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path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index dd7d7fc58b9..3e2d0e1310a 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -73,17 +73,17 @@ void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
}
//call this method when player bids, creates, or deletes auction
-void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError)
+void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 bidError)
{
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT);
data << uint32(auction ? auction->Id : 0);
- data << uint32(Action);
- data << uint32(ErrorCode);
+ data << uint32(action);
+ data << uint32(errorCode);
- switch (ErrorCode)
+ switch (errorCode)
{
case ERR_AUCTION_OK:
- if (Action == AUCTION_PLACE_BID)
+ if (action == AUCTION_PLACE_BID)
data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0);
break;
case ERR_AUCTION_INVENTORY: