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-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp10
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.cpp4
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.cpp6
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp40
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.cpp6
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp26
-rw-r--r--src/server/game/AI/CreatureAI.cpp30
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp6
-rw-r--r--src/server/game/AI/EventAI/CreatureEventAI.cpp48
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp12
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp14
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp16
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp22
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp60
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp2
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp4
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp8
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp16
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp2
-rw-r--r--src/server/game/Combat/ThreatManager.cpp4
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp66
-rw-r--r--src/server/game/Entities/Creature/Creature.h12
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp8
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp12
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.cpp8
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp6
-rw-r--r--src/server/game/Entities/Player/Player.cpp144
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp2
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp6
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp214
-rw-r--r--src/server/game/Entities/Unit/Unit.h64
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.cpp8
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h36
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp2
-rw-r--r--src/server/game/Groups/Group.cpp2
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp10
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp6
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp4
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp4
-rw-r--r--src/server/game/Handlers/LootHandler.cpp12
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp26
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp8
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp16
-rw-r--r--src/server/game/Handlers/PetHandler.cpp18
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp4
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp6
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp8
-rw-r--r--src/server/game/Instances/InstanceScript.cpp10
-rw-r--r--src/server/game/Maps/MapManager.cpp2
-rw-r--r--src/server/game/Miscellaneous/Formulas.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp8
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp12
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp6
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h2
-rw-r--r--src/server/game/Movement/PathGenerator.cpp8
-rw-r--r--src/server/game/Scripting/MapScripts.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp44
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp44
-rw-r--r--src/server/game/Spells/SpellEffects.cpp86
-rw-r--r--src/server/game/Spells/SpellInfo.cpp4
-rw-r--r--src/server/scripts/Commands/cs_cast.cpp4
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/Commands/cs_go.cpp18
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp22
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp8
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp12
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp32
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp38
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp48
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp78
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp44
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/boss_kruul.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_duskwood.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/zone_ghostlands.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/zone_ironforge.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_loch_modan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_undercity.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/zone_westfall.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_wetlands.cpp2
-rw-r--r--src/server/scripts/Examples/example_creature.cpp16
-rw-r--r--src/server/scripts/Examples/example_escort.cpp4
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp18
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp12
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp68
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp4
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp10
-rw-r--r--src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp8
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp6
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp14
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp14
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp6
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp8
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp8
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp12
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp2
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp6
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp16
-rw-r--r--src/server/scripts/Kalimdor/boss_azuregos.cpp8
-rw-r--r--src/server/scripts/Kalimdor/zone_ashenvale.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_azshara.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp8
-rw-r--r--src/server/scripts/Kalimdor/zone_darkshore.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_durotar.cpp10
-rw-r--r--src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp12
-rw-r--r--src/server/scripts/Kalimdor/zone_felwood.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_feralas.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_moonglade.cpp6
-rw-r--r--src/server/scripts/Kalimdor/zone_mulgore.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_orgrimmar.cpp6
-rw-r--r--src/server/scripts/Kalimdor/zone_silithus.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_tanaris.cpp18
-rw-r--r--src/server/scripts/Kalimdor/zone_teldrassil.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_the_barrens.cpp16
-rw-r--r--src/server/scripts/Kalimdor/zone_thousand_needles.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_thunder_bluff.cpp10
-rw-r--r--src/server/scripts/Kalimdor/zone_ungoro_crater.cpp6
-rw-r--r--src/server/scripts/Kalimdor/zone_winterspring.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp10
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp8
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp10
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp8
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp24
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp64
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp12
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp16
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp10
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp16
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp6
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp8
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp6
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp4
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp10
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_eck.cpp4
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp8
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp12
-rw-r--r--src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp10
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp10
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp14
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp10
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp8
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp12
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp10
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp18
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp8
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp18
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp8
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp6
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp14
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp8
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp18
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp24
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp14
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp12
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp10
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp32
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp6
-rw-r--r--src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp10
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp26
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp8
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_moragg.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp10
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp34
-rw-r--r--src/server/scripts/Northrend/zone_dalaran.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_dragonblight.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_grizzly_hills.cpp4
-rw-r--r--src/server/scripts/Northrend/zone_howling_fjord.cpp6
-rw-r--r--src/server/scripts/Northrend/zone_icecrown.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_sholazar_basin.cpp8
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp8
-rw-r--r--src/server/scripts/Northrend/zone_wintergrasp.cpp10
-rw-r--r--src/server/scripts/Northrend/zone_zuldrak.cpp26
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp20
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp16
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp6
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp14
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp22
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp72
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp8
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp20
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp26
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp24
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp28
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp38
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp34
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp56
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp22
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp10
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp4
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp10
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp34
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp16
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp12
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp12
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp8
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp10
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp30
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp14
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp8
-rw-r--r--src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp6
-rw-r--r--src/server/scripts/Outland/zone_blades_edge_mountains.cpp8
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp14
-rw-r--r--src/server/scripts/Outland/zone_nagrand.cpp16
-rw-r--r--src/server/scripts/Outland/zone_netherstorm.cpp4
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp22
-rw-r--r--src/server/scripts/Outland/zone_shattrath_city.cpp14
-rw-r--r--src/server/scripts/Outland/zone_terokkar_forest.cpp6
-rw-r--r--src/server/scripts/Outland/zone_zangarmarsh.cpp8
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp4
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp2
-rw-r--r--src/server/scripts/Spells/spell_item.cpp4
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp2
-rw-r--r--src/server/scripts/Spells/spell_pet.cpp8
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp2
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp4
-rw-r--r--src/server/scripts/World/areatrigger_scripts.cpp6
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp4
-rw-r--r--src/server/scripts/World/go_scripts.cpp4
-rw-r--r--src/server/scripts/World/guards.cpp20
-rw-r--r--src/server/scripts/World/item_scripts.cpp2
-rw-r--r--src/server/scripts/World/mob_generic_creature.cpp14
-rw-r--r--src/server/scripts/World/npc_innkeeper.cpp6
-rw-r--r--src/server/scripts/World/npc_professions.cpp24
-rw-r--r--src/server/scripts/World/npc_taxi.cpp4
-rw-r--r--src/server/scripts/World/npcs_special.cpp58
449 files changed, 2414 insertions, 2414 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index f835533d322..85dd9cca90c 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -26,7 +26,7 @@
int AggressorAI::Permissible(const Creature* creature)
{
// have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight
- if (!creature->isCivilian() && !creature->IsNeutralToAll())
+ if (!creature->IsCivilian() && !creature->IsNeutralToAll())
return PERMIT_BASE_PROACTIVE;
return PERMIT_BASE_NO;
@@ -164,7 +164,7 @@ void CasterAI::UpdateAI(uint32 diff)
events.Update(diff);
- if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me))
+ if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;
@@ -224,7 +224,7 @@ void ArcherAI::UpdateAI(uint32 /*diff*/)
if (!UpdateVictim())
return;
- if (!me->IsWithinCombatRange(me->getVictim(), m_minRange))
+ if (!me->IsWithinCombatRange(me->GetVictim(), m_minRange))
DoSpellAttackIfReady(me->m_spells[0]);
else
DoMeleeAttackIfReady();
@@ -248,8 +248,8 @@ TurretAI::TurretAI(Creature* c) : CreatureAI(c)
bool TurretAI::CanAIAttack(const Unit* /*who*/) const
{
/// @todo use one function to replace it
- if (!me->IsWithinCombatRange(me->getVictim(), me->m_CombatDistance)
- || (m_minRange && me->IsWithinCombatRange(me->getVictim(), m_minRange)))
+ if (!me->IsWithinCombatRange(me->GetVictim(), me->m_CombatDistance)
+ || (m_minRange && me->IsWithinCombatRange(me->GetVictim(), m_minRange)))
return false;
return true;
}
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp
index 1da190a86a8..220d53a20e0 100644
--- a/src/server/game/AI/CoreAI/GuardAI.cpp
+++ b/src/server/game/AI/CoreAI/GuardAI.cpp
@@ -25,7 +25,7 @@
int GuardAI::Permissible(Creature const* creature)
{
- if (creature->isGuard())
+ if (creature->IsGuard())
return PERMIT_BASE_SPECIAL;
return PERMIT_BASE_NO;
@@ -50,7 +50,7 @@ bool GuardAI::CanSeeAlways(WorldObject const* obj)
void GuardAI::EnterEvadeMode()
{
- if (!me->isAlive())
+ if (!me->IsAlive())
{
me->GetMotionMaster()->MoveIdle();
me->CombatStop(true);
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 187a72bae92..e3f852d08eb 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -26,7 +26,7 @@ NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState(
void PassiveAI::UpdateAI(uint32)
{
- if (me->isInCombat() && me->getAttackers().empty())
+ if (me->IsInCombat() && me->getAttackers().empty())
EnterEvadeMode();
}
@@ -37,9 +37,9 @@ void PossessedAI::AttackStart(Unit* target)
void PossessedAI::UpdateAI(uint32 /*diff*/)
{
- if (me->getVictim())
+ if (me->GetVictim())
{
- if (!me->IsValidAttackTarget(me->getVictim()))
+ if (!me->IsValidAttackTarget(me->GetVictim()))
me->AttackStop();
else
DoMeleeAttackIfReady();
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index aa74d035a40..5156c973857 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -46,15 +46,15 @@ PetAI::PetAI(Creature* c) : CreatureAI(c), i_tracker(TIME_INTERVAL_LOOK)
bool PetAI::_needToStop()
{
// This is needed for charmed creatures, as once their target was reset other effects can trigger threat
- if (me->isCharmed() && me->getVictim() == me->GetCharmer())
+ if (me->IsCharmed() && me->GetVictim() == me->GetCharmer())
return true;
- return !me->IsValidAttackTarget(me->getVictim());
+ return !me->IsValidAttackTarget(me->GetVictim());
}
void PetAI::_stopAttack()
{
- if (!me->isAlive())
+ if (!me->IsAlive())
{
TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature stoped attacking cuz his dead [guid=%u]", me->GetGUIDLow());
me->GetMotionMaster()->Clear();
@@ -75,7 +75,7 @@ void PetAI::_stopAttack()
void PetAI::UpdateAI(uint32 diff)
{
- if (!me->isAlive() || !me->GetCharmInfo())
+ if (!me->IsAlive() || !me->GetCharmInfo())
return;
Unit* owner = me->GetCharmerOrOwner();
@@ -86,10 +86,10 @@ void PetAI::UpdateAI(uint32 diff)
else
m_updateAlliesTimer -= diff;
- if (me->getVictim() && me->getVictim()->isAlive())
+ if (me->GetVictim() && me->GetVictim()->IsAlive())
{
// is only necessary to stop casting, the pet must not exit combat
- if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me))
+ if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;
@@ -105,7 +105,7 @@ void PetAI::UpdateAI(uint32 diff)
// Check before attacking to prevent pets from leaving stay position
if (me->GetCharmInfo()->HasCommandState(COMMAND_STAY))
{
- if (me->GetCharmInfo()->IsCommandAttack() || (me->GetCharmInfo()->IsAtStay() && me->IsWithinMeleeRange(me->getVictim())))
+ if (me->GetCharmInfo()->IsCommandAttack() || (me->GetCharmInfo()->IsAtStay() && me->IsWithinMeleeRange(me->GetVictim())))
DoMeleeAttackIfReady();
}
else
@@ -159,7 +159,7 @@ void PetAI::UpdateAI(uint32 diff)
continue;
// Check if we're in combat or commanded to attack
- if (!me->isInCombat() && !me->GetCharmInfo()->IsCommandAttack())
+ if (!me->IsInCombat() && !me->GetCharmInfo()->IsCommandAttack())
continue;
}
@@ -208,11 +208,11 @@ void PetAI::UpdateAI(uint32 diff)
if (!spellUsed)
delete spell;
}
- else if (me->getVictim() && CanAttack(me->getVictim()) && spellInfo->CanBeUsedInCombat())
+ else if (me->GetVictim() && CanAttack(me->GetVictim()) && spellInfo->CanBeUsedInCombat())
{
Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE, 0);
- if (spell->CanAutoCast(me->getVictim()))
- targetSpellStore.push_back(std::make_pair(me->getVictim(), spell));
+ if (spell->CanAutoCast(me->GetVictim()))
+ targetSpellStore.push_back(std::make_pair(me->GetVictim(), spell));
else
delete spell;
}
@@ -302,7 +302,7 @@ void PetAI::KilledUnit(Unit* victim)
{
// Called from Unit::Kill() in case where pet or owner kills something
// if owner killed this victim, pet may still be attacking something else
- if (me->getVictim() && me->getVictim() != victim)
+ if (me->GetVictim() && me->GetVictim() != victim)
return;
// Clear target just in case. May help problem where health / focus / mana
@@ -345,7 +345,7 @@ void PetAI::OwnerAttackedBy(Unit* attacker)
return;
// Prevent pet from disengaging from current target
- if (me->getVictim() && me->getVictim()->isAlive())
+ if (me->GetVictim() && me->GetVictim()->IsAlive())
return;
// Continue to evaluate and attack if necessary
@@ -366,7 +366,7 @@ void PetAI::OwnerAttacked(Unit* target)
return;
// Prevent pet from disengaging from current target
- if (me->getVictim() && me->getVictim()->isAlive())
+ if (me->GetVictim() && me->GetVictim()->IsAlive())
return;
// Continue to evaluate and attack if necessary
@@ -400,7 +400,7 @@ Unit* PetAI::SelectNextTarget(bool allowAutoSelect) const
// Check owner victim
// 3.0.2 - Pets now start attacking their owners victim in defensive mode as soon as the hunter does
- if (Unit* ownerVictim = me->GetCharmerOrOwner()->getVictim())
+ if (Unit* ownerVictim = me->GetCharmerOrOwner()->GetVictim())
return ownerVictim;
// Neither pet or owner had a target and aggressive pets can pick any target
@@ -423,7 +423,7 @@ void PetAI::HandleReturnMovement()
// Prevent activating movement when under control of spells
// such as "Eyes of the Beast"
- if (me->isCharmed())
+ if (me->IsCharmed())
return;
if (me->GetCharmInfo()->HasCommandState(COMMAND_STAY))
@@ -527,7 +527,7 @@ bool PetAI::CanAttack(Unit* target)
if (!target)
return false;
- if (!target->isAlive())
+ if (!target->IsAlive())
{
// Clear target to prevent getting stuck on dead targets
me->AttackStop();
@@ -553,14 +553,14 @@ bool PetAI::CanAttack(Unit* target)
return (me->IsWithinMeleeRange(target) || me->GetCharmInfo()->IsCommandAttack());
// Pets attacking something (or chasing) should only switch targets if owner tells them to
- if (me->getVictim() && me->getVictim() != target)
+ if (me->GetVictim() && me->GetVictim() != target)
{
// Check if our owner selected this target and clicked "attack"
Unit* ownerTarget = NULL;
if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
ownerTarget = owner->GetSelectedUnit();
else
- ownerTarget = me->GetCharmerOrOwner()->getVictim();
+ ownerTarget = me->GetCharmerOrOwner()->GetVictim();
if (ownerTarget && me->GetCharmInfo()->IsCommandAttack())
return (target->GetGUID() == ownerTarget->GetGUID());
@@ -627,7 +627,7 @@ void PetAI::AttackedBy(Unit* attacker)
return;
// Prevent pet from disengaging from current target
- if (me->getVictim() && me->getVictim()->isAlive())
+ if (me->GetVictim() && me->GetVictim()->IsAlive())
return;
// Continue to evaluate and attack if necessary
diff --git a/src/server/game/AI/CoreAI/ReactorAI.cpp b/src/server/game/AI/CoreAI/ReactorAI.cpp
index b99885088d4..d749ce91c05 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.cpp
+++ b/src/server/game/AI/CoreAI/ReactorAI.cpp
@@ -25,7 +25,7 @@
int ReactorAI::Permissible(const Creature* creature)
{
- if (creature->isCivilian() || creature->IsNeutralToAll())
+ if (creature->IsCivilian() || creature->IsNeutralToAll())
return PERMIT_BASE_REACTIVE;
return PERMIT_BASE_NO;
diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp
index 45865c5dbc2..96f60cc4d56 100644
--- a/src/server/game/AI/CoreAI/TotemAI.cpp
+++ b/src/server/game/AI/CoreAI/TotemAI.cpp
@@ -29,7 +29,7 @@
int TotemAI::Permissible(Creature const* creature)
{
- if (creature->isTotem())
+ if (creature->IsTotem())
return PERMIT_BASE_PROACTIVE;
return PERMIT_BASE_NO;
@@ -37,7 +37,7 @@ int TotemAI::Permissible(Creature const* creature)
TotemAI::TotemAI(Creature* c) : CreatureAI(c), i_victimGuid(0)
{
- ASSERT(c->isTotem());
+ ASSERT(c->IsTotem());
}
void TotemAI::MoveInLineOfSight(Unit* /*who*/)
@@ -54,7 +54,7 @@ void TotemAI::UpdateAI(uint32 /*diff*/)
if (me->ToTotem()->GetTotemType() != TOTEM_ACTIVE)
return;
- if (!me->isAlive() || me->IsNonMeleeSpellCasted(false))
+ if (!me->IsAlive() || me->IsNonMeleeSpellCasted(false))
return;
// Search spell
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 70c4761e025..9abdf9e8cfc 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -43,7 +43,7 @@ void UnitAI::DoMeleeAttackIfReady()
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- Unit* victim = me->getVictim();
+ Unit* victim = me->GetVictim();
//Make sure our attack is ready and we aren't currently casting before checking distance
if (me->isAttackReady() && me->IsWithinMeleeRange(victim))
{
@@ -65,9 +65,9 @@ bool UnitAI::DoSpellAttackIfReady(uint32 spell)
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell))
{
- if (me->IsWithinCombatRange(me->getVictim(), spellInfo->GetMaxRange(false)))
+ if (me->IsWithinCombatRange(me->GetVictim(), spellInfo->GetMaxRange(false)))
{
- me->CastSpell(me->getVictim(), spell, false);
+ me->CastSpell(me->GetVictim(), spell, false);
me->resetAttackTimer();
return true;
}
@@ -94,7 +94,7 @@ float UnitAI::DoGetSpellMaxRange(uint32 spellId, bool positive)
void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
{
- if (me->isInCombat())
+ if (me->IsInCombat())
{
ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
@@ -108,7 +108,7 @@ void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
{
- if (me->isInCombat())
+ if (me->IsInCombat())
{
ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
@@ -131,7 +131,7 @@ void UnitAI::DoCast(uint32 spellId)
target = me;
break;
case AITARGET_VICTIM:
- target = me->getVictim();
+ target = me->GetVictim();
break;
case AITARGET_ENEMY:
{
@@ -157,8 +157,8 @@ void UnitAI::DoCast(uint32 spellId)
DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
- && targetSelector(me->getVictim()))
- target = me->getVictim();
+ && targetSelector(me->GetVictim()))
+ target = me->GetVictim();
else
target = SelectTarget(SELECT_TARGET_RANDOM, 0, targetSelector);
}
@@ -180,10 +180,10 @@ void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
{
- if (!me->getVictim() || (me->HasUnitState(UNIT_STATE_CASTING) && !triggered))
+ if (!me->GetVictim() || (me->HasUnitState(UNIT_STATE_CASTING) && !triggered))
return;
- me->CastSpell(me->getVictim(), spellId, triggered);
+ me->CastSpell(me->GetVictim(), spellId, triggered);
}
void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
@@ -269,10 +269,10 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
}
}
- if (!charmer->isInCombat())
+ if (!charmer->IsInCombat())
me->GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, me->GetFollowAngle());
- Unit* target = me->getVictim();
+ Unit* target = me->GetVictim();
if (!target || !charmer->IsValidAttackTarget(target))
AttackStart(charmer->SelectNearestTargetInAttackDistance());
}
@@ -328,5 +328,5 @@ bool NonTankTargetSelector::operator()(Unit const* target) const
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
- return target != _source->getVictim();
+ return target != _source->GetVictim();
}
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 808a1a55a6a..0f19f98e125 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -58,11 +58,11 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
return;
}
- if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
+ if (!creature->HasReactState(REACT_PASSIVE) && !creature->GetVictim())
{
if (Unit* nearTarget = creature->SelectNearestTarget(maxRangeToNearestTarget))
creature->AI()->AttackStart(nearTarget);
- else if (creature->isSummon())
+ else if (creature->IsSummon())
{
if (Unit* summoner = creature->ToTempSummon()->GetSummoner())
{
@@ -75,7 +75,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
}
}
- if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
+ if (!creature->HasReactState(REACT_PASSIVE) && !creature->GetVictim())
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
return;
@@ -93,7 +93,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
if (player->isGameMaster())
continue;
- if (player->isAlive())
+ if (player->IsAlive())
{
creature->SetInCombatWith(player);
player->SetInCombatWith(creature);
@@ -124,7 +124,7 @@ void CreatureAI::MoveInLineOfSight_Safe(Unit* who)
void CreatureAI::MoveInLineOfSight(Unit* who)
{
- if (me->getVictim())
+ if (me->GetVictim())
return;
if (me->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) // non-combat pets should just stand there and look good;)
@@ -132,10 +132,10 @@ void CreatureAI::MoveInLineOfSight(Unit* who)
if (me->canStartAttack(who, false))
AttackStart(who);
- //else if (who->getVictim() && me->IsFriendlyTo(who)
+ //else if (who->GetVictim() && me->IsFriendlyTo(who)
// && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
- // && me->canStartAttack(who->getVictim(), true)) /// @todo if we use true, it will not attack it when it arrives
- // me->GetMotionMaster()->MoveChase(who->getVictim());
+ // && me->canStartAttack(who->GetVictim(), true)) /// @todo if we use true, it will not attack it when it arrives
+ // me->GetMotionMaster()->MoveChase(who->GetVictim());
}
void CreatureAI::EnterEvadeMode()
@@ -171,7 +171,7 @@ void CreatureAI::EnterEvadeMode()
/*void CreatureAI::AttackedBy(Unit* attacker)
{
- if (!me->getVictim())
+ if (!me->GetVictim())
AttackStart(attacker);
}*/
@@ -186,12 +186,12 @@ void CreatureAI::SetGazeOn(Unit* target)
bool CreatureAI::UpdateVictimWithGaze()
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return false;
if (me->HasReactState(REACT_PASSIVE))
{
- if (me->getVictim())
+ if (me->GetVictim())
return true;
else
me->SetReactState(REACT_AGGRESSIVE);
@@ -199,19 +199,19 @@ bool CreatureAI::UpdateVictimWithGaze()
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
- return me->getVictim();
+ return me->GetVictim();
}
bool CreatureAI::UpdateVictim()
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return false;
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
- return me->getVictim();
+ return me->GetVictim();
}
else if (me->getThreatManager().isThreatListEmpty())
{
@@ -224,7 +224,7 @@ bool CreatureAI::UpdateVictim()
bool CreatureAI::_EnterEvadeMode()
{
- if (!me->isAlive())
+ if (!me->IsAlive())
return false;
// dont remove vehicle auras, passengers arent supposed to drop off the vehicle
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index b232f4725b1..d9cc356aaad 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -55,13 +55,13 @@ namespace FactorySelector
ai_factory = ai_registry.GetRegistryItem("PetAI");
else if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
- else if (creature->isGuard())
+ else if (creature->IsGuard())
ai_factory = ai_registry.GetRegistryItem("GuardAI");
else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
ai_factory = ai_registry.GetRegistryItem("PetAI");
- else if (creature->isTotem())
+ else if (creature->IsTotem())
ai_factory = ai_registry.GetRegistryItem("TotemAI");
- else if (creature->isTrigger())
+ else if (creature->IsTrigger())
{
if (creature->m_spells[0])
ai_factory = ai_registry.GetRegistryItem("TriggerAI");
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 52ad688b644..d1bfc7403e9 100644
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -120,14 +120,14 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
switch (event.event_type)
{
case EVENT_T_TIMER:
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return false;
//Repeat Timers
holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax);
break;
case EVENT_T_TIMER_OOC:
- if (me->isInCombat())
+ if (me->IsInCombat())
return false;
//Repeat Timers
@@ -135,7 +135,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
break;
case EVENT_T_HP:
{
- if (!me->isInCombat() || !me->GetMaxHealth())
+ if (!me->IsInCombat() || !me->GetMaxHealth())
return false;
uint32 perc = uint32(me->GetHealthPct());
@@ -149,7 +149,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
}
case EVENT_T_MANA:
{
- if (!me->isInCombat() || !me->GetMaxPower(POWER_MANA))
+ if (!me->IsInCombat() || !me->GetMaxPower(POWER_MANA))
return false;
uint32 perc = (me->GetPower(POWER_MANA)*100) / me->GetMaxPower(POWER_MANA);
@@ -189,10 +189,10 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
break;
case EVENT_T_TARGET_HP:
{
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxHealth())
+ if (!me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth())
return false;
- uint32 perc = uint32(me->getVictim()->GetHealthPct());
+ uint32 perc = uint32(me->GetVictim()->GetHealthPct());
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
@@ -202,7 +202,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
break;
}
case EVENT_T_TARGET_CASTING:
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->IsNonMeleeSpellCasted(false, false, true))
+ if (!me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->IsNonMeleeSpellCasted(false, false, true))
return false;
//Repeat Timers
@@ -210,7 +210,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
break;
case EVENT_T_FRIENDLY_HP:
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return false;
Unit* unit = DoSelectLowestHpFriendly((float)event.friendly_hp.radius, event.friendly_hp.hpDeficit);
@@ -225,7 +225,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
}
case EVENT_T_FRIENDLY_IS_CC:
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return false;
std::list<Creature*> pList;
@@ -274,10 +274,10 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
}
case EVENT_T_TARGET_MANA:
{
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxPower(POWER_MANA))
+ if (!me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA))
return false;
- uint32 perc = (me->getVictim()->GetPower(POWER_MANA)*100) / me->getVictim()->GetMaxPower(POWER_MANA);
+ uint32 perc = (me->GetVictim()->GetPower(POWER_MANA)*100) / me->GetVictim()->GetMaxPower(POWER_MANA);
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
@@ -372,7 +372,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
else
{
- target = me->getVictim();
+ target = me->GetVictim();
if (target && target->GetTypeId() != TYPEID_PLAYER)
if (Unit* owner = target->GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER)
@@ -476,7 +476,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
m_AttackDistance = 0.0f;
m_AttackAngle = 0.0f;
- me->GetMotionMaster()->MoveChase(me->getVictim(), m_AttackDistance, m_AttackAngle);
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), m_AttackDistance, m_AttackAngle);
}
}
}
@@ -550,8 +550,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
//Allow movement (create new targeted movement gen only if idle)
if (m_CombatMovementEnabled)
{
- Unit* victim = me->getVictim();
- if (me->isInCombat() && victim)
+ Unit* victim = me->GetVictim();
+ if (me->IsInCombat() && victim)
{
if (action.combat_movement.melee)
{
@@ -564,9 +564,9 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
else
{
- if (me->isInCombat())
+ if (me->IsInCombat())
{
- Unit* victim = me->getVictim();
+ Unit* victim = me->GetVictim();
if (action.combat_movement.melee && victim)
{
me->ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
@@ -631,7 +631,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
if (m_CombatMovementEnabled)
{
- me->GetMotionMaster()->MoveChase(me->getVictim(), m_AttackDistance, m_AttackAngle);
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), m_AttackDistance, m_AttackAngle);
}
break;
case ACTION_T_RANDOM_PHASE:
@@ -965,7 +965,7 @@ void CreatureEventAI::AttackStart(Unit* who)
void CreatureEventAI::MoveInLineOfSight(Unit* who)
{
- if (me->getVictim())
+ if (me->GetVictim())
return;
//Check for OOC LOS Event
@@ -1048,13 +1048,13 @@ void CreatureEventAI::UpdateAI(uint32 diff)
case EVENT_T_TARGET_HP:
case EVENT_T_TARGET_CASTING:
case EVENT_T_FRIENDLY_HP:
- if (me->getVictim())
+ if (me->GetVictim())
ProcessEvent(*i);
break;
case EVENT_T_RANGE:
- if (me->getVictim())
- if (me->IsInMap(me->getVictim()) && me->InSamePhase(me->getVictim()))
- if (me->IsInRange(me->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
+ if (me->GetVictim())
+ if (me->IsInMap(me->GetVictim()) && me->InSamePhase(me->GetVictim()))
+ if (me->IsInRange(me->GetVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
ProcessEvent(*i);
break;
default:
@@ -1106,7 +1106,7 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 target, Unit* actionInvoker
case TARGET_T_SELF:
return me;
case TARGET_T_HOSTILE:
- return me->getVictim();
+ return me->GetVictim();
case TARGET_T_HOSTILE_SECOND_AGGRO:
return SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
case TARGET_T_HOSTILE_LAST_AGGRO:
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 7d7ae278b43..636389023d3 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -139,7 +139,7 @@ void ScriptedAI::DoStartNoMovement(Unit* victim)
void ScriptedAI::DoStopAttack()
{
- if (me->getVictim())
+ if (me->GetVictim())
me->AttackStop();
}
@@ -313,7 +313,7 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
Map::PlayerList const& PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
if (Player* player = itr->getSource())
- if (player->isAlive())
+ if (player->IsAlive())
player->TeleportTo(me->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
@@ -407,7 +407,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
return false;
}
- if (me->IsInEvadeMode() || !me->getVictim())
+ if (me->IsInEvadeMode() || !me->GetVictim())
return false;
float x = me->GetPositionX();
@@ -454,7 +454,7 @@ BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
void BossAI::_Reset()
{
- if (!me->isAlive())
+ if (!me->IsAlive())
return;
me->ResetLootMode();
@@ -555,7 +555,7 @@ bool BossAI::CheckBoundary(Unit* who)
void BossAI::JustSummoned(Creature* summon)
{
summons.Summon(summon);
- if (me->isInCombat())
+ if (me->IsInCombat())
DoZoneInCombat(summon);
}
@@ -590,7 +590,7 @@ WorldBossAI::WorldBossAI(Creature* creature) :
void WorldBossAI::_Reset()
{
- if (!me->isAlive())
+ if (!me->IsAlive())
return;
events.Reset();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 59de2baaed2..1ce7d060922 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -55,7 +55,7 @@ void npc_escortAI::AttackStart(Unit* who)
//see followerAI
bool npc_escortAI::AssistPlayerInCombat(Unit* who)
{
- if (!who || !who->getVictim())
+ if (!who || !who->GetVictim())
return false;
//experimental (unknown) flag not present
@@ -63,7 +63,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who)
return false;
//not a player
- if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (!who->GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
//never attack friendly
@@ -74,7 +74,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who)
if (me->IsWithinDistInMap(who, GetMaxPlayerDistance()) && me->IsWithinLOSInMap(who))
{
//already fighting someone?
- if (!me->getVictim())
+ if (!me->GetVictim())
{
AttackStart(who);
return true;
@@ -105,7 +105,7 @@ void npc_escortAI::MoveInLineOfSight(Unit* who)
float fAttackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
{
- if (!me->getVictim())
+ if (!me->GetVictim())
{
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
@@ -208,7 +208,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
void npc_escortAI::UpdateAI(uint32 diff)
{
//Waypoint Updating
- if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->getVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING))
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->GetVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiWPWaitTimer <= diff)
{
@@ -265,7 +265,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
}
//Check if player or any member of his group is within range
- if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->getVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiPlayerCheckTimer <= diff)
{
@@ -418,7 +418,7 @@ void npc_escortAI::SetRun(bool on)
/// @todo get rid of this many variables passed in function.
void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, uint64 playerGUID /* = 0 */, Quest const* quest /* = NULL */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
{
- if (me->getVictim())
+ if (me->GetVictim())
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
return;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 6160fe68ce0..b7ebaab0172 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -52,7 +52,7 @@ void FollowerAI::AttackStart(Unit* who)
//The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate.
bool FollowerAI::AssistPlayerInCombat(Unit* who)
{
- if (!who || !who->getVictim())
+ if (!who || !who->GetVictim())
return false;
//experimental (unknown) flag not present
@@ -60,7 +60,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who)
return false;
//not a player
- if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (!who->GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
//never attack friendly
@@ -71,7 +71,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who)
if (me->IsWithinDistInMap(who, MAX_PLAYER_DISTANCE) && me->IsWithinLOSInMap(who))
{
//already fighting someone?
- if (!me->getVictim())
+ if (!me->GetVictim())
{
AttackStart(who);
return true;
@@ -102,7 +102,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who)
float fAttackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
{
- if (!me->getVictim())
+ if (!me->GetVictim())
{
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
@@ -186,7 +186,7 @@ void FollowerAI::EnterEvadeMode()
void FollowerAI::UpdateAI(uint32 uiDiff)
{
- if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !me->getVictim())
+ if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !me->GetVictim())
{
if (m_uiUpdateFollowTimer <= uiDiff)
{
@@ -273,7 +273,7 @@ void FollowerAI::MovementInform(uint32 motionType, uint32 pointId)
void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Quest* quest)
{
- if (me->getVictim())
+ if (me->GetVictim())
{
TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI attempt to StartFollow while in combat.");
return;
@@ -313,7 +313,7 @@ Player* FollowerAI::GetLeaderForFollower()
{
if (Player* player = Unit::GetPlayer(*me, m_uiLeaderGUID))
{
- if (player->isAlive())
+ if (player->IsAlive())
return player;
else
{
@@ -323,7 +323,7 @@ Player* FollowerAI::GetLeaderForFollower()
{
Player* member = groupRef->getSource();
- if (member && member->isAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
+ if (member && member->IsAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
{
TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI GetLeader changed and returned new leader.");
m_uiLeaderGUID = member->GetGUID();
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index a2612df2f89..f1f199da721 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -116,7 +116,7 @@ WayPoint* SmartAI::GetNextWayPoint()
void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
{
- if (me->isInCombat())// no wp movement in combat
+ if (me->IsInCombat())// no wp movement in combat
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
return;
@@ -284,7 +284,7 @@ void SmartAI::UpdatePath(const uint32 diff)
{
if (mWPPauseTimer < diff)
{
- if (!me->isInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT || mForcedPaused))
+ if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT || mForcedPaused))
{
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, NULL, mLastWP->id, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_PAUSED);
@@ -312,7 +312,7 @@ void SmartAI::UpdatePath(const uint32 diff)
mWPReached = false;
}
}
- if (me->isInCombat() || HasEscortState(SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING))
+ if (me->IsInCombat() || HasEscortState(SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING))
return;
// handle next wp
if (mWPReached)//reached WP
@@ -446,7 +446,7 @@ void SmartAI::RemoveAuras()
void SmartAI::EnterEvadeMode()
{
- if (!me->isAlive() || me->IsInEvadeMode())
+ if (!me->IsAlive() || me->IsInEvadeMode())
return;
RemoveAuras();
@@ -498,7 +498,7 @@ void SmartAI::MoveInLineOfSight(Unit* who)
float fAttackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
{
- if (!me->getVictim())
+ if (!me->GetVictim())
{
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
@@ -521,7 +521,7 @@ bool SmartAI::CanAIAttack(const Unit* /*who*/) const
bool SmartAI::AssistPlayerInCombat(Unit* who)
{
- if (!who || !who->getVictim())
+ if (!who || !who->GetVictim())
return false;
//experimental (unknown) flag not present
@@ -529,7 +529,7 @@ bool SmartAI::AssistPlayerInCombat(Unit* who)
return false;
//not a player
- if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (!who->GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
//never attack friendly
@@ -540,7 +540,7 @@ bool SmartAI::AssistPlayerInCombat(Unit* who)
if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who))
{
//already fighting someone?
- if (!me->getVictim())
+ if (!me->GetVictim())
{
AttackStart(who);
return true;
@@ -784,12 +784,12 @@ void SmartAI::SetCombatMove(bool on)
mCanCombatMove = on;
if (!HasEscortState(SMART_ESCORT_ESCORTING))
{
- if (on && me->getVictim())
+ if (on && me->GetVictim())
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
{
SetRun(mRun);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
me->CastStop();
}
}
@@ -939,7 +939,7 @@ class SmartTrigger : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
- if (!player->isAlive())
+ if (!player->IsAlive())
return false;
TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 995a21c01ab..4ab7be9b160 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1042,7 +1042,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
// The AI is only updated if the creature is alive
- if (me->isAlive())
+ if (me->IsAlive())
{
CAST_AI(SmartAI, me->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick
CAST_AI(SmartAI, me->AI())->StartDespawn();
@@ -1602,9 +1602,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (Creature* target = (*itr)->ToCreature())
- if (IsSmart(target) && target->getVictim())
+ if (IsSmart(target) && target->GetVictim())
if (CAST_AI(SmartAI, target->AI())->CanCombatMove())
- target->GetMotionMaster()->MoveChase(target->getVictim(), attackDistance, attackAngle);
+ target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle);
delete targets;
}
@@ -2257,8 +2257,8 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
l->push_back(baseObject);
break;
case SMART_TARGET_VICTIM:
- if (me && me->getVictim())
- l->push_back(me->getVictim());
+ if (me && me->GetVictim())
+ l->push_back(me->GetVictim());
break;
case SMART_TARGET_HOSTILE_SECOND_AGGRO:
if (me)
@@ -2532,18 +2532,18 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_OOC:
- if (me && me->isInCombat())
+ if (me && me->IsInCombat())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_IC:
- if (!me || !me->isInCombat())
+ if (!me || !me->IsInCombat())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_HEALT_PCT:
{
- if (!me || !me->isInCombat() || !me->GetMaxHealth())
+ if (!me || !me->IsInCombat() || !me->GetMaxHealth())
return;
uint32 perc = (uint32)me->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2553,17 +2553,17 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_HEALTH_PCT:
{
- if (!me || !me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxHealth())
+ if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth())
return;
- uint32 perc = (uint32)me->getVictim()->GetHealthPct();
+ uint32 perc = (uint32)me->GetVictim()->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
- ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->getVictim());
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
break;
}
case SMART_EVENT_MANA_PCT:
{
- if (!me || !me->isInCombat() || !me->GetMaxPower(POWER_MANA))
+ if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(100.0f * me->GetPower(POWER_MANA) / me->GetMaxPower(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2573,34 +2573,34 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_MANA_PCT:
{
- if (!me || !me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxPower(POWER_MANA))
+ if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA))
return;
- uint32 perc = uint32(100.0f * me->getVictim()->GetPower(POWER_MANA) / me->getVictim()->GetMaxPower(POWER_MANA));
+ uint32 perc = uint32(100.0f * me->GetVictim()->GetPower(POWER_MANA) / me->GetVictim()->GetMaxPower(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
- ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->getVictim());
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
break;
}
case SMART_EVENT_RANGE:
{
- if (!me || !me->isInCombat() || !me->getVictim())
+ if (!me || !me->IsInCombat() || !me->GetVictim())
return;
- if (me->IsInRange(me->getVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
- ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->getVictim());
+ if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
break;
}
case SMART_EVENT_TARGET_CASTING:
{
- if (!me || !me->isInCombat() || !me->getVictim() || !me->getVictim()->IsNonMeleeSpellCasted(false, false, true))
+ if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->IsNonMeleeSpellCasted(false, false, true))
return;
- ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->getVictim());
+ ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
break;
}
case SMART_EVENT_FRIENDLY_HEALTH:
{
- if (!me || !me->isInCombat())
+ if (!me || !me->IsInCombat())
return;
Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit);
@@ -2611,7 +2611,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_IS_CC:
{
- if (!me || !me->isInCombat())
+ if (!me || !me->IsInCombat())
return;
std::list<Creature*> pList;
@@ -2643,9 +2643,9 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_BUFFED:
{
- if (!me || !me->getVictim())
+ if (!me || !me->GetVictim())
return;
- uint32 count = me->getVictim()->GetAuraCount(e.event.aura.spell);
+ uint32 count = me->GetVictim()->GetAuraCount(e.event.aura.spell);
if (count < e.event.aura.count)
return;
ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax);
@@ -2680,7 +2680,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!me)
return;
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
{
if (!victim->HasInArc(static_cast<float>(M_PI), me))
ProcessTimedAction(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax, victim);
@@ -2721,7 +2721,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_OOC_LOS:
{
- if (!me || me->isInCombat())
+ if (!me || me->IsInCombat())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
@@ -2741,7 +2741,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_IC_LOS:
{
- if (!me || !me->isInCombat())
+ if (!me || !me->IsInCombat())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
@@ -2961,10 +2961,10 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
if (e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask))
return;
- if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->isInCombat()))
+ if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
return;
- if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->isInCombat()))//can be used with me=NULL (go script)
+ if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=NULL (go script)
return;
if (e.timer < diff)
@@ -3199,7 +3199,7 @@ void SmartScript::OnMoveInLineOfSight(Unit* who)
if (!me)
return;
- if (me->getVictim())
+ if (me->GetVictim())
return;
ProcessEventsFor(SMART_EVENT_IC_LOS, who);
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 00bffb8f21c..c6a9579a201 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -329,7 +329,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return false;
return !target->HealthAbovePct(health.percent);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
- if (target && !target->isAlive())
+ if (target && !target->IsAlive())
if (const Player* player = target->ToPlayer())
if (player->GetDeathTimer() != 0)
// flag set == must be same team, not set == different team
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 9f04f0e3d3f..32fd55fb364 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -255,7 +255,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
return;
/// @todo needed ?
- if (player->isInFlight())
+ if (player->IsInFlight())
return;
if (player->InArena() || player->GetBattleground())
@@ -517,7 +517,7 @@ void Battlefield::ShowNpc(Creature* creature, bool aggressive)
creature->SetPhaseMask(1, true);
creature->SetVisible(true);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- if (!creature->isAlive())
+ if (!creature->IsAlive())
creature->Respawn(true);
if (aggressive)
creature->SetReactState(REACT_AGGRESSIVE);
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 54df2d6cc27..96f04bb9997 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -851,10 +851,10 @@ void Battleground::EndBattleground(uint32 winner)
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
// Last standing - Rated 5v5 arena & be solely alive player
- if (team == winner && isArena() && isRated() && GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->isAlive())
+ if (team == winner && isArena() && isRated() && GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->IsAlive())
player->CastSpell(player, SPELL_THE_LAST_STANDING, true);
- if (!player->isAlive())
+ if (!player->IsAlive())
{
player->ResurrectPlayer(1.0f);
player->SpawnCorpseBones();
@@ -982,7 +982,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
- if (!player->isAlive()) // resurrect on exit
+ if (!player->IsAlive()) // resurrect on exit
{
player->ResurrectPlayer(1.0f);
player->SpawnCorpseBones();
@@ -1851,7 +1851,7 @@ uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const
if (itr->second.Team == Team)
{
Player* player = ObjectAccessor::FindPlayer(itr->first);
- if (player && player->isAlive() && !player->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION))
+ if (player && player->IsAlive() && !player->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION))
++count;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 0ececf6c6f7..c87fd3db8ca 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -381,7 +381,7 @@ void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger)
if (GetStatus() != STATUS_IN_PROGRESS)
return;
- if (!player->isAlive()) //hack code, must be removed later
+ if (!player->IsAlive()) //hack code, must be removed later
return;
switch (trigger)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index da43c492738..a71fa2c071b 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -151,7 +151,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
if (Creature* catapult = GetBGCreature(u))
{
- if (!catapult->isAlive())
+ if (!catapult->IsAlive())
catapult->Respawn(true);
}
}
@@ -161,7 +161,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
if (Creature* glaiveThrower = GetBGCreature(u))
{
- if (!glaiveThrower->isAlive())
+ if (!glaiveThrower->IsAlive())
glaiveThrower->Respawn(true);
}
}
@@ -182,7 +182,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
if (Creature* siege = GetBGCreature(siegeType)) // this always should be true
{
- if (siege->isAlive())
+ if (siege->IsAlive())
{
if (siege->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_UNK_14|UNIT_FLAG_IMMUNE_TO_PC))
// following sniffs the vehicle always has UNIT_FLAG_UNK_14
@@ -199,7 +199,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
if (Creature* demolisher = GetBGCreature(u))
{
- if (!demolisher->isAlive())
+ if (!demolisher->IsAlive())
demolisher->Respawn(true);
}
}
@@ -718,7 +718,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
{
uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i;
- if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
+ if (GetBGCreature(type) && GetBGCreature(type)->IsAlive())
continue;
if (AddCreature(nodePoint->faction == TEAM_ALLIANCE ? NPC_GLAIVE_THROWER_A : NPC_GLAIVE_THROWER_H, type, nodePoint->faction,
@@ -733,7 +733,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
{
uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i;
- if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
+ if (GetBGCreature(type) && GetBGCreature(type)->IsAlive())
continue;
if (AddCreature(NPC_CATAPULT, type, nodePoint->faction,
@@ -768,7 +768,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
{
uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H)+i;
- if (GetBGCreature(type) && GetBGCreature(type)->isAlive())
+ if (GetBGCreature(type) && GetBGCreature(type)->IsAlive())
continue;
if (AddCreature(NPC_DEMOLISHER, type, nodePoint->faction,
@@ -792,7 +792,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
}
uint8 siegeType = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_SIEGE_ENGINE_A : BG_IC_NPC_SIEGE_ENGINE_H);
- if (!GetBGCreature(siegeType) || !GetBGCreature(siegeType)->isAlive())
+ if (!GetBGCreature(siegeType) || !GetBGCreature(siegeType)->IsAlive())
{
AddCreature((nodePoint->faction == TEAM_ALLIANCE ? NPC_SIEGE_ENGINE_A : NPC_SIEGE_ENGINE_H), siegeType, nodePoint->faction,
BG_IC_WorkshopVehicles[4].GetPositionX(), BG_IC_WorkshopVehicles[4].GetPositionY(),
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 08eb582b954..0ca5b933317 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -507,7 +507,7 @@ void BattlegroundSA::TeleportPlayers()
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
- if (!player->isAlive())
+ if (!player->IsAlive())
{
player->ResurrectPlayer(1.0f);
player->SpawnCorpseBones();
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 249c1696348..95e835baa5a 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -71,7 +71,7 @@ bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellIn
return false;
// not to dead and not for dead
- if (!hatedUnit->isAlive() || !hatingUnit->isAlive())
+ if (!hatedUnit->IsAlive() || !hatingUnit->IsAlive())
return false;
// not in same map or phase
@@ -150,7 +150,7 @@ void HostileReference::addThreat(float modThreat)
if (isValid() && modThreat >= 0.0f)
{
Unit* victimOwner = getTarget()->GetCharmerOrOwner();
- if (victimOwner && victimOwner->isAlive())
+ if (victimOwner && victimOwner->IsAlive())
getSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
}
}
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index e17582ecc9a..dd3804cd9db 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -275,7 +275,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_ALIVE:
{
if (Unit* unit = object->ToUnit())
- condMeets = unit->isAlive();
+ condMeets = unit->IsAlive();
break;
}
case CONDITION_HP_VAL:
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 52e3ab25319..7bb8c626a3f 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1327,7 +1327,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
LfgTeleportError error = LFG_TELEPORTERROR_OK;
- if (!player->isAlive())
+ if (!player->IsAlive())
error = LFG_TELEPORTERROR_PLAYER_DEAD;
else if (player->IsFalling() || player->HasUnitState(UNIT_STATE_JUMPING))
error = LFG_TELEPORTERROR_FALLING;
@@ -1366,7 +1366,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (!player->GetMap()->IsDungeon())
player->SetBattlegroundEntryPoint();
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index d696598449b..a187f51554d 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -210,14 +210,14 @@ void Creature::DisappearAndDie()
DestroyForNearbyPlayers();
//SetVisibility(VISIBILITY_OFF);
//ObjectAccessor::UpdateObjectVisibility(this);
- if (isAlive())
+ if (IsAlive())
setDeathState(JUST_DIED);
RemoveCorpse(false);
}
void Creature::SearchFormation()
{
- if (isSummon())
+ if (IsSummon())
return;
uint32 lowguid = GetDBTableGUIDLow();
@@ -425,7 +425,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
}
// trigger creature is always not selectable and can not be attacked
- if (isTrigger())
+ if (IsTrigger())
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
InitializeReactState();
@@ -519,7 +519,7 @@ void Creature::Update(uint32 diff)
// creature can be dead after Unit::Update call
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
- if (!isAlive())
+ if (!IsAlive())
break;
// if creature is charmed, switch to charmed AI
@@ -540,7 +540,7 @@ void Creature::Update(uint32 diff)
// creature can be dead after UpdateAI call
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
- if (!isAlive())
+ if (!IsAlive())
break;
if (m_regenTimer > 0)
@@ -554,9 +554,9 @@ void Creature::Update(uint32 diff)
if (m_regenTimer != 0)
break;
- bool bInCombat = isInCombat() && (!getVictim() || // if isInCombat() is true and this has no victim
- !getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
- !getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->isGameMaster()); // or the victim/owner/charmer is not a GameMaster
+ bool bInCombat = IsInCombat() && (!GetVictim() || // if IsInCombat() is true and this has no victim
+ !GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
+ !GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->isGameMaster()); // or the victim/owner/charmer is not a GameMaster
/*if (m_regenTimer <= diff)
{*/
@@ -598,7 +598,7 @@ void Creature::RegenerateMana()
uint32 addvalue = 0;
// Combat and any controlled creature
- if (isInCombat() || GetCharmerOrOwnerGUID())
+ if (IsInCombat() || GetCharmerOrOwnerGUID())
{
if (!IsUnderLastManaUseEffect())
{
@@ -661,7 +661,7 @@ void Creature::RegenerateHealth()
void Creature::DoFleeToGetAssistance()
{
- if (!getVictim())
+ if (!GetVictim())
return;
if (HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
@@ -675,7 +675,7 @@ void Creature::DoFleeToGetAssistance()
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
- Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius);
+ Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
@@ -686,7 +686,7 @@ void Creature::DoFleeToGetAssistance()
UpdateSpeed(MOVE_RUN, false);
if (!creature)
- //SetFeared(true, getVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
+ //SetFeared(true, GetVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
/// @todo use 31365
SetControlled(true, UNIT_STATE_FLEEING);
else
@@ -791,7 +791,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
uint32 displayID = GetNativeDisplayId();
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
- if (minfo && !isTotem()) // Cancel load if no model defined or if totem
+ if (minfo && !IsTotem()) // Cancel load if no model defined or if totem
{
SetDisplayId(displayID);
SetNativeDisplayId(displayID);
@@ -801,7 +801,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
LastUsedScriptID = GetCreatureTemplate()->ScriptID;
/// @todo Replace with spell, handle from DB
- if (isSpiritHealer() || isSpiritGuide())
+ if (IsSpiritHealer() || IsSpiritGuide())
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
@@ -815,17 +815,17 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
void Creature::InitializeReactState()
{
- if (isTotem() || isTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER || isSpiritService())
+ if (IsTotem() || IsTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER || IsSpiritService())
SetReactState(REACT_PASSIVE);
else
SetReactState(REACT_AGGRESSIVE);
- /*else if (isCivilian())
+ /*else if (IsCivilian())
SetReactState(REACT_DEFENSIVE);*/;
}
bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
{
- if (!isBattleMaster())
+ if (!IsBattleMaster())
return false;
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
@@ -1319,7 +1319,7 @@ bool Creature::IsInvisibleDueToDespawn() const
if (Unit::IsInvisibleDueToDespawn())
return true;
- if (isAlive() || m_corpseRemoveTime > time(NULL))
+ if (IsAlive() || m_corpseRemoveTime > time(NULL))
return false;
return true;
@@ -1335,7 +1335,7 @@ bool Creature::CanAlwaysSee(WorldObject const* obj) const
bool Creature::canStartAttack(Unit const* who, bool force) const
{
- if (isCivilian())
+ if (IsCivilian())
return false;
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
@@ -1356,7 +1356,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
if (!_IsTargetAcceptable(who))
return false;
- if (who->isInCombat() && IsWithinDist(who, ATTACK_DISTANCE))
+ if (who->IsInCombat() && IsWithinDist(who, ATTACK_DISTANCE))
if (Unit* victim = who->getAttackerForHelper())
if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
force = true;
@@ -1475,7 +1475,7 @@ void Creature::Respawn(bool force)
if (force)
{
- if (isAlive())
+ if (IsAlive())
setDeathState(JUST_DIED);
else if (getDeathState() != CORPSE)
setDeathState(CORPSE);
@@ -1538,7 +1538,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn)
return;
}
- if (isAlive())
+ if (IsAlive())
setDeathState(JUST_DIED);
RemoveCorpse(false);
@@ -1783,7 +1783,7 @@ void Creature::SendAIReaction(AiReaction reactionType)
void Creature::CallAssistance()
{
- if (!m_AlreadyCallAssistance && getVictim() && !IsPet() && !isCharmed())
+ if (!m_AlreadyCallAssistance && GetVictim() && !IsPet() && !IsCharmed())
{
SetNoCallAssistance(true);
@@ -1798,7 +1798,7 @@ void Creature::CallAssistance()
Cell cell(p);
cell.SetNoCreate();
- Trinity::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
+ Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
@@ -1808,7 +1808,7 @@ void Creature::CallAssistance()
if (!assistList.empty())
{
- AssistDelayEvent* e = new AssistDelayEvent(getVictim()->GetGUID(), *this);
+ AssistDelayEvent* e = new AssistDelayEvent(GetVictim()->GetGUID(), *this);
while (!assistList.empty())
{
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
@@ -1823,14 +1823,14 @@ void Creature::CallAssistance()
void Creature::CallForHelp(float radius)
{
- if (radius <= 0.0f || !getVictim() || IsPet() || isCharmed())
+ if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed())
return;
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
- Trinity::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), radius);
+ Trinity::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do);
TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
@@ -1845,18 +1845,18 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /
return false;
// we don't need help from zombies :)
- if (!isAlive())
+ if (!IsAlive())
return false;
// we don't need help from non-combatant ;)
- if (isCivilian())
+ if (IsCivilian())
return false;
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC))
return false;
// skip fighting creature
- if (isInCombat())
+ if (IsInCombat())
return false;
// only free creature
@@ -1897,7 +1897,7 @@ bool Creature::_IsTargetAcceptable(const Unit* target) const
if (target->HasUnitState(UNIT_STATE_DIED))
{
// guards can detect fake death
- if (isGuard() && target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH))
+ if (IsGuard() && target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH))
return true;
else
return false;
@@ -1920,7 +1920,7 @@ bool Creature::_IsTargetAcceptable(const Unit* target) const
void Creature::SaveRespawnTime()
{
- if (isSummon() || !m_DBTableGuid || (m_creatureData && !m_creatureData->dbData))
+ if (IsSummon() || !m_DBTableGuid || (m_creatureData && !m_creatureData->dbData))
return;
GetMap()->SaveCreatureRespawnTime(m_DBTableGuid, m_respawnTime);
@@ -2085,7 +2085,7 @@ void Creature::SetInCombatWithZone()
if (player->isGameMaster())
continue;
- if (player->isAlive())
+ if (player->IsAlive())
{
this->SetInCombatWith(player);
player->SetInCombatWith(this);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index d96cbd0eb26..e5534d3070b 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -471,12 +471,12 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
uint32 GetCorpseDelay() const { return m_corpseDelay; }
- bool isRacialLeader() const { return GetCreatureTemplate()->RacialLeader; }
- bool isCivilian() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
- bool isTrigger() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
- bool isGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; }
- bool canWalk() const { return GetCreatureTemplate()->InhabitType & INHABIT_GROUND; }
- bool canSwim() const { return GetCreatureTemplate()->InhabitType & INHABIT_WATER; }
+ bool IsRacialLeader() const { return GetCreatureTemplate()->RacialLeader; }
+ bool IsCivilian() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
+ bool IsTrigger() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
+ bool IsGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; }
+ bool CanWalk() const { return GetCreatureTemplate()->InhabitType & INHABIT_GROUND; }
+ bool CanSwim() const { return GetCreatureTemplate()->InhabitType & INHABIT_WATER; }
bool CanFly() const { return GetCreatureTemplate()->InhabitType & INHABIT_AIR; }
void SetReactState(ReactStates st) { m_reactState = st; }
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 5b3f7a15d47..f8966ba1923 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -180,10 +180,10 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
if (itr->first == member)
continue;
- if (!itr->first->isAlive())
+ if (!itr->first->IsAlive())
continue;
- if (itr->first->getVictim())
+ if (itr->first->GetVictim())
continue;
if (itr->first->IsValidAttackTarget(target) && itr->first->AI())
@@ -195,7 +195,7 @@ void CreatureGroup::FormationReset(bool dismiss)
{
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- if (itr->first != m_leader && itr->first->isAlive())
+ if (itr->first != m_leader && itr->first->IsAlive())
{
if (dismiss)
itr->first->GetMotionMaster()->Initialize();
@@ -219,7 +219,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature* member = itr->first;
- if (member == m_leader || !member->isAlive() || member->getVictim())
+ if (member == m_leader || !member->IsAlive() || member->GetVictim())
continue;
float angle = itr->second->follow_angle;
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 93dea737e4a..05bedf907a0 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -68,7 +68,7 @@ void TempSummon::Update(uint32 diff)
}
case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
{
- if (!isInCombat())
+ if (!IsInCombat())
{
if (m_timer <= diff)
{
@@ -127,7 +127,7 @@ void TempSummon::Update(uint32 diff)
return;
}
- if (!isInCombat())
+ if (!IsInCombat())
{
if (m_timer <= diff)
{
@@ -150,7 +150,7 @@ void TempSummon::Update(uint32 diff)
return;
}
- if (!isInCombat() && isAlive())
+ if (!IsInCombat() && IsAlive())
{
if (m_timer <= diff)
{
@@ -183,7 +183,7 @@ void TempSummon::InitStats(uint32 duration)
Unit* owner = GetSummoner();
- if (owner && isTrigger() && m_spells[0])
+ if (owner && IsTrigger() && m_spells[0])
{
setFaction(owner->getFaction());
SetLevel(owner->getLevel());
@@ -201,7 +201,7 @@ void TempSummon::InitStats(uint32 duration)
if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{
Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
- if (oldSummon && oldSummon->isSummon())
+ if (oldSummon && oldSummon->IsSummon())
oldSummon->ToTempSummon()->UnSummon();
}
owner->m_SummonSlot[slot] = GetGUID();
@@ -376,7 +376,7 @@ void Puppet::Update(uint32 time)
//check if caster is channelling?
if (IsInWorld())
{
- if (!isAlive())
+ if (!IsAlive())
{
UnSummon();
/// @todo why long distance .die does not remove it
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 1556703e45b..fbad85e8182 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -302,7 +302,7 @@ void GameObject::Update(uint32 diff)
m_cooldownTime = time(NULL) + 10; // Hardcoded tooltip value
else if (Unit* owner = GetOwner())
{
- if (owner->isInCombat())
+ if (owner->IsInCombat())
m_cooldownTime = time(NULL) + goInfo->trap.startDelay;
}
m_lootState = GO_READY;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 262d1b1a475..597d6863654 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -242,7 +242,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
if (isType(TYPEMASK_UNIT))
{
- if (ToUnit()->getVictim())
+ if (ToUnit()->GetVictim())
flags |= UPDATEFLAG_HAS_TARGET;
}
}
@@ -485,7 +485,7 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
// 0x4
if (flags & UPDATEFLAG_HAS_TARGET)
{
- if (Unit* victim = unit->getVictim())
+ if (Unit* victim = unit->GetVictim())
data->append(victim->GetPackGUID());
else
*data << uint8(0);
@@ -1865,7 +1865,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
// non swim unit must be at ground (mostly speedup, because it don't must be in water and water level check less fast
if (!ToCreature()->CanFly())
{
- bool canSwim = ToCreature()->canSwim();
+ bool canSwim = ToCreature()->CanSwim();
float ground_z = z;
float max_z = canSwim
? GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK))
@@ -2743,7 +2743,7 @@ namespace Trinity
float x, y, z;
- if (!c->isAlive() || c->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED) ||
+ if (!c->IsAlive() || c->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED) ||
!c->GetMotionMaster()->GetDestination(x, y, z))
{
x = c->GetPositionX();
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 8356680deeb..9e395a9572a 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -666,7 +666,7 @@ void Creature::Regenerate(Powers power)
if (Powers((*i)->GetMiscValue()) == power)
AddPct(addvalue, (*i)->GetAmount());
- addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS);
+ addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (IsHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS);
ModifyPower(power, int32(addvalue));
}
@@ -677,7 +677,7 @@ void Pet::LoseHappiness()
if (curValue <= 0)
return;
int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
- if (isInCombat()) //we know in combat happiness fades faster, multiplier guess
+ if (IsInCombat()) //we know in combat happiness fades faster, multiplier guess
addvalue = int32(addvalue * 1.5f);
ModifyPower(POWER_HAPPINESS, -addvalue);
}
@@ -705,7 +705,7 @@ void Pet::GivePetXP(uint32 xp)
if (xp < 1)
return;
- if (!isAlive())
+ if (!IsAlive())
return;
uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c2e4908a81e..d0471c183a8 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -456,7 +456,7 @@ inline void KillRewarder::_InitGroupData()
// 2. In case when player is in group, initialize variables necessary for group calculations:
for (GroupReference* itr = _group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->getSource())
- if (member->isAlive() && member->IsAtGroupRewardDistance(_victim))
+ if (member->IsAlive() && member->IsAtGroupRewardDistance(_victim))
{
const uint8 lvl = member->getLevel();
// 2.1. _count - number of alive group members within reward distance;
@@ -494,7 +494,7 @@ inline void KillRewarder::_InitXP(Player* player)
inline void KillRewarder::_RewardHonor(Player* player)
{
// Rewarded player must be alive.
- if (player->isAlive())
+ if (player->IsAlive())
player->RewardHonor(_victim, _count, -1, true);
}
@@ -506,7 +506,7 @@ inline void KillRewarder::_RewardXP(Player* player, float rate)
// 4.2.1. If player is in group, adjust XP:
// * set to 0 if player's level is more than maximum level of not gray member;
// * cut XP in half if _isFullXP is false.
- if (_maxNotGrayMember && player->isAlive() &&
+ if (_maxNotGrayMember && player->IsAlive() &&
_maxNotGrayMember->getLevel() >= player->getLevel())
xp = _isFullXP ?
uint32(xp * rate) : // Reward FULL XP if all group members are not gray.
@@ -539,7 +539,7 @@ inline void KillRewarder::_RewardReputation(Player* player, float rate)
inline void KillRewarder::_RewardKillCredit(Player* player)
{
// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse).
- if (!_group || player->isAlive() || !player->GetCorpse())
+ if (!_group || player->IsAlive() || !player->GetCorpse())
if (_victim->GetTypeId() == TYPEID_UNIT)
player->KilledMonster(_victim->ToCreature()->GetCreatureTemplate(), _victim->GetGUID());
}
@@ -1290,7 +1290,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
uint32 final_damage = DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- if (!isAlive())
+ if (!IsAlive())
{
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
{
@@ -1315,7 +1315,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
return MINUTE * IN_MILLISECONDS;
case BREATH_TIMER:
{
- if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
+ if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
return DISABLED_MIRROR_TIMER;
int32 UnderWaterTime = 3 * MINUTE * IN_MILLISECONDS;
AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
@@ -1325,7 +1325,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
}
case FIRE_TIMER:
{
- if (!isAlive())
+ if (!IsAlive())
return DISABLED_MIRROR_TIMER;
return 1 * IN_MILLISECONDS;
}
@@ -1388,7 +1388,7 @@ void Player::HandleDrowning(uint32 time_diff)
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
// Need breath regen
m_MirrorTimer[BREATH_TIMER]+=10*time_diff;
- if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive())
+ if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
StopMirrorTimer(BREATH_TIMER);
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
@@ -1410,7 +1410,7 @@ void Player::HandleDrowning(uint32 time_diff)
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
{
m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILLISECONDS;
- if (isAlive()) // Calculate and deal damage
+ if (IsAlive()) // Calculate and deal damage
{
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
@@ -1426,7 +1426,7 @@ void Player::HandleDrowning(uint32 time_diff)
{
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
- if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive())
+ if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
StopMirrorTimer(FATIGUE_TIMER);
else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
@@ -1567,9 +1567,9 @@ void Player::Update(uint32 p_time)
UpdateAfkReport(now);
- if (isCharmed())
+ if (IsCharmed())
if (Unit* charmer = GetCharmer())
- if (charmer->GetTypeId() == TYPEID_UNIT && charmer->isAlive())
+ if (charmer->GetTypeId() == TYPEID_UNIT && charmer->IsAlive())
UpdateCharmedAI();
// Update items that have just a limited lifetime
@@ -1617,7 +1617,7 @@ void Player::Update(uint32 p_time)
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING))
{
- if (Unit* victim = getVictim())
+ if (Unit* victim = GetVictim())
{
// default combat reach 10
/// @todo add weapon, skill check
@@ -1740,7 +1740,7 @@ void Player::Update(uint32 p_time)
m_timeSyncTimer -= p_time;
}
- if (isAlive())
+ if (IsAlive())
{
m_regenTimer += p_time;
RegenerateAll();
@@ -1831,7 +1831,7 @@ void Player::Update(uint32 p_time)
//we should execute delayed teleports only for alive(!) players
//because we don't want player's ghost teleported from graveyard
- if (IsHasDelayedTeleport() && isAlive())
+ if (IsHasDelayedTeleport() && IsAlive())
TeleportTo(m_teleport_dest, m_teleport_options);
}
@@ -1839,7 +1839,7 @@ void Player::setDeathState(DeathState s)
{
uint32 ressSpellId = 0;
- bool cur = isAlive();
+ bool cur = IsAlive();
if (s == JUST_DIED)
{
@@ -1879,7 +1879,7 @@ void Player::setDeathState(DeathState s)
if (s == JUST_DIED && cur && ressSpellId)
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
- if (isAlive() && !cur)
+ if (IsAlive() && !cur)
//clear aura case after resurrection by another way (spells will be applied before next death)
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
@@ -2476,7 +2476,7 @@ void Player::RegenerateAll()
if (m_regenTimerCount >= 2000)
{
// Not in combat or they have regeneration
- if (!isInCombat() || IsPolymorphed() || m_baseHealthRegen ||
+ if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen ||
HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT))
{
@@ -2524,7 +2524,7 @@ void Player::Regenerate(Powers power)
} break;
case POWER_RAGE: // Regenerate rage
{
- if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
+ if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
{
float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
@@ -2535,7 +2535,7 @@ void Player::Regenerate(Powers power)
break;
case POWER_RUNIC_POWER:
{
- if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
+ if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
{
float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
@@ -2560,7 +2560,7 @@ void Player::Regenerate(Powers power)
AddPct(addvalue, (*i)->GetAmount());
// Butchery requires combat for this effect
- if (power != POWER_RUNIC_POWER || isInCombat())
+ if (power != POWER_RUNIC_POWER || IsInCombat())
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILLISECONDS);
}
@@ -2630,10 +2630,10 @@ void Player::RegenerateHealth()
if (IsPolymorphed())
addvalue = (float)GetMaxHealth()/3;
// normal regen case (maybe partly in combat case)
- else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
+ else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
{
addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
- if (!isInCombat())
+ if (!IsInCombat())
{
AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
@@ -2689,9 +2689,9 @@ bool Player::CanInteractWithQuestGiver(Object* questGiver)
case TYPEID_GAMEOBJECT:
return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != NULL;
case TYPEID_PLAYER:
- return isAlive() && questGiver->ToPlayer()->isAlive();
+ return IsAlive() && questGiver->ToPlayer()->IsAlive();
case TYPEID_ITEM:
- return isAlive();
+ return IsAlive();
default:
break;
}
@@ -2707,7 +2707,7 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
if (!IsInWorld())
return NULL;
- if (isInFlight())
+ if (IsInFlight())
return NULL;
// exist (we need look pets also for some interaction (quest/etc)
@@ -2716,11 +2716,11 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
return NULL;
// Deathstate checks
- if (!isAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST))
+ if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST))
return NULL;
// alive or spirit healer
- if (!creature->isAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT))
+ if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT))
return NULL;
// appropriate npc type
@@ -2966,7 +2966,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
if (xp < 1)
return;
- if (!isAlive() && !GetBattlegroundId())
+ if (!IsAlive() && !GetBattlegroundId())
return;
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN))
@@ -5521,7 +5521,7 @@ void Player::RepopAtGraveyard()
AreaTableEntry const* zone = GetAreaEntryByAreaID(GetAreaId());
// Such zones are considered unreachable as a ghost and the player must be automatically revived
- if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f)
+ if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f)
{
ResurrectPlayer(0.5f);
SpawnCorpseBones();
@@ -6259,7 +6259,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
void Player::UpdateWeaponSkill(WeaponAttackType attType)
{
// no skill gain in pvp
- Unit* victim = getVictim();
+ Unit* victim = GetVictim();
if (victim && victim->GetTypeId() == TYPEID_PLAYER)
return;
@@ -6824,10 +6824,10 @@ void Player::SendMovieStart(uint32 MovieId)
void Player::CheckAreaExploreAndOutdoor()
{
- if (!isAlive())
+ if (!IsAlive())
return;
- if (isInFlight())
+ if (IsInFlight())
return;
bool isOutdoor;
@@ -7220,7 +7220,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
}
else
{
- if (!victim->ToCreature()->isRacialLeader())
+ if (!victim->ToCreature()->IsRacialLeader())
return false;
honor_f = 100.0f; // ??? need more info
@@ -7577,7 +7577,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
// remove items with area/map limitations (delete only for alive player to allow back in ghost mode)
// if player resurrected at teleport this will be applied in resurrect code
- if (isAlive())
+ if (IsAlive())
DestroyZoneLimitedItem(true, newZone);
// check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
@@ -7626,7 +7626,7 @@ void Player::CheckDuelDistance(time_t currTime)
bool Player::IsOutdoorPvPActive()
{
- return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight();
+ return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight();
}
void Player::DuelComplete(DuelCompleteType type)
@@ -8303,7 +8303,7 @@ void Player::UpdateEquipSpellsAtFormChange()
}
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
{
- if (!target || !target->isAlive() || target == this)
+ if (!target || !target->IsAlive() || target == this)
return;
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
@@ -8931,7 +8931,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
Creature* creature = GetMap()->GetCreature(guid);
// must be in range and creature must be alive for pickpocket and must be dead for another loot
- if (!creature || creature->isAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
+ if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
{
SendLootRelease(guid);
return;
@@ -11528,7 +11528,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
// - in-progress arenas
if (!pProto->CanChangeEquipStateInCombat())
{
- if (isInCombat())
+ if (IsInCombat())
return EQUIP_ERR_NOT_IN_COMBAT;
if (Battleground* bg = GetBattleground())
@@ -11536,7 +11536,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
}
- if (isInCombat()&& (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
+ if (IsInCombat()&& (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
if (IsNonMeleeSpellCasted(false))
@@ -11684,7 +11684,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
// - in-progress arenas
if (!pProto->CanChangeEquipStateInCombat())
{
- if (isInCombat())
+ if (IsInCombat())
return EQUIP_ERR_NOT_IN_COMBAT;
if (Battleground* bg = GetBattleground())
@@ -11891,7 +11891,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
{
TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseItem item = %u", pItem->GetEntry());
- if (!isAlive() && not_loading)
+ if (!IsAlive() && not_loading)
return EQUIP_ERR_YOU_ARE_DEAD;
//if (isStunned())
@@ -12063,7 +12063,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
InventoryResult Player::CanUseAmmo(uint32 item) const
{
TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item);
- if (!isAlive())
+ if (!IsAlive())
return EQUIP_ERR_YOU_ARE_DEAD;
//if (isStunned())
// return EQUIP_ERR_YOU_ARE_STUNNED;
@@ -12327,7 +12327,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
{
VisualizeItem(slot, pItem);
- if (isAlive())
+ if (IsAlive())
{
ItemTemplate const* pProto = pItem->GetTemplate();
@@ -12337,7 +12337,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
_ApplyItemMods(pItem, slot, true);
- if (pProto && isInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
+ if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
{
uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
@@ -13142,7 +13142,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
- if (!isAlive())
+ if (!IsAlive())
{
SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
return;
@@ -17466,7 +17466,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading
// Do now before stats re-calculation cleanup for ghost state unexpected auras
- if (!isAlive())
+ if (!IsAlive())
RemoveAllAurasOnDeath();
else
RemoveAllAurasRequiringDeadTarget();
@@ -17733,7 +17733,7 @@ void Player::_LoadGlyphAuras()
void Player::LoadCorpse()
{
- if (isAlive())
+ if (IsAlive())
sObjectAccessor->ConvertCorpseForPlayer(GetGUID());
else
{
@@ -17872,7 +17872,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
}
CharacterDatabase.CommitTransaction(trans);
}
- //if (isAlive())
+ //if (IsAlive())
_ApplyAllItemMods();
}
@@ -17890,7 +17890,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
PreparedStatement* stmt = NULL;
// Do not allow to have item limited to another map/zone in alive state
- if (isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
+ if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
{
TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', map: %u) has item (GUID: %u, entry: %u) limited to another map (%u). Deleting item.",
GetGUIDLow(), GetName().c_str(), GetMapId(), item->GetGUIDLow(), item->GetEntry(), zoneId);
@@ -20066,7 +20066,7 @@ void Player::UpdateAfkReport(time_t currTime)
void Player::UpdateContestedPvP(uint32 diff)
{
- if (!m_contestedPvPTimer||isInCombat())
+ if (!m_contestedPvPTimer||IsInCombat())
return;
if (m_contestedPvPTimer <= diff)
{
@@ -20463,7 +20463,7 @@ void Player::VehicleSpellInitialize()
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
data << uint64(vehicle->GetGUID()); // Guid
data << uint16(0); // Pet Family (0 for all vehicles)
- data << uint32(vehicle->isSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
+ data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
// The following three segments are read by the client as one uint32
data << uint8(vehicle->GetReactState()); // React State
data << uint8(0); // Command State
@@ -20913,7 +20913,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
return false;
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
- if (GetSession()->isLogingOut() || isInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT))
+ if (GetSession()->isLogingOut() || IsInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT))
{
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
return false;
@@ -21353,7 +21353,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
return false;
- if (!isAlive())
+ if (!IsAlive())
return false;
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
@@ -21744,7 +21744,7 @@ void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/
void Player::UpdatePotionCooldown(Spell* spell)
{
// no potion used i combat or still in combat
- if (!m_lastPotionId || isInCombat())
+ if (!m_lastPotionId || IsInCombat())
return;
// Call not from spell cast, send cooldown event for item spells if no in combat
@@ -22230,7 +22230,7 @@ void Player::UpdateTriggerVisibility()
if (IS_CREATURE_GUID(*itr))
{
Creature* obj = GetMap()->GetCreature(*itr);
- if (!obj || !(obj->isTrigger() || obj->HasAuraType(SPELL_AURA_TRANSFORM))) // can transform into triggers
+ if (!obj || !(obj->IsTrigger() || obj->HasAuraType(SPELL_AURA_TRANSFORM))) // can transform into triggers
continue;
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
@@ -22244,10 +22244,10 @@ void Player::UpdateTriggerVisibility()
void Player::SendInitialVisiblePackets(Unit* target)
{
SendAurasForTarget(target);
- if (target->isAlive())
+ if (target->IsAlive())
{
- if (target->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && target->getVictim())
- target->SendMeleeAttackStart(target->getVictim());
+ if (target->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && target->GetVictim())
+ target->SendMeleeAttackStart(target->GetVictim());
}
}
@@ -23252,7 +23252,7 @@ void Player::SummonIfPossible(bool agree)
return;
// stop taxi flight at summon
- if (isInFlight())
+ if (IsInFlight())
{
GetMotionMaster()->MovementExpired();
CleanupAfterTaxiFlight();
@@ -23480,7 +23480,7 @@ bool Player::isHonorOrXPTarget(Unit* victim)
if (victim->GetTypeId() == TYPEID_UNIT)
{
- if (victim->ToCreature()->isTotem() ||
+ if (victim->ToCreature()->IsTotem() ||
victim->ToCreature()->IsPet() ||
victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
return false;
@@ -23553,7 +23553,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
continue; // member (alive or dead) or his corpse at req. distance
// quest objectives updated only for alive group member or dead but with not released body
- if (player->isAlive()|| !player->GetCorpse())
+ if (player->IsAlive()|| !player->GetCorpse())
player->KilledMonsterCredit(creature_id, creature_guid);
}
}
@@ -23566,7 +23566,7 @@ bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
if (!pRewardSource)
return false;
const WorldObject* player = GetCorpse();
- if (!player || isAlive())
+ if (!player || IsAlive())
player = this;
if (player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId())
@@ -23580,7 +23580,7 @@ bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
if (!pOther)
return false;
const WorldObject* player = GetCorpse();
- if (!player || isAlive())
+ if (!player || IsAlive())
player = this;
if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId())
@@ -23832,7 +23832,7 @@ PartyResult Player::CanUninviteFromGroup() const
/// @todo Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
for (GroupReference const* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
- if (itr->getSource() && itr->getSource()->isInCombat())
+ if (itr->getSource() && itr->getSource()->IsInCombat())
return ERR_PARTY_LFG_BOOT_IN_COMBAT;
/* Missing support for these types
@@ -23953,7 +23953,7 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
}
// Allow travel in dark water on taxi or transport
- if ((liquid_status.type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport())
+ if ((liquid_status.type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
else
m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
@@ -24077,14 +24077,14 @@ bool Player::CanUseBattlegroundObject(GameObject* gameobject)
// Note: Mount, stealth and invisibility will be removed when used
return (!isTotalImmune() && // Damage immune
!HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
- isAlive()); // Alive
+ IsAlive()); // Alive
}
bool Player::CanCaptureTowerPoint()
{
return (!HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
- isAlive()); // live player
+ IsAlive()); // live player
}
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
@@ -24246,10 +24246,10 @@ void Player::UpdateCharmedAI()
}
}
- if (!charmer->isInCombat())
+ if (!charmer->IsInCombat())
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
- Unit* target = getVictim();
+ Unit* target = GetVictim();
if (!target || !charmer->IsValidAttackTarget(target))
{
target = charmer->SelectNearestTarget();
@@ -24760,7 +24760,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
uint32 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
// recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
- if (isAlive() && final_damage < original_health)
+ if (IsAlive() && final_damage < original_health)
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
}
@@ -25110,7 +25110,7 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
bool Player::IsPetNeedBeTemporaryUnsummoned() const
{
- return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/;
+ return !IsInWorld() || !IsAlive() || IsMounted() /*+in flight*/;
}
bool Player::canSeeSpellClickOn(Creature const* c) const
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index 9526d8755a5..33eab81849d 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -35,7 +35,7 @@ Totem::Totem(SummonPropertiesEntry const* properties, Unit* owner) : Minion(prop
void Totem::Update(uint32 time)
{
- if (!GetOwner()->isAlive() || !isAlive())
+ if (!GetOwner()->IsAlive() || !IsAlive())
{
UnSummon(); // remove self
return;
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 72b3da79cd4..7651297a078 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -447,7 +447,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
if (ranged)
{
UpdateDamagePhysical(RANGED_ATTACK);
- if (pet && pet->isHunterPet()) // At ranged attack change for hunter pet
+ if (pet && pet->IsHunterPet()) // At ranged attack change for hunter pet
pet->UpdateAttackPowerAndDamage();
}
else
@@ -1301,7 +1301,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
Unit* owner = GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
- if (isHunterPet()) //hunter pets benefit from owner's attack power
+ if (IsHunterPet()) //hunter pets benefit from owner's attack power
{
float mod = 1.0f; //Hunter contribution modifier
if (IsPet())
@@ -1412,7 +1412,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
// Pet's base damage changes depending on happiness
- if (isHunterPet() && attType == BASE_ATTACK)
+ if (IsHunterPet() && attType == BASE_ATTACK)
{
switch (ToPet()->GetHappinessState())
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7c94f4a9eb9..2737634c538 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -333,7 +333,7 @@ void Unit::Update(uint32 p_time)
SendThreatListUpdate();
// update combat timer only for players and pets (only pets with PetAI)
- if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (ToCreature()->IsPet() && IsControlledByPlayer())))
+ if (IsInCombat() && (GetTypeId() == TYPEID_PLAYER || (ToCreature()->IsPet() && IsControlledByPlayer())))
{
// Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off.
@@ -359,7 +359,7 @@ void Unit::Update(uint32 p_time)
// update abilities available only for fraction of time
UpdateReactives(p_time);
- if (isAlive())
+ if (IsAlive())
{
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, HealthBelowPct(20));
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, HealthBelowPct(35));
@@ -554,7 +554,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
void Unit::DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb)
{
- if (!victim || !victim->isAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
+ if (!victim || !victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
{
if (absorb)
*absorb += damage;
@@ -575,7 +575,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
// Signal to pets that their owner was attacked
Pet* pet = victim->ToPlayer()->GetPet();
- if (pet && pet->isAlive())
+ if (pet && pet->IsAlive())
pet->AI()->OwnerAttackedBy(this);
if (victim->ToPlayer()->GetCommandStatus(CHEAT_GOD))
@@ -583,7 +583,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
}
// Signal the pet it was attacked so the AI can respond if needed
- if (victim->GetTypeId() == TYPEID_UNIT && this != victim && victim->IsPet() && victim->isAlive())
+ if (victim->GetTypeId() == TYPEID_UNIT && this != victim && victim->IsPet() && victim->IsAlive())
victim->ToPet()->AI()->AttackedBy(this);
if (damagetype != NODAMAGE)
@@ -969,7 +969,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
return;
Unit* victim = damageInfo->target;
- if (!victim || !victim->isAlive())
+ if (!victim || !victim->IsAlive())
return;
SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
@@ -1082,7 +1082,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
if (!victim)
return;
- if (!victim->isAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
+ if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
return;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID);
@@ -1120,7 +1120,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
if (!victim)
return;
- if (!isAlive() || !victim->isAlive())
+ if (!IsAlive() || !victim->IsAlive())
return;
// Select HitInfo/procAttacker/procVictim flag based on attack type
@@ -1310,7 +1310,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
{
Unit* victim = damageInfo->target;
- if (!victim->isAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
+ if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
return;
// Hmmmm dont like this emotes client must by self do all animations
@@ -1548,7 +1548,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint32 const damage, uint32 *absorb, uint32 *resist, SpellInfo const* spellInfo)
{
- if (!victim || !victim->isAlive() || !damage)
+ if (!victim || !victim->IsAlive() || !damage)
return;
DamageInfo dmgInfo = DamageInfo(this, victim, damage, spellInfo, schoolMask, damagetype);
@@ -1769,7 +1769,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
// Damage can be splitted only if aura has an alive caster
Unit* caster = (*itr)->GetCaster();
- if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->isAlive())
+ if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
continue;
int32 splitDamage = (*itr)->GetAmount();
@@ -1805,7 +1805,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
// Damage can be splitted only if aura has an alive caster
Unit* caster = (*itr)->GetCaster();
- if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->isAlive())
+ if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
continue;
uint32 splitDamage = CalculatePct(dmgInfo.GetDamage(), (*itr)->GetAmount());
@@ -1898,7 +1898,7 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
if (HasUnitState(UNIT_STATE_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
return;
- if (!victim->isAlive())
+ if (!victim->IsAlive())
return;
if ((attType == BASE_ATTACK || attType == OFF_ATTACK) && !IsWithinLOSInMap(victim))
@@ -2455,14 +2455,14 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
{
// Can`t miss on dead target (on skinning for example)
- if (!victim->isAlive() && victim->GetTypeId() != TYPEID_PLAYER)
+ if (!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER)
return SPELL_MISS_NONE;
SpellSchoolMask schoolMask = spell->GetSchoolMask();
// PvP - PvE spell misschances per leveldif > 2
int32 lchance = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
int32 thisLevel = getLevelForTarget(victim);
- if (GetTypeId() == TYPEID_UNIT && ToCreature()->isTrigger())
+ if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTrigger())
thisLevel = std::max<int32>(thisLevel, spell->SpellLevel);
int32 leveldif = int32(victim->getLevelForTarget(this)) - thisLevel;
@@ -2658,7 +2658,7 @@ float Unit::GetUnitDodgeChance() const
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else
{
- if (ToCreature()->isTotem())
+ if (ToCreature()->IsTotem())
return 0.0f;
else
{
@@ -2733,7 +2733,7 @@ float Unit::GetUnitBlockChance() const
}
else
{
- if (ToCreature()->isTotem())
+ if (ToCreature()->IsTotem())
return 0.0f;
else
{
@@ -3131,9 +3131,9 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
if (IsInWater())
- return c->canSwim();
+ return c->CanSwim();
else
- return c->canWalk() || c->CanFly();
+ return c->CanWalk() || c->CanFly();
}
bool Unit::IsInWater() const
@@ -3301,7 +3301,7 @@ AuraApplication * Unit::_CreateAuraApplication(Aura* aura, uint8 effMask)
uint32 aurId = aurSpellInfo->Id;
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
- if (!isAlive() && !aurSpellInfo->IsDeathPersistent() &&
+ if (!IsAlive() && !aurSpellInfo->IsDeathPersistent() &&
(GetTypeId() != TYPEID_PLAYER || !ToPlayer()->GetSession()->PlayerLoading()))
return NULL;
@@ -3434,7 +3434,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
ASSERT(!aurApp->GetEffectMask());
// Remove totem at next update if totem loses its aura
- if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem()&& ToTotem()->GetSummonerGUID() == aura->GetCasterGUID())
+ if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && ToCreature()->IsTotem()&& ToTotem()->GetSummonerGUID() == aura->GetCasterGUID())
{
if (ToTotem()->GetSpell() == aura->GetId() && ToTotem()->GetTotemType() == TOTEM_PASSIVE)
ToTotem()->setDeathState(JUST_DIED);
@@ -4919,7 +4919,7 @@ void Unit::ProcDamageAndSpell(Unit* victim, uint32 procAttacker, uint32 procVict
ProcDamageAndSpellFor(false, victim, procAttacker, procExtra, attType, procSpell, amount, procAura);
// Now go on with a victim's events'n'auras
// Not much to do if no flags are set or there is no victim
- if (victim && victim->isAlive() && procVictim)
+ if (victim && victim->IsAlive() && procVictim)
victim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura);
}
@@ -5161,7 +5161,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
case 39446:
{
- if (GetTypeId() != TYPEID_PLAYER || !isAlive())
+ if (GetTypeId() != TYPEID_PLAYER || !IsAlive())
return false;
// Select class defined buff
@@ -5224,7 +5224,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// triggered at positive/self casts also, current attack target used then
if (target && IsFriendlyTo(target))
{
- target = getVictim();
+ target = GetVictim();
if (!target)
{
uint64 selected_guid = ToPlayer()->GetSelection();
@@ -5347,7 +5347,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 31872:
{
// Roll chane
- if (!victim || !victim->isAlive() || !roll_chance_i(triggerAmount))
+ if (!victim || !victim->IsAlive() || !roll_chance_i(triggerAmount))
return false;
// Remove any stun effect on target
@@ -5664,7 +5664,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Glyph of Sunder Armor
if (dummySpell->Id == 58387)
{
- if (!victim || !victim->isAlive() || !procSpell)
+ if (!victim || !victim->IsAlive() || !procSpell)
return false;
target = SelectNearbyTarget(victim);
@@ -5823,7 +5823,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Vampiric Touch
if (dummySpell->SpellFamilyFlags[1] & 0x00000400)
{
- if (!victim || !victim->isAlive())
+ if (!victim || !victim->IsAlive())
return false;
if (effIndex != 0)
@@ -5852,7 +5852,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Vampiric Embrace
case 15286:
{
- if (!victim || !victim->isAlive() || procSpell->SpellFamilyFlags[1] & 0x80000)
+ if (!victim || !victim->IsAlive() || procSpell->SpellFamilyFlags[1] & 0x80000)
return false;
// heal amount
@@ -6424,7 +6424,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Judgement of Wisdom
case 20186:
{
- if (victim && victim->isAlive() && victim->getPowerType() == POWER_MANA)
+ if (victim && victim->IsAlive() && victim->getPowerType() == POWER_MANA)
{
// 2% of base mana
basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2));
@@ -6588,7 +6588,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 71406: // Tiny Abomination in a Jar
case 71545: // Tiny Abomination in a Jar (Heroic)
{
- if (!victim || !victim->isAlive())
+ if (!victim || !victim->IsAlive())
return false;
CastSpell(this, 71432, true, NULL, triggeredByAura);
@@ -6707,7 +6707,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 33757:
{
Player* player = ToPlayer();
- if (!player || !castItem || !castItem->IsEquipped() || !victim || !victim->isAlive())
+ if (!player || !castItem || !castItem->IsEquipped() || !victim || !victim->IsAlive())
return false;
// custom cooldown processing case
@@ -6968,7 +6968,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Flametongue Weapon (Passive)
if (dummySpell->SpellFamilyFlags[0] & 0x200000)
{
- if (GetTypeId() != TYPEID_PLAYER || !victim || !victim->isAlive() || !castItem || !castItem->IsEquipped())
+ if (GetTypeId() != TYPEID_PLAYER || !victim || !victim->IsAlive() || !castItem || !castItem->IsEquipped())
return false;
WeaponAttackType attType = WeaponAttackType(Player::GetAttackBySlot(castItem->GetSlot()));
@@ -7126,7 +7126,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Blood-Caked Strike - Blood-Caked Blade
if (dummySpell->SpellIconID == 138)
{
- if (!target || !target->isAlive())
+ if (!target || !target->IsAlive())
return false;
triggered_spell_id = dummySpell->Effects[effIndex].TriggerSpell;
@@ -7163,11 +7163,11 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
break;
}
- if (pPet && pPet->getVictim() && damage && procSpell)
+ if (pPet && pPet->GetVictim() && damage && procSpell)
{
uint32 procDmg = damage / 2;
- pPet->SendSpellNonMeleeDamageLog(pPet->getVictim(), procSpell->Id, procDmg, procSpell->GetSchoolMask(), 0, 0, false, 0, false);
- pPet->DealDamage(pPet->getVictim(), procDmg, NULL, SPELL_DIRECT_DAMAGE, procSpell->GetSchoolMask(), procSpell, true);
+ pPet->SendSpellNonMeleeDamageLog(pPet->GetVictim(), procSpell->Id, procDmg, procSpell->GetSchoolMask(), 0, 0, false, 0, false);
+ pPet->DealDamage(pPet->GetVictim(), procDmg, NULL, SPELL_DIRECT_DAMAGE, procSpell->GetSchoolMask(), procSpell, true);
break;
}
else
@@ -7762,9 +7762,9 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 40336:
{
// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
- if (isAlive())
+ if (IsAlive())
CastSpell(this, 29471, true, castItem, triggeredByAura);
- if (victim && victim->isAlive())
+ if (victim && victim->IsAlive())
CastSpell(victim, 27526, true, castItem, triggeredByAura);
return true;
}
@@ -7977,7 +7977,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 67712: // Item - Coliseum 25 Normal Caster Trinket
case 67758: // Item - Coliseum 25 Heroic Caster Trinket
{
- if (!victim || !victim->isAlive() || GetTypeId() != TYPEID_PLAYER)
+ if (!victim || !victim->IsAlive() || GetTypeId() != TYPEID_PLAYER)
return false;
uint32 stack_spell_id = 0;
@@ -8110,7 +8110,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
if (!HealthBelowPctDamaged(30, damage))
return false;
- if (victim && victim->isAlive())
+ if (victim && victim->IsAlive())
victim->getThreatManager().modifyThreatPercent(this, -10);
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
@@ -8268,7 +8268,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 31255:
{
// whenever you deal damage to a target who is below 20% health.
- if (!victim || !victim->isAlive() || victim->HealthAbovePct(20))
+ if (!victim || !victim->IsAlive() || victim->HealthAbovePct(20))
return false;
target = this;
@@ -8277,7 +8277,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Greater Heal Refund (Avatar Raiment set)
case 37594:
{
- if (!victim || !victim->isAlive())
+ if (!victim || !victim->IsAlive())
return false;
// Doesn't proc if target already has full health
@@ -8292,7 +8292,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 40971:
{
// If your target is below $s1% health
- if (!victim || !victim->isAlive() || victim->HealthAbovePct(triggerAmount))
+ if (!victim || !victim->IsAlive() || victim->HealthAbovePct(triggerAmount))
return false;
break;
}
@@ -8587,7 +8587,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
{
int32 scriptId = triggeredByAura->GetMiscValue();
- if (!victim || !victim->isAlive())
+ if (!victim || !victim->IsAlive())
return false;
Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
@@ -8916,8 +8916,8 @@ void Unit::_removeAttacker(Unit* pAttacker)
Unit* Unit::getAttackerForHelper() const // If someone wants to help, who to give them
{
- if (getVictim() != NULL)
- return getVictim();
+ if (GetVictim() != NULL)
+ return GetVictim();
if (!m_attackers.empty())
return *(m_attackers.begin());
@@ -8931,7 +8931,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
return false;
// dead units can neither attack nor be attacked
- if (!isAlive() || !victim->IsInWorld() || !victim->isAlive())
+ if (!IsAlive() || !victim->IsInWorld() || !victim->IsAlive())
return false;
// player cannot attack in mount state
@@ -9024,7 +9024,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
{
Pet* playerPet = this->ToPlayer()->GetPet();
- if (playerPet && playerPet->isAlive())
+ if (playerPet && playerPet->IsAlive())
playerPet->AI()->OwnerAttacked(victim);
}
@@ -9427,7 +9427,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
if (GetPetGUID() == minion->GetGUID())
SetPetGUID(0);
}
- else if (minion->isTotem())
+ else if (minion->IsTotem())
{
// All summoned by totem minions must disappear when it is removed.
