diff options
Diffstat (limited to 'src/server')
37 files changed, 1833 insertions, 1679 deletions
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp index b852082d582..1ebeb664fb3 100644 --- a/src/server/game/Battlefield/BattlefieldHandler.cpp +++ b/src/server/game/Battlefield/BattlefieldHandler.cpp @@ -95,12 +95,12 @@ void WorldSession::SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason) } //Send by client when he click on accept for queue -void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recv_data) +void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData) { uint32 BattleId; uint8 Accepted; - recv_data >> BattleId >> Accepted; + recvData >> BattleId >> Accepted; sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); if (!Bf) @@ -113,12 +113,12 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recv_data) } //Send by client on clicking in accept or refuse of invitation windows for join game -void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recv_data) +void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData) { uint32 BattleId; uint8 Accepted; - recv_data >> BattleId >> Accepted; + recvData >> BattleId >> Accepted; sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); if (!Bf) @@ -136,11 +136,11 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recv_data) } } -void WorldSession::HandleBfExitRequest(WorldPacket & recv_data) +void WorldSession::HandleBfExitRequest(WorldPacket & recvData) { uint32 BattleId; - recv_data >> BattleId; + recvData >> BattleId; sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId); if (!Bf) diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp index 8b69b537102..cf600b0645f 100644 --- a/src/server/game/DungeonFinding/LFGQueue.cpp +++ b/src/server/game/DungeonFinding/LFGQueue.cpp @@ -472,8 +472,6 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check) if (numPlayers != MAXGROUPSIZE) { sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Compatibles but not enough players(%u)", strGuids.c_str(), numPlayers); - LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front()); - LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS); data.roles = proposalRoles; @@ -677,4 +675,4 @@ void LFGQueue::UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQu else --queueData.dps; } -}
\ No newline at end of file +} diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6d48761a852..46110a2cc11 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3022,6 +3022,9 @@ void Player::GiveLevel(uint8 level) if (level == oldLevel) return; + if (Guild* guild = GetGuild()) + guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level); + PlayerLevelInfo info; sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info); @@ -7446,6 +7449,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); sBattlefieldMgr->HandlePlayerEnterZone(this, newZone); SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange... + if (Guild* guild = GetGuild()) + guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone); } // group update @@ -21517,7 +21522,7 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply) //cycle all equipped items for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) { - //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data) + //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData) if (slot == exceptslot) continue; @@ -25583,3 +25588,9 @@ void Player::SendMovementSetFeatherFall(bool apply) data << uint32(0); //! movement counter SendDirectMessage(&data); } + +Guild* Player::GetGuild() +{ + uint32 guildId = GetGuildId(); + return guildId ? sGuildMgr->GetGuildById(guildId) : NULL; +} diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 21c31c720e7..fe1d1a5b798 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -46,6 +46,7 @@ class Channel; class Creature; class DynamicObject; class Group; +class Guild; class OutdoorPvP; class Pet; class PlayerMenu; @@ -1819,9 +1820,10 @@ class Player : public Unit, public GridObject<Player> void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); } void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); } - uint8 GetRank() { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); } + uint8 GetRank() const { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); } void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; } - uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); } + uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); } + Guild* GetGuild(); static uint32 GetGuildIdFromDB(uint64 guid); static uint8 GetRankFromDB(uint64 guid); int GetGuildIdInvited() { return m_GuildIdInvited; } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 7ab356ac318..e41b8ff4ac8 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -43,7 +43,7 @@ inline uint32 _GetGuildBankTabPrice(uint8 tabId) } } -void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, const std::string& param) +void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string const& param) { WorldPacket data(SMSG_GUILD_COMMAND_RESULT, 8 + param.size() + 1); data << uint32(type); @@ -51,7 +51,8 @@ void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, Guil data << uint32(errCode); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)"); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s" + , session->GetPlayerInfo().c_str(), type, errCode, param.c_str()); } void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode) @@ -60,7 +61,7 @@ void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode data << uint32(errCode); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_SAVE_GUILD_EMBLEM)"); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode); } // LogHolder @@ -115,13 +116,10 @@ inline uint32 Guild::LogHolder::GetNextGUID() return m_nextGUID; } -/////////////////////////////////////////////////////////////////////////////// // EventLogEntry void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = NULL; - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG); stmt->setUInt32(0, m_guildId); stmt->setUInt32(1, m_guid); CharacterDatabase.ExecuteOrAppend(trans, stmt); @@ -154,14 +152,12 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data) const data << uint32(::time(NULL) - m_timestamp); } -/////////////////////////////////////////////////////////////////////////////// // BankEventLogEntry void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = NULL; uint8 index = 0; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG); stmt->setUInt32( index, m_guildId); stmt->setUInt32(++index, m_guid); stmt->setUInt8 (++index, m_bankTabId); @@ -185,19 +181,27 @@ void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const { data << uint8(m_eventType); data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER)); - data << uint32(m_itemOrMoney); - // if ( m_eventType != 4 || m_eventType != 5 || m_eventType != 6 || m_eventType != 8 || m_eventType != 9 ) - if (m_eventType < GUILD_BANK_LOG_DEPOSIT_MONEY) - { - data << uint32(m_itemStackCount); - if (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2) + + switch(m_eventType) + { + case GUILD_BANK_LOG_DEPOSIT_ITEM: + case GUILD_BANK_LOG_WITHDRAW_ITEM: + data << uint32(m_itemOrMoney); + data << uint32(m_itemStackCount); + break; + case GUILD_BANK_LOG_MOVE_ITEM: + case GUILD_BANK_LOG_MOVE_ITEM2: + data << uint32(m_itemOrMoney); + data << uint32(m_itemStackCount); data << uint8(m_destTabId); + break; + default: + data << uint64(m_itemOrMoney); } data << uint32(time(NULL) - m_timestamp); } -/////////////////////////////////////////////////////////////////////////////// // RankInfo void Guild::RankInfo::LoadFromDB(Field* fields) { @@ -219,18 +223,47 @@ void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const CharacterDatabase.ExecuteOrAppend(trans, stmt); } +bool Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 ranks, SQLTransaction& trans) +{ + bool ret = false; + for (uint8 i = 0; i < ranks; ++i) + { + GuildBankRightsAndSlots& rightsAndSlots = m_bankTabRightsAndSlots[i]; + if (rightsAndSlots.GetTabId() == i) + continue; + + rightsAndSlots.SetTabId(i); + if (m_rankId == GR_GUILDMASTER) + rightsAndSlots.SetGuildMasterValues(); + + ret = true; + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT); + stmt->setUInt32(0, m_guildId); + stmt->setUInt8 (1, i); + stmt->setUInt8 (2, m_rankId); + stmt->setUInt32(3, rightsAndSlots.GetRights()); + stmt->setUInt32(4, rightsAndSlots.GetSlots()); + trans->Append(stmt); + } + + return ret; +} + void Guild::RankInfo::WritePacket(WorldPacket& data) const { data << uint32(m_rights); - data << uint32(m_bankMoneyPerDay); // In game set in gold, in packet set in bronze. + if (m_bankMoneyPerDay == GUILD_WITHDRAW_MONEY_UNLIMITED) + data << uint32(GUILD_WITHDRAW_MONEY_UNLIMITED); + else + data << uint32(m_bankMoneyPerDay); for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) { - data << uint32(m_bankTabRightsAndSlots[i].rights); - data << uint32(m_bankTabRightsAndSlots[i].slots); + data << uint32(m_bankTabRightsAndSlots[i].GetRights()); + data << uint32(m_bankTabRightsAndSlots[i].GetSlots()); } } -void Guild::RankInfo::SetName(const std::string& name) +void Guild::RankInfo::SetName(std::string const& name) { if (m_name == name) return; @@ -271,62 +304,39 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money) m_bankMoneyPerDay = money; - PreparedStatement* stmt = NULL; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY); stmt->setUInt32(0, money); stmt->setUInt8 (1, m_rankId); stmt->setUInt32(2, m_guildId); CharacterDatabase.Execute(stmt); - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_RESET_TIME); - stmt->setUInt32(0, m_guildId); - stmt->setUInt8 (1, m_rankId); - CharacterDatabase.Execute(stmt); } -void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB) +void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB) { if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights rightsAndSlots.SetGuildMasterValues(); - if (m_bankTabRightsAndSlots[tabId].IsEqual(rightsAndSlots)) - return; - - m_bankTabRightsAndSlots[tabId] = rightsAndSlots; + GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[rightsAndSlots.GetTabId()]; + guildBR = rightsAndSlots; if (saveToDB) { - PreparedStatement* stmt = NULL; - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHT); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT); stmt->setUInt32(0, m_guildId); - stmt->setUInt8 (1, tabId); + stmt->setUInt8 (1, guildBR.GetTabId()); stmt->setUInt8 (2, m_rankId); - CharacterDatabase.Execute(stmt); - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT); - stmt->setUInt32(0, m_guildId); - stmt->setUInt8 (1, tabId); - stmt->setUInt8 (2, m_rankId); - stmt->setUInt8 (3, m_bankTabRightsAndSlots[tabId].rights); - stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots); - CharacterDatabase.Execute(stmt); - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_TIME0 + tabId); - stmt->setUInt32(0, m_guildId); - stmt->setUInt8 (1, m_rankId); + stmt->setUInt8 (3, guildBR.GetRights()); + stmt->setUInt32(4, guildBR.GetSlots()); CharacterDatabase.Execute(stmt); } } -/////////////////////////////////////////////////////////////////////////////// // BankTab -bool Guild::BankTab::LoadFromDB(Field* fields) +void Guild::BankTab::LoadFromDB(Field* fields) { m_name = fields[2].GetString(); m_icon = fields[3].GetString(); m_text = fields[4].GetString(); - return true; } bool Guild::BankTab::LoadItemFromDB(Field* fields) @@ -352,7 +362,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields) { sLog->outError(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry); - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_tabId); stmt->setUInt8 (2, slotId); @@ -383,26 +393,41 @@ void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB) inline void Guild::BankTab::WritePacket(WorldPacket& data) const { - data << uint8(GUILD_BANK_MAX_SLOTS); + uint8 count = 0; + + size_t pos = data.wpos(); + data << uint8(0); + for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId) - WriteSlotPacket(data, slotId); + if (WriteSlotPacket(data, slotId)) + ++count; + + data.put<uint8>(pos, count); } // Writes information about contents of specified slot into packet. -void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const +bool Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignoreEmpty /* = true */) const { Item* pItem = GetItem(slotId); uint32 itemEntry = pItem ? pItem->GetEntry() : 0; + if (!itemEntry && ignoreEmpty) + return false; + data << uint8(slotId); data << uint32(itemEntry); if (itemEntry) { data << uint32(0); // 3.3.0 (0x00018020, 0x00018000) - data << uint32(pItem->GetItemRandomPropertyId()); // Random item property id - if (pItem->GetItemRandomPropertyId()) + + if (uint32 random = pItem->GetItemRandomPropertyId()) + { + data << uint32(random); // Random item property id data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + } + else + data << uint32(0); data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT data << uint32(0); @@ -421,9 +446,10 @@ void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const } data.put<uint8>(enchCountPos, enchCount); } + return true; } -void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon) +void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon) { if (m_name == name && m_icon == icon) return; @@ -439,7 +465,7 @@ void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon) CharacterDatabase.Execute(stmt); } -void Guild::BankTab::SetText(const std::string& text) +void Guild::BankTab::SetText(std::string const& text) { if (m_text == text) return; @@ -456,51 +482,55 @@ void Guild::BankTab::SetText(const std::string& text) // Sets/removes contents of specified slot. // If pItem == NULL contents are removed. -bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem) +bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item) { if (slotId >= GUILD_BANK_MAX_SLOTS) return false; - m_items[slotId] = pItem; - - PreparedStatement* stmt = NULL; + m_items[slotId] = item; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_tabId); stmt->setUInt8 (2, slotId); CharacterDatabase.ExecuteOrAppend(trans, stmt); - if (pItem) + if (item) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_tabId); stmt->setUInt8 (2, slotId); - stmt->setUInt32(3, pItem->GetGUIDLow()); + stmt->setUInt32(3, item->GetGUIDLow()); CharacterDatabase.ExecuteOrAppend(trans, stmt); - pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); - pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); - pItem->FSetState(ITEM_NEW); - pItem->SaveToDB(trans); // Not in inventory and can be saved standalone + item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); + item->SetUInt64Value(ITEM_FIELD_OWNER, 0); + item->FSetState(ITEM_NEW); + item->SaveToDB(trans); // Not in inventory and can be saved standalone } return true; } -void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const +void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const { WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1); data << uint8(m_tabId); data << m_text; if (session) + { + sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s" + , session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str()); session->SendPacket(&data); + } else + { + sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str()); guild->BroadcastPacket(&data); + } } -/////////////////////////////////////////////////////////////////////////////// // Member void Guild::Member::SetStats(Player* player) { @@ -511,7 +541,7 @@ void Guild::Member::SetStats(Player* player) m_accountId = player->GetSession()->GetAccountId(); } -void Guild::Member::SetStats(const std::string& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId) +void Guild::Member::SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId) { m_name = name; m_level = level; @@ -520,7 +550,7 @@ void Guild::Member::SetStats(const std::string& name, uint8 level, uint8 _class, m_accountId = accountId; } -void Guild::Member::SetPublicNote(const std::string& publicNote) +void Guild::Member::SetPublicNote(std::string const& publicNote) { if (m_publicNote == publicNote) return; @@ -533,7 +563,7 @@ void Guild::Member::SetPublicNote(const std::string& publicNote) CharacterDatabase.Execute(stmt); } -void Guild::Member::SetOfficerNote(const std::string& officerNote) +void Guild::Member::SetOfficerNote(std::string const& officerNote) { if (m_officerNote == officerNote) return; @@ -576,22 +606,18 @@ void Guild::Member::SaveToDB(SQLTransaction& trans) const // In this case member has to be removed from guild. bool Guild::Member::LoadFromDB(Field* fields) { - m_publicNote = fields[3].GetString(); - m_officerNote = fields[4].GetString(); - m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = fields[5].GetUInt32(); - m_bankRemaining[GUILD_BANK_MAX_TABS].value = fields[6].GetUInt32(); - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) - { - m_bankRemaining[i].resetTime = fields[7 + i * 2].GetUInt32(); - m_bankRemaining[i].value = fields[8 + i * 2].GetUInt32(); - } + m_publicNote = fields[3].GetString(); + m_officerNote = fields[4].GetString(); + + for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS; ++i) + m_bankWithdraw[i] = fields[5 + i].GetUInt32(); - SetStats(fields[19].GetString(), - fields[20].GetUInt8(), // characters.level - fields[21].GetUInt8(), // characters.class - fields[22].GetUInt16(), // characters.zone - fields[23].GetUInt32()); // characters.account - m_logoutTime = fields[24].GetUInt32(); // characters.logout_time + SetStats(fields[12].GetString(), + fields[13].GetUInt8(), // characters.level + fields[14].GetUInt8(), // characters.class + fields[15].GetUInt16(), // characters.zone + fields[16].GetUInt32()); // characters.account + m_logoutTime = fields[17].GetUInt32(); // characters.logout_time if (!CheckStats()) return false; @@ -601,6 +627,7 @@ bool Guild::Member::LoadFromDB(Field* fields) sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid)); m_zoneId = Player::GetZoneIdFromDB(m_guid); } + ResetFlags(); return true; } @@ -612,6 +639,7 @@ bool Guild::Member::CheckStats() const sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid)); return false; } + if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES) { sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid)); @@ -622,100 +650,64 @@ bool Guild::Member::CheckStats() const void Guild::Member::WritePacket(WorldPacket& data) const { - if (Player* player = FindPlayer()) - { - data << uint64(player->GetGUID()); - data << uint8(1); - data << player->GetName(); - data << uint32(m_rankId); - data << uint8(player->getLevel()); - data << uint8(player->getClass()); - data << uint8(0); // new 2.4.0 - data << uint32(player->GetZoneId()); - } - else - { - data << m_guid; - data << uint8(0); - data << m_name; - data << uint32(m_rankId); - data << uint8(m_level); - data << uint8(m_class); - data << uint8(0); // new 2.4.0 - data << uint32(m_zoneId); + data << uint64(m_guid) + << uint8(m_flags) + << m_name + << uint32(m_rankId) + << uint8(m_level) + << uint8(m_class) + << uint8(0) + << uint32(m_zoneId); + + if (!m_flags) data << float(float(::time(NULL) - m_logoutTime) / DAY); - } - data << m_publicNote; - data << m_officerNote; + + data << m_publicNote + << m_officerNote; } // Decreases amount of money/slots left for today. // If (tabId == GUILD_BANK_MAX_TABS) decrease money amount. // Otherwise decrease remaining items amount for specified tab. -void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabId, uint32 amount) +void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount) { - m_bankRemaining[tabId].value -= amount; + m_bankWithdraw[tabId] += amount; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW); + stmt->setUInt32(0, GUID_LOPART(m_guid)); + for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;) + { + uint32 withdraw = m_bankWithdraw[i++]; + stmt->setUInt32(i, withdraw); + } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement( - tabId == GUILD_BANK_MAX_TABS ? - CHAR_UPD_GUILD_MEMBER_BANK_REM_MONEY : - CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId); - stmt->setUInt32(0, m_bankRemaining[tabId].value); - stmt->setUInt32(1, m_guildId); - stmt->setUInt32(2, GUID_LOPART(m_guid)); CharacterDatabase.ExecuteOrAppend(trans, stmt); } +void Guild::Member::ResetValues() +{ + for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId) + m_bankWithdraw[tabId] = 0; +} + // Get amount of money/slots left for today. // If (tabId == GUILD_BANK_MAX_TABS) return money amount. // Otherwise return remaining items amount for specified tab. -// If reset time was more than 24 hours ago, renew reset time and reset amount to maximum value. -uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) const +int32 Guild::Member::GetBankWithdrawValue(uint8 tabId) const { // Guild master has unlimited amount. if (IsRank(GR_GUILDMASTER)) return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED; - // Check rights for non-money tab. - if (tabId != GUILD_BANK_MAX_TABS) - if ((guild->_GetRankBankTabRights(m_rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB) - return 0; - - uint32 curTime = uint32(::time(NULL) / MINUTE); // minutes - if (curTime > m_bankRemaining[tabId].resetTime + 24 * HOUR / MINUTE) - { - RemainingValue& rv = const_cast <RemainingValue&> (m_bankRemaining[tabId]); - rv.resetTime = curTime; - rv.value = tabId == GUILD_BANK_MAX_TABS ? - guild->_GetRankBankMoneyPerDay(m_rankId) : - guild->_GetRankBankTabSlotsPerDay(m_rankId, tabId); - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement( - tabId == GUILD_BANK_MAX_TABS ? - CHAR_UPD_GUILD_MEMBER_BANK_TIME_MONEY : - CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId); - stmt->setUInt32(0, m_bankRemaining[tabId].resetTime); - stmt->setUInt32(1, m_bankRemaining[tabId].value); - stmt->setUInt32(2, m_guildId); - stmt->setUInt32(3, GUID_LOPART(m_guid)); - CharacterDatabase.Execute(stmt); - } - return m_bankRemaining[tabId].value; -} - -inline void Guild::Member::ResetTabTimes() -{ - for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) - m_bankRemaining[tabId].resetTime = 0; + return m_bankWithdraw[tabId]; } -inline void Guild::Member::ResetMoneyTime() +// EmblemInfo +void EmblemInfo::ReadPacket(WorldPacket& recv) { - m_bankRemaining[GUILD_BANK_MAX_TABS].resetTime = 0; + recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor; } -/////////////////////////////////////////////////////////////////////////////// -// EmblemInfo void EmblemInfo::LoadFromDB(Field* fields) { m_style = fields[3].GetUInt8(); @@ -746,7 +738,6 @@ void EmblemInfo::SaveToDB(uint32 guildId) const CharacterDatabase.Execute(stmt); } -/////////////////////////////////////////////////////////////////////////////// // MoveItemData bool Guild::MoveItemData::CheckItem(uint32& splitedAmount) { @@ -794,7 +785,6 @@ inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const ids.insert(uint8(itr->pos)); } -/////////////////////////////////////////////////////////////////////////////// // PlayerMoveItemData bool Guild::PlayerMoveItemData::InitItem() { @@ -854,7 +844,6 @@ inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swa return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap); } -/////////////////////////////////////////////////////////////////////////////// // BankMoveItemData bool Guild::BankMoveItemData::InitItem() { @@ -877,7 +866,12 @@ bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const // Do not check rights if item is being swapped within the same bank tab if (pOther->IsBank() && pOther->GetContainer() == m_container) return true; - return (m_pGuild->_GetMemberRemainingSlots(m_pPlayer->GetGUID(), m_container) != 0); + + int32 slots = 0; + if (Member const* member = m_pGuild->GetMember(m_pPlayer->GetGUID())) + slots = m_pGuild->_GetMemberRemainingSlots(member, m_container); + + return slots != 0; } void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount) @@ -896,7 +890,7 @@ void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pO } // Decrease amount of player's remaining items (if item is moved to different tab or to player) if (!pOther->IsBank() || pOther->GetContainer() != m_container) - m_pGuild->_DecreaseMemberRemainingSlots(trans, m_pPlayer->GetGUID(), m_container); + m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container); } Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem) @@ -1067,9 +1061,14 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap) return EQUIP_ERR_BANK_FULL; } -/////////////////////////////////////////////////////////////////////////////// // Guild -Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL) +Guild::Guild(): + m_id(0), + m_leaderGuid(0), + m_createdDate(0), + m_accountsNumber(0), + m_bankMoney(0), + m_eventLog(NULL) { memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*)); } @@ -1080,17 +1079,24 @@ Guild::~Guild() _DeleteBankItems(temp); // Cleanup - if (m_eventLog) - delete m_eventLog; + delete m_eventLog; + m_eventLog = NULL; + for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId) - if (m_bankEventLog[tabId]) - delete m_bankEventLog[tabId]; + { + delete m_bankEventLog[tabId]; + m_bankEventLog[tabId] = NULL; + } + for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + { delete itr->second; + itr->second = NULL; + } } // Creates new guild with default data and saves it to database. -bool Guild::Create(Player* pLeader, const std::string& name) +bool Guild::Create(Player* pLeader, std::string const& name) { // Check if guild with such name already exists if (sGuildMgr->GetGuildByName(name)) @@ -1112,10 +1118,9 @@ bool Guild::Create(Player* pLeader, const std::string& name) sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)", name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid)); - PreparedStatement* stmt = NULL; SQLTransaction trans = CharacterDatabase.BeginTransaction(); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS); stmt->setUInt32(0, m_id); trans->Append(stmt); @@ -1136,12 +1141,10 @@ bool Guild::Create(Player* pLeader, const std::string& name) trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); - // Create default ranks - _CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); - // Add guildmaster - bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); + _CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks + bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster + if (ret) - // Call scripts on successful create sScriptMgr->OnGuildCreate(this, pLeader, name); return ret; @@ -1161,9 +1164,9 @@ void Guild::Disband() DeleteMember(itr->second->GetGUID(), true); } - PreparedStatement* stmt = NULL; SQLTransaction trans = CharacterDatabase.BeginTransaction(); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD); stmt->setUInt32(0, m_id); trans->Append(stmt); @@ -1198,8 +1201,36 @@ void Guild::Disband() sGuildMgr->RemoveGuild(m_id); } -/////////////////////////////////////////////////////////////////////////////// -// HANDLE CLIENT COMMANDS +void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value) +{ + if (Member* member = GetMember(player->GetGUID())) + { + switch (dataid) + { + case GUILD_MEMBER_DATA_ZONEID: + member->SetZoneID(value); + break; + case GUILD_MEMBER_DATA_LEVEL: + member->SetLevel(value); + break; + default: + sLog->outError(LOG_FILTER_GUILD, "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value); + return; + } + //HandleRoster(); + } +} + +void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state) +{ + if (Member* member = GetMember(player->GetGUID())) + { + if (state) + member->AddFlag(flag); + else member->RemFlag(flag); + } +} + void Guild::HandleRoster(WorldSession* session /*= NULL*/) { // Guess size @@ -1216,10 +1247,15 @@ void Guild::HandleRoster(WorldSession* session /*= NULL*/) itr->second->WritePacket(data); if (session) + { + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str()); session->SendPacket(&data); + } else + { + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [Broadcast]"); BroadcastPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_ROSTER)"); + } } void Guild::HandleQuery(WorldSession* session) @@ -1228,6 +1264,7 @@ void Guild::HandleQuery(WorldSession* session) data << uint32(m_id); data << m_name; + // Rank name for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Always show 10 ranks { if (i < _GetRanksSize()) @@ -1237,20 +1274,20 @@ void Guild::HandleQuery(WorldSession* session) } m_emblemInfo.WritePacket(data); - data << uint32(_GetRanksSize()); // Amount of ranks - session->SendPacket(&data); + data << uint32(_GetRanksSize()); // Number of ranks used - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)"); + session->SendPacket(&data); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str()); } -void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd) +void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd) { if (m_motd == motd) return; // Player must have rights to set MOTD if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD)) - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); + SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS); else { m_motd = motd; @@ -1266,15 +1303,13 @@ void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd) } } -void Guild::HandleSetInfo(WorldSession* session, const std::string& info) +void Guild::HandleSetInfo(WorldSession* session, std::string const& info) { if (m_info == info) return; // Player must have rights to set guild's info - if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO)) - SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PERMISSIONS); - else + if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO)) { m_info = info; @@ -1291,11 +1326,9 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo) { Player* player = session->GetPlayer(); if (!_IsLeader(player)) - // "Only guild leaders can create emblems." - SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); + SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems." else if (!player->HasEnoughMoney(EMBLEM_PRICE)) - // "You can't afford to do that." - SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); + SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that." else { player->ModifyMoney(-int32(EMBLEM_PRICE)); @@ -1303,102 +1336,116 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo) m_emblemInfo = emblemInfo; m_emblemInfo.SaveToDB(m_id); - // "Guild Emblem saved." - SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); + SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved." HandleQuery(session); } } -void Guild::HandleSetLeader(WorldSession* session, const std::string& name) +void Guild::HandleSetLeader(WorldSession* session, std::string const& name) { Player* player = session->GetPlayer(); // Only leader can assign new leader if (!