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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp80
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp2
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp4
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp8
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp12
-rw-r--r--src/server/game/Entities/Player/Player.cpp24
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp4
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp24
-rw-r--r--src/server/game/Guilds/Guild.cpp10
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp14
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp2
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp2
-rw-r--r--src/server/game/Handlers/MailHandler.cpp2
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp12
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
-rw-r--r--src/server/game/Handlers/PetHandler.cpp4
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp8
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp2
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp4
-rw-r--r--src/server/game/Maps/Map.cpp10
-rw-r--r--src/server/game/Maps/MapScripts.cpp66
-rw-r--r--src/server/game/Server/WorldSession.cpp6
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
-rw-r--r--src/server/scripts/Commands/cs_account.cpp16
-rw-r--r--src/server/scripts/Commands/cs_arena.cpp11
30 files changed, 161 insertions, 186 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 56ff04b8f93..360293e48ad 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -298,7 +298,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mTextTimer = e.action.talk.duration;
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (%s), textGuid: %s",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s %s, textGuid: %s",
talker->GetName().c_str(), talker->GetGUID().ToString().c_str(), talkTarget ? talkTarget->GetGUID().ToString().c_str() : "Empty");
break;
}
@@ -313,7 +313,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Unit* templastInvoker = GetLastInvoker();
sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target->ToPlayer());
}
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (%s), textGroupId: %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s %s, textGroupId: %u",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), uint8(e.action.talk.textGroupID));
}
break;
@@ -325,7 +325,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (%s), emote: %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s %s, emote: %u",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.emote.emote);
}
}
@@ -342,7 +342,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr, e.action.sound.keyBroadcastTextId);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (%s), sound: %u, onlyself: %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s %s, sound: %u, onlyself: %u",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.sound.sound, e.action.sound.onlySelf);
}
}
@@ -357,8 +357,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.faction.factionID)
{
target->ToCreature()->SetFaction(e.action.faction.factionID);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, %s set faction to %u",
- target->GetEntry(), target->GetGUID().ToString().c_str(), e.action.faction.factionID);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature %s set faction to %u",
+ target->GetGUID().ToString().c_str(), e.action.faction.factionID);
}
else
{
@@ -367,8 +367,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (target->ToCreature()->GetFaction() != ci->faction)
{
target->ToCreature()->SetFaction(ci->faction);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, %s set faction to %u",
- target->GetEntry(), target->GetGUID().ToString().c_str(), ci->faction);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature %s set faction to %u",
+ target->GetGUID().ToString().c_str(), ci->faction);
}
}
}
@@ -392,23 +392,23 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci);
target->ToCreature()->SetDisplayId(model->CreatureDisplayID, model->DisplayScale);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s set displayid to %u",
- target->GetEntry(), target->GetGUID().ToString().c_str(), model->CreatureDisplayID);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s set displayid to %u",
+ target->GetGUID().ToString().c_str(), model->CreatureDisplayID);
}
}
//if no param1, then use value from param2 (modelId)
else
{
target->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s set displayid to %u",
- target->GetEntry(), target->GetGUID().ToString().c_str(), e.action.morphOrMount.model);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s set displayid to %u",
+ target->GetGUID().ToString().c_str(), e.action.morphOrMount.model);
}
}
else
{
target->ToCreature()->DeMorph();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s demorphs.",
- target->GetEntry(), target->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s demorphs.",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -494,7 +494,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (auto* ref : me->GetThreatManager().GetModifiableThreatList())
{
ref->ModifyThreatByPercent(std::max<int32>(-100,int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for %s, value %i",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for unit %s, value %i",
me->GetGUID().ToString().c_str(), ref->GetVictim()->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
}
break;
@@ -509,7 +509,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
me->GetThreatManager().ModifyThreatByPercent(target->ToUnit(), std::max<int32>(-100, int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for %s, value %i",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for unit %s, value %i",
me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
}
}
@@ -530,7 +530,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
target->ToPlayer()->AreaExploredOrEventHappens(e.action.quest.quest);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: %s credited quest %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player %s credited quest %u",
target->GetGUID().ToString().c_str(), e.action.quest.quest);
}
}
@@ -611,7 +611,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
go->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlag);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s casts spell %u on target %s with castflags %u",
- (me ? me->GetGUID() : go->GetGUID()).ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags);
+ me ? me->GetGUID().ToString().c_str() : go->GetGUID().ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, target->GetGUID().ToString().c_str());
@@ -698,7 +698,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->AddAura(e.action.cast.spell, target->ToUnit());
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to %s",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %s",
e.action.cast.spell, target->GetGUID().ToString().c_str());
}
}
@@ -713,8 +713,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// Activate
target->ToGameObject()->SetLootState(GO_READY);