if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell()))
@@ -9497,7 +9497,7 @@ void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
Unit* unit = *itr;
++itr;
if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
- && unit->ToCreature()->isSummon()) // minion, actually
+ && unit->ToCreature()->IsSummon()) // minion, actually
Minions.push_back(unit->ToCreature());
}
}
@@ -9509,7 +9509,7 @@ void Unit::RemoveAllMinionsByEntry(uint32 entry)
Unit* unit = *itr;
++itr;
if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
- && unit->ToCreature()->isSummon()) // minion, actually
+ && unit->ToCreature()->IsSummon()) // minion, actually
unit->ToTempSummon()->UnSummon();
// i think this is safe because i have never heard that a despawned minion will trigger a same minion
}
@@ -9606,7 +9606,7 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth)
Unit* unit = this;
- if (GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem())
+ if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTotem())
unit = GetOwner();
if (Player* player = unit->ToPlayer())
@@ -9693,7 +9693,7 @@ void Unit::RemoveAllControlled()
m_Controlled.erase(m_Controlled.begin());
if (target->GetCharmerGUID() == GetGUID())
target->RemoveCharmAuras();
- else if (target->GetOwnerGUID() == GetGUID() && target->isSummon())
+ else if (target->GetOwnerGUID() == GetGUID() && target->IsSummon())
target->ToTempSummon()->UnSummon();
else
TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
@@ -9758,12 +9758,12 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
if (Player* Target = itr->getSource())
{
// IsHostileTo check duel and controlled by enemy
- if (Target != this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target))
+ if (Target != this && Target->IsAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target))
nearMembers.push_back(Target);
// Push player's pet to vector
if (Unit* pet = Target->GetGuardianPet())
- if (pet != this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
+ if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
nearMembers.push_back(pet);
}
@@ -9818,7 +9818,7 @@ void Unit::UnsummonAllTotems()
continue;
if (Creature* OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
- if (OldTotem->isSummon())
+ if (OldTotem->IsSummon())
OldTotem->ToTempSummon()->UnSummon();
}
}
@@ -9885,7 +9885,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
return pdamage;
// For totems get damage bonus from owner
- if (GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem())
+ if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTotem())
if (Unit* owner = GetOwner())
return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype);
@@ -10443,7 +10443,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
{
//! Mobs can't crit with spells. Player Totems can
//! Fire Elemental (from totem) can too - but this part is a hack and needs more research
- if (IS_CREATURE_GUID(GetGUID()) && !(isTotem() && IS_PLAYER_GUID(GetOwnerGUID())) && GetEntry() != 15438)
+ if (IS_CREATURE_GUID(GetGUID()) && !(IsTotem() && IS_PLAYER_GUID(GetOwnerGUID())) && GetEntry() != 15438)
return false;
// not critting spell
@@ -10710,7 +10710,7 @@ uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damag
uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) const
{
// For totems get healing bonus from owner (statue isn't totem in fact)
- if (GetTypeId() == TYPEID_UNIT && isTotem())
+ if (GetTypeId() == TYPEID_UNIT && IsTotem())
if (Unit* owner = GetOwner())
return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, stack);
@@ -11629,7 +11629,7 @@ void Unit::Dismount()
}
}
-bool Unit::isServiceProvider() const
+bool Unit::IsServiceProvider() const
{
return HasFlag(UNIT_NPC_FLAGS,
UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
@@ -11667,7 +11667,7 @@ void Unit::CombatStart(Unit* target, bool initialAggro)
if (!target->IsStandState())
target->SetStandState(UNIT_STAND_STATE_STAND);
- if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
+ if (!target->IsInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !target->ToCreature()->HasReactState(REACT_PASSIVE) && target->ToCreature()->IsAIEnabled)
{
if (target->IsPet())
@@ -11696,13 +11696,13 @@ void Unit::CombatStart(Unit* target, bool initialAggro)
void Unit::SetInCombatState(bool PvP, Unit* enemy)
{
// only alive units can be in combat
- if (!isAlive())
+ if (!IsAlive())
return;
if (PvP)
m_CombatTimer = 5000;
- if (isInCombat() || HasUnitState(UNIT_STATE_EVADE))
+ if (IsInCombat() || HasUnitState(UNIT_STATE_EVADE))
return;
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
@@ -11766,7 +11766,7 @@ void Unit::ClearInCombat()
if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
}
- else if (!isCharmed())
+ else if (!IsCharmed())
return;
}
else
@@ -11777,7 +11777,7 @@ void Unit::ClearInCombat()
bool Unit::isTargetableForAttack(bool checkFakeDeath) const
{
- if (!isAlive())
+ if (!IsAlive())
return false;
if (HasFlag(UNIT_FIELD_FLAGS,
@@ -11819,7 +11819,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
return false;
// can't attack dead
- if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->isAlive())
+ if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
return false;
// can't attack untargetable
@@ -11936,7 +11936,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
return false;
// can't assist dead
- if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->isAlive())
+ if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
return false;
// can't assist untargetable
@@ -12240,7 +12240,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
if (GetTypeId() == TYPEID_UNIT)
{
Unit* pOwner = GetCharmerOrOwner();
- if ((IsPet() || isGuardian()) && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
+ if ((IsPet() || IsGuardian()) && !IsInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
{
// For every yard over 5, increase speed by 0.01
// to help prevent pet from lagging behind and despawning
@@ -12362,7 +12362,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
// and do it only for real sent packets and use run for run/mounted as client expected
++ToPlayer()->m_forced_speed_changes[mtype];
- if (!isInCombat())
+ if (!IsInCombat())
if (Pet* pet = ToPlayer()->GetPet())
pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
}
@@ -12475,11 +12475,11 @@ bool Unit::CanHaveThreatList() const
return false;
// only alive units can have threat list
- if (!isAlive() || isDying())
+ if (!IsAlive() || isDying())
return false;
// totems can not have threat list
- if (ToCreature()->isTotem())
+ if (ToCreature()->IsTotem())
return false;
// vehicles can not have threat list
@@ -12540,7 +12540,7 @@ void Unit::TauntApply(Unit* taunter)
if (creature->HasReactState(REACT_PASSIVE))
return;
- Unit* target = getVictim();
+ Unit* target = GetVictim();
if (target && target == taunter)
return;
@@ -12568,7 +12568,7 @@ void Unit::TauntFadeOut(Unit* taunter)
if (creature->HasReactState(REACT_PASSIVE))
return;
- Unit* target = getVictim();
+ Unit* target = GetVictim();
if (!target || target != taunter)
return;
@@ -12605,8 +12605,8 @@ Unit* Creature::SelectVictim()
Unit* caster = tauntAuras.back()->GetCaster();
// The last taunt aura caster is alive an we are happy to attack him
- if (caster && caster->isAlive())
- return getVictim();
+ if (caster && caster->IsAlive())
+ return GetVictim();
else if (tauntAuras.size() > 1)
{
// We do not have last taunt aura caster but we have more taunt auras,
@@ -12626,7 +12626,7 @@ Unit* Creature::SelectVictim()
} while (aura != tauntAuras.begin());
}
else
- target = getVictim();
+ target = GetVictim();
}
if (CanHaveThreatList())
@@ -12639,17 +12639,17 @@ Unit* Creature::SelectVictim()
{
// We have player pet probably
target = getAttackerForHelper();
- if (!target && isSummon())
+ if (!target && IsSummon())
{
if (Unit* owner = ToTempSummon()->GetOwner())
{
- if (owner->isInCombat())
+ if (owner->IsInCombat())
target = owner->getAttackerForHelper();
if (!target)
{
for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
{
- if ((*itr)->isInCombat())
+ if ((*itr)->IsInCombat())
{
target = (*itr)->getAttackerForHelper();
if (target)
@@ -13535,7 +13535,7 @@ void Unit::UpdateCharmAI()
if (i_disabledAI) // disabled AI must be primary AI
{
- if (!isCharmed())
+ if (!IsCharmed())
{
delete i_AI;
i_AI = i_disabledAI;
@@ -13544,7 +13544,7 @@ void Unit::UpdateCharmAI()
}
else
{
- if (isCharmed())
+ if (IsCharmed())
{
i_disabledAI = i_AI;
if (isPossessed() || IsVehicle())
@@ -14382,7 +14382,7 @@ Player* Unit::GetSpellModOwner() const
{
if (GetTypeId() == TYPEID_PLAYER)
return (Player*)this;
- if (ToCreature()->IsPet() || ToCreature()->isTotem())
+ if (ToCreature()->IsPet() || ToCreature()->IsTotem())
{
Unit* owner = GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
@@ -14621,8 +14621,8 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
VisitNearbyObject(dist, searcher);
// remove current target
- if (getVictim())
- targets.remove(getVictim());
+ if (GetVictim())
+ targets.remove(GetVictim());
if (exclude)
targets.remove(exclude);
@@ -14630,7 +14630,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
// remove not LoS targets
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
{
- if (!IsWithinLOSInMap(*tIter) || (*tIter)->isTotem() || (*tIter)->isSpiritService() || (*tIter)->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->GetCreatureType() == CREATURE_TYPE_CRITTER)
targets.erase(tIter++);
else
++tIter;
@@ -15240,7 +15240,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
}
// Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
- if (IsPet() || isTotem())
+ if (IsPet() || IsTotem())
if (Unit* owner = GetOwner())
owner->ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
@@ -15294,7 +15294,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (player)
{
Pet* pet = player->GetPet();
- if (pet && pet->isAlive() && pet->isControlled())
+ if (pet && pet->IsAlive() && pet->isControlled())
pet->AI()->KilledUnit(victim);
}
@@ -15557,8 +15557,8 @@ void Unit::SetStunned(bool apply)
}
else
{
- if (isAlive() && getVictim())
- SetTarget(getVictim()->GetGUID());
+ if (IsAlive() && GetVictim())
+ SetTarget(GetVictim()->GetGUID());
// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
Unit* owner = GetOwner();
@@ -15644,12 +15644,12 @@ void Unit::SetFeared(bool apply)
}
else
{
- if (isAlive())
+ if (IsAlive())
{
if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
GetMotionMaster()->MovementExpired();
- if (getVictim())
- SetTarget(getVictim()->GetGUID());
+ if (GetVictim())
+ SetTarget(GetVictim()->GetGUID());
}
}
@@ -15666,12 +15666,12 @@ void Unit::SetConfused(bool apply)
}
else
{
- if (isAlive())
+ if (IsAlive())
{
if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
GetMotionMaster()->MovementExpired();
- if (getVictim())
- SetTarget(getVictim()->GetGUID());
+ if (GetVictim())
+ SetTarget(GetVictim()->GetGUID());
}
}
@@ -15832,7 +15832,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
void Unit::RemoveCharmedBy(Unit* charmer)
{
- if (!isCharmed())
+ if (!IsCharmed())
return;
if (!charmer)
@@ -15877,7 +15877,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
{
creature->AIM_Initialize();
- if (creature->AI() && charmer && charmer->isAlive())
+ if (creature->AI() && charmer && charmer->IsAlive())
creature->AI()->AttackStart(charmer);
}
}
@@ -15935,7 +15935,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
// a guardian should always have charminfo
if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
charmer->ToPlayer()->SendRemoveControlBar();
- else if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && !ToCreature()->isGuardian()))
+ else if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && !ToCreature()->IsGuardian()))
DeleteCharmInfo();
}
@@ -16087,21 +16087,21 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
// IsHostileTo check duel and controlled by enemy
if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
{
- if (Target->isAlive() && IsInMap(Target))
+ if (Target->IsAlive() && IsInMap(Target))
TagUnitMap.push_back(Target);
if (Guardian* pet = Target->GetGuardianPet())
- if (pet->isAlive() && IsInMap(Target))
+ if (pet->IsAlive() && IsInMap(Target))
TagUnitMap.push_back(pet);
}
}
}
else
{
- if (owner->isAlive() && (owner == this || IsInMap(owner)))
+ if (owner->IsAlive() && (owner == this || IsInMap(owner)))
TagUnitMap.push_back(owner);
if (Guardian* pet = owner->GetGuardianPet())
- if (pet->isAlive() && (pet == this || IsInMap(pet)))
+ if (pet->IsAlive() && (pet == this || IsInMap(pet)))
TagUnitMap.push_back(pet);
}
}
@@ -16131,7 +16131,7 @@ Aura* Unit::AddAura(uint32 spellId, Unit* target)
if (!spellInfo)
return NULL;
- if (!target->isAlive() && !(spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD))
+ if (!target->IsAlive() && !(spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD))
return NULL;
return AddAura(spellInfo, MAX_EFFECT_MASK, target);
@@ -16808,7 +16808,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
// Must be called only from aura handler
ASSERT(aurApp);
- if (!isAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
+ if (!IsAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
return;
if (m_vehicle)
@@ -16827,7 +16827,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
if (Player* player = ToPlayer())
{
- if (vehicle->GetBase()->GetTypeId() == TYPEID_PLAYER && player->isInCombat())
+ if (vehicle->GetBase()->GetTypeId() == TYPEID_PLAYER && player->IsInCombat())
{
vehicle->GetBase()->RemoveAura(const_cast<AuraApplication*>(aurApp));
return;
@@ -17198,7 +17198,7 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
void Unit::StopAttackFaction(uint32 faction_id)
{
- if (Unit* victim = getVictim())
+ if (Unit* victim = GetVictim())
{
if (victim->getFactionTemplateEntry()->faction == faction_id)
{
@@ -17541,7 +17541,7 @@ void Unit::ReleaseFocus(Spell const* focusSpell)
return;
_focusSpell = NULL;
- if (Unit* victim = getVictim())
+ if (Unit* victim = GetVictim())
SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
else
SetUInt64Value(UNIT_FIELD_TARGET, 0);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 213184d31a5..5763bb2eddf 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1309,7 +1309,7 @@ class Unit : public WorldObject
void RemoveAllAttackers();
AttackerSet const& getAttackers() const { return m_attackers; }
bool isAttackingPlayer() const;
- Unit* getVictim() const { return m_attacking; }
+ Unit* GetVictim() const { return m_attacking; }
void CombatStop(bool includingCast = false);
void CombatStopWithPets(bool includingCast = false);
@@ -1325,11 +1325,11 @@ class Unit : public WorldObject
uint32 HasUnitTypeMask(uint32 mask) const { return mask & m_unitTypeMask; }
void AddUnitTypeMask(uint32 mask) { m_unitTypeMask |= mask; }
- bool isSummon() const { return m_unitTypeMask & UNIT_MASK_SUMMON; }
- bool isGuardian() const { return m_unitTypeMask & UNIT_MASK_GUARDIAN; }
+ bool IsSummon() const { return m_unitTypeMask & UNIT_MASK_SUMMON; }
+ bool IsGuardian() const { return m_unitTypeMask & UNIT_MASK_GUARDIAN; }
bool IsPet() const { return m_unitTypeMask & UNIT_MASK_PET; }
- bool isHunterPet() const{ return m_unitTypeMask & UNIT_MASK_HUNTER_PET; }
- bool isTotem() const { return m_unitTypeMask & UNIT_MASK_TOTEM; }
+ bool IsHunterPet() const{ return m_unitTypeMask & UNIT_MASK_HUNTER_PET; }
+ bool IsTotem() const { return m_unitTypeMask & UNIT_MASK_TOTEM; }
bool IsVehicle() const { return m_unitTypeMask & UNIT_MASK_VEHICLE; }
uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
@@ -1488,26 +1488,26 @@ class Unit : public WorldObject
MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackType attType) const;
MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const;
- bool isVendor() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); }
- bool isTrainer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER); }
- bool isQuestGiver() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); }
- bool isGossip() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); }
- bool isTaxi() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER); }
- bool isGuildMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER); }
- bool isBattleMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER); }
- bool isBanker() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER); }
- bool isInnkeeper() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER); }
- bool isSpiritHealer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER); }
- bool isSpiritGuide() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE); }
- bool isTabardDesigner()const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER); }
- bool isAuctioner() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER); }
- bool isArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
- bool isServiceProvider() const;
- bool isSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
-
- bool isInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
-
- bool isInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); }
+ bool IsVendor() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); }
+ bool IsTrainer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER); }
+ bool IsQuestGiver() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); }
+ bool IsGossip() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); }
+ bool IsTaxi() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER); }
+ bool IsGuildMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER); }
+ bool IsBattleMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER); }
+ bool IsBanker() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER); }
+ bool IsInnkeeper() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER); }
+ bool IsSpiritHealer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER); }
+ bool IsSpiritGuide() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE); }
+ bool IsTabardDesigner()const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER); }
+ bool IsAuctioner() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_AUCTIONEER); }
+ bool IsArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
+ bool IsServiceProvider() const;
+ bool IsSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
+
+ bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
+
+ bool IsInCombat() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); }
void CombatStart(Unit* target, bool initialAggro = true);
void SetInCombatState(bool PvP, Unit* enemy = NULL);
void SetInCombatWith(Unit* enemy);
@@ -1621,7 +1621,7 @@ class Unit : public WorldObject
void BuildHeartBeatMsg(WorldPacket* data) const;
- bool isAlive() const { return (m_deathState == ALIVE); }
+ bool IsAlive() const { return (m_deathState == ALIVE); }
bool isDying() const { return (m_deathState == JUST_DIED); }
bool isDead() const { return (m_deathState == DEAD || m_deathState == CORPSE); }
DeathState getDeathState() const { return m_deathState; }
@@ -1644,7 +1644,7 @@ class Unit : public WorldObject
bool IsControlledByPlayer() const { return m_ControlledByPlayer; }
uint64 GetCharmerOrOwnerGUID() const;
uint64 GetCharmerOrOwnerOrOwnGUID() const;
- bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
+ bool IsCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); }
Player* GetSpellModOwner() const;
@@ -1671,7 +1671,7 @@ class Unit : public WorldObject
Unit* GetFirstControlled() const;
void RemoveAllControlled();
- bool isCharmed() const { return GetCharmerGUID() != 0; }
+ bool IsCharmed() const { return GetCharmerGUID() != 0; }
bool isPossessed() const { return HasUnitState(UNIT_STATE_POSSESSED); }
bool isPossessedByPlayer() const;
bool isPossessing() const;
@@ -2127,11 +2127,11 @@ class Unit : public WorldObject
Pet* ToPet() { if (IsPet()) return reinterpret_cast<Pet*>(this); else return NULL; }
Pet const* ToPet() const { if (IsPet()) return reinterpret_cast<Pet const*>(this); else return NULL; }
- Totem* ToTotem() { if (isTotem()) return reinterpret_cast<Totem*>(this); else return NULL; }
- Totem const* ToTotem() const { if (isTotem()) return reinterpret_cast<Totem const*>(this); else return NULL; }
+ Totem* ToTotem() { if (IsTotem()) return reinterpret_cast<Totem*>(this); else return NULL; }
+ Totem const* ToTotem() const { if (IsTotem()) return reinterpret_cast<Totem const*>(this); else return NULL; }
- TempSummon* ToTempSummon() { if (isSummon()) return reinterpret_cast<TempSummon*>(this); else return NULL; }
- TempSummon const* ToTempSummon() const { if (isSummon()) return reinterpret_cast<TempSummon const*>(this); else return NULL; }
+ TempSummon* ToTempSummon() { if (IsSummon()) return reinterpret_cast<TempSummon*>(this); else return NULL; }
+ TempSummon const* ToTempSummon() const { if (IsSummon()) return reinterpret_cast<TempSummon const*>(this); else return NULL; }
void SetTarget(uint64 guid);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 2290a7c088e..6a4bbcc4388 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -193,7 +193,7 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
Unit const* summoner = NULL;
// Check summoners for party
- if (clickee->isSummon())
+ if (clickee->IsSummon())
summoner = clickee->ToTempSummon()->GetSummoner();
if (!summoner)
summoner = clickee;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 24f8cbda1a2..27152d7ba5b 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -114,7 +114,7 @@ void VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
{
- if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
+ if (!u->IsAlive() || !c->IsAlive() || c == u || u->IsInFlight())
return;
if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STATE_SIGHTLESS))
@@ -171,7 +171,7 @@ void CreatureRelocationNotifier::Visit(PlayerMapType &m)
void CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
- if (!i_creature.isAlive())
+ if (!i_creature.IsAlive())
return;
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
@@ -332,7 +332,7 @@ void ObjectUpdater::Visit(GridRefManager<T> &m)
bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u)
{
- return !u->isAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range);
+ return !u->IsAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range);
}
bool AnyDeadUnitObjectInRangeCheck::operator()(Corpse* u)
@@ -342,7 +342,7 @@ bool AnyDeadUnitObjectInRangeCheck::operator()(Corpse* u)
bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u)
{
- return !u->isAlive() && i_searchObj->IsWithinDistInMap(u, i_range);
+ return !u->IsAlive() && i_searchObj->IsWithinDistInMap(u, i_range);
}
bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u)
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index f52b6443872..e310b72158e 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -740,7 +740,7 @@ namespace Trinity
MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {}
bool operator()(Unit* u)
{
- if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
+ if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
{
i_hp = u->GetMaxHealth() - u->GetHealth();
return true;
@@ -759,8 +759,8 @@ namespace Trinity
FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(Unit* u)
{
- if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
- (u->isFeared() || u->isCharmed() || u->isFrozen() || u->HasUnitState(UNIT_STATE_STUNNED) || u->HasUnitState(UNIT_STATE_CONFUSED)))
+ if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
+ (u->isFeared() || u->IsCharmed() || u->isFrozen() || u->HasUnitState(UNIT_STATE_STUNNED) || u->HasUnitState(UNIT_STATE_CONFUSED)))
{
return true;
}
@@ -777,7 +777,7 @@ namespace Trinity
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
bool operator()(Unit* u)
{
- if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
+ if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
!(u->HasAura(i_spell)))
{
return true;
@@ -796,7 +796,7 @@ namespace Trinity
AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
{
- if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u))
+ if (u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u))
return true;
else
return false;
@@ -813,13 +813,13 @@ namespace Trinity
AnyUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
{
- if (!u->isAlive())
+ if (!u->IsAlive())
return false;
if (u->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;
- if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
+ if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->IsTotem())
return false;
if (!u->isTargetableForAttack(false))
@@ -841,7 +841,7 @@ namespace Trinity
bool operator()(const Unit* u)
{
- return u->isAlive()
+ return u->IsAlive()
&& i_funit->IsWithinDistInMap(u, i_range)
&& !i_funit->IsFriendlyTo(u)
&& i_funit->IsValidAttackTarget(u)
@@ -872,7 +872,7 @@ namespace Trinity
AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
{
- if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u))
+ if (u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u))
return true;
else
return false;
@@ -897,7 +897,7 @@ namespace Trinity
else if (!_refUnit->IsInPartyWith(u))
return false;
- return !_refUnit->IsHostileTo(u) && u->isAlive() && _source->IsWithinDistInMap(u, _range);
+ return !_refUnit->IsHostileTo(u) && u->IsAlive() && _source->IsWithinDistInMap(u, _range);
}
private:
@@ -913,7 +913,7 @@ namespace Trinity
AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(Unit* u)
{
- if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
+ if (u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;
@@ -965,7 +965,7 @@ namespace Trinity
bool operator()(Unit* u)
{
// Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
- if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
+ if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->IsTotem())
return false;
if (i_funit->_IsValidAttackTarget(u, _spellInfo, i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : NULL) && i_obj->IsWithinDistInMap(u, i_range))
@@ -1015,7 +1015,7 @@ namespace Trinity
struct AnyDeadUnitCheck
{
- bool operator()(Unit* u) { return !u->isAlive(); }
+ bool operator()(Unit* u) { return !u->IsAlive(); }
};
/*
@@ -1188,7 +1188,7 @@ namespace Trinity
bool operator()(Creature* u)
{
- if (u->GetEntry() == i_entry && u->isAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
+ if (u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
{
i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
return true;
@@ -1212,7 +1212,7 @@ namespace Trinity
AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range, bool reqAlive = true) : _obj(obj), _range(range), _reqAlive(reqAlive) {}
bool operator()(Player* u)
{
- if (_reqAlive && !u->isAlive())
+ if (_reqAlive && !u->IsAlive())
return false;
if (!_obj->IsWithinDistInMap(u, _range))
@@ -1236,7 +1236,7 @@ namespace Trinity
bool operator()(Player* u)
{
- if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
+ if (u->IsAlive() && i_obj->IsWithinDistInMap(u, i_range))
{
i_range = i_obj->GetDistance(u);
return true;
@@ -1257,7 +1257,7 @@ namespace Trinity
AllFriendlyCreaturesInGrid(Unit const* obj) : unit(obj) {}
bool operator() (Unit* u)
{
- if (u->isAlive() && u->IsVisible() && u->IsFriendlyTo(unit))
+ if (u->IsAlive() && u->IsVisible() && u->IsFriendlyTo(unit))
return true;
return false;
@@ -1308,7 +1308,7 @@ namespace Trinity
bool operator() (Player* player)
{
//No threat list check, must be done explicit if expected to be in combat with creature
- if (!player->isGameMaster() && player->isAlive() && !unit->IsWithinDist(player, fRange, false))
+ if (!player->isGameMaster() && player->IsAlive() && !unit->IsWithinDist(player, fRange, false))
return true;
return false;
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 3633177e34f..1b32ed78b7b 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -213,7 +213,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
iter->getSource()->RemoveAllDynObjects();
- if (iter->getSource()->isInCombat())
+ if (iter->getSource()->IsInCombat())
{
iter->getSource()->CombatStop();
iter->getSource()->DeleteThreatList();
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 59da04f3673..80b20180673 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -595,7 +595,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
{
Player* leader = ObjectAccessor::FindPlayer(GetLeaderGUID());
uint32 mapId = sLFGMgr->GetDungeonMapId(GetGUID());
- if (!mapId || !leader || (leader->isAlive() && leader->GetMapId() != mapId))
+ if (!mapId || !leader || (leader->IsAlive() && leader->GetMapId() != mapId))
{
Disband();
return false;
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 61197cb10b0..7b0e5e6d997 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -45,7 +45,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
if (!unit)
return;
- if (!unit->isBattleMaster()) // it's not battlemaster
+ if (!unit->IsBattleMaster()) // it's not battlemaster
return;
// Stop the npc if moving
@@ -441,13 +441,13 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->SetBattlegroundEntryPoint();
// resurrect the player
- if (!_player->isAlive())
+ if (!_player->IsAlive())
{
_player->ResurrectPlayer(1.0f);
_player->SpawnCorpseBones();
}
// stop taxi flight at port
- if (_player->isInFlight())
+ if (_player->IsInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->CleanupAfterTaxiFlight();
@@ -511,7 +511,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData)
recvData.read_skip<uint16>(); // unk3
// not allow leave battleground in combat
- if (_player->isInCombat())
+ if (_player->IsInCombat())
if (Battleground* bg = _player->GetBattleground())
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
return;
@@ -603,7 +603,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
if (!unit)
return;
- if (!unit->isBattleMaster()) // it's not battle master
+ if (!unit->IsBattleMaster()) // it's not battle master
return;
uint8 arenatype = 0;
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e3f5893a871..7ccbffee7f2 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1579,7 +1579,7 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData)
void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
{
- if (_player->isInCombat())
+ if (_player->IsInCombat())
return;
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE");
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 9d4eae0f1b0..5463b26b74d 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -435,7 +435,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
} break;
case CHAT_MSG_AFK:
{
- if (!_player->isInCombat())
+ if (!_player->IsInCombat())
{
if (_player->isAFK()) // Already AFK
{
@@ -488,7 +488,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
{
- if (!GetPlayer()->isAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
uint32 emote;
@@ -531,7 +531,7 @@ namespace Trinity
void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
{
- if (!GetPlayer()->isAlive())
+ if (!GetPlayer()->IsAlive())
return;
if (!GetPlayer()->CanSpeak())
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 0bf76555567..623b81e6a0e 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -735,7 +735,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (player->IsPvP())
playerStatus |= MEMBER_STATUS_PVP;
- if (!player->isAlive())
+ if (!player->IsAlive())
{
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
playerStatus |= MEMBER_STATUS_GHOST;
@@ -940,7 +940,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
if (player->IsPvP())
playerStatus |= MEMBER_STATUS_PVP;
- if (!player->isAlive())
+ if (!player->IsAlive())
{
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
playerStatus |= MEMBER_STATUS_GHOST;
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 13f1988f050..2fa51794821 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -709,7 +709,7 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData)
recvData >> guid;
- if (!GetPlayer()->isAlive())
+ if (!GetPlayer()->IsAlive())
return;
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY");
@@ -990,7 +990,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
{
- if (!GetPlayer()->isAlive())
+ if (!GetPlayer()->IsAlive())
{
GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
return;
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 6c87b9486f2..ccd936af4d4 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -81,7 +81,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
@@ -148,11 +148,11 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
case HIGHGUID_VEHICLE:
{
Creature* creature = player->GetMap()->GetCreature(guid);
- bool lootAllowed = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = &creature->loot;
- if (creature->isAlive())
+ if (creature->IsAlive())
shareMoney = false;
}
break;
@@ -223,7 +223,7 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData)
recvData >> guid;
// Check possible cheat
- if (!_player->isAlive())
+ if (!_player->IsAlive())
return;
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
@@ -357,7 +357,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
@@ -365,7 +365,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
if (loot->isLooted())
{
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
- if (!creature->isAlive())
+ if (!creature->IsAlive())
creature->AllLootRemovedFromCorpse();
creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 088a13cd7c6..34db0782c57 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -62,7 +62,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
recvData.read_skip<uint8>();
- if (GetPlayer()->isAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
@@ -372,14 +372,14 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
- bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->isInCombat()) ||
- GetPlayer()->isInFlight() || HasPermission(RBAC_PERM_INSTANT_LOGOUT);
+ bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
+ GetPlayer()->IsInFlight() || HasPermission(RBAC_PERM_INSTANT_LOGOUT);
/// TODO: Possibly add RBAC permission to log out in combat
bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
uint32 reason = 0;
- if (GetPlayer()->isInCombat() && !canLogoutInCombat)
+ if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
reason = 1;
else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
reason = 3; // is jumping or falling
@@ -734,7 +734,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> guid;
- if (GetPlayer()->isAlive())
+ if (GetPlayer()->IsAlive())
return;
// do not allow corpse reclaim in arena
@@ -773,7 +773,7 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
recvData >> guid;
recvData >> status;
- if (GetPlayer()->isAlive())
+ if (GetPlayer()->IsAlive())
return;
if (status == 0)
@@ -813,7 +813,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
Player* player = GetPlayer();
- if (player->isInFlight())
+ if (player->IsInFlight())
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
@@ -887,7 +887,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
if (sScriptMgr->OnAreaTrigger(player, atEntry))
return;
- if (player->isAlive())
+ if (player->IsAlive())
if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(questId);
@@ -1235,7 +1235,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
- if (GetPlayer()->isInFlight())
+ if (GetPlayer()->IsInFlight())
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
@@ -1575,7 +1575,7 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
return;
}
- if (_player->isInFlight()) // not blizz like; no any messages on blizz
+ if (_player->IsInFlight()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
@@ -1670,7 +1670,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
if (!unit)
return;
- if (!unit->isSpiritService()) // it's not spirit service
+ if (!unit->IsSpiritService()) // it's not spirit service
return;
if (bg)
@@ -1693,7 +1693,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
if (!unit)
return;
- if (!unit->isSpiritService()) // it's not spirit service
+ if (!unit->IsSpiritService()) // it's not spirit service
return;
if (bg)
@@ -1705,7 +1705,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
{
- if (_player->isInFlight())
+ if (_player->IsInFlight())
return;
if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 3270b19fd48..2ab0f967756 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -352,7 +352,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
- if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->isInFlight())
+ if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
plrMover->HandleFall(movementInfo);
if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
@@ -392,13 +392,13 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
/// @todo discard movement packets after the player is rooted
- if (plrMover->isAlive())
+ if (plrMover->IsAlive())
{
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
- if (!plrMover->isAlive())
+ if (!plrMover->IsAlive())
plrMover->KillPlayer();
}
}
@@ -584,7 +584,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
{
- if (!_player->isAlive() || _player->isInCombat())
+ if (!_player->IsAlive() || _player->IsInCombat())
return;
uint64 summoner_guid;
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 18023ae519c..a90005cf6d1 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -311,13 +311,13 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider() || unit->isGuard())
+ if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard())
{
unit->StopMoving();
}
// If spiritguide, no need for gossip menu, just put player into resurrect queue
- if (unit->isSpiritGuide())
+ if (unit->IsSpiritGuide())
{
Battleground* bg = _player->GetBattleground();
if (bg)
@@ -438,7 +438,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
uint64 npcGUID;
recvData >> npcGUID;
- if (!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
+ if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
return;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
@@ -528,7 +528,7 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
- if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET)
+ if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET)
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
@@ -574,7 +574,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData)
recvData >> npcGUID;
- if (!GetPlayer()->isAlive())
+ if (!GetPlayer()->IsAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
@@ -593,7 +593,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData)
Pet* pet = _player->GetPet();
// can't place in stable dead pet
- if (!pet || !pet->isAlive() || pet->getPetType() != HUNTER_PET)
+ if (!pet || !pet->IsAlive() || pet->getPetType() != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
@@ -701,7 +701,7 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32
}
Pet* pet = _player->GetPet();
- if (pet && pet->isAlive())
+ if (pet && pet->IsAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
@@ -840,7 +840,7 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3
}
// move alive pet to slot or delete dead pet
- _player->RemovePet(pet, pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
+ _player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet
Pet* newPet = new Pet(_player);
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 3f89bd51c28..b6a1b462de3 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -51,7 +51,7 @@ void WorldSession::HandleDismissCritter(WorldPacket& recvData)
if (_player->GetCritterGUID() == pet->GetGUID())
{
- if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isSummon())
+ if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->IsSummon())
pet->ToTempSummon()->UnSummon();
}
}
@@ -84,7 +84,7 @@ void WorldSession::HandlePetAction(WorldPacket& recvData)
return;
}
- if (!pet->isAlive())
+ if (!pet->IsAlive())
{
SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid) : NULL;
if (!spell)
@@ -104,7 +104,7 @@ void WorldSession::HandlePetAction(WorldPacket& recvData)
//If a pet is dismissed, m_Controlled will change
std::vector<Unit*> controlled;
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive())
+ if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->IsAlive())
controlled.push_back(*itr);
for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
HandlePetActionHelper(*itr, guid1, spellid, flag, guid2);
@@ -133,7 +133,7 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
return;
}
- if (!pet->isAlive())
+ if (!pet->IsAlive())
return;
pet->AttackStop();
@@ -200,9 +200,9 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
- if (pet->getVictim() != TargetUnit || (pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
+ if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
{
- if (pet->getVictim())
+ if (pet->GetVictim())
pet->AttackStop();
if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled)
@@ -226,7 +226,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
}
else // charmed player
{
- if (pet->getVictim() && pet->getVictim() != TargetUnit)
+ if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
pet->AttackStop();
charmInfo->SetIsCommandAttack(true);
@@ -364,9 +364,9 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
{
// This is true if pet has no target or has target but targets differs.
- if (pet->getVictim() != unit_target)
+ if (pet->GetVictim() != unit_target)
{
- if (pet->getVictim())
+ if (pet->GetVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
if (pet->ToCreature()->IsAIEnabled)
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index cabdf657120..3b2a76a4b04 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -98,7 +98,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
uint32 charterid = 0;
uint32 cost = 0;
uint32 type = 0;
- if (creature->isTabardDesigner())
+ if (creature->IsTabardDesigner())
{
// if tabard designer, then trying to buy a guild charter.
// do not let if already in guild.
@@ -941,7 +941,7 @@ void WorldSession::SendPetitionShowList(uint64 guid)
WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6);
data << guid; // npc guid
- if (creature->isTabardDesigner())
+ if (creature->IsTabardDesigner())
{
data << uint8(1); // count
data << uint32(1); // index
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index f7c2bf0f87d..418709c8407 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -130,7 +130,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
return;
}
- if (pUser->isInCombat())
+ if (pUser->IsInCombat())
{
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
@@ -465,7 +465,7 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
return;
}
- if (!pet->isAlive())
+ if (!pet->IsAlive())
{
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
return;
@@ -518,7 +518,7 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
- if (totem && totem->isTotem())
+ if (totem && totem->IsTotem())
totem->ToTotem()->UnSummon();
}
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 6983585878b..4cf7a428c97 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -568,7 +568,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
if (GetPlayer()->m_trade)
return;
- if (!GetPlayer()->isAlive())
+ if (!GetPlayer()->IsAlive())
{
SendTradeStatus(TRADE_STATUS_YOU_DEAD);
return;
@@ -586,7 +586,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (GetPlayer()->isInFlight())
+ if (GetPlayer()->IsInFlight())
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
@@ -612,13 +612,13 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (!pOther->isAlive())
+ if (!pOther->IsAlive())
{
SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
return;
}
- if (pOther->isInFlight())
+ if (pOther->IsInFlight())
{
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
return;
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index a1b439387ef..11b795d3c39 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -91,15 +91,15 @@ void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
switch (state)
{
case NOT_STARTED:
- if (!minion->isAlive())
+ if (!minion->IsAlive())
minion->Respawn();
- else if (minion->isInCombat())
+ else if (minion->IsInCombat())
minion->AI()->EnterEvadeMode();
break;
case IN_PROGRESS:
- if (!minion->isAlive())
+ if (!minion->IsAlive())
minion->Respawn();
- else if (!minion->getVictim())
+ else if (!minion->GetVictim())
minion->AI()->DoZoneInCombat();
break;
default:
@@ -210,7 +210,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (state == DONE)
for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
- if ((*i)->isWorldBoss() && (*i)->isAlive())
+ if ((*i)->isWorldBoss() && (*i)->IsAlive())
return false;
bossInfo->state = state;
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index e7b0b997f07..67d8cdb8421 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -202,7 +202,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
}
}
- if (!player->isAlive())
+ if (!player->IsAlive())
{
if (Corpse* corpse = player->GetCorpse())
{
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index 00568073f2d..f779e3dcb78 100644
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -163,7 +163,7 @@ namespace Trinity
uint32 gain;
if (u->GetTypeId() == TYPEID_UNIT &&
- (((Creature*)u)->isTotem() || ((Creature*)u)->IsPet() ||
+ (((Creature*)u)->IsTotem() || ((Creature*)u)->IsPet() ||
(((Creature*)u)->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ||
((Creature*)u)->GetCreatureTemplate()->type == CREATURE_TYPE_CRITTER))
gain = 0;
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 72537f0898c..ef24b112253 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -37,7 +37,7 @@ void ConfusedMovementGenerator<T>::DoInitialize(T* unit)
unit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit->GetPosition(i_x, i_y, i_z);
- if (!unit->isAlive() || unit->IsStopped())
+ if (!unit->IsAlive() || unit->IsStopped())
return;
unit->StopMoving();
@@ -49,7 +49,7 @@ void ConfusedMovementGenerator<T>::DoReset(T* unit)
{
i_nextMoveTime.Reset(0);
- if (!unit->isAlive() || unit->IsStopped())
+ if (!unit->IsAlive() || unit->IsStopped())
return;
unit->StopMoving();
@@ -117,8 +117,8 @@ void ConfusedMovementGenerator<Creature>::DoFinalize(Creature* unit)
{
unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit->ClearUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_CONFUSED_MOVE);
- if (unit->getVictim())
- unit->SetTarget(unit->getVictim()->GetGUID());
+ if (unit->GetVictim())
+ unit->SetTarget(unit->GetVictim()->GetGUID());
}
template void ConfusedMovementGenerator<Player>::DoInitialize(Player*);
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 216fffbfee1..f78411fc547 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -125,8 +125,8 @@ void FleeingMovementGenerator<Creature>::DoFinalize(Creature* owner)
{
owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner->ClearUnitState(UNIT_STATE_FLEEING|UNIT_STATE_FLEEING_MOVE);
- if (owner->getVictim())
- owner->SetTarget(owner->getVictim()->GetGUID());
+ if (owner->GetVictim())
+ owner->SetTarget(owner->GetVictim()->GetGUID());
}
template<class T>
@@ -138,7 +138,7 @@ void FleeingMovementGenerator<T>::DoReset(T* owner)
template<class T>
bool FleeingMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
{
- if (!owner || !owner->isAlive())
+ if (!owner || !owner->IsAlive())
return false;
if (owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
@@ -169,9 +169,9 @@ void TimedFleeingMovementGenerator::Finalize(Unit* owner)
{
owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner->ClearUnitState(UNIT_STATE_FLEEING|UNIT_STATE_FLEEING_MOVE);
- if (Unit* victim = owner->getVictim())
+ if (Unit* victim = owner->GetVictim())
{
- if (owner->isAlive())
+ if (owner->IsAlive())
{
owner->AttackStop();
owner->ToCreature()->AI()->AttackStart(victim);
@@ -181,7 +181,7 @@ void TimedFleeingMovementGenerator::Finalize(Unit* owner)
bool TimedFleeingMovementGenerator::Update(Unit* owner, uint32 time_diff)
{
- if (!owner->isAlive())
+ if (!owner->IsAlive())
return false;
if (owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
index 81442570940..ef6afbd6569 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
@@ -40,8 +40,8 @@ void RotateMovementGenerator::Initialize(Unit* owner)
if (!owner->IsStopped())
owner->StopMoving();
- if (owner->getVictim())
- owner->SetInFront(owner->getVictim());
+ if (owner->GetVictim())
+ owner->SetInFront(owner->GetVictim());
owner->AddUnitState(UNIT_STATE_ROTATING);
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 186723a1c43..917872c5960 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -125,7 +125,7 @@ void AssistanceMovementGenerator::Finalize(Unit* unit)
{
unit->ToCreature()->SetNoCallAssistance(false);
unit->ToCreature()->CallAssistance();
- if (unit->isAlive())
+ if (unit->IsAlive())
unit->GetMotionMaster()->MoveSeekAssistanceDistract(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY));
}
@@ -140,9 +140,9 @@ void EffectMovementGenerator::Finalize(Unit* unit)
return;
// Need restore previous movement since we have no proper states system
- if (unit->isAlive() && !unit->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING))
+ if (unit->IsAlive() && !unit->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING))
{
- if (Unit* victim = unit->getVictim())
+ if (Unit* victim = unit->GetVictim())
unit->GetMotionMaster()->MoveChase(victim);
else
unit->GetMotionMaster()->Initialize();
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 723b0748494..24fd38a3a8f 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -116,7 +116,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
template<>
void RandomMovementGenerator<Creature>::DoInitialize(Creature* creature)
{
- if (!creature->isAlive())
+ if (!creature->IsAlive())
return;
if (!wander_distance)
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 14ecc8f6a74..f457443dc8c 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -122,7 +122,7 @@ bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff)
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
- if (!owner || !owner->isAlive())
+ if (!owner || !owner->IsAlive())
return false;
if (owner->HasUnitState(UNIT_STATE_NOT_MOVE))
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index 3edeb348d54..14d0ab0ec66 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -83,7 +83,7 @@ class ChaseMovementGenerator : public TargetedMovementGeneratorMedium<T, ChaseMo
static void _clearUnitStateMove(T* u) { u->ClearUnitState(UNIT_STATE_CHASE_MOVE); }
static void _addUnitStateMove(T* u) { u->AddUnitState(UNIT_STATE_CHASE_MOVE); }
bool EnableWalking() const { return false;}
- bool _lostTarget(T* u) const { return u->getVictim() != this->GetTarget(); }
+ bool _lostTarget(T* u) const { return u->GetVictim() != this->GetTarget(); }
void _reachTarget(T*);
};
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 3fd7e7ee393..6ef93402606 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -172,7 +172,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
BuildShortcut();
bool path = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->CanFly();
- bool waterPath = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->canSwim();
+ bool waterPath = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->CanSwim();
if (waterPath)
{
// Check both start and end points, if they're both in water, then we can *safely* let the creature move
@@ -207,7 +207,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
if (_sourceUnit->GetBaseMap()->IsUnderWater(p.x, p.y, p.z))
{
TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: underWater case\n");
- if (owner->canSwim())
+ if (owner->CanSwim())
buildShotrcut = true;
}
else
@@ -511,11 +511,11 @@ void PathGenerator::CreateFilter()
if (_sourceUnit->GetTypeId() == TYPEID_UNIT)
{
Creature* creature = (Creature*)_sourceUnit;
- if (creature->canWalk())
+ if (creature->CanWalk())
includeFlags |= NAV_GROUND; // walk
// creatures don't take environmental damage
- if (creature->canSwim())
+ if (creature->CanSwim())
includeFlags |= (NAV_WATER | NAV_MAGMA | NAV_SLIME); // swim
}
else // assume Player
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 9eb6dbed73b..81e3eef1111 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -579,7 +579,7 @@ void Map::ScriptsProcess()
}
// quest id and flags checked at script loading
- if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
+ if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 43159ac16ca..f30c0595f45 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1492,7 +1492,7 @@ void AuraEffect::HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 m
target->SetHealth(1);
}
// die at aura end
- else if (target->isAlive())
+ else if (target->IsAlive())
// call functions which may have additional effects after chainging state of unit
target->setDeathState(JUST_DIED);
}
@@ -2696,11 +2696,11 @@ void AuraEffect::HandleAuraModTotalThreat(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
- if (!target->isAlive() || target->GetTypeId() != TYPEID_PLAYER)
+ if (!target->IsAlive() || target->GetTypeId() != TYPEID_PLAYER)
return;
Unit* caster = GetCaster();
- if (caster && caster->isAlive())
+ if (caster && caster->IsAlive())
target->getHostileRefManager().addTempThreat((float)GetAmount(), apply);
}
@@ -2711,11 +2711,11 @@ void AuraEffect::HandleModTaunt(AuraApplication const* aurApp, uint8 mode, bool
Unit* target = aurApp->GetTarget();
- if (!target->isAlive() || !target->CanHaveThreatList())
+ if (!target->IsAlive() || !target->CanHaveThreatList())
return;
Unit* caster = GetCaster();
- if (!caster || !caster->isAlive())
+ if (!caster || !caster->IsAlive())
return;
if (apply)
@@ -2853,7 +2853,7 @@ void AuraEffect::HandleModPossessPet(AuraApplication const* aurApp, uint8 mode,
// Follow owner only if not fighting or owner didn't click "stay" at new location
// This may be confusing because pet bar shows "stay" when under the spell but it retains
// the "follow" flag. Player MUST click "stay" while under the spell.
- if (!pet->getVictim() && !pet->GetCharmInfo()->HasCommandState(COMMAND_STAY))
+ if (!pet->GetVictim() && !pet->GetCharmInfo()->HasCommandState(COMMAND_STAY))
{
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, pet->GetFollowAngle());
}
@@ -3732,7 +3732,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8
// save current health state
float healthPct = target->GetHealthPct();
- bool alive = target->isAlive();
+ bool alive = target->IsAlive();
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
@@ -3931,7 +3931,7 @@ void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const* aurAp
// Unit will keep hp% after MaxHealth being modified if unit is alive.
float percent = target->GetHealthPct();
target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()), apply);
- if (target->isAlive())
+ if (target->IsAlive())
target->SetHealth(target->CountPctFromMaxHealth(int32(percent)));
}
@@ -4694,7 +4694,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
// AT REMOVE
else
{
- if ((GetSpellInfo()->IsQuestTame()) && caster && caster->isAlive() && target->isAlive())
+ if ((GetSpellInfo()->IsQuestTame()) && caster && caster->IsAlive() && target->IsAlive())
{
uint32 finalSpelId = 0;
switch (GetId())
@@ -5443,12 +5443,12 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
{
// Feeding Frenzy Rank 1
case 53511:
- if (target->getVictim() && target->getVictim()->HealthBelowPct(35))
+ if (target->GetVictim() && target->GetVictim()->HealthBelowPct(35))
target->CastSpell(target, 60096, true, 0, this);
return;
// Feeding Frenzy Rank 2
case 53512:
- if (target->getVictim() && target->getVictim()->HealthBelowPct(35))
+ if (target->GetVictim() && target->GetVictim()->HealthBelowPct(35))
target->CastSpell(target, 60097, true, 0, this);
return;
default:
@@ -5813,7 +5813,7 @@ void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit*
void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
{
- if (!caster || !target->isAlive())
+ if (!caster || !target->IsAlive())
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
@@ -5958,7 +5958,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) const
{
- if (!caster || !target->isAlive())
+ if (!caster || !target->IsAlive())
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
@@ -6013,10 +6013,10 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
damage = (damage <= absorb+resist) ? 0 : (damage-absorb-resist);
if (damage)
procVictim |= PROC_FLAG_TAKEN_DAMAGE;
- if (caster->isAlive())
+ if (caster->IsAlive())
caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo());
int32 new_damage = caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), false);
- if (caster->isAlive())
+ if (caster->IsAlive())
{
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
@@ -6030,7 +6030,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster) const
{
- if (!caster || !caster->isAlive() || !target->isAlive())
+ if (!caster || !caster->IsAlive() || !target->IsAlive())
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED))
@@ -6058,7 +6058,7 @@ void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster)
void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
{
- if (!caster || !target->isAlive())
+ if (!caster || !target->IsAlive())
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED))
@@ -6068,7 +6068,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
}
// heal for caster damage (must be alive)
- if (target != caster && GetSpellInfo()->AttributesEx2 & SPELL_ATTR2_HEALTH_FUNNEL && !caster->isAlive())
+ if (target != caster && GetSpellInfo()->AttributesEx2 & SPELL_ATTR2_HEALTH_FUNNEL && !caster->IsAlive())
return;
// don't regen when permanent aura target has full power
@@ -6175,7 +6175,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
{
Powers powerType = Powers(GetMiscValue());
- if (!caster || !caster->isAlive() || !target->isAlive() || target->getPowerType() != powerType)
+ if (!caster || !caster->IsAlive() || !target->IsAlive() || target->getPowerType() != powerType)
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
@@ -6248,7 +6248,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const
else
powerType = Powers(GetMiscValue());
- if (!target->isAlive() || !target->GetMaxPower(powerType))
+ if (!target->IsAlive() || !target->GetMaxPower(powerType))
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED))
@@ -6279,7 +6279,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
{
Powers powerType = Powers(GetMiscValue());
- if (!target->isAlive() || !target->GetMaxPower(powerType))
+ if (!target->IsAlive() || !target->GetMaxPower(powerType))
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED))
@@ -6311,7 +6311,7 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con
{
Powers powerType = Powers(GetMiscValue());
- if (!caster || !target->isAlive() || target->getPowerType() != powerType)
+ if (!caster || !target->IsAlive() || target->getPowerType() != powerType)
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index e9c456c4c7b..d9483a848f6 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -535,7 +535,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
// persistent area aura does not hit flying targets
if (GetType() == DYNOBJ_AURA_TYPE)
{
- if (itr->first->isInFlight())
+ if (itr->first->IsInFlight())
addUnit = false;
}
// unit auras can not stack with each other
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 42a8ffe7e84..682b6e09d15 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -649,7 +649,7 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets)
}
// try to use attacked unit as a target
else if ((m_caster->GetTypeId() == TYPEID_UNIT) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
- unit = m_caster->getVictim();
+ unit = m_caster->GetVictim();
// didn't find anything - let's use self as target
if (!unit && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
@@ -1169,7 +1169,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
case TYPEID_PLAYER:
{
Unit* unitTarget = (*itr)->ToUnit();
- if (unitTarget->isAlive() || !playerCaster->isHonorOrXPTarget(unitTarget)
+ if (unitTarget->IsAlive() || !playerCaster->isHonorOrXPTarget(unitTarget)
|| ((unitTarget->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0)
|| (unitTarget->GetDisplayId() != unitTarget->GetNativeDisplayId()))
break;
@@ -1540,7 +1540,7 @@ void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImpli
target = m_caster->GetGuardianPet();
break;
case TARGET_UNIT_SUMMONER:
- if (m_caster->isSummon())
+ if (m_caster->IsSummon())
target = m_caster->ToTempSummon()->GetSummoner();
break;
case TARGET_UNIT_VEHICLE:
@@ -2112,7 +2112,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
}
// Totem casts require spellfamilymask defined in spell_proc_event to proc
- if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isTotem() && m_caster->IsControlledByPlayer())
+ if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsTotem() && m_caster->IsControlledByPlayer())
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
}
@@ -2169,7 +2169,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
targetInfo.targetGUID = targetGUID; // Store target GUID
targetInfo.effectMask = effectMask; // Store all effects not immune
targetInfo.processed = false; // Effects not apply on target
- targetInfo.alive = target->isAlive();
+ targetInfo.alive = target->IsAlive();
targetInfo.damage = 0;
targetInfo.crit = false;
targetInfo.scaleAura = false;
@@ -2359,7 +2359,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
return;
}
- if (unit->isAlive() != target->alive)
+ if (unit->IsAlive() != target->alive)
return;
if (getState() == SPELL_STATE_DELAYED && !m_spellInfo->IsPositive() && (getMSTime() - target->timeDelay) <= unit->m_lastSanctuaryTime)
@@ -2663,7 +2663,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->UpdatePvP(true);
}
- if (unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO))
+ if (unit->IsInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO))
{
m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
unit->getHostileRefManager().threatAssist(m_caster, 0.0f);
@@ -3182,7 +3182,7 @@ void Spell::cast(bool skipCheck)
// This prevents spells such as Hunter's Mark from triggering pet attack
if (this->GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE)
if (Pet* playerPet = playerCaster->GetPet())
- if (playerPet->isAlive() && playerPet->isControlled() && (m_targets.GetTargetMask() & TARGET_FLAG_UNIT))
+ if (playerPet->IsAlive() && playerPet->isControlled() && (m_targets.GetTargetMask() & TARGET_FLAG_UNIT))
playerPet->AI()->OwnerAttacked(m_targets.GetObjectTarget()->ToUnit());
}
@@ -3535,7 +3535,7 @@ void Spell::_handle_finish_phase()
}
if (m_caster->m_extraAttacks && GetSpellInfo()->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
- m_caster->HandleProcExtraAttackFor(m_caster->getVictim());
+ m_caster->HandleProcExtraAttackFor(m_caster->GetVictim());
/// @todo trigger proc phase finish here
}
@@ -3699,7 +3699,7 @@ void Spell::finish(bool ok)
if (!ok)
return;
- if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isSummon())
+ if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsSummon())
{
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
@@ -4733,7 +4733,7 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
SpellCastResult Spell::CheckCast(bool strict)
{
// check death state
- if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !((m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
+ if (!m_caster->IsAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !((m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
return SPELL_FAILED_CASTER_DEAD;
// check cooldowns to prevent cheating
@@ -4840,7 +4840,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_spellInfo->ExcludeCasterAuraSpell && m_caster->HasAura(sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->ExcludeCasterAuraSpell, m_caster)))
return SPELL_FAILED_CASTER_AURASTATE;
- if (reqCombat && m_caster->isInCombat() && !m_spellInfo->CanBeUsedInCombat())
+ if (reqCombat && m_caster->IsInCombat() && !m_spellInfo->CanBeUsedInCombat())
return SPELL_FAILED_AFFECTING_COMBAT;
}
@@ -4972,7 +4972,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE) &&
!m_spellInfo->IsPassive() && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED))
{
- if (m_caster->isInFlight())
+ if (m_caster->IsInFlight())
return SPELL_FAILED_NOT_ON_TAXI;
else
return SPELL_FAILED_NOT_MOUNTED;
@@ -5122,7 +5122,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel))
return SPELL_FAILED_FOOD_LOWLEVEL;
- if (m_caster->isInCombat() || pet->isInCombat())
+ if (m_caster->IsInCombat() || pet->IsInCombat())
return SPELL_FAILED_AFFECTING_COMBAT;
break;
@@ -5264,7 +5264,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
Creature* pet = m_caster->GetGuardianPet();
- if (pet && pet->isAlive())
+ if (pet && pet->IsAlive())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
break;
@@ -5494,7 +5494,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
// not allow cast fly spells if not have req. skills (all spells is self target)
// allow always ghost flight spells
- if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive())
+ if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->IsAlive())
{
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
if (AreaTableEntry const* area = GetAreaEntryByAreaID(m_originalCaster->GetAreaId()))
@@ -5564,7 +5564,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
// dead owner (pets still alive when owners ressed?)
if (Unit* owner = m_caster->GetCharmerOrOwner())
- if (!owner->isAlive())
+ if (!owner->IsAlive())
return SPELL_FAILED_CASTER_DEAD;
if (!target && m_targets.GetUnitTarget())
@@ -6717,7 +6717,7 @@ bool SpellEvent::IsDeletable() const
bool Spell::IsValidDeadOrAliveTarget(Unit const* target) const
{
- if (target->isAlive())
+ if (target->IsAlive())
return !m_spellInfo->IsRequiringDeadTarget();
if (m_spellInfo->IsAllowingDeadTarget())
return true;
@@ -7346,19 +7346,19 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target)
switch (_targetSelectionType)
{
case TARGET_CHECK_ENEMY:
- if (unitTarget->isTotem())
+ if (unitTarget->IsTotem())
return false;
if (!_caster->_IsValidAttackTarget(unitTarget, _spellInfo))
return false;
break;
case TARGET_CHECK_ALLY:
- if (unitTarget->isTotem())
+ if (unitTarget->IsTotem())
return false;
if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
return false;
break;
case TARGET_CHECK_PARTY:
- if (unitTarget->isTotem())
+ if (unitTarget->IsTotem())
return false;
if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
return false;
@@ -7370,7 +7370,7 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target)
return false;
// nobreak;
case TARGET_CHECK_RAID:
- if (unitTarget->isTotem())
+ if (unitTarget->IsTotem())
return false;
if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
return false;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 6312581b617..f3768557af6 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -250,7 +250,7 @@ void Spell::EffectResurrectNew(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || unitTarget->isAlive())
+ if (!unitTarget || unitTarget->IsAlive())
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
@@ -276,7 +276,7 @@ void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive())
+ if (!unitTarget || !unitTarget->IsAlive())
return;
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
@@ -300,7 +300,7 @@ void Spell::EffectEnvironmentalDMG(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive())
+ if (!unitTarget || !unitTarget->IsAlive())
return;
uint32 absorb = 0;
@@ -318,7 +318,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
- if (unitTarget && unitTarget->isAlive())
+ if (unitTarget && unitTarget->IsAlive())
{
bool apply_direct_bonus = true;
switch (m_spellInfo->SpellFamilyName)
@@ -1079,7 +1079,7 @@ void Spell::EffectJump(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
- if (m_caster->isInFlight())
+ if (m_caster->IsInFlight())
return;
if (!unitTarget)
@@ -1098,7 +1098,7 @@ void Spell::EffectJumpDest(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
return;
- if (m_caster->isInFlight())
+ if (m_caster->IsInFlight())
return;
if (!m_targets.HasDst())
@@ -1129,7 +1129,7 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || unitTarget->isInFlight())
+ if (!unitTarget || unitTarget->IsInFlight())
return;
// Pre effects
@@ -1322,7 +1322,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
Powers powerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
- if (!unitTarget || !unitTarget->isAlive() || unitTarget->getPowerType() != powerType || damage < 0)
+ if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != powerType || damage < 0)
return;
// add spell damage bonus
@@ -1401,7 +1401,7 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex)
Powers powerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
- if (!unitTarget || !unitTarget->isAlive() || unitTarget->getPowerType() != powerType || damage < 0)
+ if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != powerType || damage < 0)
return;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
@@ -1435,7 +1435,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
- if (unitTarget && unitTarget->isAlive() && damage >= 0)
+ if (unitTarget && unitTarget->IsAlive() && damage >= 0)
{
// Try to get original caster
Unit* caster = m_originalCasterGUID ? m_originalCaster : m_caster;
@@ -1548,7 +1548,7 @@ void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive() || damage < 0)
+ if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
return;
// Skip if m_originalCaster not available
@@ -1566,7 +1566,7 @@ void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive() || damage < 0)
+ if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
return;
// Skip if m_originalCaster not available
@@ -1583,7 +1583,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive() || damage < 0)
+ if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
return;
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
@@ -1597,7 +1597,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
// get max possible damage, don't count overkill for heal
uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier);
- if (m_caster->isAlive())
+ if (m_caster->IsAlive())
{
healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
@@ -1815,7 +1815,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
if (!unitTarget)
return;
- if (!unitTarget->isAlive())
+ if (!unitTarget->IsAlive())
return;
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
@@ -1927,7 +1927,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex)
if (!unitTarget)
return;
- if (!unitTarget->isAlive())
+ if (!unitTarget->IsAlive())
return;
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
@@ -2323,7 +2323,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
case SUMMON_TYPE_TOTEM:
{
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
- if (!summon || !summon->isTotem())
+ if (!summon || !summon->IsTotem())
return;
// Mana Tide Totem
@@ -2571,7 +2571,7 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
return;
// Check for possible target
- if (!unitTarget || unitTarget->isInCombat())
+ if (!unitTarget || unitTarget->IsInCombat())
return;
// target must be OK to do this
@@ -2598,7 +2598,7 @@ void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/)
return;
// victim have to be alive and humanoid or undead
- if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
+ if (unitTarget->IsAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
}
@@ -2647,7 +2647,7 @@ void Spell::EffectTeleUnitsFaceCaster(SpellEffIndex effIndex)
if (!unitTarget)
return;
- if (unitTarget->isInFlight())
+ if (unitTarget->IsInFlight())
return;
float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
@@ -3041,7 +3041,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
if (m_originalCaster)
{
owner = m_originalCaster->ToPlayer();
- if (!owner && m_originalCaster->ToCreature()->isTotem())
+ if (!owner && m_originalCaster->ToCreature()->IsTotem())
owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
}
@@ -3098,7 +3098,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
if (m_caster->GetTypeId() == TYPEID_UNIT)
{
- if (m_caster->ToCreature()->isTotem())
+ if (m_caster->ToCreature()->IsTotem())
pet->SetReactState(REACT_AGGRESSIVE);
else
pet->SetReactState(REACT_DEFENSIVE);
@@ -3151,7 +3151,7 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
// this effect use before aura Taunt apply for prevent taunt already attacking target
// for spell as marked "non effective at already attacking target"
if (!unitTarget || !unitTarget->CanHaveThreatList()
- || unitTarget->getVictim() == m_caster)
+ || unitTarget->GetVictim() == m_caster)
{
SendCastResult(SPELL_FAILED_DONT_REPORT);
return;
@@ -3183,7 +3183,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive())
+ if (!unitTarget || !unitTarget->IsAlive())
return;
// multiple weapon dmg effect workaround
@@ -3479,7 +3479,7 @@ void Spell::EffectThreat(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive())
+ if (!unitTarget || !unitTarget->IsAlive() || !m_caster->IsAlive())
return;
if (!unitTarget->CanHaveThreatList())
@@ -3493,7 +3493,7 @@ void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive())
+ if (!unitTarget || !unitTarget->IsAlive())
return;
int32 addhealth = 0;
@@ -3512,7 +3512,7 @@ void Spell::EffectInterruptCast(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive())
+ if (!unitTarget || !unitTarget->IsAlive())
return;
/// @todo not all spells that used this effect apply cooldown at school spells
@@ -3712,7 +3712,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
case 22984:
case 22985:
{
- if (!unitTarget || !unitTarget->isAlive())
+ if (!unitTarget || !unitTarget->IsAlive())
return;
// Onyxia Scale Cloak
@@ -3941,7 +3941,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
case 52173: // Coyote Spirit Despawn
case 60243: // Blood Parrot Despawn
- if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isSummon())
+ if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->IsSummon())
unitTarget->ToTempSummon()->UnSummon();
return;
case 52479: // Gift of the Harvester
@@ -4056,7 +4056,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
case 60123: // Lightwell
{
- if (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->isSummon())
+ if (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->IsSummon())
return;
uint32 spell_heal;
@@ -4104,7 +4104,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
continue;
Creature* totem = unitTarget->GetMap()->GetCreature(unitTarget->m_SummonSlot[slot]);
- if (totem && totem->isTotem())
+ if (totem && totem->IsTotem())
{
m_caster->CastCustomSpell(totem, 55277, &basepoints0, NULL, NULL, true);
}
@@ -4163,7 +4163,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
// Judgement (seal trigger)
if (m_spellInfo->Category == SPELLCATEGORY_JUDGEMENT)
{
- if (!unitTarget || !unitTarget->isAlive())
+ if (!unitTarget || !unitTarget->IsAlive())
return;
uint32 spellId1 = 0;
uint32 spellId2 = 0;
@@ -4398,7 +4398,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell Effect: Stuck");
TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", target->GetName().c_str(), target->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
- if (target->isInFlight())
+ if (target->IsInFlight())
return;
target->TeleportTo(target->GetStartPosition(), TELE_TO_SPELL);
@@ -4614,7 +4614,7 @@ void Spell::EffectFeedPet(SpellEffIndex effIndex)
if (!pet)
return;
- if (!pet->isAlive())
+ if (!pet->IsAlive())
return;
int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel);
@@ -4717,7 +4717,7 @@ void Spell::EffectResurrect(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- if (unitTarget->isAlive() || !unitTarget->IsInWorld())
+ if (unitTarget->IsAlive() || !unitTarget->IsInWorld())
return;
Player* target = unitTarget->ToPlayer();
@@ -4739,7 +4739,7 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isAlive() || !unitTarget->getVictim())
+ if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->GetVictim())
return;
if (unitTarget->m_extraAttacks)
@@ -4747,7 +4747,7 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
unitTarget->m_extraAttacks = damage;
- ExecuteLogEffectExtraAttacks(effIndex, unitTarget->getVictim(), damage);
+ ExecuteLogEffectExtraAttacks(effIndex, unitTarget->GetVictim(), damage);
}
void Spell::EffectParry(SpellEffIndex /*effIndex*/)
@@ -4773,7 +4773,7 @@ void Spell::EffectLeap(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || unitTarget->isInFlight())
+ if (!unitTarget || unitTarget->IsInFlight())
return;
if (!m_targets.HasDst())
@@ -4847,7 +4847,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
- if (!m_caster || m_caster->isAlive())
+ if (!m_caster || m_caster->IsAlive())
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5127,7 +5127,7 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
return;
Pet* pet = player->GetPet();
- if (pet && pet->isAlive())
+ if (pet && pet->IsAlive())
return;
if (damage < 0)
@@ -5168,7 +5168,7 @@ void Spell::EffectDestroyAllTotems(SpellEffIndex /*effIndex*/)
continue;
Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[slot]);
- if (totem && totem->isTotem())
+ if (totem && totem->IsTotem())
{
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
@@ -5470,7 +5470,7 @@ void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
return;
TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Effect: SkinPlayerCorpse");
- if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()))
+ if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->IsAlive()))
return;
unitTarget->ToPlayer()->RemovedInsignia((Player*)m_caster);
@@ -5812,7 +5812,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
if (!caster)
return;
- if (caster->isTotem())
+ if (caster->IsTotem())
caster = caster->ToTotem()->GetOwner();
// in another case summon new
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 6a4fe9abbdd..231020bb662 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1490,7 +1490,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
// creature/player specific target checks
if (unitTarget)
{
- if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && unitTarget->isInCombat())
+ if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && unitTarget->IsInCombat())
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
// only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts
@@ -1555,7 +1555,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !unitTarget->ToPlayer())
return SPELL_FAILED_TARGET_NOT_PLAYER;
- if (!IsAllowingDeadTarget() && !unitTarget->isAlive())
+ if (!IsAllowingDeadTarget() && !unitTarget->IsAlive())
return SPELL_FAILED_TARGETS_DEAD;
// check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness
diff --git a/src/server/scripts/Commands/cs_cast.cpp b/src/server/scripts/Commands/cs_cast.cpp
index cb4f0ecf68d..d0793e9ca54 100644
--- a/src/server/scripts/Commands/cs_cast.cpp
+++ b/src/server/scripts/Commands/cs_cast.cpp
@@ -230,7 +230,7 @@ public:
return false;
}
- if (!caster->getVictim())
+ if (!caster->GetVictim())
{
handler->SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM);
handler->SetSentErrorMessage(true);
@@ -256,7 +256,7 @@ public:
bool triggered = (triggeredStr != NULL);
- caster->CastSpell(caster->getVictim(), spellId, triggered);
+ caster->CastSpell(caster->GetVictim(), spellId, triggered);
return true;
}
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 6c6721fcf17..b3b4d935726 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -796,7 +796,7 @@ public:
static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
{
Creature* target = handler->getSelectedCreature();
- if (!target || target->isTotem() || target->IsPet())
+ if (!target || target->IsTotem() || target->IsPet())
return false;
ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index 11aa02ce648..d911d123ec2 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -154,7 +154,7 @@ public:
}
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -199,7 +199,7 @@ public:
}
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -241,7 +241,7 @@ public:
}
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -301,7 +301,7 @@ public:
}
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -346,7 +346,7 @@ public:
}
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -391,7 +391,7 @@ public:
}
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -461,7 +461,7 @@ public:
}
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -522,7 +522,7 @@ public:
}
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -556,7 +556,7 @@ public:
}
Player* player = handler->GetSession()->GetPlayer();
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 37999124d83..556857aff49 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -384,7 +384,7 @@ public:
handler->PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
// stop flight if need
- if (_player->isInFlight())
+ if (_player->IsInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->CleanupAfterTaxiFlight();
@@ -418,7 +418,7 @@ public:
return false;
// stop flight if need
- if (_player->isInFlight())
+ if (_player->IsInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->CleanupAfterTaxiFlight();
@@ -509,7 +509,7 @@ public:
ChatHandler(target->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str());
// stop flight if need
- if (target->isInFlight())
+ if (target->IsInFlight())
{
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
@@ -620,7 +620,7 @@ public:
ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -661,7 +661,7 @@ public:
return false;
}
- if (target->isAlive())
+ if (target->IsAlive())
{
if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE))
handler->GetSession()->GetPlayer()->Kill(target);
@@ -704,7 +704,7 @@ public:
return false;
}
- if (player->isInFlight())
+ if (player->IsInFlight())
{
handler->SendSysMessage(LANG_YOU_IN_FLIGHT);
handler->SetSentErrorMessage(true);
@@ -869,7 +869,7 @@ public:
}
// stop flight if need
- if (target->isInFlight())
+ if (target->IsInFlight())
{
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
@@ -965,7 +965,7 @@ public:
if (!handler->extractPlayerTarget(player_str, &player))
return false;
- if (player->isInFlight() || player->isInCombat())
+ if (player->IsInFlight() || player->IsInCombat())
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(7355);
if (!spellInfo)
@@ -1612,7 +1612,7 @@ public:
muteTime = target->GetSession()->m_muteTime;
mapId = target->GetMapId();
areaId = target->GetAreaId();
- alive = target->isAlive() ? "Yes" : "No";
+ alive = target->IsAlive() ? "Yes" : "No";
gender = target->getGender();
phase = target->GetPhaseMask();
}
@@ -2233,7 +2233,7 @@ public:
return false;
}
- if (!target->isAlive())
+ if (!target->IsAlive())
return true;
char* damageStr = strtok((char*)args, " ");
@@ -2780,7 +2780,7 @@ public:
{
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
// not let dismiss dead pet
- if (pet->isAlive())
+ if (pet->IsAlive())
player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
}
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 55d92ea014f..07d1e7d4b18 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -490,7 +490,7 @@ public:
std::string targetNameLink = handler->GetNameLink(target);
- if (target->isInFlight())
+ if (target->IsInFlight())
{
handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str());
handler->SetSentErrorMessage(true);
@@ -538,7 +538,7 @@ public:
std::string targetNameLink = handler->GetNameLink(target);
- if (target->isInFlight())
+ if (target->IsInFlight())
{
handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str());
handler->SetSentErrorMessage(true);
@@ -583,7 +583,7 @@ public:
std::string targetNameLink = handler->GetNameLink(target);
- if (target->isInFlight())
+ if (target->IsInFlight())
{
handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str());
handler->SetSentErrorMessage(true);
@@ -628,7 +628,7 @@ public:
std::string targetNameLink = handler->GetNameLink(target);
- if (target->isInFlight())
+ if (target->IsInFlight())
{
handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str());
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index bd4b3f8178b..bacbe753926 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -320,7 +320,7 @@ public:
{
creature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
- if (creature->isAlive()) // dead creature will reset movement generator at respawn
+ if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn(true);
@@ -435,7 +435,7 @@ public:
else
unit = handler->getSelectedCreature();
- if (!unit || unit->IsPet() || unit->isTotem())
+ if (!unit || unit->IsPet() || unit->IsTotem())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
@@ -459,7 +459,7 @@ public:
return false;
Creature* vendor = handler->getSelectedCreature();
- if (!vendor || !vendor->isVendor())
+ if (!vendor || !vendor->IsVendor())
{
handler->SendSysMessage(LANG_COMMAND_VENDORSELECTION);
handler->SetSentErrorMessage(true);
@@ -776,7 +776,7 @@ public:
}
creature->SetPosition(x, y, z, o);
creature->GetMotionMaster()->Initialize();
- if (creature->isAlive()) // dead creature will reset movement generator at respawn
+ if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
@@ -978,7 +978,7 @@ public:
creature->SetDefaultMovementType(move_type);
creature->GetMotionMaster()->Initialize();
- if (creature->isAlive()) // dead creature will reset movement generator at respawn
+ if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
@@ -1056,7 +1056,7 @@ public:
creature->SetRespawnRadius((float)option);
creature->SetDefaultMovementType(mtype);
creature->GetMotionMaster()->Initialize();
- if (creature->isAlive()) // dead creature will reset movement generator at respawn
+ if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index fcc0875ca4f..1572cc65505 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -183,7 +183,7 @@ public:
ChatHandler(target->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
// stop flight if need
- if (target->isInFlight())
+ if (target->IsInFlight())
{
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
@@ -279,7 +279,7 @@ public:
ChatHandler(player->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
- if (player->isInFlight())
+ if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
@@ -311,7 +311,7 @@ public:
return false;
}
- if (me->isInCombat())
+ if (me->IsInCombat())
{
handler->SendSysMessage(LANG_YOU_IN_COMBAT);
handler->SetSentErrorMessage(true);
@@ -327,7 +327,7 @@ public:
}
// stop flight if need
- if (me->isInFlight())
+ if (me->IsInFlight())
{
me->GetMotionMaster()->MovementExpired();
me->CleanupAfterTaxiFlight();
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
index d301e702174..33b32fa6978 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
@@ -129,11 +129,11 @@ class mob_av_marshal_or_warmaster : public CreatureScript
switch (eventId)
{
case EVENT_CHARGE_TARGET:
- DoCast(me->getVictim(), SPELL_CHARGE);
+ DoCast(me->GetVictim(), SPELL_CHARGE);
events.ScheduleEvent(EVENT_CHARGE, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
break;
case EVENT_CLEAVE:
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS));
break;
case EVENT_DEMORALIZING_SHOUT:
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
index 6dec1796500..1d2d4435966 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
@@ -69,7 +69,7 @@ public:
if (waterBoltTimer < diff)
{
- DoCast(me->getVictim(), SPELL_WATERBOLT);
+ DoCast(me->GetVictim(), SPELL_WATERBOLT);
waterBoltTimer = 5 * IN_MILLISECONDS;
} else waterBoltTimer -= diff;
@@ -159,25 +159,25 @@ public:
if (arcaneExplosionTimer < diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
+ DoCast(me->GetVictim(), SPELL_ARCANE_EXPLOSION);
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else arcaneExplosionTimer -= diff;
if (coneOfColdTimer < diff)
{
- DoCast(me->getVictim(), SPELL_CONE_OF_COLD);
+ DoCast(me->GetVictim(), SPELL_CONE_OF_COLD);
coneOfColdTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
} else coneOfColdTimer -= diff;
if (fireBoltTimer < diff)
{
- DoCast(me->getVictim(), SPELL_FIREBALL);
+ DoCast(me->GetVictim(), SPELL_FIREBALL);
fireBoltTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
} else fireBoltTimer -= diff;
if (frostboltTimer < diff)
{
- DoCast(me->getVictim(), SPELL_FROSTBOLT);
+ DoCast(me->GetVictim(), SPELL_FROSTBOLT);
frostboltTimer = urand(4 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
} else frostboltTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
index 745c310d35c..ba415bf9b37 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
@@ -82,25 +82,25 @@ public:
if (WhirlwindTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_WHIRLWIND);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND);
WhirlwindTimer = urand(8 * IN_MILLISECONDS, 18 * IN_MILLISECONDS);
} else WhirlwindTimer -= diff;
if (Whirlwind2Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WHIRLWIND2);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND2);
Whirlwind2Timer = urand(7 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
} else Whirlwind2Timer -= diff;
if (KnockdownTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCKDOWN);
+ DoCast(me->GetVictim(), SPELL_KNOCKDOWN);
KnockdownTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else KnockdownTimer -= diff;
if (FrenzyTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FRENZY);
+ DoCast(me->GetVictim(), SPELL_FRENZY);
FrenzyTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
} else FrenzyTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
index 2cf7d7cafef..020d82c8be2 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
@@ -76,31 +76,31 @@ public:
if (CleaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
} else CleaveTimer -= diff;
if (FrighteningShoutTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
+ DoCast(me->GetVictim(), SPELL_FRIGHTENING_SHOUT);
FrighteningShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else FrighteningShoutTimer -= diff;
if (Whirlwind1Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WHIRLWIND1);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND1);
Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 10 * IN_MILLISECONDS);
} else Whirlwind1Timer -= diff;
if (Whirlwind2Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WHIRLWIND2);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND2);
Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
} else Whirlwind2Timer -= diff;
if (MortalStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTAL_STRIKE);
MortalStrikeTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
} else MortalStrikeTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
index 6939890a702..747793044cf 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
@@ -71,19 +71,19 @@ public:
if (AvatarTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_AVATAR);
+ DoCast(me->GetVictim(), SPELL_AVATAR);
AvatarTimer = urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
} else AvatarTimer -= diff;
if (ThunderclapTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_THUNDERCLAP);
+ DoCast(me->GetVictim(), SPELL_THUNDERCLAP);
ThunderclapTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
} else ThunderclapTimer -= diff;
if (StormboltTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_STORMBOLT);
+ DoCast(me->GetVictim(), SPELL_STORMBOLT);
StormboltTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
} else StormboltTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
index 905c0c5997d..343f3f577f4 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
@@ -236,7 +236,7 @@ public:
if (RingBossGUID)
{
Creature* boss = Unit::GetCreature(*me, RingBossGUID);
- if (boss && !boss->isAlive() && boss->isDead())
+ if (boss && !boss->IsAlive() && boss->isDead())
{
RingBossGUID = 0;
Event_Timer = 5000;
@@ -249,7 +249,7 @@ public:
for (uint8 i = 0; i < MAX_MOB_AMOUNT; ++i)
{
Creature* mob = Unit::GetCreature(*me, RingMobGUID[i]);
- if (mob && !mob->isAlive() && mob->isDead())
+ if (mob && !mob->IsAlive() && mob->isDead())
{
RingMobGUID[i] = 0;
--MobCount;
@@ -381,7 +381,7 @@ public:
//ThunderClap_Timer
if (ThunderClap_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_THUNDERCLAP);
+ DoCast(me->GetVictim(), SPELL_THUNDERCLAP);
ThunderClap_Timer = 10000;
} else ThunderClap_Timer -= diff;
@@ -390,7 +390,7 @@ public:
{
if (FireballVolley_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBALLVOLLEY);
+ DoCast(me->GetVictim(), SPELL_FIREBALLVOLLEY);
FireballVolley_Timer = 15000;
} else FireballVolley_Timer -= diff;
}
@@ -398,7 +398,7 @@ public:
//MightyBlow_Timer
if (MightyBlow_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MIGHTYBLOW);
+ DoCast(me->GetVictim(), SPELL_MIGHTYBLOW);
MightyBlow_Timer = 10000;
} else MightyBlow_Timer -= diff;
@@ -481,7 +481,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_4001) == QUEST_STATUS_INCOMPLETE)
@@ -540,10 +540,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && player->GetReputationRank(59) >= REP_FRIENDLY)
+ if (creature->IsVendor() && player->GetReputationRank(59) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_ITEM_SHOW_ACCESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (player->GetQuestRewardStatus(QUEST_A_BINDING_CONTRACT) != 1 &&
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
index c5d93ad0c85..8cab58124a0 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
@@ -64,17 +64,17 @@ public:
//FireBlast_Timer
if (FireBlast_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBLAST);
+ DoCast(me->GetVictim(), SPELL_FIREBLAST);
FireBlast_Timer = 7000;
} else FireBlast_Timer -= diff;
//Spirit_Timer
if (Spirit_Timer <= diff)
{
- SummonSpirits(me->getVictim());
- SummonSpirits(me->getVictim());
- SummonSpirits(me->getVictim());
- SummonSpirits(me->getVictim());
+ SummonSpirits(me->GetVictim());
+ SummonSpirits(me->GetVictim());
+ SummonSpirits(me->GetVictim());
+ SummonSpirits(me->GetVictim());
Spirit_Timer = 30000;
} else Spirit_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
index bb4de5b347a..e75147bcb92 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
@@ -68,7 +68,7 @@ public:
//ShadowBolt_Timer
if (ShadowBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWBOLT);
+ DoCast(me->GetVictim(), SPELL_SHADOWBOLT);
ShadowBolt_Timer = 7000;
} else ShadowBolt_Timer -= diff;
@@ -83,7 +83,7 @@ public:
//CurseOfWeakness_Timer
if (CurseOfWeakness_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CURSEOFWEAKNESS);
+ DoCast(me->GetVictim(), SPELL_CURSEOFWEAKNESS);
CurseOfWeakness_Timer = 45000;
} else CurseOfWeakness_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
index aaf0adc57c4..2e7f0064457 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
@@ -108,7 +108,7 @@ public:
//AvatarOfFlame_Timer
if (AvatarOfFlame_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_AVATAROFFLAME);
+ DoCast(me->GetVictim(), SPELL_AVATAROFFLAME);
AvatarOfFlame_Timer = 18000;
} else AvatarOfFlame_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
index bd5a06bf46c..766bc729545 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
@@ -78,21 +78,21 @@ public:
//MightyBlow_Timer
if (MightyBlow_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MIGHTYBLOW);
+ DoCast(me->GetVictim(), SPELL_MIGHTYBLOW);
MightyBlow_Timer = 18000;
} else MightyBlow_Timer -= diff;
//HamString_Timer
if (HamString_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAMSTRING);
+ DoCast(me->GetVictim(), SPELL_HAMSTRING);
HamString_Timer = 15000;
} else HamString_Timer -= diff;
//Cleave_Timer
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = 9000;
} else Cleave_Timer -= diff;
@@ -102,9 +102,9 @@ public:
if (Adds_Timer <= diff)
{
// summon 3 Adds every 25s
- SummonAdds(me->getVictim());
- SummonAdds(me->getVictim());
- SummonAdds(me->getVictim());
+ SummonAdds(me->GetVictim());
+ SummonAdds(me->GetVictim());
+ SummonAdds(me->GetVictim());
Adds_Timer = 25000;
} else Adds_Timer -= diff;
@@ -113,8 +113,8 @@ public:
//Summon Medics
if (!Medics && HealthBelowPct(21))
{
- SummonMedics(me->getVictim());
- SummonMedics(me->getVictim());
+ SummonMedics(me->GetVictim());
+ SummonMedics(me->GetVictim());
Medics = true;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
index 02c00b4958c..e0eb1f19bb0 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
@@ -68,7 +68,7 @@ public:
//MortalStrike_Timer
if (MortalStrike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTALSTRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTALSTRIKE);
MortalStrike_Timer = 15000;
} else MortalStrike_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
index a0ab6f9939c..0848f8bb086 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
@@ -60,7 +60,7 @@ public:
//GroundTremor_Timer
if (GroundTremor_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_GROUNDTREMOR);
+ DoCast(me->GetVictim(), SPELL_GROUNDTREMOR);
GroundTremor_Timer = 8000;
} else GroundTremor_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
index a901bc3d5e3..1a92fc621da 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
@@ -81,7 +81,7 @@ public:
//PsychicScream_Timer
if (PsychicScream_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_PSYCHICSCREAM);
+ DoCast(me->GetVictim(), SPELL_PSYCHICSCREAM);
PsychicScream_Timer = 30000;
} else PsychicScream_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
index 5c496ed597b..750a739d07c 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
@@ -64,7 +64,7 @@ public:
//FieryBurst_Timer
if (FieryBurst_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIERYBURST);
+ DoCast(me->GetVictim(), SPELL_FIERYBURST);
FieryBurst_Timer = 6000;
} else FieryBurst_Timer -= diff;
@@ -73,7 +73,7 @@ public:
{
if (WarStomp_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WARSTOMP);
+ DoCast(me->GetVictim(), SPELL_WARSTOMP);
WarStomp_Timer = 8000;
} else WarStomp_Timer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
index bb528de9dca..4fb0785bb8f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
@@ -67,21 +67,21 @@ public:
//MindBlast_Timer
if (MindBlast_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MINDBLAST);
+ DoCast(me->GetVictim(), SPELL_MINDBLAST);
MindBlast_Timer = 14000;
} else MindBlast_Timer -= diff;
//ShadowWordPain_Timer
if (ShadowWordPain_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWWORDPAIN);
+ DoCast(me->GetVictim(), SPELL_SHADOWWORDPAIN);
ShadowWordPain_Timer = 18000;
} else ShadowWordPain_Timer -= diff;
//Smite_Timer
if (Smite_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SMITE);
+ DoCast(me->GetVictim(), SPELL_SMITE);
Smite_Timer = 10000;
} else Smite_Timer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
index 2767c76a69e..55a5baf9a70 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -189,7 +189,7 @@ public:
me->DeleteThreatList();
me->CombatStop(true);
me->LoadCreaturesAddon();
- if (me->isAlive())
+ if (me->IsAlive())
me->GetMotionMaster()->MoveTargetedHome();
me->SetLootRecipient(NULL);
if (instance)
@@ -210,7 +210,7 @@ public:
//ShadowVolley_Timer
if (ShadowVolley_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWBOLTVOLLEY);
+ DoCast(me->GetVictim(), SPELL_SHADOWBOLTVOLLEY);
ShadowVolley_Timer = 12000;
} else ShadowVolley_Timer -= diff;
@@ -226,7 +226,7 @@ public:
//CurseOfWeakness_Timer
if (CurseOfWeakness_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CURSEOFWEAKNESS);
+ DoCast(me->GetVictim(), SPELL_CURSEOFWEAKNESS);
CurseOfWeakness_Timer = 45000;
} else CurseOfWeakness_Timer -= diff;
@@ -240,7 +240,7 @@ public:
//Summon Voidwalkers
if (!Voidwalkers && HealthBelowPct(51))
{
- DoCast(me->getVictim(), SPELL_SUMMON_VOIDWALKERS, true);
+ DoCast(me->GetVictim(), SPELL_SUMMON_VOIDWALKERS, true);
Voidwalkers = true;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
index c748533565b..2718797aa34 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
@@ -170,7 +170,7 @@ public:
case NPC_ANGERREL: TombBossGUIDs[6] = creature->GetGUID(); break;
case NPC_MAGMUS:
MagmusGUID = creature->GetGUID();
- if (!creature->isAlive())
+ if (!creature->IsAlive())
HandleGameObject(GetData64(DATA_THRONE_DOOR), true); // if Magmus is dead open door to last boss
break;
}
@@ -392,7 +392,7 @@ public:
{
if (Creature* boss = instance->GetCreature(TombBossGUIDs[i]))
{
- if (!boss->isAlive())
+ if (!boss->IsAlive())
{//do not call EnterEvadeMode(), it will create infinit loops
boss->Respawn();
boss->RemoveAllAuras();
@@ -441,7 +441,7 @@ public:
{
if (Creature* boss = instance->GetCreature(TombBossGUIDs[i]))
{
- if (!boss->isAlive())
+ if (!boss->IsAlive())
{
GhostKillCount = i+1;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp
index 7081974195f..af777d0474e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp
@@ -84,19 +84,19 @@ public:
switch (eventId)
{
case EVENT_FIRE_NOVA:
- DoCast(me->getVictim(), SPELL_FIRENOVA);
+ DoCast(me->GetVictim(), SPELL_FIRENOVA);
events.ScheduleEvent(EVENT_FIRE_NOVA, 10 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 8 * IN_MILLISECONDS);
break;
case EVENT_CONFLIGURATION:
- DoCast(me->getVictim(), SPELL_CONFLIGURATION);
+ DoCast(me->GetVictim(), SPELL_CONFLIGURATION);
events.ScheduleEvent(EVENT_CONFLIGURATION, 18 * IN_MILLISECONDS);
break;
case EVENT_THUNDERCLAP:
- DoCast(me->getVictim(), SPELL_THUNDERCLAP);
+ DoCast(me->GetVictim(), SPELL_THUNDERCLAP);
events.ScheduleEvent(EVENT_THUNDERCLAP, 20 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
index 667265cdba0..cdb0e9e2454 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
@@ -151,15 +151,15 @@ public:
events.CancelEvent(EVENT_SUMMON_ORC_PACK);
break;
case EVENT_CORROSIVE_ACID:
- DoCast(me->getVictim(), SPELL_CORROSIVE_ACID);
+ DoCast(me->GetVictim(), SPELL_CORROSIVE_ACID);
events.ScheduleEvent(EVENT_CORROSIVE_ACID, 7 * IN_MILLISECONDS);
break;
case EVENT_FREEZE:
- DoCast(me->getVictim(), SPELL_FREEZE);
+ DoCast(me->GetVictim(), SPELL_FREEZE);
events.ScheduleEvent(EVENT_FREEZE, 16 * IN_MILLISECONDS);
break;
case EVENT_FLAME_BREATH:
- DoCast(me->getVictim(), SPELL_FLAMEBREATH);
+ DoCast(me->GetVictim(), SPELL_FLAMEBREATH);
events.ScheduleEvent(EVENT_FLAME_BREATH, 10500);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp
index af0e5110523..a55c7578d6e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp
@@ -90,11 +90,11 @@ public:
switch (eventId)
{
case EVENT_CROWD_PUMMEL:
- DoCast(me->getVictim(), SPELL_CROWDPUMMEL);
+ DoCast(me->GetVictim(), SPELL_CROWDPUMMEL);
events.ScheduleEvent(EVENT_CROWD_PUMMEL, 14 * IN_MILLISECONDS);
break;
case EVENT_MIGHTY_BLOW:
- DoCast(me->getVictim(), SPELL_MIGHTYBLOW);
+ DoCast(me->GetVictim(), SPELL_MIGHTYBLOW);
events.ScheduleEvent(EVENT_MIGHTY_BLOW, 10 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp
index 082e1f8e79b..3576d1272ac 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp
@@ -93,31 +93,31 @@ public:
switch (eventId)
{
case EVENT_WARSTOMP:
- DoCast(me->getVictim(), SPELL_WARSTOMP);
+ DoCast(me->GetVictim(), SPELL_WARSTOMP);
events.ScheduleEvent(EVENT_WARSTOMP, 14 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 8 * IN_MILLISECONDS);
break;
case EVENT_STRIKE:
- DoCast(me->getVictim(), SPELL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_STRIKE);
events.ScheduleEvent(EVENT_STRIKE, 10 * IN_MILLISECONDS);
break;
case EVENT_REND:
- DoCast(me->getVictim(), SPELL_REND);
+ DoCast(me->GetVictim(), SPELL_REND);
events.ScheduleEvent(EVENT_REND, 18 * IN_MILLISECONDS);
break;
case EVENT_SUNDER_ARMOR:
- DoCast(me->getVictim(), SPELL_SUNDERARMOR);
+ DoCast(me->GetVictim(), SPELL_SUNDERARMOR);
events.ScheduleEvent(EVENT_SUNDER_ARMOR, 25 * IN_MILLISECONDS);
break;
case EVENT_KNOCK_AWAY:
- DoCast(me->getVictim(), SPELL_KNOCKAWAY);
+ DoCast(me->GetVictim(), SPELL_KNOCKAWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 12 * IN_MILLISECONDS);
break;
case EVENT_SLOW:
- DoCast(me->getVictim(), SPELL_SLOW);
+ DoCast(me->GetVictim(), SPELL_SLOW);
events.ScheduleEvent(EVENT_SLOW, 18 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp
index 09d85a680b8..f7edaeeb388 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp
@@ -108,19 +108,19 @@ public:
switch (eventId)
{
case EVENT_BLAST_WAVE:
- DoCast(me->getVictim(), SPELL_BLASTWAVE);
+ DoCast(me->GetVictim(), SPELL_BLASTWAVE);
events.ScheduleEvent(EVENT_BLAST_WAVE, 20 * IN_MILLISECONDS);
break;
case EVENT_SHOUT:
- DoCast(me->getVictim(), SPELL_SHOUT);
+ DoCast(me->GetVictim(), SPELL_SHOUT);
events.ScheduleEvent(EVENT_SHOUT, 10 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 7 * IN_MILLISECONDS);
break;
case EVENT_KNOCK_AWAY:
- DoCast(me->getVictim(), SPELL_KNOCKAWAY);
+ DoCast(me->GetVictim(), SPELL_KNOCKAWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 14 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp
index 8828fcfe753..0e934553ab7 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp
@@ -80,11 +80,11 @@ public:
switch (eventId)
{
case EVENT_SHOOT:
- DoCast(me->getVictim(), SPELL_SHOOT);
+ DoCast(me->GetVictim(), SPELL_SHOOT);
events.ScheduleEvent(EVENT_SHOOT, 500);
break;
case EVENT_STUN_BOMB:
- DoCast(me->getVictim(), SPELL_STUNBOMB);
+ DoCast(me->GetVictim(), SPELL_STUNBOMB);
events.ScheduleEvent(EVENT_STUN_BOMB, 14 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp
index b8d9377d7c4..edfa5b0c5a6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp
@@ -81,15 +81,15 @@ public:
switch (eventId)
{
case EVENT_WHIRLWIND:
- DoCast(me->getVictim(), SPELL_WHIRLWIND);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, 18 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 10 * IN_MILLISECONDS);
break;
case EVENT_THUNDERCLAP:
- DoCast(me->getVictim(), SPELL_THUNDERCLAP);
+ DoCast(me->GetVictim(), SPELL_THUNDERCLAP);
events.ScheduleEvent(EVENT_THUNDERCLAP, 16 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
index c429931d42b..a521a40ab8e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
@@ -82,7 +82,7 @@ public:
switch (eventId)
{
case EVENT_CURSE_OF_BLOOD:
- DoCast(me->getVictim(), SPELL_CURSEOFBLOOD);
+ DoCast(me->GetVictim(), SPELL_CURSEOFBLOOD);
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 45 * IN_MILLISECONDS);
break;
case EVENT_HEX:
@@ -91,7 +91,7 @@ public:
events.ScheduleEvent(EVENT_HEX, 15 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 7 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp
index a32fefeca40..44f2e98f848 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp
@@ -81,7 +81,7 @@ public:
switch (eventId)
{
case EVENT_FLAME_BREAK:
- DoCast(me->getVictim(), SPELL_FLAMEBREAK);
+ DoCast(me->GetVictim(), SPELL_FLAMEBREAK);
events.ScheduleEvent(EVENT_FLAME_BREAK, 10 * IN_MILLISECONDS);
break;
case EVENT_IMMOLATE:
@@ -90,7 +90,7 @@ public:
events.ScheduleEvent(EVENT_IMMOLATE, 8 * IN_MILLISECONDS);
break;
case EVENT_TERRIFYING_ROAR:
- DoCast(me->getVictim(), SPELL_TERRIFYINGROAR);
+ DoCast(me->GetVictim(), SPELL_TERRIFYINGROAR);
events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 20 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
index 056448854dc..586b7c9e140 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
@@ -90,27 +90,27 @@ public:
switch (eventId)
{
case EVENT_SNAP_KICK:
- DoCast(me->getVictim(), SPELL_SNAPKICK);
+ DoCast(me->GetVictim(), SPELL_SNAPKICK);
events.ScheduleEvent(EVENT_SNAP_KICK, 6 * IN_MILLISECONDS);
break;
case EVENT_CLEAVE:
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 12 * IN_MILLISECONDS);
break;
case EVENT_UPPERCUT:
- DoCast(me->getVictim(), SPELL_UPPERCUT);
+ DoCast(me->GetVictim(), SPELL_UPPERCUT);
events.ScheduleEvent(EVENT_UPPERCUT, 14 * IN_MILLISECONDS);
break;
case EVENT_MORTAL_STRIKE:
- DoCast(me->getVictim(), SPELL_MORTALSTRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTALSTRIKE);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10 * IN_MILLISECONDS);
break;
case EVENT_PUMMEL:
- DoCast(me->getVictim(), SPELL_PUMMEL);
+ DoCast(me->GetVictim(), SPELL_PUMMEL);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 16 * IN_MILLISECONDS);
break;
case EVENT_THROW_AXE:
- DoCast(me->getVictim(), SPELL_THROWAXE);
+ DoCast(me->GetVictim(), SPELL_THROWAXE);
events.ScheduleEvent(EVENT_THROW_AXE, 8 * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
index 73afebfa9f3..5c05d365e00 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -105,7 +105,7 @@ public:
events.ScheduleEvent(EVENT_BLAST_WAVE, 12000);
break;
case EVENT_KNOCK_BACK:
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
DoCast(target, SPELL_BLAST_WAVE);
// Drop 50% of threat
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
index c7459ed2f7d..35760d4c127 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
@@ -226,14 +226,14 @@ public:
//Breath1_Timer
if (Breath1_Timer <= diff)
{
- DoCast(me->getVictim(), Breath1_Spell);
+ DoCast(me->GetVictim(), Breath1_Spell);
Breath1_Timer = 60000;
} else Breath1_Timer -= diff;
//Breath2_Timer
if (Breath2_Timer <= diff)
{
- DoCast(me->getVictim(), Breath2_Spell);
+ DoCast(me->GetVictim(), Breath2_Spell);
Breath2_Timer = 60000;
} else Breath2_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
index d1670171d67..04b99c76105 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
@@ -99,7 +99,7 @@ public:
ShadowOfEbonroc_Timer = urand(25000, 350000);
} else ShadowOfEbonroc_Timer -= diff;
- if (me->getVictim() && me->getVictim()->HasAura(SPELL_SHADOWOFEBONROC))
+ if (me->GetVictim() && me->GetVictim()->HasAura(SPELL_SHADOWOFEBONROC))
{
if (Heal_Timer <= diff)
{
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
index 3b63d67814e..60564ea1acb 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
@@ -75,7 +75,7 @@ public:
//WingBuffet_Timer
if (WingBuffet_Timer <= diff)
{
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
DoCast(target, SPELL_WINGBUFFET);
if (DoGetThreat(target))
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
index f90389bc4eb..5035c1e9c89 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
@@ -83,7 +83,7 @@ public:
//WingBuffet_Timer
if (WingBuffet_Timer <= diff)
{
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
DoCast(target, SPELL_WINGBUFFET);
if (DoGetThreat(target))
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
index f96d6c4a562..28eebe9f71f 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
@@ -138,28 +138,28 @@ public:
//ShadowFlame_Timer
if (ShadowFlame_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWFLAME);
+ DoCast(me->GetVictim(), SPELL_SHADOWFLAME);
ShadowFlame_Timer = 12000;
} else ShadowFlame_Timer -= diff;
//BellowingRoar_Timer
if (BellowingRoar_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_BELLOWINGROAR);
+ DoCast(me->GetVictim(), SPELL_BELLOWINGROAR);
BellowingRoar_Timer = 30000;
} else BellowingRoar_Timer -= diff;
//VeilOfShadow_Timer
if (VeilOfShadow_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_VEILOFSHADOW);
+ DoCast(me->GetVictim(), SPELL_VEILOFSHADOW);
VeilOfShadow_Timer = 15000;
} else VeilOfShadow_Timer -= diff;
//Cleave_Timer
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = 7000;
} else Cleave_Timer -= diff;
@@ -167,7 +167,7 @@ public:
if (TailLash_Timer <= diff)
{
//Cast NYI since we need a better check for behind target
- //DoCast(me->getVictim(), SPELL_TAILLASH);
+ //DoCast(me->GetVictim(), SPELL_TAILLASH);
TailLash_Timer = 10000;
} else TailLash_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
index ebf6298b79d..66afb4cd565 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
@@ -89,38 +89,38 @@ public:
//Cleave_Timer
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = urand(7000, 10000);
} else Cleave_Timer -= diff;
//WarStomp_Timer
if (WarStomp_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WARSTOMP);
+ DoCast(me->GetVictim(), SPELL_WARSTOMP);
WarStomp_Timer = urand(15000, 25000);
} else WarStomp_Timer -= diff;
//FireballVolley_Timer
if (FireballVolley_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBALLVOLLEY);
+ DoCast(me->GetVictim(), SPELL_FIREBALLVOLLEY);
FireballVolley_Timer = urand(12000, 15000);
} else FireballVolley_Timer -= diff;
//Conflagration_Timer
if (Conflagration_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CONFLAGRATION);
+ DoCast(me->GetVictim(), SPELL_CONFLAGRATION);
//We will remove this threat reduction and add an aura check.
- //if (DoGetThreat(me->getVictim()))
- //DoModifyThreatPercent(me->getVictim(), -50);
+ //if (DoGetThreat(me->GetVictim()))
+ //DoModifyThreatPercent(me->GetVictim(), -50);
Conflagration_Timer = 12000;
} else Conflagration_Timer -= diff;
// Aura Check. If the gamer is affected by confliguration we attack a random gamer.
- if (me->getVictim() && me->getVictim()->HasAura(SPELL_CONFLAGRATION))
+ if (me->GetVictim() && me->GetVictim()->HasAura(SPELL_CONFLAGRATION))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
me->TauntApply(target);
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
index e07da353e90..be3d5e42014 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
@@ -74,7 +74,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -205,14 +205,14 @@ public:
//Cleave_Timer
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = 15000;
} else Cleave_Timer -= diff;
//FlameBreath_Timer
if (FlameBreath_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FLAMEBREATH);
+ DoCast(me->GetVictim(), SPELL_FLAMEBREATH);
FlameBreath_Timer = urand(4000, 8000);
} else FlameBreath_Timer -= diff;
@@ -240,7 +240,7 @@ public:
{
// have the victim cast the spell on himself otherwise the third effect aura will be applied
// to Vael instead of the player
- me->getVictim()->CastSpell(me->getVictim(), SPELL_BURNINGADRENALINE, 1);
+ me->GetVictim()->CastSpell(me->GetVictim(), SPELL_BURNINGADRENALINE, 1);
BurningAdrenalineTank_Timer = 45000;
} else BurningAdrenalineTank_Timer -= diff;
@@ -248,7 +248,7 @@ public:
//FireNova_Timer
if (FireNova_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIRENOVA);
+ DoCast(me->GetVictim(), SPELL_FIRENOVA);
FireNova_Timer = 5000;
} else FireNova_Timer -= diff;
@@ -256,9 +256,9 @@ public:
if (TailSwipe_Timer <= diff)
{
//Only cast if we are behind
- /*if (!me->HasInArc(M_PI, me->getVictim()))
+ /*if (!me->HasInArc(M_PI, me->GetVictim()))
{
- DoCast(me->getVictim(), SPELL_TAILSWIPE);
+ DoCast(me->GetVictim(), SPELL_TAILSWIPE);
}*/
TailSwipe_Timer = 20000;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
index 087a1a032bb..ebaca31cbef 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
@@ -379,7 +379,7 @@ public:
//If nef is dead then we die to so the players get out of combat
//and cannot repeat the event
- if (!Nefarian || !Nefarian->isAlive())
+ if (!Nefarian || !Nefarian->IsAlive())
{
NefarianGUID = 0;
me->DespawnOrUnsummon();
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
index 060c2e0506f..b1642f8fc0b 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
@@ -110,7 +110,7 @@ public:
if (uiSlamTimer <= uiDiff)
{
if (bCheckChances())
- DoCast(me->getVictim(), SPELL_SMITE_SLAM);
+ DoCast(me->GetVictim(), SPELL_SMITE_SLAM);
uiSlamTimer = 11000;
} else uiSlamTimer -= uiDiff;
@@ -156,7 +156,7 @@ public:
break;
case 3:
SetCombatMovement(true);
- me->GetMotionMaster()->MoveChase(me->getVictim(), me->m_CombatDistance);
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), me->m_CombatDistance);
uiPhase = 0;
break;
}
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index cd4eaa78e9d..fc8fb79cc3f 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -232,7 +232,7 @@ public:
{
if (Creature* summon = Unit::GetCreature(*me, *itr))
{
- if (summon->isAlive())
+ if (summon->IsAlive())
summon->DisappearAndDie();
else
summon->RemoveCorpse();
@@ -254,7 +254,7 @@ public:
if (player->isGameMaster())
continue;
- if (player->isAlive())
+ if (player->IsAlive())
{
temp->SetInCombatWith(player);
player->SetInCombatWith(temp);
@@ -565,7 +565,7 @@ public:
void SetDataSummoner()
{
- if (!me->isSummon())
+ if (!me->IsSummon())
return;
if (Unit* summon = me->ToTempSummon()->GetSummoner())
@@ -583,7 +583,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (!me->isSummon())
+ if (!me->IsSummon())
return;
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
index 52d9c697452..9d59ea5ee1f 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
@@ -108,7 +108,7 @@ public:
if (Repentance_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_REPENTANCE);
+ DoCast(me->GetVictim(), SPELL_REPENTANCE);
Talk(SAY_REPENTANCE);
Repentance_Timer = urand(25000, 35000); //A little randomness on that spell
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 19023f70c80..1ebde76ea77 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -164,7 +164,7 @@ public:
if (Creature* attumen = me->SummonCreature(SUMMON_ATTUMEN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000))
{
Attumen = attumen->GetGUID();
- attumen->AI()->AttackStart(me->getVictim());
+ attumen->AI()->AttackStart(me->GetVictim());
SetMidnight(attumen, me->GetGUID());
Talk(SAY_APPEAR, Attumen);
}
@@ -187,10 +187,10 @@ public:
{
pAttumen->SetDisplayId(MOUNTED_DISPLAYID);
pAttumen->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (pAttumen->getVictim())
+ if (pAttumen->GetVictim())
{
- pAttumen->GetMotionMaster()->MoveChase(pAttumen->getVictim());
- pAttumen->SetTarget(pAttumen->getVictim()->GetGUID());
+ pAttumen->GetMotionMaster()->MoveChase(pAttumen->GetVictim());
+ pAttumen->SetTarget(pAttumen->GetVictim()->GetGUID());
}
pAttumen->SetObjectScale(1);
}
@@ -262,13 +262,13 @@ void boss_attumen::boss_attumenAI::UpdateAI(uint32 diff)
if (CleaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWCLEAVE);
+ DoCast(me->GetVictim(), SPELL_SHADOWCLEAVE);
CleaveTimer = urand(10000, 15000);
} else CleaveTimer -= diff;
if (CurseTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_INTANGIBLE_PRESENCE);
+ DoCast(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE);
CurseTimer = 30000;
} else CurseTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index f3bc733e722..7c1e7cac71a 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -205,7 +205,7 @@ public:
if (AddGUID[i])
{
Creature* temp = Creature::GetCreature((*me), AddGUID[i]);
- if (temp && temp->isAlive())
+ if (temp && temp->IsAlive())
temp->DisappearAndDie();
}
}
@@ -218,9 +218,9 @@ public:
if (AddGUID[i])
{
Creature* temp = Creature::GetCreature((*me), AddGUID[i]);
- if (temp && temp->isAlive())
+ if (temp && temp->IsAlive())
{
- temp->AI()->AttackStart(me->getVictim());
+ temp->AI()->AttackStart(me->GetVictim());
DoZoneInCombat(temp);
} else
EnterEvadeMode();
@@ -252,9 +252,9 @@ public:
if (AddGUID[i])
{
Creature* temp = Unit::GetCreature((*me), AddGUID[i]);
- if (temp && temp->isAlive())
- if (!temp->getVictim())
- temp->AI()->AttackStart(me->getVictim());
+ if (temp && temp->IsAlive())
+ if (!temp->GetVictim())
+ temp->AI()->AttackStart(me->GetVictim());
}
}
CheckAdds_Timer = 5000;
@@ -347,7 +347,7 @@ struct boss_moroes_guestAI : public ScriptedAI
if (TempGUID)
{
Unit* unit = Unit::GetUnit(*me, TempGUID);
- if (unit && unit->isAlive())
+ if (unit && unit->IsAlive())
return unit;
}
@@ -430,7 +430,7 @@ public:
if (MindFlay_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MINDFLY);
+ DoCast(me->GetVictim(), SPELL_MINDFLY);
MindFlay_Timer = 12000; // 3 sec channeled
} else MindFlay_Timer -= diff;
@@ -498,13 +498,13 @@ public:
if (JudgementOfCommand_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_JUDGEMENTOFCOMMAND);
+ DoCast(me->GetVictim(), SPELL_JUDGEMENTOFCOMMAND);
JudgementOfCommand_Timer = SealOfCommand_Timer + 29000;
} else JudgementOfCommand_Timer -= diff;
if (HammerOfJustice_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAMMEROFJUSTICE);
+ DoCast(me->GetVictim(), SPELL_HAMMEROFJUSTICE);
HammerOfJustice_Timer = 12000;
} else HammerOfJustice_Timer -= diff;
}
@@ -566,7 +566,7 @@ public:
if (HolyFire_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HOLYFIRE);
+ DoCast(me->GetVictim(), SPELL_HOLYFIRE);
HolyFire_Timer = 22000;
} else HolyFire_Timer -= diff;
@@ -692,13 +692,13 @@ public:
if (Hamstring_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAMSTRING);
+ DoCast(me->GetVictim(), SPELL_HAMSTRING);
Hamstring_Timer = 12000;
} else Hamstring_Timer -= diff;
if (MortalStrike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTALSTRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTALSTRIKE);
MortalStrike_Timer = 18000;
} else MortalStrike_Timer -= diff;
@@ -750,19 +750,19 @@ public:
if (Disarm_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_DISARM);
+ DoCast(me->GetVictim(), SPELL_DISARM);
Disarm_Timer = 12000;
} else Disarm_Timer -= diff;
if (HeroicStrike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HEROICSTRIKE);
+ DoCast(me->GetVictim(), SPELL_HEROICSTRIKE);
HeroicStrike_Timer = 10000;
} else HeroicStrike_Timer -= diff;
if (ShieldBash_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHIELDBASH);
+ DoCast(me->GetVictim(), SPELL_SHIELDBASH);
ShieldBash_Timer = 13000;
} else ShieldBash_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index 305e37a72d3..c53a6f4cadb 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -185,7 +185,7 @@ public:
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player* p = i->getSource();
- if (p && p->isAlive() // alive
+ if (p && p->IsAlive() // alive
&& (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
&& !p->HasAura(PlayerDebuff[j], 0) // not exhausted
&& !p->HasAura(PlayerBuff[(j+1)%3], 0) // not on another beam
@@ -219,8 +219,8 @@ public:
}
}
// aggro target if Red Beam
- if (j == RED_PORTAL && me->getVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
- me->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(me->getVictim()));
+ if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
+ me->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(me->GetVictim()));
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index 8165ba5c53b..5e8921825c5 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -237,7 +237,7 @@ public:
void JustSummoned(Creature* summoned)
{
- summoned->AI()->AttackStart(me->getVictim());
+ summoned->AI()->AttackStart(me->GetVictim());
}
void TakeOff()
@@ -309,19 +309,19 @@ public:
{
if (Movement)
{
- DoStartMovement(me->getVictim());
+ DoStartMovement(me->GetVictim());
Movement = false;
}
if (BellowingRoarTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BELLOWING_ROAR);
+ DoCast(me->GetVictim(), SPELL_BELLOWING_ROAR);
BellowingRoarTimer = urand(30000, 40000);
} else BellowingRoarTimer -= diff;
if (SmolderingBreathTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SMOLDERING_BREATH);
+ DoCast(me->GetVictim(), SPELL_SMOLDERING_BREATH);
SmolderingBreathTimer = 20000;
} else SmolderingBreathTimer -= diff;
@@ -370,14 +370,14 @@ public:
{
for (uint8 i = 0; i <= 3; ++i)
{
- DoCast(me->getVictim(), SPELL_SUMMON_SKELETON);
+ DoCast(me->GetVictim(), SPELL_SUMMON_SKELETON);
Skeletons = true;
}
}
if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2
{
- DoCast(me->getVictim(), SPELL_RAIN_OF_BONES);
+ DoCast(me->GetVictim(), SPELL_RAIN_OF_BONES);
RainBones = true;
SmokingBlastTimer = 20000;
} else RainofBonesTimer -= diff;
@@ -394,7 +394,7 @@ public:
{
if (SmokingBlastTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SMOKING_BLAST);
+ DoCast(me->GetVictim(), SPELL_SMOKING_BLAST);
SmokingBlastTimer = 1500; //timer wrong
} else SmokingBlastTimer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index e2227c3f304..324c8e077e6 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -276,7 +276,7 @@ public:
//Infernal Cleanup
for (std::vector<uint64>::const_iterator itr = infernals.begin(); itr != infernals.end(); ++itr)
if (Unit* pInfernal = Unit::GetUnit(*me, *itr))
- if (pInfernal->isAlive())
+ if (pInfernal->IsAlive())
{
pInfernal->SetVisible(false);
pInfernal->setDeathState(JUST_DIED);
@@ -290,7 +290,7 @@ public:
for (uint8 i = 0; i < 2; ++i)
{
Unit* axe = Unit::GetUnit(*me, axes[i]);
- if (axe && axe->isAlive())
+ if (axe && axe->IsAlive())
axe->Kill(axe);
axes[i] = 0;
}
@@ -324,7 +324,7 @@ public:
std::advance(itr, 1);
for (; itr != t_list.end(); ++itr) //store the threat list in a different container
if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
- if (target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ if (target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
targets.push_back(target);
//cut down to size if we have more than 5 targets
@@ -348,7 +348,7 @@ public:
for (uint8 i = 0; i < 5; ++i)
{
Unit* target = Unit::GetUnit(*me, enfeeble_targets[i]);
- if (target && target->isAlive())
+ if (target && target->IsAlive())
target->SetHealth(enfeeble_health[i]);
enfeeble_targets[i] = 0;
enfeeble_health[i] = 0;
@@ -400,8 +400,8 @@ public:
if (me->HasUnitState(UNIT_STATE_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
return;
- if (me->GetUInt64Value(UNIT_FIELD_TARGET) != me->getVictim()->GetGUID())
- me->SetTarget(me->getVictim()->GetGUID());
+ if (me->GetUInt64Value(UNIT_FIELD_TARGET) != me->GetVictim()->GetGUID())
+ me->SetTarget(me->GetVictim()->GetGUID());
if (phase == 1)
{
@@ -480,13 +480,13 @@ public:
if (SunderArmorTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SUNDER_ARMOR);
+ DoCast(me->GetVictim(), SPELL_SUNDER_ARMOR);
SunderArmorTimer = urand(10000, 18000);
} else SunderArmorTimer -= diff;
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = urand(6000, 12000);
} else Cleave_Timer -= diff;
}
@@ -502,11 +502,11 @@ public:
{
if (Unit* axe = Unit::GetUnit(*me, axes[i]))
{
- if (axe->getVictim())
- DoModifyThreatPercent(axe->getVictim(), -100);
+ if (axe->GetVictim())
+ DoModifyThreatPercent(axe->GetVictim(), -100);
if (target)
axe->AddThreat(target, 1000000.0f);
- //axe->getThreatManager().tauntFadeOut(axe->getVictim());
+ //axe->getThreatManager().tauntFadeOut(axe->GetVictim());
//axe->getThreatManager().tauntApply(target);
}
}
@@ -530,7 +530,7 @@ public:
if (ShadowNovaTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWNOVA);
+ DoCast(me->GetVictim(), SPELL_SHADOWNOVA);
ShadowNovaTimer = phase == 3 ? 31000 : uint32(-1);
} else ShadowNovaTimer -= diff;
@@ -540,7 +540,7 @@ public:
{
Unit* target = NULL;
if (phase == 1)
- target = me->getVictim(); // the tank
+ target = me->GetVictim(); // the tank
else // anyone but the tank
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
@@ -570,18 +570,18 @@ public:
void DoMeleeAttacksIfReady()
{
- if (me->IsWithinMeleeRange(me->getVictim()) && !me->IsNonMeleeSpellCasted(false))
+ if (me->IsWithinMeleeRange(me->GetVictim()) && !me->IsNonMeleeSpellCasted(false))
{
//Check for base attack
- if (me->isAttackReady() && me->getVictim())
+ if (me->isAttackReady() && me->GetVictim())
{
- me->AttackerStateUpdate(me->getVictim());
+ me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
//Check for offhand attack
- if (me->isAttackReady(OFF_ATTACK) && me->getVictim())
+ if (me->isAttackReady(OFF_ATTACK) && me->GetVictim())
{
- me->AttackerStateUpdate(me->getVictim(), OFF_ATTACK);
+ me->AttackerStateUpdate(me->GetVictim(), OFF_ATTACK);
me->resetAttackTimer(OFF_ATTACK);
}
}
@@ -605,7 +605,7 @@ void netherspite_infernal::netherspite_infernalAI::Cleanup()
{
Creature* pMalchezaar = Unit::GetCreature(*me, malchezaar);
- if (pMalchezaar && pMalchezaar->isAlive())
+ if (pMalchezaar && pMalchezaar->IsAlive())
CAST_AI(boss_malchezaar::boss_malchezaarAI, pMalchezaar->AI())->Cleanup(me, point);
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 2a349297860..77cf0e4f226 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -195,7 +195,7 @@ public:
{
Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
- if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ if (target && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
targets.push_back(target);
}
@@ -424,7 +424,7 @@ public:
{
if (Creature* unit = me->SummonCreature(CREATURE_WATER_ELEMENTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
{
- unit->Attack(me->getVictim(), true);
+ unit->Attack(me->GetVictim(), true);
unit->setFaction(me->getFaction());
}
}
@@ -438,7 +438,7 @@ public:
{
if (Creature* unit = me->SummonCreature(CREATURE_SHADOW_OF_ARAN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
{
- unit->Attack(me->getVictim(), true);
+ unit->Attack(me->GetVictim(), true);
unit->setFaction(me->getFaction());
}
}
@@ -538,7 +538,7 @@ public:
if (CastTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_WATERBOLT);
+ DoCast(me->GetVictim(), SPELL_WATERBOLT);
CastTimer = urand(2000, 5000);
} else CastTimer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index fe773a1e3a2..c10c45a400d 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -105,7 +105,7 @@ public:
if (TerestianGUID)
{
Unit* Terestian = Unit::GetUnit(*me, TerestianGUID);
- if (Terestian && Terestian->isAlive())
+ if (Terestian && Terestian->IsAlive())
DoCast(Terestian, SPELL_BROKEN_PACT, true);
}
} else ERROR_INST_DATA(me);
@@ -120,7 +120,7 @@ public:
if (AmplifyTimer <= diff)
{
me->InterruptNonMeleeSpells(false);
- DoCast(me->getVictim(), SPELL_AMPLIFY_FLAMES);
+ DoCast(me->GetVictim(), SPELL_AMPLIFY_FLAMES);
AmplifyTimer = urand(10000, 20000);
} else AmplifyTimer -= diff;
@@ -236,7 +236,7 @@ public:
if (FireboltTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBOLT);
+ DoCast(me->GetVictim(), SPELL_FIREBOLT);
FireboltTimer = 2200;
} else FireboltTimer -= diff;
@@ -309,7 +309,7 @@ public:
if (Minion* Kilrek = me->GetFirstMinion())
{
- if (!Kilrek->isAlive())
+ if (!Kilrek->IsAlive())
{
Kilrek->UnSummon();
DoCast(me, SPELL_SUMMON_IMP, true);
@@ -370,7 +370,7 @@ public:
if (SacrificeTimer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
- if (target && target->isAlive())
+ if (target && target->IsAlive())
{
DoCast(target, SPELL_SACRIFICE, true);
DoCast(target, SPELL_SUMMON_DEMONCHAINS, true);
@@ -394,15 +394,15 @@ public:
if (SummonTimer <= diff)
{
if (!PortalGUID[0])
- DoCast(me->getVictim(), SPELL_FIENDISH_PORTAL, false);
+ DoCast(me->GetVictim(), SPELL_FIENDISH_PORTAL, false);
if (!PortalGUID[1])
- DoCast(me->getVictim(), SPELL_FIENDISH_PORTAL_1, false);
+ DoCast(me->GetVictim(), SPELL_FIENDISH_PORTAL_1, false);
if (PortalGUID[0] && PortalGUID[1])
{
if (Creature* pPortal = Unit::GetCreature(*me, PortalGUID[urand(0, 1)]))
- pPortal->CastSpell(me->getVictim(), SPELL_SUMMON_FIENDISIMP, false);
+ pPortal->CastSpell(me->GetVictim(), SPELL_SUMMON_FIENDISIMP, false);
SummonTimer = 5000;
}
} else SummonTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index d1659a07851..9425bf269d1 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -105,8 +105,8 @@ void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
{
if (Creature* pCrone = creature->SummonCreature(CREATURE_CRONE, -10891.96f, -1755.95f, creature->GetPositionZ(), 4.64f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
{
- if (creature->getVictim())
- pCrone->AI()->AttackStart(creature->getVictim());
+ if (creature->GetVictim())
+ pCrone->AI()->AttackStart(creature->GetVictim());
}
}
};
@@ -209,7 +209,7 @@ public:
if (FearTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SCREAM);
+ DoCast(me->GetVictim(), SPELL_SCREAM);
FearTimer = 30000;
} else FearTimer -= diff;
@@ -255,7 +255,7 @@ public:
if (DorotheeGUID)
{
Creature* Dorothee = (Unit::GetCreature((*me), DorotheeGUID));
- if (Dorothee && Dorothee->isAlive())
+ if (Dorothee && Dorothee->IsAlive())
{
CAST_AI(boss_dorothee::boss_dorotheeAI, Dorothee->AI())->TitoDied = true;
Talk(SAY_DOROTHEE_TITO_DEATH, Dorothee->GetGUID());
@@ -270,7 +270,7 @@ public:
if (YipTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_YIPPING);
+ DoCast(me->GetVictim(), SPELL_YIPPING);
YipTimer = 10000;
} else YipTimer -= diff;
@@ -285,7 +285,7 @@ void boss_dorothee::boss_dorotheeAI::SummonTito()
{
Talk(SAY_DOROTHEE_SUMMON);
CAST_AI(mob_tito::mob_titoAI, pTito->AI())->DorotheeGUID = me->GetGUID();
- pTito->AI()->AttackStart(me->getVictim());
+ pTito->AI()->AttackStart(me->GetVictim());
SummonedTito = true;
TitoDied = false;
}
@@ -389,7 +389,7 @@ public:
if (BrainBashTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BRAIN_BASH);
+ DoCast(me->GetVictim(), SPELL_BRAIN_BASH);
BrainBashTimer = 15000;
} else BrainBashTimer -= diff;
@@ -494,7 +494,7 @@ public:
if (CleaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
CleaveTimer = 5000;
} else CleaveTimer -= diff;
@@ -601,19 +601,19 @@ public:
if (MangleTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MANGLE);
+ DoCast(me->GetVictim(), SPELL_MANGLE);
MangleTimer = urand(5000, 8000);
} else MangleTimer -= diff;
if (ShredTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHRED);
+ DoCast(me->GetVictim(), SPELL_SHRED);
ShredTimer = urand(10000, 15000);
} else ShredTimer -= diff;
if (ScreamTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FRIGHTENED_SCREAM);
+ DoCast(me->GetVictim(), SPELL_FRIGHTENED_SCREAM);
ScreamTimer = urand(20000, 30000);
} else ScreamTimer -= diff;
@@ -699,7 +699,7 @@ public:
if (ChainLightningTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
+ DoCast(me->GetVictim(), SPELL_CHAIN_LIGHTNING);
ChainLightningTimer = 15000;
} else ChainLightningTimer -= diff;
@@ -917,13 +917,13 @@ public:
if (FearTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_TERRIFYING_HOWL);
+ DoCast(me->GetVictim(), SPELL_TERRIFYING_HOWL);
FearTimer = urand(25000, 35000);
} else FearTimer -= diff;
if (SwipeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_WIDE_SWIPE);
+ DoCast(me->GetVictim(), SPELL_WIDE_SWIPE);
SwipeTimer = urand(25000, 30000);
} else SwipeTimer -= diff;
}
@@ -994,10 +994,10 @@ void Resurrect(Creature* target)
target->SetFullHealth();
target->SetStandState(UNIT_STAND_STATE_STAND);
target->CastSpell(target, SPELL_RES_VISUAL, true);
- if (target->getVictim())
+ if (target->GetVictim())
{
- target->GetMotionMaster()->MoveChase(target->getVictim());
- target->AI()->AttackStart(target->getVictim());
+ target->GetMotionMaster()->MoveChase(target->GetVictim());
+ target->AI()->AttackStart(target->GetVictim());
}
else
target->GetMotionMaster()->Initialize();
@@ -1240,10 +1240,10 @@ public:
if (JulianneGUID)
{
Creature* Julianne = (Unit::GetCreature((*me), JulianneGUID));
- if (Julianne && Julianne->getVictim())
+ if (Julianne && Julianne->GetVictim())
{
- me->AddThreat(Julianne->getVictim(), 1.0f);
- AttackStart(Julianne->getVictim());
+ me->AddThreat(Julianne->GetVictim(), 1.0f);
+ AttackStart(Julianne->GetVictim());
}
}
}
@@ -1322,7 +1322,7 @@ public:
if (PoisonThrustTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_POISON_THRUST);
+ DoCast(me->GetVictim(), SPELL_POISON_THRUST);
PoisonThrustTimer = urand(10000, 20000);
} else PoisonThrustTimer -= diff;
@@ -1390,8 +1390,8 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
Phase = PHASE_BOTH;
IsFakingDeath = false;
- if (me->getVictim())
- AttackStart(me->getVictim());
+ if (me->GetVictim())
+ AttackStart(me->GetVictim());
ResurrectSelfTimer = 0;
ResurrectTimer = 1000;
@@ -1441,7 +1441,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
if (urand(0, 1) && SummonedRomulo)
{
Creature* Romulo = (Unit::GetCreature((*me), RomuloGUID));
- if (Romulo && Romulo->isAlive() && !RomuloDead)
+ if (Romulo && Romulo->IsAlive() && !RomuloDead)
DoCast(Romulo, SPELL_ETERNAL_AFFECTION);
} else DoCast(me, SPELL_ETERNAL_AFFECTION);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 8514503a952..4e5091ba00f 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -305,7 +305,7 @@ public:
RaidWiped = true;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (i->getSource()->isAlive() && !i->getSource()->isGameMaster())
+ if (i->getSource()->IsAlive() && !i->getSource()->isGameMaster())
{
RaidWiped = false;
break;
@@ -598,7 +598,7 @@ public:
InstanceMap::PlayerList const &PlayerList = map->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (i->getSource()->isAlive())
+ if (i->getSource()->IsAlive())
{
if (i->getSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
i->getSource()->CompleteQuest(9645);
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 308ff45fac5..35ca6e578de 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -203,7 +203,7 @@ public:
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
- if (unit && unit->isAlive())
+ if (unit && unit->IsAlive())
{
float threat = me->getThreatManager().getThreat(unit);
summonedUnit->AddThreat(unit, threat);
@@ -298,14 +298,14 @@ public:
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
me->InterruptSpell(CURRENT_GENERIC_SPELL);
DoCast(me, SPELL_SHOCK_BARRIER, true);
- DoCast(me->getVictim(), SPELL_PYROBLAST);
+ DoCast(me->GetVictim(), SPELL_PYROBLAST);
PyroblastTimer = 60000;
} else PyroblastTimer -= diff;
}
if (FireballTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBALL_NORMAL);
+ DoCast(me->GetVictim(), SPELL_FIREBALL_NORMAL);
FireballTimer = urand(2000, 6000);
} else FireballTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index 36324e6b042..53d1c4561bd 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -150,7 +150,7 @@ public:
{
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i]))
{
- if (!pAdd->getVictim())
+ if (!pAdd->GetVictim())
{
who->SetInCombatWith(pAdd);
pAdd->AddThreat(who, 0.0f);
@@ -165,7 +165,7 @@ public:
void InitializeLackeys()
{
//can be called if Creature are dead, so avoid
- if (!me->isAlive())
+ if (!me->IsAlive())
return;
uint8 j = 0;
@@ -263,7 +263,7 @@ public:
{
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i]))
{
- if (pAdd->isAlive() && pAdd->GetHealth() < health)
+ if (pAdd->IsAlive() && pAdd->GetHealth() < health)
target = pAdd;
}
}
@@ -278,7 +278,7 @@ public:
if (urand(0, 1))
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
- if (pAdd->isAlive())
+ if (pAdd->IsAlive())
target = pAdd;
DoCast(target, SPELL_RENEW_NORMAL);
@@ -291,7 +291,7 @@ public:
if (urand(0, 1))
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
- if (pAdd->isAlive() && !pAdd->HasAura(SPELL_SHIELD))
+ if (pAdd->IsAlive() && !pAdd->HasAura(SPELL_SHIELD))
target = pAdd;
DoCast(target, SPELL_SHIELD);
@@ -310,7 +310,7 @@ public:
target = me;
else
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY]))
- if (pAdd->isAlive())
+ if (pAdd->IsAlive())
target = pAdd;
}
@@ -368,7 +368,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
// in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her)
if (Creature* pDelrissa = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_DELRISSA) : 0))
{
- if (!pDelrissa->isAlive())
+ if (!pDelrissa->IsAlive())
pDelrissa->Respawn();
}
}
@@ -384,7 +384,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
{
if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUIDs[i]))
{
- if (!pAdd->getVictim() && pAdd != me)
+ if (!pAdd->GetVictim() && pAdd != me)
{
who->SetInCombatWith(pAdd);
pAdd->AddThreat(who, 0.0f);
@@ -394,7 +394,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
if (Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
{
- if (pDelrissa->isAlive() && !pDelrissa->getVictim())
+ if (pDelrissa->IsAlive() && !pDelrissa->GetVictim())
{
who->SetInCombatWith(pDelrissa);
pDelrissa->AddThreat(who, 0.0f);
@@ -425,7 +425,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
if (uiLackeyDeathCount == MAX_ACTIVE_LACKEY)
{
//time to make her lootable and complete event if she died before lackeys
- if (!pDelrissa->isAlive())
+ if (!pDelrissa->IsAlive())
{
if (!pDelrissa->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
pDelrissa->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
@@ -544,8 +544,8 @@ public:
{
if (Wait_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_BACKSTAB, true);
- DoCast(me->getVictim(), SPELL_KIDNEY_SHOT, true);
+ DoCast(me->GetVictim(), SPELL_BACKSTAB, true);
+ DoCast(me->GetVictim(), SPELL_KIDNEY_SHOT, true);
me->SetVisible(true); // ...? Hacklike
InVanish = false;
} else Wait_Timer -= diff;
@@ -553,19 +553,19 @@ public:
if (Gouge_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_GOUGE);
+ DoCast(me->GetVictim(), SPELL_GOUGE);
Gouge_Timer = 5500;
} else Gouge_Timer -= diff;
if (Kick_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KICK);
+ DoCast(me->GetVictim(), SPELL_KICK);
Kick_Timer = 7000;
} else Kick_Timer -= diff;
if (Eviscerate_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_EVISCERATE);
+ DoCast(me->GetVictim(), SPELL_EVISCERATE);
Eviscerate_Timer = 4000;
} else Eviscerate_Timer -= diff;
@@ -632,13 +632,13 @@ public:
if (Immolate_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_IMMOLATE);
+ DoCast(me->GetVictim(), SPELL_IMMOLATE);
Immolate_Timer = 6000;
} else Immolate_Timer -= diff;
if (Shadow_Bolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
+ DoCast(me->GetVictim(), SPELL_SHADOW_BOLT);
Shadow_Bolt_Timer = 5000;
} else Shadow_Bolt_Timer -= diff;
@@ -712,13 +712,13 @@ public:
if (Knockdown_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCKDOWN);
+ DoCast(me->GetVictim(), SPELL_KNOCKDOWN);
Knockdown_Timer = 6000;
} else Knockdown_Timer -= diff;
if (Snap_Kick_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SNAP_KICK);
+ DoCast(me->GetVictim(), SPELL_SNAP_KICK);
Snap_Kick_Timer = 4500;
} else Snap_Kick_Timer -= diff;
@@ -812,19 +812,19 @@ public:
if (Ice_Lance_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ICE_LANCE);
+ DoCast(me->GetVictim(), SPELL_ICE_LANCE);
Ice_Lance_Timer = 12000;
} else Ice_Lance_Timer -= diff;
if (Cone_of_Cold_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CONE_OF_COLD);
+ DoCast(me->GetVictim(), SPELL_CONE_OF_COLD);
Cone_of_Cold_Timer = 10000;
} else Cone_of_Cold_Timer -= diff;
if (Frostbolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROSTBOLT);
+ DoCast(me->GetVictim(), SPELL_FROSTBOLT);
Frostbolt_Timer = 8000;
} else Frostbolt_Timer -= diff;
@@ -943,31 +943,31 @@ public:
if (Disarm_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_DISARM);
+ DoCast(me->GetVictim(), SPELL_DISARM);
Disarm_Timer = 6000;
} else Disarm_Timer -= diff;
if (Hamstring_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAMSTRING);
+ DoCast(me->GetVictim(), SPELL_HAMSTRING);
Hamstring_Timer = 4500;
} else Hamstring_Timer -= diff;
if (Mortal_Strike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTAL_STRIKE);
Mortal_Strike_Timer = 4500;
} else Mortal_Strike_Timer -= diff;
if (Piercing_Howl_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_PIERCING_HOWL);
+ DoCast(me->GetVictim(), SPELL_PIERCING_HOWL);
Piercing_Howl_Timer = 10000;
} else Piercing_Howl_Timer -= diff;
if (Frightening_Shout_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
+ DoCast(me->GetVictim(), SPELL_FRIGHTENING_SHOUT);
Frightening_Shout_Timer = 18000;
} else Frightening_Shout_Timer -= diff;
@@ -1043,11 +1043,11 @@ public:
boss_priestess_lackey_commonAI::UpdateAI(diff);
- if (me->IsWithinDistInMap(me->getVictim(), ATTACK_DISTANCE))
+ if (me->IsWithinDistInMap(me->GetVictim(), ATTACK_DISTANCE))
{
if (Wing_Clip_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WING_CLIP);
+ DoCast(me->GetVictim(), SPELL_WING_CLIP);
Wing_Clip_Timer = 4000;
} else Wing_Clip_Timer -= diff;
@@ -1062,7 +1062,7 @@ public:
else
{
//if go does not exist, then we can cast
- DoCast(me->getVictim(), SPELL_FREEZING_TRAP);
+ DoCast(me->GetVictim(), SPELL_FREEZING_TRAP);
Freezing_Trap_Timer = 15000;
}
} else Freezing_Trap_Timer -= diff;
@@ -1073,25 +1073,25 @@ public:
{
if (Concussive_Shot_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CONCUSSIVE_SHOT);
+ DoCast(me->GetVictim(), SPELL_CONCUSSIVE_SHOT);
Concussive_Shot_Timer = 8000;
} else Concussive_Shot_Timer -= diff;
if (Multi_Shot_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MULTI_SHOT);
+ DoCast(me->GetVictim(), SPELL_MULTI_SHOT);
Multi_Shot_Timer = 10000;
} else Multi_Shot_Timer -= diff;
if (Aimed_Shot_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_AIMED_SHOT);
+ DoCast(me->GetVictim(), SPELL_AIMED_SHOT);
Aimed_Shot_Timer = 6000;
} else Aimed_Shot_Timer -= diff;
if (Shoot_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHOOT);
+ DoCast(me->GetVictim(), SPELL_SHOOT);
Shoot_Timer = 2500;
} else Shoot_Timer -= diff;
}
@@ -1174,7 +1174,7 @@ public:
if (Frost_Shock_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROST_SHOCK);
+ DoCast(me->GetVictim(), SPELL_FROST_SHOCK);
Frost_Shock_Timer = 7000;
} else Frost_Shock_Timer -= diff;
@@ -1185,7 +1185,7 @@ public:
// if (guid)
// {
// Unit* pAdd = Unit::GetUnit(*me, (*itr)->guid);
- // if (pAdd && pAdd->isAlive())
+ // if (pAdd && pAdd->IsAlive())
// {
DoCast(me, SPELL_LESSER_HEALING_WAVE);
Healing_Wave_Timer = 5000;
@@ -1249,19 +1249,19 @@ public:
if (Goblin_Dragon_Gun_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_GOBLIN_DRAGON_GUN);
+ DoCast(me->GetVictim(), SPELL_GOBLIN_DRAGON_GUN);
Goblin_Dragon_Gun_Timer = 10000;
} else Goblin_Dragon_Gun_Timer -= diff;
if (Rocket_Launch_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ROCKET_LAUNCH);
+ DoCast(me->GetVictim(), SPELL_ROCKET_LAUNCH);
Rocket_Launch_Timer = 9000;
} else Rocket_Launch_Timer -= diff;
if (Fel_Iron_Bomb_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FEL_IRON_BOMB);
+ DoCast(me->GetVictim(), SPELL_FEL_IRON_BOMB);
Fel_Iron_Bomb_Timer = 15000;
} else Fel_Iron_Bomb_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index 5040aaafc4d..e42582814fd 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -115,7 +115,7 @@ public:
//Unit* unit = Unit::GetUnit(*me, FelCrystals[i]);
if (Creature* creature = Unit::GetCreature(*me, *itr))
{
- if (!creature->isAlive())
+ if (!creature->IsAlive())
creature->Respawn(); // Let the core handle setting death state, etc.