_IsLeader(player)) - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); + SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS); // Old leader must be a member of guild else if (Member* pOldLeader = GetMember(player->GetGUID())) { // New leader must be a member of guild - if (Member* pNewLeader = GetMember(session, name)) + if (Member* pNewLeader = GetMember(name)) { _SetLeaderGUID(pNewLeader); pOldLeader->ChangeRank(GR_OFFICER); _BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName().c_str(), name.c_str()); } } - else - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); } -void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::string& name, const std::string& icon) +void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon) { - if (BankTab* pTab = GetBankTab(tabId)) + BankTab* tab = GetBankTab(tabId); + if (!tab) { - pTab->SetInfo(name, icon); - SendBankTabsInfo(session); - _SendBankContent(session, tabId); + sLog->outError(LOG_FILTER_GUILD, "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.", + session->GetPlayerInfo().c_str(), tabId); + return; } + + char aux[2]; + sprintf(aux, "%u", tabId); + + tab->SetInfo(name, icon); + _BroadcastEvent(GE_BANK_TAB_UPDATED, 0, aux, name.c_str(), icon.c_str()); } -void Guild::HandleSetMemberNote(WorldSession* session, const std::string& name, const std::string& note, bool officer) +void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic) { // Player must have rights to set public/officer note - if (!_HasRankRight(session->GetPlayer(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE)) - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); - // Noted player must be a member of guild - else if (Member* member = GetMember(session, name)) + if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE)) + SendCommandResult(session, GUILD_COMMAND_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS); + else if (Member* member = GetMember(name)) { - if (officer) - member->SetOfficerNote(note); - else + if (isPublic) member->SetPublicNote(note); + else + member->SetOfficerNote(note); + HandleRoster(session); } } -void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots) +void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots) { // Only leader can modify ranks if (!_IsLeader(session->GetPlayer())) - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); + SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS); else if (RankInfo* rankInfo = GetRankInfo(rankId)) { - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights); + sLog->outDebug(LOG_FILTER_GUILD, "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights); rankInfo->SetName(name); rankInfo->SetRights(rights); _SetRankBankMoneyPerDay(rankId, moneyPerDay); - uint8 tabId = 0; for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr) - _SetRankBankTabRightsAndSlots(rankId, tabId++, *itr); + _SetRankBankTabRightsAndSlots(rankId, *itr); - HandleQuery(session); - HandleRoster(); // Broadcast for tab rights update + char aux[2]; + sprintf(aux, "%u", rankId); + _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str()); } } void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId) { - if (tabId != _GetPurchasedTabsSize()) + Player* player = session->GetPlayer(); + if (!player) return; - uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD; - if (!tabCost) + Member const* member = GetMember(player->GetGUID()); + if (!member) return; - Player* player = session->GetPlayer(); - if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client + if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS) return; - if (!_CreateNewBankTab()) - return; + if (tabId != _GetPurchasedTabsSize()) + return; + + uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD; + if (!tabCost) + return; - player->ModifyMoney(-int32(tabCost)); - _SetRankBankMoneyPerDay(player->GetRank(), uint32(GUILD_WITHDRAW_MONEY_UNLIMITED)); - _SetRankBankTabRightsAndSlots(player->GetRank(), tabId, GuildBankRightsAndSlots(GUILD_BANK_RIGHT_FULL, uint32(GUILD_WITHDRAW_SLOT_UNLIMITED))); - HandleRoster(); // Broadcast for tab rights update + if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client + return; + + player->ModifyMoney(-int32(tabCost)); + + uint8 rankId = member->GetRankId(); + _CreateNewBankTab(); + _SetRankBankMoneyPerDay(rankId, uint32(GUILD_WITHDRAW_MONEY_UNLIMITED)); + GuildBankRightsAndSlots rightsAndSlots(tabId); + _SetRankBankTabRightsAndSlots(rankId, rightsAndSlots); SendBankTabsInfo(session); } @@ -1407,7 +1454,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name) Player* pInvitee = sObjectAccessor->FindPlayerByName(name); if (!pInvitee) { - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PLAYER_NOT_FOUND_S, name); + SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PLAYER_NOT_FOUND_S, name); return; } @@ -1415,30 +1462,33 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name) // Do not show invitations from ignored players if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow())) return; + if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam()) { - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NOT_ALLIED, name); + SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_NOT_ALLIED, name); return; } // Invited player cannot be in another guild if (pInvitee->GetGuildId()) { - SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, name); + SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, name); return; } // Invited player cannot be invited if (pInvitee->GetGuildIdInvited()) { - SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, name); + SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, name); return; } // Inviting player must have rights to invite if (!_HasRankRight(player, GR_RIGHT_INVITE)) { - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); + SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PERMISSIONS); return; } + SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name); + sLog->outDebug(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str()); pInvitee->SetGuildIdInvited(m_id); @@ -1448,8 +1498,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name) data << player->GetName(); data << m_name; pInvitee->GetSession()->SendPacket(&data); - - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INVITE)"); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str()); } void Guild::HandleAcceptMember(WorldSession* session) @@ -1459,11 +1508,7 @@ void Guild::HandleAcceptMember(WorldSession* session) player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID())) return; - if (AddMember(player->GetGUID())) - { - _LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, player->GetGUIDLow()); - _BroadcastEvent(GE_JOINED, player->GetGUID(), player->GetName().c_str()); - } + AddMember(player->GetGUID()); } void Guild::HandleLeaveMember(WorldSession* session) @@ -1474,7 +1519,7 @@ void Guild::HandleLeaveMember(WorldSession* session) { if (m_members.size() > 1) // Leader cannot leave if he is not the last member - SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE); + SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_LEADER_LEAVE); else // Guild is disbanded if leader leaves. Disband(); @@ -1486,79 +1531,84 @@ void Guild::HandleLeaveMember(WorldSession* session) _LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow()); _BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName().c_str()); - SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, m_name); + SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_COMMAND_SUCCESS, m_name); } } -void Guild::HandleRemoveMember(WorldSession* session, const std::string& name) +void Guild::HandleRemoveMember(WorldSession* session, std::string const& name) { Player* player = session->GetPlayer(); // Player must have rights to remove members if (!_HasRankRight(player, GR_RIGHT_REMOVE)) - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); - // Removed player must be a member of guild - else if (Member* member = GetMember(session, name)) + SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_PERMISSIONS); + else if (Member* member = GetMember(name)) { - // Leader cannot be removed + // Guild masters cannot be removed if (member->IsRank(GR_GUILDMASTER)) - SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE); + SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_LEADER_LEAVE); // Do not allow to remove player with the same rank or higher - else if (member->IsRankNotLower(player->GetRank())) - SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_RANK_TOO_HIGH_S, name); else { - uint64 guid = member->GetGUID(); - // After call to DeleteMember pointer to member becomes invalid - DeleteMember(guid, false, true); - _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid)); - _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str()); + Member const* memberMe = GetMember(player->GetGUID()); + if (!memberMe || member->IsRankNotLower(memberMe->GetRankId())) + SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name); + else + { + uint64 guid = member->GetGUID(); + // After call to DeleteMember pointer to member becomes invalid + DeleteMember(guid, false, true); + _LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid)); + _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str()); + } } } } -void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& name, bool demote) +void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& name, bool demote) { Player* player = session->GetPlayer(); + GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE : GUILD_COMMAND_PROMOTE; // Player must have rights to promote if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE)) - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); + SendCommandResult(session, type, ERR_GUILD_PERMISSIONS); // Promoted player must be a member of guild - else if (Member* member = GetMember(session, name)) + else if (Member* member = GetMember(name)) { // Player cannot promote himself if (member->IsSamePlayer(player->GetGUID())) { - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NAME_INVALID); + SendCommandResult(session, type, ERR_GUILD_NAME_INVALID); return; } + Member const* memberMe = GetMember(player->GetGUID()); + uint8 rankId = memberMe->GetRankId(); if (demote) { // Player can demote only lower rank members - if (member->IsRankNotLower(player->GetRank())) + if (member->IsRankNotLower(rankId)) { - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name); + SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name); return; } // Lowest rank cannot be demoted if (member->GetRankId() >= _GetLowestRankId()) { - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_LOW_S, name); + SendCommandResult(session, type, ERR_GUILD_RANK_TOO_LOW_S, name); return; } } else { // Allow to promote only to lower rank than member's rank - // member->GetRank() + 1 is the highest rank that current player can promote to - if (member->IsRankNotLower(player->GetRank() + 1)) + // member->GetRankId() + 1 is the highest rank that current player can promote to + if (member->IsRankNotLower(rankId + 1)) { - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name); + SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name); return; } } - // When promoting player, rank is decreased, when demoting - increased uint32 newRankId = member->GetRankId() + (demote ? 1 : -1); member->ChangeRank(newRankId); _LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId); @@ -1566,50 +1616,47 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& nam } } -void Guild::HandleAddNewRank(WorldSession* session, const std::string& name) +void Guild::HandleAddNewRank(WorldSession* session, std::string const& name) { - if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT) + uint8 size = _GetRanksSize(); + if (size >= GUILD_RANKS_MAX_COUNT) return; // Only leader can add new rank - if (!_IsLeader(session->GetPlayer())) - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); - else - { - _CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - HandleQuery(session); - HandleRoster(); // Broadcast for tab rights update - } + if (_IsLeader(session->GetPlayer())) + if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK)) + { + char aux[2]; + sprintf(aux, "%u", size); + _BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str()); + } } void Guild::HandleRemoveLowestRank(WorldSession* session) { - // Cannot remove rank if total count is minimum allowed by the client - if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT) + HandleRemoveRank(session, _GetLowestRankId()); +} + +void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId) +{ + // Cannot remove rank if total count is minimum allowed by the client or is not leader + if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT || rankId >= _GetRanksSize() || !_IsLeader(session->GetPlayer())) return; - // Only leader can delete ranks - if (!_IsLeader(session->GetPlayer())) - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); - else - { - uint8 rankId = _GetLowestRankId(); - // Delete bank rights for rank - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK); - stmt->setUInt32(0, m_id); - stmt->setUInt8 (1, rankId); - CharacterDatabase.Execute(stmt); - // Delete rank - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK); - stmt->setUInt32(0, m_id); - stmt->setUInt8 (1, rankId); - CharacterDatabase.Execute(stmt); + // Delete bank rights for rank + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK); + stmt->setUInt32(0, m_id); + stmt->setUInt8(1, rankId); + CharacterDatabase.Execute(stmt); + // Delete rank + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK); + stmt->setUInt32(0, m_id); + stmt->setUInt8(1, rankId); + CharacterDatabase.Execute(stmt); - m_ranks.pop_back(); + m_ranks.pop_back(); - HandleQuery(session); - HandleRoster(); // Broadcast for tab rights update - } + _BroadcastEvent(GE_RANK_DELETED, 0); } void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) @@ -1620,26 +1667,23 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) sScriptMgr->OnGuildMemberDepositMoney(this, player, amount); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - // Add money to bank _ModifyBankMoney(trans, amount, true); - // Remove money from player + player->ModifyMoney(-int32(amount)); player->SaveGoldToDB(trans); - // Log GM action (TODO: move to scripts) + _LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount); + + CharacterDatabase.CommitTransaction(trans); + + std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&amount), 8, true); + _BroadcastEvent(GE_BANK_MONEY_CHANGED, 0, aux.c_str()); + if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(player->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)", player->GetName().c_str(), player->GetSession()->GetAccountId(), amount, m_id); } - // Log guild bank event - _LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount); - - CharacterDatabase.CommitTransaction(trans); - - SendBankTabsInfo(session); - _SendBankContent(session, 0); - _SendBankMoneyUpdate(session); } bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair) @@ -1648,24 +1692,20 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool return false; Player* player = session->GetPlayer(); - if (!_HasRankRight(player, repair ? GR_RIGHT_WITHDRAW_REPAIR : GR_RIGHT_WITHDRAW_GOLD)) - return false; - uint32 remainingMoney = _GetMemberRemainingMoney(player->GetGUID()); - if (!remainingMoney) + Member* member = GetMember(player->GetGUID()); + if (!member) return false; - if (remainingMoney < amount) - return false; + if (uint32(_GetMemberRemainingMoney(member)) < amount) // Check if we have enough slot/money today + return false; // Call script after validation and before money transfer. sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair); SQLTransaction trans = CharacterDatabase.BeginTransaction(); // Update remaining money amount - if (remainingMoney < uint32(GUILD_WITHDRAW_MONEY_UNLIMITED)) - if (Member* member = GetMember(player->GetGUID())) - member->DecreaseBankRemainingValue(trans, GUILD_BANK_MAX_TABS, amount); + member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount); // Remove money from bank _ModifyBankMoney(trans, amount, false); // Add money to player (if required) @@ -1678,13 +1718,8 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool _LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount); CharacterDatabase.CommitTransaction(trans); - SendMoneyInfo(session); - if (!repair) - { - SendBankTabsInfo(session); - _SendBankContent(session, 0); - _SendBankMoneyUpdate(session); - } + std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&amount), 8, true); + _BroadcastEvent(GE_BANK_MONEY_CHANGED, 0, aux.c_str()); return true; } @@ -1695,6 +1730,7 @@ void Guild::HandleMemberLogout(WorldSession* session) { member->SetStats(player); member->UpdateLogoutTime(); + member->ResetFlags(); } _BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName().c_str()); } @@ -1702,16 +1738,13 @@ void Guild::HandleMemberLogout(WorldSession* session) void Guild::HandleDisband(WorldSession* session) { // Only leader can disband guild - if (!_IsLeader(session->GetPlayer())) - Guild::SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS); - else + if (_IsLeader(session->GetPlayer())) { Disband(); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Guild Successfully Disbanded"); + sLog->outDebug(LOG_FILTER_GUILD, "Guild Successfully Disbanded"); } } -/////////////////////////////////////////////////////////////////////////////// // Send data to client void Guild::SendInfo(WorldSession* session) const { @@ -1722,7 +1755,7 @@ void Guild::SendInfo(WorldSession* session) const data << m_accountsNumber; // Number of accounts session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INFO)"); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str()); } void Guild::SendEventLog(WorldSession* session) const @@ -1730,7 +1763,7 @@ void Guild::SendEventLog(WorldSession* session) const WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4)); m_eventLog->WritePacket(data); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)"); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str()); } void Guild::SendBankLog(WorldSession* session, uint8 tabId) const @@ -1743,87 +1776,87 @@ void Guild::SendBankLog(WorldSession* session, uint8 tabId) const data << uint8(tabId); pLog->WritePacket(data); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)"); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str()); } } void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const { if (tabId < _GetPurchasedTabsSize()) - { - SendMoneyInfo(session); _SendBankContent(session, tabId); - } } -void Guild::SendBankTabsInfo(WorldSession* session) const +void Guild::SendBankTabsInfo(WorldSession* session, bool sendAllSlots /*= false*/) const { - WorldPacket data(SMSG_GUILD_BANK_LIST, 500); - - data << uint64(m_bankMoney); - data << uint8(0); // TabInfo packet must be for tabId 0 - data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0)); - data << uint8(1); // Tell client that this packet includes tab info - - data << uint8(_GetPurchasedTabsSize()); // Number of tabs - for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i) - m_bankTabs[i]->WriteInfoPacket(data); - - data << uint8(0); // Do not send tab content - session->SendPacket(&data); - - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)"); + _SendBankList(session, 0, sendAllSlots); } void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const { - if (const BankTab* pTab = GetBankTab(tabId)) - pTab->SendText(this, session); + if (BankTab const* tab = GetBankTab(tabId)) + tab->SendText(this, session); } void Guild::SendPermissions(WorldSession* session) const { - uint64 guid = session->GetPlayer()->GetGUID(); - uint8 rankId = session->GetPlayer()->GetRank(); + Member const* member = GetMember(session->GetPlayer()->GetGUID()); + if (!member) + return; + + uint8 rankId = member->GetRankId(); WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1); data << uint32(rankId); data << uint32(_GetRankRights(rankId)); - data << uint32(_GetMemberRemainingMoney(guid)); - data << uint8 (_GetPurchasedTabsSize()); - // Why sending all info when not all tabs are purchased??? + data << uint32(_GetMemberRemainingMoney(member)); + data << uint8(_GetPurchasedTabsSize()); for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) { data << uint32(_GetRankBankTabRights(rankId, tabId)); - data << uint32(_GetMemberRemainingSlots(guid, tabId)); + data << uint32(_GetMemberRemainingSlots(member, tabId)); } + session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_PERMISSIONS)"); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId); } void Guild::SendMoneyInfo(WorldSession* session) const { + Member const* member = GetMember(session->GetPlayer()->GetGUID()); + if (!member) + return; + + int32 amount = _GetMemberRemainingMoney(member); WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4); - data << uint32(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID())); + data << int32(amount); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN"); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount); } -void Guild::SendLoginInfo(WorldSession* session) const +void Guild::SendLoginInfo(WorldSession* session) { WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1); data << uint8(GE_MOTD); data << uint8(1); data << m_motd; session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent guild MOTD (SMSG_GUILD_EVENT)"); + + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str()); SendBankTabsInfo(session); - _BroadcastEvent(GE_SIGNED_ON, session->GetPlayer()->GetGUID(), session->GetPlayer()->GetName().c_str()); + Player* player = session->GetPlayer(); + + HandleRoster(session); + _BroadcastEvent(GE_SIGNED_ON, player->GetGUID(), player->GetName().c_str()); + + if (Member* member = GetMember(player->GetGUID())) + { + member->SetStats(player); + member->AddFlag(GUILDMEMBER_STATUS_ONLINE); + } } -/////////////////////////////////////////////////////////////////////////////// // Loading methods bool Guild::LoadFromDB(Field* fields) { @@ -1873,10 +1906,10 @@ bool Guild::LoadMemberFromDB(Field* fields) void Guild::LoadBankRightFromDB(Field* fields) { - // rights slots - GuildBankRightsAndSlots rightsAndSlots(fields[3].GetUInt8(), fields[4].GetUInt32()); - // rankId tabId - _SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), fields[1].GetUInt8(), rightsAndSlots, false); + // tabId rights slots + GuildBankRightsAndSlots rightsAndSlots(fields[1].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt32()); + // rankId + _SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), rightsAndSlots, false); } bool Guild::LoadEventLogFromDB(Field* fields) @@ -1936,15 +1969,13 @@ bool Guild::LoadBankEventLogFromDB(Field* fields) return true; } -bool Guild::LoadBankTabFromDB(Field* fields) +void Guild::LoadBankTabFromDB(Field* fields) { uint8 tabId = fields[1].GetUInt8(); if (tabId >= _GetPurchasedTabsSize()) - { sLog->outError(LOG_FILTER_GUILD, "Invalid tab (tabId: %u) in guild bank, skipped.", tabId); - return false; - } - return m_bankTabs[tabId]->LoadFromDB(fields); + else + m_bankTabs[tabId]->LoadFromDB(fields); } bool Guild::LoadBankItemFromDB(Field* fields) @@ -1968,14 +1999,15 @@ bool Guild::Validate() // Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible // Min ranks count is 5 and max is 10. bool broken_ranks = false; - if (_GetRanksSize() < GUILD_RANKS_MIN_COUNT || _GetRanksSize() > GUILD_RANKS_MAX_COUNT) + uint8 ranks = _GetRanksSize(); + if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT) { sLog->outError(LOG_FILTER_GUILD, "Guild %u has invalid number of ranks, creating new...", m_id); broken_ranks = true; } else { - for (uint8 rankId = 0; rankId < _GetRanksSize(); ++rankId) + for (uint8 rankId = 0; rankId < ranks; ++rankId) { RankInfo* rankInfo = GetRankInfo(rankId); if (rankInfo->GetId() != rankId) @@ -1983,6 +2015,15 @@ bool Guild::Validate() sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId); broken_ranks = true; } + else + { + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + if (rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans)) + { + sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken Tabs for rank id %u, creating default tab...", m_id, rankId); + CharacterDatabase.CommitTransaction(trans); + } + } } } @@ -2024,9 +2065,8 @@ bool Guild::Validate() return true; } -/////////////////////////////////////////////////////////////////////////////// // Broadcasts -void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language) const +void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string const& msg, uint32 language) const { if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK)) { @@ -2055,7 +2095,6 @@ void Guild::BroadcastPacket(WorldPacket* packet) const player->GetSession()->SendPacket(packet); } -/////////////////////////////////////////////////////////////////////////////// // Members handling bool Guild::AddMember(uint64 guid, uint8 rankId) { @@ -2075,15 +2114,26 @@ bool Guild::AddMember(uint64 guid, uint8 rankId) uint32 lowguid = GUID_LOPART(guid); - // If rank was not passed, assing lowest possible rank + // If rank was not passed, assign lowest possible rank if (rankId == GUILD_RANK_NONE) rankId = _GetLowestRankId(); Member* member = new Member(m_id, guid, rankId); + std::string name; if (player) + { + m_members[lowguid] = member; + player->SetInGuild(m_id); + player->SetGuildIdInvited(0); + player->SetRank(rankId); member->SetStats(player); + SendLoginInfo(player->GetSession()); + name = player->GetName(); + } else { + member->ResetFlags(); + bool ok = false; // Player must exist PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD); @@ -2091,8 +2141,9 @@ bool Guild::AddMember(uint64 guid, uint8 rankId) if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { Field* fields = result->Fetch(); + name = fields[0].GetString(); member->SetStats( - fields[0].GetString(), + name, fields[1].GetUInt8(), fields[2].GetUInt8(), fields[3].GetUInt16(), @@ -2105,20 +2156,15 @@ bool Guild::AddMember(uint64 guid, uint8 rankId) delete member; return false; } + m_members[lowguid] = member; } - m_members[lowguid] = member; SQLTransaction trans(NULL); member->SaveToDB(trans); - // If player not in game data in will be loaded from guild tables, so no need to update it! - if (player) - { - player->SetInGuild(m_id); - player->SetRank(rankId); - player->SetGuildIdInvited(0); - } _UpdateAccountsNumber(); + _LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, lowguid); + _BroadcastEvent(GE_JOINED, guid, name.c_str()); // Call scripts if member was succesfully added (and stored to database) sScriptMgr->OnGuildAddMember(this, player, rankId); @@ -2144,6 +2190,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked) else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId()) newLeader = i->second; } + if (!newLeader) { Disband(); @@ -2163,7 +2210,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked) _BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str()); } } - // Call script on remove before member is acutally removed from guild (and database) + // Call script on remove before member is actually removed from guild (and database) sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked); if (Member* member = GetMember(guid)) @@ -2193,7 +2240,6 @@ bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank) return false; } -/////////////////////////////////////////////////////////////////////////////// // Bank (items move) void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount) { @@ -2222,9 +2268,8 @@ void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uin _MoveItems(&charData, &bankData, splitedAmount); } -/////////////////////////////////////////////////////////////////////////////// // Bank tabs -void Guild::SetBankTabText(uint8 tabId, const std::string& text) +void Guild::SetBankTabText(uint8 tabId, std::string const& text) { if (BankTab* pTab = GetBankTab(tabId)) { @@ -2233,7 +2278,6 @@ void Guild::SetBankTabText(uint8 tabId, const std::string& text) } } -/////////////////////////////////////////////////////////////////////////////// // Private methods void Guild::_CreateLogHolders() { @@ -2242,18 +2286,14 @@ void Guild::_CreateLogHolders() m_bankEventLog[tabId] = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT)); } -bool Guild::_CreateNewBankTab() +void Guild::_CreateNewBankTab() { - if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS) - return false; - uint8 tabId = _GetPurchasedTabsSize(); // Next free id m_bankTabs.push_back(new BankTab(m_id, tabId)); - PreparedStatement* stmt = NULL; SQLTransaction trans = CharacterDatabase.BeginTransaction(); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB); stmt->setUInt32(0, m_id); stmt->setUInt8 (1, tabId); trans->Append(stmt); @@ -2264,14 +2304,11 @@ bool Guild::_CreateNewBankTab() trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); - return true; } void Guild::_CreateDefaultGuildRanks(LocaleConstant loc) { - PreparedStatement* stmt = NULL; - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS); stmt->setUInt32(0, m_id); CharacterDatabase.Execute(stmt); @@ -2286,29 +2323,22 @@ void Guild::_CreateDefaultGuildRanks(LocaleConstant loc) _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); } -void Guild::_CreateRank(const std::string& name, uint32 rights) +bool Guild::_CreateRank(std::string const& name, uint32 rights) { - if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT) - return; - - // Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster uint8 newRankId = _GetRanksSize(); + if (newRankId >= GUILD_RANKS_MAX_COUNT) + return false; + // Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster RankInfo info(m_id, newRankId, name, rights, 0); m_ranks.push_back(info); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i) - { - // Create bank rights with default values - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT_DEFAULT); - stmt->setUInt32(0, m_id); - stmt->setUInt8 (1, i); - stmt->setUInt8 (2, newRankId); - trans->Append(stmt); - } + info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans); info.SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); + + return true; } // Updates the number of accounts that are in the guild @@ -2382,28 +2412,16 @@ void Guild::_SetLeaderGUID(Member* pLeader) void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay) { if (RankInfo* rankInfo = GetRankInfo(rankId)) - { - for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) - if (itr->second->IsRank(rankId)) - itr->second->ResetMoneyTime(); - rankInfo->SetBankMoneyPerDay(moneyPerDay); - } } -void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB) +void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB) { - if (tabId >= _GetPurchasedTabsSize()) + if (rightsAndSlots.GetTabId() >= _GetPurchasedTabsSize()) return; if (RankInfo* rankInfo = GetRankInfo(rankId)) - { - for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) - if (itr->second->IsRank(rankId)) - itr->second->ResetTabTimes(); - - rankInfo->SetBankTabSlotsAndRights(tabId, rightsAndSlots, saveToDB); - } + rankInfo->SetBankTabSlotsAndRights(rightsAndSlots, saveToDB); } inline std::string Guild::_GetRankName(uint8 rankId) const @@ -2420,14 +2438,14 @@ inline uint32 Guild::_GetRankRights(uint8 rankId) const return 0; } -inline uint32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const +inline int32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const { if (const RankInfo* rankInfo = GetRankInfo(rankId)) return rankInfo->GetBankMoneyPerDay(); return 0; } -inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const +inline int32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const { if (tabId < _GetPurchasedTabsSize()) if (const RankInfo* rankInfo = GetRankInfo(rankId)) @@ -2435,35 +2453,57 @@ inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const return 0; } -inline uint8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const +inline int8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const { if (const RankInfo* rankInfo = GetRankInfo(rankId)) return rankInfo->GetBankTabRights(tabId); return 0; } -inline uint32 Guild::_GetMemberRemainingSlots(uint64 guid, uint8 tabId) const +inline int32 Guild::_GetMemberRemainingSlots(Member const* member, uint8 tabId) const { - if (const Member* member = GetMember(guid)) - return member->GetBankRemainingValue(tabId, this); + if (member) + { + uint8 rankId = member->GetRankId(); + if (rankId == GR_GUILDMASTER) + return GUILD_WITHDRAW_SLOT_UNLIMITED; + if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GR_RIGHT_EMPTY) + { + int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member->GetBankWithdrawValue(tabId); + if (remaining > 0) + return remaining; + } + } return 0; } -inline uint32 Guild::_GetMemberRemainingMoney(uint64 guid) const +inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const { - if (const Member* member = GetMember(guid)) - return member->GetBankRemainingValue(GUILD_BANK_MAX_TABS, this); + if (member) + { + uint8 rankId = member->GetRankId(); + if (rankId == GR_GUILDMASTER) + return GUILD_WITHDRAW_MONEY_UNLIMITED; + + if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != GR_RIGHT_EMPTY) + { + int32 remaining = _GetRankBankMoneyPerDay(rankId) - member->GetBankWithdrawValue(GUILD_BANK_MAX_TABS); + if (remaining > 0) + return remaining; + } + } return 0; } -inline void Guild::_DecreaseMemberRemainingSlots(SQLTransaction& trans, uint64 guid, uint8 tabId) +inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId) { - // Remaining slots must be more then 0 - if (uint32 remainingSlots = _GetMemberRemainingSlots(guid, tabId)) - // Ignore guild master - if (remainingSlots < uint32(GUILD_WITHDRAW_SLOT_UNLIMITED)) - if (Member* member = GetMember(guid)) - member->DecreaseBankRemainingValue(trans, tabId, 1); + if (Member* member = GetMember(guid)) + { + uint8 rankId = member->GetRankId(); + if (rankId != GR_GUILDMASTER + && member->GetBankWithdrawValue(tabId) < _GetRankBankTabSlotsPerDay(rankId, tabId)) + member->UpdateBankWithdrawValue(trans, tabId, 1); + } } inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const @@ -2494,6 +2534,10 @@ void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventTyp if (tabId > GUILD_BANK_MAX_TABS) return; + // not logging moves within the same tab + if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId) + return; + uint8 dbTabId = tabId; if (BankEventLogEntry::IsMoneyEvent(eventType)) { @@ -2531,7 +2575,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm /* if (pItemSrc->GetCount() == 0) { - sLog->outFatal(LOG_FILTER_GENERAL, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!", + sLog->outFatal(LOG_FILTER_GUILD, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!", player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry()); //return; // Commented out for now, uncomment when it's verified that this causes a crash!! } @@ -2627,36 +2671,15 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const { uint64 guid = session->GetPlayer()->GetGUID(); - if (_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB)) - if (const BankTab* pTab = GetBankTab(tabId)) - { - WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); - - data << uint64(m_bankMoney); - data << uint8(tabId); - data << uint32(_GetMemberRemainingSlots(guid, tabId)); - data << uint8(0); // Tell client that there's no tab info in this packet - - pTab->WritePacket(data); - - session->SendPacket(&data); + if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB)) + return; - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)"); - } + _SendBankList(session, tabId, true); } void Guild::_SendBankMoneyUpdate(WorldSession* session) const { - WorldPacket data(SMSG_GUILD_BANK_LIST, 8 + 1 + 4 + 1 + 1); - - data << uint64(m_bankMoney); - data << uint8(0); // tabId, default 0 - data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0)); - data << uint8(0); // Tell that there's no tab info in this packet - data << uint8(0); // No items - BroadcastPacket(&data); - - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)"); + _SendBankList(session); } void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const @@ -2687,37 +2710,13 @@ void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) cons tabId = pDest->GetContainer(); pDest->CopySlots(slots); } + _SendBankContentUpdate(tabId, slots); } void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const { - if (const BankTab* pTab = GetBankTab(tabId)) - { - WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); - - data << uint64(m_bankMoney); - data << uint8(tabId); - - size_t rempos = data.wpos(); - data << uint32(0); // Item withdraw amount, will be filled later - data << uint8(0); // Tell client that there's no tab info in this packet - - data << uint8(slots.size()); - for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId) - if (slots.find(slotId) != slots.end()) - pTab->WriteSlotPacket(data, slotId); - - for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) - if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB)) - if (Player* player = itr->second->FindPlayer()) - { - data.put<uint32>(rempos, uint32(_GetMemberRemainingSlots(player->GetGUID(), tabId))); - player->GetSession()->SendPacket(&data); - } - - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)"); - } + _SendBankList(NULL, tabId, false, &slots); } void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const @@ -2739,6 +2738,73 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par data << uint64(guid); BroadcastPacket(&data); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent); +} + +void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= NULL*/) const +{ + WorldPacket data(SMSG_GUILD_BANK_LIST, 500); + data << uint64(m_bankMoney); + data << uint8(tabId); + size_t rempos = data.wpos(); + data << uint32(0); + data << uint8(sendAllSlots); + + if (sendAllSlots && !tabId) + { + data << uint8(_GetPurchasedTabsSize()); // Number of tabs + for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i) + m_bankTabs[i]->WriteInfoPacket(data); + } + + BankTab const* tab = GetBankTab(tabId); + if (!tab) + data << uint8(0); + else if (sendAllSlots) + tab->WritePacket(data); + else if (slots && !slots->empty()) + { + data << uint8(slots->size()); + for (SlotIds::const_iterator itr = slots->begin(); itr != slots->end(); ++itr) + tab->WriteSlotPacket(data, *itr, false); + } + else + data << uint8(0); + + if (session) + { + int32 numSlots = 0; + if (Member const* member = GetMember(session->GetPlayer()->GetGUID())) + numSlots = _GetMemberRemainingSlots(member, tabId); + data.put<uint32>(rempos, numSlots); + session->SendPacket(&data); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d", + session->GetPlayerInfo().c_str(), tabId, sendAllSlots, numSlots); + } + else // TODO - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE + { + for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + { + if (!_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB)) + continue; + Player* player = itr->second->FindPlayer(); + if (!player) + continue; + + uint32 numSlots = _GetMemberRemainingSlots(itr->second, tabId); + data.put<uint32>(rempos, numSlots); + player->GetSession()->SendPacket(&data); + sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u" + , player->GetName().c_str(), tabId, sendAllSlots, numSlots); + } + } +} + +void Guild::ResetTimes() +{ + for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + itr->second->ResetValues(); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_EVENT"); + // Hack... way to force client to ask for money/slots + _BroadcastEvent(GE_RANK_UPDATED, 0, "0", GetRankInfo(0)->GetName().c_str()); } diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 9e4c7828b1b..deb89c169b6 100755 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -37,7 +37,14 @@ enum GuildMisc GUILD_RANK_NONE = 0xFF, GUILD_WITHDRAW_MONEY_UNLIMITED = 0xFFFFFFFF, GUILD_WITHDRAW_SLOT_UNLIMITED = 0xFFFFFFFF, - GUILD_EVENT_LOG_GUID_UNDEFINED = 0xFFFFFFFF + GUILD_EVENT_LOG_GUID_UNDEFINED = 0xFFFFFFFF, + TAB_UNDEFINED = 0xFF, +}; + +enum GuildMemberData +{ + GUILD_MEMBER_DATA_ZONEID, + GUILD_MEMBER_DATA_LEVEL, }; enum GuildDefaultRanks @@ -54,87 +61,97 @@ enum GuildDefaultRanks enum GuildRankRights { - GR_RIGHT_EMPTY = 0x00000040, - GR_RIGHT_GCHATLISTEN = GR_RIGHT_EMPTY | 0x00000001, - GR_RIGHT_GCHATSPEAK = GR_RIGHT_EMPTY | 0x00000002, - GR_RIGHT_OFFCHATLISTEN = GR_RIGHT_EMPTY | 0x00000004, - GR_RIGHT_OFFCHATSPEAK = GR_RIGHT_EMPTY | 0x00000008, - GR_RIGHT_INVITE = GR_RIGHT_EMPTY | 0x00000010, - GR_RIGHT_REMOVE = GR_RIGHT_EMPTY | 0x00000020, - GR_RIGHT_PROMOTE = GR_RIGHT_EMPTY | 0x00000080, - GR_RIGHT_DEMOTE = GR_RIGHT_EMPTY | 0x00000100, - GR_RIGHT_SETMOTD = GR_RIGHT_EMPTY | 0x00001000, - GR_RIGHT_EPNOTE = GR_RIGHT_EMPTY | 0x00002000, - GR_RIGHT_VIEWOFFNOTE = GR_RIGHT_EMPTY | 0x00004000, - GR_RIGHT_EOFFNOTE = GR_RIGHT_EMPTY | 0x00008000, - GR_RIGHT_MODIFY_GUILD_INFO = GR_RIGHT_EMPTY | 0x00010000, - GR_RIGHT_WITHDRAW_GOLD_LOCK = 0x00020000, // remove money withdraw capacity - GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair - GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold - GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk - GR_RIGHT_ALL = 0x001DF1FF + GR_RIGHT_EMPTY = 0x00000040, + GR_RIGHT_GCHATLISTEN = GR_RIGHT_EMPTY | 0x00000001, + GR_RIGHT_GCHATSPEAK = GR_RIGHT_EMPTY | 0x00000002, + GR_RIGHT_OFFCHATLISTEN = GR_RIGHT_EMPTY | 0x00000004, + GR_RIGHT_OFFCHATSPEAK = GR_RIGHT_EMPTY | 0x00000008, + GR_RIGHT_INVITE = GR_RIGHT_EMPTY | 0x00000010, + GR_RIGHT_REMOVE = GR_RIGHT_EMPTY | 0x00000020, + GR_RIGHT_PROMOTE = GR_RIGHT_EMPTY | 0x00000080, + GR_RIGHT_DEMOTE = GR_RIGHT_EMPTY | 0x00000100, + GR_RIGHT_SETMOTD = GR_RIGHT_EMPTY | 0x00001000, + GR_RIGHT_EPNOTE = GR_RIGHT_EMPTY | 0x00002000, + GR_RIGHT_VIEWOFFNOTE = GR_RIGHT_EMPTY | 0x00004000, + GR_RIGHT_EOFFNOTE = GR_RIGHT_EMPTY | 0x00008000, + GR_RIGHT_MODIFY_GUILD_INFO = GR_RIGHT_EMPTY | 0x00010000, + GR_RIGHT_WITHDRAW_GOLD_LOCK = 0x00020000, // remove money withdraw capacity + GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair + GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold + GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk + GR_RIGHT_ALL = 0x001DF1FF }; enum GuildCommandType { - GUILD_CREATE_S = 0x00, - GUILD_INVITE_S = 0x01, - GUILD_QUIT_S = 0x03, - GUILD_FOUNDER_S = 0x0E, - GUILD_UNK1 = 0x13, - GUILD_UNK2 = 0x14 + GUILD_COMMAND_CREATE = 0, + GUILD_COMMAND_INVITE = 1, + GUILD_COMMAND_QUIT = 3, + GUILD_COMMAND_ROSTER = 5, + GUILD_COMMAND_PROMOTE = 6, + GUILD_COMMAND_DEMOTE = 7, + GUILD_COMMAND_REMOVE = 8, + GUILD_COMMAND_CHANGE_LEADER = 10, + GUILD_COMMAND_EDIT_MOTD = 11, + GUILD_COMMAND_GUILD_CHAT = 13, + GUILD_COMMAND_FOUNDER = 14, + GUILD_COMMAND_CHANGE_RANK = 16, + GUILD_COMMAND_PUBLIC_NOTE = 19, + GUILD_COMMAND_VIEW_TAB = 21, + GUILD_COMMAND_MOVE_ITEM = 22, + GUILD_COMMAND_REPAIR = 25, }; enum GuildCommandError { - ERR_PLAYER_NO_MORE_IN_GUILD = 0x00, - ERR_GUILD_INTERNAL = 0x01, - ERR_ALREADY_IN_GUILD = 0x02, - ERR_ALREADY_IN_GUILD_S = 0x03, - ERR_INVITED_TO_GUILD = 0x04, - ERR_ALREADY_INVITED_TO_GUILD_S = 0x05, - ERR_GUILD_NAME_INVALID = 0x06, - ERR_GUILD_NAME_EXISTS_S = 0x07, - ERR_GUILD_LEADER_LEAVE = 0x08, - ERR_GUILD_PERMISSIONS = 0x08, - ERR_GUILD_PLAYER_NOT_IN_GUILD = 0x09, - ERR_GUILD_PLAYER_NOT_IN_GUILD_S = 0x0A, - ERR_GUILD_PLAYER_NOT_FOUND_S = 0x0B, - ERR_GUILD_NOT_ALLIED = 0x0C, - ERR_GUILD_RANK_TOO_HIGH_S = 0x0D, - ERR_GUILD_RANK_TOO_LOW_S = 0x0E, - ERR_GUILD_RANKS_LOCKED = 0x11, - ERR_GUILD_RANK_IN_USE = 0x12, - ERR_GUILD_IGNORING_YOU_S = 0x13, - ERR_GUILD_UNK1 = 0x14, - ERR_GUILD_WITHDRAW_LIMIT = 0x19, - ERR_GUILD_NOT_ENOUGH_MONEY = 0x1A, - ERR_GUILD_BANK_FULL = 0x1C, - ERR_GUILD_ITEM_NOT_FOUND = 0x1D + ERR_GUILD_COMMAND_SUCCESS = 0, + ERR_GUILD_INTERNAL = 1, + ERR_ALREADY_IN_GUILD = 2, + ERR_ALREADY_IN_GUILD_S = 3, + ERR_INVITED_TO_GUILD = 4, + ERR_ALREADY_INVITED_TO_GUILD_S = 5, + ERR_GUILD_NAME_INVALID = 6, + ERR_GUILD_NAME_EXISTS_S = 7, + ERR_GUILD_LEADER_LEAVE = 8, + ERR_GUILD_PERMISSIONS = 8, + ERR_GUILD_PLAYER_NOT_IN_GUILD = 9, + ERR_GUILD_PLAYER_NOT_IN_GUILD_S = 10, + ERR_GUILD_PLAYER_NOT_FOUND_S = 11, + ERR_GUILD_NOT_ALLIED = 12, + ERR_GUILD_RANK_TOO_HIGH_S = 13, + ERR_GUILD_RANK_TOO_LOW_S = 14, + ERR_GUILD_RANKS_LOCKED = 17, + ERR_GUILD_RANK_IN_USE = 18, + ERR_GUILD_IGNORING_YOU_S = 19, + ERR_GUILD_UNK1 = 20, // Forces roster update + ERR_GUILD_WITHDRAW_LIMIT = 25, + ERR_GUILD_NOT_ENOUGH_MONEY = 26, + ERR_GUILD_BANK_FULL = 28, + ERR_GUILD_ITEM_NOT_FOUND = 29, }; enum GuildEvents { - GE_PROMOTION = 0x00, - GE_DEMOTION = 0x01, - GE_MOTD = 0x02, - GE_JOINED = 0x03, - GE_LEFT = 0x04, - GE_REMOVED = 0x05, - GE_LEADER_IS = 0x06, - GE_LEADER_CHANGED = 0x07, - GE_DISBANDED = 0x08, - GE_TABARDCHANGE = 0x09, - GE_UNK1 = 0x0A, // string, string EVENT_GUILD_ROSTER_UPDATE tab content change? - GE_UNK2 = 0x0B, // EVENT_GUILD_ROSTER_UPDATE - GE_SIGNED_ON = 0x0C, // ERR_FRIEND_ONLINE_SS - GE_SIGNED_OFF = 0x0D, // ERR_FRIEND_OFFLINE_S - GE_GUILDBANK_BAGSLOTS_CHANGED = 0x0E, // EVENT_GUILDBANK_BAGSLOTS_CHANGED - GE_GUILDBANK_TAB_PURCHASED = 0x0F, // EVENT_GUILDBANK_UPDATE_TABS - GE_UNK5 = 0x10, // EVENT_GUILDBANK_UPDATE_TABS - GE_GUILDBANK_MONEY_UPDATE = 0x11, // EVENT_GUILDBANK_UPDATE_MONEY, string 0000000000002710 is 1 gold - GE_GUILDBANK_MONEY_WITHDRAWN = 0x12, // MSG_GUILD_BANK_MONEY_WITHDRAWN - GE_GUILDBANK_TEXT_CHANGED = 0x13 // EVENT_GUILDBANK_TEXT_CHANGED + GE_PROMOTION = 0, + GE_DEMOTION = 1, + GE_MOTD = 2, + GE_JOINED = 3, + GE_LEFT = 4, + GE_REMOVED = 5, + GE_LEADER_IS = 6, + GE_LEADER_CHANGED = 7, + GE_DISBANDED = 8, + GE_TABARDCHANGE = 9, + GE_RANK_UPDATED = 10, + GE_RANK_DELETED = 11, + GE_SIGNED_ON = 12, + GE_SIGNED_OFF = 13, + GE_GUILDBANKBAGSLOTS_CHANGED = 14, + GE_BANK_TAB_PURCHASED = 15, + GE_BANK_TAB_UPDATED = 16, + GE_BANK_MONEY_SET = 17, + GE_BANK_MONEY_CHANGED = 18, + GE_BANK_TEXT_CHANGED = 19, }; enum PetitionTurns @@ -146,44 +163,44 @@ enum PetitionTurns enum PetitionSigns { - PETITION_SIGN_OK = 0, - PETITION_SIGN_ALREADY_SIGNED = 1, - PETITION_SIGN_ALREADY_IN_GUILD = 2, - PETITION_SIGN_CANT_SIGN_OWN = 3, - PETITION_SIGN_NOT_SERVER = 4 + PETITION_SIGN_OK = 0, + PETITION_SIGN_ALREADY_SIGNED = 1, + PETITION_SIGN_ALREADY_IN_GUILD = 2, + PETITION_SIGN_CANT_SIGN_OWN = 3, + PETITION_SIGN_NOT_SERVER = 4 }; enum GuildBankRights { - GUILD_BANK_RIGHT_VIEW_TAB = 0x01, - GUILD_BANK_RIGHT_PUT_ITEM = 0x02, - GUILD_BANK_RIGHT_UPDATE_TEXT = 0x04, + GUILD_BANK_RIGHT_VIEW_TAB = 0x01, + GUILD_BANK_RIGHT_PUT_ITEM = 0x02, + GUILD_BANK_RIGHT_UPDATE_TEXT = 0x04, - GUILD_BANK_RIGHT_DEPOSIT_ITEM = GUILD_BANK_RIGHT_VIEW_TAB | GUILD_BANK_RIGHT_PUT_ITEM, - GUILD_BANK_RIGHT_FULL = 0xFF + GUILD_BANK_RIGHT_DEPOSIT_ITEM = GUILD_BANK_RIGHT_VIEW_TAB | GUILD_BANK_RIGHT_PUT_ITEM, + GUILD_BANK_RIGHT_FULL = 0xFF }; enum GuildBankEventLogTypes { - GUILD_BANK_LOG_DEPOSIT_ITEM = 1, - GUILD_BANK_LOG_WITHDRAW_ITEM = 2, - GUILD_BANK_LOG_MOVE_ITEM = 3, - GUILD_BANK_LOG_DEPOSIT_MONEY = 4, - GUILD_BANK_LOG_WITHDRAW_MONEY = 5, - GUILD_BANK_LOG_REPAIR_MONEY = 6, - GUILD_BANK_LOG_MOVE_ITEM2 = 7, - GUILD_BANK_LOG_UNK1 = 8, - GUILD_BANK_LOG_UNK2 = 9 + GUILD_BANK_LOG_DEPOSIT_ITEM = 1, + GUILD_BANK_LOG_WITHDRAW_ITEM = 2, + GUILD_BANK_LOG_MOVE_ITEM = 3, + GUILD_BANK_LOG_DEPOSIT_MONEY = 4, + GUILD_BANK_LOG_WITHDRAW_MONEY = 5, + GUILD_BANK_LOG_REPAIR_MONEY = 6, + GUILD_BANK_LOG_MOVE_ITEM2 = 7, + GUILD_BANK_LOG_UNK1 = 8, + GUILD_BANK_LOG_BUY_SLOT = 9 }; enum GuildEventLogTypes { - GUILD_EVENT_LOG_INVITE_PLAYER = 1, - GUILD_EVENT_LOG_JOIN_GUILD = 2, - GUILD_EVENT_LOG_PROMOTE_PLAYER = 3, - GUILD_EVENT_LOG_DEMOTE_PLAYER = 4, - GUILD_EVENT_LOG_UNINVITE_PLAYER = 5, - GUILD_EVENT_LOG_LEAVE_GUILD = 6 + GUILD_EVENT_LOG_INVITE_PLAYER = 1, + GUILD_EVENT_LOG_JOIN_GUILD = 2, + GUILD_EVENT_LOG_PROMOTE_PLAYER = 3, + GUILD_EVENT_LOG_DEMOTE_PLAYER = 4, + GUILD_EVENT_LOG_UNINVITE_PLAYER = 5, + GUILD_EVENT_LOG_LEAVE_GUILD = 6 }; enum GuildEmblemError @@ -196,7 +213,15 @@ enum GuildEmblemError ERR_GUILDEMBLEM_INVALIDVENDOR = 5 }; -//////////////////////////////////////////////////////////////////////////////////////////// +enum GuildMemberFlags +{ + GUILDMEMBER_STATUS_NONE = 0x0000, + GUILDMEMBER_STATUS_ONLINE = 0x0001, + GUILDMEMBER_STATUS_AFK = 0x0002, + GUILDMEMBER_STATUS_DND = 0x0004, + GUILDMEMBER_STATUS_MOBILE = 0x0008, // remote chat from mobile app +}; + // Emblem info class EmblemInfo { @@ -205,7 +230,7 @@ public: void LoadFromDB(Field* fields); void SaveToDB(uint32 guildId) const; - void ReadPacket(WorldPacket& recv) { recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor; } + void ReadPacket(WorldPacket& recv); void WritePacket(WorldPacket& data) const; uint32 GetStyle() const { return m_style; } @@ -223,21 +248,33 @@ private: }; // Structure for storing guild bank rights and remaining slots together. -struct GuildBankRightsAndSlots +class GuildBankRightsAndSlots { - GuildBankRightsAndSlots() : rights(0), slots(0) { } - GuildBankRightsAndSlots(uint8 _rights, uint32 _slots) : rights(_rights), slots(_slots) { } +public: + GuildBankRightsAndSlots() : tabId(TAB_UNDEFINED), rights(0), slots(0) { } + GuildBankRightsAndSlots(uint8 _tabId) : tabId(_tabId), rights(0), slots(0) { } + GuildBankRightsAndSlots(uint8 _tabId, uint8 _rights, uint32 _slots) : tabId(_tabId), rights(_rights), slots(_slots) { } - inline bool IsEqual(GuildBankRightsAndSlots const& rhs) const { return rights == rhs.rights && slots == rhs.slots; } void SetGuildMasterValues() { rights = GUILD_BANK_RIGHT_FULL; slots = uint32(GUILD_WITHDRAW_SLOT_UNLIMITED); } + void SetTabId(uint8 _tabId) { tabId = _tabId; } + void SetSlots(uint32 _slots) { slots = _slots; } + void SetRights(uint8 _rights) { rights = _rights; } + + int8 GetTabId() const { return tabId; } + int32 GetSlots() const { return slots; } + int8 GetRights() const { return rights; } + +private: + uint8 tabId; uint8 rights; uint32 slots; }; + typedef std::vector <GuildBankRightsAndSlots> GuildBankRightsAndSlotsVec; typedef std::set <uint8> SlotIds; @@ -248,16 +285,19 @@ private: // Class representing guild member class Member { - struct RemainingValue - { - RemainingValue() : value(0), resetTime(0) { } - - uint32 value; - uint32 resetTime; - }; - public: - Member(uint32 guildId, uint64 guid, uint8 rankId) : m_guildId(guildId), m_guid(guid), m_logoutTime(::time(NULL)), m_rankId(rankId) { } + Member(uint32 guildId, uint64 guid, uint8 rankId): + m_guildId(guildId), + m_guid(guid), + m_zoneId(0), + m_level(0), + m_class(0), + m_logoutTime(::time(NULL)), + m_accountId(0), + m_rankId(rankId) + { + memset(m_bankWithdraw, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(int32)); + } void SetStats(Player* player); void SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId); @@ -265,6 +305,12 @@ private: void SetPublicNote(std::string const& publicNote); void SetOfficerNote(std::string const& officerNote); + void SetZoneID(uint32 id) { m_zoneId = id; } + void SetLevel(uint8 var) { m_level = var; } + + void AddFlag(uint8 var) { m_flags |= var; } + void RemFlag(uint8 var) { m_flags &= ~var; } + void ResetFlags() { m_flags = GUILDMEMBER_STATUS_NONE; } bool LoadFromDB(Field* fields); void SaveToDB(SQLTransaction& trans) const; @@ -274,6 +320,14 @@ private: std::string const& GetName() const { return m_name; } uint32 GetAccountId() const { return m_accountId; } uint8 GetRankId() const { return m_rankId; } + uint64 GetLogoutTime() const { return m_logoutTime; } + std::string GetPublicNote() const { return m_publicNote; } + std::string GetOfficerNote() const { return m_officerNote; } + uint8 GetClass() const { return m_class; } + uint8 GetLevel() const { return m_level; } + uint8 GetFlags() const { return m_flags; } + uint32 GetZoneId() const { return m_zoneId; } + bool IsOnline() { return (m_flags & GUILDMEMBER_STATUS_ONLINE); } void ChangeRank(uint8 newRank); @@ -282,11 +336,9 @@ private: inline bool IsRankNotLower(uint8 rankId) const { return m_rankId <= rankId; } inline bool IsSamePlayer(uint64 guid) const { return m_guid == guid; } - void DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabId, uint32 amount); - uint32 GetBankRemainingValue(uint8 tabId, const Guild* guild) const; - - void ResetTabTimes(); - void ResetMoneyTime(); + void UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount); + int32 GetBankWithdrawValue(uint8 tabId) const; + void ResetValues(); inline Player* FindPlayer() const { return ObjectAccessor::FindPlayer(m_guid); } @@ -296,16 +348,17 @@ private: uint64 m_guid; std::string m_name; uint32 m_zoneId; - uint8 m_level; - uint8 m_class; + uint8 m_level; + uint8 m_class; + uint8 m_flags; uint64 m_logoutTime; uint32 m_accountId; // Fields from guild_member table - uint8 m_rankId; + uint8 m_rankId; std::string m_publicNote; std::string m_officerNote; - RemainingValue m_bankRemaining[GUILD_BANK_MAX_TABS + 1]; + int32 m_bankWithdraw[GUILD_BANK_MAX_TABS + 1]; }; // Base class for event entries @@ -317,6 +370,7 @@ private: virtual ~LogEntry() { } uint32 GetGUID() const { return m_guid; } + uint64 GetTimestamp() const { return m_timestamp; } virtual void SaveToDB(SQLTransaction& trans) const = 0; virtual void WritePacket(WorldPacket& data) const = 0; @@ -384,6 +438,8 @@ private: }; // Class encapsulating work with events collection + typedef std::list<LogEntry*> GuildLog; + class LogHolder { public: @@ -402,17 +458,17 @@ private: uint32 GetNextGUID(); private: - typedef std::list<LogEntry*> GuildLog; GuildLog m_log; uint32 m_guildId; uint32 m_maxRecords; uint32 m_nextGUID; }; - // Class incapsulating guild rank data + // Class encapsulating guild rank data class RankInfo { public: + RankInfo(): m_guildId(0), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { } RankInfo(uint32 guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { } RankInfo(uint32 guildId, uint8 rankId, std::string const& name, uint32 rights, uint32 money) : m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights), m_bankMoneyPerDay(money) { } @@ -429,17 +485,22 @@ private: uint32 GetRights() const { return m_rights; } void SetRights(uint32 rights); - uint32 GetBankMoneyPerDay() const { return m_rankId == GR_GUILDMASTER ? GUILD_WITHDRAW_MONEY_UNLIMITED : m_bankMoneyPerDay; } + int32 GetBankMoneyPerDay() const { return m_bankMoneyPerDay; } + void SetBankMoneyPerDay(uint32 money); - inline uint8 GetBankTabRights(uint8 tabId) const { return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].rights : 0; } - inline uint32 GetBankTabSlotsPerDay(uint8 tabId) const + inline int8 GetBankTabRights(uint8 tabId) const { - if (tabId < GUILD_BANK_MAX_TABS) - return m_rankId == GR_GUILDMASTER ? GUILD_WITHDRAW_SLOT_UNLIMITED : m_bankTabRightsAndSlots[tabId].slots; - return 0; + return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].GetRights() : 0; } - void SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB); + + inline int32 GetBankTabSlotsPerDay(uint8 tabId) const + { + return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].GetSlots() : 0; + } + + void SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB); + bool CreateMissingTabsIfNeeded(uint8 ranks, SQLTransaction& trans); private: uint32 m_guildId; @@ -459,12 +520,12 @@ private: memset(m_items, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); } - bool LoadFromDB(Field* fields); + void LoadFromDB(Field* fields); bool LoadItemFromDB(Field* fields); void Delete(SQLTransaction& trans, bool removeItemsFromDB = false); void WritePacket(WorldPacket& data) const; - void WriteSlotPacket(WorldPacket& data, uint8 slotId) const; + bool WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignoreEmpty = true) const; void WriteInfoPacket(WorldPacket& data) const { data << m_name; @@ -523,6 +584,7 @@ private: Item* GetItem(bool isCloned = false) const { return isCloned ? m_pClonedItem : m_pItem; } uint8 GetContainer() const { return m_container; } uint8 GetSlotId() const { return m_slotId; } + protected: virtual InventoryResult CanStore(Item* pItem, bool swap) = 0; @@ -612,22 +674,26 @@ public: void HandleRemoveMember(WorldSession* session, std::string const& name); void HandleUpdateMemberRank(WorldSession* session, std::string const& name, bool demote); void HandleAddNewRank(WorldSession* session, std::string const& name); + void HandleRemoveRank(WorldSession* session, uint8 rankId); void HandleRemoveLowestRank(WorldSession* session); void HandleMemberDepositMoney(WorldSession* session, uint32 amount); bool HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair = false); void HandleMemberLogout(WorldSession* session); void HandleDisband(WorldSession* session); + void UpdateMemberData(Player* player, uint8 dataid, uint32 value); + void OnPlayerStatusChange(Player* player, uint32 flag, bool state); + // Send info to client void SendInfo(WorldSession* session) const; void SendEventLog(WorldSession* session) const; void SendBankLog(WorldSession* session, uint8 tabId) const; - void SendBankTabsInfo(WorldSession* session) const; + void SendBankTabsInfo(WorldSession* session, bool showTabs = false) const; void SendBankTabData(WorldSession* session, uint8 tabId) const; void SendBankTabText(WorldSession* session, uint8 tabId) const; void SendPermissions(WorldSession* session) const; void SendMoneyInfo(WorldSession* session) const; - void SendLoginInfo(WorldSession* session) const; + void SendLoginInfo(WorldSession* session); // Load from DB bool LoadFromDB(Field* fields); @@ -635,7 +701,7 @@ public: bool LoadMemberFromDB(Field* fields); bool LoadEventLogFromDB(Field* fields); void LoadBankRightFromDB(Field* fields); - bool LoadBankTabFromDB(Field* fields); + void LoadBankTabFromDB(Field* fields); bool LoadBankEventLogFromDB(Field* fields); bool LoadBankItemFromDB(Field* fields); bool Validate(); @@ -667,6 +733,8 @@ public: // Bank tabs void SetBankTabText(uint8 tabId, std::string const& text); + void ResetTimes(); + protected: uint32 m_id; std::string m_name; @@ -691,7 +759,14 @@ private: inline uint8 _GetRanksSize() const { return uint8(m_ranks.size()); } inline const RankInfo* GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; } inline RankInfo* GetRankInfo(uint8 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; } - inline bool _HasRankRight(Player* player, uint32 right) const { return (_GetRankRights(player->GetRank()) & right) != GR_RIGHT_EMPTY; } + inline bool _HasRankRight(Player* player, uint32 right) const + { + if (player) + if (Member const* member = GetMember(player->GetGUID())) + return (_GetRankRights(member->GetRankId()) & right) != GR_RIGHT_EMPTY; + return false; + } + inline uint8 _GetLowestRankId() const { return uint8(m_ranks.size() - 1); } inline uint8 _GetPurchasedTabsSize() const { return uint8(m_bankTabs.size()); } @@ -703,20 +778,22 @@ private: Members::const_iterator itr = m_members.find(GUID_LOPART(guid)); return itr != m_members.end() ? itr->second : NULL; } + inline Member* GetMember(uint64 guid) { Members::iterator itr = m_members.find(GUID_LOPART(guid)); return itr != m_members.end() ? itr->second : NULL; } - inline Member* GetMember(WorldSession* session, std::string const& name) + + inline Member* GetMember(std::string const& name) { for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) if (itr->second->GetName() == name) return itr->second; - SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD_S, name); return NULL; } + inline void _DeleteMemberFromDB(uint32 lowguid) const { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER); @@ -727,11 +804,11 @@ private: // Creates log holders (either when loading or when creating guild) void _CreateLogHolders(); // Tries to create new bank tab - bool _CreateNewBankTab(); + void _CreateNewBankTab(); // Creates default guild ranks with names in given locale void _CreateDefaultGuildRanks(LocaleConstant loc); // Creates new rank - void _CreateRank(std::string const& name, uint32 rights); + bool _CreateRank(std::string const& name, uint32 rights); // Update account number when member added/removed from guild void _UpdateAccountsNumber(); bool _IsLeader(Player* player) const; @@ -740,16 +817,16 @@ private: void _SetLeaderGUID(Member* pLeader); void _SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay); - void _SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB = true); - uint8 _GetRankBankTabRights(uint8 rankId, uint8 tabId) const; + void _SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB = true); + int8 _GetRankBankTabRights(uint8 rankId, uint8 tabId) const; uint32 _GetRankRights(uint8 rankId) const; - uint32 _GetRankBankMoneyPerDay(uint8 rankId) const; - uint32 _GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const; + int32 _GetRankBankMoneyPerDay(uint8 rankId) const; + int32 _GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const; std::string _GetRankName(uint8 rankId) const; - uint32 _GetMemberRemainingSlots(uint64 guid, uint8 tabId) const; - uint32 _GetMemberRemainingMoney(uint64 guid) const; - void _DecreaseMemberRemainingSlots(SQLTransaction& trans, uint64 guid, uint8 tabId); + int32 _GetMemberRemainingSlots(Member const* member, uint8 tabId) const; + int32 _GetMemberRemainingMoney(Member const* member) const; + void _UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId); bool _MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const; void _LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2 = 0, uint8 newRank = 0); @@ -764,6 +841,7 @@ private: void _SendBankMoneyUpdate(WorldSession* session) const; void _SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const; void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const; + void _SendBankList(WorldSession* session = NULL, uint8 tabId = 0, bool sendFullSlots = false, SlotIds *slots = NULL) const; void _BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = NULL) const; }; diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp index cebcf6040f9..0a1eb415ee6 100644 --- a/src/server/game/Guilds/GuildMgr.cpp +++ b/src/server/game/Guilds/GuildMgr.cpp @@ -18,10 +18,8 @@ #include "Common.h" #include "GuildMgr.h" -GuildMgr::GuildMgr() -{ - NextGuildId = 1; -} +GuildMgr::GuildMgr() : NextGuildId(1) +{ } GuildMgr::~GuildMgr() { @@ -121,6 +119,7 @@ void GuildMgr::LoadGuilds() delete guild; continue; } + AddGuild(guild); ++count; @@ -172,21 +171,18 @@ void GuildMgr::LoadGuilds() // Delete orphaned guild member entries before loading the valid ones CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL"); + CharacterDatabase.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL"); - // 0 1 2 3 4 5 6 - QueryResult result = CharacterDatabase.Query("SELECT guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, " - // 7 8 9 10 11 12 - "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2, " - // 13 14 15 16 17 18 - "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5, " - // 19 20 21 22 23 24 - "c.name, c.level, c.class, c.zone, c.account, c.logout_time " - "FROM guild_member gm LEFT JOIN characters c ON c.guid = gm.guid ORDER BY guildid ASC"); + // 0 1 2 3 4 5 6 7 8 9 10 + QueryResult result = CharacterDatabase.Query("SELECT guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " + // 11 12 13 14 15 16 17 + "w.money, c.name, c.level, c.class, c.zone, c.account, c.logout_time " + "FROM guild_member gm " + "LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid " + "LEFT JOIN characters c ON c.guid = gm.guid ORDER BY guildid ASC"); if (!result) - { sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild members. DB table `guild_member` is empty."); - } else { uint32 count = 0; @@ -215,7 +211,7 @@ void GuildMgr::LoadGuilds() // Delete orphaned guild bank right entries before loading the valid ones CharacterDatabase.DirectExecute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL"); - // 0 1 2 3 4 + // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC"); if (!result) @@ -382,20 +378,31 @@ void GuildMgr::LoadGuilds() sLog->outInfo(LOG_FILTER_GUILD, "Validating data of loaded guilds..."); { uint32 oldMSTime = getMSTime(); + std::set<Guild*> rm; // temporary storage to avoid modifying GuildStore with RemoveGuild() while iterating for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) { Guild* guild = itr->second; - if (guild) - { - if (!guild->Validate()) - { - RemoveGuild(guild->GetId()); - delete guild; - } - } + if (guild && !guild->Validate()) + rm.insert(guild); + } + + for (std::set<Guild*>::iterator itr = rm.begin(); itr != rm.end(); ++itr) + { + Guild* guild = *itr; + RemoveGuild(guild->GetId()); + delete guild; } sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime)); } } + +void GuildMgr::ResetTimes() +{ + for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) + if (Guild* guild = itr->second) + guild->ResetTimes(); + + CharacterDatabase.DirectExecute("TRUNCATE guild_member_withdraw"); +}