target->ToGameObject()->UseDoorOrButton(0, false, unit);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. %s (entry: %u) activated",
- target->GetGUID().ToString().c_str(), target->GetEntry());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %s activated",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -726,8 +726,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsGameObject(target))
{
target->ToGameObject()->ResetDoorOrButton();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. %s (entry: %u) reset",
- target->GetGUID().ToString().c_str(), target->GetEntry());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %s reset",
+ target->GetGUID().ToString().c_str());
}
}
break;
@@ -739,7 +739,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
target->ToUnit()->SetEmoteState(Emote(e.action.emote.emote));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. %s set emotestate to %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %s set emotestate to %u",
target->GetGUID().ToString().c_str(), e.action.emote.emote);
}
}
@@ -754,13 +754,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!e.action.unitFlag.type)
{
target->ToUnit()->AddUnitFlag(UnitFlags(e.action.unitFlag.flag));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. %s added flag %u to UNIT_FIELD_FLAGS",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS",
target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
else
{
target->ToUnit()->AddUnitFlag2(UnitFlags2(e.action.unitFlag.flag));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. %s added flag %u to UNIT_FIELD_FLAGS_2",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS_2",
target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
}
@@ -776,13 +776,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!e.action.unitFlag.type)
{
target->ToUnit()->RemoveUnitFlag(UnitFlags(e.action.unitFlag.flag));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. %s removed flag %u to UNIT_FIELD_FLAGS",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS",
target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
else
{
target->ToUnit()->RemoveUnitFlag2(UnitFlags2(e.action.unitFlag.flag));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. %s removed flag %u to UNIT_FIELD_FLAGS_2",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS_2",
target->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
}
@@ -795,7 +795,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: %s bool on = %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %s bool on = %u",
me->GetGUID().ToString().c_str(), e.action.autoAttack.attack);
break;
}
@@ -806,7 +806,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool move = e.action.combatMove.move != 0;
ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: %s bool on = %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %s bool on = %u",
me->GetGUID().ToString().c_str(), e.action.combatMove.move);
break;
}
@@ -816,7 +816,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
SetPhase(e.action.setEventPhase.phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: %s set event phase %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %s set event phase %u",
GetBaseObject()->GetGUID().ToString().c_str(), e.action.setEventPhase.phase);
break;
}
@@ -827,7 +827,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
IncPhase(e.action.incEventPhase.inc);
DecPhase(e.action.incEventPhase.dec);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: %s inc event phase by %u, "
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %s inc event phase by %u, "
"decrease by %u", GetBaseObject()->GetGUID().ToString().c_str(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
break;
}
@@ -865,7 +865,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (playerCharmed && GetBaseObject())
{
playerCharmed->GroupEventHappens(e.action.quest.quest, GetBaseObject());
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: %s, group credit for quest %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %s, group credit for quest %u",
unit->GetGUID().ToString().c_str(), e.action.quest.quest);
}
@@ -913,7 +913,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
target->ToUnit()->RemoveAllAuras();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: %s, spell %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %s, spell %u",
target->GetGUID().ToString().c_str(), e.action.removeAura.spell);
}
break;
@@ -935,7 +935,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle;
ENSURE_AI(SmartAI, me->AI())->SetFollow(target->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: %s following target %s",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %s following target %s",
me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
break;
}
@@ -953,7 +953,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = Trinity::Containers::SelectRandomContainerElement(phases);
SetPhase(phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: %s sets event phase to %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %s sets event phase to %u",
GetBaseObject()->GetGUID().ToString().c_str(), phase);
break;
}
@@ -964,7 +964,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
SetPhase(phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: %s sets event phase to %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %s sets event phase to %u",
GetBaseObject()->GetGUID().ToString().c_str(), phase);
break;
}
@@ -978,7 +978,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Player* player = me->GetLootRecipient())
{
player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: %s, Killcredit: %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %s, Killcredit: %u",
player->GetGUID().ToString().c_str(), e.action.killedMonster.creature);
}
}
@@ -989,7 +989,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(target))
{
target->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: %s, Killcredit: %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %s, Killcredit: %u",
target->GetGUID().ToString().c_str(), e.action.killedMonster.creature);
}
else if (IsUnit(target)) // Special handling for vehicles
@@ -1102,7 +1102,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me)
{
me->SetSheath(SheathState(e.action.setSheath.sheath));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: %s, State: %u",
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %s, State: %u",
me->GetGUID().ToString().c_str(), e.action.setSheath.sheath);
}
break;
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 0aa094f244e..7211a822edc 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -302,7 +302,7 @@ void ArenaTeam::SetCaptain(ObjectGuid guid)
newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
if (oldCaptain)
{
- TC_LOG_DEBUG("bg.arena", "Player: %s [%s] promoted player: %s [%s] to leader of arena team [Id: %u, Name: %s] [Type: %u].",
+ TC_LOG_DEBUG("bg.arena", "Player: %s %s promoted player: %s %s to leader of arena team [Id: %u, Name: %s] [Type: %u].",
oldCaptain->GetName().c_str(), oldCaptain->GetGUID().ToString().c_str(), newCaptain->GetName().c_str(),
newCaptain->GetGUID().ToString().c_str(), GetId(), GetName().c_str(), GetType());
}