// Only need to set unselectable flag. You can't attack unselectable units so non_attackable flag is not necessary here.
@@ -156,7 +156,7 @@ public:
pCrystal = NULL;
//pCrystal = Unit::GetUnit(*me, FelCrystals[i]);
pCrystal = Unit::GetUnit(*me, *itr);
- if (pCrystal && pCrystal->isAlive())
+ if (pCrystal && pCrystal->IsAlive())
{
// select nearest
if (!CrystalChosen || me->GetDistanceOrder(pCrystal, CrystalChosen, false))
@@ -192,7 +192,7 @@ public:
{
//Creature* pCrystal = (Unit::GetCreature(*me, FelCrystals[i]));
Creature* pCrystal = Unit::GetCreature(*me, *itr);
- if (pCrystal && pCrystal->isAlive())
+ if (pCrystal && pCrystal->IsAlive())
pCrystal->Kill(pCrystal);
}
}
@@ -214,7 +214,7 @@ public:
if (type == POINT_MOTION_TYPE && id == 1)
{
Unit* CrystalChosen = Unit::GetUnit(*me, CrystalGUID);
- if (CrystalChosen && CrystalChosen->isAlive())
+ if (CrystalChosen && CrystalChosen->IsAlive())
{
// Make the crystal attackable
// We also remove NON_ATTACKABLE in case the database has it set.
@@ -303,14 +303,14 @@ public:
Talk(SAY_EMPOWERED);
Unit* CrystalChosen = Unit::GetUnit(*me, CrystalGUID);
- if (CrystalChosen && CrystalChosen->isAlive())
+ if (CrystalChosen && CrystalChosen->IsAlive())
// Use Deal Damage to kill it, not setDeathState.
CrystalChosen->Kill(CrystalChosen);
CrystalGUID = 0;
me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
} else EmpowerTimer -= diff;
}
}
@@ -345,7 +345,7 @@ public:
if (InstanceScript* instance = me->GetInstanceScript())
{
Creature* Selin = (Unit::GetCreature(*me, instance->GetData64(DATA_SELIN)));
- if (Selin && Selin->isAlive())
+ if (Selin && Selin->IsAlive())
{
if (CAST_AI(boss_selin_fireheart::boss_selin_fireheartAI, Selin->AI())->CrystalGUID == me->GetGUID())
{
@@ -353,10 +353,10 @@ public:
CAST_AI(boss_selin_fireheart::boss_selin_fireheartAI, Selin->AI())->DrainingCrystal = false;
CAST_AI(boss_selin_fireheart::boss_selin_fireheartAI, Selin->AI())->IsDraining = false;
CAST_AI(boss_selin_fireheart::boss_selin_fireheartAI, Selin->AI())->EmpowerTimer = 10000;
- if (Selin->getVictim())
+ if (Selin->GetVictim())
{
- Selin->AI()->AttackStart(Selin->getVictim());
- Selin->GetMotionMaster()->MoveChase(Selin->getVictim());
+ Selin->AI()->AttackStart(Selin->GetVictim());
+ Selin->GetMotionMaster()->MoveChase(Selin->GetVictim());
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
index 8958246f1cf..bea25ec0471 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
@@ -185,7 +185,7 @@ public:
{
if (OverloadTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_OVERLOAD);
+ DoCast(me->GetVictim(), SPELL_OVERLOAD);
OverloadTimer = 2000;
} else OverloadTimer -= diff;
@@ -219,7 +219,7 @@ public:
{
if (Unit* temp = me->GetOwner())
{
- if (temp && temp->isAlive())
+ if (temp && temp->IsAlive())
slayer->CastSpell(slayer, SPELL_ENERGY_FEEDBACK, true, 0, 0, temp->GetGUID());
}
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index daaa7d94d18..64584e98a42 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -91,7 +91,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
index a21ca66543e..9d313883b40 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
@@ -146,7 +146,7 @@ class mob_core_rager : public CreatureScript
if (Creature* pGolemagg = instance->instance->GetCreature(instance->GetData64(BOSS_GOLEMAGG_THE_INCINERATOR)))
{
- if (pGolemagg->isAlive())
+ if (pGolemagg->IsAlive())
{
me->AddAura(SPELL_GOLEMAGG_TRUST, me);
Talk(EMOTE_LOWHP);
@@ -163,7 +163,7 @@ class mob_core_rager : public CreatureScript
// Mangle
if (mangleTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MANGLE);
+ DoCast(me->GetVictim(), SPELL_MANGLE);
mangleTimer = 10*IN_MILLISECONDS;
}
else
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
index 63764b5de01..5e3ff1d4921 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
@@ -223,7 +223,7 @@ class boss_ragnaros : public CreatureScript
events.ScheduleEvent(EVENT_ELEMENTAL_FIRE, urand(10000, 14000));
break;
case EVENT_MAGMA_BLAST:
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
DoCastVictim(SPELL_MAGMA_BLAST);
if (!_hasYelledMagmaBurst)
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index fdbbcaf8216..fc3eb1318b2 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -245,22 +245,22 @@ public:
switch (eventId)
{
case EVENT_ICY_TOUCH:
- DoCast(me->getVictim(), SPELL_ICY_TOUCH);
+ DoCast(me->GetVictim(), SPELL_ICY_TOUCH);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_ICY_TOUCH, 5000, GCD_CAST);
break;
case EVENT_PLAGUE_STRIKE:
- DoCast(me->getVictim(), SPELL_PLAGUE_STRIKE);
+ DoCast(me->GetVictim(), SPELL_PLAGUE_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(SPELL_PLAGUE_STRIKE, 5000, GCD_CAST);
break;
case EVENT_BLOOD_STRIKE:
- DoCast(me->getVictim(), SPELL_BLOOD_STRIKE);
+ DoCast(me->GetVictim(), SPELL_BLOOD_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5000, GCD_CAST);
break;
case EVENT_DEATH_COIL:
- DoCast(me->getVictim(), SPELL_DEATH_COIL);
+ DoCast(me->GetVictim(), SPELL_DEATH_COIL);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST);
break;
@@ -359,7 +359,7 @@ public:
{
player->CLOSE_GOSSIP_MENU();
- if (player->isInCombat() || creature->isInCombat())
+ if (player->IsInCombat() || creature->IsInCombat())
return true;
if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiate::npc_death_knight_initiateAI, creature->AI()))
@@ -386,7 +386,7 @@ public:
if (player->HealthBelowPct(10))
return true;
- if (player->isInCombat() || creature->isInCombat())
+ if (player->IsInCombat() || creature->IsInCombat())
return true;
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
@@ -484,10 +484,10 @@ public:
EnterEvadeMode();
return;
}
- else if (me->getVictim()->GetTypeId() == TYPEID_PLAYER && me->getVictim()->HealthBelowPct(10))
+ else if (me->GetVictim()->GetTypeId() == TYPEID_PLAYER && me->GetVictim()->HealthBelowPct(10))
{
- me->getVictim()->CastSpell(me->getVictim(), 7267, true); // beg
- me->getVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
+ me->GetVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
+ me->GetVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
EnterEvadeMode();
return;
}
@@ -809,7 +809,7 @@ public:
{
if ((*itr)->GetOwner()->GetGUID() == me->GetOwner()->GetGUID())
{
- if ((*itr)->isInCombat() && (*itr)->getAttackerForHelper())
+ if ((*itr)->IsInCombat() && (*itr)->getAttackerForHelper())
{
AttackStart((*itr)->getAttackerForHelper());
}
@@ -820,12 +820,12 @@ public:
void UpdateAI(uint32 /*diff*/)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
{
if (Unit* owner = me->GetOwner())
{
Player* plrOwner = owner->ToPlayer();
- if (plrOwner && plrOwner->isInCombat())
+ if (plrOwner && plrOwner->IsInCombat())
{
if (plrOwner->getAttackerForHelper() && plrOwner->getAttackerForHelper()->GetEntry() == NPC_GHOSTS)
AttackStart(plrOwner->getAttackerForHelper());
@@ -840,14 +840,14 @@ public:
//ScriptedAI::UpdateAI(diff);
//Check if we have a current target
- if (me->getVictim()->GetEntry() == NPC_GHOSTS)
+ if (me->GetVictim()->GetEntry() == NPC_GHOSTS)
{
if (me->isAttackReady())
{
//If we are within range melee the target
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
- me->AttackerStateUpdate(me->getVictim());
+ me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index 1f87d6f65cc..7cc3f3cc2e4 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -68,7 +68,7 @@ public:
void SpellHit(Unit* caster, const SpellInfo* spell)
{
- if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && !speechCounter)
+ if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->IsAlive() && !speechCounter)
{
if (Player* player = caster->ToPlayer())
{
@@ -309,7 +309,7 @@ public:
{
Creature* temp = Unit::GetCreature(*me, valrothGUID);
- if (!temp || !temp->isAlive())
+ if (!temp || !temp->IsAlive())
{
Talk(SAY_BREAKOUT8);
waveTimer = 5000;
@@ -405,7 +405,7 @@ public:
void UpdateAI(uint32 diff)
{
- if (uiStage && !me->isInCombat())
+ if (uiStage && !me->IsInCombat())
{
if (uiStage_timer <= diff)
{
@@ -498,14 +498,14 @@ public:
if (uiInquisitor_Penance_timer <= diff)
{
Shout();
- DoCast(me->getVictim(), SPELL_INQUISITOR_PENANCE);
+ DoCast(me->GetVictim(), SPELL_INQUISITOR_PENANCE);
uiInquisitor_Penance_timer = urand(2000, 7000);
} else uiInquisitor_Penance_timer -= diff;
if (uiValroth_Smite_timer <= diff)
{
Shout();
- DoCast(me->getVictim(), SPELL_VALROTH_SMITE);
+ DoCast(me->GetVictim(), SPELL_VALROTH_SMITE);
uiValroth_Smite_timer = urand(1000, 6000);
} else uiValroth_Smite_timer -= diff;
@@ -678,7 +678,7 @@ public:
void UpdateAI(uint32 diff)
{
- if (PlayerGUID && !me->getVictim() && me->isAlive())
+ if (PlayerGUID && !me->GetVictim() && me->IsAlive())
{
if (ExecuteSpeech_Timer <= diff)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 3d91e81644e..03edd2c4088 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -291,7 +291,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(12801) == QUEST_STATUS_INCOMPLETE)
@@ -1302,7 +1302,7 @@ public:
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (i->getSource()->isAlive() && me->IsWithinDistInMap(i->getSource(), 50))
+ if (i->getSource()->IsAlive() && me->IsWithinDistInMap(i->getSource(), 50))
i->getSource()->CastSpell(i->getSource(), SPELL_THE_LIGHT_OF_DAWN_Q, false);
}
}
@@ -1343,25 +1343,25 @@ public:
if (uiDeath_strike <= diff)
{
- DoCast(me->getVictim(), SPELL_DEATH_STRIKE);
+ DoCast(me->GetVictim(), SPELL_DEATH_STRIKE);
uiDeath_strike = urand(5000, 10000);
} else uiDeath_strike -= diff;
if (uiDeath_embrace <= diff)
{
- DoCast(me->getVictim(), SPELL_DEATH_EMBRACE);
+ DoCast(me->GetVictim(), SPELL_DEATH_EMBRACE);
uiDeath_embrace = urand(5000, 10000);
} else uiDeath_embrace -= diff;
if (uiIcy_touch <= diff)
{
- DoCast(me->getVictim(), SPELL_ICY_TOUCH1);
+ DoCast(me->GetVictim(), SPELL_ICY_TOUCH1);
uiIcy_touch = urand(5000, 10000);
} else uiIcy_touch -= diff;
if (uiUnholy_blight <= diff)
{
- DoCast(me->getVictim(), SPELL_UNHOLY_BLIGHT);
+ DoCast(me->GetVictim(), SPELL_UNHOLY_BLIGHT);
uiUnholy_blight = urand(5000, 10000);
} else uiUnholy_blight -= diff;
@@ -1515,9 +1515,9 @@ public:
void NPCChangeTarget(uint64 ui_GUID)
{
if (Creature* temp = Unit::GetCreature(*me, ui_GUID))
- if (temp->isAlive())
+ if (temp->IsAlive())
if (Unit* pTarger = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (pTarger->isAlive())
+ if (pTarger->IsAlive())
{
// temp->DeleteThreatList();
temp->AddThreat(pTarger, 0.0f);
@@ -1634,7 +1634,7 @@ public:
void DespawnNPC(uint64 pGUID)
{
if (Creature* temp = Unit::GetCreature(*me, pGUID))
- if (temp->isAlive())
+ if (temp->IsAlive())
{
temp->SetVisible(false);
temp->Kill(temp);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
index 326c02630ac..21b8ede86fa 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
@@ -74,7 +74,7 @@ public:
if (FlyBackTimer <= diff)
{
Player* player = NULL;
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
player = summoner->ToPlayer();
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
index db08df50148..b08eb55d7a4 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
@@ -112,7 +112,7 @@ public:
//AoESilence_Timer
if (AoESilence_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_AOESILENCE);
+ DoCast(me->GetVictim(), SPELL_AOESILENCE);
AoESilence_Timer = urand(15000, 20000);
}
else AoESilence_Timer -= diff;
@@ -120,7 +120,7 @@ public:
//ArcaneExplosion_Timer
if (ArcaneExplosion_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANEEXPLOSION);
+ DoCast(me->GetVictim(), SPELL_ARCANEEXPLOSION);
ArcaneExplosion_Timer = 8000;
}
else ArcaneExplosion_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
index 384ffeb6bf3..ad1a3604354 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
@@ -71,7 +71,7 @@ public:
//SoulSiphon_Timer
if (SoulSiphon_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SOULSIPHON);
+ DoCast(me->GetVictim(), SPELL_SOULSIPHON);
return;
//SoulSiphon_Timer = 20000;
@@ -82,7 +82,7 @@ public:
//CallOfTheGrave_Timer
if (CallOftheGrave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CALLOFTHEGRAVE);
+ DoCast(me->GetVictim(), SPELL_CALLOFTHEGRAVE);
CallOftheGrave_Timer = 30000;
}
else CallOftheGrave_Timer -= diff;
@@ -90,7 +90,7 @@ public:
//Terrify_Timer
if (Terrify_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_TERRIFY);
+ DoCast(me->GetVictim(), SPELL_TERRIFY);
Terrify_Timer = 20000;
}
else Terrify_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
index cae033f2a30..60a95b3ffea 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
@@ -92,7 +92,7 @@ public:
//FlameShock_Timer
if (FlameShock_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FLAMESHOCK);
+ DoCast(me->GetVictim(), SPELL_FLAMESHOCK);
FlameShock_Timer = urand(10000, 15000);
}
else FlameShock_Timer -= diff;
@@ -100,7 +100,7 @@ public:
//FlameSpike_Timer
if (FlameSpike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FLAMESPIKE);
+ DoCast(me->GetVictim(), SPELL_FLAMESPIKE);
FlameSpike_Timer = 30000;
}
else FlameSpike_Timer -= diff;
@@ -108,7 +108,7 @@ public:
//FireNova_Timer
if (FireNova_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIRENOVA);
+ DoCast(me->GetVictim(), SPELL_FIRENOVA);
FireNova_Timer = 40000;
}
else FireNova_Timer -= diff;
@@ -116,7 +116,7 @@ public:
//ShadowBolt_Timer
if (ShadowBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWBOLT);
+ DoCast(me->GetVictim(), SPELL_SHADOWBOLT);
ShadowBolt_Timer = 2000;
}
else ShadowBolt_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 32e8af3821b..406133863cd 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -320,7 +320,7 @@ public:
DoCast(me, SPELL_HEAD, false);
SaySound(SAY_LOST_HEAD);
me->GetMotionMaster()->Clear(false);
- me->GetMotionMaster()->MoveFleeing(caster->getVictim());
+ me->GetMotionMaster()->MoveFleeing(caster->GetVictim());
}
}
@@ -332,10 +332,10 @@ public:
if (wait <= diff)
{
wait = 1000;
- if (!me->getVictim())
+ if (!me->GetVictim())
return;
me->GetMotionMaster()->Clear(false);
- me->GetMotionMaster()->MoveFleeing(me->getVictim());
+ me->GetMotionMaster()->MoveFleeing(me->GetVictim());
}
else wait -= diff;
@@ -544,8 +544,8 @@ public:
std::list<Player*> temp;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if ((me->IsWithinLOSInMap(i->getSource()) || !checkLoS) && me->getVictim() != i->getSource() &&
- me->IsWithinDistInMap(i->getSource(), range) && i->getSource()->isAlive())
+ if ((me->IsWithinLOSInMap(i->getSource()) || !checkLoS) && me->GetVictim() != i->getSource() &&
+ me->IsWithinDistInMap(i->getSource(), range) && i->getSource()->IsAlive())
temp.push_back(i->getSource());
if (!temp.empty())
@@ -604,7 +604,7 @@ public:
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit && unit->isAlive() && unit != caster)
+ if (unit && unit->IsAlive() && unit != caster)
me->AddThreat(unit, caster->getThreatManager().getThreat(unit));
}
}
@@ -624,7 +624,7 @@ public:
headGUID = DoSpawnCreature(HEAD, float(rand()%6), float(rand()%6), 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0)->GetGUID();
Unit* Head = Unit::GetUnit(*me, headGUID);
- if (Head && Head->isAlive())
+ if (Head && Head->IsAlive())
{
Head->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
//Head->CastSpell(Head, SPELL_HEAD_INVIS, false);
@@ -731,7 +731,7 @@ public:
DoMeleeAttackIfReady();
if (cleave <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
cleave = urand(2000, 6000); //1 cleave per 2.0f-6.0fsec
}
else cleave -= diff;
@@ -749,7 +749,7 @@ public:
else
Phase = 1;
Creature* Head = Unit::GetCreature((*me), headGUID);
- if (Head && Head->isAlive())
+ if (Head && Head->IsAlive())
{
CAST_AI(mob_head::mob_headAI, Head->AI())->Phase = Phase;
CAST_AI(mob_head::mob_headAI, Head->AI())->Disappear();
@@ -825,7 +825,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
DoCast(me, SPELL_SPROUT_BODY, true);
me->UpdateEntry(PUMPKIN_FIEND);
- DoStartMovement(me->getVictim());
+ DoStartMovement(me->GetVictim());
}
}
@@ -850,7 +850,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!who || !me->IsValidAttackTarget(who) || me->getVictim())
+ if (!who || !me->IsValidAttackTarget(who) || me->GetVictim())
return;
me->AddThreat(who, 0.0f);
@@ -906,7 +906,7 @@ void mob_head::mob_headAI::Disappear()
if (bodyGUID)
{
Creature* body = Unit::GetCreature((*me), bodyGUID);
- if (body && body->isAlive())
+ if (body && body->IsAlive())
{
withbody = true;
me->RemoveAllAuras();
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
index 4929e0fbb3d..6f03ae70c81 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
@@ -110,7 +110,7 @@ public:
//Cleave_Timer
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = 12000;
}
else Cleave_Timer -= diff;
@@ -119,7 +119,7 @@ public:
if (Whirlwind_Timer <= diff)
{
Talk(SAY_WHIRLWIND);
- DoCast(me->getVictim(), SPELL_WHIRLWIND);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND);
Whirlwind_Timer = 30000;
}
else Whirlwind_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
index 235add380de..d482fb28894 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
@@ -130,7 +130,7 @@ public:
//CurseOfBlood_Timer
if (CurseOfBlood_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CURSEOFBLOOD);
+ DoCast(me->GetVictim(), SPELL_CURSEOFBLOOD);
CurseOfBlood_Timer = 25000;
}
else CurseOfBlood_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
index 4206e958f3c..326fb0e4591 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
@@ -110,7 +110,7 @@ public:
//ShadowWordPain_Timer
if (ShadowWordPain_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWWORDPAIN);
+ DoCast(me->GetVictim(), SPELL_SHADOWWORDPAIN);
ShadowWordPain_Timer = urand(5000, 15000);
}
else ShadowWordPain_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index c6fdc6e651b..fe12bbc0c5d 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -95,7 +95,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
if (instance)
- if (me->isAlive())
+ if (me->IsAlive())
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
_bHasDied = false;
@@ -192,8 +192,8 @@ public:
CrusaderStrike_Timer = 10000;
HammerOfJustice_Timer = 10000;
- if (me->getVictim())
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ if (me->GetVictim())
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
_bHeal = true;
}
@@ -206,7 +206,7 @@ public:
//CrusaderStrike_Timer
if (CrusaderStrike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CRUSADERSTRIKE);
+ DoCast(me->GetVictim(), SPELL_CRUSADERSTRIKE);
CrusaderStrike_Timer = 10000;
}
else CrusaderStrike_Timer -= diff;
@@ -214,7 +214,7 @@ public:
//HammerOfJustice_Timer
if (HammerOfJustice_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAMMEROFJUSTICE);
+ DoCast(me->GetVictim(), SPELL_HAMMEROFJUSTICE);
HammerOfJustice_Timer = 60000;
}
else HammerOfJustice_Timer -= diff;
@@ -262,7 +262,7 @@ public:
_bCanResurrect = false;
if (instance)
- if (me->isAlive())
+ if (me->IsAlive())
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
}
@@ -316,7 +316,7 @@ public:
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(false);
- DoCast(me->getVictim(), SPELL_DEEPSLEEP);
+ DoCast(me->GetVictim(), SPELL_DEEPSLEEP);
_bCanResurrectCheck = true;
_bCanResurrect = true;
return;
@@ -339,7 +339,7 @@ public:
if (Creature* mograine = Unit::GetCreature((*me), instance->GetData64(DATA_MOGRAINE)))
{
// checking _bCanResurrectCheck prevents her healing Mograine while he is "faking death"
- if (_bCanResurrectCheck && mograine->isAlive() && !mograine->HealthAbovePct(75))
+ if (_bCanResurrectCheck && mograine->IsAlive() && !mograine->HealthAbovePct(75))
target = mograine;
}
}
@@ -362,7 +362,7 @@ public:
//HolySmite_Timer
if (HolySmite_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HOLYSMITE);
+ DoCast(me->GetVictim(), SPELL_HOLYSMITE);
HolySmite_Timer = 6000;
}
else HolySmite_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
index 639db4571cb..66457d48995 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
@@ -71,7 +71,7 @@ public:
//LichSlap_Timer
if (LichSlap_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_LICHSLAP);
+ DoCast(me->GetVictim(), SPELL_LICHSLAP);
LichSlap_Timer = 45000;
}
else LichSlap_Timer -= diff;
@@ -79,7 +79,7 @@ public:
//FrostboltVolley_Timer
if (FrostboltVolley_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROSTBOLTVOLLEY);
+ DoCast(me->GetVictim(), SPELL_FROSTBOLTVOLLEY);
FrostboltVolley_Timer = 20000;
}
else FrostboltVolley_Timer -= diff;
@@ -87,7 +87,7 @@ public:
//MindFlay_Timer
if (MindFlay_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MINDFLAY);
+ DoCast(me->GetVictim(), SPELL_MINDFLAY);
MindFlay_Timer = 20000;
}
else MindFlay_Timer -= diff;
@@ -95,7 +95,7 @@ public:
//FrostNova_Timer
if (FrostNova_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROSTNOVA);
+ DoCast(me->GetVictim(), SPELL_FROSTNOVA);
FrostNova_Timer = 15000;
}
else FrostNova_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index 8c45231ecbf..2e1f1e554b5 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -122,7 +122,7 @@ public:
for (std::set<uint64>::const_iterator itr = HorsemanAdds.begin(); itr != HorsemanAdds.end(); ++itr)
{
Creature* add = instance->GetCreature(*itr);
- if (add && add->isAlive())
+ if (add && add->IsAlive())
add->Kill(add);
}
HorsemanAdds.clear();
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
index 3f083a30987..1e932e00190 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
@@ -94,7 +94,7 @@ public:
if (CurseOfBlood_Timer <= diff)
{
//Cast
- DoCast(me->getVictim(), SPELL_CURSEOFBLOOD);
+ DoCast(me->GetVictim(), SPELL_CURSEOFBLOOD);
//45 seconds
CurseOfBlood_Timer = 30000;
@@ -109,7 +109,7 @@ public:
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(11686); // Invisible Model
- DoModifyThreatPercent(me->getVictim(), -99);
+ DoModifyThreatPercent(me->GetVictim(), -99);
//Summon 10 Illusions attacking random gamers
Unit* target = NULL;
@@ -130,7 +130,7 @@ public:
// if (Illusion_Timer <= diff)
// {
// //Cast
- // DoCast(me->getVictim(), SPELL_ILLUSION);
+ // DoCast(me->GetVictim(), SPELL_ILLUSION);
//
// //3 Illusion will be summoned
// if (Illusioncounter < 3)
@@ -190,7 +190,7 @@ public:
if (Cleave_Timer <= diff)
{
//Cast
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
//5-8 seconds
Cleave_Timer = urand(5000, 8000);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
index 1167a945992..c386da3fc97 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
@@ -82,14 +82,14 @@ public:
//ShadowVolley_Timer
if (ShadowVolley_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWBOLTVOLLEY);
+ DoCast(me->GetVictim(), SPELL_SHADOWBOLTVOLLEY);
ShadowVolley_Timer = 15000;
} else ShadowVolley_Timer -= diff;
//BoneShield_Timer
if (BoneShield_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_BONESHIELD);
+ DoCast(me->GetVictim(), SPELL_BONESHIELD);
BoneShield_Timer = 45000;
} else BoneShield_Timer -= diff;
@@ -97,10 +97,10 @@ public:
if (Minion_Timer <= diff)
{
//Cast
- SummonMinions(me->getVictim());
- SummonMinions(me->getVictim());
- SummonMinions(me->getVictim());
- SummonMinions(me->getVictim());
+ SummonMinions(me->GetVictim());
+ SummonMinions(me->GetVictim());
+ SummonMinions(me->GetVictim());
+ SummonMinions(me->GetVictim());
Minion_Timer = 12000;
} else Minion_Timer -= diff;
@@ -109,8 +109,8 @@ public:
if (!Mages && HealthBelowPct(26))
{
//Cast
- SummonMages(me->getVictim());
- SummonMages(me->getVictim());
+ SummonMages(me->GetVictim());
+ SummonMages(me->GetVictim());
Mages = true;
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
index 4483d5332d7..dbe4f2755ce 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
@@ -95,28 +95,28 @@ public:
//Freeze_Timer
if (Freeze_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FREEZE);
+ DoCast(me->GetVictim(), SPELL_FREEZE);
Freeze_Timer = 24000;
} else Freeze_Timer -= diff;
//Fear_Timer
if (Fear_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FEAR);
+ DoCast(me->GetVictim(), SPELL_FEAR);
Fear_Timer = 30000;
} else Fear_Timer -= diff;
//ChillNova_Timer
if (ChillNova_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CHILLNOVA);
+ DoCast(me->GetVictim(), SPELL_CHILLNOVA);
ChillNova_Timer = 14000;
} else ChillNova_Timer -= diff;
//FrostVolley_Timer
if (FrostVolley_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROSTVOLLEY);
+ DoCast(me->GetVictim(), SPELL_FROSTVOLLEY);
FrostVolley_Timer = 15000;
} else FrostVolley_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
index 85ae16499cf..ee6d9780a1a 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
@@ -77,7 +77,7 @@ public:
//BlastWave_Timer
if (m_uiBlastWave_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_BLAST_WAVE);
+ DoCast(me->GetVictim(), SPELL_BLAST_WAVE);
m_uiBlastWave_Timer = 12000;
}
else
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
index 1490005791e..4afefa5a688 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
@@ -138,7 +138,7 @@ public:
Creature* pAda = instance->GetCreature(uiAdaGUID);
Creature* pAsh = instance->GetCreature(uiAshGUID);
- if (pAda && pAda->isAlive() && pAsh && pAsh->isAlive())
+ if (pAda && pAda->IsAlive() && pAsh && pAsh->IsAlive())
{
pAda->AI()->Talk(SAY_BOSS_DIE_AD);
pAsh->AI()->Talk(SAY_BOSS_DIE_AS);
@@ -243,7 +243,7 @@ public:
Creature* pArchmage = instance->GetCreature(uiArchmageArugalGUID);
- if (!pArchmage || !pArchmage->isAlive())
+ if (!pArchmage || !pArchmage->IsAlive())
return;
if (uiPhase)
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index 8b49df5ca84..d1a43c5e4b7 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -125,7 +125,7 @@ public:
if (ShadowBolt_Timer <= diff)
{
if (SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(me->getVictim(), SPELL_SHADOWBOLT);
+ DoCast(me->GetVictim(), SPELL_SHADOWBOLT);
ShadowBolt_Timer = 10000;
} else ShadowBolt_Timer -= diff;
@@ -133,7 +133,7 @@ public:
//Cleave
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
//13 seconds until we should cast this again
Cleave_Timer = 7000 + (rand()%10000);
} else Cleave_Timer -= diff;
@@ -141,7 +141,7 @@ public:
//MortalStrike
if (MortalStrike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTALSTRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTALSTRIKE);
MortalStrike_Timer = 10000 + (rand()%15000);
} else MortalStrike_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
index b2adbecbe63..eddaae4e106 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
@@ -83,7 +83,7 @@ public:
if (BansheeWail_Timer <= diff)
{
if (rand()%100 < 95)
- DoCast(me->getVictim(), SPELL_BANSHEEWAIL);
+ DoCast(me->GetVictim(), SPELL_BANSHEEWAIL);
//4 seconds until we should cast this again
BansheeWail_Timer = 4000;
} else BansheeWail_Timer -= diff;
@@ -92,7 +92,7 @@ public:
if (BansheeCurse_Timer <= diff)
{
if (rand()%100 < 75)
- DoCast(me->getVictim(), SPELL_BANSHEECURSE);
+ DoCast(me->GetVictim(), SPELL_BANSHEECURSE);
//18 seconds until we should cast this again
BansheeCurse_Timer = 18000;
} else BansheeCurse_Timer -= diff;
@@ -101,7 +101,7 @@ public:
if (Silence_Timer <= diff)
{
if (rand()%100 < 80)
- DoCast(me->getVictim(), SPELL_SILENCE);
+ DoCast(me->GetVictim(), SPELL_SILENCE);
//13 seconds until we should cast this again
Silence_Timer = 13000;
} else Silence_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
index 74819269415..98fc6093496 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
@@ -131,7 +131,7 @@ public:
//Cast
if (rand()%100 < 90) //90% chance to cast
{
- DoCast(me->getVictim(), SPELL_PUMMEL);
+ DoCast(me->GetVictim(), SPELL_PUMMEL);
}
//12 seconds until we should cast this again
Pummel_Timer = 12000;
@@ -143,7 +143,7 @@ public:
//Cast
if (rand()%100 < 80) //80% chance to cast
{
- DoCast(me->getVictim(), SPELL_KNOCKAWAY);
+ DoCast(me->GetVictim(), SPELL_KNOCKAWAY);
}
//14 seconds until we should cast this again
KnockAway_Timer = 14000;
@@ -153,7 +153,7 @@ public:
if (Shoot_Timer <= diff)
{
//Cast
- DoCast(me->getVictim(), SPELL_SHOOT);
+ DoCast(me->GetVictim(), SPELL_SHOOT);
//1 seconds until we should cast this again
Shoot_Timer = 1000;
} else Shoot_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
index f75a0c4a3dc..96fa0b71876 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
@@ -131,28 +131,28 @@ public:
//MindBlast
if (m_uiMindBlast_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_MINDBLAST);
+ DoCast(me->GetVictim(), SPELL_MINDBLAST);
m_uiMindBlast_Timer = urand(15000, 20000);
} else m_uiMindBlast_Timer -= uiDiff;
//CrusadersHammer
if (m_uiCrusadersHammer_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CRUSADERSHAMMER);
+ DoCast(me->GetVictim(), SPELL_CRUSADERSHAMMER);
m_uiCrusadersHammer_Timer = 12000;
} else m_uiCrusadersHammer_Timer -= uiDiff;
//CrusaderStrike
if (m_uiCrusaderStrike_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CRUSADERSTRIKE);
+ DoCast(me->GetVictim(), SPELL_CRUSADERSTRIKE);
m_uiCrusaderStrike_Timer = 15000;
} else m_uiCrusaderStrike_Timer -= uiDiff;
//HolyStrike
if (m_uiHolyStrike_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_HOLYSTRIKE);
+ DoCast(me->GetVictim(), SPELL_HOLYSTRIKE);
m_uiHolyStrike_Timer = 15000;
} else m_uiHolyStrike_Timer -= uiDiff;
@@ -173,14 +173,14 @@ public:
//MindBlast
if (m_uiMindBlast_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_MINDBLAST);
+ DoCast(me->GetVictim(), SPELL_MINDBLAST);
m_uiMindBlast_Timer = urand(15000, 20000);
} else m_uiMindBlast_Timer -= uiDiff;
//ShadowShock
if (m_uiShadowShock_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_SHADOWSHOCK);
+ DoCast(me->GetVictim(), SPELL_SHADOWSHOCK);
m_uiShadowShock_Timer = 11000;
} else m_uiShadowShock_Timer -= uiDiff;
@@ -205,7 +205,7 @@ public:
//MindControl
if (m_uiMindControl_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_MINDCONTROL);
+ DoCast(me->GetVictim(), SPELL_MINDCONTROL);
m_uiMindControl_Timer = 15000;
} else m_uiMindControl_Timer -= uiDiff;
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
index 5f4d1cbc0b9..bda54375bdb 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
@@ -63,7 +63,7 @@ public:
FuriousAnger_Timer = 5000;
AngerCount = 0;
- if (me->isAlive())
+ if (me->IsAlive())
me->SetDisplayId(MODEL_NORMAL);
else
me->SetDisplayId(MODEL_HUMAN);
@@ -104,21 +104,21 @@ public:
//DrainingBlow
if (DrainingBlow_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_DRAININGBLOW);
+ DoCast(me->GetVictim(), SPELL_DRAININGBLOW);
DrainingBlow_Timer = 15000;
} else DrainingBlow_Timer -= diff;
//CrowdPummel
if (CrowdPummel_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CROWDPUMMEL);
+ DoCast(me->GetVictim(), SPELL_CROWDPUMMEL);
CrowdPummel_Timer = 15000;
} else CrowdPummel_Timer -= diff;
//MightyBlow
if (MightyBlow_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MIGHTYBLOW);
+ DoCast(me->GetVictim(), SPELL_MIGHTYBLOW);
MightyBlow_Timer = 20000;
} else MightyBlow_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
index 2812c1dd39b..25d297b81b7 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
@@ -82,7 +82,7 @@ public:
if (Frostbolt_Timer <= diff)
{
if (rand()%100 < 90)
- DoCast(me->getVictim(), SPELL_FROSTBOLT);
+ DoCast(me->GetVictim(), SPELL_FROSTBOLT);
Frostbolt_Timer = 3500;
} else Frostbolt_Timer -= diff;
@@ -90,7 +90,7 @@ public:
if (IceTomb_Timer <= diff)
{
if (rand()%100 < 65)
- DoCast(me->getVictim(), SPELL_ICETOMB);
+ DoCast(me->GetVictim(), SPELL_ICETOMB);
IceTomb_Timer = 28000;
} else IceTomb_Timer -= diff;
@@ -98,7 +98,7 @@ public:
if (DrainLife_Timer <= diff)
{
if (rand()%100 < 55)
- DoCast(me->getVictim(), SPELL_DRAINLIFE);
+ DoCast(me->GetVictim(), SPELL_DRAINLIFE);
DrainLife_Timer = 31000;
} else DrainLife_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
index 2cc16bc2972..690b3035da3 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
@@ -92,7 +92,7 @@ public:
//EncasingWebs
if (EncasingWebs_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ENCASINGWEBS);
+ DoCast(me->GetVictim(), SPELL_ENCASINGWEBS);
EncasingWebs_Timer = 30000;
} else EncasingWebs_Timer -= diff;
@@ -100,21 +100,21 @@ public:
if (PierceArmor_Timer <= diff)
{
if (urand(0, 3) < 2)
- DoCast(me->getVictim(), SPELL_PIERCEARMOR);
+ DoCast(me->GetVictim(), SPELL_PIERCEARMOR);
PierceArmor_Timer = 35000;
} else PierceArmor_Timer -= diff;
//CryptScarabs_Timer
if (CryptScarabs_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CRYPT_SCARABS);
+ DoCast(me->GetVictim(), SPELL_CRYPT_SCARABS);
CryptScarabs_Timer = 20000;
} else CryptScarabs_Timer -= diff;
//RaiseUndeadScarab
if (RaiseUndeadScarab_Timer <= diff)
{
- RaiseUndeadScarab(me->getVictim());
+ RaiseUndeadScarab(me->GetVictim());
RaiseUndeadScarab_Timer = 16000;
} else RaiseUndeadScarab_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
index 5cd69f561d6..a0cfb383872 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
@@ -98,7 +98,7 @@ public:
//Knockout
if (Knockout_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCKOUT);
+ DoCast(me->GetVictim(), SPELL_KNOCKOUT);
Knockout_Timer = 10000;
} else Knockout_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
index 27249e84892..dc2a8188ea9 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
@@ -78,7 +78,7 @@ public:
if (RavenousClaw_Timer <= diff)
{
//Cast
- DoCast(me->getVictim(), SPELL_RAVENOUSCLAW);
+ DoCast(me->GetVictim(), SPELL_RAVENOUSCLAW);
//15 seconds until we should cast this again
RavenousClaw_Timer = 15000;
} else RavenousClaw_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
index bd92617fe84..a280cd69e8a 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
@@ -273,7 +273,7 @@ class instance_stratholme : public InstanceMapScript
for (std::set<uint64>::const_iterator i = abomnationGUID.begin(); i != abomnationGUID.end(); ++i)
{
if (Creature* pAbom = instance->GetCreature(*i))
- if (!pAbom->isAlive())
+ if (!pAbom->IsAlive())
--count;
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index 24c9a692a84..1e800c617bf 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -306,14 +306,14 @@ public:
if (SlashTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_METEOR_SLASH);
+ DoCast(me->GetVictim(), SPELL_METEOR_SLASH);
SlashTimer = 11000;
} else SlashTimer -= diff;
if (StompTimer <= diff)
{
Talk(YELL_LOVE);
- DoCast(me->getVictim(), SPELL_STOMP);
+ DoCast(me->GetVictim(), SPELL_STOMP);
StompTimer = 30000;
} else StompTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index eb2e4f1ae8b..1703f97521d 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -118,12 +118,12 @@ public:
{
if (temp->isDead())
temp->Respawn();
- else if (temp->getVictim())
- me->getThreatManager().addThreat(temp->getVictim(), 0.0f);
+ else if (temp->GetVictim())
+ me->getThreatManager().addThreat(temp->GetVictim(), 0.0f);
}
}
- if (!me->isInCombat())
+ if (!me->IsInCombat())
{
ShadowbladesTimer = 10000;
ShadownovaTimer = 30000;
@@ -146,7 +146,7 @@ public:
if (instance)
{
Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ALYTHESS));
- if (temp && temp->isAlive() && !temp->getVictim())
+ if (temp && temp->IsAlive() && !temp->GetVictim())
temp->AI()->AttackStart(who);
}
@@ -324,10 +324,10 @@ public:
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
{
//If we are within range melee the target
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
- HandleTouchedSpells(me->getVictim(), SPELL_DARK_TOUCHED);
- me->AttackerStateUpdate(me->getVictim());
+ HandleTouchedSpells(me->GetVictim(), SPELL_DARK_TOUCHED);
+ me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
}
@@ -380,12 +380,12 @@ public:
{
if (temp->isDead())
temp->Respawn();
- else if (temp->getVictim())
- me->getThreatManager().addThreat(temp->getVictim(), 0.0f);
+ else if (temp->GetVictim())
+ me->getThreatManager().addThreat(temp->GetVictim(), 0.0f);
}
}
- if (!me->isInCombat())
+ if (!me->IsInCombat())
{
ConflagrationTimer = 45000;
BlazeTimer = 100;
@@ -409,7 +409,7 @@ public:
if (instance)
{
Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_SACROLASH));
- if (temp && temp->isAlive() && !temp->getVictim())
+ if (temp && temp->IsAlive() && !temp->GetVictim())
temp->AI()->AttackStart(who);
}
@@ -419,13 +419,13 @@ public:
void AttackStart(Unit* who)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
ScriptedAI::AttackStart(who);
}
void MoveInLineOfSight(Unit* who)
{
- if (!who || me->getVictim())
+ if (!who || me->GetVictim())
return;
if (me->canCreatureAttack(who))
@@ -433,7 +433,7 @@ public:
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && me->IsWithinLOSInMap(who))
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
{
DoStartNoMovement(who);
}
@@ -567,16 +567,16 @@ public:
}
}
}
- if (!me->getVictim())
+ if (!me->GetVictim())
{
if (instance)
{
Creature* sisiter = Unit::GetCreature((*me), instance->GetData64(DATA_SACROLASH));
- if (sisiter && !sisiter->isDead() && sisiter->getVictim())
+ if (sisiter && !sisiter->isDead() && sisiter->GetVictim())
{
- me->AddThreat(sisiter->getVictim(), 0.0f);
- DoStartNoMovement(sisiter->getVictim());
- me->Attack(sisiter->getVictim(), false);
+ me->AddThreat(sisiter->GetVictim(), 0.0f);
+ DoStartNoMovement(sisiter->GetVictim());
+ me->Attack(sisiter->GetVictim(), false);
}
}
}
@@ -645,7 +645,7 @@ public:
{
if (!me->IsNonMeleeSpellCasted(false))
{
- DoCast(me->getVictim(), SPELL_BLAZE);
+ DoCast(me->GetVictim(), SPELL_BLAZE);
BlazeTimer = 3800;
}
} else BlazeTimer -= diff;
@@ -732,8 +732,8 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
//If we are within range melee the target
- if (me->IsWithinMeleeRange(me->getVictim()))
- DoCast(me->getVictim(), SPELL_DARK_STRIKE);
+ if (me->IsWithinMeleeRange(me->GetVictim()))
+ DoCast(me->GetVictim(), SPELL_DARK_STRIKE);
}
DarkstrikeTimer = 3000;
} else DarkstrikeTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index 6ac6b9a4812..ea8509ffc7c 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -428,11 +428,11 @@ public:
events.ScheduleEvent(EVENT_BERSERK, 10000);
break;
case EVENT_CLEAVE:
- DoCast(me->getVictim(), SPELL_CLEAVE, false);
+ DoCast(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, urand(5000, 10000));
break;
case EVENT_CORROSION:
- DoCast(me->getVictim(), SPELL_CORROSION, false);
+ DoCast(me->GetVictim(), SPELL_CORROSION, false);
events.ScheduleEvent(EVENT_CORROSION, urand(20000, 30000));
break;
case EVENT_GAS_NOVA:
@@ -538,7 +538,7 @@ public:
}
void UpdateAI(uint32 /*diff*/)
{
- if (!me->getVictim())
+ if (!me->GetVictim())
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
AttackStart(target);
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index b6b701c513d..6eea0868ee3 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -305,7 +305,7 @@ public:
Unit* target = (*itr)->getTarget();
if (target
&& target->GetTypeId() == TYPEID_PLAYER
- && target->GetGUID() != me->getVictim()->GetGUID()
+ && target->GetGUID() != me->GetVictim()->GetGUID()
&& target->GetPositionZ() > me->GetPositionZ() - 5
&& !target->HasAura(AURA_SPECTRAL_EXHAUSTION))
{
@@ -335,7 +335,7 @@ public:
if (bJustReset)//boss is invisible, don't attack
return;
- if (!me->getVictim() && me->IsValidAttackTarget(who))
+ if (!me->GetVictim() && me->IsValidAttackTarget(who))
{
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius))
@@ -528,7 +528,7 @@ public:
if (HeroicStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_HEROIC_STRIKE);
+ DoCast(me->GetVictim(), SPELL_HEROIC_STRIKE);
HeroicStrikeTimer = 2000;
} else HeroicStrikeTimer -= diff;
@@ -716,7 +716,7 @@ public:
if (CheckTimer <= diff)
{
Creature* Kalec = Unit::GetCreature(*me, KalecGUID);
- if (!Kalec || !Kalec->isAlive())
+ if (!Kalec || !Kalec->IsAlive())
{
if (Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
Kalecgos->AI()->EnterEvadeMode();
@@ -731,7 +731,7 @@ public:
}
Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID);
- if (Kalecgos && !Kalecgos->isInCombat())
+ if (Kalecgos && !Kalecgos->IsInCombat())
{
me->AI()->EnterEvadeMode();
return;
@@ -781,7 +781,7 @@ public:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!target)
- target = me->getVictim();
+ target = me->GetVictim();
DoCast(target, SPELL_AGONY_CURSE);
AgonyCurseTimer = 20000;
} else AgonyCurseTimer -= diff;
@@ -789,7 +789,7 @@ public:
if (CorruptionStrikeTimer <= diff)
{
if (!(rand()%5))Talk(SAY_SATH_SPELL2);
- DoCast(me->getVictim(), SPELL_CORRUPTION_STRIKE);
+ DoCast(me->GetVictim(), SPELL_CORRUPTION_STRIKE);
CorruptionStrikeTimer = 13000;
} else CorruptionStrikeTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 499644ed250..4247096bcbc 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -448,7 +448,7 @@ public:
break;
case CREATURE_KILJAEDEN:
summoned->CastSpell(summoned, SPELL_REBIRTH, false);
- summoned->AddThreat(me->getVictim(), 1.0f);
+ summoned->AddThreat(me->GetVictim(), 1.0f);
break;
}
summons.Summon(summoned);
@@ -725,8 +725,8 @@ public:
case TIMER_SOUL_FLAY:
if (!me->IsNonMeleeSpellCasted(false))
{
- DoCast(me->getVictim(), SPELL_SOUL_FLAY_SLOW, false);
- DoCast(me->getVictim(), SPELL_SOUL_FLAY, false);
+ DoCast(me->GetVictim(), SPELL_SOUL_FLAY_SLOW, false);
+ DoCast(me->GetVictim(), SPELL_SOUL_FLAY, false);
Timer[TIMER_SOUL_FLAY] = 3500;
}
break;
@@ -953,7 +953,7 @@ public:
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
DoCast(me, SPELL_SHADOW_CHANNELING);
if (!UpdateVictim())
@@ -966,7 +966,7 @@ public:
// Shadow Bolt Volley - Shoots Shadow Bolts at all enemies within 30 yards, for ~2k Shadow damage.