\ No newline at end of file diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h index 1f2413581d8..f5fa4680039 100644 --- a/src/server/game/Guilds/GuildMgr.h +++ b/src/server/game/Guilds/GuildMgr.h @@ -23,13 +23,12 @@ class GuildMgr { friend class ACE_Singleton<GuildMgr, ACE_Null_Mutex>; + private: GuildMgr(); ~GuildMgr(); public: - typedef UNORDERED_MAP<uint32, Guild*> GuildContainer; - Guild* GetGuildByLeader(uint64 guid) const; Guild* GetGuildById(uint32 guildId) const; Guild* GetGuildByName(std::string const& guildName) const; @@ -42,7 +41,9 @@ public: uint32 GenerateGuildId(); void SetNextGuildId(uint32 Id) { NextGuildId = Id; } + void ResetTimes(); protected: + typedef UNORDERED_MAP<uint32, Guild*> GuildContainer; uint32 NextGuildId; GuildContainer GuildStore; }; diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp index e62a1f0df07..d3738883d6d 100755 --- a/src/server/game/Handlers/ArenaTeamHandler.cpp +++ b/src/server/game/Handlers/ArenaTeamHandler.cpp @@ -152,7 +152,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE"); } -void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode @@ -185,7 +185,7 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/) arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), ""); } -void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index aaf0ba3cdf0..3c3a6978384 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -33,10 +33,10 @@ //post-incrementation is always slower than pre-incrementation ! //void called when player click on auctioneer npc -void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data) +void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recvData) { uint64 guid; //NPC guid - recv_data >> guid; + recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!unit) @@ -113,12 +113,12 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) } //this void creates new auction and adds auction to some auctionhouse -void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) +void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) { uint64 auctioneer; uint32 itemsCount, etime, bid, buyout; - recv_data >> auctioneer; - recv_data >> itemsCount; + recvData >> auctioneer; + recvData >> itemsCount; uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot uint32 count[MAX_AUCTION_ITEMS]; @@ -131,16 +131,16 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) for (uint32 i = 0; i < itemsCount; ++i) { - recv_data >> itemGUIDs[i]; - recv_data >> count[i]; + recvData >> itemGUIDs[i]; + recvData >> count[i]; if (!itemGUIDs[i] || !count[i] || count[i] > 1000 ) return; } - recv_data >> bid; - recv_data >> buyout; - recv_data >> etime; + recvData >> bid; + recvData >> buyout; + recvData >> etime; if (!bid || !etime) return; @@ -354,15 +354,15 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) } //this function is called when client bids or buys out auction -void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) +void WorldSession::HandleAuctionPlaceBid(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID"); uint64 auctioneer; uint32 auctionId; uint32 price; - recv_data >> auctioneer; - recv_data >> auctionId >> price; + recvData >> auctioneer; + recvData >> auctionId >> price; if (!auctionId || !price) return; //check for cheaters @@ -481,14 +481,14 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) } //this void is called when auction_owner cancels his auction -void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) +void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM"); uint64 auctioneer; uint32 auctionId; - recv_data >> auctioneer; - recv_data >> auctionId; + recvData >> auctioneer; + recvData >> auctionId; //sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId); Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); @@ -558,7 +558,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) } //called when player lists his bids -void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) +void WorldSession::HandleAuctionListBidderItems(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS"); @@ -566,12 +566,12 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) uint32 listfrom; //page of auctions uint32 outbiddedCount; //count of outbidded auctions - recv_data >> guid; - recv_data >> listfrom; // not used in fact (this list not have page control in client) - recv_data >> outbiddedCount; - if (recv_data.size() != (16 + outbiddedCount * 4)) + recvData >> guid; + recvData >> listfrom; // not used in fact (this list not have page control in client) + recvData >> outbiddedCount; + if (recvData.size() != (16 + outbiddedCount * 4)) { - sLog->outError(LOG_FILTER_NETWORKIO, "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(), (16 + outbiddedCount * 4)); + sLog->outError(LOG_FILTER_NETWORKIO, "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4)); outbiddedCount = 0; } @@ -579,7 +579,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) if (!creature) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); - recv_data.rfinish(); + recvData.rfinish(); return; } @@ -598,7 +598,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) { --outbiddedCount; uint32 outbiddedAuctionId; - recv_data >> outbiddedAuctionId; + recvData >> outbiddedAuctionId; AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId); if (auction && auction->BuildAuctionInfo(data)) { @@ -615,15 +615,15 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) } //this void sends player info about his auctions -void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) +void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS"); uint32 listfrom; uint64 guid; - recv_data >> guid; - recv_data >> listfrom; // not used in fact (this list not have page control in client) + recvData >> guid; + recvData >> listfrom; // not used in fact (this list not have page control in client) Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) @@ -652,7 +652,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) } //this void is called when player clicks on search button -void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) +void WorldSession::HandleAuctionListItems(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS"); @@ -661,23 +661,23 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; uint64 guid; - recv_data >> guid; - recv_data >> listfrom; // start, used for page control listing by 50 elements - recv_data >> searchedname; + recvData >> guid; + recvData >> listfrom; // start, used for page control listing by 50 elements + recvData >> searchedname; - recv_data >> levelmin >> levelmax; - recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; - recv_data >> quality >> usable; + recvData >> levelmin >> levelmax; + recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; + recvData >> quality >> usable; - recv_data.read_skip<uint8>(); // unk + recvData.read_skip<uint8>(); // unk // this block looks like it uses some lame byte packing or similar... uint8 unkCnt; - recv_data >> unkCnt; + recvData >> unkCnt; for (uint8 i = 0; i < unkCnt; i++) { - recv_data.read_skip<uint8>(); - recv_data.read_skip<uint8>(); + recvData.read_skip<uint8>(); + recvData.read_skip<uint8>(); } Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); @@ -719,11 +719,11 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) SendPacket(&data); } -void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data) +void WorldSession::HandleAuctionListPendingSales(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES"); - recv_data.read_skip<uint64>(); + recvData.read_skip<uint64>(); uint32 count = 0; diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index a1adef57ed5..3a359704916 100755 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -35,10 +35,10 @@ #include "DisableMgr.h" #include "Group.h" -void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data) +void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); @@ -70,7 +70,7 @@ void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId SendPacket(&data); } -void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) +void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData) { uint64 guid; uint32 bgTypeId_; @@ -79,10 +79,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) bool isPremade = false; Group* grp = NULL; - recv_data >> guid; // battlemaster guid - recv_data >> bgTypeId_; // battleground type id (DBC id) - recv_data >> instanceId; // instance id, 0 if First Available selected - recv_data >> joinAsGroup; // join as group + recvData >> guid; // battlemaster guid + recvData >> bgTypeId_; // battleground type id (DBC id) + recvData >> instanceId; // instance id, 0 if First Available selected + recvData >> joinAsGroup; // join as group if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { @@ -245,7 +245,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } -void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); @@ -296,7 +296,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_d SendPacket(&data); } -void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message"); @@ -315,18 +315,18 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message"); } -void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data) +void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); uint32 bgTypeId; - recv_data >> bgTypeId; // id from DBC + recvData >> bgTypeId; // id from DBC uint8 fromWhere; - recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo) + recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo) uint8 canGainXP; - recv_data >> canGainXP; // players with locked xp have their own bg queue on retail + recvData >> canGainXP; // players with locked xp have their own bg queue on retail BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) @@ -340,7 +340,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data) SendPacket(&data); } -void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) +void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); @@ -350,7 +350,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) uint16 unk; // 0x1F90 constant? uint8 action; // enter battle 0x1, leave queue 0x0 - recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action; + recvData >> type >> unk2 >> bgTypeId_ >> unk >> action; if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { @@ -492,14 +492,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) } } -void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data) +void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); - recv_data.read_skip<uint8>(); // unk1 - recv_data.read_skip<uint8>(); // unk2 - recv_data.read_skip<uint32>(); // BattlegroundTypeId - recv_data.read_skip<uint16>(); // unk3 + recvData.read_skip<uint8>(); // unk1 + recvData.read_skip<uint8>(); // unk2 + recvData.read_skip<uint32>(); // BattlegroundTypeId + recvData.read_skip<uint16>(); // unk3 // not allow leave battleground in combat if (_player->isInCombat()) @@ -510,7 +510,7 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data) _player->LeaveBattleground(); } -void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) { // empty opcode sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status"); @@ -574,7 +574,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) } } -void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) +void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); @@ -584,7 +584,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) uint8 isRated; // isRated Group* grp = NULL; - recv_data >> guid >> arenaslot >> asGroup >> isRated; + recvData >> guid >> arenaslot >> asGroup >> isRated; // ignore if we already in BG or BG queue if (_player->InBattleground()) @@ -742,10 +742,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } -void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data) +void WorldSession::HandleReportPvPAFK(WorldPacket & recvData) { uint64 playerGuid; - recv_data >> playerGuid; + recvData >> playerGuid; Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid); if (!reportedPlayer) diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 129ba09759a..258878b1f87 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -230,7 +230,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) SendPacket(&data); } -void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recvData*/) { // remove expired bans PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); @@ -249,20 +249,20 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/) _charEnumCallback = CharacterDatabase.AsyncQuery(stmt); } -void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) +void WorldSession::HandleCharCreateOpcode(WorldPacket & recvData) { std::string name; uint8 race_, class_; - recv_data >> name; + recvData >> name; - recv_data >> race_; - recv_data >> class_; + recvData >> race_; + recvData >> class_; // extract other data required for player creating uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; - recv_data >> gender >> skin >> face; - recv_data >> hairStyle >> hairColor >> facialHair >> outfitId; + recvData >> gender >> skin >> face; + recvData >> hairStyle >> hairColor >> facialHair >> outfitId; WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases @@ -387,7 +387,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) } delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0 - _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data)); + _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recvData)); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); @@ -670,10 +670,10 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } } -void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) +void WorldSession::HandleCharDeleteOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; // can't delete loaded character if (ObjectAccessor::FindPlayer(guid)) @@ -733,7 +733,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) SendPacket(&data); } -void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data) +void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recvData) { if (PlayerLoading() || GetPlayer() != NULL) { @@ -746,7 +746,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd Player Logon Message"); - recv_data >> playerGuid; + recvData >> playerGuid; if (!CharCanLogin(GUID_LOPART(playerGuid))) { @@ -1002,30 +1002,30 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) delete holder; } -void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data) +void WorldSession::HandleSetFactionAtWar(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_ATWAR"); uint32 repListID; uint8 flag; - recv_data >> repListID; - recv_data >> flag; + recvData >> repListID; + recvData >> flag; GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag); } //I think this function is never used :/ I dunno, but i guess this opcode not exists -void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/) +void WorldSession::HandleSetFactionCheat(WorldPacket & /*recvData*/) { sLog->outError(LOG_FILTER_NETWORKIO, "WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); GetPlayer()->GetReputationMgr().SendStates(); } -void WorldSession::HandleTutorialFlag(WorldPacket & recv_data) +void WorldSession::HandleTutorialFlag(WorldPacket & recvData) { uint32 data; - recv_data >> data; + recvData >> data; uint8 index = uint8(data / 32); if (index >= MAX_ACCOUNT_TUTORIAL_VALUES) @@ -1038,57 +1038,57 @@ void WorldSession::HandleTutorialFlag(WorldPacket & recv_data) SetTutorialInt(index, flag); } -void WorldSession::HandleTutorialClear(WorldPacket & /*recv_data*/) +void WorldSession::HandleTutorialClear(WorldPacket & /*recvData*/) { for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0xFFFFFFFF); } -void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/) +void WorldSession::HandleTutorialReset(WorldPacket & /*recvData*/) { for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0x00000000); } -void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data) +void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_WATCHED_FACTION"); uint32 fact; - recv_data >> fact; + recvData >> fact; GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact); } -void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data) +void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_INACTIVE"); uint32 replistid; uint8 inactive; - recv_data >> replistid >> inactive; + recvData >> replistid >> inactive; _player->GetReputationMgr().SetInactive(replistid, inactive); } -void WorldSession::HandleShowingHelmOpcode(WorldPacket& recv_data) +void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_HELM for %s", _player->GetName().c_str()); - recv_data.read_skip<uint8>(); // unknown, bool? + recvData.read_skip<uint8>(); // unknown, bool? _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM); } -void WorldSession::HandleShowingCloakOpcode(WorldPacket& recv_data) +void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str()); - recv_data.read_skip<uint8>(); // unknown, bool? + recvData.read_skip<uint8>(); // unknown, bool? _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK); } -void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) +void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData) { uint64 guid; std::string newName; - recv_data >> guid; - recv_data >> newName; + recvData >> guid; + recvData >> newName; // prevent character rename to invalid name if (!normalizePlayerName(newName)) @@ -1178,11 +1178,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu sWorld->UpdateCharacterNameData(guidLow, newName); } -void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) +void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; // not accept declined names for unsupported languages std::string name; @@ -1217,7 +1217,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) std::string name2; DeclinedName declinedname; - recv_data >> name2; + recvData >> name2; if (name2 != name) // character have different name { @@ -1230,7 +1230,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { - recv_data >> declinedname.name[i]; + recvData >> declinedname.name[i]; if (!normalizePlayerName(declinedname.name[i])) { WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); @@ -1275,12 +1275,12 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) SendPacket(&data); } -void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) +void WorldSession::HandleAlterAppearance(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE"); uint32 Hair, Color, FacialHair, SkinColor; - recv_data >> Hair >> Color >> FacialHair >> SkinColor; + recvData >> Hair >> Color >> FacialHair >> SkinColor; BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair); @@ -1347,10 +1347,10 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) _player->SetStandState(0); // stand up } -void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data) +void WorldSession::HandleRemoveGlyph(WorldPacket & recvData) { uint32 slot; - recv_data >> slot; + recvData >> slot; if (slot >= MAX_GLYPH_SLOT_INDEX) { @@ -1369,16 +1369,16 @@ void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data) } } -void WorldSession::HandleCharCustomize(WorldPacket& recv_data) +void WorldSession::HandleCharCustomize(WorldPacket& recvData) { uint64 guid; std::string newName; - recv_data >> guid; - recv_data >> newName; + recvData >> guid; + recvData >> newName; uint8 gender, skin, face, hairStyle, hairColor, facialHair; - recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; + recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN); @@ -1485,23 +1485,23 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) SendPacket(&data); } -void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) +void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE"); uint64 setGuid; - recv_data.readPackGUID(setGuid); + recvData.readPackGUID(setGuid); uint32 index; - recv_data >> index; + recvData >> index; if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount return; std::string name; - recv_data >> name; + recvData >> name; std::string iconName; - recv_data >> iconName; + recvData >> iconName; EquipmentSet eqSet; @@ -1513,7 +1513,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint64 itemGuid; - recv_data.readPackGUID(itemGuid); + recvData.readPackGUID(itemGuid); // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set) if (itemGuid == 1) @@ -1537,17 +1537,17 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) _player->SetEquipmentSet(index, eqSet); } -void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data) +void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE"); uint64 setGuid; - recv_data.readPackGUID(setGuid); + recvData.readPackGUID(setGuid); _player->DeleteEquipmentSet(setGuid); } -void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) +void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) { if (_player->isInCombat()) return; @@ -1557,10 +1557,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint64 itemGuid; - recv_data.readPackGUID(itemGuid); + recvData.readPackGUID(itemGuid); uint8 srcbag, srcslot; - recv_data >> srcbag >> srcslot; + recvData >> srcbag >> srcslot; sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); @@ -1602,14 +1602,14 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) SendPacket(&data); } -void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) +void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) { uint64 guid; std::string newname; uint8 gender, skin, face, hairStyle, hairColor, facialHair, race; - recv_data >> guid; - recv_data >> newname; - recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race; + recvData >> guid; + recvData >> newname; + recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race; uint32 lowGuid = GUID_LOPART(guid); @@ -1634,7 +1634,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) Field* fields = result->Fetch(); uint32 at_loginFlags = fields[0].GetUInt16(); char const* knownTitlesStr = fields[1].GetCString(); - uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION); + uint32 used_loginFlag = ((recvData.