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path: root/src/server/game/Handlers/BattleGroundHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index a1adef57ed5..3a359704916 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -35,10 +35,10 @@
#include "DisableMgr.h"
#include "Group.h"
-void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
@@ -70,7 +70,7 @@ void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId
SendPacket(&data);
}
-void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
{
uint64 guid;
uint32 bgTypeId_;
@@ -79,10 +79,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
bool isPremade = false;
Group* grp = NULL;
- recv_data >> guid; // battlemaster guid
- recv_data >> bgTypeId_; // battleground type id (DBC id)
- recv_data >> instanceId; // instance id, 0 if First Available selected
- recv_data >> joinAsGroup; // join as group
+ recvData >> guid; // battlemaster guid
+ recvData >> bgTypeId_; // battleground type id (DBC id)
+ recvData >> instanceId; // instance id, 0 if First Available selected
+ recvData >> joinAsGroup; // join as group
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
@@ -245,7 +245,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
-void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
@@ -296,7 +296,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_d
SendPacket(&data);
}
-void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message");
@@ -315,18 +315,18 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message");
}
-void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
+void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
uint32 bgTypeId;
- recv_data >> bgTypeId; // id from DBC
+ recvData >> bgTypeId; // id from DBC
uint8 fromWhere;
- recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
+ recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
uint8 canGainXP;
- recv_data >> canGainXP; // players with locked xp have their own bg queue on retail
+ recvData >> canGainXP; // players with locked xp have their own bg queue on retail
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
@@ -340,7 +340,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
SendPacket(&data);
}
-void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
+void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
@@ -350,7 +350,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
uint16 unk; // 0x1F90 constant?
uint8 action; // enter battle 0x1, leave queue 0x0
- recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;
+ recvData >> type >> unk2 >> bgTypeId_ >> unk >> action;
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
@@ -492,14 +492,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
}
}
-void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
- recv_data.read_skip<uint8>(); // unk1
- recv_data.read_skip<uint8>(); // unk2
- recv_data.read_skip<uint32>(); // BattlegroundTypeId
- recv_data.read_skip<uint16>(); // unk3
+ recvData.read_skip<uint8>(); // unk1
+ recvData.read_skip<uint8>(); // unk2
+ recvData.read_skip<uint32>(); // BattlegroundTypeId
+ recvData.read_skip<uint16>(); // unk3
// not allow leave battleground in combat
if (_player->isInCombat())
@@ -510,7 +510,7 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
_player->LeaveBattleground();
}
-void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// empty opcode
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status");
@@ -574,7 +574,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
}
}
-void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
+void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
@@ -584,7 +584,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
uint8 isRated; // isRated
Group* grp = NULL;
- recv_data >> guid >> arenaslot >> asGroup >> isRated;
+ recvData >> guid >> arenaslot >> asGroup >> isRated;
// ignore if we already in BG or BG queue
if (_player->InBattleground())
@@ -742,10 +742,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
-void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data)
+void WorldSession::HandleReportPvPAFK(WorldPacket & recvData)
{
uint64 playerGuid;
- recv_data >> playerGuid;
+ recvData >> playerGuid;
Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
if (!reportedPlayer)