diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 10 | ||||
| -rwxr-xr-x | src/server/game/Server/WorldSession.h | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index dd7d7fc58b9..3e2d0e1310a 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -73,17 +73,17 @@ void WorldSession::SendAuctionHello(uint64 guid, Creature* unit) } //call this method when player bids, creates, or deletes auction -void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError) +void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 bidError) { WorldPacket data(SMSG_AUCTION_COMMAND_RESULT); data << uint32(auction ? auction->Id : 0); - data << uint32(Action); - data << uint32(ErrorCode); + data << uint32(action); + data << uint32(errorCode); - switch (ErrorCode) + switch (errorCode) { case ERR_AUCTION_OK: - if (Action == AUCTION_PLACE_BID) + if (action == AUCTION_PLACE_BID) data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0); break; case ERR_AUCTION_INVENTORY: diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 84d715ada2c..ac8e48a0c04 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -355,7 +355,7 @@ class WorldSession void SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError = 0); void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template); void SendAuctionOwnerNotification(AuctionEntry* auction); - void SendAuctionRemovedNotification(uint32 auctionId, uint32 item_template, int32 randomPropertyId); + void SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId); //Item Enchantment void SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID); |