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION); if (!sObjectMgr->GetPlayerInfo(race, playerClass)) { @@ -1793,7 +1793,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) trans->Append(stmt); } - if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE) + if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE) { // Delete all Flypaths PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH); diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp index 78547d2d0f3..1cd86afc6d2 100755 --- a/src/server/game/Handlers/CombatHandler.cpp +++ b/src/server/game/Handlers/CombatHandler.cpp @@ -26,10 +26,10 @@ #include "Vehicle.h" #include "VehicleDefines.h" -void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data) +void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid)); @@ -66,15 +66,15 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data) _player->Attack(pEnemy, true); } -void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/) { GetPlayer()->AttackStop(); } -void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data) +void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData) { uint32 sheathed; - recv_data >> sheathed; + recvData >> sheathed; //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed); diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index 147e698d20e..223a5316c7a 100755 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -56,13 +56,13 @@ void WorldSession::SendPartyResult(PartyOperation operation, const std::string& SendPacket(&data); } -void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data) +void WorldSession::HandleGroupInviteOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); std::string membername; - recv_data >> membername; - recv_data.read_skip<uint32>(); + recvData >> membername; + recvData.read_skip<uint32>(); // attempt add selected player @@ -195,11 +195,11 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data) SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); } -void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data) +void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT"); - recv_data.read_skip<uint32>(); + recvData.read_skip<uint32>(); Group* group = GetPlayer()->GetGroupInvite(); if (!group) @@ -247,7 +247,7 @@ void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data) group->BroadcastGroupUpdate(); } -void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE"); @@ -270,14 +270,14 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/) leader->GetSession()->SendPacket(&data); } -void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) +void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID"); uint64 guid; std::string reason; - recv_data >> guid; - recv_data >> reason; + recvData >> guid; + recvData >> reason; //can't uninvite yourself if (guid == GetPlayer()->GetGUID()) @@ -319,12 +319,12 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S); } -void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) +void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE"); std::string membername; - recv_data >> membername; + recvData >> membername; // player not found if (!normalizePlayerName(membername)) @@ -364,12 +364,12 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S); } -void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data) +void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER"); uint64 guid; - recv_data >> guid; + recvData >> guid; Player* player = ObjectAccessor::FindPlayer(guid); Group* group = GetPlayer()->GetGroup(); @@ -385,7 +385,7 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data) group->SendUpdate(); } -void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND"); @@ -408,14 +408,14 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/) GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE); } -void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data) +void WorldSession::HandleLootMethodOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD"); uint32 lootMethod; uint64 lootMaster; uint32 lootThreshold; - recv_data >> lootMethod >> lootMaster >> lootThreshold; + recvData >> lootMethod >> lootMaster >> lootThreshold; Group* group = GetPlayer()->GetGroup(); if (!group) @@ -459,7 +459,7 @@ void WorldSession::HandleLootRoll(WorldPacket& recvData) } } -void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) +void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING"); @@ -467,8 +467,8 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) return; float x, y; - recv_data >> x; - recv_data >> y; + recvData >> x; + recvData >> y; //sLog->outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); @@ -483,13 +483,13 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); } -void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) +void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL"); uint32 minimum, maximum, roll; - recv_data >> minimum; - recv_data >> maximum; + recvData >> minimum; + recvData >> maximum; /** error handling **/ if (minimum > maximum || maximum > 10000) // < 32768 for urand call @@ -512,7 +512,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) SendPacket(&data); } -void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data) +void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE"); @@ -521,7 +521,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data) return; uint8 x; - recv_data >> x; + recvData >> x; /** error handling **/ /********************/ @@ -537,12 +537,12 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data) return; uint64 guid; - recv_data >> guid; + recvData >> guid; group->SetTargetIcon(x, _player->GetGUID(), guid); } } -void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT"); @@ -563,7 +563,7 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/) group->ConvertToRaid(); } -void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data) +void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP"); @@ -574,8 +574,8 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data) std::string name; uint8 groupNr; - recv_data >> name; - recv_data >> groupNr; + recvData >> name; + recvData >> groupNr; if (groupNr >= MAX_RAID_SUBGROUPS) return; @@ -602,7 +602,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data) group->ChangeMembersGroup(guid, groupNr); } -void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data) +void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER"); @@ -615,15 +615,15 @@ void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data) uint64 guid; bool apply; - recv_data >> guid; - recv_data >> apply; + recvData >> guid; + recvData >> apply; group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT); group->SendUpdate(); } -void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data) +void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT"); @@ -638,8 +638,8 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data) uint8 assignment; bool apply; uint64 guid; - recv_data >> assignment >> apply; - recv_data >> guid; + recvData >> assignment >> apply; + recvData >> guid; switch (assignment) { @@ -657,7 +657,7 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data) group->SendUpdate(); } -void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data) +void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK"); @@ -665,7 +665,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data) if (!group) return; - if (recv_data.empty()) // request + if (recvData.empty()) // request { /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) @@ -682,7 +682,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data) else // answer { uint8 state; - recv_data >> state; + recvData >> state; // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); @@ -692,7 +692,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recvData*/) { //Group* group = GetPlayer()->GetGroup(); //if (!group) @@ -872,11 +872,11 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke } /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ -void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) +void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; - recv_data >> Guid; + recvData >> Guid; Player* player = HashMapHolder<Player>::Find(Guid); if (!player) @@ -962,23 +962,23 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) SendPacket(&data); } -/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/) +/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recvData*/) { // every time the player checks the character screen _player->SendRaidInfo(); } -/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data) +/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recvData) { sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL."); }*/ -void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data) +void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT"); uint32 passOnLoot; - recv_data >> passOnLoot; // 1 always pass, 0 do not pass + recvData >> passOnLoot; // 1 always pass, 0 do not pass // ignore if player not loaded if (!GetPlayer()) // needed because STATUS_AUTHED diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index ccd1c931f51..929a31938d2 100755 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -28,29 +28,17 @@ #include "GossipDef.h" #include "SocialMgr.h" -// Helper for getting guild object of session's player. -// If guild does not exist, sends error (if necessary). -inline Guild* _GetPlayerGuild(WorldSession* session, bool sendError = false) -{ - if (uint32 guildId = session->GetPlayer()->GetGuildId()) // If guild id = 0, player is not in guild - if (Guild* guild = sGuildMgr->GetGuildById(guildId)) // Find guild by id - return guild; - if (sendError) - Guild::SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD); - return NULL; -} - void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY"); - uint32 guildId; recvPacket >> guildId; - // Use received guild id to access guild method (not player's guild id) + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId); + if (!guildId) + return; + if (Guild* guild = sGuildMgr->GetGuildById(guildId)) guild->HandleQuery(this); - else - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD); } void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) @@ -72,41 +60,39 @@ void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE"); - std::string invitedName; recvPacket >> invitedName; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str()); if (normalizePlayerName(invitedName)) - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleInviteMember(this, invitedName); } void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REMOVE"); - std::string playerName; recvPacket >> playerName; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); + if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRemoveMember(this, playerName); } void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ACCEPT"); - // Player cannot be in guild + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str()); + if (!GetPlayer()->GetGuildId()) - // Guild where player was invited must exist if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited())) guild->HandleAcceptMember(this); } void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DECLINE"); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str()); GetPlayer()->SetGuildIdInvited(0); GetPlayer()->SetInGuild(0); @@ -114,125 +100,115 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO"); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str()); - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->SendInfo(this); } void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ROSTER"); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str()); - if (Guild* guild = _GetPlayerGuild(this)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRoster(this); + else + Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD); } void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_PROMOTE"); - std::string playerName; recvPacket >> playerName; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); + if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleUpdateMemberRank(this, playerName, false); } void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEMOTE"); - std::string playerName; recvPacket >> playerName; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str()); + if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleUpdateMemberRank(this, playerName, true); } void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEAVE"); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str()); - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleLeaveMember(this); } void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DISBAND"); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str()); - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleDisband(this); } void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEADER"); - std::string name; recvPacket >> name; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str()); + if (normalizePlayerName(name)) - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetLeader(this, name); } void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD"); + std::string motd; + recvPacket >> motd; - std::string motd; // Empty by default - if (!recvPacket.empty()) - recvPacket >> motd; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str()); - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMOTD(this, motd); } void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE"); - std::string playerName; - recvPacket >> playerName; + std::string note; + recvPacket >> playerName >> note; - std::string publicNote; - recvPacket >> publicNote; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s", + GetPlayerInfo().c_str(), playerName.c_str(), note.c_str()); if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleSetMemberNote(this, playerName, publicNote, false); + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleSetMemberNote(this, playerName, note, true); } void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE"); - std::string playerName; - recvPacket >> playerName; + std::string note; + recvPacket >> playerName >> note; - std::string officerNote; - recvPacket >> officerNote; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s", + GetPlayerInfo().c_str(), playerName.c_str(), note.c_str()); if (normalizePlayerName(playerName)) - if (Guild* guild = _GetPlayerGuild(this, true)) - guild->HandleSetMemberNote(this, playerName, officerNote, true); + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleSetMemberNote(this, playerName, note, false); } void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_RANK"); - - Guild* guild = _GetPlayerGuild(this, true); - if (!guild) - { - recvPacket.rpos(recvPacket.wpos()); - return; - } - uint32 rankId; recvPacket >> rankId; @@ -245,7 +221,17 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) uint32 money; recvPacket >> money; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId); + + Guild* guild = GetPlayer()->GetGuild(); + if (!guild) + { + recvPacket.rpos(recvPacket.wpos()); + return; + } + GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS); + for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) { uint32 bankRights; @@ -254,7 +240,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) recvPacket >> bankRights; recvPacket >> slots; - rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots); + rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, bankRights, slots); } guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots); @@ -262,181 +248,175 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ADD_RANK"); - std::string rankName; recvPacket >> rankName; - if (Guild* guild = _GetPlayerGuild(this, true)) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str()); + + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleAddNewRank(this, rankName); } void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEL_RANK"); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str()); - if (Guild* guild = _GetPlayerGuild(this, true)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRemoveLowestRank(this); } void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT"); - std::string info; recvPacket >> info; - if (Guild* guild = _GetPlayerGuild(this, true)) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str()); + + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetInfo(this, info); } void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_SAVE_GUILD_EMBLEM"); - uint64 vendorGuid; recvPacket >> vendorGuid; EmblemInfo emblemInfo; emblemInfo.ReadPacket(recvPacket); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD + "] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d" + , GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle() + , emblemInfo.GetColor(), emblemInfo.GetBorderStyle() + , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor()); + if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER)) { // Remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - if (Guild* guild = _GetPlayerGuild(this)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetEmblem(this, emblemInfo); else - // "You are not part of a guild!"; - Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); + Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!"; } else - { - // "That's not an emblem vendor!" - Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid)); - } + Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!" } void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)"); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str()); - if (Guild* guild = _GetPlayerGuild(this)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->SendEventLog(this); } -void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */) +void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)"); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str()); - if (Guild* guild = _GetPlayerGuild(this)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->SendMoneyInfo(this); } -void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */) +void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_PERMISSIONS)"); + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str()); - if (Guild* guild = _GetPlayerGuild(this)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->SendPermissions(this); } // Called when clicking on Guild bank gameobject -void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data) +void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)"); - - uint64 GoGuid; - recv_data >> GoGuid; + uint64 guid; + bool sendAllSlots; + recvData >> guid >> sendAllSlots; - uint8 fullSlotList; - recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u" + , GetPlayerInfo().c_str(), guid, sendAllSlots); - if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) + Guild * const guild = GetPlayer()->GetGuild(); + if (!guild) { - if (Guild* guild = _GetPlayerGuild(this)) - guild->SendBankTabsInfo(this); - else - Guild::SendCommandResult(this, GUILD_UNK1, ERR_GUILD_PLAYER_NOT_IN_GUILD); + Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD); + return; } + + guild->SendBankTabsInfo(this, sendAllSlots); } // Called when opening guild bank tab only (first one) -void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data) +void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)"); - - uint64 GoGuid; - recv_data >> GoGuid; - + uint64 guid; uint8 tabId; - recv_data >> tabId; + bool full; - uint8 fullSlotList; - recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated + recvData >> guid >> tabId >> full; - if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) - if (Guild* guild = _GetPlayerGuild(this)) + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u" + , GetPlayerInfo().c_str(), guid, tabId, full); + + if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankTabData(this, tabId); } -void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data) +void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)"); - - uint64 GoGuid; - recv_data >> GoGuid; - + uint64 guid; uint32 money; - recv_data >> money; + recvData >> guid >> money; + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u", + GetPlayerInfo().c_str(), guid, money); - if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) + if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (money && GetPlayer()->HasEnoughMoney(money)) - if (Guild* guild = _GetPlayerGuild(this)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleMemberDepositMoney(this, money); } -void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data) +void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)"); - - uint64 GoGuid; - recv_data >> GoGuid; - + uint64 guid; uint32 money; - recv_data >> money; + recvData >> guid >> money; - if (money) - if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) - if (Guild* guild = _GetPlayerGuild(this)) - guild->HandleMemberWithdrawMoney(this, money); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u", + GetPlayerInfo().c_str(), guid, money); + + if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) + if (Guild* guild = GetPlayer()->GetGuild()) + guild->HandleMemberWithdrawMoney(this, money); } -void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) +void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)"); + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str()); uint64 GoGuid; - recv_data >> GoGuid; + recvData >> GoGuid; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) { - recv_data.rfinish(); // Prevent additional spam at rejected packet + recvData.rfinish(); // Prevent additional spam at rejected packet return; } - Guild* guild = _GetPlayerGuild(this); + Guild* guild = GetPlayer()->GetGuild(); if (!guild) { - recv_data.rfinish(); // Prevent additional spam at rejected packet + recvData.rfinish(); // Prevent additional spam at rejected packet return; } uint8 bankToBank; - recv_data >> bankToBank; + recvData >> bankToBank; uint8 tabId; uint8 slotId; @@ -446,18 +426,18 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) if (bankToBank) { uint8 destTabId; - recv_data >> destTabId; + recvData >> destTabId; uint8 destSlotId; - recv_data >> destSlotId; - recv_data.read_skip<uint32>(); // Always 0 + recvData >> destSlotId; + recvData.read_skip<uint32>(); // Always 0 - recv_data >> tabId; - recv_data >> slotId; - recv_data >> itemEntry; - recv_data.read_skip<uint8>(); // Always 0 + recvData >> tabId; + recvData >> slotId; + recvData >> itemEntry; + recvData.read_skip<uint8>(); // Always 0 - recv_data >> splitedAmount; + recvData >> splitedAmount; guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount); } @@ -467,24 +447,24 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) uint8 playerSlotId = NULL_SLOT; uint8 toChar = 1; - recv_data >> tabId; - recv_data >> slotId; - recv_data >> itemEntry; + recvData >> tabId; + recvData >> slotId; + recvData >> itemEntry; uint8 autoStore; - recv_data >> autoStore; + recvData >> autoStore; if (autoStore) { - recv_data.read_skip<uint32>(); // autoStoreCount - recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char) - recv_data.read_skip<uint32>(); // Always 0 + recvData.read_skip<uint32>(); // autoStoreCount + recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char) + recvData.read_skip<uint32>(); // Always 0 } else { - recv_data >> playerBag; - recv_data >> playerSlotId; - recv_data >> toChar; - recv_data >> splitedAmount; + recvData >> playerBag; + recvData >> playerSlotId; + recvData >> toChar; + recvData >> splitedAmount; } // Player <-> Bank @@ -496,75 +476,68 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data) } } -void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data) +void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)"); + uint64 guid; + uint8 tabId; - uint64 GoGuid; - recv_data >> GoGuid; + recvData >> guid >> tabId; + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId); - uint8 tabId; - recv_data >> tabId; - if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) - if (Guild* guild = _GetPlayerGuild(this)) + if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleBuyBankTab(this, tabId); } -void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data) +void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)"); - - uint64 GoGuid; - recv_data >> GoGuid; - + uint64 guid; uint8 tabId; - recv_data >> tabId; + std::string name, icon; - std::string name; - recv_data >> name; + recvData >> guid >> tabId >> name >> icon; - std::string icon; - recv_data >> icon; + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s" + , GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str()); if (!name.empty() && !icon.empty()) - if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) - if (Guild* guild = _GetPlayerGuild(this)) + if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetBankTabInfo(this, tabId, name, icon); } -void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data) +void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)"); - uint8 tabId; - recv_data >> tabId; + recvData >> tabId; - if (Guild* guild = _GetPlayerGuild(this)) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); + + if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankLog(this, tabId); } -void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data) +void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUERY_GUILD_BANK_TEXT"); - uint8 tabId; - recv_data >> tabId; + recvData >> tabId; - if (Guild* guild = _GetPlayerGuild(this)) + sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); + + if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankTabText(this, tabId); } -void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data) +void WorldSession::HandleSetGuildBankTabText(WorldPacket &recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_GUILD_BANK_TEXT"); - uint8 tabId; - recv_data >> tabId; - std::string text; - recv_data >> text; + recvData >> tabId >> text; + + sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str()); - if (Guild* guild = _GetPlayerGuild(this)) + if (Guild* guild = GetPlayer()->GetGuild()) guild->SetBankTabText(tabId, text); } diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 614e0064132..6dc7dc427d3 100755 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -28,13 +28,13 @@ #include "ObjectAccessor.h" #include "SpellInfo.h" -void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleSplitItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM"); uint8 srcbag, srcslot, dstbag, dstslot; uint32 count; - recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count; + recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count; //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); uint16 src = ((srcbag << 8) | srcslot); @@ -61,12 +61,12 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) _player->SplitItem(src, dst, count); } -void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM"); uint8 srcslot, dstslot; - recv_data >> dstslot >> srcslot; + recvData >> dstslot >> srcslot; //sLog->outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); // prevent attempt swap same item to current position generated by client at special checting sequence @@ -91,11 +91,11 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data) _player->SwapItem(src, dst); } -void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data) +void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recvData) { uint64 itemguid; uint8 dstslot; - recv_data >> itemguid >> dstslot; + recvData >> itemguid >> dstslot; // cheating attempt, client should never send opcode in that case if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) @@ -110,12 +110,12 @@ void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data) _player->SwapItem(item->GetPos(), dstpos); } -void WorldSession::HandleSwapItem(WorldPacket & recv_data) +void WorldSession::HandleSwapItem(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM"); uint8 dstbag, dstslot, srcbag, srcslot; - recv_data >> dstbag >> dstslot >> srcbag >> srcslot; + recvData >> dstbag >> dstslot >> srcbag >> srcslot; //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); uint16 src = ((srcbag << 8) | srcslot); @@ -140,12 +140,12 @@ void WorldSession::HandleSwapItem(WorldPacket & recv_data) _player->SwapItem(src, dst); } -void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM"); uint8 srcbag, srcslot; - recv_data >> srcbag >> srcslot; + recvData >> srcbag >> srcslot; //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot); @@ -234,12 +234,12 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleDestroyItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM"); uint8 bag, slot, count, data1, data2, data3; - recv_data >> bag >> slot >> count >> data1 >> data2 >> data3; + recvData >> bag >> slot >> count >> data1 >> data2 >> data3; //sLog->outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); uint16 pos = (bag << 8) | slot; @@ -278,11 +278,11 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) } // Only _static_ data send in this packet !!! -void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) +void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE"); uint32 item; - recv_data >> item; + recvData >> item; sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Item Query = %u", item); @@ -437,12 +437,12 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleReadItem(WorldPacket & recv_data) +void WorldSession::HandleReadItem(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM"); uint8 bag, slot; - recv_data >> bag >> slot; + recvData >> bag >> slot; //sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Read bag = %u, slot = %u", bag, slot); Item* pItem = _player->GetItemByPos(bag, slot); @@ -470,26 +470,26 @@ void WorldSession::HandleReadItem(WorldPacket & recv_data) _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); } -void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data) +void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); uint32 itemid; uint64 guid; - recv_data >> itemid >> guid; + recvData >> itemid >> guid; sLog->outInfo(LOG_FILTER_NETWORKIO, "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u", itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid)); } -void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleSellItemOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM"); uint64 vendorguid, itemguid; uint32 count; - recv_data >> vendorguid >> itemguid >> count; + recvData >> vendorguid >> itemguid >> count; if (!itemguid) return; @@ -597,13 +597,13 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) return; } -void WorldSession::HandleBuybackItem(WorldPacket & recv_data) +void WorldSession::HandleBuybackItem(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM"); uint64 vendorguid; uint32 slot; - recv_data >> vendorguid >> slot; + recvData >> vendorguid >> slot; Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); if (!creature) @@ -645,14 +645,14 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0); } -void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) +void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); uint64 vendorguid, bagguid; uint32 item, slot, count; uint8 bagslot; - recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; + recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; // client expects count starting at 1, and we send vendorslot+1 to client already if (slot > 0) @@ -687,14 +687,14 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot); } -void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleBuyItemOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM"); uint64 vendorguid; uint32 item, slot, count; uint8 unk1; - recv_data >> vendorguid >> item >> slot >> count >> unk1; + recvData >> vendorguid >> item >> slot >> count >> unk1; // client expects count starting at 1, and we send vendorslot+1 to client already if (slot > 0) @@ -705,11 +705,11 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data) GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT); } -void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data) +void WorldSession::HandleListInventoryOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; if (!GetPlayer()->isAlive()) return; @@ -807,12 +807,12 @@ void WorldSession::SendListInventory(uint64 vendorGuid) SendPacket(&data); } -void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recvData) { //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM"); uint8 srcbag, srcslot, dstbag; - recv_data >> srcbag >> srcslot >> dstbag; + recvData >> srcbag >> srcslot >> dstbag; //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); Item* pItem = _player->GetItemByPos(srcbag, srcslot); @@ -983,7 +983,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) } } -void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) +void WorldSession::HandleSetAmmoOpcode(WorldPacket & recvData) { if (!GetPlayer()->isAlive()) { @@ -994,7 +994,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO"); uint32 item; - recv_data >> item; + recvData >> item; if (!item) GetPlayer()->RemoveAmmo(); @@ -1024,11 +1024,11 @@ void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid, SendPacket(&data); } -void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recvData) { uint32 itemid; - recv_data >> itemid; - recv_data.read_skip<uint64>(); // guid + recvData >> itemid; + recvData.read_skip<uint64>(); // guid sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid); @@ -1048,14 +1048,14 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) +void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM"); uint8 gift_bag, gift_slot, item_bag, item_slot; - recv_data >> gift_bag >> gift_slot; // paper - recv_data >> item_bag >> item_slot; // item + recvData >> gift_bag >> gift_slot; // paper + recvData >> item_bag >> item_slot; // item sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); @@ -1159,19 +1159,19 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) _player->DestroyItemCount(gift, count, true); } -void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) +void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS"); uint64 item_guid; uint64 gem_guids[MAX_GEM_SOCKETS]; - recv_data >> item_guid; + recvData >> item_guid; if (!item_guid) return; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) - recv_data >> gem_guids[i]; + recvData >> gem_guids[i]; //cheat -> tried to socket same gem multiple times if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || @@ -1353,13 +1353,13 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag } -void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) +void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); uint32 eslot; - recv_data >> eslot; + recvData >> eslot; // apply only to equipped item if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot)) @@ -1377,12 +1377,12 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); } -void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) +void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO"); uint64 guid; - recv_data >> guid; // item guid + recvData >> guid; // item guid Item* item = _player->GetItemByGuid(guid); if (!item) @@ -1394,11 +1394,11 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) GetPlayer()->SendRefundInfo(item); } -void WorldSession::HandleItemRefund(WorldPacket &recv_data) +void WorldSession::HandleItemRefund(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND"); uint64 guid; - recv_data >> guid; // item guid + recvData >> guid; // item guid Item* item = _player->GetItemByGuid(guid); if (!item) @@ -1415,10 +1415,10 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data) * * This function is called when player clicks on item which has some flag set */ -void WorldSession::HandleItemTextQuery(WorldPacket & recv_data ) +void WorldSession::HandleItemTextQuery(WorldPacket & recvData ) { uint64 itemGuid; - recv_data >> itemGuid; + recvData >> itemGuid; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index d3dc96a801b..9926c75eb2a 100755 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -44,13 +44,13 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMa } } -void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData) { if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER) || (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() && (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup()))) { - recv_data.rfinish(); + recvData.rfinish(); return; } @@ -58,32 +58,32 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data) uint32 dungeon; uint32 roles; - recv_data >> roles; - recv_data.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0) - recv_data >> numDungeons; + recvData >> roles; + recvData.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0) + recvData >> numDungeons; if (!numDungeons) { sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID()); - recv_data.rfinish(); + recvData.rfinish(); return; } LfgDungeonSet newDungeons; for (int8 i = 0; i < numDungeons; ++i) { - recv_data >> dungeon; + recvData >> dungeon; newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry } - recv_data.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) } + recvData.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) } std::string comment; - recv_data >> comment; + recvData >> comment; sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str()); sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment); } -void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/) { Group* grp = GetPlayer()->GetGroup(); uint64 guid = GetPlayer()->GetGUID(); @@ -96,21 +96,21 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/) sLFGMgr->LeaveLfg(gguid); } -void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData) { uint32 lfgGroupID; // Internal lfgGroupID bool accept; // Accept to join? - recv_data >> lfgGroupID; - recv_data >> accept; + recvData >> lfgGroupID; + recvData >> accept; sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0); sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept); } -void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData) { uint8 roles; - recv_data >> roles; // Player Group Roles + recvData >> roles; // Player Group Roles uint64 guid = GetPlayer()->GetGUID(); Group* grp = GetPlayer()->GetGroup(); if (!grp) @@ -123,36 +123,36 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data) sLFGMgr->UpdateRoleCheck(gguid, guid, roles); } -void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData) { std::string comment; - recv_data >> comment; + recvData >> comment; uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); sLFGMgr->SetComment(guid, comment); } -void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData) { bool agree; // Agree to kick player - recv_data >> agree; + recvData >> agree; uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", guid, agree ? 1 : 0); sLFGMgr->UpdateBoot(guid, agree); } -void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData) { bool out; - recv_data >> out; + recvData >> out; sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); sLFGMgr->TeleportPlayer(GetPlayer(), out, true); } -void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/) { uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); @@ -231,7 +231,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data SendPacket(&data); } -void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/) { uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); @@ -265,18 +265,18 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data SendPacket(&data); } -void WorldSession::HandleLfrJoinOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfrJoinOpcode(WorldPacket& recvData) { uint32 entry; // Raid id to search - recv_data >> entry; + recvData >> entry; sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry); //SendLfrUpdateListOpcode(entry); } -void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data) +void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData) { uint32 dungeonId; // Raid id queue to leave - recv_data >> dungeonId; + recvData >> dungeonId; sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId); //sLFGMgr->LeaveLfr(GetPlayer(), dungeonId); } @@ -617,7 +617,7 @@ void WorldSession::SendLfgTeleportError(uint8 err) SendPacket(&data); } -void WorldSession::HandleLfgGetStatus(WorldPacket& /*recv_data*/) +void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/) { uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_GET_STATUS [" UI64FMTD "]", guid); diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index ebeac2d486b..83deaaa1bc6 100755 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -30,7 +30,7 @@ #include "World.h" #include "Util.h" -void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); Player* player = GetPlayer(); @@ -38,7 +38,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) Loot* loot = NULL; uint8 lootSlot = 0; - recv_data >> lootSlot; + recvData >> lootSlot; if (IS_GAMEOBJECT_GUID(lguid)) { @@ -94,7 +94,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) player->StoreLootItem(lootSlot, loot); } -void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY"); @@ -202,12 +202,12 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) } } -void WorldSession::HandleLootOpcode(WorldPacket & recv_data) +void WorldSession::HandleLootOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT"); uint64 guid; - recv_data >> guid; + recvData >> guid; // Check possible cheat if (!_player->isAlive()) @@ -428,12 +428,12 @@ void WorldSession::DoLootRelease(uint64 lguid) loot->RemoveLooter(player->GetGUID()); } -void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) +void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recvData) { uint8 slotid; uint64 lootguid, target_playerguid; - recv_data >> lootguid >> slotid >> target_playerguid; + recvData >> lootguid >> slotid >> target_playerguid; if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID()) { diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index c6b5377fe36..5a7a3b52b56 100755 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -29,29 +29,29 @@ #include "Item.h" #include "AccountMgr.h" -void WorldSession::HandleSendMail(WorldPacket & recv_data) +void WorldSession::HandleSendMail(WorldPacket & recvData) { uint64 mailbox, unk3; std::string receiver, subject, body; uint32 unk1, unk2, money, COD; uint8 unk4; - recv_data >> mailbox; - recv_data >> receiver; + recvData >> mailbox; + recvData >> receiver; - recv_data >> subject; + recvData >> subject; - recv_data >> body; + recvData >> body; - recv_data >> unk1; // stationery? - recv_data >> unk2; // 0x00000000 + recvData >> unk1; // stationery? + recvData >> unk2; // 0x00000000 uint8 items_count; - recv_data >> items_count; // attached items count + recvData >> items_count; // attached items count if (items_count > MAX_MAIL_ITEMS) // client limit { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); - recv_data.rfinish(); // set to end to avoid warnings spam + recvData.rfinish(); // set to end to avoid warnings spam return; } @@ -59,13 +59,13 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data) for (uint8 i = 0; i < items_count; ++i) { - recv_data.read_skip<uint8>(); // item slot in mail, not used - recv_data >> itemGUIDs[i]; + recvData.read_skip<uint8>(); // item slot in mail, not used + recvData >> itemGUIDs[i]; } - recv_data >> money >> COD; // money and cod - recv_data >> unk3; // const 0 - recv_data >> unk4; // const 0 + recvData >> money >> COD; // money and cod + recvData >> unk3; // const 0 + recvData >> unk4; // const 0 // packet read complete, now do check @@ -302,12 +302,12 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data) } //called when mail is read -void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data) +void WorldSession::HandleMailMarkAsRead(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; + recvData >> mailbox; + recvData >> mailId; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -325,13 +325,13 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data) } //called when client deletes mail -void WorldSession::HandleMailDelete(WorldPacket & recv_data) +void WorldSession::HandleMailDelete(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data.read_skip<uint32>(); // mailTemplateId + recvData >> mailbox; + recvData >> mailId; + recvData.read_skip<uint32>(); // mailTemplateId if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -353,13 +353,13 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data) player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); } -void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data) +void WorldSession::HandleMailReturnToSender(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data.read_skip<uint64>(); // original sender GUID for return to, not used + recvData >> mailbox; + recvData >> mailId; + recvData.read_skip<uint64>(); // original sender GUID for return to, not used if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -417,14 +417,14 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data) } //called when player takes item attached in mail -void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) +void WorldSession::HandleMailTakeItem(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; uint32 itemId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data >> itemId; // item guid low + recvData >> mailbox; + recvData >> mailId; + recvData >> itemId; // item guid low if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -513,12 +513,12 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); } -void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data) +void WorldSession::HandleMailTakeMoney(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; + recvData >> mailbox; + recvData >> mailId; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -547,10 +547,10 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data) } //called when player lists his received mails -void WorldSession::HandleGetMailList(WorldPacket & recv_data) +void WorldSession::HandleGetMailList(WorldPacket & recvData) { uint64 mailbox; - recv_data >> mailbox; + recvData >> mailbox; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -669,13 +669,13 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data) } //used when player copies mail body to his inventory -void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) +void WorldSession::HandleMailCreateTextItem(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; + recvData >> mailbox; + recvData >> mailId; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -735,7 +735,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) } //TODO Fix me! ... this void has probably bad condition, but good data are sent -void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/) +void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/) { WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 759a4359076..be31603a0ff 100755 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -31,7 +31,7 @@ #include "InstanceSaveMgr.h" #include "ObjectMgr.h" -void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK."); HandleMoveWorldportAckOpcode(); @@ -188,15 +188,15 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->ProcessDelayedOperations(); } -void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) +void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK"); uint64 guid; - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); uint32 flags, time; - recv_data >> flags >> time; + recvData >> flags >> time; sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, guid); sLog->outDebug(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS); @@ -407,9 +407,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData) } } -void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) +void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData) { - uint32 opcode = recv_data.GetOpcode(); + uint32 opcode = recvData.GetOpcode(); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); /* extract packet */ @@ -417,24 +417,24 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) uint32 unk1; float newspeed; - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); // now can skip not our packet if (_player->GetGUID() != guid) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } // continue parse packet - recv_data >> unk1; // counter or moveEvent + recvData >> unk1; // counter or moveEvent MovementInfo movementInfo; movementInfo.guid = guid; - ReadMovementInfo(recv_data, &movementInfo); + ReadMovementInfo(recvData, &movementInfo); - recv_data >> newspeed; + recvData >> newspeed; /*----------------*/ // client ACK send one packet for mounted/run case and need skip all except last from its @@ -486,12 +486,12 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) } } -void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) +void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); uint64 guid; - recv_data >> guid; + recvData >> guid; if (GetPlayer()->IsInWorld()) { @@ -500,22 +500,22 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) } } -void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) +void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); uint64 old_mover_guid; - recv_data.readPackGUID(old_mover_guid); + recvData.readPackGUID(old_mover_guid); MovementInfo mi; - ReadMovementInfo(recv_data, &mi); + ReadMovementInfo(recvData, &mi); mi.guid = old_mover_guid; _player->m_movementInfo = mi; } -void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/) { WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8); data << uint64(GetPlayer()->GetGUID()); @@ -523,20 +523,20 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/) GetPlayer()->SendMessageToSet(&data, false); } -void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data) +void WorldSession::HandleMoveKnockBackAck(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK"); uint64 guid; - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); if (_player->m_mover->GetGUID() != guid) return; - recv_data.read_skip<uint32>(); // unk + recvData.read_skip<uint32>(); // unk MovementInfo movementInfo; - ReadMovementInfo(recv_data, &movementInfo); + ReadMovementInfo(recvData, &movementInfo); _player->m_movementInfo = movementInfo; @@ -553,45 +553,45 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data) _player->SendMessageToSet(&data, false); } -void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data) +void WorldSession::HandleMoveHoverAck(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK"); uint64 guid; // guid - unused - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); - recv_data.read_skip<uint32>(); // unk + recvData.read_skip<uint32>(); // unk MovementInfo movementInfo; - ReadMovementInfo(recv_data, &movementInfo); + ReadMovementInfo(recvData, &movementInfo); - recv_data.read_skip<uint32>(); // unk2 + recvData.read_skip<uint32>(); // unk2 } -void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data) +void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK"); uint64 guid; // guid - unused - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); - recv_data.read_skip<uint32>(); // unk + recvData.read_skip<uint32>(); // unk MovementInfo movementInfo; - ReadMovementInfo(recv_data, &movementInfo); + ReadMovementInfo(recvData, &movementInfo); - recv_data.read_skip<uint32>(); // unk2 + recvData.read_skip<uint32>(); // unk2 } -void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data) +void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData) { if (!_player->isAlive() || _player->isInCombat()) return; uint64 summoner_guid; bool agree; - recv_data >> summoner_guid; - recv_data >> agree; + recvData >> summoner_guid; + recvData >> agree; _player->SummonIfPossible(agree); } diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 085e3c49157..0265d1e6f60 100755 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -47,10 +47,10 @@ enum StableResultCode STABLE_ERR_EXOTIC = 0x0C // "you are unable to control exotic creatures" }; -void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data) +void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER); if (!unit) @@ -73,13 +73,13 @@ void WorldSession::SendTabardVendorActivate(uint64 guid) SendPacket(&data); } -void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data) +void WorldSession::HandleBankerActivateOpcode(WorldPacket & recvData) { uint64 guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE"); - recv_data >> guid; + recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); if (!unit) @@ -102,11 +102,11 @@ void WorldSession::SendShowBank(uint64 guid) SendPacket(&data); } -void WorldSession::HandleTrainerListOpcode(WorldPacket & recv_data) +void WorldSession::HandleTrainerListOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; SendTrainerList(guid); } @@ -234,12 +234,12 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) SendPacket(&data); } -void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data) +void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recvData) { uint64 guid; uint32 spellId = 0; - recv_data >> guid >> spellId; + recvData >> guid >> spellId; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); @@ -294,12 +294,12 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data) SendPacket(&data); } -void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) +void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO"); uint64 guid; - recv_data >> guid; + recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) @@ -343,7 +343,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) unit->AI()->sGossipHello(_player); } -/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) +/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); @@ -352,12 +352,12 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) uint64 guid; std::string code = ""; - recv_data >> guid >> unk >> option; + recvData >> guid >> unk >> option; if (_player->PlayerTalkClass->GossipOptionCoded(option)) { sLog->outDebug(LOG_FILTER_PACKETIO, "reading string"); - recv_data >> code; + recvData >> code; sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str()); } @@ -384,13 +384,13 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) } }*/ -void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data) +void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); uint64 guid; - recv_data >> guid; + recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER); if (!unit) @@ -439,10 +439,10 @@ void WorldSession::SendSpiritResurrect() _player->UpdateObjectVisibility(); } -void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data) +void WorldSession::HandleBinderActivateOpcode(WorldPacket & recvData) { uint64 npcGUID; - recv_data >> npcGUID; + recvData >> npcGUID; if (!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive()) return; @@ -496,12 +496,12 @@ void WorldSession::SendBindPoint(Creature* npc) _player->PlayerTalkClass->SendCloseGossip(); } -void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data) +void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS"); uint64 npcGUID; - recv_data >> npcGUID; + recvData >> npcGUID; if (!CheckStableMaster(npcGUID)) return; @@ -589,12 +589,12 @@ void WorldSession::SendStableResult(uint8 res) SendPacket(&data); } -void WorldSession::HandleStablePet(WorldPacket & recv_data) +void WorldSession::HandleStablePet(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET"); uint64 npcGUID; - recv_data >> npcGUID; + recvData >> npcGUID; if (!GetPlayer()->isAlive()) { @@ -664,13 +664,13 @@ void WorldSession::HandleStablePetCallback(PreparedQueryResult result) SendStableResult(STABLE_ERR_STABLE); } -void WorldSession::HandleUnstablePet(WorldPacket & recv_data) +void WorldSession::HandleUnstablePet(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET."); uint64 npcGUID; uint32 petnumber; - recv_data >> npcGUID >> petnumber; + recvData >> npcGUID >> petnumber; if (!CheckStableMaster(npcGUID)) { @@ -745,12 +745,12 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32 SendStableResult(STABLE_SUCCESS_UNSTABLE); } -void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data) +void WorldSession::HandleBuyStableSlot(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT."); uint64 npcGUID; - recv_data >> npcGUID; + recvData >> npcGUID; if (!CheckStableMaster(npcGUID)) { @@ -778,18 +778,18 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data) SendStableResult(STABLE_ERR_STABLE); } -void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */) +void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */) { sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented"); } -void WorldSession::HandleStableSwapPet(WorldPacket & recv_data) +void WorldSession::HandleStableSwapPet(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET."); uint64 npcGUID; uint32 petId; - recv_data >> npcGUID >> petId; + recvData >> npcGUID >> petId; if (!CheckStableMaster(npcGUID)) { @@ -875,14 +875,14 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3 SendStableResult(STABLE_SUCCESS_UNSTABLE); } -void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleRepairItemOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM"); uint64 npcGUID, itemGUID; uint8 guildBank; // new in 2.3.2, bool that means from guild bank money - recv_data >> npcGUID >> itemGUID >> guildBank; + recvData >> npcGUID >> itemGUID >> guildBank; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR); if (!unit) diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 062927eebc0..6f8f23dc8da 100755 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -32,10 +32,10 @@ #include "Group.h" #include "SpellInfo.h" -void WorldSession::HandleDismissCritter(WorldPacket &recv_data) +void WorldSession::HandleDismissCritter(WorldPacket &recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid); @@ -55,14 +55,14 @@ void WorldSession::HandleDismissCritter(WorldPacket &recv_data) } } -void WorldSession::HandlePetAction(WorldPacket & recv_data) +void WorldSession::HandlePetAction(WorldPacket & recvData) { uint64 guid1; uint32 data; uint64 guid2; - recv_data >> guid1; //pet guid - recv_data >> data; - recv_data >> guid2; //tag guid + recvData >> guid1; //pet guid + recvData >> data; + recvData >> guid2; //tag guid uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data); uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1 @@ -110,10 +110,10 @@ void WorldSession::HandlePetAction(WorldPacket & recv_data) } } -void WorldSession::HandlePetStopAttack(WorldPacket &recv_data) +void WorldSession::HandlePetStopAttack(WorldPacket &recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid); @@ -402,15 +402,15 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid } } -void WorldSession::HandlePetNameQuery(WorldPacket & recv_data) +void WorldSession::HandlePetNameQuery(WorldPacket & recvData) { sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetNameQuery. CMSG_PET_NAME_QUERY"); uint32 petnumber; uint64 petguid; - recv_data >> petnumber; - recv_data >> petguid; + recvData >> petnumber; + recvData >> petguid; SendPetNameQuery(petguid, petnumber); } @@ -469,14 +469,14 @@ bool WorldSession::CheckStableMaster(uint64 guid) return true; } -void WorldSession::HandlePetSetAction(WorldPacket & recv_data) +void WorldSession::HandlePetSetAction(WorldPacket & recvData) { sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetSetAction. CMSG_PET_SET_ACTION"); uint64 petguid; uint8 count; - recv_data >> petguid; + recvData >> petguid; Unit* pet = ObjectAccessor::GetUnit(*_player, petguid); @@ -493,7 +493,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data) return; } - count = (recv_data.size() == 24) ? 2 : 1; + count = (recvData.size() == 24) ? 2 : 1; uint32 position[2]; uint32 data[2]; @@ -501,8 +501,8 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data) for (uint8 i = 0; i < count; ++i) { - recv_data >> position[i]; - recv_data >> data[i]; + recvData >> position[i]; + recvData >> data[i]; uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); @@ -586,7 +586,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data) } } -void WorldSession::HandlePetRename(WorldPacket & recv_data) +void WorldSession::HandlePetRename(WorldPacket & recvData) { sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetRename. CMSG_PET_RENAME"); @@ -596,9 +596,9 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data) std::string name; DeclinedName declinedname; - recv_data >> petguid; - recv_data >> name; - recv_data >> isdeclined; + recvData >> petguid; + recvData >> name; + recvData >> isdeclined; Pet* pet = ObjectAccessor::FindPet(petguid); // check it! @@ -632,7 +632,7 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data) { for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { - recv_data >> declinedname.name[i]; + recvData >> declinedname.name[i]; } std::wstring wname; @@ -671,10 +671,10 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data) pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped } -void WorldSession::HandlePetAbandon(WorldPacket & recv_data) +void WorldSession::HandlePetAbandon(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; //pet guid + recvData >> guid; //pet guid sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid)); if (!_player->IsInWorld()) @@ -855,33 +855,33 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec SendPacket(&data); } -void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data) +void WorldSession::HandlePetLearnTalent(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT"); uint64 guid; uint32 talent_id, requested_rank; - recv_data >> guid >> talent_id >> requested_rank; + recvData >> guid >> talent_id >> requested_rank; _player->LearnPetTalent(guid, talent_id, requested_rank); _player->SendTalentsInfoData(true); } -void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recv_data) +void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET"); uint64 guid; - recv_data >> guid; + recvData >> guid; uint32 talentsCount; - recv_data >> talentsCount; + recvData >> talentsCount; uint32 talentId, talentRank; for (uint32 i = 0; i < talentsCount; ++i) { - recv_data >> talentId >> talentRank; + recvData >> talentId >> talentRank; _player->LearnPetTalent(guid, talentId, talentRank); } diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index dd39973b37f..0da9c762ca9 100755 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -33,12 +33,6 @@ #define CHARTER_DISPLAY_ID 16161 -/*enum PetitionType // dbc data -{ - PETITION_TYPE_GUILD = 1, - PETITION_TYPE_ARENA_TEAM = 3 -};*/ - // Charters ID in item_template enum CharterItemIDs { @@ -56,7 +50,7 @@ enum CharterCosts ARENA_TEAM_CHARTER_5v5_COST = 2000000 }; -void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) +void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY"); @@ -64,28 +58,28 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client std::string name; - recv_data >> guidNPC; // NPC GUID - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint64>(); // 0 - recv_data >> name; // name - recv_data.read_skip<std::string>(); // some string - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint16>(); // 0 - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint32>(); // 0 - recv_data.read_skip<uint32>(); // 0 + recvData >> guidNPC; // NPC GUID + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint64>(); // 0 + recvData >> name; // name + recvData.read_skip<std::string>(); // some string + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint16>(); // 0 + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint32>(); // 0 + recvData.read_skip<uint32>(); // 0 for (int i = 0; i < 10; ++i) - recv_data.read_skip<std::string>(); + recvData.read_skip<std::string>(); - recv_data >> clientIndex; // index - recv_data.read_skip<uint32>(); // 0 + recvData >> clientIndex; // index + recvData.read_skip<uint32>(); // 0 sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str()); @@ -157,12 +151,13 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) { if (sGuildMgr->GetGuildByName(name)) { - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name); + Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name); return; } + if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) { - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_INVALID, name); + Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name); return; } } @@ -250,13 +245,13 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) CharacterDatabase.CommitTransaction(trans); } -void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data) +void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES"); uint8 signs = 0; uint64 petitionguid; - recv_data >> petitionguid; // petition guid + recvData >> petitionguid; // petition guid // solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?) uint32 petitionGuidLow = GUID_LOPART(petitionguid); @@ -310,14 +305,14 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data) SendPacket(&data); } -void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok uint32 guildguid; uint64 petitionguid; - recv_data >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid) - recv_data >> petitionguid; // petition guid + recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid) + recvData >> petitionguid; // petition guid sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid); SendPetitionQueryOpcode(petitionguid); @@ -355,8 +350,9 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid) data << uint8(0); // some string if (type == GUILD_CHARTER_TYPE) { - data << uint32(9); - data << uint32(9); + uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS); + data << uint32(needed); + data << uint32(needed); data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition } else @@ -379,15 +375,12 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid) data << uint32(0); // 14 - if (type == GUILD_CHARTER_TYPE) - data << uint32(0); // 15 0 - guild, 1 - arena team - else - data << uint32(1); + data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team SendPacket(&data); } -void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) +void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok @@ -395,8 +388,8 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) uint32 type; std::string newName; - recv_data >> petitionGuid; // guid - recv_data >> newName; // new name + recvData >> petitionGuid; // guid + recvData >> newName; // new name Item* item = _player->GetItemByGuid(petitionGuid); if (!item) @@ -423,12 +416,12 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) { if (sGuildMgr->GetGuildByName(newName)) { - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, newName); + Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, newName); return; } if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName)) { - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_INVALID, newName); + Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, newName); return; } } @@ -460,15 +453,15 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data) SendPacket(&data); } -void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) +void WorldSession::HandlePetitionSignOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok Field* fields; uint64 petitionGuid; uint8 unk; - recv_data >> petitionGuid; // petition guid - recv_data >> unk; + recvData >> petitionGuid; // petition guid + recvData >> unk; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES); @@ -498,7 +491,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) if (type != GUILD_CHARTER_TYPE) SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); else - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED); + Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED); return; } @@ -530,12 +523,12 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) { if (_player->GetGuildId()) { - Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName().c_str()); + Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName()); return; } if (_player->GetGuildIdInvited()) { - Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName().c_str()); + Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName()); return; } } @@ -597,13 +590,13 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) owner->GetSession()->SendPacket(&data); } -void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data) +void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok uint64 petitionguid; uint64 ownerguid; - recv_data >> petitionguid; // petition guid + recvData >> petitionguid; // petition guid sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow()); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID); @@ -627,7 +620,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) +void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok @@ -635,9 +628,9 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) uint64 petitionguid, plguid; uint32 type, junk; Player* player; - recv_data >> junk; // this is not petition type! - recv_data >> petitionguid; // petition guid - recv_data >> plguid; // player guid + recvData >> junk; // this is not petition type! + recvData >> petitionguid; // petition guid + recvData >> plguid; // player guid player = ObjectAccessor::FindPlayer(plguid); if (!player) @@ -662,7 +655,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) if (type != GUILD_CHARTER_TYPE) SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); else - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED); + Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED); return; } @@ -696,13 +689,13 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) { if (player->GetGuildId()) { - Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName().c_str()); + Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName()); return; } if (player->GetGuildIdInvited()) { - Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName().c_str()); + Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName()); return; } } @@ -736,7 +729,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) player->GetSession()->SendPacket(&data); } -void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) +void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION"); @@ -744,7 +737,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) WorldPacket data; uint64 petitionGuid; - recv_data >> petitionGuid; + recvData >> petitionGuid; // Check if player really has the required petition charter Item* item = _player->GetItemByGuid(petitionGuid); @@ -794,7 +787,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) // Check if guild name is already taken if (sGuildMgr->GetGuildByName(name)) { - Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name); + Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name); return; } } @@ -866,6 +859,8 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) // Register guild and add guild master sGuildMgr->AddGuild(guild); + Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name); + // Add members from signatures for (uint8 i = 0; i < signatures; ++i) { @@ -878,7 +873,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) { // Receive the rest of the packet in arena team creation case uint32 background, icon, iconcolor, border, bordercolor; - recv_data >> background >> icon >> iconcolor >> border >> bordercolor; + recvData >> background >> icon >> iconcolor >> border >> bordercolor; // Create arena team ArenaTeam* arenaTeam = new ArenaTeam(); @@ -924,12 +919,12 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) SendPacket(&data); } -void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data) +void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); uint64 guid; - recv_data >> guid; + recvData >> guid; SendPetitionShowList(guid); } @@ -954,7 +949,7 @@ void WorldSession::SendPetitionShowList(uint64 guid) data << uint32(CHARTER_DISPLAY_ID); // charter display id data << uint32(GUILD_CHARTER_COST); // charter cost data << uint32(0); // unknown - data << uint32(9); // required signs? + data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs } else { diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index d3f51867831..534f992b594 100755 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -64,10 +64,10 @@ void WorldSession::SendNameQueryOpcode(uint64 guid) SendPacket(&data); } -void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data) +void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; // This is disable by default to prevent lots of console spam // sLog->outInfo(LOG_FILTER_NETWORKIO, "HandleNameQueryOpcode %u", guid); @@ -75,7 +75,7 @@ void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data) SendNameQueryOpcode(guid); } -void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/) { SendQueryTimeResponse(); } @@ -89,12 +89,12 @@ void WorldSession::SendQueryTimeResponse() } /// Only _static_ data is sent in this packet !!! -void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recvData) { uint32 entry; - recv_data >> entry; + recvData >> entry; uint64 guid; - recv_data >> guid; + recvData >> guid; CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry); if (ci) @@ -152,12 +152,12 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data) } /// Only _static_ data is sent in this packet !!! -void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recvData) { uint32 entry; - recv_data >> entry; + recvData >> entry; uint64 guid; - recv_data >> guid; + recvData >> guid; const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry); if (info) @@ -207,7 +207,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY"); @@ -258,15 +258,15 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) SendPacket(&data); } -void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recvData) { uint32 textID; uint64 guid; - recv_data >> textID; + recvData >> textID; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); - recv_data >> guid; + recvData >> guid; GetPlayer()->SetSelection(guid); GossipText const* pGossip = sObjectMgr->GetGossipText(textID); @@ -342,13 +342,13 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data) } /// Only _static_ data is sent in this packet !!! -void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY"); uint32 pageID; - recv_data >> pageID; - recv_data.read_skip<uint64>(); // guid + recvData >> pageID; + recvData.read_skip<uint64>(); // guid while (pageID) { @@ -382,12 +382,12 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data) +void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); uint32 unk; - recv_data >> unk; + recvData >> unk; WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4); data << float(0); @@ -397,14 +397,14 @@ void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data) SendPacket(&data); } -void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data) +void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData) { uint32 count; - recv_data >> count; // quest count, max=25 + recvData >> count; // quest count, max=25 if (count >= MAX_QUEST_LOG_SIZE) { - recv_data.rfinish(); + recvData.rfinish(); return; } @@ -414,7 +414,7 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data) for (uint32 i = 0; i < count; ++i) { uint32 questId; - recv_data >> questId; // quest id + recvData >> questId; // quest id bool questOk = false; diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 85f55fa7374..4196bc26b91 100755 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -33,10 +33,10 @@ #include "ScriptMgr.h" #include "GameObjectAI.h" -void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; @@ -79,10 +79,10 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); } -void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) +void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); @@ -109,12 +109,12 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) creature->AI()->sGossipHello(_player); } -void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) +void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData) { uint64 guid; uint32 questId; uint32 unk1; - recv_data >> guid >> questId >> unk1; + recvData >> guid >> questId >> unk1; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); @@ -230,12 +230,12 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) _player->PlayerTalkClass->SendCloseGossip(); } -void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) +void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recvData) { uint64 guid; uint32 questId; uint8 unk1; - recv_data >> guid >> questId >> unk1; + recvData >> guid >> questId >> unk1; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); // Verify that the guid is valid and is a questgiver or involved in the requested quest @@ -268,24 +268,24 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData) { if (!_player) return; uint32 questId; - recv_data >> questId; + recvData >> questId; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId); if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) _player->PlayerTalkClass->SendQuestQueryResponse(quest); } -void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) +void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recvData) { uint32 questId, reward; uint64 guid; - recv_data >> guid >> questId >> reward; + recvData >> guid >> questId >> reward; if (reward >= QUEST_REWARD_CHOICES_COUNT) { @@ -365,11 +365,11 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) } } -void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) +void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData) { uint32 questId; uint64 guid; - recv_data >> guid >> questId; + recvData >> guid >> questId; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); @@ -391,17 +391,17 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data) _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } -void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/) +void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL"); _player->PlayerTalkClass->SendCloseGossip(); } -void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) +void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData) { uint8 slot1, slot2; - recv_data >> slot1 >> slot2; + recvData >> slot1 >> slot2; if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; @@ -411,10 +411,10 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data) GetPlayer()->SwapQuestSlot(slot1, slot2); } -void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) +void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) { uint8 slot; - recv_data >> slot; + recvData >> slot; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot); @@ -444,10 +444,10 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) } } -void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) +void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData) { uint32 questId; - recv_data >> questId; + recvData >> questId; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId); @@ -479,12 +479,12 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) } } -void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) +void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) { uint32 questId; uint64 guid; - recv_data >> guid >> questId; + recvData >> guid >> questId; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); @@ -760,7 +760,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket SendPacket(&data); } -void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/) +void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recvData*/) { size_t rew_count = _player->GetRewardedQuestCount(); diff --git a/src/server/game/Handlers/ReferAFriendHandler.cpp b/src/server/game/Handlers/ReferAFriendHandler.cpp index 58d425ddf98..7822c38d390 100644 --- a/src/server/game/Handlers/ReferAFriendHandler.cpp +++ b/src/server/game/Handlers/ReferAFriendHandler.cpp @@ -21,12 +21,12 @@ #include "Opcodes.h" #include "Log.h" -void WorldSession::HandleGrantLevel(WorldPacket& recv_data) +void WorldSession::HandleGrantLevel(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GRANT_LEVEL"); uint64 guid; - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); Player* target = ObjectAccessor::GetObjectInWorld(guid, _player); @@ -63,12 +63,12 @@ void WorldSession::HandleGrantLevel(WorldPacket& recv_data) target->GetSession()->SendPacket(&data2); } -void WorldSession::HandleAcceptGrantLevel(WorldPacket& recv_data) +void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ACCEPT_LEVEL_GRANT"); uint64 guid; - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); Player* other = ObjectAccessor::GetObjectInWorld(guid, _player); if (!(other && other->GetSession())) diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp index 8872816f87d..88ae01f59be 100755 --- a/src/server/game/Handlers/SkillHandler.cpp +++ b/src/server/game/Handlers/SkillHandler.cpp @@ -26,10 +26,10 @@ #include "ObjectAccessor.h" #include "UpdateMask.h" -void WorldSession::HandleLearnTalentOpcode(WorldPacket & recv_data) +void WorldSession::HandleLearnTalentOpcode(WorldPacket & recvData) { uint32 talent_id, requested_rank; - recv_data >> talent_id >> requested_rank; + recvData >> talent_id >> requested_rank; _player->LearnTalent(talent_id, requested_rank); _player->SendTalentsInfoData(false); @@ -54,11 +54,11 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) _player->SendTalentsInfoData(false); } -void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data) +void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM"); uint64 guid; - recv_data >> guid; + recvData >> guid; Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index ad57fd799af..1c834b323ac 100755 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -269,11 +269,11 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) pUser->SendLoot(item->GetGUID(), LOOT_CORPSE); } -void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data) +void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid)); @@ -485,9 +485,9 @@ void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/ _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); } -void WorldSession::HandleCancelChanneling(WorldPacket & recv_data) +void WorldSession::HandleCancelChanneling(WorldPacket & recvData) { - recv_data.read_skip<uint32>(); // spellid, not used + recvData.read_skip<uint32>(); // spellid, not used // ignore for remote control state (for player case) Unit* mover = _player->m_mover; @@ -520,7 +520,7 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) totem->ToTotem()->UnSummon(); } -void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode @@ -537,10 +537,10 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/) } } -void WorldSession::HandleSpellClick(WorldPacket& recv_data) +void WorldSession::HandleSpellClick(WorldPacket& recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; // this will get something not in world. crash Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); @@ -555,11 +555,11 @@ void WorldSession::HandleSpellClick(WorldPacket& recv_data) unit->HandleSpellClick(_player); } -void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data) +void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA"); uint64 guid; - recv_data >> guid; + recvData >> guid; // Get unit for which data is needed by client Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL); diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp index b774fbcba70..16ffdfbc440 100755 --- a/src/server/game/Handlers/TaxiHandler.cpp +++ b/src/server/game/Handlers/TaxiHandler.cpp @@ -28,13 +28,13 @@ #include "Path.h" #include "WaypointMovementGenerator.h" -void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket & recv_data) +void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXINODE_STATUS_QUERY"); uint64 guid; - recv_data >> guid; + recvData >> guid; SendTaxiStatus(guid); } @@ -63,12 +63,12 @@ void WorldSession::SendTaxiStatus(uint64 guid) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_TAXINODE_STATUS"); } -void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recv_data) +void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES"); uint64 guid; - recv_data >> guid; + recvData >> guid; // cheating checks Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); @@ -163,14 +163,14 @@ void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid) } } -void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data) +void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS"); uint64 guid; uint32 node_count; - recv_data >> guid >> node_count; + recvData >> guid >> node_count; Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) @@ -183,7 +183,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data) for (uint32 i = 0; i < node_count; ++i) { uint32 node; - recv_data >> node; + recvData >> node; nodes.push_back(node); } @@ -195,17 +195,17 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data) GetPlayer()->ActivateTaxiPathTo(nodes, npc); } -void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) +void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE"); uint64 guid; // used only for proper packet read - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); MovementInfo movementInfo; // used only for proper packet read - ReadMovementInfo(recv_data, &movementInfo); + ReadMovementInfo(recvData, &movementInfo); - recv_data.read_skip<uint32>(); // unk + recvData.read_skip<uint32>(); // unk // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight @@ -273,7 +273,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) GetPlayer()->CastSpell(GetPlayer(), 2479, true); } -void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data) +void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI"); @@ -281,7 +281,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data) std::vector<uint32> nodes; nodes.resize(2); - recv_data >> guid >> nodes[0] >> nodes[1]; + recvData >> guid >> nodes[0] >> nodes[1]; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]); Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index f0ccfc44e60..e16f535a757 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -23,7 +23,7 @@ #include "Log.h" #include "ObjectAccessor.h" -void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) +void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); @@ -31,44 +31,44 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) if (!vehicleGUID) // something wrong here... { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } uint64 guid; - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); MovementInfo mi; mi.guid = guid; - ReadMovementInfo(recv_data, &mi); + ReadMovementInfo(recvData, &mi); _player->m_movementInfo = mi; _player->ExitVehicle(); } -void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) +void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); Unit* vehicle_base = GetPlayer()->GetVehicleBase(); if (!vehicle_base) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam return; } VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer()); if (!seat->CanSwitchFromSeat()) { - recv_data.rfinish(); // prevent warnings spam + recvData.rfinish(); // prevent warnings spam sLog->outError(LOG_FILTER_NETWORKIO, "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.", - recv_data.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags); + recvData.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags); return; } - switch (recv_data.GetOpcode()) + switch (recvData.GetOpcode()) { case CMSG_REQUEST_VEHICLE_PREV_SEAT: GetPlayer()->ChangeSeat(-1, false); @@ -79,17 +79,17 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE: { uint64 guid; // current vehicle guid - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); MovementInfo movementInfo; - ReadMovementInfo(recv_data, &movementInfo); + ReadMovementInfo(recvData, &movementInfo); vehicle_base->m_movementInfo = movementInfo; uint64 accessory; // accessory guid - recv_data.readPackGUID(accessory); + recvData.readPackGUID(accessory); int8 seatId; - recv_data >> seatId; + recvData >> seatId; if (vehicle_base->GetGUID() != guid) return; @@ -107,10 +107,10 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) case CMSG_REQUEST_VEHICLE_SWITCH_SEAT: { uint64 guid; // current vehicle guid - recv_data.readPackGUID(guid); + recvData.readPackGUID(guid); int8 seatId; - recv_data >> seatId; + recvData >> seatId; if (vehicle_base->GetGUID() == guid) GetPlayer()->ChangeSeat(seatId); @@ -209,7 +209,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data) sLog->outError(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid); } -void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recv_data*/) +void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT"); diff --git a/src/server/game/Handlers/VoiceChatHandler.cpp b/src/server/game/Handlers/VoiceChatHandler.cpp index 34ad5ac3eae..785b4f8e5cd 100755 --- a/src/server/game/Handlers/VoiceChatHandler.cpp +++ b/src/server/game/Handlers/VoiceChatHandler.cpp @@ -22,24 +22,24 @@ #include "Opcodes.h" #include "Log.h" -void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recv_data) +void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE"); // uint8 isVoiceEnabled, uint8 isMicrophoneEnabled - recv_data.read_skip<uint8>(); - recv_data.read_skip<uint8>(); + recvData.read_skip<uint8>(); + recvData.read_skip<uint8>(); } -void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON"); // Enable Voice button in channel context menu } -void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recv_data) +void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL"); - recv_data.read_skip<uint32>(); - recv_data.read_skip<char*>(); + recvData.read_skip<uint32>(); + recvData.read_skip<char*>(); } diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 1417916b365..7d5dba847d4 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -418,7 +418,7 @@ class WorldSession void HandlePlayerLoginOpcode(WorldPacket& recvPacket); void HandleCharEnum(PreparedQueryResult result); void HandlePlayerLogin(LoginQueryHolder * holder); - void HandleCharFactionOrRaceChange(WorldPacket& recv_data); + void HandleCharFactionOrRaceChange(WorldPacket& recvData); // played time void HandlePlayedTime(WorldPacket& recvPacket); @@ -435,15 +435,15 @@ class WorldSession void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket); void HandleMoveWaterWalkAck(WorldPacket& recvPacket); - void HandleFeatherFallAck(WorldPacket& recv_data); + void HandleFeatherFallAck(WorldPacket& recvData); - void HandleMoveHoverAck(WorldPacket& recv_data); + void HandleMoveHoverAck(WorldPacket& recvData); void HandleMountSpecialAnimOpcode(WorldPacket& recvdata); // character view - void HandleShowingHelmOpcode(WorldPacket& recv_data); - void HandleShowingCloakOpcode(WorldPacket& recv_data); + void HandleShowingHelmOpcode(WorldPacket& recvData); + void HandleShowingCloakOpcode(WorldPacket& recvData); // repair void HandleRepairItemOpcode(WorldPacket& recvPacket); @@ -452,7 +452,7 @@ class WorldSession void HandleMoveKnockBackAck(WorldPacket& recvPacket); void HandleMoveTeleportAck(WorldPacket& recvPacket); - void HandleForceSpeedChangeAck(WorldPacket& recv_data); + void HandleForceSpeedChangeAck(WorldPacket& recvData); void HandlePingOpcode(WorldPacket& recvPacket); void HandleAuthSessionOpcode(WorldPacket& recvPacket); @@ -497,10 +497,10 @@ class WorldSession void HandleAreaTriggerOpcode(WorldPacket& recvPacket); - void HandleSetFactionAtWar(WorldPacket& recv_data); - void HandleSetFactionCheat(WorldPacket& recv_data); - void HandleSetWatchedFactionOpcode(WorldPacket& recv_data); - void HandleSetFactionInactiveOpcode(WorldPacket& recv_data); + void HandleSetFactionAtWar(WorldPacket& recvData); + void HandleSetFactionCheat(WorldPacket& recvData); + void HandleSetWatchedFactionOpcode(WorldPacket& recvData); + void HandleSetFactionInactiveOpcode(WorldPacket& recvData); void HandleUpdateAccountData(WorldPacket& recvPacket); void HandleRequestAccountData(WorldPacket& recvPacket); @@ -522,17 +522,17 @@ class WorldSession void HandleMoveWorldportAckOpcode(); // for server-side calls void HandleMovementOpcodes(WorldPacket& recvPacket); - void HandleSetActiveMoverOpcode(WorldPacket& recv_data); - void HandleMoveNotActiveMover(WorldPacket& recv_data); - void HandleDismissControlledVehicle(WorldPacket& recv_data); - void HandleRequestVehicleExit(WorldPacket& recv_data); - void HandleChangeSeatsOnControlledVehicle(WorldPacket& recv_data); - void HandleMoveTimeSkippedOpcode(WorldPacket& recv_data); + void HandleSetActiveMoverOpcode(WorldPacket& recvData); + void HandleMoveNotActiveMover(WorldPacket& recvData); + void HandleDismissControlledVehicle(WorldPacket& recvData); + void HandleRequestVehicleExit(WorldPacket& recvData); + void HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData); + void HandleMoveTimeSkippedOpcode(WorldPacket& recvData); - void HandleRequestRaidInfoOpcode(WorldPacket& recv_data); + void HandleRequestRaidInfoOpcode(WorldPacket& recvData); - void HandleBattlefieldStatusOpcode(WorldPacket& recv_data); - void HandleBattleMasterHelloOpcode(WorldPacket& recv_data); + void HandleBattlefieldStatusOpcode(WorldPacket& recvData); + void HandleBattleMasterHelloOpcode(WorldPacket& recvData); void HandleGroupInviteOpcode(WorldPacket& recvPacket); //void HandleGroupCancelOpcode(WorldPacket& recvPacket); @@ -542,26 +542,26 @@ class WorldSession void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket); void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket); void HandleGroupDisbandOpcode(WorldPacket& recvPacket); - void HandleOptOutOfLootOpcode(WorldPacket& recv_data); + void HandleOptOutOfLootOpcode(WorldPacket& recvData); void HandleLootMethodOpcode(WorldPacket& recvPacket); - void HandleLootRoll(WorldPacket& recv_data); - void HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data); - void HandleRaidTargetUpdateOpcode(WorldPacket& recv_data); - void HandleRaidReadyCheckOpcode(WorldPacket& recv_data); - void HandleRaidReadyCheckFinishedOpcode(WorldPacket& recv_data); - void HandleGroupRaidConvertOpcode(WorldPacket& recv_data); - void HandleGroupChangeSubGroupOpcode(WorldPacket& recv_data); - void HandleGroupAssistantLeaderOpcode(WorldPacket& recv_data); - void HandlePartyAssignmentOpcode(WorldPacket& recv_data); - - void HandlePetitionBuyOpcode(WorldPacket& recv_data); - void HandlePetitionShowSignOpcode(WorldPacket& recv_data); - void HandlePetitionQueryOpcode(WorldPacket& recv_data); - void HandlePetitionRenameOpcode(WorldPacket& recv_data); - void HandlePetitionSignOpcode(WorldPacket& recv_data); - void HandlePetitionDeclineOpcode(WorldPacket& recv_data); - void HandleOfferPetitionOpcode(WorldPacket& recv_data); - void HandleTurnInPetitionOpcode(WorldPacket& recv_data); + void HandleLootRoll(WorldPacket& recvData); + void HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData); + void HandleRaidTargetUpdateOpcode(WorldPacket& recvData); + void HandleRaidReadyCheckOpcode(WorldPacket& recvData); + void