabsSize())
+ return;
+
+ uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
+ if (!tabCost)
+ return;
- player->ModifyMoney(-int32(tabCost));
- _SetRankBankMoneyPerDay(player->GetRank(), uint32(GUILD_WITHDRAW_MONEY_UNLIMITED));
- _SetRankBankTabRightsAndSlots(player->GetRank(), tabId, GuildBankRightsAndSlots(GUILD_BANK_RIGHT_FULL, uint32(GUILD_WITHDRAW_SLOT_UNLIMITED)));
- HandleRoster(); // Broadcast for tab rights update
+ if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
+ return;
+
+ player->ModifyMoney(-int32(tabCost));
+
+ uint8 rankId = member->GetRankId();
+ _CreateNewBankTab();
+ _SetRankBankMoneyPerDay(rankId, uint32(GUILD_WITHDRAW_MONEY_UNLIMITED));
+ GuildBankRightsAndSlots rightsAndSlots(tabId);
+ _SetRankBankTabRightsAndSlots(rankId, rightsAndSlots);
SendBankTabsInfo(session);
}
@@ -1407,7 +1454,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
Player* pInvitee = sObjectAccessor->FindPlayerByName(name);
if (!pInvitee)
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
+ SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
return;
}
@@ -1415,30 +1462,33 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
// Do not show invitations from ignored players
if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
return;
+
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NOT_ALLIED, name);
+ SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_NOT_ALLIED, name);
return;
}
// Invited player cannot be in another guild
if (pInvitee->GetGuildId())
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, name);
+ SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, name);
return;
}
// Invited player cannot be invited
if (pInvitee->GetGuildIdInvited())
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, name);
+ SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, name);
return;
}
// Inviting player must have rights to invite
if (!_HasRankRight(player, GR_RIGHT_INVITE))
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PERMISSIONS);
return;
}
+ SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name);
+
sLog->outDebug(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str());
pInvitee->SetGuildIdInvited(m_id);
@@ -1448,8 +1498,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
data << player->GetName();
data << m_name;
pInvitee->GetSession()->SendPacket(&data);
-
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INVITE)");
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
}
void Guild::HandleAcceptMember(WorldSession* session)
@@ -1459,11 +1508,7 @@ void Guild::HandleAcceptMember(WorldSession* session)
player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID()))
return;
- if (AddMember(player->GetGUID()))
- {
- _LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, player->GetGUIDLow());
- _BroadcastEvent(GE_JOINED, player->GetGUID(), player->GetName().c_str());
- }
+ AddMember(player->GetGUID());
}
void Guild::HandleLeaveMember(WorldSession* session)
@@ -1474,7 +1519,7 @@ void Guild::HandleLeaveMember(WorldSession* session)
{
if (m_members.size() > 1)
// Leader cannot leave if he is not the last member
- SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
+ SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_LEADER_LEAVE);
else
// Guild is disbanded if leader leaves.
Disband();
@@ -1486,79 +1531,84 @@ void Guild::HandleLeaveMember(WorldSession* session)
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName().c_str());
- SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, m_name);
+ SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_COMMAND_SUCCESS, m_name);
}
}
-void Guild::HandleRemoveMember(WorldSession* session, const std::string& name)
+void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
{
Player* player = session->GetPlayer();
// Player must have rights to remove members
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
- // Removed player must be a member of guild
- else if (Member* member = GetMember(session, name))
+ SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_PERMISSIONS);
+ else if (Member* member = GetMember(name))
{
- // Leader cannot be removed
+ // Guild masters cannot be removed
if (member->IsRank(GR_GUILDMASTER))
- SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
+ SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_LEADER_LEAVE);
// Do not allow to remove player with the same rank or higher
- else if (member->IsRankNotLower(player->GetRank()))
- SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
- uint64 guid = member->GetGUID();
- // After call to DeleteMember pointer to member becomes invalid
- DeleteMember(guid, false, true);
- _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
- _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str());
+ Member const* memberMe = GetMember(player->GetGUID());
+ if (!memberMe || member->IsRankNotLower(memberMe->GetRankId()))
+ SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ else
+ {
+ uint64 guid = member->GetGUID();
+ // After call to DeleteMember pointer to member becomes invalid