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 2e78ba9d3ec..b78019726f5 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -473,8 +473,8 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- TC_LOG_DEBUG("bg.battleground", "Battleground: invited player %s (%s) to BG instance %u queueindex %u bgtype %u",
- player->GetName().c_str(), player->GetGUID().ToString().c_str(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
+ TC_LOG_DEBUG("bg.battleground", "Battleground: invited player %s %s to BG instance %u queueindex %u bgtype %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), INVITE_ACCEPT_WAIT_TIME, m_queueId.TeamSize);
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 6ea53242f52..401cf6598ac 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -87,7 +87,7 @@ void LFGPlayerScript::OnMapChanged(Player* player)
sLFGMgr->LeaveLfg(player->GetGUID());
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
player->TeleportTo(player->m_homebind);
- TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%s) is in LFG dungeon map but does not have a valid group! "
+ TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s %s is in LFG dungeon map but does not have a valid group! "
"Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().ToString().c_str());
return;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 43714fea882..7d1826e73b6 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -202,8 +202,8 @@ void GameObject::RemoveFromOwner()
}
// This happens when a mage portal is despawned after the caster changes map (for example using the portal)
- TC_LOG_DEBUG("misc", "Removed GameObject (%s SpellId: %u LinkedGO: %u) that just lost any reference to the owner (%s) GO list",
- GetGUID().ToString().c_str(), m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), ownerGUID.ToString().c_str());
+ TC_LOG_DEBUG("misc", "Removed GameObject (%s Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (%s) GO list",
+ GetGUID().ToString().c_str(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), ownerGUID.ToString().c_str());
SetOwnerGUID(ObjectGuid::Empty);
}
@@ -2275,8 +2275,8 @@ void GameObject::Use(Unit* user)
}
default:
if (GetGoType() >= MAX_GAMEOBJECT_TYPE)
- TC_LOG_ERROR("misc", "GameObject::Use(): unit (type: %u, %s, name: %s) tries to use object (%s, name: %s) of unknown type (%u)",
- user->GetTypeId(), user->GetGUID().ToString().c_str(), user->GetName().c_str(), GetGUID().ToString().c_str(), GetGOInfo()->name.c_str(), GetGoType());
+ TC_LOG_ERROR("misc", "GameObject::Use(): unit (%s, name: %s) tries to use object (%s, name: %s) of unknown type (%u)",
+ user->GetGUID().ToString().c_str(), user->GetName().c_str(), GetGUID().ToString().c_str(), GetGOInfo()->name.c_str(), GetGoType());
break;
}
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index d867535a7f1..a530c580be8 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3142,8 +3142,8 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle)
// Prevent invalid coordinates here, position is unchanged
if (!Trinity::IsValidMapCoord(destx, desty, pos.m_positionZ))
{
- TC_LOG_FATAL("misc", "WorldObject::MovePosition: Object (Entry: %u %s) has invalid coordinates X: %f and Y: %f were passed!",
- GetEntry(), GetGUID().ToString().c_str(), destx, desty);
+ TC_LOG_FATAL("misc", "WorldObject::MovePosition: Object %s has invalid coordinates X: %f and Y: %f were passed!",
+ GetGUID().ToString().c_str(), destx, desty);
return;
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 3148e654a8a..9fd8e9eb258 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -200,8 +200,8 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
if (!IsPositionValid())
{
- TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
+ TC_LOG_ERROR("entities.pet", "Pet%s not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUID().ToString().c_str(), GetPositionX(), GetPositionY());
return false;
}
@@ -252,8 +252,8 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
Relocate(px, py, pz, owner->GetOrientation());
if (!IsPositionValid())
{
- TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
+ TC_LOG_ERROR("entities.pet", "Pet %s not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUID().ToString().c_str(), GetPositionX(), GetPositionY());
return false;
}
@@ -706,8 +706,8 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
if (!IsPositionValid())
{
- TC_LOG_ERROR("entities.pet", "Pet (%s, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUID().ToString().c_str(), GetEntry(), GetPositionX(), GetPositionY());
+ TC_LOG_ERROR("entities.pet", "Pet %s not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
+ GetGUID().ToString().c_str(), GetPositionX(), GetPositionY());
return false;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index aa527942fa7..b6d79ccccb1 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -19209,23 +19209,23 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
// Do not allow to have item limited to another map/zone in alive state
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', map: %u) has item (%s, entry: %u) limited to another map (%u). Deleting item.",
- GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), item->GetGUID().ToString().c_str(), item->GetEntry(), zoneId);
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', map: %u) has item (%s) limited to another map (%u). Deleting item.",
+ GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), item->GetGUID().ToString().c_str(), zoneId);
remove = true;
}
// "Conjured items disappear if you are logged out for more than 15 minutes"
else if (timeDiff > 15 * MINUTE && proto->HasFlag(ITEM_FLAG_CONJURED))
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', diff: %u) has conjured item (%s, entry: %u) with expired lifetime (15 minutes). Deleting item.",
- GetGUID().ToString().c_str(), GetName().c_str(), timeDiff, item->GetGUID().ToString().c_str(), item->GetEntry());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s', diff: %u) has conjured item (%s) with expired lifetime (15 minutes). Deleting item.",
+ GetGUID().ToString().c_str(), GetName().c_str(), timeDiff, item->GetGUID().ToString().c_str());
remove = true;
}
else if (item->IsRefundable())
{
if (item->GetPlayedTime() > (2 * HOUR))
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.",
- GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), item->GetPlayedTime());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s) with expired refund time (%u). Deleting refund data and removing refundable flag.",
+ GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetPlayedTime());
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt64(0, item->GetGUID().GetCounter());
@@ -19247,8 +19247,8 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
}
else
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.",
- GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s) with refundable flags, but without data in item_refund_instance. Removing flag.",
+ GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str());
item->RemoveItemFlag(ITEM_FIELD_FLAG_REFUNDABLE);
}
}
@@ -19275,8 +19275,8 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
}
else
{
- TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) with ITEM_FIELD_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
- GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (%s, name: '%s') has item (%s) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
+ GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str());
item->RemoveItemFlag(ITEM_FIELD_FLAG_BOP_TRADEABLE);
}
}
@@ -19297,7 +19297,7 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has broken item (GUID: " UI64FMTD ", entry: %u) in inventory. Deleting item.",
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has a broken item (GUID: " UI64FMTD ", entry: %u) in inventory. Deleting item.",
GetGUID().ToString().c_str(), GetName().c_str(), itemGuid, itemEntry);
remove = true;
}
@@ -19312,7 +19312,7 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction& trans, uint32 zoneId, uint
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has unknown item (entry: %u) in inventory. Deleting item.",
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has an unknown item (entry: %u) in inventory. Deleting item.",
GetGUID().ToString().c_str(), GetName().c_str(), itemEntry);
Item::DeleteFromInventoryDB(trans, itemGuid);
Item::DeleteFromDB(trans, itemGuid);
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index d649a2a6be6..8d1e986f14d 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -70,8 +70,8 @@ void Totem::InitStats(uint32 duration)
if (uint32 totemDisplayId = sSpellMgr->GetModelForTotem(m_unitData->CreatedBySpell, owner->GetRace()))
SetDisplayId(totemDisplayId);
else
- TC_LOG_DEBUG("misc", "Totem with entry %u, does not have a specialized model for spell %u and race %s. Set to default.",
- GetEntry(), *m_unitData->CreatedBySpell, EnumUtils::ToTitle(Races(owner->GetRace())));
+ TC_LOG_DEBUG("misc", "Totem with entry %u, owned by player %s, does not have a specialized model for spell %u and race %s. Set to default.",
+ GetEntry(), owner->GetGUID().ToString().c_str(), *m_unitData->CreatedBySpell, EnumUtils::ToTitle(Races(owner->GetRace())));
}
Minion::InitStats(duration);
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 3bd0f173090..70656f1a421 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -112,7 +112,7 @@ void Vehicle::Uninstall()
/// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
{
- TC_LOG_ERROR("entities.vehicle", "%s, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
+ TC_LOG_ERROR("entities.vehicle", "Vehicle %s Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString().c_str(), _creatureEntry);
return;
}
@@ -385,7 +385,8 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
if (_status == STATUS_UNINSTALLING)
{
TC_LOG_ERROR("entities.vehicle", "Vehicle (%s, Entry: %u) attempts to install accessory (Entry: %u) on seat %d with STATUS_UNINSTALLING! "
- "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString().c_str(), GetCreatureEntry(), entry, (int32)seatId);
+ "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString().c_str(),
+ GetCreatureEntry(), entry, (int32)seatId);
return;
}
@@ -423,14 +424,13 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
/// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING)
{
- TC_LOG_ERROR("entities.vehicle", "Passenger %s, Entry: %u, attempting to board %s, Entry: %u during uninstall! SeatId: %d",
- unit->GetGUID().ToString().c_str(), unit->GetEntry(), _me->GetGUID().ToString().c_str(), _me->GetEntry(), (int32)seatId);
+ TC_LOG_ERROR("entities.vehicle", "Passenger %s, attempting to board vehicle %s during uninstall! SeatId: %d",
+ unit->GetGUID().ToString().c_str(), _me->GetGUID().ToString().c_str(), (int32)seatId);
return false;
}
- TC_LOG_DEBUG("entities.vehicle", "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, %s (dbguid: " UI64FMTD ") on seat %d",
- unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->ID, _me->GetGUID().ToString().c_str(),
- uint64(_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetSpawnId() : UI64LIT(0)), (int32)seatId);
+ TC_LOG_DEBUG("entities.vehicle", "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, guid: %s on seat %d",
+ unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->ID, _me->GetGUID().ToString().c_str(), (int32)seatId);
// The seat selection code may kick other passengers off the vehicle.
// While the validity of the following may be arguable, it is possible that when such a passenger
@@ -498,7 +498,7 @@ Vehicle* Vehicle::RemovePassenger(Unit* unit)
SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
ASSERT(seat != Seats.end());
- TC_LOG_DEBUG("entities.vehicle", "Unit %s exit vehicle entry %u id %u %s seat %d",
+ TC_LOG_DEBUG("entities.vehicle", "Unit %s exit vehicle entry %u id %u guid %s seat %d",
unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->ID, _me->GetGUID().ToString().c_str(), (int32)seat->first);
if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum)
@@ -912,8 +912,8 @@ void VehicleJoinEvent::Abort(uint64)
/// Check if the Vehicle was already uninstalled, in which case all auras were removed already
if (Target)
{
- TC_LOG_DEBUG("entities.vehicle", "Passenger %s, Entry: %u, board on vehicle %s, Entry: %u SeatId: %d cancelled",
- Passenger->GetGUID().ToString().c_str(), Passenger->GetEntry(), Target->GetBase()->GetGUID().ToString().c_str(), Target->GetBase()->GetEntry(), (int32)Seat->first);
+ TC_LOG_DEBUG("entities.vehicle", "Passenger %s, board on vehicle %s SeatId: %d cancelled",
+ Passenger->GetGUID().ToString().c_str(), Target->GetBase()->GetGUID().ToString().c_str(), (int32)Seat->first);
/// Remove the pending event when Abort was called on the event directly
Target->RemovePendingEvent(this);
@@ -924,8 +924,8 @@ void VehicleJoinEvent::Abort(uint64)
Target->GetBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, Passenger->GetGUID());
}
else
- TC_LOG_DEBUG("entities.vehicle", "Passenger %s, Entry: %u, board on uninstalled vehicle SeatId: %d cancelled",
- Passenger->GetGUID().ToString().c_str(), Passenger->GetEntry(), (int32)Seat->first);
+ TC_LOG_DEBUG("entities.vehicle", "Passenger %s, board on uninstalled vehicle SeatId: %d cancelled",
+ Passenger->GetGUID().ToString().c_str(), (int32)Seat->first);
if (Passenger->IsInWorld() && Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
Passenger->ToCreature()->DespawnOrUnsummon();
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index a9a56d6d31f..f5b168095a7 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1163,7 +1163,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
m_createdDate = GameTime::GetGameTime();
_CreateLogHolders();
- TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
+ TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s %s",
name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -3210,14 +3210,6 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
// 2. Check source item
if (!pSrc->CheckItem(splitedAmount))
return; // Source item or splited amount is invalid
- /*
- if (pItemSrc->GetCount() == 0)
- {
- TC_LOG_FATAL("guild", "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
- player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
- //return; // Commented out for now, uncomment when it's verified that this causes a crash!!