if (ShadowBoltVolleyTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOW_BOLT_VOLLEY);
+ DoCast(me->GetVictim(), SPELL_SHADOW_BOLT_VOLLEY);
ShadowBoltVolleyTimer = 12000;
}
else
@@ -1078,7 +1078,7 @@ public:
if (!bLockedTarget)
{
- me->AddThreat(me->getVictim(), 10000000.0f);
+ me->AddThreat(me->GetVictim(), 10000000.0f);
bLockedTarget = true;
}
@@ -1088,9 +1088,9 @@ public:
uiExplodeTimer = 0;
else uiExplodeTimer -= diff;
}
- else if (me->IsWithinDistInMap(me->getVictim(), 3)) // Explode if it's close enough to it's target
+ else if (me->IsWithinDistInMap(me->GetVictim(), 3)) // Explode if it's close enough to it's target
{
- DoCast(me->getVictim(), SPELL_FELFIRE_FISSION);
+ DoCast(me->GetVictim(), SPELL_FELFIRE_FISSION);
me->Kill(me);
}
}
@@ -1272,9 +1272,9 @@ public:
if (!UpdateVictim())
return;
- if ((victimClass == 0) && me->getVictim())
+ if ((victimClass == 0) && me->GetVictim())
{
- victimClass = me->getVictim()->getClass();
+ victimClass = me->GetVictim()->getClass();
switch (victimClass)
{
case CLASS_DRUID:
@@ -1306,7 +1306,7 @@ public:
case CLASS_DRUID:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_MOONFIRE, false);
+ DoCast(me->GetVictim(), SPELL_SR_MOONFIRE, false);
uiTimer[1] = urand(2000, 4000);
}
DoMeleeAttackIfReady();
@@ -1314,19 +1314,19 @@ public:
case CLASS_HUNTER:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_MULTI_SHOT, false);
+ DoCast(me->GetVictim(), SPELL_SR_MULTI_SHOT, false);
uiTimer[1] = urand(8000, 10000);
}
if (uiTimer[2] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_SHOOT, false);
+ DoCast(me->GetVictim(), SPELL_SR_SHOOT, false);
uiTimer[2] = urand(4000, 6000);
}
- if (me->IsWithinMeleeRange(me->getVictim(), 6))
+ if (me->IsWithinMeleeRange(me->GetVictim(), 6))
{
if (uiTimer[0] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_MULTI_SHOT, false);
+ DoCast(me->GetVictim(), SPELL_SR_MULTI_SHOT, false);
uiTimer[0] = urand(6000, 8000);
}
DoMeleeAttackIfReady();
@@ -1335,7 +1335,7 @@ public:
case CLASS_MAGE:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_FIREBALL, false);
+ DoCast(me->GetVictim(), SPELL_SR_FIREBALL, false);
uiTimer[1] = urand(2000, 4000);
}
DoMeleeAttackIfReady();
@@ -1343,7 +1343,7 @@ public:
case CLASS_WARLOCK:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_SHADOW_BOLT, false);
+ DoCast(me->GetVictim(), SPELL_SR_SHADOW_BOLT, false);
uiTimer[1] = urand(3000, 5000);
}
if (uiTimer[2] <= diff)
@@ -1356,7 +1356,7 @@ public:
case CLASS_WARRIOR:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_WHIRLWIND, false);
+ DoCast(me->GetVictim(), SPELL_SR_WHIRLWIND, false);
uiTimer[1] = urand(9000, 11000);
}
DoMeleeAttackIfReady();
@@ -1364,12 +1364,12 @@ public:
case CLASS_PALADIN:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_HAMMER_OF_JUSTICE, false);
+ DoCast(me->GetVictim(), SPELL_SR_HAMMER_OF_JUSTICE, false);
uiTimer[1] = urand(6000, 8000);
}
if (uiTimer[2] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_HOLY_SHOCK, false);
+ DoCast(me->GetVictim(), SPELL_SR_HOLY_SHOCK, false);
uiTimer[2] = urand(2000, 4000);
}
DoMeleeAttackIfReady();
@@ -1377,7 +1377,7 @@ public:
case CLASS_PRIEST:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_HOLY_SMITE, false);
+ DoCast(me->GetVictim(), SPELL_SR_HOLY_SMITE, false);
uiTimer[1] = urand(4000, 6000);
}
if (uiTimer[2] <= diff)
@@ -1390,7 +1390,7 @@ public:
case CLASS_SHAMAN:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_EARTH_SHOCK, false);
+ DoCast(me->GetVictim(), SPELL_SR_EARTH_SHOCK, false);
uiTimer[1] = urand(4000, 6000);
}
DoMeleeAttackIfReady();
@@ -1398,7 +1398,7 @@ public:
case CLASS_ROGUE:
if (uiTimer[1] <= diff)
{
- DoCast(me->getVictim(), SPELL_SR_HEMORRHAGE, true);
+ DoCast(me->GetVictim(), SPELL_SR_HEMORRHAGE, true);
uiTimer[1] = urand(4000, 6000);
}
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index aa4acc24bfd..9766e9189b5 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -501,7 +501,7 @@ public:
}
else
{
- if (me->IsWithinDist(me->getVictim(), 5))
+ if (me->IsWithinDist(me->GetVictim(), 5))
{
DoCastAOE(SPELL_DARKFIEND_AOE, false);
me->DisappearAndDie();
@@ -559,7 +559,7 @@ public:
if (VoidBlastTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_VOID_BLAST, false);
+ DoCast(me->GetVictim(), SPELL_VOID_BLAST, false);
VoidBlastTimer = 45000;
} else VoidBlastTimer -= diff;
@@ -630,7 +630,7 @@ public:
case 3:
SpellTimer = urand(400, 900);
NeedForAHack = 1;
- if (Unit* Temp = me->getVictim())
+ if (Unit* Temp = me->GetVictim())
{
if (Temp->GetPositionZ() > 73 && Victim)
AttackStart(Victim);
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index ec9409af69f..30182f00ccb 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -97,7 +97,7 @@ class boss_archaedas : public CreatureScript
{
Unit* minion = Unit::GetUnit(*me, uiGuid);
- if (minion && minion->isAlive())
+ if (minion && minion->IsAlive())
{
DoCast(minion, SPELL_AWAKEN_VAULT_WALKER, flag);
minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true);
@@ -185,7 +185,7 @@ class boss_archaedas : public CreatureScript
if (uiTremorTimer <= uiDiff)
{
//Cast
- DoCast(me->getVictim(), SPELL_GROUND_TREMOR);
+ DoCast(me->GetVictim(), SPELL_GROUND_TREMOR);
//45 seconds until we should cast this agian
uiTremorTimer = 45000;
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index f40570d4130..126745fccfe 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -72,12 +72,12 @@ class boss_ironaya : public CreatureScript
//If we are <50% hp do knockaway ONCE
if (!bHasCastedKnockaway && HealthBelowPct(50))
{
- DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
+ DoCast(me->GetVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!target || target == me->getVictim())
+ if (!target || target == me->GetVictim())
target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
if (target)
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index df87eaca5a8..016b0aad62d 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -179,7 +179,7 @@ class instance_uldaman : public InstanceMapScript
for (std::vector<uint64>::const_iterator i = stoneKeepers.begin(); i != stoneKeepers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
- if (!target || !target->isAlive())
+ if (!target || !target->IsAlive())
continue;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
target->setFaction(14);
@@ -201,7 +201,7 @@ class instance_uldaman : public InstanceMapScript
for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
- if (!target || !target->isAlive() || target->getFaction() == 14)
+ if (!target || !target->IsAlive() || target->getFaction() == 14)
continue;
archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index 9fdc2f26d9f..250e41aebd3 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -85,7 +85,7 @@ class mob_jadespine_basilisk : public CreatureScript
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!target || target == me->getVictim())
+ if (!target || target == me->GetVictim())
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (target)
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index ce526fb0ddc..20d3df4b17f 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -153,7 +153,7 @@ class boss_akilzon : public CreatureScript
for (uint8 i = 0; i < 8; ++i)
{
Unit* bird = Unit::GetUnit(*me, BirdGUIDs[i]);
- if (bird && bird->isAlive())
+ if (bird && bird->IsAlive())
{
bird->SetVisible(false);
bird->setDeathState(JUST_DIED);
@@ -248,7 +248,7 @@ class boss_akilzon : public CreatureScript
if (StormCount)
{
Unit* target = Unit::GetUnit(*me, CloudGUID);
- if (!target || !target->isAlive())
+ if (!target || !target->IsAlive())
{
EnterEvadeMode();
return;
@@ -274,10 +274,10 @@ class boss_akilzon : public CreatureScript
if (StaticDisruption_Timer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!target) target = me->getVictim();
+ if (!target) target = me->GetVictim();
TargetGUID = target->GetGUID();
DoCast(target, SPELL_STATIC_DISRUPTION, false);
- me->SetInFront(me->getVictim());
+ me->SetInFront(me->GetVictim());
StaticDisruption_Timer = (10+rand()%8)*1000; // < 20s
/*if (float dist = me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f) dist = 5.0f;
@@ -287,14 +287,14 @@ class boss_akilzon : public CreatureScript
if (GustOfWind_Timer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!target) target = me->getVictim();
+ if (!target) target = me->GetVictim();
DoCast(target, SPELL_GUST_OF_WIND);
GustOfWind_Timer = urand(20, 30) * 1000; //20 to 30 seconds(bosskillers)
} else GustOfWind_Timer -= diff;
if (CallLighting_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CALL_LIGHTNING);
+ DoCast(me->GetVictim(), SPELL_CALL_LIGHTNING);
CallLighting_Timer = urand(12, 17) * 1000; //totaly random timer. can't find any info on this
} else CallLighting_Timer -= diff;
@@ -361,8 +361,8 @@ class boss_akilzon : public CreatureScript
Creature* creature = me->SummonCreature(MOB_SOARING_EAGLE, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (creature)
{
- creature->AddThreat(me->getVictim(), 1.0f);
- creature->AI()->AttackStart(me->getVictim());
+ creature->AddThreat(me->GetVictim(), 1.0f);
+ creature->AI()->AttackStart(me->GetVictim());
BirdGUIDs[i] = creature->GetGUID();
}
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index 21392fda660..60e25af862b 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -138,7 +138,7 @@ class boss_halazzi : public CreatureScript
void JustSummoned(Creature* summon)
{
- summon->AI()->AttackStart(me->getVictim());
+ summon->AI()->AttackStart(me->GetVictim());
if (summon->GetEntry() == NPC_SPIRIT_LYNX)
LynxGUID = summon->GetGUID();
}
@@ -169,8 +169,8 @@ class boss_halazzi : public CreatureScript
if (Phase == PHASE_MERGE)
{
DoCast(me, SPELL_TRANSFORM_MERGE, true);
- me->Attack(me->getVictim(), true);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->Attack(me->GetVictim(), true);
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
if (Creature* Lynx = Unit::GetCreature(*me, LynxGUID))
Lynx->DisappearAndDie();
@@ -232,7 +232,7 @@ class boss_halazzi : public CreatureScript
{
// A tank with more than 490 defense skills should receive no critical hit
//DoCast(me, 41296, true);
- DoCast(me->getVictim(), SPELL_SABER_LASH, true);
+ DoCast(me->GetVictim(), SPELL_SABER_LASH, true);
//me->RemoveAurasDueToSpell(41296);
SaberlashTimer = 30000;
} else SaberlashTimer -= diff;
@@ -397,7 +397,7 @@ class mob_halazzi_lynx : public CreatureScript
if (shredder_timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHRED_ARMOR);
+ DoCast(me->GetVictim(), SPELL_SHRED_ARMOR);
shredder_timer = 4000;
} else shredder_timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index 6fa7e94e55e..195e21ca102 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -275,8 +275,8 @@ class boss_hexlord_malacrass : public CreatureScript
for (uint8 i = 0; i < 4; ++i)
{
Creature* creature = Unit::GetCreature(*me, AddGUID[i]);
- if (creature && creature->isAlive())
- creature->AI()->AttackStart(me->getVictim());
+ if (creature && creature->IsAlive())
+ creature->AI()->AttackStart(me->GetVictim());
else
{
EnterEvadeMode();
@@ -311,7 +311,7 @@ class boss_hexlord_malacrass : public CreatureScript
for (uint8 i = 0; i < 4; ++i)
{
Unit* Temp = Unit::GetUnit(*me, AddGUID[i]);
- if (Temp && Temp->isAlive())
+ if (Temp && Temp->IsAlive())
Temp->DealDamage(Temp, Temp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
}
@@ -336,7 +336,7 @@ class boss_hexlord_malacrass : public CreatureScript
for (uint8 i = 0; i < 4; ++i)
{
Creature* creature = (Unit::GetCreature((*me), AddGUID[i]));
- if (!creature || !creature->isAlive())
+ if (!creature || !creature->IsAlive())
{
if (creature) creature->setDeathState(DEAD);
creature = me->SummonCreature(AddEntry[i], Pos_X[i], POS_Y, POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0);
@@ -370,8 +370,8 @@ class boss_hexlord_malacrass : public CreatureScript
{
for (uint8 i = 0; i < 4; ++i)
if (Creature* temp = Unit::GetCreature(*me, AddGUID[i]))
- if (temp->isAlive() && !temp->getVictim())
- temp->AI()->AttackStart(me->getVictim());
+ if (temp->IsAlive() && !temp->GetVictim())
+ temp->AI()->AttackStart(me->GetVictim());
CheckAddState_Timer = 5000;
} else CheckAddState_Timer -= diff;
@@ -435,7 +435,7 @@ class boss_hexlord_malacrass : public CreatureScript
if (PlayerAbility_Timer <= diff)
{
//Unit* target = Unit::GetUnit(*me, PlayerGUID);
- //if (target && target->isAlive())
+ //if (target && target->IsAlive())
//{
UseAbility();
PlayerAbility_Timer = urand(8000, 10000);
@@ -455,7 +455,7 @@ class boss_hexlord_malacrass : public CreatureScript
target = me;
break;
case ABILITY_TARGET_VICTIM:
- target = me->getVictim();
+ target = me->GetVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
@@ -529,7 +529,7 @@ class boss_thurg : public CreatureScript
if (cleave_timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE, false);
+ DoCast(me->GetVictim(), SPELL_CLEAVE, false);
cleave_timer = 12000; //3 sec cast
} else cleave_timer -= diff;
@@ -679,7 +679,7 @@ struct boss_gazakrothAI : public boss_hexlord_addAI
if (firebolt_timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBOLT, false);
+ DoCast(me->GetVictim(), SPELL_FIREBOLT, false);
firebolt_timer = 700;
} else firebolt_timer -= diff;
@@ -721,13 +721,13 @@ class boss_lord_raadan : public CreatureScript
if (thunderclap_timer <= diff)
{
- DoCast(me->getVictim(), SPELL_THUNDERCLAP, false);
+ DoCast(me->GetVictim(), SPELL_THUNDERCLAP, false);
thunderclap_timer = 12000;
} else thunderclap_timer -= diff;
if (flamebreath_timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FLAME_BREATH, false);
+ DoCast(me->GetVictim(), SPELL_FLAME_BREATH, false);
flamebreath_timer = 12000;
} else flamebreath_timer -= diff;
@@ -770,7 +770,7 @@ class boss_darkheart : public CreatureScript
if (psychicwail_timer <= diff)
{
- DoCast(me->getVictim(), SPELL_PSYCHIC_WAIL, false);
+ DoCast(me->GetVictim(), SPELL_PSYCHIC_WAIL, false);
psychicwail_timer = 12000;
} else psychicwail_timer -= diff;
@@ -875,7 +875,7 @@ class boss_fenstalker : public CreatureScript
if (volatileinf_timer <= diff)
{
// core bug
- me->getVictim()->CastSpell(me->getVictim(), SPELL_VOLATILE_INFECTION, false);
+ me->GetVictim()->CastSpell(me->GetVictim(), SPELL_VOLATILE_INFECTION, false);
volatileinf_timer = 12000;
} else volatileinf_timer -= diff;
@@ -923,7 +923,7 @@ class boss_koragg : public CreatureScript
if (mightyblow_timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MIGHTY_BLOW, false);
+ DoCast(me->GetVictim(), SPELL_MIGHTY_BLOW, false);
mightyblow_timer = 12000;
}
if (coldstare_timer <= diff)
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index 81d47148b23..fd438882e09 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -382,7 +382,7 @@ class boss_janalai : public CreatureScript
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
- if (i_pl->isAlive())
+ if (i_pl->IsAlive())
DoTeleportPlayer(i_pl, JanalainPos[0][0]-5+rand()%10, JanalainPos[0][1]-5+rand()%10, JanalainPos[0][2], 0);
//DoCast(Temp, SPELL_SUMMON_PLAYERS, true) // core bug, spell does not work if too far
return;
@@ -654,7 +654,7 @@ class mob_janalai_hatchling : public CreatureScript
if (BuffetTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FLAMEBUFFET, false);
+ DoCast(me->GetVictim(), SPELL_FLAMEBUFFET, false);
BuffetTimer = 10000;
} else BuffetTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
index 6c8b1cd8aba..e8e72fe9e10 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
@@ -398,15 +398,15 @@ class boss_nalorakk : public CreatureScript
{
if (BrutalSwipe_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_BRUTALSWIPE);
+ DoCast(me->GetVictim(), SPELL_BRUTALSWIPE);
BrutalSwipe_Timer = urand(7000, 12000);
} else BrutalSwipe_Timer -= diff;
if (Mangle_Timer <= diff)
{
- if (me->getVictim() && !me->getVictim()->HasAura(SPELL_MANGLEEFFECT))
+ if (me->GetVictim() && !me->GetVictim()->HasAura(SPELL_MANGLEEFFECT))
{
- DoCast(me->getVictim(), SPELL_MANGLE);
+ DoCast(me->GetVictim(), SPELL_MANGLE);
Mangle_Timer = 1000;
}
else Mangle_Timer = urand(10000, 15000);
@@ -426,19 +426,19 @@ class boss_nalorakk : public CreatureScript
{
if (LaceratingSlash_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_LACERATINGSLASH);
+ DoCast(me->GetVictim(), SPELL_LACERATINGSLASH);
LaceratingSlash_Timer = urand(18000, 23000);
} else LaceratingSlash_Timer -= diff;
if (RendFlesh_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_RENDFLESH);
+ DoCast(me->GetVictim(), SPELL_RENDFLESH);
RendFlesh_Timer = urand(5000, 10000);
} else RendFlesh_Timer -= diff;
if (DeafeningRoar_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_DEAFENINGROAR);
+ DoCast(me->GetVictim(), SPELL_DEAFENINGROAR);
DeafeningRoar_Timer = urand(15000, 20000);
} else DeafeningRoar_Timer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
index be88e67386b..9a3fbd0358f 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
@@ -248,18 +248,18 @@ class boss_zuljin : public CreatureScript
{
if (!me->IsNonMeleeSpellCasted(false))
{
- if (me->isAttackReady() && me->IsWithinMeleeRange(me->getVictim()))
+ if (me->isAttackReady() && me->IsWithinMeleeRange(me->GetVictim()))
{
if (Phase == 1 && !Overpower_Timer)
{
- uint32 health = me->getVictim()->GetHealth();
- me->AttackerStateUpdate(me->getVictim());
- if (me->getVictim() && health == me->getVictim()->GetHealth())
+ uint32 health = me->GetVictim()->GetHealth();
+ me->AttackerStateUpdate(me->GetVictim());
+ if (me->GetVictim() && health == me->GetVictim()->GetHealth())
{
- DoCast(me->getVictim(), SPELL_OVERPOWER, false);
+ DoCast(me->GetVictim(), SPELL_OVERPOWER, false);
Overpower_Timer = 5000;
}
- } else me->AttackerStateUpdate(me->getVictim());
+ } else me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
}
@@ -349,12 +349,12 @@ class boss_zuljin : public CreatureScript
}
}
else
- me->AI()->AttackStart(me->getVictim());
+ me->AI()->AttackStart(me->GetVictim());
if (NextPhase == 3)
{
me->RemoveAurasDueToSpell(SPELL_ENERGY_STORM);
Summons.DespawnEntry(CREATURE_FEATHER_VORTEX);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
break;
default:
@@ -431,7 +431,7 @@ class boss_zuljin : public CreatureScript
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- TankGUID = me->getVictim()->GetGUID();
+ TankGUID = me->GetVictim()->GetGUID();
me->SetSpeed(MOVE_RUN, 5.0f);
AttackStart(target); // change victim
Claw_Rage_Timer = 0;
@@ -443,7 +443,7 @@ class boss_zuljin : public CreatureScript
{
if (Claw_Loop_Timer <= diff)
{
- Unit* target = me->getVictim();
+ Unit* target = me->GetVictim();
if (!target || !target->isTargetableForAttack()) target = Unit::GetUnit(*me, TankGUID);
if (!target || !target->isTargetableForAttack()) target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
@@ -480,7 +480,7 @@ class boss_zuljin : public CreatureScript
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- TankGUID = me->getVictim()->GetGUID();
+ TankGUID = me->GetVictim()->GetGUID();
me->SetSpeed(MOVE_RUN, 5.0f);
AttackStart(target); // change victim
Lynx_Rush_Timer = 0;
@@ -489,7 +489,7 @@ class boss_zuljin : public CreatureScript
}
else if (!Lynx_Rush_Timer)
{
- Unit* target = me->getVictim();
+ Unit* target = me->GetVictim();
if (!target || !target->isTargetableForAttack())
{
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
@@ -585,7 +585,7 @@ class mob_zuljin_vortex : public CreatureScript
void UpdateAI(uint32 /*diff*/)
{
//if the vortex reach the target, it change his target to another player
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
}
};
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
index 6fe0934191e..7101ad4239f 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
@@ -224,7 +224,7 @@ class boss_arlokk : public CreatureScript
{
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1, 3), 0.0f, false, -SPELL_MARK_OF_ARLOKK);
if (!target)
- target = me->getVictim();
+ target = me->GetVictim();
if (target)
{
DoCast(target, SPELL_MARK_OF_ARLOKK, true);
@@ -379,7 +379,7 @@ class npc_zulian_prowler : public CreatureScript
{
if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK)))
{
- if (arlokk->isAlive())
+ if (arlokk->IsAlive())
arlokk->GetAI()->SetData(_sideData, 0);
}
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
index c0362397dd5..5fc1f10ef00 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
@@ -80,7 +80,7 @@ class boss_grilek : public CreatureScript // grilek
{
case EVENT_AVATAR:
DoCast(me, SPELL_AVATAR);
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
{
if (DoGetThreat(victim))
DoModifyThreatPercent(victim, -50);
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
index 73d2982aee6..31e8e09fc6e 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
@@ -102,7 +102,7 @@ class boss_jeklik : public CreatureScript //jeklik
if (!UpdateVictim())
return;
- if (me->getVictim() && me->isAlive())
+ if (me->GetVictim() && me->IsAlive())
{
if (HealthAbovePct(50))
{
@@ -119,13 +119,13 @@ class boss_jeklik : public CreatureScript //jeklik
if (SonicBurst_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SONICBURST);
+ DoCast(me->GetVictim(), SPELL_SONICBURST);
SonicBurst_Timer = urand(8000, 13000);
} else SonicBurst_Timer -= diff;
if (Screech_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SCREECH);
+ DoCast(me->GetVictim(), SPELL_SCREECH);
Screech_Timer = urand(18000, 26000);
} else Screech_Timer -= diff;
@@ -169,14 +169,14 @@ class boss_jeklik : public CreatureScript //jeklik
if (MindFlay_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MIND_FLAY);
+ DoCast(me->GetVictim(), SPELL_MIND_FLAY);
MindFlay_Timer = 16000;
}MindFlay_Timer -=diff;
if (ChainMindFlay_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
- DoCast(me->getVictim(), SPELL_CHAIN_MIND_FLAY);
+ DoCast(me->GetVictim(), SPELL_CHAIN_MIND_FLAY);
ChainMindFlay_Timer = urand(15000, 30000);
}ChainMindFlay_Timer -=diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index 7566c1b2e11..6870cb3b784 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -110,7 +110,7 @@ class boss_jindo : public CreatureScript
events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, urand(14000, 20000));
break;
case EVENT_HEX:
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
DoCast(target, SPELL_HEX, true);
if (DoGetThreat(target))
@@ -134,7 +134,7 @@ class boss_jindo : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoTeleportPlayer(target, TeleportLoc.m_positionX, TeleportLoc.m_positionY, TeleportLoc.m_positionZ, TeleportLoc.m_orientation);
- if (DoGetThreat(me->getVictim()))
+ if (DoGetThreat(me->GetVictim()))
DoModifyThreatPercent(target, -100);
Creature* SacrificedTroll;
SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
@@ -266,7 +266,7 @@ class mob_shade_of_jindo : public CreatureScript
//ShadowShock_Timer
if (ShadowShock_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWSHOCK);
+ DoCast(me->GetVictim(), SPELL_SHADOWSHOCK);
ShadowShock_Timer = 2000;
} else ShadowShock_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 9a94ab02348..0d96787166c 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -121,7 +121,7 @@ class boss_mandokir : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_CHECK_START, 1000);
if (Creature* speaker = Creature::GetCreature(*me, instance->GetData64(NPC_VILEBRANCH_SPEAKER)))
- if (!speaker->isAlive())
+ if (!speaker->IsAlive())
speaker->Respawn(true);
}
summons.DespawnAll();
@@ -170,7 +170,7 @@ class boss_mandokir : public CreatureScript
{
Talk(SAY_DING_KILL);
if (Creature* jindo = Creature::GetCreature(*me, instance->GetData64(DATA_JINDO)))
- if (jindo->isAlive())
+ if (jindo->IsAlive())
jindo->AI()->Talk(SAY_GRATS_JINDO);
DoCast(me, SPELL_LEVEL_UP, true);
killCount = 0;
@@ -236,7 +236,7 @@ class boss_mandokir : public CreatureScript
events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 12000));
break;
case EVENT_MORTAL_STRIKE:
- if (me->getVictim() && me->getVictim()->HealthBelowPct(50))
+ if (me->GetVictim() && me->GetVictim()->HealthBelowPct(50))
DoCastVictim(SPELL_MORTAL_STRIKE, true);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(12000, 18000));
break;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
index a35e18bee96..e2b04ca1350 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
@@ -160,9 +160,9 @@ class boss_marli : public CreatureScript
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
me->UpdateDamagePhysical(BASE_ATTACK);
- DoCast(me->getVictim(), SPELL_ENVOLWINGWEB);
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -100);
+ DoCast(me->GetVictim(), SPELL_ENVOLWINGWEB);
+ if (DoGetThreat(me->GetVictim()))
+ DoModifyThreatPercent(me->GetVictim(), -100);
events.ScheduleEvent(EVENT_CHARGE_PLAYER, 1500, 0, PHASE_THREE);
events.ScheduleEvent(EVENT_TRANSFORM_BACK, 25000, 0, PHASE_THREE);
events.SetPhase(PHASE_THREE);
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
index 7e8c7dca7b4..68672be7740 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
@@ -138,8 +138,8 @@ class boss_renataki : public CreatureScript
Unit* target = NULL;
target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -50);
+ if (DoGetThreat(me->GetVictim()))
+ DoModifyThreatPercent(me->GetVictim(), -50);
if (target)
AttackStart(target);
@@ -149,7 +149,7 @@ class boss_renataki : public CreatureScript
if (ThousandBlades_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_THOUSANDBLADES);
+ DoCast(me->GetVictim(), SPELL_THOUSANDBLADES);
ThousandBlades_Timer = urand(7000, 12000);
} else ThousandBlades_Timer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
index 0b859b18777..5d3a2ee83e0 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
@@ -347,7 +347,7 @@ class mob_zealot_lorkhan : public CreatureScript
//Disarm_Timer
if (Disarm_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_DISARM);
+ DoCast(me->GetVictim(), SPELL_DISARM);
Disarm_Timer = 15000+rand()%10000;
} else Disarm_Timer -= diff;
@@ -468,24 +468,24 @@ class mob_zealot_zath : public CreatureScript
//SweepingStrikes_Timer
if (SweepingStrikes_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SWEEPINGSTRIKES);
+ DoCast(me->GetVictim(), SPELL_SWEEPINGSTRIKES);
SweepingStrikes_Timer = 22000+rand()%4000;
} else SweepingStrikes_Timer -= diff;
//SinisterStrike_Timer
if (SinisterStrike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SINISTERSTRIKE);
+ DoCast(me->GetVictim(), SPELL_SINISTERSTRIKE);
SinisterStrike_Timer = 8000+rand()%8000;
} else SinisterStrike_Timer -= diff;
//Gouge_Timer
if (Gouge_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_GOUGE);
+ DoCast(me->GetVictim(), SPELL_GOUGE);
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -100);
+ if (DoGetThreat(me->GetVictim()))
+ DoModifyThreatPercent(me->GetVictim(), -100);
Gouge_Timer = 17000+rand()%10000;
} else Gouge_Timer -= diff;
@@ -493,14 +493,14 @@ class mob_zealot_zath : public CreatureScript
//Kick_Timer
if (Kick_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KICK);
+ DoCast(me->GetVictim(), SPELL_KICK);
Kick_Timer = 15000+rand()%10000;
} else Kick_Timer -= diff;
//Blind_Timer
if (Blind_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_BLIND);
+ DoCast(me->GetVictim(), SPELL_BLIND);
Blind_Timer = 10000+rand()%10000;
} else Blind_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
index 884e5bfad10..1b0864fcbcb 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
@@ -190,7 +190,7 @@ class boss_venoxis : public CreatureScript
// trigger spellcast only if we have 3 or more targets to affect
if (_inMeleeRange >= 3)
- DoCast(me->getVictim(), SPELL_HOLY_NOVA);
+ DoCast(me->GetVictim(), SPELL_HOLY_NOVA);
events.ScheduleEvent(EVENT_HOLY_NOVA, urand(45000, 75000), 0, PHASE_ONE);
break;
diff --git a/src/server/scripts/EasternKingdoms/boss_kruul.cpp b/src/server/scripts/EasternKingdoms/boss_kruul.cpp
index 997417714e8..0a84804bed4 100644
--- a/src/server/scripts/EasternKingdoms/boss_kruul.cpp
+++ b/src/server/scripts/EasternKingdoms/boss_kruul.cpp
@@ -96,7 +96,7 @@ public:
if (ShadowVolley_Timer <= diff)
{
if (urand(0, 99) < 45)
- DoCast(me->getVictim(), SPELL_SHADOWVOLLEY);
+ DoCast(me->GetVictim(), SPELL_SHADOWVOLLEY);
ShadowVolley_Timer = 5000;
} else ShadowVolley_Timer -= diff;
@@ -105,7 +105,7 @@ public:
if (Cleave_Timer <= diff)
{
if (urand(0, 1))
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = 10000;
} else Cleave_Timer -= diff;
@@ -114,7 +114,7 @@ public:
if (ThunderClap_Timer <= diff)
{
if (urand(0, 9) < 2)
- DoCast(me->getVictim(), SPELL_THUNDERCLAP);
+ DoCast(me->GetVictim(), SPELL_THUNDERCLAP);
ThunderClap_Timer = 12000;
} else ThunderClap_Timer -= diff;
@@ -122,7 +122,7 @@ public:
//TwistedReflection_Timer
if (TwistedReflection_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_TWISTEDREFLECTION);
+ DoCast(me->GetVictim(), SPELL_TWISTEDREFLECTION);
TwistedReflection_Timer = 30000;
} else TwistedReflection_Timer -= diff;
@@ -130,7 +130,7 @@ public:
if (VoidBolt_Timer <= diff)
{
if (urand(0, 9) < 4)
- DoCast(me->getVictim(), SPELL_VOIDBOLT);
+ DoCast(me->GetVictim(), SPELL_VOIDBOLT);
VoidBolt_Timer = 18000;
} else VoidBolt_Timer -= diff;
@@ -145,9 +145,9 @@ public:
//Hound_Timer
if (Hound_Timer <= diff)
{
- SummonHounds(me->getVictim());
- SummonHounds(me->getVictim());
- SummonHounds(me->getVictim());
+ SummonHounds(me->GetVictim());
+ SummonHounds(me->GetVictim());
+ SummonHounds(me->GetVictim());
Hound_Timer = 45000;
} else Hound_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp b/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
index 6bc316d1437..174fbb3f75a 100644
--- a/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
@@ -113,7 +113,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
diff --git a/src/server/scripts/EasternKingdoms/zone_duskwood.cpp b/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
index 5bfb5edadc1..d2143af2252 100644
--- a/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
@@ -122,13 +122,13 @@ public:
return;
if (SoulCorruption_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SOUL_CORRUPTION);
+ DoCast(me->GetVictim(), SPELL_SOUL_CORRUPTION);
SoulCorruption_Timer = rand()%4000+15000; //gotta confirm Timers
} else SoulCorruption_Timer-=diff;
if (CreatureOfNightmare_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CREATURE_OF_NIGHTMARE);
+ DoCast(me->GetVictim(), SPELL_CREATURE_OF_NIGHTMARE);
CreatureOfNightmare_Timer = 45000; //gotta confirm Timers
} else CreatureOfNightmare_Timer-=diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp b/src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp
index a2522fd9495..4e04307d154 100644
--- a/src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp
@@ -81,10 +81,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && player->GetQuestRewardStatus(6164))
+ if (creature->IsVendor() && player->GetQuestRewardStatus(6164))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -171,7 +171,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT)
diff --git a/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp b/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
index 858aa287c61..09bf6feaccd 100644
--- a/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
@@ -61,7 +61,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
@@ -91,10 +91,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && player->GetQuestRewardStatus(9152))
+ if (creature->IsVendor() && player->GetQuestRewardStatus(9152))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(8432, creature->GetGUID());
diff --git a/src/server/scripts/EasternKingdoms/zone_ironforge.cpp b/src/server/scripts/EasternKingdoms/zone_ironforge.cpp
index f9e8d4d16c6..9a6cbb74ee5 100644
--- a/src/server/scripts/EasternKingdoms/zone_ironforge.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_ironforge.cpp
@@ -78,7 +78,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
diff --git a/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp b/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
index 30f12718d64..5fb970fb98d 100644
--- a/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
@@ -88,7 +88,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (!player->GetQuestRewardStatus(3181) == 1)
diff --git a/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
index fc5ee94a55f..bd0071f4cb6 100644
--- a/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
@@ -152,13 +152,13 @@ public:
if (uiMockingBlowTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_MOCKING_BLOW);
+ DoCast(me->GetVictim(), SPELL_MOCKING_BLOW);
uiMockingBlowTimer = 5000;
} else uiMockingBlowTimer -= uiDiff;
if (uiShieldBashTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_MOCKING_BLOW);
+ DoCast(me->GetVictim(), SPELL_MOCKING_BLOW);
uiShieldBashTimer = 8000;
} else uiShieldBashTimer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
index a0daf31ced9..c7b35df41fd 100644
--- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
@@ -233,7 +233,7 @@ public:
Unit* target = NULL;
if (PlayerGUID)
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
- if (player->isAlive() && RAND(0, 1))
+ if (player->IsAlive() && RAND(0, 1))
target = player;
if (!target)
diff --git a/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp b/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
index d8a2d765983..a7074eea114 100644
--- a/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
@@ -64,7 +64,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE)
@@ -123,7 +123,7 @@ public:
void AttackedBy(Unit* pAttacker)
{
- if (me->getVictim())
+ if (me->GetVictim())
return;
if (me->IsFriendlyTo(pAttacker))
@@ -188,7 +188,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE)
@@ -257,7 +257,7 @@ public:
if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID))
{
- if (pMarzon->isAlive())
+ if (pMarzon->IsAlive())
pMarzon->DisappearAndDie();
}
}
@@ -266,7 +266,7 @@ public:
{
if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID))
{
- if (pMarzon->isAlive() && !pMarzon->isInCombat())
+ if (pMarzon->IsAlive() && !pMarzon->IsInCombat())
pMarzon->AI()->AttackStart(who);
}
}
@@ -402,11 +402,11 @@ public:
{
Talk(SAY_MARZON_2);
- if (me->isSummon())
+ if (me->IsSummon())
{
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
{
- if (summoner->GetTypeId() == TYPEID_UNIT && summoner->isAlive() && !summoner->isInCombat())
+ if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive() && !summoner->IsInCombat())
summoner->ToCreature()->AI()->AttackStart(who);
}
}
@@ -416,11 +416,11 @@ public:
{
me->DisappearAndDie();
- if (me->isSummon())
+ if (me->IsSummon())
{
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
{
- if (summoner->GetTypeId() == TYPEID_UNIT && summoner->isAlive())
+ if (summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAlive())
summoner->ToCreature()->DisappearAndDie();
}
}
@@ -431,7 +431,7 @@ public:
if (uiType != POINT_MOTION_TYPE)
return;
- if (me->isSummon())
+ if (me->IsSummon())
{
Unit* summoner = me->ToTempSummon()->GetSummoner();
if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled)
diff --git a/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp b/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
index 66fb4819175..5a67f0d053a 100644
--- a/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
@@ -98,9 +98,9 @@ public:
Reset_Timer -= diff;
- if (me->isInCombat() && me->getVictim())
+ if (me->IsInCombat() && me->GetVictim())
{
- if (Player* player = me->getVictim()->ToPlayer())
+ if (Player* player = me->GetVictim()->ToPlayer())
{
if (player->GetTeam() == HORDE)
{
diff --git a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
index 9a496fadb1e..347dea98966 100644
--- a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
@@ -90,7 +90,7 @@ public:
void AttackedBy(Unit* pAttacker)
{
- if (me->getVictim() || me->IsFriendlyTo(pAttacker))
+ if (me->GetVictim() || me->IsFriendlyTo(pAttacker))
return;
AttackStart(pAttacker);
diff --git a/src/server/scripts/EasternKingdoms/zone_undercity.cpp b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
index 43ee012ef40..892402251dc 100644
--- a/src/server/scripts/EasternKingdoms/zone_undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
@@ -172,7 +172,7 @@ public:
DoCast(me, SPELL_FADE_BLINK);
FadeTimer = 30000 + rand()%5000;
// if the victim is out of melee range she cast multi shot
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
if (me->GetDistance(victim) > 10.0f)
DoCast(victim, SPELL_MULTI_SHOT);
} else FadeTimer -= diff;
@@ -185,7 +185,7 @@ public:
if (BlackArrowTimer <= diff)
{
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
{
DoCast(victim, SPELL_BLACK_ARROW);
BlackArrowTimer = 15000 + rand()%5000;
@@ -194,7 +194,7 @@ public:
if (ShotTimer <= diff)
{
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
{
DoCast(victim, SPELL_SHOT);
ShotTimer = 8000 + rand()%2000;
@@ -203,7 +203,7 @@ public:
if (MultiShotTimer <= diff)
{
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
{
DoCast(victim, SPELL_MULTI_SHOT);
MultiShotTimer = 10000 + rand()%3000;
@@ -305,7 +305,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE && !player->HasAura(SPELL_MARK_OF_SHAME))
diff --git a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
index 0692330b87a..1e099a07844 100644
--- a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
@@ -87,10 +87,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (player->GetQuestRewardStatus(5237) || player->GetQuestRewardStatus(5238))
@@ -139,7 +139,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
diff --git a/src/server/scripts/EasternKingdoms/zone_westfall.cpp b/src/server/scripts/EasternKingdoms/zone_westfall.cpp
index 1b93cf1be71..9ca880a1261 100644
--- a/src/server/scripts/EasternKingdoms/zone_westfall.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_westfall.cpp
@@ -187,8 +187,8 @@ public:
{
uiShootTimer = 1500;
- if (!me->IsWithinDist(me->getVictim(), ATTACK_DISTANCE))
- DoCast(me->getVictim(), SPELL_SHOOT);
+ if (!me->IsWithinDist(me->GetVictim(), ATTACK_DISTANCE))
+ DoCast(me->GetVictim(), SPELL_SHOOT);
} else uiShootTimer -= diff;
}
};
diff --git a/src/server/scripts/EasternKingdoms/zone_wetlands.cpp b/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
index ea7b995e8cf..faaeeaea8bd 100644
--- a/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
@@ -101,7 +101,7 @@ public:
void AttackedBy(Unit* pAttacker)
{
- if (me->getVictim())
+ if (me->GetVictim())
return;
if (me->IsFriendlyTo(pAttacker))
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp
index d4e1b8d8ce2..6a6c348bfcf 100644
--- a/src/server/scripts/Examples/example_creature.cpp
+++ b/src/server/scripts/Examples/example_creature.cpp
@@ -168,7 +168,7 @@ class example_creature : public CreatureScript
void UpdateAI(uint32 uiDiff)
{
//Out of combat timers
- if (!me->getVictim())
+ if (!me->GetVictim())
{
//Random Say timer
if (m_uiSayTimer <= uiDiff)
@@ -200,9 +200,9 @@ class example_creature : public CreatureScript
{
//Cast spell one on our current target.
if (rand()%50 > 10)
- DoCast(me->getVictim(), SPELL_ONE_ALT);
- else if (me->IsWithinDist(me->getVictim(), 25.0f))
- DoCast(me->getVictim(), SPELL_ONE);
+ DoCast(me->GetVictim(), SPELL_ONE_ALT);
+ else if (me->IsWithinDist(me->GetVictim(), 25.0f))
+ DoCast(me->GetVictim(), SPELL_ONE);
m_uiSpell1Timer = 5000;
}
@@ -213,7 +213,7 @@ class example_creature : public CreatureScript
if (m_uiSpell2Timer <= uiDiff)
{
//Cast spell two on our current target.
- DoCast(me->getVictim(), SPELL_TWO);
+ DoCast(me->GetVictim(), SPELL_TWO);
m_uiSpell2Timer = 37000;
}
else
@@ -226,7 +226,7 @@ class example_creature : public CreatureScript
if (m_uiSpell3Timer <= uiDiff)
{
//Cast spell one on our current target.
- DoCast(me->getVictim(), SPELL_THREE);
+ DoCast(me->GetVictim(), SPELL_THREE);
m_uiSpell3Timer = 19000;
}
@@ -236,8 +236,8 @@ class example_creature : public CreatureScript
if (m_uiBeserkTimer <= uiDiff)
{
//Say our line then cast uber death spell
- Talk(SAY_BERSERK, me->getVictim() ? me->getVictim()->GetGUID() : 0);
- DoCast(me->getVictim(), SPELL_BERSERK);
+ Talk(SAY_BERSERK, me->GetVictim() ? me->GetVictim()->GetGUID() : 0);
+ DoCast(me->GetVictim(), SPELL_BERSERK);
//Cast our beserk spell agian in 12 seconds if we didn't kill everyone
m_uiBeserkTimer = 12000;
diff --git a/src/server/scripts/Examples/example_escort.cpp b/src/server/scripts/Examples/example_escort.cpp
index e911736036c..bf3daa1443f 100644
--- a/src/server/scripts/Examples/example_escort.cpp
+++ b/src/server/scripts/Examples/example_escort.cpp
@@ -142,12 +142,12 @@ class example_escort : public CreatureScript
npc_escortAI::UpdateAI(uiDiff);
//Combat check
- if (me->getVictim())
+ if (me->GetVictim())
{
if (m_uiDeathCoilTimer <= uiDiff)
{
Talk(SAY_SPELL);
- DoCast(me->getVictim(), SPELL_DEATH_COIL, false);
+ DoCast(me->GetVictim(), SPELL_DEATH_COIL, false);
m_uiDeathCoilTimer = 4000;
}
else
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index 0f52daba991..43f155147f5 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -82,7 +82,7 @@ public:
{
npc_blackfathom_deeps_eventAI(Creature* creature) : ScriptedAI(creature)
{
- if (creature->isSummon())
+ if (creature->IsSummon())
{
creature->SetHomePosition(HomePosition);
AttackPlayer();
@@ -122,7 +122,7 @@ public:
if (player->isGameMaster())
continue;
- if (player->isAlive())
+ if (player->IsAlive())
{
me->SetInCombatWith(player);
player->SetInCombatWith(me);
@@ -183,7 +183,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (me->isSummon()) //we are not a normal spawn.
+ if (me->IsSummon()) //we are not a normal spawn.
if (instance)
instance->SetData(DATA_EVENT, instance->GetData(DATA_EVENT) + 1);
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
index 6a697c3cc9c..f3bfe0b8fbe 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
@@ -93,7 +93,7 @@ public:
if (waypointId == 7 && instance)
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -217,7 +217,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (me->IsWithinDist(who, 50) && !me->isInCombat() && me->IsValidAttackTarget(who))
+ if (me->IsWithinDist(who, 50) && !me->IsInCombat() && me->IsValidAttackTarget(who))
AttackStart(who);
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
index dcf9605f101..332ac33c56b 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
@@ -121,7 +121,7 @@ public:
{
if (Unit* Archimonde = Unit::GetUnit(*me, ArchimondeGUID))
{
- if (Archimonde->HealthBelowPct(2) || !Archimonde->isAlive())
+ if (Archimonde->HealthBelowPct(2) || !Archimonde->IsAlive())
DoCast(me, SPELL_DENOUEMENT_WISP);
else
DoCast(Archimonde, SPELL_ANCIENT_SPARK);
@@ -355,7 +355,7 @@ public:
bool CanUseFingerOfDeath()
{
// First we check if our current victim is in melee range or not.
- Unit* victim = me->getVictim();
+ Unit* victim = me->GetVictim();
if (victim && me->IsWithinDistInMap(victim, me->GetAttackDistance(victim)))
return false;
@@ -368,7 +368,7 @@ public:
for (; itr != threatlist.end(); ++itr)
{
Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit && unit->isAlive())
+ if (unit && unit->IsAlive())
targets.push_back(unit);
}
@@ -382,7 +382,7 @@ public:
if (!me->IsWithinDistInMap(target, me->GetAttackDistance(target)))
return true; // Cast Finger of Death
else // This target is closest, he is our new tank
- me->AddThreat(target, me->getThreatManager().getThreat(me->getVictim()));
+ me->AddThreat(target, me->getThreatManager().getThreat(me->GetVictim()));
}
return false;
@@ -456,7 +456,7 @@ public:
if (me->HasAura(chargeSpell))
{
me->RemoveAuraFromStack(chargeSpell);
- DoCast(me->getVictim(), unleashSpell);
+ DoCast(me->GetVictim(), unleashSpell);
HasCast = true;
SoulChargeCount--;
}
@@ -467,7 +467,7 @@ public:
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
{
if (instance)
{
@@ -577,7 +577,7 @@ public:
{
if (HandOfDeathTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAND_OF_DEATH);
+ DoCast(me->GetVictim(), SPELL_HAND_OF_DEATH);
HandOfDeathTimer = 2000;
} else HandOfDeathTimer -= diff;
return; // Don't do anything after this point.