+ DeleteMember(guid, false, true);
+ _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
+ _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str());
+ }
}
}
}
-void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& name, bool demote)
+void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& name, bool demote)
{
Player* player = session->GetPlayer();
+ GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE : GUILD_COMMAND_PROMOTE;
// Player must have rights to promote
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
// Promoted player must be a member of guild
- else if (Member* member = GetMember(session, name))
+ else if (Member* member = GetMember(name))
{
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NAME_INVALID);
+ SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
return;
}
+ Member const* memberMe = GetMember(player->GetGUID());
+ uint8 rankId = memberMe->GetRankId();
if (demote)
{
// Player can demote only lower rank members
- if (member->IsRankNotLower(player->GetRank()))
+ if (member->IsRankNotLower(rankId))
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
// Lowest rank cannot be demoted
if (member->GetRankId() >= _GetLowestRankId())
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_LOW_S, name);
+ SendCommandResult(session, type, ERR_GUILD_RANK_TOO_LOW_S, name);
return;
}
}
else
{
// Allow to promote only to lower rank than member's rank
- // member->GetRank() + 1 is the highest rank that current player can promote to
- if (member->IsRankNotLower(player->GetRank() + 1))
+ // member->GetRankId() + 1 is the highest rank that current player can promote to
+ if (member->IsRankNotLower(rankId + 1))
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
}
- // When promoting player, rank is decreased, when demoting - increased
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
member->ChangeRank(newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
@@ -1566,50 +1616,47 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& nam
}
}
-void Guild::HandleAddNewRank(WorldSession* session, const std::string& name)
+void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
{
- if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
+ uint8 size = _GetRanksSize();
+ if (size >= GUILD_RANKS_MAX_COUNT)
return;
// Only leader can add new rank
- if (!_IsLeader(session->GetPlayer()))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
- else
- {
- _CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- HandleQuery(session);
- HandleRoster(); // Broadcast for tab rights update
- }
+ if (_IsLeader(session->GetPlayer()))
+ if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
+ {
+ char aux[2];
+ sprintf(aux, "%u", size);
+ _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
+ }
}
void Guild::HandleRemoveLowestRank(WorldSession* session)
{
- // Cannot remove rank if total count is minimum allowed by the client
- if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT)
+ HandleRemoveRank(session, _GetLowestRankId());
+}
+
+void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
+{
+ // Cannot remove rank if total count is minimum allowed by the client or is not leader
+ if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT || rankId >= _GetRanksSize() || !_IsLeader(session->GetPlayer()))
return;
- // Only leader can delete ranks
- if (!_IsLeader(session->GetPlayer()))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
- else
- {
- uint8 rankId = _GetLowestRankId();
- // Delete bank rights for rank
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
- stmt->setUInt32(0, m_id);
- stmt->setUInt8 (1, rankId);
- CharacterDatabase.Execute(stmt);
- // Delete rank
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
- stmt->setUInt32(0, m_id);
- stmt->setUInt8 (1, rankId);
- CharacterDatabase.Execute(stmt);
+ // Delete bank rights for rank
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
+ stmt->setUInt32(0, m_id);
+ stmt->setUInt8(1, rankId);
+ CharacterDatabase.Execute(stmt);
+ // Delete rank
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
+ stmt->setUInt32(0, m_id);
+ stmt->setUInt8(1, rankId);
+ CharacterDatabase.Execute(stmt);
- m_ranks.pop_back();
+ m_ranks.pop_back();
- HandleQuery(session);
- HandleRoster(); // Broadcast for tab rights update
- }
+ _BroadcastEvent(GE_RANK_DELETED, 0);
}
void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
@@ -1620,26 +1667,23 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- // Add money to bank
_ModifyBankMoney(trans, amount, true);
- // Remove money from player
+
player->ModifyMoney(-int32(amount));
player->SaveGoldToDB(trans);
- // Log GM action (TODO: move to scripts)
+ _LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount);
+
+ CharacterDatabase.CommitTransaction(trans);
+
+ std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&amount), 8, true);
+ _BroadcastEvent(GE_BANK_MONEY_CHANGED, 0, aux.c_str());
+
if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(player->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
