aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/BattleGroundHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 61197cb10b0..7b0e5e6d997 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -45,7 +45,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
if (!unit)
return;
- if (!unit->isBattleMaster()) // it's not battlemaster
+ if (!unit->IsBattleMaster()) // it's not battlemaster
return;
// Stop the npc if moving
@@ -441,13 +441,13 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->SetBattlegroundEntryPoint();
// resurrect the player
- if (!_player->isAlive())
+ if (!_player->IsAlive())
{
_player->ResurrectPlayer(1.0f);
_player->SpawnCorpseBones();
}
// stop taxi flight at port
- if (_player->isInFlight())
+ if (_player->IsInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->CleanupAfterTaxiFlight();
@@ -511,7 +511,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData)
recvData.read_skip<uint16>(); // unk3
// not allow leave battleground in combat
- if (_player->isInCombat())
+ if (_player->IsInCombat())
if (Battleground* bg = _player->GetBattleground())
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
return;
@@ -603,7 +603,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
if (!unit)
return;
- if (!unit->isBattleMaster()) // it's not battle master
+ if (!unit->IsBattleMaster()) // it's not battle master
return;
uint8 arenatype = 0;