@@ -605,7 +605,7 @@ public:
if (FearTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FEAR);
+ DoCast(me->GetVictim(), SPELL_FEAR);
FearTimer = 42000;
} else FearTimer -= diff;
@@ -614,7 +614,7 @@ public:
Talk(SAY_DOOMFIRE);
Unit* temp = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!temp)
- temp = me->getVictim();
+ temp = me->GetVictim();
//replace with spell cast 31903 once implicitTarget 73 implemented
SummonDoomfire(temp);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
index 15470716ea7..f47ba2cc3a3 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
@@ -99,7 +99,7 @@ public:
if (waypointId == 7 && instance)
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -161,7 +161,7 @@ public:
if (CleaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
CleaveTimer = 10000+rand()%5000;
} else CleaveTimer -= diff;
@@ -226,7 +226,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (me->IsWithinDist(who, 50) && !me->isInCombat() && me->IsValidAttackTarget(who))
+ if (me->IsWithinDist(who, 50) && !me->IsInCombat() && me->IsValidAttackTarget(who))
AttackStart(who);
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
index 0780b3dcf0d..c24eda9b38e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
@@ -95,7 +95,7 @@ public:
if (waypointId == 7 && instance)
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
index b35826c9d87..6d9a66c1a64 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
@@ -90,7 +90,7 @@ public:
if (waypointId == 7 && instance)
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -139,13 +139,13 @@ public:
} else FrostArmorTimer -= diff;
if (DecayTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_DEATH_AND_DECAY);
+ DoCast(me->GetVictim(), SPELL_DEATH_AND_DECAY);
DecayTimer = 60000+rand()%20000;
Talk(SAY_DECAY);
} else DecayTimer -= diff;
if (NovaTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROST_NOVA);
+ DoCast(me->GetVictim(), SPELL_FROST_NOVA);
NovaTimer = 30000+rand()%15000;
Talk(SAY_NOVA);
} else NovaTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index a624cd4a4f7..50351aedb5f 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -421,7 +421,7 @@ void hyjalAI::EnterEvadeMode()
me->CombatStop(true);
me->LoadCreaturesAddon();
- if (me->isAlive())
+ if (me->IsAlive())
me->GetMotionMaster()->MoveTargetedHome();
me->SetLootRecipient(NULL);
@@ -825,7 +825,7 @@ void hyjalAI::UpdateAI(uint32 diff)
if (BossGUID[i])
{
Unit* unit = Unit::GetUnit(*me, BossGUID[i]);
- if (unit && (!unit->isAlive()))
+ if (unit && (!unit->IsAlive()))
{
if (BossGUID[i] == BossGUID[0])
{
@@ -874,11 +874,11 @@ void hyjalAI::UpdateAI(uint32 diff)
break;
case TARGETTYPE_VICTIM:
- target = me->getVictim();
+ target = me->GetVictim();
break;
}
- if (target && target->isAlive())
+ if (target && target->IsAlive())
{
DoCast(target, Spells[i].SpellId);
SpellTimer[i] = Spells[i].Cooldown;
@@ -988,7 +988,7 @@ void hyjalAI::WaypointReached(uint32 waypointId)
{
for (std::list<Creature*>::const_iterator itr = creatures.begin(); itr != creatures.end(); ++itr)
{
- if ((*itr) && (*itr)->isAlive() && (*itr) != me && (*itr)->GetEntry() != JAINA)
+ if ((*itr) && (*itr)->IsAlive() && (*itr) != me && (*itr)->GetEntry() != JAINA)
{
if (!(*itr)->IsWithinDist(me, 60))
(*itr)->SetWalk(false);
@@ -1028,7 +1028,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
{
for (std::list<Creature*>::const_iterator itr = creatures.begin(); itr != creatures.end(); ++itr)
{
- if ((*itr) && (*itr)->isAlive())
+ if ((*itr) && (*itr)->IsAlive())
{
(*itr)->CastSpell(*itr, SPELL_TELEPORT_VISUAL, true);
(*itr)->setFaction(35);//make them friendly so mobs won't attack them
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index 5a854f342b0..9796614d2f2 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -452,7 +452,7 @@ public:
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -493,7 +493,7 @@ public:
if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT))
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
} else if (instance->GetData(DATA_ALLIANCE_RETREAT) && instance->GetData(DATA_HORDE_RETREAT)){
//do overrun
@@ -528,7 +528,7 @@ public:
}
if (FlameBuffetTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FLAME_BUFFET, true);
+ DoCast(me->GetVictim(), SPELL_FLAME_BUFFET, true);
FlameBuffetTimer = 7000;
} else FlameBuffetTimer -= diff;
DoMeleeAttackIfReady();
@@ -574,13 +574,13 @@ public:
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
else
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -630,7 +630,7 @@ public:
return;
if (KnockDownTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCKDOWN);
+ DoCast(me->GetVictim(), SPELL_KNOCKDOWN);
KnockDownTimer = 15000+rand()%10000;
} else KnockDownTimer -= diff;
DoMeleeAttackIfReady();
@@ -676,13 +676,13 @@ public:
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
else
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -790,13 +790,13 @@ public:
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
else
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -858,7 +858,7 @@ public:
if (ShadowBoltTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
+ DoCast(me->GetVictim(), SPELL_SHADOW_BOLT);
ShadowBoltTimer = 20000+rand()%10000;
} else ShadowBoltTimer -= diff;
@@ -906,13 +906,13 @@ public:
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
else
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -952,12 +952,12 @@ public:
return;
if (CourseTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BANSHEE_CURSE);
+ DoCast(me->GetVictim(), SPELL_BANSHEE_CURSE);
CourseTimer = 20000+rand()%5000;
} else CourseTimer -= diff;
if (WailTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BANSHEE_WAIL);
+ DoCast(me->GetVictim(), SPELL_BANSHEE_WAIL);
WailTimer = 15000+rand()%5000;
} else WailTimer -= diff;
if (ShellTimer <= diff)
@@ -1005,13 +1005,13 @@ public:
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
else
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -1052,7 +1052,7 @@ public:
return;
if (WebTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_WEB);
+ DoCast(me->GetVictim(), SPELL_WEB);
WebTimer = 20000+rand()%5000;
} else WebTimer -= diff;
DoMeleeAttackIfReady();
@@ -1095,13 +1095,13 @@ public:
if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
else
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_JAINAPROUDMOORE));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
me->AddThreat(target, 0.0f);
}
}
@@ -1142,7 +1142,7 @@ public:
return;
if (ManaBurnTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MANA_BURN);
+ DoCast(me->GetVictim(), SPELL_MANA_BURN);
ManaBurnTimer = 9000+rand()%5000;
} else ManaBurnTimer -= diff;
DoMeleeAttackIfReady();
@@ -1186,7 +1186,7 @@ public:
if (waypointId == 2 && instance && !IsOverrun)
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
{
me->AddThreat(target, 0.0f);
DoCast(target, SPELL_FROST_BREATH, true);
@@ -1240,19 +1240,19 @@ public:
}
if (!UpdateVictim())
return;
- if (!me->IsWithinDist(me->getVictim(), 25)){
+ if (!me->IsWithinDist(me->GetVictim(), 25)){
if (MoveTimer <= diff)
{
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
MoveTimer = 2000;
} else MoveTimer-=diff;
}
if (FrostBreathTimer <= diff)
{
- if (!me->IsWithinDist(me->getVictim(), 25))
+ if (!me->IsWithinDist(me->GetVictim(), 25))
{
- DoCast(me->getVictim(), SPELL_FROST_BREATH);
+ DoCast(me->GetVictim(), SPELL_FROST_BREATH);
me->StopMoving();
me->GetMotionMaster()->Clear();
FrostBreathTimer = 4000;
@@ -1303,7 +1303,7 @@ public:
if (waypointId == 2 && instance && !IsOverrun)
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_THRALL));
- if (target && target->isAlive())
+ if (target && target->IsAlive())
{
me->AddThreat(target, 0.0f);
DoCast(target, SPELL_GARGOYLE_STRIKE, true);
@@ -1364,7 +1364,7 @@ public:
}
if (!UpdateVictim())
return;
- if (!me->IsWithinDist(me->getVictim(), 20) || forcemove)
+ if (!me->IsWithinDist(me->GetVictim(), 20) || forcemove)
{
forcemove = false;
if (forcemove)
@@ -1375,7 +1375,7 @@ public:
if (MoveTimer <= diff)
{
float x, y, z;
- me->getVictim()->GetPosition(x, y, z);
+ me->GetVictim()->GetPosition(x, y, z);
me->GetMotionMaster()->MovePoint(0, x, y, z+Zpos);
Zpos -= 1.0f;
if (Zpos <= 0)
@@ -1385,9 +1385,9 @@ public:
}
if (StrikeTimer <= diff)
{
- if (me->IsWithinDist(me->getVictim(), 20))
+ if (me->IsWithinDist(me->GetVictim(), 20))
{
- DoCast(me->getVictim(), SPELL_GARGOYLE_STRIKE);
+ DoCast(me->GetVictim(), SPELL_GARGOYLE_STRIKE);
me->StopMoving();
me->GetMotionMaster()->Clear();
StrikeTimer = 2000+rand()%1000;
@@ -1428,7 +1428,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!who || me->getVictim())
+ if (!who || me->GetVictim())
return;
if (me->IsValidAttackTarget(who))
@@ -1450,13 +1450,13 @@ public:
return;
if (ExplodeTimer <= diff)
{
- if (!me->IsWithinDistInMap(me->getVictim(), 30))
+ if (!me->IsWithinDistInMap(me->GetVictim(), 30))
{
EnterEvadeMode();
return;
}
int dmg = 500+rand()%700;
- me->CastCustomSpell(me->getVictim(), SPELL_EXPLODING_SHOT, &dmg, 0, 0, false);
+ me->CastCustomSpell(me->GetVictim(), SPELL_EXPLODING_SHOT, &dmg, 0, 0, false);
ExplodeTimer = 5000+rand()%5000;
} else ExplodeTimer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
index cda2175a22d..f404e1b242d 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp
@@ -105,7 +105,7 @@ public:
//Curse of twisted flesh timer
if (uiCurseFleshTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CURSE_OF_TWISTED_FLESH);
+ DoCast(me->GetVictim(), SPELL_CURSE_OF_TWISTED_FLESH);
uiCurseFleshTimer = 37000;
} else uiCurseFleshTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index d8df5d56888..dfaec601b58 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -1069,7 +1069,7 @@ public:
case 72:
case 74:
case 76:
- if (me->isInCombat())
+ if (me->IsInCombat())
phaseTimer = 1000;
else
{
@@ -1083,7 +1083,7 @@ public:
}
break;
case 78:
- if (me->isInCombat())
+ if (me->IsInCombat())
phaseTimer = 1000;
else
{
@@ -1214,7 +1214,7 @@ public:
}
//Battling skills
- if (!me->getVictim())
+ if (!me->GetVictim())
return;
if (exorcismTimer < diff)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
index 7a18210791c..72e1cacbb48 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp
@@ -118,14 +118,14 @@ public:
//Sand Breath
if (SandBreath_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SAND_BREATH);
+ DoCast(me->GetVictim(), SPELL_SAND_BREATH);
SandBreath_Timer = 15000+rand()%10000;
} else SandBreath_Timer -= diff;
//Time Stop
if (TimeStop_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_TIME_STOP);
+ DoCast(me->GetVictim(), SPELL_TIME_STOP);
TimeStop_Timer = 20000+rand()%15000;
} else TimeStop_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
index ef0d7b1f418..03ab0f193f4 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp
@@ -117,7 +117,7 @@ public:
//Arcane Blast
if (ArcaneBlast_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_BLAST);
+ DoCast(me->GetVictim(), SPELL_ARCANE_BLAST);
ArcaneBlast_Timer = 15000+rand()%10000;
} else ArcaneBlast_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
index 8159b53741e..ca60a0ca0ef 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
@@ -392,7 +392,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(ITEM_CHRONO_BEACON))
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
index 37b39b3a938..a7181985ecb 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
@@ -183,7 +183,7 @@ public:
{
if (Creature* pMedivh = instance->GetCreature(MedivhGUID))
{
- if (pMedivh->isAlive())
+ if (pMedivh->IsAlive())
{
pMedivh->DealDamage(pMedivh, pMedivh->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_auiEncounter[0] = FAIL;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
index adbc7a14745..c5828966438 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp
@@ -126,7 +126,7 @@ public:
//Hammer of Justice
if (HammerOfJustice_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAMMER_OF_JUSTICE);
+ DoCast(me->GetVictim(), SPELL_HAMMER_OF_JUSTICE);
HammerOfJustice_Timer = 60000;
} else HammerOfJustice_Timer -= diff;
@@ -147,7 +147,7 @@ public:
//Consecration
if (Consecration_Timer <= diff)
{
- //DoCast(me->getVictim(), SPELL_CONSECRATION);
+ //DoCast(me->GetVictim(), SPELL_CONSECRATION);
Consecration_Timer = urand(5000, 10000);
} else Consecration_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
index b48e0b376ea..7421a116ec0 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp
@@ -107,7 +107,7 @@ public:
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(false);
- DoCast(me->getVictim(), SPELL_SAND_BREATH);
+ DoCast(me->GetVictim(), SPELL_SAND_BREATH);
Talk(SAY_BREATH);
@@ -116,7 +116,7 @@ public:
if (ImpendingDeath_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_IMPENDING_DEATH);
+ DoCast(me->GetVictim(), SPELL_IMPENDING_DEATH);
ImpendingDeath_Timer = 25000+rand()%5000;
} else ImpendingDeath_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
index a4de0409573..1fb704fb67e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp
@@ -166,7 +166,7 @@ public:
//Whirlwind
if (Whirlwind_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WHIRLWIND);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND);
Whirlwind_Timer = 20000+rand()%5000;
} else Whirlwind_Timer -= diff;
@@ -174,7 +174,7 @@ public:
if (Fear_Timer <= diff)
{
Talk(SAY_SHOUT);
- DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
+ DoCast(me->GetVictim(), SPELL_FRIGHTENING_SHOUT);
Fear_Timer = 25000+rand()%10000;
} else Fear_Timer -= diff;
@@ -182,7 +182,7 @@ public:
if (MortalStrike_Timer <= diff)
{
Talk(SAY_MORTAL);
- DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTAL_STRIKE);
MortalStrike_Timer = 20000+rand()%10000;
} else MortalStrike_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index b9820790d47..065ff575cab 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -78,7 +78,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
InstanceScript* instance = creature->GetInstanceScript();
@@ -243,7 +243,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
{
player->PrepareQuestMenu(creature->GetGUID());
player->SendPreparedQuest(creature->GetGUID());
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
index 96c3c4a6c45..73c3fc179d3 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
@@ -118,11 +118,11 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
// Invisible Model
me->SetDisplayId(11686);
- SummonAdds(me->getVictim());
- SummonAdds(me->getVictim());
- SummonAdds(me->getVictim());
- SummonAdds(me->getVictim());
- SummonAdds(me->getVictim());
+ SummonAdds(me->GetVictim());
+ SummonAdds(me->GetVictim());
+ SummonAdds(me->GetVictim());
+ SummonAdds(me->GetVictim());
+ SummonAdds(me->GetVictim());
Invisible = true;
InvisibleTimer = 15000;
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
index e01f2b097b0..39df89892cf 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
@@ -265,7 +265,7 @@ public:
}
break;
case 9:
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
BellowingRoarTimer = 1000;
break;
case 10:
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
index 374652ee91d..d2d5c45d864 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
@@ -89,14 +89,14 @@ public:
//AmnenarsWrath_Timer
if (AmnenarsWrath_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_AMNENNARSWRATH);
+ DoCast(me->GetVictim(), SPELL_AMNENNARSWRATH);
AmnenarsWrath_Timer = 12000;
} else AmnenarsWrath_Timer -= diff;
//FrostBolt_Timer
if (FrostBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROSTBOLT);
+ DoCast(me->GetVictim(), SPELL_FROSTBOLT);
FrostBolt_Timer = 8000;
} else FrostBolt_Timer -= diff;
@@ -109,7 +109,7 @@ public:
if (!Spectrals60 && HealthBelowPct(60))
{
Talk(SAY_SUMMON60);
- DoCast(me->getVictim(), SPELL_FROST_SPECTRES);
+ DoCast(me->GetVictim(), SPELL_FROST_SPECTRES);
Spectrals60 = true;
}
@@ -122,7 +122,7 @@ public:
if (!Spectrals30 && HealthBelowPct(30))
{
Talk(SAY_SUMMON30);
- DoCast(me->getVictim(), SPELL_FROST_SPECTRES);
+ DoCast(me->GetVictim(), SPELL_FROST_SPECTRES);
Spectrals30 = true;
}
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
index 78535b7c3b0..8bea6c5d058 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
@@ -152,7 +152,7 @@ public:
{
if (uiWebTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_WEB);
+ DoCast(me->GetVictim(), SPELL_WEB);
uiWebTimer = urand(7000, 16000);
} else uiWebTimer -= uiDiff;
}
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
index 397d20e92f9..be867ecc33c 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
@@ -157,7 +157,7 @@ class boss_ayamiss : public CreatureScript
SetCombatMovement(true);
me->SetCanFly(false);
Position VictimPos;
- me->getVictim()->GetPosition(&VictimPos);
+ me->GetVictim()->GetPosition(&VictimPos);
me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
DoResetThreat();
events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
index 5da6606f05f..de6924680ef 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
@@ -208,7 +208,7 @@ class npc_buru_egg : public CreatureScript
void EnterCombat(Unit* attacker)
{
if (Creature* buru = me->GetMap()->GetCreature(_instance->GetData64(DATA_BURU)))
- if (!buru->isInCombat())
+ if (!buru->IsInCombat())
buru->AI()->AttackStart(attacker);
}
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
index 033980d746b..043cba277c9 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
@@ -102,7 +102,7 @@ class boss_kurinnaxx : public CreatureScript
case EVENT_SANDTRAP:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
target->CastSpell(target, SPELL_SANDTRAP, true);
- else if (Unit* victim = me->getVictim())
+ else if (Unit* victim = me->GetVictim())
victim->CastSpell(victim, SPELL_SANDTRAP, true);
events.ScheduleEvent(EVENT_SANDTRAP, urand(5000, 15000));
break;
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
index bd010849045..0d49302bec3 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
@@ -220,8 +220,8 @@ class boss_ossirian : public CreatureScript
events.Update(diff);
// No kiting!
- if (me->GetDistance(me->getVictim()) > 60.00f && me->GetDistance(me->getVictim()) < 120.00f)
- DoCast(me->getVictim(), SPELL_SUMMON);
+ if (me->GetDistance(me->GetVictim()) > 60.00f && me->GetDistance(me->GetVictim()) < 120.00f)
+ DoCast(me->GetVictim(), SPELL_SUMMON);
bool ApplySupreme = true;
@@ -254,7 +254,7 @@ class boss_ossirian : public CreatureScript
events.ScheduleEvent(EVENT_SILENCE, urand(20000, 30000));
break;
case EVENT_CYCLONE:
- DoCast(me->getVictim(), SPELL_CYCLONE);
+ DoCast(me->GetVictim(), SPELL_CYCLONE);
events.ScheduleEvent(EVENT_CYCLONE, 20000);
break;
case EVENT_STOMP:
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
index becbd126d9b..908d2a7a691 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
@@ -98,20 +98,20 @@ public:
//Cleave_Timer
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = urand(5000, 12000);
} else Cleave_Timer -= diff;
//ToxicVolley_Timer
if (ToxicVolley_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_TOXIC_VOLLEY);
+ DoCast(me->GetVictim(), SPELL_TOXIC_VOLLEY);
ToxicVolley_Timer = urand(10000, 15000);
} else ToxicVolley_Timer -= diff;
if (!HealthAbovePct(5) && !Death)
{
- DoCast(me->getVictim(), SPELL_POISON_CLOUD);
+ DoCast(me->GetVictim(), SPELL_POISON_CLOUD);
Death = true;
}
@@ -209,9 +209,9 @@ public:
//KnockBack_Timer
if (KnockBack_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCKBACK);
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -80);
+ DoCast(me->GetVictim(), SPELL_KNOCKBACK);
+ if (DoGetThreat(me->GetVictim()))
+ DoModifyThreatPercent(me->GetVictim(), -80);
KnockBack_Timer = urand(15000, 25000);
} else KnockBack_Timer -= diff;
@@ -295,7 +295,7 @@ public:
//Fear_Timer
if (Fear_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FEAR);
+ DoCast(me->GetVictim(), SPELL_FEAR);
DoResetThreat();
Fear_Timer = 20000;
} else Fear_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index cd1f5c1befa..b5f270a399f 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -1037,7 +1037,7 @@ public:
return;
//EvadeTimer
- if (!me->IsWithinMeleeRange(me->getVictim()))
+ if (!me->IsWithinMeleeRange(me->GetVictim()))
{
if (EvadeTimer <= diff)
{
@@ -1076,14 +1076,14 @@ public:
//GroundRuptureTimer
if (GroundRuptureTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_GROUND_RUPTURE);
+ DoCast(me->GetVictim(), SPELL_GROUND_RUPTURE);
GroundRuptureTimer = 30000;
} else GroundRuptureTimer -= diff;
//HamstringTimer
if (HamstringTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAMSTRING);
+ DoCast(me->GetVictim(), SPELL_HAMSTRING);
HamstringTimer = 5000;
} else HamstringTimer -= diff;
@@ -1149,7 +1149,7 @@ public:
return;
//EvadeTimer
- if (!me->IsWithinMeleeRange(me->getVictim()))
+ if (!me->IsWithinMeleeRange(me->GetVictim()))
{
if (EvadeTimer <= diff)
{
@@ -1188,21 +1188,21 @@ public:
//GroundRuptureTimer
if (GroundRuptureTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_GROUND_RUPTURE);
+ DoCast(me->GetVictim(), SPELL_GROUND_RUPTURE);
GroundRuptureTimer = 30000;
} else GroundRuptureTimer -= diff;
//ThrashTimer
if (ThrashTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_THRASH);
+ DoCast(me->GetVictim(), SPELL_THRASH);
ThrashTimer = 10000;
} else ThrashTimer -= diff;
//HamstringTimer
if (HamstringTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_HAMSTRING);
+ DoCast(me->GetVictim(), SPELL_HAMSTRING);
HamstringTimer = 10000;
} else HamstringTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
index de941ec266f..44352c7ef35 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
@@ -106,7 +106,7 @@ public:
//MortalWound_Timer
if (MortalWound_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTAL_WOUND);
+ DoCast(me->GetVictim(), SPELL_MORTAL_WOUND);
MortalWound_Timer = urand(10000, 20000);
} else MortalWound_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
index f8cf0917c37..206de40320f 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
@@ -107,14 +107,14 @@ public:
//Spit Timer
if (Spit_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ACIDSPIT);
+ DoCast(me->GetVictim(), SPELL_ACIDSPIT);
Spit_Timer = urand(5000, 10000);
} else Spit_Timer -= diff;
//NoxiousPoison_Timer
if (NoxiousPoison_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_NOXIOUSPOISON);
+ DoCast(me->GetVictim(), SPELL_NOXIOUSPOISON);
NoxiousPoison_Timer = urand(12000, 24000);
} else NoxiousPoison_Timer -= diff;
@@ -123,7 +123,7 @@ public:
{
if (PoisonBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_POISONBOLT);
+ DoCast(me->GetVictim(), SPELL_POISONBOLT);
PoisonBolt_Timer = 3000;
} else PoisonBolt_Timer -= diff;
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
index 9b095b0100a..84f35fdf9c0 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
@@ -75,7 +75,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoCast(me->getVictim(), SPELL_BIRTH);
+ DoCast(me->GetVictim(), SPELL_BIRTH);
}
void UpdateAI(uint32 diff)
@@ -87,14 +87,14 @@ public:
//Sweep_Timer
if (!Submerged && Sweep_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SWEEP);
+ DoCast(me->GetVictim(), SPELL_SWEEP);
Sweep_Timer = urand(15000, 30000);
} else Sweep_Timer -= diff;
//SandBlast_Timer
if (!Submerged && SandBlast_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SANDBLAST);
+ DoCast(me->GetVictim(), SPELL_SANDBLAST);
SandBlast_Timer = urand(20000, 35000);
} else SandBlast_Timer -= diff;
@@ -129,7 +129,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->setFaction(14);
- DoCast(me->getVictim(), SPELL_GROUND_RUPTURE);
+ DoCast(me->GetVictim(), SPELL_GROUND_RUPTURE);
Submerged = false;
Submerge_Timer = urand(60000, 120000);
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index 5ef35bf5aa1..9fb241b961b 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -72,7 +72,7 @@ class boss_skeram : public CreatureScript
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
- if (me->isSummon())
+ if (me->IsSummon())
((TempSummon*)me)->UnSummon();
}
@@ -115,7 +115,7 @@ class boss_skeram : public CreatureScript
void JustDied(Unit* /*killer*/)
{
- if (!me->isSummon())
+ if (!me->IsSummon())
Talk(SAY_DEATH);
else
me->RemoveCorpse();
@@ -168,7 +168,7 @@ class boss_skeram : public CreatureScript
}
}
- if (!me->isSummon() && me->GetHealthPct() < _hpct)
+ if (!me->IsSummon() && me->GetHealthPct() < _hpct)
{
DoCast(me, SPELL_SUMMON_IMAGES);
Talk(SAY_SPLIT);
@@ -177,7 +177,7 @@ class boss_skeram : public CreatureScript
events.RescheduleEvent(EVENT_BLINK, 2000);
}
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
events.RescheduleEvent(EVENT_EARTH_SHOCK, 2000);
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index 5f677eedcf1..6846c521ce4 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -154,7 +154,7 @@ struct boss_twinemperorsAI : public ScriptedAI
/// @todo we should activate the other boss location so he can start attackning even if nobody
// is near I dont know how to do that
ScriptedAI* otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());
- if (!pOtherBoss->isInCombat())
+ if (!pOtherBoss->IsInCombat())
{
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_AGGRO : SOUND_VN_AGGRO);
otherAI->AttackStart(who);
@@ -294,7 +294,7 @@ struct boss_twinemperorsAI : public ScriptedAI
void MoveInLineOfSight(Unit* who)
{
- if (!who || me->getVictim())
+ if (!who || me->GetVictim())
return;
if (me->canCreatureAttack(who))
@@ -441,7 +441,7 @@ public:
//UnbalancingStrike_Timer
if (UnbalancingStrike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_UNBALANCING_STRIKE);
+ DoCast(me->GetVictim(), SPELL_UNBALANCING_STRIKE);
UnbalancingStrike_Timer = 8000+rand()%12000;
} else UnbalancingStrike_Timer -= diff;
@@ -535,10 +535,10 @@ public:
//ShadowBolt_Timer
if (ShadowBolt_Timer <= diff)
{
- if (!me->IsWithinDist(me->getVictim(), 45.0f))
- me->GetMotionMaster()->MoveChase(me->getVictim(), VEKLOR_DIST, 0);
+ if (!me->IsWithinDist(me->GetVictim(), 45.0f))
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), VEKLOR_DIST, 0);
else
- DoCast(me->getVictim(), SPELL_SHADOWBOLT);
+ DoCast(me->GetVictim(), SPELL_SHADOWBOLT);
ShadowBolt_Timer = 2000;
} else ShadowBolt_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
index ba93c3c2640..9f9f159ee9e 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
@@ -271,10 +271,10 @@ class npc_glob_of_viscidus : public CreatureScript
if (BossAI* ViscidusAI = dynamic_cast<BossAI*>(Viscidus->GetAI()))
ViscidusAI->SummonedCreatureDespawn(me);
- if (Viscidus->isAlive() && Viscidus->GetHealthPct() < 5.0f)
+ if (Viscidus->IsAlive() && Viscidus->GetHealthPct() < 5.0f)
{
Viscidus->SetVisible(true);
- Viscidus->getVictim()->Kill(Viscidus);
+ Viscidus->GetVictim()->Kill(Viscidus);
}
else
{
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
index a9419a727b3..f92adef1634 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
@@ -140,7 +140,7 @@ public:
Creature* c = Unit::GetCreature(*me, NearbyGUID[i]);
if (c)
{
- if (!c->isInCombat())
+ if (!c->IsInCombat())
{
c->SetNoCallAssistance(true);
if (c->AI())
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
index 8fd0d2e3621..7d6d6bd003a 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
@@ -314,7 +314,7 @@ public:
{
if (Creature* npc = instance->GetCreature(GetData64(entry)))
{
- if (npc->isAlive())
+ if (npc->IsAlive())
{
npc->SetWalk(true);
npc->GetMotionMaster()->MovePoint(1, x, y, z);
@@ -343,7 +343,7 @@ public:
{
if (Creature* add = instance->GetCreature((*itr)))
{
- if (add->isAlive())
+ if (add->IsAlive())
return false;
}
}
@@ -351,7 +351,7 @@ public:
{
if (Creature* add = instance->GetCreature(((*itr))))
{
- if (add->isAlive())
+ if (add->IsAlive())
return false;
}
}
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index f3a74c620ae..fdbc40600a3 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -113,7 +113,7 @@ public:
uint32 postGossipStep;
uint32 Text_Timer;
uint32 ShieldBash_Timer;
- uint32 Revenge_Timer; //this is wrong, spell should never be used unless me->getVictim() dodge, parry or block attack. Trinity support required.
+ uint32 Revenge_Timer; //this is wrong, spell should never be used unless me->GetVictim() dodge, parry or block attack. Trinity support required.
uint64 PlayerGUID;
void Reset()
@@ -165,7 +165,7 @@ public:
if (ShieldBash_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHIELD_BASH);
+ DoCast(me->GetVictim(), SPELL_SHIELD_BASH);
ShieldBash_Timer = 15000;
}
else
@@ -173,7 +173,7 @@ public:
if (Revenge_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_REVENGE);
+ DoCast(me->GetVictim(), SPELL_REVENGE);
Revenge_Timer = 10000;
}
else
@@ -191,7 +191,7 @@ public:
void switchFactionIfAlive(InstanceScript* instance, uint32 entry)
{
if (Creature* crew = instance->instance->GetCreature(instance->GetData64(entry)))
- if (crew->isAlive())
+ if (crew->IsAlive())
crew->setFaction(FACTION_HOSTILE);
}
};
@@ -338,15 +338,15 @@ public:
if (Bomb_Timer < diff)
{
- DoCast(me->getVictim(), SPELL_BOMB);
+ DoCast(me->GetVictim(), SPELL_BOMB);
Bomb_Timer = 10000;
}
else
Bomb_Timer -= diff;
- if (me->isAttackReady() && !me->IsWithinMeleeRange(me->getVictim()))
+ if (me->isAttackReady() && !me->IsWithinMeleeRange(me->GetVictim()))
{
- DoCast(me->getVictim(), SPELL_SHOOT);
+ DoCast(me->GetVictim(), SPELL_SHOOT);
me->SetSheath(SHEATH_STATE_RANGED);
}
else
@@ -383,7 +383,7 @@ public:
void DestroyDoor()
{
- if (me->isAlive())
+ if (me->IsAlive())
{
me->setFaction(FACTION_FRIENDLY);
me->GetMotionMaster()->MovePoint(0, 1858.57f, 1146.35f, 14.745f);
diff --git a/src/server/scripts/Kalimdor/boss_azuregos.cpp b/src/server/scripts/Kalimdor/boss_azuregos.cpp
index dd202247aaa..1cb7d5cfd37 100644
--- a/src/server/scripts/Kalimdor/boss_azuregos.cpp
+++ b/src/server/scripts/Kalimdor/boss_azuregos.cpp
@@ -108,21 +108,21 @@ public:
// //MarkOfFrostTimer
// if (MarkOfFrostTimer <= diff)
// {
- // DoCast(me->getVictim(), SPELL_MARKOFFROST);
+ // DoCast(me->GetVictim(), SPELL_MARKOFFROST);
// MarkOfFrostTimer = 25000;
// } else MarkOfFrostTimer -= diff;
//ChillTimer
if (ChillTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CHILL);
+ DoCast(me->GetVictim(), SPELL_CHILL);
ChillTimer = urand(13000, 25000);
} else ChillTimer -= diff;
//BreathTimer
if (BreathTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROSTBREATH);
+ DoCast(me->GetVictim(), SPELL_FROSTBREATH);
BreathTimer = urand(10000, 15000);
} else BreathTimer -= diff;
@@ -144,7 +144,7 @@ public:
//CleaveTimer
if (CleaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
CleaveTimer = 7000;
} else CleaveTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/zone_ashenvale.cpp b/src/server/scripts/Kalimdor/zone_ashenvale.cpp
index 4d7ded57501..4d689d30508 100644
--- a/src/server/scripts/Kalimdor/zone_ashenvale.cpp
+++ b/src/server/scripts/Kalimdor/zone_ashenvale.cpp
@@ -133,7 +133,7 @@ class npc_torek : public CreatureScript
if (Rend_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_REND);
+ DoCast(me->GetVictim(), SPELL_REND);
Rend_Timer = 20000;
} else Rend_Timer -= diff;
@@ -415,7 +415,7 @@ class npc_muglash : public CreatureScript
{
npc_escortAI::UpdateAI(uiDiff);
- if (!me->getVictim())
+ if (!me->GetVictim())
{
if (HasEscortState(STATE_ESCORT_PAUSED) && IsBrazierExtinguished)
{
diff --git a/src/server/scripts/Kalimdor/zone_azshara.cpp b/src/server/scripts/Kalimdor/zone_azshara.cpp
index 66834a68253..ce85db66615 100644
--- a/src/server/scripts/Kalimdor/zone_azshara.cpp
+++ b/src/server/scripts/Kalimdor/zone_azshara.cpp
@@ -174,7 +174,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
index cb5c36e4412..86ea023349f 100644
--- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
@@ -257,7 +257,7 @@ public:
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat() && !IsTreeEvent)
+ if (!me->IsInCombat() && !IsTreeEvent)
{
if (EmoteTimer <= diff)
{
@@ -274,7 +274,7 @@ public:
if (DynamiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_DYNAMITE);
+ DoCast(me->GetVictim(), SPELL_DYNAMITE);
DynamiteTimer = 8000;
} else DynamiteTimer -= diff;
@@ -634,14 +634,14 @@ public:
if (RendTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_REND);
+ DoCast(me->GetVictim(), SPELL_REND);
RendTimer = 30000;
}
else RendTimer -= diff;
if (EnragingBiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ENRAGING_BITE);
+ DoCast(me->GetVictim(), SPELL_ENRAGING_BITE);
EnragingBiteTimer = 15000;
}
else EnragingBiteTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/zone_darkshore.cpp b/src/server/scripts/Kalimdor/zone_darkshore.cpp
index c7115a9098b..1e1cffc93b7 100644
--- a/src/server/scripts/Kalimdor/zone_darkshore.cpp
+++ b/src/server/scripts/Kalimdor/zone_darkshore.cpp
@@ -98,7 +98,7 @@ public:
{
FollowerAI::MoveInLineOfSight(who);
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_LILADRIS)
+ if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_LILADRIS)
{
if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE*5))
{
@@ -363,7 +363,7 @@ public:
{
FollowerAI::MoveInLineOfSight(who);
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_GELKAK)
+ if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_GELKAK)
{
if (me->IsWithinDistInMap(who, 10.0f))
{
diff --git a/src/server/scripts/Kalimdor/zone_durotar.cpp b/src/server/scripts/Kalimdor/zone_durotar.cpp
index 801ffbc038e..31b710f61a5 100644
--- a/src/server/scripts/Kalimdor/zone_durotar.cpp
+++ b/src/server/scripts/Kalimdor/zone_durotar.cpp
@@ -198,12 +198,12 @@ class npc_tiger_matriarch_credit : public CreatureScript
{
for (std::list<Creature*>::iterator itr = tigers.begin(); itr != tigers.end(); ++itr)
{
- if (!(*itr)->isSummon())
+ if (!(*itr)->IsSummon())
continue;
if (Unit* summoner = (*itr)->ToTempSummon()->GetSummoner())
if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER)
- && !summoner->isInCombat())
+ && !summoner->IsInCombat())
{
me->AddAura(SPELL_NO_SUMMON_AURA, summoner);
me->AddAura(SPELL_DETECT_INVIS, summoner);
@@ -261,7 +261,7 @@ class npc_tiger_matriarch : public CreatureScript
void KilledUnit(Unit* victim)
{
- if (victim->GetTypeId() != TYPEID_UNIT || !victim->isSummon())
+ if (victim->GetTypeId() != TYPEID_UNIT || !victim->IsSummon())
return;
if (Unit* vehSummoner = victim->ToTempSummon()->GetSummoner())
@@ -276,7 +276,7 @@ class npc_tiger_matriarch : public CreatureScript
void DamageTaken(Unit* attacker, uint32& damage)
{
- if (!attacker->isSummon())
+ if (!attacker->IsSummon())
return;
if (HealthBelowPct(20))
@@ -319,7 +319,7 @@ class npc_tiger_matriarch : public CreatureScript
case EVENT_NOSUMMON: // Reapply SPELL_NO_SUMMON_AURA
if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid))
{
- if (tiger->isSummon())
+ if (tiger->IsSummon())
if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummoner())
me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner);
}
diff --git a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
index 3a82a1f9a55..93b5645c28f 100644
--- a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
@@ -262,7 +262,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
@@ -300,10 +300,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && player->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE))
+ if (creature->IsVendor() && player->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(7640, creature->GetGUID());
@@ -366,7 +366,7 @@ public:
void AttackedBy(Unit* pAttacker)
{
- if (me->getVictim())
+ if (me->GetVictim())
return;
if (me->IsFriendlyTo(pAttacker))
@@ -445,8 +445,8 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
SetCombatMovement(true);
- if (me->isInCombat())
- if (Unit* unit = me->getVictim())
+ if (me->IsInCombat())
+ if (Unit* unit = me->GetVictim())
me->GetMotionMaster()->MoveChase(unit);
}
diff --git a/src/server/scripts/Kalimdor/zone_felwood.cpp b/src/server/scripts/Kalimdor/zone_felwood.cpp
index e23eaa961bb..35c19ff17ba 100644
--- a/src/server/scripts/Kalimdor/zone_felwood.cpp
+++ b/src/server/scripts/Kalimdor/zone_felwood.cpp
@@ -67,7 +67,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
uint32 creatureId = creature->GetEntry();
diff --git a/src/server/scripts/Kalimdor/zone_feralas.cpp b/src/server/scripts/Kalimdor/zone_feralas.cpp
index 2d5b383cefc..0b0130d3008 100644
--- a/src/server/scripts/Kalimdor/zone_feralas.cpp
+++ b/src/server/scripts/Kalimdor/zone_feralas.cpp
@@ -57,10 +57,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
+ if (creature->IsVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(2433, creature->GetGUID());
diff --git a/src/server/scripts/Kalimdor/zone_moonglade.cpp b/src/server/scripts/Kalimdor/zone_moonglade.cpp
index b6a0c1e9d1e..5e6a0ca1ffa 100644
--- a/src/server/scripts/Kalimdor/zone_moonglade.cpp
+++ b/src/server/scripts/Kalimdor/zone_moonglade.cpp
@@ -362,7 +362,7 @@ public:
void EnterEvadeMode()
{
Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (player && player->isInCombat() && player->getAttackerForHelper())
+ if (player && player->IsInCombat() && player->getAttackerForHelper())
{
AttackStart(player->getAttackerForHelper());
return;
@@ -394,12 +394,12 @@ public:
return;
}
- if (!me->isInCombat() && !EventOnWait)
+ if (!me->IsInCombat() && !EventOnWait)
{
if (checkPlayerTimer <= diff)
{
Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (player && player->isInCombat() && player->getAttackerForHelper())
+ if (player && player->IsInCombat() && player->getAttackerForHelper())
AttackStart(player->getAttackerForHelper());
checkPlayerTimer = 1000;
} else checkPlayerTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/zone_mulgore.cpp b/src/server/scripts/Kalimdor/zone_mulgore.cpp
index b81b8eb9eb7..0a068e4288e 100644
--- a/src/server/scripts/Kalimdor/zone_mulgore.cpp
+++ b/src/server/scripts/Kalimdor/zone_mulgore.cpp
@@ -57,7 +57,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (!player->GetQuestRewardStatus(770))
@@ -120,7 +120,7 @@ public:
void SpellHit(Unit* Caster, SpellInfo const* Spell)
{
- if (!me->getVictim() && !EventActive && Spell->Id == SPELL_LUNCH)
+ if (!me->GetVictim() && !EventActive && Spell->Id == SPELL_LUNCH)
{
if (Caster->GetTypeId() == TYPEID_PLAYER)
PlayerGUID = Caster->GetGUID();
diff --git a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp
index bae229b1161..7478b957c92 100644
--- a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp
+++ b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp
@@ -194,7 +194,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
@@ -231,13 +231,13 @@ public:
if (ChainLightningTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
+ DoCast(me->GetVictim(), SPELL_CHAIN_LIGHTNING);
ChainLightningTimer = 9000;
} else ChainLightningTimer -= diff;
if (ShockTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHOCK);
+ DoCast(me->GetVictim(), SPELL_SHOCK);
ShockTimer = 15000;
} else ShockTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/zone_silithus.cpp b/src/server/scripts/Kalimdor/zone_silithus.cpp
index 70e7f731fc4..495d0d3eb85 100644
--- a/src/server/scripts/Kalimdor/zone_silithus.cpp
+++ b/src/server/scripts/Kalimdor/zone_silithus.cpp
@@ -95,7 +95,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(7785) == QUEST_STATUS_NONE &&
@@ -205,7 +205,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE &&
diff --git a/src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp b/src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
index 26c92c7404c..bb24a4a6286 100644
--- a/src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
+++ b/src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
@@ -68,7 +68,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
diff --git a/src/server/scripts/Kalimdor/zone_tanaris.cpp b/src/server/scripts/Kalimdor/zone_tanaris.cpp
index a0e57a1092f..e68e4ecc222 100644
--- a/src/server/scripts/Kalimdor/zone_tanaris.cpp
+++ b/src/server/scripts/Kalimdor/zone_tanaris.cpp
@@ -124,15 +124,15 @@ public:
{
if (SendItemTimer <= diff)
{
- if (me->getVictim()->GetTypeId() == TYPEID_PLAYER)
- SendItem(me->getVictim());
+ if (me->GetVictim()->GetTypeId() == TYPEID_PLAYER)
+ SendItem(me->GetVictim());
SendItemTimer = 5000;
} else SendItemTimer -= diff;
}
if (FrostShockTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROST_SHOCK);
+ DoCast(me->GetVictim(), SPELL_FROST_SHOCK);
FrostShockTimer = 15000;
} else FrostShockTimer -= diff;
@@ -300,10 +300,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && player->GetQuestRewardStatus(2662))
+ if (creature->IsVendor() && player->GetQuestRewardStatus(2662))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -343,7 +343,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279))
@@ -410,7 +410,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
@@ -580,7 +580,7 @@ public:
{
FollowerAI::MoveInLineOfSight(who);
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT) && who->GetEntry() == NPC_TORTA)
+ if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT) && who->GetEntry() == NPC_TORTA)
{
if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
{
@@ -617,7 +617,7 @@ public:
PostEventTimer = 5000;
Creature* torta = Creature::GetCreature(*me, TortaGUID);
- if (!torta || !torta->isAlive())
+ if (!torta || !torta->IsAlive())
{
//something happened, so just complete
SetFollowComplete();
diff --git a/src/server/scripts/Kalimdor/zone_teldrassil.cpp b/src/server/scripts/Kalimdor/zone_teldrassil.cpp
index d7983c2cbe6..43fb5bf1de8 100644
--- a/src/server/scripts/Kalimdor/zone_teldrassil.cpp
+++ b/src/server/scripts/Kalimdor/zone_teldrassil.cpp
@@ -74,7 +74,7 @@ public:
{
FollowerAI::MoveInLineOfSight(who);
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_ARYNIA)
+ if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_ARYNIA)
{
if (me->IsWithinDistInMap(who, 10.0f))
{
diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
index 4ab64846f1c..80cb81aaaec 100644
--- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
@@ -199,7 +199,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE)
@@ -385,7 +385,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!who || !who->isAlive() || EventInProgress)
+ if (!who || !who->IsAlive() || EventInProgress)
return;
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
@@ -410,7 +410,7 @@ public:
if (!pWarrior)
return;
- if (!pWarrior->isAlive() && pWarrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE) {
+ if (!pWarrior->IsAlive() && pWarrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE) {
Talk(SAY_TWIGGY_FLATHEAD_DOWN);
pWarrior->FailQuest(1719);
@@ -419,7 +419,7 @@ public:
if (AffrayChallenger[i])
{
Creature* creature = Unit::GetCreature((*me), AffrayChallenger[i]);
- if (creature && creature->isAlive())
+ if (creature && creature->IsAlive())
creature->DisappearAndDie();
}
}
@@ -427,7 +427,7 @@ public:
if (BigWill) // unsummon bigWill
{
Creature* creature = Unit::GetCreature((*me), BigWill);
- if (creature && creature->isAlive())
+ if (creature && creature->IsAlive())
creature->DisappearAndDie();
}
Reset();
@@ -467,7 +467,7 @@ public:
if (AffrayChallenger[i])
{
Creature* creature = Unit::GetCreature((*me), AffrayChallenger[i]);
- if ((!creature || (!creature->isAlive())) && !ChallengerDown[i])
+ if ((!creature || (!creature->IsAlive())) && !ChallengerDown[i])
{
Talk(SAY_TWIGGY_FLATHEAD_DOWN);
ChallengerDown[i] = true;
@@ -483,7 +483,7 @@ public:
{
Talk(SAY_TWIGGY_FLATHEAD_FRAY);
Creature* creature = Unit::GetCreature((*me), AffrayChallenger[Wave]);
- if (creature && (creature->isAlive()))
+ if (creature && (creature->IsAlive()))
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -509,7 +509,7 @@ public:
else if (Wave >= 6 && EventBigWill && BigWill)
{
Creature* creature = Unit::GetCreature((*me), BigWill);
- if (!creature || !creature->isAlive())
+ if (!creature || !creature->IsAlive())
{
Talk(SAY_TWIGGY_FLATHEAD_OVER);
Reset();
diff --git a/src/server/scripts/Kalimdor/zone_thousand_needles.cpp b/src/server/scripts/Kalimdor/zone_thousand_needles.cpp
index 02e64421ecb..b4ed931ced4 100644
--- a/src/server/scripts/Kalimdor/zone_thousand_needles.cpp
+++ b/src/server/scripts/Kalimdor/zone_thousand_needles.cpp
@@ -374,7 +374,7 @@ public:
{
if (ResetTimer <= Diff)
{
- if (!me->getVictim())
+ if (!me->GetVictim())
EnterEvadeMode();
else
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
diff --git a/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp b/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
index c949a551118..b1dc9072d29 100644
--- a/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
+++ b/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
@@ -61,7 +61,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
@@ -112,25 +112,25 @@ public:
if (UppercutTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_UPPERCUT);
+ DoCast(me->GetVictim(), SPELL_UPPERCUT);
UppercutTimer = 20000;
} else UppercutTimer -= diff;
if (ThunderclapTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_THUNDERCLAP);
+ DoCast(me->GetVictim(), SPELL_THUNDERCLAP);
ThunderclapTimer = 15000;
} else ThunderclapTimer -= diff;
if (MortalStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTAL_STRIKE);
MortalStrikeTimer = 15000;
} else MortalStrikeTimer -= diff;
if (CleaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
CleaveTimer = 7000;
} else CleaveTimer -= diff;
diff --git a/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp b/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
index 9c89ad6d53a..9f2e1114ed8 100644
--- a/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
+++ b/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
@@ -134,7 +134,7 @@ public:
if (DemoralizingShoutTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_DEMORALIZINGSHOUT);
+ DoCast(me->GetVictim(), SPELL_DEMORALIZINGSHOUT);
DemoralizingShoutTimer = 70000;
} else DemoralizingShoutTimer -= diff;
}
@@ -214,7 +214,7 @@ public:
{
FollowerAI::MoveInLineOfSight(who);
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_SPRAGGLE)
+ if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_SPRAGGLE)
{
if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
{
@@ -270,7 +270,7 @@ public:
if (EndEventTimer <= Diff)
{
Creature* spraggle = Creature::GetCreature(*me, SpraggleGUID);
- if (!spraggle || !spraggle->isAlive())
+ if (!spraggle || !spraggle->IsAlive())
{
SetFollowComplete();
return;
diff --git a/src/server/scripts/Kalimdor/zone_winterspring.cpp b/src/server/scripts/Kalimdor/zone_winterspring.cpp
index 6458047bb60..fe39f1d3abc 100644
--- a/src/server/scripts/Kalimdor/zone_winterspring.cpp
+++ b/src/server/scripts/Kalimdor/zone_winterspring.cpp
@@ -56,10 +56,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor() && player->GetReputationRank(589) == REP_EXALTED)
+ if (creature->IsVendor() && player->GetReputationRank(589) == REP_EXALTED)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
index 82ac2e8387c..6b58210355f 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
@@ -124,7 +124,7 @@ public:
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player* player = i->getSource();
- if (!player || !player->isAlive())
+ if (!player || !player->IsAlive())
continue;
// Summon clone
if (Unit* summon = me->SummonCreature(MOB_TWISTED_VISAGE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0))
@@ -277,13 +277,13 @@ public:
if (uiMindFlayTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MIND_FLAY);
+ DoCast(me->GetVictim(), SPELL_MIND_FLAY);
uiMindFlayTimer = 20*IN_MILLISECONDS;
} else uiMindFlayTimer -= diff;
if (uiShadowBoltVolleyTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOW_BOLT_VOLLEY);
+ DoCast(me->GetVictim(), SPELL_SHADOW_BOLT_VOLLEY);
uiShadowBoltVolleyTimer = 5*IN_MILLISECONDS;
} else uiShadowBoltVolleyTimer -= diff;
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index e8b17224179..00a909e8931 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -178,12 +178,12 @@ public:
if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS || !bOnGround)
return;
- if (!me->getVictim() && me->canCreatureAttack(who))
+ if (!me->GetVictim() && me->canCreatureAttack(who))
{
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
{
- if (!me->getVictim())
+ if (!me->GetVictim())
{
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
@@ -216,8 +216,8 @@ public:
if (UpdateVictim())
{
- AttackStart(me->getVictim());
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ AttackStart(me->GetVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
else
{
@@ -228,7 +228,7 @@ public:
if (instance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS)
EnterCombat(target);
}
- else if (!me->isInCombat())
+ else if (!me->IsInCombat())
EnterEvadeMode();
}
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
index a68cbcb7ee6..5b65d049dd3 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
@@ -184,7 +184,7 @@ public:
Talk(SAY_FEED);
me->GetMotionMaster()->Clear();
me->SetSpeed(MOVE_WALK, 1.0f, true);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
Phase = FEEDING;
uiPhaseTimer = 20*IN_MILLISECONDS;
break;
@@ -219,7 +219,7 @@ public:
{
target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
// exclude pets & totems
- if (target && target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
+ if (target && target->GetTypeId() == TYPEID_PLAYER && target->IsAlive())
target_list.push_back(target);
target = NULL;
}
@@ -247,7 +247,7 @@ public:
{
Unit* pEmbraceTarget = GetEmbraceTarget();
- if (Phase == FEEDING && pEmbraceTarget && pEmbraceTarget->isAlive())
+ if (Phase == FEEDING && pEmbraceTarget && pEmbraceTarget->IsAlive())
{
uiEmbraceTakenDamage += damage;
if (uiEmbraceTakenDamage > (uint32) DUNGEON_MODE(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
@@ -397,7 +397,7 @@ public:
return true;
Creature* pPrinceTaldaram = Unit::GetCreature(*go, instance->GetData64(DATA_PRINCE_TALDARAM));
- if (pPrinceTaldaram && pPrinceTaldaram->isAlive())
+ if (pPrinceTaldaram && pPrinceTaldaram->IsAlive())
{
// maybe these are hacks :(
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
index 26a4aeeca01..13c0a6a3b59 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
@@ -179,7 +179,7 @@ public:
for (std::set<uint64>::const_iterator itr = InitiandGUIDs.begin(); itr != InitiandGUIDs.end(); ++itr)
{
Creature* cr = instance->GetCreature(*itr);
- if (cr && cr->isAlive())
+ if (cr && cr->IsAlive())
vInitiands.push_back(*itr);
}
if (vInitiands.empty())
@@ -212,7 +212,7 @@ public:
for (std::set<uint64>::const_iterator itr = InitiandGUIDs.begin(); itr != InitiandGUIDs.end(); ++itr)
{
Creature* cr = instance->GetCreature(*itr);
- if (cr && cr->isAlive())
+ if (cr && cr->IsAlive())
{
cr->SetVisible(false);
cr->setDeathState(JUST_DIED);
@@ -267,7 +267,7 @@ public:
for (std::set<uint64>::const_iterator itr = InitiandGUIDs.begin(); itr != InitiandGUIDs.end(); ++itr)
{
Creature* cr = instance->GetCreature(*itr);
- if (!cr || (cr && cr->isAlive()))
+ if (!cr || (cr && cr->IsAlive()))
return 0;
}
return 1;
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 1ec61488c1b..21666f69c9e 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -217,7 +217,7 @@ public:
{
if (Creature* Guardian = me->SummonCreature(CREATURE_GUARDIAN, SpawnPointGuardian[i], TEMPSUMMON_CORPSE_DESPAWN, 0))
{
- Guardian->AddThreat(me->getVictim(), 0.0f);
+ Guardian->AddThreat(me->GetVictim(), 0.0f);
DoZoneInCombat(Guardian);
}
}
@@ -234,7 +234,7 @@ public:
{
if (Creature* Venomancer = me->SummonCreature(CREATURE_VENOMANCER, SpawnPoint[i], TEMPSUMMON_CORPSE_DESPAWN, 0))
{
- Venomancer->AddThreat(me->getVictim(), 0.0f);
+ Venomancer->AddThreat(me->GetVictim(), 0.0f);
DoZoneInCombat(Venomancer);
}
}
@@ -253,7 +253,7 @@ public:
{
if (Creature* Datter = me->SummonCreature(CREATURE_DATTER, SpawnPoint[i], TEMPSUMMON_CORPSE_DESPAWN, 0))
{
- Datter->AddThreat(me->getVictim(), 0.0f);
+ Datter->AddThreat(me->GetVictim(), 0.0f);
DoZoneInCombat(Datter);
}
}
@@ -300,7 +300,7 @@ public:
if (Channeling == true)
{
for (uint8 i = 0; i < 8; ++i)
- DoCast(me->getVictim(), SPELL_SUMMON_CARRION_BEETLES, true);
+ DoCast(me->GetVictim(), SPELL_SUMMON_CARRION_BEETLES, true);
Channeling = false;
}
else if (CarrionBeetlesTimer <= diff)
@@ -318,7 +318,7 @@ public:
if (PoundTimer <= diff)
{
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
if (Creature* pImpaleTarget = DoSummonImpaleTarget(target))
me->CastSpell(pImpaleTarget, SPELL_POUND, false);
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index eec7959f56f..384ecb06670 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -94,7 +94,7 @@ public:
void KilledUnit(Unit* Victim)
{
// not sure if this aura check is correct, I think it is though
- if (!Victim || !Victim->HasAura(DUNGEON_MODE(SPELL_LEECH_POISON, H_SPELL_LEECH_POISON)) || !me->isAlive())
+ if (!Victim || !Victim->HasAura(DUNGEON_MODE(SPELL_LEECH_POISON, H_SPELL_LEECH_POISON)) || !me->IsAlive())
return;
me->ModifyHealth(int32(me->CountPctFromMaxHealth(10)));
@@ -115,7 +115,7 @@ public:
void CheckDistance(float dist, const uint32 uiDiff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return;
float x=0.0f, y=0.0f, z=0.0f;
@@ -128,7 +128,7 @@ public:
uiCheckDistanceTimer -= uiDiff;
return;
}
- if (me->IsInEvadeMode() || !me->getVictim())
+ if (me->IsInEvadeMode() || !me->GetVictim())
return;
if (me->GetDistance(x, y, z) > dist)
EnterEvadeMode();
@@ -153,7 +153,7 @@ public:
if (uiPierceTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_PIERCE_ARMOR);
+ DoCast(me->GetVictim(), SPELL_PIERCE_ARMOR);
uiPierceTimer = 8*IN_MILLISECONDS;
} else uiPierceTimer -= diff;
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
index 295f38658e2..2177027d177 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
@@ -151,7 +151,7 @@ public:
if (uiMindFlayTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MIND_FLAY);
+ DoCast(me->GetVictim(), SPELL_MIND_FLAY);
uiMindFlayTimer = 15*IN_MILLISECONDS;
} else uiMindFlayTimer -= diff;
@@ -211,7 +211,7 @@ public:
void JustDied(Unit* /*killer*/)
{
//The spell is not working propperly
- DoCast(me->getVictim(), SPELL_ACID_SPLASH, true);
+ DoCast(me->GetVictim(), SPELL_ACID_SPLASH, true);
}
};
@@ -257,7 +257,7 @@ public:
if (uiBackstabTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BACKSTAB);
+ DoCast(me->GetVictim(), SPELL_BACKSTAB);
uiBackstabTimer = 12*IN_MILLISECONDS;
} else uiBackstabTimer -= diff;
@@ -304,7 +304,7 @@ public:
if (uiShadowNovaTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOW_NOVA, true);
+ DoCast(me->GetVictim(), SPELL_SHADOW_NOVA, true);
uiShadowNovaTimer = 17*IN_MILLISECONDS;
} else uiShadowNovaTimer -= diff;
@@ -343,13 +343,13 @@ public:
if (uiStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_STRIKE, true);
+ DoCast(me->GetVictim(), SPELL_STRIKE, true);
uiStrikeTimer = 15*IN_MILLISECONDS;
} else uiStrikeTimer -= diff;
if (uiCleaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE, true);
+ DoCast(me->GetVictim(), SPELL_CLEAVE, true);
uiCleaveTimer = 17*IN_MILLISECONDS;
} else uiCleaveTimer -= diff;
@@ -400,7 +400,7 @@ public:
if (uiInfectedBiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_INFECTED_BITE, true);
+ DoCast(me->GetVictim(), SPELL_INFECTED_BITE, true);
uiInfectedBiteTimer = 15*IN_MILLISECONDS;
} else uiInfectedBiteTimer -= diff;
@@ -448,13 +448,13 @@ public:
if (uiInfectedBiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_INFECTED_BITE, true);
+ DoCast(me->GetVictim(), SPELL_INFECTED_BITE, true);
uiInfectedBiteTimer = 11*IN_MILLISECONDS;
} else uiInfectedBiteTimer -= diff;
if (uiBindingWebsTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BLINDING_WEBS, true);
+ DoCast(me->GetVictim(), SPELL_BLINDING_WEBS, true);
uiBindingWebsTimer = 17*IN_MILLISECONDS;
} else uiBindingWebsTimer -= diff;
@@ -503,13 +503,13 @@ public:
if (uiInfectedBiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_INFECTED_BITE, true);
+ DoCast(me->GetVictim(), SPELL_INFECTED_BITE, true);
uiInfectedBiteTimer = 15*IN_MILLISECONDS;
} else uiInfectedBiteTimer -= diff;
if (uiPoisonSprayTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_POSION_SPRAY, true);
+ DoCast(me->GetVictim(), SPELL_POSION_SPRAY, true);
uiPoisonSprayTimer = 17*IN_MILLISECONDS;
} else uiPoisonSprayTimer -= diff;
@@ -544,7 +544,7 @@ class achievement_watch_him_die : public AchievementCriteriaScript
for (uint8 n = 0; n < 3; ++n)
{
Watcher[n] = ObjectAccessor::GetCreature(*target, instance->GetData64(DATA_WATCHER_GASHRA + n));
- if (Watcher[n] && !Watcher[n]->isAlive())
+ if (Watcher[n] && !Watcher[n]->IsAlive())
return false;
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
index bbec79ea43d..901587ae56d 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
@@ -290,7 +290,7 @@ public:
if (pTenebron)
{
pTenebron->SetHomePosition(3239.07f, 657.235f, 86.8775f, 4.74729f);
- if (pTenebron->isAlive())
+ if (pTenebron->IsAlive())
{
if (pTenebron->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
pTenebron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -308,7 +308,7 @@ public:
if (pShadron)
{
pShadron->SetHomePosition(3363.06f, 525.28f, 98.362f, 4.76475f);
- if (pShadron->isAlive())
+ if (pShadron->IsAlive())
{
if (pShadron->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
pShadron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -326,7 +326,7 @@ public:
if (pVesperon)
{
pVesperon->SetHomePosition(3145.68f, 520.71f, 89.7f, 4.64258f);
- if (pVesperon->isAlive())
+ if (pVesperon->IsAlive())
{
if (pVesperon->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
pVesperon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -371,11 +371,11 @@ public:
Creature* pTenebron = Unit::GetCreature(*me, instance->GetData64(DATA_TENEBRON));
Creature* pShadron = Unit::GetCreature(*me, instance->GetData64(DATA_SHADRON));
Creature* pVesperon = Unit::GetCreature(*me, instance->GetData64(DATA_VESPERON));
- if (pTenebron && pTenebron->isAlive())
+ if (pTenebron && pTenebron->IsAlive())
pTenebron->DisappearAndDie();
- if (pShadron && pShadron->isAlive())
+ if (pShadron && pShadron->IsAlive())
pShadron->DisappearAndDie();
- if (pVesperon && pVesperon->isAlive())
+ if (pVesperon && pVesperon->IsAlive())
pVesperon->DisappearAndDie();
instance->SetData(TYPE_SARTHARION_EVENT, DONE);
@@ -422,10 +422,10 @@ public:
//if at least one of the dragons are alive and are being called
bool bCanUseWill = false;
- if (pFetchTene && pFetchTene->isAlive() && !pFetchTene->getVictim())
+ if (pFetchTene && pFetchTene->IsAlive() && !pFetchTene->GetVictim())
{
bCanUseWill = true;
- if (!pFetchTene->isInCombat())
+ if (!pFetchTene->IsInCombat())
{
DoCast(me, SPELL_POWER_OF_TENEBRON);
AddDrakeLootMode();
@@ -437,10 +437,10 @@ public:
pFetchTene->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
- if (pFetchShad && pFetchShad->isAlive() && !pFetchShad->getVictim())
+ if (pFetchShad && pFetchShad->IsAlive() && !pFetchShad->GetVictim())
{
bCanUseWill = true;
- if (!pFetchShad->isInCombat())
+ if (!pFetchShad->IsInCombat())
{
DoCast(me, SPELL_POWER_OF_SHADRON);
AddDrakeLootMode();
@@ -452,10 +452,10 @@ public:
pFetchShad->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
- if (pFetchVesp && pFetchVesp->isAlive() && !pFetchVesp->getVictim())
+ if (pFetchVesp && pFetchVesp->IsAlive() && !pFetchVesp->GetVictim())
{
bCanUseWill = true;
- if (!pFetchVesp->isInCombat())
+ if (!pFetchVesp->IsInCombat())
{
DoCast(me, SPELL_POWER_OF_VESPERON);
AddDrakeLootMode();
@@ -477,7 +477,7 @@ public:
{
if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(uiDataId)))
{
- if (temp->isAlive() && !temp->getVictim())
+ if (temp->IsAlive() && !temp->GetVictim())
{
if (temp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
temp->SetWalk(false);
@@ -521,7 +521,7 @@ public:
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (i->getSource() && i->getSource()->isAlive())
+ if (i->getSource() && i->getSource()->IsAlive())
Talk(WHISPER_LAVA_CHURN, i->getSource()->GetGUID());
}
}
@@ -559,7 +559,7 @@ public:
//spell will target dragons, if they are still alive at 35%
if (!m_bIsBerserk && !HealthAbovePct(35)
- && ((pTene && pTene->isAlive()) || (pShad && pShad->isAlive()) || (pVesp && pVesp->isAlive())))
+ && ((pTene && pTene->IsAlive()) || (pShad && pShad->IsAlive()) || (pVesp && pVesp->IsAlive())))
{
Talk(SAY_SARTHARION_BERSERK);
DoCast(me, SPELL_BERSERK);
@@ -620,7 +620,7 @@ public:
if (m_uiFlameBreathTimer <= uiDiff)
{
Talk(SAY_SARTHARION_BREATH);
- DoCast(me->getVictim(), RAID_MODE(SPELL_FLAME_BREATH, SPELL_FLAME_BREATH_H));
+ DoCast(me->GetVictim(), RAID_MODE(SPELL_FLAME_BREATH, SPELL_FLAME_BREATH_H));
m_uiFlameBreathTimer = urand(25000, 35000);
}
else
@@ -629,7 +629,7 @@ public:
// Tail Sweep
if (m_uiTailSweepTimer <= uiDiff)
{
- DoCast(me->getVictim(), RAID_MODE(SPELL_TAIL_LASH, SPELL_TAIL_LASH_H));
+ DoCast(me->GetVictim(), RAID_MODE(SPELL_TAIL_LASH, SPELL_TAIL_LASH_H));
m_uiTailSweepTimer = urand(15000, 20000);
}
else
@@ -638,7 +638,7 @@ public:
// Cleave
if (m_uiCleaveTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
m_uiCleaveTimer = urand(7000, 10000);
}
else
@@ -946,7 +946,7 @@ struct dummy_dragonAI : public ScriptedAI
// Twilight Revenge to main boss
if (Unit* pSartharion = Unit::GetUnit(*me, instance->GetData64(DATA_SARTHARION)))
- if (pSartharion->isAlive())
+ if (pSartharion->IsAlive())
{
pSartharion->RemoveAurasDueToSpell(uiSpellId);
DoCast(pSartharion, SPELL_TWILIGHT_REVENGE, true);
@@ -1050,7 +1050,7 @@ public:
if (m_uiShadowBreathTimer <= uiDiff)
{
Talk(SAY_TENEBRON_BREATH);
- DoCast(me->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H));
+ DoCast(me->GetVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H));
m_uiShadowBreathTimer = urand(20000, 25000);
}
else
@@ -1154,7 +1154,7 @@ public:
if (m_uiShadowBreathTimer <= uiDiff)
{
Talk(SAY_SHADRON_BREATH);
- DoCast(me->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H));
+ DoCast(me->GetVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H));
m_uiShadowBreathTimer = urand(20000, 25000);
}
else
@@ -1238,7 +1238,7 @@ public:
else
{
OpenPortal();
- DoCast(me->getVictim(), SPELL_TWILIGHT_TORMENT_VESP);
+ DoCast(me->GetVictim(), SPELL_TWILIGHT_TORMENT_VESP);
m_uiAcolyteVesperonTimer = urand(60000, 70000);
}
}
@@ -1249,7 +1249,7 @@ public:
if (m_uiShadowBreathTimer <= uiDiff)
{
Talk(SAY_VESPERON_BREATH);
- DoCast(me->getVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H));
+ DoCast(me->GetVictim(), RAID_MODE(SPELL_SHADOW_BREATH, SPELL_SHADOW_BREATH_H));
m_uiShadowBreathTimer = urand(20000, 25000);
}
else
@@ -1330,7 +1330,7 @@ public:
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (i->getSource()->isAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_SHIFT, 0) && !i->getSource()->getVictim())
+ if (i->getSource()->IsAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_SHIFT, 0) && !i->getSource()->GetVictim())
{
i->getSource()->CastSpell(i->getSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
i->getSource()->CastSpell(i->getSource(), SPELL_TWILIGHT_RESIDUE, true);
@@ -1342,12 +1342,12 @@ public:
//not solo fight, so main boss has deduff
pDebuffTarget = instance->instance->GetCreature(instance->GetData64(DATA_SARTHARION));
- if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SAR))
+ if (pDebuffTarget && pDebuffTarget->IsAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SAR))
pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SAR);
//event not in progress, then solo fight and must remove debuff mini-boss
pDebuffTarget = instance->instance->GetCreature(instance->GetData64(DATA_SHADRON));
- if (pDebuffTarget && pDebuffTarget->isAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA))
+ if (pDebuffTarget && pDebuffTarget->IsAlive() && pDebuffTarget->HasAura(SPELL_GIFT_OF_TWILIGTH_SHA))
pDebuffTarget->RemoveAurasDueToSpell(SPELL_GIFT_OF_TWILIGTH_SHA);
}
}
@@ -1416,7 +1416,7 @@ public:
if (pVesperon)
(CAST_AI(mob_vesperon::mob_vesperonAI, pVesperon->AI()))->m_bHasPortalOpen = false;
- if (pVesperon && pVesperon->isAlive() && pVesperon->HasAura(SPELL_TWILIGHT_TORMENT_VESP))
+ if (pVesperon && pVesperon->IsAlive() && pVesperon->HasAura(SPELL_TWILIGHT_TORMENT_VESP))
pVesperon->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
Map* map = me->GetMap();
@@ -1429,14 +1429,14 @@ public:
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (i->getSource()->isAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_SHIFT, 0) && !i->getSource()->getVictim())
+ if (i->getSource()->IsAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_SHIFT, 0) && !i->getSource()->GetVictim())
{
i->getSource()->CastSpell(i->getSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
i->getSource()->CastSpell(i->getSource(), SPELL_TWILIGHT_RESIDUE, true);
i->getSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
i->getSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
}
- if (i->getSource()->isAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_TORMENT_VESP, 0) && !i->getSource()->getVictim())
+ if (i->getSource()->IsAlive() && i->getSource()->HasAura(SPELL_TWILIGHT_TORMENT_VESP, 0) && !i->getSource()->GetVictim())
i->getSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
}
}
@@ -1627,8 +1627,8 @@ public:
{
DoCastAOE(RAID_MODE(SPELL_VOID_BLAST, SPELL_VOID_BLAST_H));
////twilight realm
- //DoCast(me->getVictim(), 57620, true);
- //DoCast(me->getVictim(), 57874, true);
+ //DoCast(me->GetVictim(), 57620, true);
+ //DoCast(me->GetVictim(), 57874, true);
VoidBlast_Timer = 9000;
me->RemoveAllAuras();
me->Kill(me);
@@ -1677,7 +1677,7 @@ public:
// twilight torment
if (m_uiFadeArmorTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_FADE_ARMOR);
+ DoCast(me->GetVictim(), SPELL_FADE_ARMOR);
m_uiFadeArmorTimer = urand(5000, 10000);
}
else
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index c36815b49f3..f844b8feb11 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -352,11 +352,11 @@ class boss_halion : public CreatureScript
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
if (Creature* twilightHalion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_TWILIGHT_HALION)))
- if (twilightHalion->isAlive())
+ if (twilightHalion->IsAlive())
twilightHalion->Kill(twilightHalion);
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HALION_CONTROLLER)))
- if (controller->isAlive())
+ if (controller->IsAlive())
controller->Kill(controller);
}
@@ -510,12 +510,12 @@ class boss_twilight_halion : public CreatureScript
if (me->IsDamageEnoughForLootingAndReward())
halion->LowerPlayerDamageReq(halion->GetMaxHealth());
- if (halion->isAlive())
+ if (halion->IsAlive())
killer->Kill(halion);
}
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HALION_CONTROLLER)))
- if (controller->isAlive())
+ if (controller->IsAlive())
controller->Kill(controller);
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
@@ -685,10 +685,10 @@ class npc_halion_controller : public CreatureScript
void UpdateAI(uint32 diff)
{
- // The isInCombat() check is needed because that check should be false when Halion is
+ // The IsInCombat() check is needed because that check should be false when Halion is
// not engaged, while it would return true without as UpdateVictim() checks for
// combat state.