player->GetName().c_str(), player->GetSession()->GetAccountId(), amount, m_id);
}
- // Log guild bank event
- _LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount);
-
- CharacterDatabase.CommitTransaction(trans);
-
- SendBankTabsInfo(session);
- _SendBankContent(session, 0);
- _SendBankMoneyUpdate(session);
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
@@ -1648,24 +1692,20 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
return false;
Player* player = session->GetPlayer();
- if (!_HasRankRight(player, repair ? GR_RIGHT_WITHDRAW_REPAIR : GR_RIGHT_WITHDRAW_GOLD))
- return false;
- uint32 remainingMoney = _GetMemberRemainingMoney(player->GetGUID());
- if (!remainingMoney)
+ Member* member = GetMember(player->GetGUID());
+ if (!member)
return false;
- if (remainingMoney < amount)
- return false;
+ if (uint32(_GetMemberRemainingMoney(member)) < amount) // Check if we have enough slot/money today
+ return false;
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Update remaining money amount
- if (remainingMoney < uint32(GUILD_WITHDRAW_MONEY_UNLIMITED))
- if (Member* member = GetMember(player->GetGUID()))
- member->DecreaseBankRemainingValue(trans, GUILD_BANK_MAX_TABS, amount);
+ member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
// Remove money from bank
_ModifyBankMoney(trans, amount, false);
// Add money to player (if required)
@@ -1678,13 +1718,8 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount);
CharacterDatabase.CommitTransaction(trans);
- SendMoneyInfo(session);
- if (!repair)
- {
- SendBankTabsInfo(session);
- _SendBankContent(session, 0);
- _SendBankMoneyUpdate(session);
- }
+ std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&amount), 8, true);
+ _BroadcastEvent(GE_BANK_MONEY_CHANGED, 0, aux.c_str());
return true;
}
@@ -1695,6 +1730,7 @@ void Guild::HandleMemberLogout(WorldSession* session)
{
member->SetStats(player);
member->UpdateLogoutTime();
+ member->ResetFlags();
}
_BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName().c_str());
}
@@ -1702,16 +1738,13 @@ void Guild::HandleMemberLogout(WorldSession* session)
void Guild::HandleDisband(WorldSession* session)
{
// Only leader can disband guild
- if (!_IsLeader(session->GetPlayer()))
- Guild::SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
- else
+ if (_IsLeader(session->GetPlayer()))
{
Disband();
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Guild Successfully Disbanded");
+ sLog->outDebug(LOG_FILTER_GUILD, "Guild Successfully Disbanded");
}
}
-///////////////////////////////////////////////////////////////////////////////
// Send data to client
void Guild::SendInfo(WorldSession* session) const
{
@@ -1722,7 +1755,7 @@ void Guild::SendInfo(WorldSession* session) const
data << m_accountsNumber; // Number of accounts
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INFO)");
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendEventLog(WorldSession* session) const
@@ -1730,7 +1763,7 @@ void Guild::SendEventLog(WorldSession* session) const
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
m_eventLog->WritePacket(data);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
@@ -1743,87 +1776,87 @@ void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
data << uint8(tabId);
pLog->WritePacket(data);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
}
}
void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
- {
- SendMoneyInfo(session);
_SendBankContent(session, tabId);
- }
}
-void Guild::SendBankTabsInfo(WorldSession* session) const
+void Guild::SendBankTabsInfo(WorldSession* session, bool sendAllSlots /*= false*/) const
{
- WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
-
- data << uint64(m_bankMoney);
- data << uint8(0); // TabInfo packet must be for tabId 0
- data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
- data << uint8(1); // Tell client that this packet includes tab info
-
- data << uint8(_GetPurchasedTabsSize()); // Number of tabs
- for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
- m_bankTabs[i]->WriteInfoPacket(data);
-
- data << uint8(0); // Do not send tab content
- session->SendPacket(&data);
-
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+ _SendBankList(session, 0, sendAllSlots);
}
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
{
- if (const BankTab* pTab = GetBankTab(tabId))
- pTab->SendText(this, session);
+ if (BankTab const* tab = GetBankTab(tabId))
+ tab->SendText(this, session);
}
void Guild::SendPermissions(WorldSession* session) const
{
- uint64 guid = session->GetPlayer()->GetGUID();
- uint8 rankId = session->GetPlayer()->GetRank();
+ Member const* member = GetMember(session->GetPlayer()->GetGUID());
+ if (!member)
+ return;
+
+ uint8 rankId = member->GetRankId();
WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1);
data << uint32(rankId);
data << uint32(_GetRankRights(rankId));
- data << uint32(_GetMemberRemainingMoney(guid));
- data << uint8 (_GetPurchasedTabsSize());
- // Why sending all info when not all tabs are purchased???