HandleRaidReadyCheckFinishedOpcode(WorldPacket& recvData); + void HandleGroupRaidConvertOpcode(WorldPacket& recvData); + void HandleGroupChangeSubGroupOpcode(WorldPacket& recvData); + void HandleGroupAssistantLeaderOpcode(WorldPacket& recvData); + void HandlePartyAssignmentOpcode(WorldPacket& recvData); + + void HandlePetitionBuyOpcode(WorldPacket& recvData); + void HandlePetitionShowSignOpcode(WorldPacket& recvData); + void HandlePetitionQueryOpcode(WorldPacket& recvData); + void HandlePetitionRenameOpcode(WorldPacket& recvData); + void HandlePetitionSignOpcode(WorldPacket& recvData); + void HandlePetitionDeclineOpcode(WorldPacket& recvData); + void HandleOfferPetitionOpcode(WorldPacket& recvData); + void HandleTurnInPetitionOpcode(WorldPacket& recvData); void HandleGuildQueryOpcode(WorldPacket& recvPacket); void HandleGuildCreateOpcode(WorldPacket& recvPacket); @@ -629,25 +629,25 @@ class WorldSession void HandleUnacceptTradeOpcode(WorldPacket& recvPacket); void HandleAuctionHelloOpcode(WorldPacket& recvPacket); - void HandleAuctionListItems(WorldPacket& recv_data); - void HandleAuctionListBidderItems(WorldPacket& recv_data); - void HandleAuctionSellItem(WorldPacket& recv_data); - void HandleAuctionRemoveItem(WorldPacket& recv_data); - void HandleAuctionListOwnerItems(WorldPacket& recv_data); - void HandleAuctionPlaceBid(WorldPacket& recv_data); - void HandleAuctionListPendingSales(WorldPacket& recv_data); - - void HandleGetMailList(WorldPacket& recv_data); - void HandleSendMail(WorldPacket& recv_data); - void HandleMailTakeMoney(WorldPacket& recv_data); - void HandleMailTakeItem(WorldPacket& recv_data); - void HandleMailMarkAsRead(WorldPacket& recv_data); - void HandleMailReturnToSender(WorldPacket& recv_data); - void HandleMailDelete(WorldPacket& recv_data); - void HandleItemTextQuery(WorldPacket& recv_data); - void HandleMailCreateTextItem(WorldPacket& recv_data); - void HandleQueryNextMailTime(WorldPacket& recv_data); - void HandleCancelChanneling(WorldPacket& recv_data); + void HandleAuctionListItems(WorldPacket& recvData); + void HandleAuctionListBidderItems(WorldPacket& recvData); + void HandleAuctionSellItem(WorldPacket& recvData); + void HandleAuctionRemoveItem(WorldPacket& recvData); + void HandleAuctionListOwnerItems(WorldPacket& recvData); + void HandleAuctionPlaceBid(WorldPacket& recvData); + void HandleAuctionListPendingSales(WorldPacket& recvData); + + void HandleGetMailList(WorldPacket& recvData); + void HandleSendMail(WorldPacket& recvData); + void HandleMailTakeMoney(WorldPacket& recvData); + void HandleMailTakeItem(WorldPacket& recvData); + void HandleMailMarkAsRead(WorldPacket& recvData); + void HandleMailReturnToSender(WorldPacket& recvData); + void HandleMailDelete(WorldPacket& recvData); + void HandleItemTextQuery(WorldPacket& recvData); + void HandleMailCreateTextItem(WorldPacket& recvData); + void HandleQueryNextMailTime(WorldPacket& recvData); + void HandleCancelChanneling(WorldPacket& recvData); void SendItemPageInfo(ItemTemplate* itemProto); void HandleSplitItemOpcode(WorldPacket& recvPacket); @@ -693,11 +693,11 @@ class WorldSession void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket); void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket); void HandleQuestQueryOpcode(WorldPacket& recvPacket); - void HandleQuestgiverCancel(WorldPacket& recv_data); - void HandleQuestLogSwapQuest(WorldPacket& recv_data); - void HandleQuestLogRemoveQuest(WorldPacket& recv_data); - void HandleQuestConfirmAccept(WorldPacket& recv_data); - void HandleQuestgiverCompleteQuest(WorldPacket& recv_data); + void HandleQuestgiverCancel(WorldPacket& recvData); + void HandleQuestLogSwapQuest(WorldPacket& recvData); + void HandleQuestLogRemoveQuest(WorldPacket& recvData); + void HandleQuestConfirmAccept(WorldPacket& recvData); + void HandleQuestgiverCompleteQuest(WorldPacket& recvData); void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket); void HandlePushQuestToParty(WorldPacket& recvPacket); void HandleQuestPushResult(WorldPacket& recvPacket); @@ -714,7 +714,7 @@ class WorldSession void HandleCorpseQueryOpcode(WorldPacket& recvPacket); void HandleCorpseMapPositionQuery(WorldPacket& recvPacket); void HandleResurrectResponseOpcode(WorldPacket& recvPacket); - void HandleSummonResponseOpcode(WorldPacket& recv_data); + void HandleSummonResponseOpcode(WorldPacket& recvData); void HandleJoinChannel(WorldPacket& recvPacket); void HandleLeaveChannel(WorldPacket& recvPacket); @@ -743,58 +743,58 @@ class WorldSession void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket); void HandlePageTextQueryOpcode(WorldPacket& recvPacket); - void HandleTutorialFlag (WorldPacket& recv_data); - void HandleTutorialClear(WorldPacket& recv_data); - void HandleTutorialReset(WorldPacket& recv_data); + void HandleTutorialFlag (WorldPacket& recvData); + void HandleTutorialClear(WorldPacket& recvData); + void HandleTutorialReset(WorldPacket& recvData); //Pet - void HandlePetAction(WorldPacket& recv_data); - void HandlePetStopAttack(WorldPacket& recv_data); + void HandlePetAction(WorldPacket& recvData); + void HandlePetStopAttack(WorldPacket& recvData); void HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2); - void HandlePetNameQuery(WorldPacket& recv_data); - void HandlePetSetAction(WorldPacket& recv_data); - void HandlePetAbandon(WorldPacket& recv_data); - void HandlePetRename(WorldPacket& recv_data); + void HandlePetNameQuery(WorldPacket& recvData); + void HandlePetSetAction(WorldPacket& recvData); + void HandlePetAbandon(WorldPacket& recvData); + void HandlePetRename(WorldPacket& recvData); void HandlePetCancelAuraOpcode(WorldPacket& recvPacket); void HandlePetSpellAutocastOpcode(WorldPacket& recvPacket); void HandlePetCastSpellOpcode(WorldPacket& recvPacket); void HandlePetLearnTalent(WorldPacket& recvPacket); void HandleLearnPreviewTalentsPet(WorldPacket& recvPacket); - void HandleSetActionBarToggles(WorldPacket& recv_data); + void HandleSetActionBarToggles(WorldPacket& recvData); - void HandleCharRenameOpcode(WorldPacket& recv_data); + void HandleCharRenameOpcode(WorldPacket& recvData); void HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string const& newName); - void HandleSetPlayerDeclinedNames(WorldPacket& recv_data); + void HandleSetPlayerDeclinedNames(WorldPacket& recvData); - void HandleTotemDestroyed(WorldPacket& recv_data); - void HandleDismissCritter(WorldPacket& recv_data); + void HandleTotemDestroyed(WorldPacket& recvData); + void HandleDismissCritter(WorldPacket& recvData); //Battleground - void HandleBattlemasterHelloOpcode(WorldPacket& recv_data); - void HandleBattlemasterJoinOpcode(WorldPacket& recv_data); - void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recv_data); - void HandlePVPLogDataOpcode(WorldPacket& recv_data); - void HandleBattleFieldPortOpcode(WorldPacket& recv_data); - void HandleBattlefieldListOpcode(WorldPacket& recv_data); - void HandleLeaveBattlefieldOpcode(WorldPacket& recv_data); - void HandleBattlemasterJoinArena(WorldPacket& recv_data); - void HandleReportPvPAFK(WorldPacket& recv_data); - - void HandleWardenDataOpcode(WorldPacket& recv_data); - void HandleWorldTeleportOpcode(WorldPacket& recv_data); - void HandleMinimapPingOpcode(WorldPacket& recv_data); - void HandleRandomRollOpcode(WorldPacket& recv_data); - void HandleFarSightOpcode(WorldPacket& recv_data); - void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data); - void HandleSetRaidDifficultyOpcode(WorldPacket& recv_data); - void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data); - void HandleSetTitleOpcode(WorldPacket& recv_data); - void HandleRealmSplitOpcode(WorldPacket& recv_data); - void HandleTimeSyncResp(WorldPacket& recv_data); - void HandleWhoisOpcode(WorldPacket& recv_data); - void HandleResetInstancesOpcode(WorldPacket& recv_data); - void HandleHearthAndResurrect(WorldPacket& recv_data); + void HandleBattlemasterHelloOpcode(WorldPacket& recvData); + void HandleBattlemasterJoinOpcode(WorldPacket& recvData); + void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recvData); + void HandlePVPLogDataOpcode(WorldPacket& recvData); + void HandleBattleFieldPortOpcode(WorldPacket& recvData); + void HandleBattlefieldListOpcode(WorldPacket& recvData); + void HandleLeaveBattlefieldOpcode(WorldPacket& recvData); + void HandleBattlemasterJoinArena(WorldPacket& recvData); + void HandleReportPvPAFK(WorldPacket& recvData); + + void HandleWardenDataOpcode(WorldPacket& recvData); + void HandleWorldTeleportOpcode(WorldPacket& recvData); + void HandleMinimapPingOpcode(WorldPacket& recvData); + void HandleRandomRollOpcode(WorldPacket& recvData); + void HandleFarSightOpcode(WorldPacket& recvData); + void HandleSetDungeonDifficultyOpcode(WorldPacket& recvData); + void HandleSetRaidDifficultyOpcode(WorldPacket& recvData); + void HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData); + void HandleSetTitleOpcode(WorldPacket& recvData); + void HandleRealmSplitOpcode(WorldPacket& recvData); + void HandleTimeSyncResp(WorldPacket& recvData); + void HandleWhoisOpcode(WorldPacket& recvData); + void HandleResetInstancesOpcode(WorldPacket& recvData); + void HandleHearthAndResurrect(WorldPacket& recvData); void HandleInstanceLockResponse(WorldPacket& recvPacket); // Battlefield @@ -803,23 +803,23 @@ class WorldSession void SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue = true, bool Full = false); void SendBfEntered(uint32 BattleId); void SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED); - void HandleBfQueueInviteResponse(WorldPacket &recv_data); - void HandleBfEntryInviteResponse(WorldPacket &recv_data); - void HandleBfExitRequest(WorldPacket &recv_data); + void HandleBfQueueInviteResponse(WorldPacket &recvData); + void HandleBfEntryInviteResponse(WorldPacket &recvData); + void HandleBfExitRequest(WorldPacket &recvData); // Looking for Dungeon/Raid - void HandleLfgSetCommentOpcode(WorldPacket& recv_data); - void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recv_data); - void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recv_data); - void HandleLfgJoinOpcode(WorldPacket& recv_data); - void HandleLfgLeaveOpcode(WorldPacket& recv_data); - void HandleLfgSetRolesOpcode(WorldPacket& recv_data); - void HandleLfgProposalResultOpcode(WorldPacket& recv_data); - void HandleLfgSetBootVoteOpcode(WorldPacket& recv_data); - void HandleLfgTeleportOpcode(WorldPacket& recv_data); - void HandleLfrJoinOpcode(WorldPacket& recv_data); - void HandleLfrLeaveOpcode(WorldPacket& recv_data); - void HandleLfgGetStatus(WorldPacket& recv_data); + void HandleLfgSetCommentOpcode(WorldPacket& recvData); + void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recvData); + void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recvData); + void HandleLfgJoinOpcode(WorldPacket& recvData); + void HandleLfgLeaveOpcode(WorldPacket& recvData); + void HandleLfgSetRolesOpcode(WorldPacket& recvData); + void HandleLfgProposalResultOpcode(WorldPacket& recvData); + void HandleLfgSetBootVoteOpcode(WorldPacket& recvData); + void HandleLfgTeleportOpcode(WorldPacket& recvData); + void HandleLfrJoinOpcode(WorldPacket& recvData); + void HandleLfrLeaveOpcode(WorldPacket& recvData); + void HandleLfgGetStatus(WorldPacket& recvData); void SendLfgUpdatePlayer(const LfgUpdateData& updateData); void SendLfgUpdateParty(const LfgUpdateData& updateData); @@ -836,55 +836,55 @@ class WorldSession void SendLfgTeleportError(uint8 err); // Arena Team - void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data); - void HandleArenaTeamQueryOpcode(WorldPacket& recv_data); - void HandleArenaTeamRosterOpcode(WorldPacket& recv_data); - void HandleArenaTeamInviteOpcode(WorldPacket& recv_data); - void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data); - void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data); - void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data); - void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data); - void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data); - void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data); - - void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data); - void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data); - void HandleCancelMountAuraOpcode(WorldPacket& recv_data); - void HandleSelfResOpcode(WorldPacket& recv_data); - void HandleComplainOpcode(WorldPacket& recv_data); - void HandleRequestPetInfoOpcode(WorldPacket& recv_data); + void HandleInspectArenaTeamsOpcode(WorldPacket& recvData); + void HandleArenaTeamQueryOpcode(WorldPacket& recvData); + void HandleArenaTeamRosterOpcode(WorldPacket& recvData); + void HandleArenaTeamInviteOpcode(WorldPacket& recvData); + void HandleArenaTeamAcceptOpcode(WorldPacket& recvData); + void HandleArenaTeamDeclineOpcode(WorldPacket& recvData); + void HandleArenaTeamLeaveOpcode(WorldPacket& recvData); + void HandleArenaTeamRemoveOpcode(WorldPacket& recvData); + void HandleArenaTeamDisbandOpcode(WorldPacket& recvData); + void HandleArenaTeamLeaderOpcode(WorldPacket& recvData); + + void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData); + void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData); + void HandleCancelMountAuraOpcode(WorldPacket& recvData); + void HandleSelfResOpcode(WorldPacket& recvData); + void HandleComplainOpcode(WorldPacket& recvData); + void HandleRequestPetInfoOpcode(WorldPacket& recvData); // Socket gem - void HandleSocketOpcode(WorldPacket& recv_data); + void HandleSocketOpcode(WorldPacket& recvData); - void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data); + void HandleCancelTempEnchantmentOpcode(WorldPacket& recvData); - void HandleItemRefundInfoRequest(WorldPacket& recv_data); - void HandleItemRefund(WorldPacket& recv_data); + void HandleItemRefundInfoRequest(WorldPacket& recvData); + void HandleItemRefund(WorldPacket& recvData); - void HandleChannelVoiceOnOpcode(WorldPacket& recv_data); - void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data); - void HandleSetActiveVoiceChannel(WorldPacket& recv_data); - void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data); + void HandleChannelVoiceOnOpcode(WorldPacket& recvData); + void HandleVoiceSessionEnableOpcode(WorldPacket& recvData); + void HandleSetActiveVoiceChannel(WorldPacket& recvData); + void HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData); // Guild Bank - void HandleGuildPermissions(WorldPacket& recv_data); - void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data); - void HandleGuildBankerActivate(WorldPacket& recv_data); - void HandleGuildBankQueryTab(WorldPacket& recv_data); - void HandleGuildBankLogQuery(WorldPacket& recv_data); - void HandleGuildBankDepositMoney(WorldPacket& recv_data); - void HandleGuildBankWithdrawMoney(WorldPacket& recv_data); - void HandleGuildBankSwapItems(WorldPacket& recv_data); - - void HandleGuildBankUpdateTab(WorldPacket& recv_data); - void HandleGuildBankBuyTab(WorldPacket& recv_data); - void HandleQueryGuildBankTabText(WorldPacket& recv_data); - void HandleSetGuildBankTabText(WorldPacket& recv_data); + void HandleGuildPermissions(WorldPacket& recvData); + void HandleGuildBankMoneyWithdrawn(WorldPacket& recvData); + void HandleGuildBankerActivate(WorldPacket& recvData); + void HandleGuildBankQueryTab(WorldPacket& recvData); + void HandleGuildBankLogQuery(WorldPacket& recvData); + void HandleGuildBankDepositMoney(WorldPacket& recvData); + void HandleGuildBankWithdrawMoney(WorldPacket& recvData); + void HandleGuildBankSwapItems(WorldPacket& recvData); + + void HandleGuildBankUpdateTab(WorldPacket& recvData); + void HandleGuildBankBuyTab(WorldPacket& recvData); + void HandleQueryGuildBankTabText(WorldPacket& recvData); + void HandleSetGuildBankTabText(WorldPacket& recvData); // Refer-a-Friend - void HandleGrantLevel(WorldPacket& recv_data); - void HandleAcceptGrantLevel(WorldPacket& recv_data); + void HandleGrantLevel(WorldPacket& recvData); + void HandleAcceptGrantLevel(WorldPacket& recvData); // Calendar void HandleCalendarGetCalendar(WorldPacket& recvData); @@ -918,19 +918,19 @@ class WorldSession void SendCalendarRaidLockoutUpdated(InstanceSave const* save); void SendCalendarCommandResult(CalendarError err, char const* param = NULL); - void HandleSpellClick(WorldPacket& recv_data); - void HandleMirrorImageDataRequest(WorldPacket& recv_data); - void HandleAlterAppearance(WorldPacket& recv_data); - void HandleRemoveGlyph(WorldPacket& recv_data); - void HandleCharCustomize(WorldPacket& recv_data); - void HandleQueryInspectAchievements(WorldPacket& recv_data); - void HandleEquipmentSetSave(WorldPacket& recv_data); - void HandleEquipmentSetDelete(WorldPacket& recv_data); - void HandleEquipmentSetUse(WorldPacket& recv_data); - void HandleWorldStateUITimerUpdate(WorldPacket& recv_data); - void HandleReadyForAccountDataTimes(WorldPacket& recv_data); - void HandleQueryQuestsCompleted(WorldPacket& recv_data); - void HandleQuestPOIQuery(WorldPacket& recv_data); + void HandleSpellClick(WorldPacket& recvData); + void HandleMirrorImageDataRequest(WorldPacket& recvData); + void HandleAlterAppearance(WorldPacket& recvData); + void HandleRemoveGlyph(WorldPacket& recvData); + void HandleCharCustomize(WorldPacket& recvData); + void HandleQueryInspectAchievements(WorldPacket& recvData); + void HandleEquipmentSetSave(WorldPacket& recvData); + void HandleEquipmentSetDelete(WorldPacket& recvData); + void HandleEquipmentSetUse(WorldPacket& recvData); + void HandleWorldStateUITimerUpdate(WorldPacket& recvData); + void HandleReadyForAccountDataTimes(WorldPacket& recvData); + void HandleQueryQuestsCompleted(WorldPacket& recvData); + void HandleQuestPOIQuery(WorldPacket& recvData); void HandleEjectPassenger(WorldPacket& data); void HandleEnterPlayerVehicle(WorldPacket& data); void HandleUpdateProjectilePosition(WorldPacket& recvPacket); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 10a1581906f..2e5c7b19800 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -980,6 +980,13 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = 6; } + m_int_configs[CONFIG_GUILD_RESET_HOUR] = ConfigMgr::GetIntDefault("Guild.ResetHour", 6); + if (m_int_configs[CONFIG_GUILD_RESET_HOUR] > 23) + { + sLog->outError(LOG_FILTER_GENERAL, "Guild.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_GUILD_RESET_HOUR]); + m_int_configs[CONFIG_GUILD_RESET_HOUR] = 6; + } + m_bool_configs[CONFIG_DETECT_POS_COLLISION] = ConfigMgr::GetBoolDefault("DetectPosCollision", true); m_bool_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = ConfigMgr::GetBoolDefault("Channel.RestrictedLfg", true); @@ -1771,6 +1778,9 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate random battleground reset time..."); InitRandomBGResetTime(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate Guild cap reset time..."); + InitGuildResetTime(); + LoadCharacterNameData(); uint32 startupDuration = GetMSTimeDiffToNow(startupBegin); @@ -1926,6 +1936,9 @@ void World::Update(uint32 diff) if (m_gameTime > m_NextRandomBGReset) ResetRandomBG(); + if (m_gameTime > m_NextGuildReset) + ResetGuildCap(); + /// <ul><li> Handle auctions when the timer has passed if (m_timers[WUPDATE_AUCTIONS].Passed()) { @@ -2736,6 +2749,33 @@ void World::InitRandomBGResetTime() sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset)); } +void World::InitGuildResetTime() +{ + time_t gtime = uint64(getWorldState(WS_GUILD_DAILY_RESET_TIME)); + if (!gtime) + m_NextGuildReset = time_t(time(NULL)); // game time not yet init + + // generate time by config + time_t curTime = time(NULL); + tm localTm = *localtime(&curTime); + localTm.tm_hour = getIntConfig(CONFIG_GUILD_RESET_HOUR); + localTm.tm_min = 0; + localTm.tm_sec = 0; + + // current day reset time + time_t nextDayResetTime = mktime(&localTm); + + // next reset time before current moment + if (curTime >= nextDayResetTime) + nextDayResetTime += DAY; + + // normalize reset time + m_NextGuildReset = gtime < curTime ? nextDayResetTime - DAY : nextDayResetTime; + + if (!gtime) + sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset)); +} + void World::ResetDailyQuests() { sLog->outInfo(LOG_FILTER_GENERAL, "Daily quests reset for all characters."); @@ -2812,6 +2852,15 @@ void World::ResetRandomBG() sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset)); } +void World::ResetGuildCap() +{ + sLog->outInfo(LOG_FILTER_GENERAL, "Guild Daily Cap reset."); + + m_NextGuildReset = time_t(m_NextGuildReset + DAY); + sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset)); + sGuildMgr->ResetTimes(); +} + void World::UpdateMaxSessionCounters() { m_maxActiveSessionCount = std::max(m_maxActiveSessionCount, uint32(m_sessions.size()-m_QueuedPlayer.size())); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 9046486a181..ee4bfdfd208 100755 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -303,6 +303,7 @@ enum WorldIntConfigs CONFIG_GUILD_BANK_EVENT_LOG_COUNT, CONFIG_MIN_LEVEL_STAT_SAVE, CONFIG_RANDOM_BG_RESET_HOUR, + CONFIG_GUILD_RESET_HOUR, CONFIG_CHARDELETE_KEEP_DAYS, CONFIG_CHARDELETE_METHOD, CONFIG_CHARDELETE_MIN_LEVEL, @@ -468,8 +469,9 @@ enum RealmZone enum WorldStates { - WS_WEEKLY_QUEST_RESET_TIME = 20002, // Next weekly reset time - WS_BG_DAILY_RESET_TIME = 20003 // Next daily BG reset time + WS_WEEKLY_QUEST_RESET_TIME = 20002, // Next weekly reset time + WS_BG_DAILY_RESET_TIME = 20003, // Next daily BG reset time + WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time }; // DB scripting commands @@ -776,9 +778,11 @@ class World void InitDailyQuestResetTime(); void InitWeeklyQuestResetTime(); void InitRandomBGResetTime(); + void InitGuildResetTime(); void ResetDailyQuests(); void ResetWeeklyQuests(); void ResetRandomBG(); + void ResetGuildCap(); private: static ACE_Atomic_Op<ACE_Thread_Mutex, bool> m_stopEvent; static uint8 m_ExitCode; @@ -839,6 +843,7 @@ class World time_t m_NextDailyQuestReset; time_t m_NextWeeklyQuestReset; time_t m_NextRandomBGReset; + time_t m_NextGuildReset; //Player Queue Queue m_QueuedPlayer; diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index d9b517c098f..db9a5646a69 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -169,10 +169,9 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_INS_GUILD_BANK_ITEM, "INSERT INTO guild_bank_item (guildid, TabId, SlotId, item_guid) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_DEL_GUILD_BANK_ITEM, "DELETE FROM guild_bank_item WHERE guildid = ? AND TabId = ? AND SlotId = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint8, 2: uint8 PREPARE_STATEMENT(CHAR_DEL_GUILD_BANK_ITEMS, "DELETE FROM guild_bank_item WHERE guildid = ?", CONNECTION_ASYNC) // 0: uint32 - PREPARE_STATEMENT(CHAR_INS_GUILD_BANK_RIGHT_DEFAULT, "INSERT INTO guild_bank_right (guildid, TabId, rid) VALUES (?, ?, ?)", CONNECTION_ASYNC) // 0: uint32, 1: uint8, 2: uint8 // 0: uint32, 1: uint8, 2: uint8, 3: uint8, 4: uint32 - PREPARE_STATEMENT(CHAR_INS_GUILD_BANK_RIGHT, "INSERT INTO guild_bank_right (guildid, TabId, rid, gbright, SlotPerDay) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_DEL_GUILD_BANK_RIGHT, "DELETE FROM guild_bank_right WHERE guildid = ? AND TabId = ? AND rid = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint8, 2: uint8 + PREPARE_STATEMENT(CHAR_INS_GUILD_BANK_RIGHT, "INSERT INTO guild_bank_right (guildid, TabId, rid, gbright, SlotPerDay) VALUES (?, ?, ?, ?, ?) " + "ON DUPLICATE KEY UPDATE gbright = VALUES(gbright), SlotPerDay = VALUES(SlotPerDay)", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_DEL_GUILD_BANK_RIGHTS, "DELETE FROM guild_bank_right WHERE guildid = ?", CONNECTION_ASYNC) // 0: uint32 PREPARE_STATEMENT(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK, "DELETE FROM guild_bank_right WHERE guildid = ? AND rid = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint8 // 0-1: uint32, 2-3: uint8, 4-5: uint32, 6: uint16, 7: uint8, 8: uint64 @@ -198,32 +197,15 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_UPD_GUILD_BANK_MONEY, "UPDATE guild SET BankMoney = ? WHERE guildid = ?", CONNECTION_ASYNC) // 0: uint64, 1: uint32 // 0: uint8, 1: uint32, 2: uint8, 3: uint32 PREPARE_STATEMENT(CHAR_UPD_GUILD_BANK_EVENTLOG_TAB, "UPDATE guild_bank_eventlog SET TabId = ? WHERE guildid = ? AND TabId = ? AND LogGuid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_MONEY, "UPDATE guild_member SET BankRemMoney = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint32, 2: uint32 - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_MONEY, "UPDATE guild_member SET BankResetTimeMoney = ?, BankRemMoney = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint32, 2: uint32, 3: uint32 - PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_RESET_TIME, "UPDATE guild_member SET BankResetTimeMoney = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint8 PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_MONEY, "UPDATE guild_rank SET BankMoneyPerDay = ? WHERE rid = ? AND guildid = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint8, 2: uint32 PREPARE_STATEMENT(CHAR_UPD_GUILD_BANK_TAB_TEXT, "UPDATE guild_bank_tab SET TabText = ? WHERE guildid = ? AND TabId = ?", CONNECTION_ASYNC) // 0: string, 1: uint32, 2: uint8 + + PREPARE_STATEMENT(CHAR_INS_GUILD_MEMBER_WITHDRAW, + "INSERT INTO guild_member_withdraw (guid, tab0, tab1, tab2, tab3, tab4, tab5, money) VALUES (?, ?, ?, ?, ?, ?, ?, ?) " + "ON DUPLICATE KEY UPDATE tab0 = VALUES (tab0), tab1 = VALUES (tab1), tab2 = VALUES (tab2), tab3 = VALUES (tab3), tab4 = VALUES (tab4), tab5 = VALUES (tab5)", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_DEL_GUILD_MEMBER_WITHDRAW, "TRUNCATE guild_member_withdraw", CONNECTION_ASYNC) + // 0: uint32, 1: uint32, 2: uint32 - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0, "UPDATE guild_member SET BankRemSlotsTab0 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS1, "UPDATE guild_member SET BankRemSlotsTab1 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS2, "UPDATE guild_member SET BankRemSlotsTab2 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS3, "UPDATE guild_member SET BankRemSlotsTab3 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS4, "UPDATE guild_member SET BankRemSlotsTab4 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS5, "UPDATE guild_member SET BankRemSlotsTab5 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - // 0: uint32, 1: uint32, 2: uint32, 3: uint32 - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0, "UPDATE guild_member SET BankResetTimeTab0 = ?, BankRemSlotsTab0 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS1, "UPDATE guild_member SET BankResetTimeTab1 = ?, BankRemSlotsTab1 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS2, "UPDATE guild_member SET BankResetTimeTab2 = ?, BankRemSlotsTab2 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS3, "UPDATE guild_member SET BankResetTimeTab3 = ?, BankRemSlotsTab3 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS4, "UPDATE guild_member SET BankResetTimeTab4 = ?, BankRemSlotsTab4 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS5, "UPDATE guild_member SET BankResetTimeTab5 = ?, BankRemSlotsTab5 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC) - // 0: uint32, 1: uint8 - PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME0, "UPDATE guild_member SET BankResetTimeTab0 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME1, "UPDATE guild_member SET BankResetTimeTab1 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME2, "UPDATE guild_member SET BankResetTimeTab2 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME3, "UPDATE guild_member SET BankResetTimeTab3 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME4, "UPDATE guild_member SET BankResetTimeTab4 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME5, "UPDATE guild_member SET BankResetTimeTab5 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_SEL_CHAR_DATA_FOR_GUILD, "SELECT name, level, class, zone, account FROM characters WHERE guid = ?", CONNECTION_SYNCH) // Chat channel handling diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 88018997e4b..e421a7917ca 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -173,9 +173,7 @@ enum CharacterDatabaseStatements CHAR_INS_GUILD_BANK_ITEM, CHAR_DEL_GUILD_BANK_ITEM, CHAR_DEL_GUILD_BANK_ITEMS, - CHAR_INS_GUILD_BANK_RIGHT_DEFAULT, CHAR_INS_GUILD_BANK_RIGHT, - CHAR_DEL_GUILD_BANK_RIGHT, CHAR_DEL_GUILD_BANK_RIGHTS, CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK, CHAR_INS_GUILD_BANK_EVENTLOG, @@ -196,29 +194,10 @@ enum CharacterDatabaseStatements CHAR_UPD_GUILD_BANK_TAB_INFO, CHAR_UPD_GUILD_BANK_MONEY, CHAR_UPD_GUILD_BANK_EVENTLOG_TAB, - CHAR_UPD_GUILD_MEMBER_BANK_REM_MONEY, - CHAR_UPD_GUILD_MEMBER_BANK_TIME_MONEY, - CHAR_UPD_GUILD_RANK_BANK_RESET_TIME, CHAR_UPD_GUILD_RANK_BANK_MONEY, CHAR_UPD_GUILD_BANK_TAB_TEXT, - CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0, - CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS1, - CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS2, - CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS3, - CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS4, - CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS5, - CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0, - CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS1, - CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS2, - CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS3, - CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS4, - CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS5, - CHAR_UPD_GUILD_RANK_BANK_TIME0, - CHAR_UPD_GUILD_RANK_BANK_TIME1, - CHAR_UPD_GUILD_RANK_BANK_TIME2, - CHAR_UPD_GUILD_RANK_BANK_TIME3, - CHAR_UPD_GUILD_RANK_BANK_TIME4, - CHAR_UPD_GUILD_RANK_BANK_TIME5, + CHAR_INS_GUILD_MEMBER_WITHDRAW, + CHAR_DEL_GUILD_MEMBER_WITHDRAW, CHAR_SEL_CHAR_DATA_FOR_GUILD, CHAR_SEL_CHANNEL, diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 4203b8a212d..fafc1362cad 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -976,6 +976,14 @@ Quests.IgnoreAutoComplete = 0 Guild.EventLogRecordsCount = 100 # +# Guild.ResetHour +# Description: Hour of the day when the daily cap resets occur. +# Range: 0-23 +# Default: 6 - (06:00 AM) + +Guild.ResetHour = 6 + +# # Guild.BankEventLogRecordsCount # Description: Number of log entries for guild bank events that are stored per guild. Old # entries will be overwritten if the number of log entries exceed the |