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path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 1e1107c05ae..ce7995540d4 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -53,7 +53,7 @@ void WorldSession::HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionB
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
- TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s), searchedname: %s, levelmin: %u, levelmax: %u, filters: %u",
+ TC_LOG_DEBUG("auctionHouse", "Auctionhouse search %s, searchedname: %s, levelmin: %u, levelmax: %u, filters: %u",
browseQuery.Auctioneer.ToString().c_str(), browseQuery.Name.c_str(), browseQuery.MinLevel, browseQuery.MaxLevel, AsUnderlyingType(browseQuery.Filters));
std::wstring name;
@@ -583,7 +583,7 @@ void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::Auctio
if (!sellCommodity.UnitPrice || sellCommodity.UnitPrice > MAX_MONEY_AMOUNT)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with invalid price.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s %s attempted to sell item with invalid price.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
return;
}
@@ -598,7 +598,7 @@ void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::Auctio
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(sellCommodity.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", sellCommodity.Auctioneer.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit %s not found or you can't interact with him.", sellCommodity.Auctioneer.ToString().c_str());
return;
}
@@ -606,7 +606,7 @@ void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::Auctio
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction(), &houseId);
if (!auctionHouseEntry)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", sellCommodity.Auctioneer.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit %s has wrong faction.", sellCommodity.Auctioneer.ToString().c_str());
return;
}
@@ -807,7 +807,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
if (sellItem.MinBid > MAX_MONEY_AMOUNT || sellItem.BuyoutPrice > MAX_MONEY_AMOUNT)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s %s attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::Inventory, throttle.DelayUntilNext, EQUIP_ERR_TOO_MUCH_GOLD);
return;
}
@@ -822,7 +822,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(sellItem.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", sellItem.Auctioneer.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit %s not found or you can't interact with him.", sellItem.Auctioneer.ToString().c_str());
return;
}
@@ -830,7 +830,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction(), &houseId);
if (!auctionHouseEntry)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", sellItem.Auctioneer.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit %s has wrong faction.", sellItem.Auctioneer.ToString().c_str());
return;
}