+ data << uint32(_GetMemberRemainingMoney(member));
+ data << uint8(_GetPurchasedTabsSize());
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
data << uint32(_GetRankBankTabRights(rankId, tabId));
- data << uint32(_GetMemberRemainingSlots(guid, tabId));
+ data << uint32(_GetMemberRemainingSlots(member, tabId));
}
+
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_PERMISSIONS)");
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
}
void Guild::SendMoneyInfo(WorldSession* session) const
{
+ Member const* member = GetMember(session->GetPlayer()->GetGUID());
+ if (!member)
+ return;
+
+ int32 amount = _GetMemberRemainingMoney(member);
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
- data << uint32(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID()));
+ data << int32(amount);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
+ sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount);
}
-void Guild::SendLoginInfo(WorldSession* session) const
+void Guild::SendLoginInfo(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1);
data << uint8(GE_MOTD);
data << uint8(1);
data << m_motd;
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent guild MOTD (SMSG_GUILD_EVENT)");
+
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str());
SendBankTabsInfo(session);
- _BroadcastEvent(GE_SIGNED_ON, session->GetPlayer()->GetGUID(), session->GetPlayer()->GetName().c_str());
+ Player* player = session->GetPlayer();
+
+ HandleRoster(session);
+ _BroadcastEvent(GE_SIGNED_ON, player->GetGUID(), player->GetName().c_str());
+
+ if (Member* member = GetMember(player->GetGUID()))
+ {
+ member->SetStats(player);
+ member->AddFlag(GUILDMEMBER_STATUS_ONLINE);
+ }
}
-///////////////////////////////////////////////////////////////////////////////
// Loading methods
bool Guild::LoadFromDB(Field* fields)
{
@@ -1873,10 +1906,10 @@ bool Guild::LoadMemberFromDB(Field* fields)
void Guild::LoadBankRightFromDB(Field* fields)
{
- // rights slots
- GuildBankRightsAndSlots rightsAndSlots(fields[3].GetUInt8(), fields[4].GetUInt32());
- // rankId tabId
- _SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), fields[1].GetUInt8(), rightsAndSlots, false);
+ // tabId rights slots
+ GuildBankRightsAndSlots rightsAndSlots(fields[1].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt32());
+ // rankId
+ _SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), rightsAndSlots, false);
}
bool Guild::LoadEventLogFromDB(Field* fields)
@@ -1936,15 +1969,13 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
return true;
}
-bool Guild::LoadBankTabFromDB(Field* fields)
+void Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
- {
sLog->outError(LOG_FILTER_GUILD, "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
- return false;
- }
- return m_bankTabs[tabId]->LoadFromDB(fields);
+ else
+ m_bankTabs[tabId]->LoadFromDB(fields);
}
bool Guild::LoadBankItemFromDB(Field* fields)
@@ -1968,14 +1999,15 @@ bool Guild::Validate()
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
// Min ranks count is 5 and max is 10.
bool broken_ranks = false;
- if (_GetRanksSize() < GUILD_RANKS_MIN_COUNT || _GetRanksSize() > GUILD_RANKS_MAX_COUNT)
+ uint8 ranks = _GetRanksSize();
+ if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
sLog->outError(LOG_FILTER_GUILD, "Guild %u has invalid number of ranks, creating new...", m_id);
broken_ranks = true;
}
else
{
- for (uint8 rankId = 0; rankId < _GetRanksSize(); ++rankId)
+ for (uint8 rankId = 0; rankId < ranks; ++rankId)
{
RankInfo* rankInfo = GetRankInfo(rankId);
if (rankInfo->GetId() != rankId)
@@ -1983,6 +2015,15 @@ bool Guild::Validate()
sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
broken_ranks = true;
}
+ else
+ {
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ if (rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans))
+ {
+ sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken Tabs for rank id %u, creating default tab...", m_id, rankId);
+ CharacterDatabase.CommitTransaction(trans);
+ }
+ }
}
}
@@ -2024,9 +2065,8 @@ bool Guild::Validate()
return true;
}
-///////////////////////////////////////////////////////////////////////////////
// Broadcasts
-void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language) const
+void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string const& msg, uint32 language) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
@@ -2055,7 +2095,6 @@ void Guild::BroadcastPacket(WorldPacket* packet) const
player->GetSession()->SendPacket(packet);
}
-///////////////////////////////////////////////////////////////////////////////
// Members handling
bool Guild::AddMember(uint64 guid, uint8 rankId)
{
@@ -2075,15 +2114,26 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
uint32 lowguid = GUID_LOPART(guid);
- // If rank was not passed, assing lowest possible rank
+ // If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
rankId = _GetLowestRankId();
Member* member = new Member(m_id, guid, rankId);
+ std::string name;
if (player)
+ {
+ m_members[lowguid] = member;
+ player->SetInGuild(m_id);
+ player->SetGuildIdInvited(0);
+ player->SetRank(rankId);
member->SetStats(player);
+ SendLoginInfo(player->GetSession());
+ name = player->GetName();
+ }
else
{
+ member->ResetFlags();
+
bool ok = false;
// Player must exist
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
@@ -2091,8 +2141,9 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
+ name = fields[0].GetString();
member->SetStats(
- fields[0].GetString(),
+ name,
fields[1].GetUInt8(),
fields[2].GetUInt8(),
fields[3].GetUInt16(),
@@ -2105,20 +2156,15 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
delete member;
return false;
}
+ m_members[lowguid] = member;
}
- m_members[lowguid] = member;
SQLTransaction trans(NULL);
member->SaveToDB(trans);
- // If player not in game data in will be loaded from guild tables, so no need to update it!
- if (player)
- {
- player->SetInGuild(m_id);
- player->SetRank(rankId);
- player->SetGuildIdInvited(0);
- }
_UpdateAccountsNumber();
+ _LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, lowguid);
+ _BroadcastEvent(GE_JOINED, guid, name.c_str());
// Call scripts if member was succesfully added (and stored to database)
sScriptMgr->OnGuildAddMember(this, player, rankId);
@@ -2144,6 +2190,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
newLeader = i->second;
}
+
if (!newLeader)
{
Disband();
@@ -2163,7 +2210,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
}
}
- // Call script on remove before member is acutally removed from guild (and database)
+ // Call script on remove before member is actually removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
if (Member* member = GetMember(guid))
@@ -2193,7 +2240,6 @@ bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
return false;
}
-///////////////////////////////////////////////////////////////////////////////
// Bank (items move)
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
{
@@ -2222,9 +2268,8 @@ void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uin
_MoveItems(&charData, &bankData, splitedAmount);
}
-///////////////////////////////////////////////////////////////////////////////
// Bank tabs
-void Guild::SetBankTabText(uint8 tabId, const std::string& text)
+void Guild::SetBankTabText(uint8 tabId, std::string const& text)
{
if (BankTab* pTab = GetBankTab(tabId))
{
@@ -2233,7 +2278,6 @@ void Guild::SetBankTabText(uint8 tabId, const std::string& text)
}
}
-///////////////////////////////////////////////////////////////////////////////
// Private methods
void Guild::_CreateLogHolders()
{
@@ -2242,18 +2286,14 @@ void Guild::_CreateLogHolders()
m_bankEventLog[tabId] = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
}
-bool Guild::_CreateNewBankTab()
+void Guild::_CreateNewBankTab()
{
- if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
- return false;
-
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
m_bankTabs.push_back(new BankTab(m_id, tabId));
- PreparedStatement* stmt = NULL;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
@@ -2264,14 +2304,11 @@ bool Guild::_CreateNewBankTab()