- }
- // */
// 3. Check destination rights
if (!pDest->HasStoreRights(pSrc))
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 1e1107c05ae..ce7995540d4 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -53,7 +53,7 @@ void WorldSession::HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionB
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
- TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s), searchedname: %s, levelmin: %u, levelmax: %u, filters: %u",
+ TC_LOG_DEBUG("auctionHouse", "Auctionhouse search %s, searchedname: %s, levelmin: %u, levelmax: %u, filters: %u",
browseQuery.Auctioneer.ToString().c_str(), browseQuery.Name.c_str(), browseQuery.MinLevel, browseQuery.MaxLevel, AsUnderlyingType(browseQuery.Filters));
std::wstring name;
@@ -583,7 +583,7 @@ void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::Auctio
if (!sellCommodity.UnitPrice || sellCommodity.UnitPrice > MAX_MONEY_AMOUNT)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with invalid price.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s %s attempted to sell item with invalid price.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::DatabaseError, throttle.DelayUntilNext);
return;
}
@@ -598,7 +598,7 @@ void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::Auctio
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(sellCommodity.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", sellCommodity.Auctioneer.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit %s not found or you can't interact with him.", sellCommodity.Auctioneer.ToString().c_str());
return;
}
@@ -606,7 +606,7 @@ void WorldSession::HandleAuctionSellCommodity(WorldPackets::AuctionHouse::Auctio
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction(), &houseId);
if (!auctionHouseEntry)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", sellCommodity.Auctioneer.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit %s has wrong faction.", sellCommodity.Auctioneer.ToString().c_str());
return;
}
@@ -807,7 +807,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
if (sellItem.MinBid > MAX_MONEY_AMOUNT || sellItem.BuyoutPrice > MAX_MONEY_AMOUNT)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s %s attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
SendAuctionCommandResult(0, AuctionCommand::SellItem, AuctionResult::Inventory, throttle.DelayUntilNext, EQUIP_ERR_TOO_MUCH_GOLD);
return;
}
@@ -822,7 +822,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(sellItem.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", sellItem.Auctioneer.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit %s not found or you can't interact with him.", sellItem.Auctioneer.ToString().c_str());
return;
}
@@ -830,7 +830,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction(), &houseId);
if (!auctionHouseEntry)
{
- TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", sellItem.Auctioneer.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit %s has wrong faction.", sellItem.Auctioneer.ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 9475b7ba6df..e8d98477853 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -347,7 +347,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->GetLevel() > bg->GetMaxLevel())
{
- TC_LOG_DEBUG("network", "Player %s (%s) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
+ TC_LOG_ERROR("network", "Player %s %s has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
battlefieldPort.AcceptedInvite = false;
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 419e66ffe09..02caad1bb7f 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1373,7 +1373,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (pCurrChar->IsGameMaster())
SendNotification(LANG_GM_ON);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d, XP: %u/%u (%u left)",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] %s Level: %d, XP: %u/%u (%u left)",
GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetLevel(),
_player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP()));
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 7effd8f9a8c..2f5a0234d91 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -66,7 +66,7 @@ inline bool ValidateMessage(Player const* player, std::string& msg)
{
if (isNasty(c))
{
- TC_LOG_ERROR("network", "Player %s (%s) sent a message containing invalid character %u - blocked", player->GetName().c_str(),
+ TC_LOG_ERROR("network", "Player %s %s sent a message containing invalid character %u - blocked", player->GetName().c_str(),
player->GetGUID().ToString().c_str(), uint32(c));
return false;
}
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 5a9b686e4fd..08ac9cd2924 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -262,7 +262,7 @@ void WorldSession::HandlePartyUninviteOpcode(WorldPackets::Party::PartyUninvite&
// can't uninvite yourself
if (packet.TargetGUID == GetPlayer()->GetGUID())
{
- TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteGuidOpcode: leader %s (%s) tried to uninvite himself from the group.",
+ TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteGuidOpcode: leader %s %s tried to uninvite himself from the group.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 91cd6c78de9..f2c9a767dba 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -94,7 +94,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
if (!receiverGuid)
{
- TC_LOG_INFO("network", "Player %s is sending mail to %s (GUID: not existing!) with subject %s "
+ TC_LOG_INFO("network", "Player %s is sending mail to %s (GUID: non-existing!) with subject %s "
"and body %s includes " SZFMTD " items, " SI64FMTD " copper and " SI64FMTD " COD copper with StationeryID = %d",
GetPlayerInfo().c_str(), packet.Info.Target.c_str(), packet.Info.Subject.c_str(), packet.Info.Body.c_str(),
packet.Info.Attachments.size(), packet.Info.SendMoney, packet.Info.Cod, packet.Info.StationeryID);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index ae3aaa15646..5f17946132d 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -74,7 +74,7 @@ void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& /*packet
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
- TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%s) was killed and before he was updated",
+ TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s %s was killed and before he was updated",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
GetPlayer()->KillPlayer();
}
@@ -478,7 +478,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge
Player* player = GetPlayer();
if (player->IsInFlight())
{
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u",
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s in flight, ignore Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
return;
}
@@ -486,14 +486,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID);
if (!atEntry)
{
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u",
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s send unknown (by DBC) Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
return;
}
if (packet.Entered && !player->IsInAreaTriggerRadius(atEntry))
{
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far, ignore Area Trigger ID: %u",
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' %s too far, ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
return;
}