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
- return true;
}
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
{
- PreparedStatement* stmt = NULL;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
CharacterDatabase.Execute(stmt);
@@ -2286,29 +2323,22 @@ void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
-void Guild::_CreateRank(const std::string& name, uint32 rights)
+bool Guild::_CreateRank(std::string const& name, uint32 rights)
{
- if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
- return;
-
- // Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
uint8 newRankId = _GetRanksSize();
+ if (newRankId >= GUILD_RANKS_MAX_COUNT)
+ return false;
+ // Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
RankInfo info(m_id, newRankId, name, rights, 0);
m_ranks.push_back(info);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
- {
- // Create bank rights with default values
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT_DEFAULT);
- stmt->setUInt32(0, m_id);
- stmt->setUInt8 (1, i);
- stmt->setUInt8 (2, newRankId);
- trans->Append(stmt);
- }
+ info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
info.SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
+
+ return true;
}
// Updates the number of accounts that are in the guild
@@ -2382,28 +2412,16 @@ void Guild::_SetLeaderGUID(Member* pLeader)
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
{
if (RankInfo* rankInfo = GetRankInfo(rankId))
- {
- for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (itr->second->IsRank(rankId))
- itr->second->ResetMoneyTime();
-
rankInfo->SetBankMoneyPerDay(moneyPerDay);
- }
}
-void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
+void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
- if (tabId >= _GetPurchasedTabsSize())
+ if (rightsAndSlots.GetTabId() >= _GetPurchasedTabsSize())
return;
if (RankInfo* rankInfo = GetRankInfo(rankId))
- {
- for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (itr->second->IsRank(rankId))
- itr->second->ResetTabTimes();
-
- rankInfo->SetBankTabSlotsAndRights(tabId, rightsAndSlots, saveToDB);
- }
+ rankInfo->SetBankTabSlotsAndRights(rightsAndSlots, saveToDB);
}
inline std::string Guild::_GetRankName(uint8 rankId) const
@@ -2420,14 +2438,14 @@ inline uint32 Guild::_GetRankRights(uint8 rankId) const
return 0;
}
-inline uint32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
+inline int32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankMoneyPerDay();
return 0;
}
-inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
+inline int32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
if (const RankInfo* rankInfo = GetRankInfo(rankId))
@@ -2435,35 +2453,57 @@ inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
return 0;
}
-inline uint8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
+inline int8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabRights(tabId);
return 0;
}
-inline uint32 Guild::_GetMemberRemainingSlots(uint64 guid, uint8 tabId) const
+inline int32 Guild::_GetMemberRemainingSlots(Member const* member, uint8 tabId) const
{
- if (const Member* member = GetMember(guid))
- return member->GetBankRemainingValue(tabId, this);
+ if (member)
+ {
+ uint8 rankId = member->GetRankId();
+ if (rankId == GR_GUILDMASTER)
+ return GUILD_WITHDRAW_SLOT_UNLIMITED;
+ if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GR_RIGHT_EMPTY)
+ {
+ int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member->GetBankWithdrawValue(tabId);
+ if (remaining > 0)
+ return remaining;
+ }
+ }
return 0;
}
-inline uint32 Guild::_GetMemberRemainingMoney(uint64 guid) const
+inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
{
- if (const Member* member = GetMember(guid))
- return member->GetBankRemainingValue(GUILD_BANK_MAX_TABS, this);
+ if (member)
+ {
+ uint8 rankId = member->GetRankId();
+ if (rankId == GR_GUILDMASTER)
+ return GUILD_WITHDRAW_MONEY_UNLIMITED;
+
+ if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != GR_RIGHT_EMPTY)
+ {
+ int32 remaining = _GetRankBankMoneyPerDay(rankId) - member->GetBankWithdrawValue(GUILD_BANK_MAX_TABS);
+ if (remaining > 0)
+ return remaining;
+ }
+ }
return 0;
}
-inline void Guild::_DecreaseMemberRemainingSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
+inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
{
- // Remaining slots must be more then 0
- if (uint32 remainingSlots = _GetMemberRemainingSlots(guid, tabId))
- // Ignore guild master
- if (remainingSlots < uint32(GUILD_WITHDRAW_SLOT_UNLIMITED))
- if (Member* member = GetMember(guid))
- member->DecreaseBankRemainingValue(trans, tabId, 1);
+ if (Member* member = GetMember(guid))
+ {
+ uint8 rankId = member->GetRankId();
+ if (rankId != GR_GUILDMASTER
+ && member->GetBankWithdrawValue(tabId) < _GetRankBankTabSlotsPerDay(rankId, tabId))
+ member->UpdateBankWithdrawValue(trans, tabId, 1);
+ }
}
inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const
@@ -2494,6 +2534,10 @@ void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventTyp
if (tabId > GUILD_BANK_MAX_TABS)
return;
+ // not logging moves within the same tab