@@ -937,7 +937,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDunge
if (groupGuy->GetMap()->IsNonRaidDungeon())
{
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s tried to reset the instance while group member (Name: %s, %s) is inside!",
_player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
return;
}
@@ -1066,7 +1066,7 @@ void WorldSession::HandleInstanceLockResponse(WorldPackets::Instance::InstanceLo
{
if (!_player->HasPendingBind())
{
- TC_LOG_INFO("network", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!",
+ TC_LOG_INFO("network", "InstanceLockResponse: Player %s %s tried to bind himself/teleport to graveyard without a pending bind!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 43fdc510b8a..541e6e3d899 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -112,7 +112,7 @@ void WorldSession::HandleMoveWorldportAck()
if (!player->GetMap()->AddPlayerToMap(player, !seamlessTeleport))
{
- TC_LOG_ERROR("network", "WORLD: failed to teleport player %s (%s) to map %d (%s) because of unknown reason!",
+ TC_LOG_ERROR("network", "WORLD: failed to teleport player %s %s to map %d (%s) because of unknown reason!",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
player->ResetMap();
player->SetMap(oldMap);
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 27943d33e74..df0765e5067 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -142,8 +142,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
- TC_LOG_DEBUG("entities.pet", "WorldSession::HandlePetAction(petGuid: %s, tagGuid: %s, spellId: %u, flag: %u): object (%s Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
- guid1.ToString().c_str(), guid2.ToString().c_str(), spellid, flag, pet->GetGUID().ToString().c_str(), pet->GetEntry(), pet->GetTypeId());
+ TC_LOG_DEBUG("entities.pet", "WorldSession::HandlePetAction(petGuid: %s, tagGuid: %s, spellId: %u, flag: %u): object %s is considered pet-like but doesn't have a charminfo!",
+ guid1.ToString().c_str(), guid2.ToString().c_str(), spellid, flag, pet->GetGUID().ToString().c_str());
return;
}
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 6e70540f4ac..d80a71ab2e0 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -320,7 +320,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
if (!itemValid)
{
- TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get reward item (Item Entry: %u) wich is not a reward for quest %u (possible packet-hacking detected)",
+ TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s %s tried to get reward item (Item Entry: %u) wich is not a reward for quest %u (possible packet-hacking detected)",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.Choice.Item.ItemID, packet.QuestID);
return;
}
@@ -330,7 +330,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
{
if (!sCurrencyTypesStore.HasRecord(packet.Choice.Item.ItemID))
{
- TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get invalid reward currency (Currency ID: %u) for quest %u (possible packet-hacking detected)",
+ TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s %s tried to get invalid reward currency (Currency ID: %u) for quest %u (possible packet-hacking detected)",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.Choice.Item.ItemID, packet.QuestID);
return;
}
@@ -347,7 +347,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
if (!currencyValid)
{
- TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (%s) tried to get reward currency (Currency ID: %u) wich is not a reward for quest %u (possible packet-hacking detected)",
+ TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s %s tried to get reward currency (Currency ID: %u) wich is not a reward for quest %u (possible packet-hacking detected)",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.Choice.Item.ItemID, packet.QuestID);
return;
}
@@ -374,7 +374,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(packet.QuestID) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(packet.QuestID) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
- TC_LOG_ERROR("network", "Error in QUEST_STATUS_COMPLETE: player %s (%s) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
+ TC_LOG_ERROR("network", "Error in QUEST_STATUS_COMPLETE: player %s %s tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.QuestID);
return;
}
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index ad3c6a30d52..f66902f92f9 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -166,7 +166,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet)
if (!proto->HasFlag(ITEM_FLAG_HAS_LOOT) && !item->IsWrapped())
{
player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, nullptr);
- TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [%s] tried to open item [%s, entry: %u] which is not openable!",
+ TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to open item [%s, entry: %u] which is not openable!",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), proto->GetId());
return;
}
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index 96074d2bc7e..6fa40ac789a 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -79,7 +79,7 @@ void WorldSession::HandleMoveChangeVehicleSeats(WorldPackets::Vehicle::MoveChang
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
- TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: %s tried to switch seats but current seatflags %u don't permit that.",
+ TC_LOG_ERROR("network", "HandleMoveChangeVehicleSeats: Player %s tried to switch seats but current seatflags %u don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->Flags);
return;
}
@@ -184,7 +184,7 @@ void WorldSession::HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicl
if (itr->second.SeatInfo->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
- TC_LOG_ERROR("network", "%s tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
+ TC_LOG_ERROR("network", "Player %s tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), vehicle->GetVehicleInfo()->SeatID[itr->first], itr->second.SeatInfo->Flags);
}
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 1ca7b4f822f..ee428f70244 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1149,7 +1149,7 @@ template <typename T>
Cell xy_cell(object->GetPositionX(), object->GetPositionY());
if (xy_cell != cur_cell)
{
- TC_LOG_DEBUG("maps", "%s (%s) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
+ TC_LOG_DEBUG("maps", "%s %s X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
objType, object->GetGUID().ToString().c_str(),
object->GetPositionX(), object->GetPositionY(), (moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
@@ -3821,8 +3821,8 @@ void Map::AddToActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- TC_LOG_ERROR("maps", "Active creature (%s Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
- c->GetGUID().ToString().c_str(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ TC_LOG_ERROR("maps", "Active creature%s added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ c->GetGUID().ToString().c_str(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
}
@@ -3852,8 +3852,8 @@ void Map::RemoveFromActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- TC_LOG_ERROR("maps", "Active creature (%s Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
- c->GetGUID().ToString().c_str(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
+ TC_LOG_ERROR("maps", "Active creature %s removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ c->GetGUID().ToString().c_str(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
}
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index 0e0a0993a0b..8c5b7a91efe 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -194,10 +194,8 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, ScriptInfo const* s
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
- {
- TC_LOG_ERROR("scripts", "%s %s object is not unit (TypeId: %u, Entry: %u, %s), skipping.",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
- }
+ TC_LOG_ERROR("scripts", "%s %s object is not unit %s, skipping.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
else
{
unit = obj->ToUnit();
@@ -217,10 +215,8 @@ inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, ScriptInfo cons
{
player = obj->ToPlayer();
if (!player)
- {
- TC_LOG_ERROR("scripts", "%s %s object is not a player (TypeId: %u, Entry: %u, %s).",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
- }
+ TC_LOG_ERROR("scripts", "%s %s object is not a player %s.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return player;
}
@@ -234,10 +230,8 @@ inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, ScriptInfo
{
creature = obj->ToCreature();
if (!creature)
- {
- TC_LOG_ERROR("scripts", "%s %s object is not a creature (TypeId: %u, Entry: %u, %s).", scriptInfo->GetDebugInfo().c_str(),
- isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
- }
+ TC_LOG_ERROR("scripts", "%s %s object is not a creature %s.", scriptInfo->GetDebugInfo().c_str(),
+ isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return creature;
}
@@ -252,10 +246,8 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, Scrip
{
pWorldObject = dynamic_cast<WorldObject*>(obj);
if (!pWorldObject)
- {
- TC_LOG_ERROR("scripts", "%s %s object is not a world object (TypeId: %u, Entry: %u, %s).",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString().c_str());
- }
+ TC_LOG_ERROR("scripts", "%s %s object is not a world object %s.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetGUID().ToString().c_str());
}
return pWorldObject;
}
@@ -278,28 +270,22 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, ScriptInfo c
else if (!source)
TC_LOG_ERROR("scripts", "%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
- {
- TC_LOG_ERROR("scripts", "%s source object is not unit (TypeId: %u, Entry: %u, %s), skipping.", scriptInfo->GetDebugInfo().c_str(),
- source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
- }
+ TC_LOG_ERROR("scripts", "%s source object is not unit %s, skipping.", scriptInfo->GetDebugInfo().c_str(),
+ source->GetGUID().ToString().c_str());
else
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (!wSource)
- {
- TC_LOG_ERROR("scripts", "%s source object could not be cast to world object (TypeId: %u, Entry: %u, %s), skipping.",
- scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
- }
+ TC_LOG_ERROR("scripts", "%s source object could not be cast to world object %s, skipping.",
+ scriptInfo->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
else
{
GameObject* pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
TC_LOG_ERROR("scripts", "%s gameobject was not found (guid: " UI64FMTD ").", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
- {
- TC_LOG_ERROR("scripts", "%s gameobject is not a door (GoType: %u, Entry: %u, %s).",
- scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUID().ToString().c_str());
- }
+ TC_LOG_ERROR("scripts", "%s gameobject is not a door (GoType: %u, %s).",
+ scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetGUID().ToString().c_str());
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
{
pDoor->UseDoorOrButton(nTimeToToggle);
@@ -513,8 +499,8 @@ void Map::ScriptsProcess()
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
- TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.",
- step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("scripts", "%s source is not unit, gameobject or player %s, skipping.",
+ step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
break;
}
worldObject = dynamic_cast<WorldObject*>(source);
@@ -526,17 +512,17 @@ void Map::ScriptsProcess()
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
- TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, %s), skipping.",
- step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("scripts", "%s target is not unit, gameobject or player %s, skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetGUID().ToString().c_str());
break;
}
worldObject = dynamic_cast<WorldObject*>(target);
}
else
{
- TC_LOG_ERROR("scripts", "%s neither source nor target is player (Entry: %u, GUID: %s; target: Entry: %u, GUID: %s), skipping.",
- step.script->GetDebugInfo().c_str(), source->GetEntry(), source->GetGUID().ToString().c_str(),
- target->GetEntry(), target->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("scripts", "%s neither source nor target is player (source: %s; target: %s), skipping.",
+ step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str(),
+ target->GetGUID().ToString().c_str());
break;
}
}
@@ -642,8 +628,8 @@ void Map::ScriptsProcess()
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
- TC_LOG_ERROR("scripts", "%s target object is not gameobject (TypeId: %u, Entry: %u, %s), skipping.",
- step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("scripts", "%s target object is not gameobject %s, skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetGUID().ToString().c_str());
break;
}
@@ -823,10 +809,8 @@ void Map::ScriptsProcess()
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (cSource->isDead())
- {
- TC_LOG_ERROR("scripts", "%s creature is already dead (Entry: %u, %s)",
- step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUID().ToString().c_str());
- }
+ TC_LOG_ERROR("scripts", "%s creature is already dead %s",
+ step.script->GetDebugInfo().c_str(), cSource->GetGUID().ToString().c_str());
else
{
cSource->setDeathState(JUST_DIED);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 942b29be1dc..83752fae715 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -646,7 +646,7 @@ void WorldSession::LogoutPlayer(bool save)
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Logout Character:[%s] (%s) Level: %d, XP: %u/%u (%u left)",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Logout Character:[%s] %s Level: %d, XP: %u/%u (%u left)",
GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(),
_player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP()));
@@ -696,7 +696,7 @@ bool WorldSession::ValidateHyperlinksAndMaybeKick(std::string const& str)
if (Trinity::Hyperlinks::CheckAllLinks(str))
return true;
- TC_LOG_ERROR("network", "Player %s (%s) sent a message with an invalid link:\n%s", GetPlayer()->GetName().c_str(),
+ TC_LOG_ERROR("network", "Player %s%s sent a message with an invalid link:\n%s", GetPlayer()->GetName().c_str(),
GetPlayer()->GetGUID().ToString().c_str(), str.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
@@ -710,7 +710,7 @@ bool WorldSession::DisallowHyperlinksAndMaybeKick(std::string const& str)
if (str.find('|') == std::string::npos)
return true;
- TC_LOG_ERROR("network", "Player %s (%s) sent a message which illegally contained a hyperlink:\n%s", GetPlayer()->GetName().c_str(),
+ TC_LOG_ERROR("network", "Player %s %s sent a message which illegally contained a hyperlink:\n%s", GetPlayer()->GetName().c_str(),
GetPlayer()->GetGUID().ToString().c_str(), str.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 0b6dacddae5..7dbb0580ca0 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -557,8 +557,8 @@ void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication* auraAp
/// @todo Figure out why this happens
if (itr == m_applications.end())
{
- TC_LOG_ERROR("spells", "Aura::_UnapplyForTarget, target: %s, caster:%s, spell:%u was not found in owners application map!",
- target->GetGUID().ToString().c_str(), caster ? caster->GetGUID().ToString().c_str() : "Empty", auraApp->GetBase()->GetSpellInfo()->Id);
+ TC_LOG_ERROR("spells", "Aura::_UnapplyForTarget, target: %s, caster: %s, spell:%u was not found in owners application map!",
+ target->GetGUID().ToString().c_str(), caster ? caster->GetGUID().ToString().c_str() : "Empty", auraApp->GetBase()->GetSpellInfo()->Id);
ABORT();
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index bae0da7d8e4..6d8ec6685ab 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1489,8 +1489,8 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
// Players shouldn't be able to loot gameobjects that are currently despawned
if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
{
- TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn times without being in GM mode!",
- player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to loot a gameobject %s which is on respawn timer without being in GM mode!",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str());
return;
}
// special case, already has GossipHello inside so return and avoid calling twice
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index c4a68da5401..b48fd1e733b 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -262,7 +262,7 @@ public:
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
if (handler->GetSession())
{
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) created Account %s (Email: '%s')",
+ TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] %s) created Account %s (Email: '%s')",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
accountName.c_str(), email.get_value_or("").c_str());
@@ -446,7 +446,7 @@ public:
handler->SendSysMessage(LANG_COMMAND_WRONGEMAIL);
sScriptMgr->OnFailedEmailChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Tried to change email, but the provided email [%s] is not equal to registration email [%s].",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change email, but the provided email [%s] is not equal to registration email [%s].",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
email.c_str(), oldEmail.c_str());
@@ -458,7 +458,7 @@ public:
handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
sScriptMgr->OnFailedEmailChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Tried to change email, but the provided password is wrong.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change email, but the provided password is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str());
return false;
@@ -477,7 +477,7 @@ public:
handler->SendSysMessage(LANG_NEW_EMAILS_NOT_MATCH);
sScriptMgr->OnFailedEmailChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Tried to change email, but the confirm email does not match.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change email, but the confirm email does not match.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str());
return false;
@@ -489,7 +489,7 @@ public:
case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_EMAIL);
sScriptMgr->OnEmailChange(handler->GetSession()->GetAccountId());
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Changed Email from [%s] to [%s].",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Changed Email from [%s] to [%s].",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
oldEmail.c_str(), email.c_str());
@@ -519,7 +519,7 @@ public:
handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
sScriptMgr->OnFailedPasswordChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Tried to change password, but the provided old password is wrong.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change password, but the provided old password is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str());
return false;
@@ -532,7 +532,7 @@ public:
handler->SendSysMessage(LANG_COMMAND_WRONGEMAIL);
sScriptMgr->OnFailedPasswordChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Tried to change password, but the entered email [%s] is wrong.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s Tried to change password, but the entered email [%s] is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
confirmEmail.get_value_or("").c_str());
@@ -555,7 +555,7 @@ public:
case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
sScriptMgr->OnPasswordChange(handler->GetSession()->GetAccountId());
- TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) changed cassword.",
+ TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] %s changed password.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str());
break;
diff --git a/src/server/scripts/Commands/cs_arena.cpp b/src/server/scripts/Commands/cs_arena.cpp
index 6e1c962b8e0..bd80a423662 100644
--- a/src/server/scripts/Commands/cs_arena.cpp
+++ b/src/server/scripts/Commands/cs_arena.cpp
@@ -145,7 +145,7 @@ public:
std::string name = arena->GetName();
arena->Disband();
if (handler->GetSession())
- TC_LOG_DEBUG("bg.arena", "GameMaster: %s [%s] disbanded arena team type: %u [Id: %u].",
+ TC_LOG_DEBUG("bg.arena", "GameMaster: %s %s disbanded arena team type: %u [Id: %u].",
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(), arena->GetType(), teamId);
else
TC_LOG_DEBUG("bg.arena", "Console: disbanded arena team type: %u [Id: %u].", arena->GetType(), teamId);
@@ -210,7 +210,7 @@ public:
handler->PSendSysMessage(LANG_ARENA_RENAME, arena->GetId(), oldArenaStr, newArenaStr);
if (handler->GetSession())
- TC_LOG_DEBUG("bg.arena", "GameMaster: %s [%s] rename arena team \"%s\"[Id: %u] to \"%s\"",
+ TC_LOG_DEBUG("bg.arena", "GameMaster: %s %s rename arena team \"%s\"[Id: %u] to \"%s\"",
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(), oldArenaStr, arena->GetId(), newArenaStr);
else
TC_LOG_DEBUG("bg.arena", "Console: rename arena team \"%s\"[Id: %u] to \"%s\"", oldArenaStr, arena->GetId(), newArenaStr);
@@ -286,11 +286,10 @@ public:
handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainName.c_str(), target->GetName().c_str());
if (handler->GetSession())
- TC_LOG_DEBUG("bg.arena", "GameMaster: %s [%s] promoted player: %s [%s] to leader of arena team \"%s\"[Id: %u]",
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(),
- target->GetName().c_str(), target->GetGUID().ToString().c_str(), arena->GetName().c_str(), arena->GetId());
+ TC_LOG_DEBUG("bg.arena", "GameMaster: %s %s promoted player: %s %s to leader of arena team \"%s\"[Id: %u]",
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().ToString().c_str(), target->GetName().c_str(), target->GetGUID().ToString().c_str(), arena->GetName().c_str(), arena->GetId());
else
- TC_LOG_DEBUG("bg.arena", "Console: promoted player: %s [%s] to leader of arena team \"%s\"[Id: %u]",
+ TC_LOG_DEBUG("bg.arena", "Console: promoted player: %s %s to leader of arena team \"%s\"[Id: %u]",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), arena->GetName().c_str(), arena->GetId());
return true;