+ if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId)
+ return;
+
uint8 dbTabId = tabId;
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
@@ -2531,7 +2575,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
/*
if (pItemSrc->GetCount() == 0)
{
- sLog->outFatal(LOG_FILTER_GENERAL, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
+ sLog->outFatal(LOG_FILTER_GUILD, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
@@ -2627,36 +2671,15 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
{
uint64 guid = session->GetPlayer()->GetGUID();
- if (_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
- if (const BankTab* pTab = GetBankTab(tabId))
- {
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
-
- data << uint64(m_bankMoney);
- data << uint8(tabId);
- data << uint32(_GetMemberRemainingSlots(guid, tabId));
- data << uint8(0); // Tell client that there's no tab info in this packet
-
- pTab->WritePacket(data);
-
- session->SendPacket(&data);
+ if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
+ return;
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
- }
+ _SendBankList(session, tabId, true);
}
void Guild::_SendBankMoneyUpdate(WorldSession* session) const
{
- WorldPacket data(SMSG_GUILD_BANK_LIST, 8 + 1 + 4 + 1 + 1);
-
- data << uint64(m_bankMoney);
- data << uint8(0); // tabId, default 0
- data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
- data << uint8(0); // Tell that there's no tab info in this packet
- data << uint8(0); // No items
- BroadcastPacket(&data);
-
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
+ _SendBankList(session);
}
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
@@ -2687,37 +2710,13 @@ void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) cons
tabId = pDest->GetContainer();
pDest->CopySlots(slots);
}
+
_SendBankContentUpdate(tabId, slots);
}
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
{
- if (const BankTab* pTab = GetBankTab(tabId))
- {
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
-
- data << uint64(m_bankMoney);
- data << uint8(tabId);
-
- size_t rempos = data.wpos();
- data << uint32(0); // Item withdraw amount, will be filled later
- data << uint8(0); // Tell client that there's no tab info in this packet
-
- data << uint8(slots.size());
- for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
- if (slots.find(slotId) != slots.end())
- pTab->WriteSlotPacket(data, slotId);
-
- for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
- if (Player* player = itr->second->FindPlayer())
- {
- data.put<uint32>(rempos, uint32(_GetMemberRemainingSlots(player->GetGUID(), tabId)));
- player->GetSession()->SendPacket(&data);
- }
-
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
- }
+ _SendBankList(NULL, tabId, false, &slots);
}
void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const
@@ -2739,6 +2738,73 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
data << uint64(guid);
BroadcastPacket(&data);
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent);
+}
+
+void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= NULL*/) const
+{
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
+ data << uint64(m_bankMoney);
+ data << uint8(tabId);
+ size_t rempos = data.wpos();
+ data << uint32(0);
+ data << uint8(sendAllSlots);
+
+ if (sendAllSlots && !tabId)
+ {
+ data << uint8(_GetPurchasedTabsSize()); // Number of tabs
+ for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
+ m_bankTabs[i]->WriteInfoPacket(data);
+ }
+
+ BankTab const* tab = GetBankTab(tabId);
+ if (!tab)
+ data << uint8(0);
+ else if (sendAllSlots)
+ tab->WritePacket(data);
+ else if (slots && !slots->empty())
+ {
+ data << uint8(slots->size());
+ for (SlotIds::const_iterator itr = slots->begin(); itr != slots->end(); ++itr)
+ tab->WriteSlotPacket(data, *itr, false);
+ }
+ else
+ data << uint8(0);
+
+ if (session)
+ {
+ int32 numSlots = 0;
+ if (Member const* member = GetMember(session->GetPlayer()->GetGUID()))
+ numSlots = _GetMemberRemainingSlots(member, tabId);
+ data.put<uint32>(rempos, numSlots);
+ session->SendPacket(&data);
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d",
+ session->GetPlayerInfo().c_str(), tabId, sendAllSlots, numSlots);
+ }
+ else // TODO - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE
+ {
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ {
+ if (!_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
+ continue;
+ Player* player = itr->second->FindPlayer();
+ if (!player)
+ continue;
+
+ uint32 numSlots = _GetMemberRemainingSlots(itr->second, tabId);
+ data.put<uint32>(rempos, numSlots);
+ player->GetSession()->SendPacket(&data);
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u"
+ , player->GetName().c_str(), tabId, sendAllSlots, numSlots);
+ }
+ }
+}
+
+void Guild::ResetTimes()
+{
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ itr->second->ResetValues();
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_EVENT");
+ // Hack... way to force client to ask for money/slots
+ _BroadcastEvent(GE_RANK_UPDATED, 0, "0", GetRankInfo(0)->GetName().c_str());
}