- if (!(_events.IsInPhase(PHASE_INTRO)) && me->isInCombat() && !UpdateVictim())
+ if (!(_events.IsInPhase(PHASE_INTRO)) && me->IsInCombat() && !UpdateVictim())
{
EnterEvadeMode();
return;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
index d391abb0d4d..bdb0dc6209b 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
@@ -118,7 +118,7 @@ class boss_saviana_ragefire : public CreatureScript
me->SetDisableGravity(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
me->SetReactState(REACT_AGGRESSIVE);
- DoStartMovement(me->getVictim());
+ DoStartMovement(me->GetVictim());
break;
case POINT_TAKEOFF:
events.ScheduleEvent(EVENT_AIR_MOVEMENT, 1);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index 553b836da8f..e7251b13c2b 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -192,7 +192,7 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
{
DoCast(target, SPELL_HAMMER_JUSTICE);
DoCast(target, SPELL_HAMMER_RIGHTEOUS);
@@ -267,7 +267,7 @@ public:
bDone = false;
if (Creature* pMemory = Unit::GetCreature(*me, MemoryGUID))
- if (pMemory->isAlive())
+ if (pMemory->IsAlive())
pMemory->RemoveFromWorld();
}
@@ -314,7 +314,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_HOLY_FIRE);
}
if (me->HasAura(SPELL_SHIELD))
@@ -327,7 +327,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_SMITE);
}
if (me->HasAura(SPELL_SHIELD))
@@ -349,7 +349,7 @@ public:
break;
case 1:
if (Creature* pMemory = Unit::GetCreature(*me, MemoryGUID))
- if (pMemory->isAlive())
+ if (pMemory->IsAlive())
DoCast(pMemory, SPELL_RENEW);
break;
}
@@ -412,7 +412,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_OLD_WOUNDS);
}
uiOldWoundsTimer = 12000;
@@ -428,7 +428,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_SHADOWS_PAST);
}
uiShadowPastTimer = 5000;
@@ -441,7 +441,7 @@ public:
{
if (TempSummon* summ = me->ToTempSummon())
if (Unit* summoner = summ->GetSummoner())
- if (summoner->isAlive())
+ if (summoner->IsAlive())
summoner->GetAI()->SetData(1, 0);
}
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
index b253d15773d..c47e7ad1fa4 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
@@ -150,7 +150,7 @@ public:
void JustSummoned(Creature* summon)
{
SummonList.push_back(summon->GetGUID());
- summon->AI()->AttackStart(me->getVictim());
+ summon->AI()->AttackStart(me->GetVictim());
}
void UpdateAI(uint32 uiDiff)
@@ -200,7 +200,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_DEATH_RESPITE);
}
uiDeathRespiteTimer = urand(15000, 16000);
@@ -228,7 +228,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_DESECRATION);
}
uiDesecration = urand(15000, 16000);
@@ -255,7 +255,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_MARKED_DEATH);
}
uiMarkedDeathTimer = urand (5000, 7000);
@@ -329,7 +329,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, (SPELL_LEAP));
}
uiAttackTimer = 3500;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index e637de75b4d..a5914766981 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -107,7 +107,7 @@ void AggroAllPlayers(Creature* temp)
if (player->isGameMaster())
continue;
- if (player->isAlive())
+ if (player->IsAlive())
{
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetReactState(REACT_AGGRESSIVE);
@@ -525,7 +525,7 @@ public:
if (uiFireBallTimer <= uiDiff)
{
- if (me->getVictim())
+ if (me->GetVictim())
DoCastVictim(SPELL_FIREBALL);
uiFireBallTimer = 5000;
} else uiFireBallTimer -= uiDiff;
@@ -967,7 +967,7 @@ public:
if (uiEviscerateTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_EVISCERATE);
+ DoCast(me->GetVictim(), SPELL_EVISCERATE);
uiEviscerateTimer = 8000;
} else uiEviscerateTimer -= uiDiff;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index 472048501a5..0c7d644c4fd 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -399,7 +399,7 @@ public:
if (player->isGameMaster())
continue;
- if (player->isAlive())
+ if (player->IsAlive())
{
temp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index 9c6d481c207..30f02ced9a0 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -446,7 +446,7 @@ class mob_swarm_scarab : public CreatureScript
_determinationTimer = urand(5*IN_MILLISECONDS, 60*IN_MILLISECONDS);
DoCast(me, SPELL_ACID_MANDIBLE);
me->SetInCombatWithZone();
- if (me->isInCombat())
+ if (me->IsInCombat())
if (Creature* Anubarak = ObjectAccessor::GetCreature(*me, _instance->GetData64(NPC_ANUBARAK)))
Anubarak->AI()->JustSummoned(me);
}
@@ -520,7 +520,7 @@ class mob_nerubian_burrower : public CreatureScript
DoCast(me, SPELL_SPIDER_FRENZY);
DoCast(me, SPELL_AWAKENED);
me->SetInCombatWithZone();
- if (me->isInCombat())
+ if (me->IsInCombat())
if (Creature* Anubarak = ObjectAccessor::GetCreature(*me, _instance->GetData64(NPC_ANUBARAK)))
Anubarak->AI()->JustSummoned(me);
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index f1bf0579187..a511bd4f21c 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -1484,7 +1484,7 @@ class mob_toc_hunter : public CreatureScript
events.ScheduleEvent(EVENT_STEADY_SHOT, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
return;
case EVENT_WING_CLIP:
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
if (me->GetDistance2d(target) < 6.0f)
DoCast(target, SPELL_WING_CLIP);
@@ -1673,7 +1673,7 @@ class mob_toc_warrior : public CreatureScript
events.ScheduleEvent(EVENT_SUNDER_ARMOR, urand(2*IN_MILLISECONDS, 5*IN_MILLISECONDS));
return;
case EVENT_SHATTERING_THROW:
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
if (target->HasAuraWithMechanic(1 << MECHANIC_IMMUNE_SHIELD))
{
@@ -1752,7 +1752,7 @@ class mob_toc_dk : public CreatureScript
events.ScheduleEvent(EVENT_DEATH_COIL, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
return;
case EVENT_DEATH_GRIP:
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
if (me->IsInRange(target, 5.0f, 30.0f, false))
{
@@ -1871,7 +1871,7 @@ class mob_toc_rogue : public CreatureScript
events.RescheduleEvent(EVENT_BLADE_FLURRY, 5*IN_MILLISECONDS);
return;
case EVENT_SHADOWSTEP:
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
if (me->IsInRange(target, 10.0f, 40.0f, false))
{
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index c39b8403474..da90ff4b959 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -353,7 +353,7 @@ class mob_snobold_vassal : public CreatureScript
void JustDied(Unit* /*killer*/)
{
if (Unit* target = Unit::GetPlayer(*me, _targetGUID))
- if (target->isAlive())
+ if (target->IsAlive())
target->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
if (_instance)
_instance->SetData(DATA_SNOBOLD_COUNT, DECREASE);
@@ -381,12 +381,12 @@ class mob_snobold_vassal : public CreatureScript
if (Unit* target = Unit::GetPlayer(*me, _targetGUID))
{
- if (!target->isAlive())
+ if (!target->IsAlive())
{
if (_instance)
{
Unit* gormok = ObjectAccessor::GetCreature(*me, _instance->GetData64(NPC_GORMOK));
- if (gormok && gormok->isAlive())
+ if (gormok && gormok->IsAlive())
{
SetCombatMovement(false);
_targetDied = true;
@@ -521,7 +521,7 @@ struct boss_jormungarAI : public BossAI
{
if (Creature* otherWorm = Unit::GetCreature(*me, instance->GetData64(OtherWormEntry)))
{
- if (!otherWorm->isAlive())
+ if (!otherWorm->IsAlive())
{
instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_DONE);
@@ -663,7 +663,7 @@ struct boss_jormungarAI : public BossAI
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
SetCombatMovement(true);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetDisplayId(ModelMobile);
events.SetPhase(PHASE_MOBILE);
events.ScheduleEvent(EVENT_SUBMERGE, 45*IN_MILLISECONDS, 0, PHASE_MOBILE);
@@ -1091,7 +1091,7 @@ class boss_icehowl : public CreatureScript
{
if (Unit* player = itr->getSource())
{
- if (player->isAlive() && player->IsWithinDistInMap(me, 6.0f))
+ if (player->IsAlive() && player->IsWithinDistInMap(me, 6.0f))
{
DoCastAOE(SPELL_TRAMPLE);
events.ScheduleEvent(EVENT_TRAMPLE, 4*IN_MILLISECONDS);
@@ -1117,8 +1117,8 @@ class boss_icehowl : public CreatureScript
SetCombatMovement(true);
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveChase(me->getVictim());
- AttackStart(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
+ AttackStart(me->GetVictim());
events.ScheduleEvent(EVENT_MASSIVE_CRASH, 40*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_ARCTIC_BREATH, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
_stage = 0;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index b41e986741b..fe2897295ce 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -231,7 +231,7 @@ struct boss_twin_baseAI : public BossAI
{
if (Creature* pSister = GetSister())
{
- if (!pSister->isAlive())
+ if (!pSister->IsAlive())
{
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index 090ebbca69d..179f248d316 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -135,7 +135,7 @@ class npc_announcer_toc10 : public CreatureScript
char const* _message = "We are ready!";
- if (player->isInCombat() || instance->IsEncounterInProgress() || instance->GetData(TYPE_EVENT))
+ if (player->IsInCombat() || instance->IsEncounterInProgress() || instance->GetData(TYPE_EVENT))
return true;
uint8 i = 0;
@@ -208,7 +208,7 @@ class npc_announcer_toc10 : public CreatureScript
creature->CastSpell(creature, SPELL_DESTROY_FLOOR_KNOCKUP, false);
Creature* anubArak = Unit::GetCreature(*creature, instance->GetData64(NPC_ANUBARAK));
- if (!anubArak || !anubArak->isAlive())
+ if (!anubArak || !anubArak->IsAlive())
anubArak = creature->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
instance->SetBossState(BOSS_ANUBARAK, NOT_STARTED);
@@ -332,7 +332,7 @@ class boss_lich_king_toc : public CreatureScript
{
_instance->SetBossState(BOSS_LICH_KING, DONE);
Creature* temp = Unit::GetCreature(*me, _instance->GetData64(NPC_ANUBARAK));
- if (!temp || !temp->isAlive())
+ if (!temp || !temp->IsAlive())
temp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
_instance->SetData(TYPE_EVENT, 0);
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index 516a3e0f7c9..b6f6d7fcb23 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -155,7 +155,7 @@ class boss_bronjahm : public CreatureScript
events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 20000));
break;
case EVENT_SHADOW_BOLT:
- if (!me->IsWithinMeleeRange(me->getVictim()))
+ if (!me->IsWithinMeleeRange(me->GetVictim()))
DoCastVictim(SPELL_SHADOW_BOLT);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 2000);
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
index 61a654ec2bb..ec7e0e2eebe 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
@@ -340,7 +340,7 @@ class boss_devourer_of_souls : public CreatureScript
me->SetReactState(REACT_AGGRESSIVE);
me->SetDisplayId(DISPLAY_ANGER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_WAILING_SOULS, urand(60000, 70000));
}
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
index efc687eb409..1073c29b667 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
@@ -163,7 +163,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->GetEntry() == NPC_JAINA_PART1)
@@ -300,7 +300,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->GetEntry() == NPC_JAINA_PART1)
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index a64f2cf5467..9e037b39a7d 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -887,7 +887,7 @@ public:
events.ScheduleEvent(EVENT_SHADOW_STEP, 8000);
break;
case EVENT_DEADLY_POISON:
- DoCast(me->getVictim(), SPELL_DEADLY_POISON);
+ DoCast(me->GetVictim(), SPELL_DEADLY_POISON);
events.ScheduleEvent(EVENT_DEADLY_POISON, 10000);
break;
case EVENT_ENVENOMED_DAGGER_THROW:
@@ -896,7 +896,7 @@ public:
events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10000);
break;
case EVENT_KIDNEY_SHOT:
- DoCast(me->getVictim(), SPELL_KIDNEY_SHOT);
+ DoCast(me->GetVictim(), SPELL_KIDNEY_SHOT);
events.ScheduleEvent(EVENT_KIDNEY_SHOT, 10000);
break;
}
@@ -942,11 +942,11 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_SPECTRAL_STRIKE:
- DoCast(me->getVictim(), SPELL_SPECTRAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_SPECTRAL_STRIKE);
events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 5000);
break;
case EVENT_SHIELD_BASH:
- DoCast(me->getVictim(), SPELL_SHIELD_BASH);
+ DoCast(me->GetVictim(), SPELL_SHIELD_BASH);
events.ScheduleEvent(EVENT_SHIELD_BASH, 5000);
break;
case EVENT_TORTURED_ENRAGE:
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index bff18b508d5..4ba6a20cc5d 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -271,11 +271,11 @@ public:
for (std::set<uint64>::const_iterator itr = waveGuidList[waveId].begin(); itr != waveGuidList[waveId].end(); ++itr)
{
Creature* npc = instance->GetCreature(*itr);
- if (!npc || !npc->isAlive())
+ if (!npc || !npc->IsAlive())
++deadNpcs;
}
- // because the current npc returns isAlive when OnUnitDeath happens
+ // because the current npc returns IsAlive when OnUnitDeath happens
// we check if the number of dead npcs is equal to the list-1
if (deadNpcs == waveGuidList[waveId].size() - 1)
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
index 822adbb9201..3a2af8a98d1 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
@@ -232,7 +232,7 @@ enum Events
events.ScheduleEvent(EVENT_CHILLING_WAVE, 5000, 0, PHASE_TWO);
else if (events.IsInPhase(PHASE_THREE))
events.ScheduleEvent(EVENT_DEEP_FREEZE, 10000, 0, PHASE_THREE);
- AttackStart(me->getVictim());
+ AttackStart(me->GetVictim());
break;
default:
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 31a1e94357e..327aa56e3e6 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -205,10 +205,10 @@ class boss_ick : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return;
- if (!me->getVictim() && me->getThreatManager().isThreatListEmpty())
+ if (!me->GetVictim() && me->getThreatManager().isThreatListEmpty())
{
EnterEvadeMode();
return;
@@ -570,7 +570,7 @@ class spell_ick_explosive_barrage : public SpellScriptLoader
if (caster->GetTypeId() == TYPEID_UNIT)
{
caster->GetMotionMaster()->Clear();
- caster->GetMotionMaster()->MoveChase(caster->getVictim());
+ caster->GetMotionMaster()->MoveChase(caster->GetVictim());
}
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index c335c90cc30..c8aa579e2a8 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -397,8 +397,8 @@ class player_overlord_brandAI : public PlayerAI
void DamageDealt(Unit* /*victim*/, uint32& damage, DamageEffectType /*damageType*/)
{
if (Creature* tyrannus = ObjectAccessor::GetCreature(*me, _tyrannus))
- if (tyrannus->getVictim())
- me->CastCustomSpell(SPELL_OVERLORD_BRAND_DAMAGE, SPELLVALUE_BASE_POINT0, damage, tyrannus->getVictim(), true, NULL, NULL, tyrannus->GetGUID());
+ if (tyrannus->GetVictim())
+ me->CastCustomSpell(SPELL_OVERLORD_BRAND_DAMAGE, SPELLVALUE_BASE_POINT0, damage, tyrannus->GetVictim(), true, NULL, NULL, tyrannus->GetGUID());
}
void HealDone(Unit* /*target*/, uint32& addHealth)
diff --git a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
index 1ec29224763..b0befe98404 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
@@ -166,8 +166,8 @@ class boss_drakkari_colossus : public CreatureScript
me->SetInCombatWithZone();
- if (me->getVictim())
- me->GetMotionMaster()->MoveChase(me->getVictim(), 0, 0);
+ if (me->GetVictim())
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), 0, 0);
break;
}
@@ -223,7 +223,7 @@ class boss_drakkari_colossus : public CreatureScript
switch (eventId)
{
case EVENT_MIGHTY_BLOW:
- DoCast(me->getVictim(), SPELL_MIGHTY_BLOW);
+ DoCast(me->GetVictim(), SPELL_MIGHTY_BLOW);
events.ScheduleEvent(EVENT_MIGHTY_BLOW, urand(5000, 15000));
break;
}
@@ -474,13 +474,13 @@ public:
if (mojoWaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MOJO_WAVE);
+ DoCast(me->GetVictim(), SPELL_MOJO_WAVE);
mojoWaveTimer = 15*IN_MILLISECONDS;
} else mojoWaveTimer -= diff;
if (mojoPuddleTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MOJO_PUDDLE);
+ DoCast(me->GetVictim(), SPELL_MOJO_PUDDLE);
mojoPuddleTimer = 18*IN_MILLISECONDS;
} else mojoPuddleTimer -= diff;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
index df949c7a962..14dcfb9e932 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp
@@ -83,13 +83,13 @@ public:
if (uiBiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ECK_BITE);
+ DoCast(me->GetVictim(), SPELL_ECK_BITE);
uiBiteTimer = urand(8*IN_MILLISECONDS, 12*IN_MILLISECONDS);
} else uiBiteTimer -= diff;
if (uiSpitTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ECK_SPIT);
+ DoCast(me->GetVictim(), SPELL_ECK_SPIT);
uiSpitTimer = urand(6*IN_MILLISECONDS, 14*IN_MILLISECONDS);
} else uiSpitTimer -= diff;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
index e4cdf89c165..8318a916afe 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
@@ -171,7 +171,7 @@ public:
if (uiWhirlingSlashTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_WHIRLING_SLASH);
+ DoCast(me->GetVictim(), SPELL_WHIRLING_SLASH);
uiWhirlingSlashTimer = 21*IN_MILLISECONDS;
++uiPhaseCounter;
} else uiWhirlingSlashTimer -= diff;
@@ -207,19 +207,19 @@ public:
{
if (uiPunctureTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_PUNCTURE);
+ DoCast(me->GetVictim(), SPELL_PUNCTURE);
uiPunctureTimer = 8*IN_MILLISECONDS;
} else uiPunctureTimer -= diff;
if (uiEnrageTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ENRAGE);
+ DoCast(me->GetVictim(), SPELL_ENRAGE);
uiEnrageTimer = 20*IN_MILLISECONDS;
} else uiEnrageTimer -= diff;
if (uiStompTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_STOMP);
+ DoCast(me->GetVictim(), SPELL_STOMP);
uiStompTimer = 20*IN_MILLISECONDS;
} else uiStompTimer -= diff;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
index 97c75b5f391..e1743bd0ade 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
@@ -107,27 +107,27 @@ public:
{
Talk(SAY_QUAKE);
if (bPhase)
- DoCast(me->getVictim(), SPELL_QUAKE, true);
+ DoCast(me->GetVictim(), SPELL_QUAKE, true);
else
- DoCast(me->getVictim(), SPELL_GROUND_TREMOR, true);
+ DoCast(me->GetVictim(), SPELL_GROUND_TREMOR, true);
uiGroundTremorTimer = 10*IN_MILLISECONDS;
} else uiGroundTremorTimer -= uiDiff;
if (uiNumblingShoutTimer <= uiDiff)
{
if (bPhase)
- DoCast(me->getVictim(), SPELL_NUMBING_ROAR, true);
+ DoCast(me->GetVictim(), SPELL_NUMBING_ROAR, true);
else
- DoCast(me->getVictim(), SPELL_NUMBING_SHOUT, true);
+ DoCast(me->GetVictim(), SPELL_NUMBING_SHOUT, true);
uiNumblingShoutTimer = 10*IN_MILLISECONDS;
} else uiNumblingShoutTimer -=uiDiff;
if (uiDeterminedStabTimer <= uiDiff)
{
if (bPhase)
- DoCast(me->getVictim(), SPELL_DETERMINED_GORE);
+ DoCast(me->GetVictim(), SPELL_DETERMINED_GORE);
else
- DoCast(me->getVictim(), SPELL_DETERMINED_STAB, true);
+ DoCast(me->GetVictim(), SPELL_DETERMINED_STAB, true);
uiDeterminedStabTimer = 8*IN_MILLISECONDS;
} else uiDeterminedStabTimer -=uiDiff;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
index 6deb0c20676..38e3a9621f6 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
@@ -130,20 +130,20 @@ public:
if (uiPoisonNovaTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_POISON_NOVA);
+ DoCast(me->GetVictim(), SPELL_POISON_NOVA);
Talk(EMOTE_NOVA);
uiPoisonNovaTimer = 15*IN_MILLISECONDS;
} else uiPoisonNovaTimer -= diff;
if (uiPowerfullBiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_POWERFULL_BITE);
+ DoCast(me->GetVictim(), SPELL_POWERFULL_BITE);
uiPowerfullBiteTimer = 10*IN_MILLISECONDS;
} else uiPowerfullBiteTimer -= diff;
if (uiVenomBoltTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_VENOM_BOLT);
+ DoCast(me->GetVictim(), SPELL_VENOM_BOLT);
uiVenomBoltTimer = 10*IN_MILLISECONDS;
} else uiVenomBoltTimer -= diff;
@@ -238,7 +238,7 @@ public:
if (uiGripOfSladRanTimer <= diff)
{
- Unit* target = me->getVictim();
+ Unit* target = me->GetVictim();
DoCast(target, SPELL_GRIP_OF_SLAD_RAN);
uiGripOfSladRanTimer = urand(3, 6)*IN_MILLISECONDS;
@@ -293,7 +293,7 @@ public:
if (uiVenomousBiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_VENOMOUS_BITE);
+ DoCast(me->GetVictim(), SPELL_VENOMOUS_BITE);
uiVenomousBiteTimer = 10*IN_MILLISECONDS;
} else uiVenomousBiteTimer -= diff;
}
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index d17198b0c92..ddd26fe6bc2 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -162,7 +162,7 @@ public:
eckTheFerociousGUID = creature->GetGUID();
break;
case CREATURE_RUIN_DWELLER:
- if (creature->isAlive())
+ if (creature->IsAlive())
DwellerGUIDs.insert(creature->GetGUID());
break;
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 833649b576d..86e455fedc8 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -899,7 +899,7 @@ class boss_prince_valanar_icc : public CreatureScript
break;
}
summons.Summon(summon);
- if (me->isInCombat())
+ if (me->IsInCombat())
DoZoneInCombat(summon);
}
@@ -1336,7 +1336,7 @@ class npc_dark_nucleus : public CreatureScript
if (_targetAuraCheck <= diff)
{
_targetAuraCheck = 1000;
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
{
if (me->GetDistance(victim) < 15.0f &&
!victim->HasAura(SPELL_SHADOW_RESONANCE_RESIST, me->GetGUID()))
@@ -1345,7 +1345,7 @@ class npc_dark_nucleus : public CreatureScript
me->ClearUnitState(UNIT_STATE_CASTING);
}
else
- MoveInLineOfSight(me->getVictim());
+ MoveInLineOfSight(me->GetVictim());
}
}
else
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
index 938b2e94d02..576323d2891 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
@@ -371,7 +371,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
case EVENT_BLOOD_MIRROR:
{
// victim can be NULL when this is processed in the same update tick as EVENT_AIR_PHASE
- if (me->getVictim())
+ if (me->GetVictim())
{
Player* newOfftank = SelectRandomTarget(true);
if (_offtank != newOfftank)
@@ -380,8 +380,8 @@ class boss_blood_queen_lana_thel : public CreatureScript
if (_offtank)
{
// both spells have SPELL_ATTR5_SINGLE_TARGET_SPELL, no manual removal needed
- _offtank->CastSpell(me->getVictim(), SPELL_BLOOD_MIRROR_DAMAGE, true);
- me->getVictim()->CastSpell(_offtank, SPELL_BLOOD_MIRROR_DUMMY, true);
+ _offtank->CastSpell(me->GetVictim(), SPELL_BLOOD_MIRROR_DAMAGE, true);
+ me->GetVictim()->CastSpell(_offtank, SPELL_BLOOD_MIRROR_DUMMY, true);
DoCastVictim(SPELL_BLOOD_MIRROR_VISUAL);
if (Is25ManRaid() && _offtank->GetQuestStatus(QUEST_BLOOD_INFUSION) == QUEST_STATUS_INCOMPLETE &&
_offtank->HasAura(SPELL_UNSATED_CRAVING) && !_offtank->HasAura(SPELL_THIRST_QUENCHED) &&
@@ -480,7 +480,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
if (Unit* refTarget = (*itr)->getTarget())
- if (refTarget != me->getVictim() && refTarget->GetTypeId() == TYPEID_PLAYER && (includeOfftank || (refTarget != _offtank)))
+ if (refTarget != me->GetVictim() && refTarget->GetTypeId() == TYPEID_PLAYER && (includeOfftank || (refTarget != _offtank)))
tempTargets.push_back(refTarget->ToPlayer());
if (tempTargets.empty())
@@ -494,7 +494,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
if (includeOfftank)
{
- tempTargets.sort(Trinity::ObjectDistanceOrderPred(me->getVictim()));
+ tempTargets.sort(Trinity::ObjectDistanceOrderPred(me->GetVictim()));
return tempTargets.front();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index f01c28766f9..08a14c3d700 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -1274,7 +1274,7 @@ class spell_deathbringer_boiling_blood : public SpellScriptLoader
void FilterTargets(std::list<WorldObject*>& targets)
{
- targets.remove(GetCaster()->getVictim());
+ targets.remove(GetCaster()->GetVictim());
if (targets.empty())
return;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
index 4ec945fcb77..998e87ce015 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
@@ -331,7 +331,7 @@ class npc_stinky_icc : public CreatureScript
void JustDied(Unit* /*killer*/)
{
if (Creature* festergut = me->GetCreature(*me, _instance->GetData64(DATA_FESTERGUT)))
- if (festergut->isAlive())
+ if (festergut->IsAlive())
festergut->AI()->Talk(SAY_STINKY_DEAD);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index 59c9393c934..81402943ffb 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -300,7 +300,7 @@ class boss_lady_deathwhisper : public CreatureScript
// Full House achievement
for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, *itr))
- if (unit->isAlive() && unit->GetEntry() != NPC_VENGEFUL_SHADE)
+ if (unit->IsAlive() && unit->GetEntry() != NPC_VENGEFUL_SHADE)
livingAddEntries.insert(unit->GetEntry());
if (livingAddEntries.size() >= 5)
@@ -308,7 +308,7 @@ class boss_lady_deathwhisper : public CreatureScript
if (Creature* darnavan = ObjectAccessor::GetCreature(*me, _darnavanGUID))
{
- if (darnavan->isAlive())
+ if (darnavan->IsAlive())
{
darnavan->setFaction(35);
darnavan->CombatStop(true);
@@ -359,7 +359,7 @@ class boss_lady_deathwhisper : public CreatureScript
{
Talk(SAY_PHASE_2);
Talk(EMOTE_PHASE_2);
- DoStartMovement(me->getVictim());
+ DoStartMovement(me->GetVictim());
damage -= me->GetPower(POWER_MANA);
me->SetPower(POWER_MANA, 0);
me->RemoveAurasDueToSpell(SPELL_MANA_BARRIER);
@@ -595,7 +595,7 @@ class boss_lady_deathwhisper : public CreatureScript
std::list<Creature*> temp;
for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* cre = ObjectAccessor::GetCreature(*me, *itr))
- if (cre->isAlive() && (cre->GetEntry() == NPC_CULT_FANATIC || cre->GetEntry() == NPC_CULT_ADHERENT))
+ if (cre->IsAlive() && (cre->GetEntry() == NPC_CULT_FANATIC || cre->GetEntry() == NPC_CULT_ADHERENT))
temp.push_back(cre);
// noone to empower
@@ -889,7 +889,7 @@ class npc_darnavan : public CreatureScript
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- if (_canShatter && me->getVictim() && me->getVictim()->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL))
+ if (_canShatter && me->GetVictim() && me->GetVictim()->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL))
{
DoCastVictim(SPELL_SHATTERING_THROW);
_canShatter = false;
@@ -897,7 +897,7 @@ class npc_darnavan : public CreatureScript
return;
}
- if (_canCharge && !me->IsWithinMeleeRange(me->getVictim()))
+ if (_canCharge && !me->IsWithinMeleeRange(me->GetVictim()))
{
DoCastVictim(SPELL_CHARGE);
_canCharge = false;
@@ -992,7 +992,7 @@ class spell_cultist_dark_martyrdom : public SpellScriptLoader
void HandleEffect(SpellEffIndex /*effIndex*/)
{
- if (GetCaster()->isSummon())
+ if (GetCaster()->IsSummon())
if (Unit* owner = GetCaster()->ToTempSummon()->GetSummoner())
owner->GetAI()->SetGUID(GetCaster()->GetGUID(), GUID_CULTIST);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
index 7d508b154eb..8fa4e030243 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
@@ -245,7 +245,7 @@ class boss_lord_marrowgar : public CreatureScript
case EVENT_BONE_STORM_END:
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetSpeed(MOVE_RUN, _baseSpeed, true);
events.CancelEvent(EVENT_BONE_STORM_MOVE);
events.ScheduleEvent(EVENT_ENABLE_BONE_SLICE, 10000);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index cab02c9ca75..6441497a4f6 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -337,7 +337,7 @@ class boss_professor_putricide : public CreatureScript
break;
}
- if (me->isInCombat())
+ if (me->IsInCombat())
DoZoneInCombat(summon);
}
@@ -624,7 +624,7 @@ class boss_professor_putricide : public CreatureScript
break;
case EVENT_RESUME_ATTACK:
me->SetReactState(REACT_DEFENSIVE);
- AttackStart(me->getVictim());
+ AttackStart(me->GetVictim());
// remove Tear Gas
me->RemoveAurasDueToSpell(SPELL_TEAR_GAS_PERIODIC_TRIGGER);
instance->DoRemoveAurasDueToSpellOnPlayers(71615);
@@ -1312,7 +1312,7 @@ class spell_putricide_mutation_init : public SpellScriptLoader
if (!professor)
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
- if (professor->AI()->GetData(DATA_PHASE) == PHASE_COMBAT_3 || !professor->isAlive())
+ if (professor->AI()->GetData(DATA_PHASE) == PHASE_COMBAT_3 || !professor->IsAlive())
{
extendedError = SPELL_CUSTOM_ERROR_ALL_POTIONS_USED;
return SPELL_FAILED_CUSTOM_ERROR;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
index f398ad55603..688febe41dd 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
@@ -373,7 +373,7 @@ class npc_precious_icc : public CreatureScript
{
_summons.DespawnAll();
if (Creature* rotface = Unit::GetCreature(*me, _instance->GetData64(DATA_ROTFACE)))
- if (rotface->isAlive())
+ if (rotface->IsAlive())
rotface->AI()->Talk(SAY_PRECIOUS_DIES);
}
@@ -546,7 +546,7 @@ class spell_rotface_little_ooze_combine : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
- if (!(GetHitCreature() && GetHitUnit()->isAlive()))
+ if (!(GetHitCreature() && GetHitUnit()->IsAlive()))
return;
GetCaster()->RemoveAurasDueToSpell(SPELL_LITTLE_OOZE_COMBINE);
@@ -578,7 +578,7 @@ class spell_rotface_large_ooze_combine : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
- if (!(GetHitCreature() && GetHitCreature()->isAlive()))
+ if (!(GetHitCreature() && GetHitCreature()->IsAlive()))
return;
if (Aura* unstable = GetCaster()->GetAura(SPELL_UNSTABLE_OOZE))
@@ -620,7 +620,7 @@ class spell_rotface_large_ooze_buff_combine : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
- if (!(GetHitCreature() && GetHitCreature()->isAlive()))
+ if (!(GetHitCreature() && GetHitCreature()->IsAlive()))
return;
if (Aura* unstable = GetCaster()->GetAura(SPELL_UNSTABLE_OOZE))
@@ -635,7 +635,7 @@ class spell_rotface_large_ooze_buff_combine : public SpellScriptLoader
GetCaster()->RemoveAurasDueToSpell(SPELL_LARGE_OOZE_COMBINE);
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
if (Creature* rotface = Unit::GetCreature(*GetCaster(), instance->GetData64(DATA_ROTFACE)))
- if (rotface->isAlive())
+ if (rotface->IsAlive())
{
rotface->AI()->Talk(EMOTE_UNSTABLE_EXPLOSION);
rotface->AI()->Talk(SAY_UNSTABLE_EXPLOSION);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 7294e4a5571..53e8b6d8110 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -1043,7 +1043,7 @@ class spell_sindragosa_s_fury : public SpellScriptLoader
{
PreventHitDefaultEffect(effIndex);
- if (!GetHitUnit()->isAlive() || !_targetCount)
+ if (!GetHitUnit()->IsAlive() || !_targetCount)
return;
float resistance = float(GetHitUnit()->GetResistance(SpellSchoolMask(GetSpellInfo()->SchoolMask)));
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 033674767e6..717af9a3a35 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -361,7 +361,7 @@ class NecroticPlagueTargetCheck : public std::unary_function<Unit*, bool>
bool operator()(Unit* unit) const
{
- if (!unit || unit == _sourceObj || !unit->isTargetableForAttack() || unit->isTotem() || unit->HasAura(SPELL_PLAGUE_AVOIDANCE))
+ if (!unit || unit == _sourceObj || !unit->isTargetableForAttack() || unit->IsTotem() || unit->HasAura(SPELL_PLAGUE_AVOIDANCE))
return false;
if ((_notAura1 && unit->HasAura(_notAura1)) || (_notAura2 && unit->HasAura(_notAura2)))
return false;
@@ -781,7 +781,7 @@ class boss_the_lich_king : public CreatureScript
void SpellHit(Unit* /*caster*/, SpellInfo const* spell)
{
- if (spell->Id == SPELL_HARVESTED_SOUL && me->isInCombat() && !IsHeroic())
+ if (spell->Id == SPELL_HARVESTED_SOUL && me->IsInCombat() && !IsHeroic())
Talk(SAY_LK_FROSTMOURNE_KILL);
}
@@ -1754,7 +1754,7 @@ class npc_terenas_menethil : public CreatureScript
void EnterEvadeMode()
{
// no running back home
- if (!me->isAlive())
+ if (!me->IsAlive())
return;
me->DeleteThreatList();
@@ -1845,7 +1845,7 @@ class npc_terenas_menethil : public CreatureScript
}
// fighting Spirit Warden
- if (me->isInCombat())
+ if (me->IsInCombat())
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 259f2c28300..cf200530726 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -155,8 +155,8 @@ class RisenArchmageCheck
// look for all permanently spawned Risen Archmages that are not yet in combat
bool operator()(Creature* creature)
{
- return creature->isAlive() && creature->GetEntry() == NPC_RISEN_ARCHMAGE &&
- creature->GetDBTableGUIDLow() && !creature->isInCombat();
+ return creature->IsAlive() && creature->GetEntry() == NPC_RISEN_ARCHMAGE &&
+ creature->GetDBTableGUIDLow() && !creature->IsInCombat();
}
};
@@ -547,7 +547,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript
void UpdateAI(uint32 /*diff*/)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return;
std::list<HostileReference*> const& threatList = me->getThreatManager().getThreatList();
@@ -736,7 +736,7 @@ class npc_risen_archmage : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
if (me->GetDBTableGUIDLow())
if (!me->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
DoCast(me, SPELL_CORRUPTION);
@@ -820,7 +820,7 @@ class npc_blazing_skeleton : public CreatureScript
switch (eventId)
{
case EVENT_FIREBALL:
- if (!me->IsWithinMeleeRange(me->getVictim()))
+ if (!me->IsWithinMeleeRange(me->GetVictim()))
DoCastVictim(SPELL_FIREBALL);
_events.ScheduleEvent(EVENT_FIREBALL, urand(2000, 4000));
break;
@@ -896,7 +896,7 @@ class npc_suppresser : public CreatureScript
}
// this creature has REACT_PASSIVE so it does not always have victim here
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
if (victim->GetEntry() != NPC_VALITHRIA_DREAMWALKER)
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index 3ffa6a0c4be..aab1e5354d1 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -292,7 +292,7 @@ class FrostwingVrykulSearcher
bool operator()(Unit* unit)
{
- if (!unit->isAlive())
+ if (!unit->IsAlive())
return false;
switch (unit->GetEntry())
@@ -756,7 +756,7 @@ class boss_sister_svalna : public CreatureScript
{
if (Creature* crusader = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_CAPTAIN_ARNATH + i)))
{
- if (crusader->isAlive() && crusader->GetEntry() == crusader->GetCreatureData()->id)
+ if (crusader->IsAlive() && crusader->GetEntry() == crusader->GetCreatureData()->id)
{
crusader->m_Events.AddEvent(new CaptainSurviveTalk(*crusader), crusader->m_Events.CalculateTime(delay));
delay += 6000;
@@ -960,7 +960,7 @@ class npc_crok_scourgebane : public CreatureScript
{
if (action == ACTION_START_GAUNTLET)
{
- if (_isEventDone || !me->isAlive())
+ if (_isEventDone || !me->IsAlive())
return;
_isEventActive = true;
@@ -1807,7 +1807,7 @@ class spell_icc_sprit_alarm : public SpellScriptLoader
wards.sort(Trinity::ObjectDistanceOrderPred(GetCaster()));
for (std::list<Creature*>::iterator itr = wards.begin(); itr != wards.end(); ++itr)
{
- if ((*itr)->isAlive() && (*itr)->HasAura(SPELL_STONEFORM))
+ if ((*itr)->IsAlive() && (*itr)->HasAura(SPELL_STONEFORM))
{
(*itr)->AI()->Talk(SAY_TRAP_ACTIVATE);
(*itr)->RemoveAurasDueToSpell(SPELL_STONEFORM);
@@ -1954,7 +1954,7 @@ class AliveCheck
bool operator()(WorldObject* object) const
{
if (Unit* unit = object->ToUnit())
- return unit->isAlive();
+ return unit->IsAlive();
return true;
}
};
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
index c528b8413af..c7996c830a3 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
@@ -59,7 +59,7 @@ class icecrown_citadel_teleport : public GameObjectScript
if (!spell)
return false;
- if (player->isInCombat())
+ if (player->IsInCombat())
{
Spell::SendCastResult(player, spell, 0, SPELL_FAILED_AFFECTING_COMBAT);
return true;
@@ -79,7 +79,7 @@ class at_frozen_throne_teleport : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/)
{
- if (player->isInCombat())
+ if (player->IsInCombat())
{
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(FROZEN_THRONE_TELEPORT))
Spell::SendCastResult(player, spell, 0, SPELL_FAILED_AFFECTING_COMBAT);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
index 421dabf48ac..a1695ee245d 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
@@ -138,7 +138,7 @@ public:
BossAI::SummonedCreatureDespawn(summon);
// check if it is an actual killed guard
- if (!me->isAlive() || summon->isAlive() || summon->GetEntry() != MOB_CRYPT_GUARD)
+ if (!me->IsAlive() || summon->IsAlive() || summon->GetEntry() != MOB_CRYPT_GUARD)
return;
summon->CastSpell(summon, SPELL_SUMMON_CORPSE_SCARABS_MOB, true, NULL, NULL, me->GetGUID());
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index 9013b051b9a..c34843494ba 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -166,16 +166,16 @@ public:
{
if (instance->GetBossState(BOSS_HORSEMEN) != NOT_STARTED)
{
- if (!Thane->isAlive())
+ if (!Thane->IsAlive())
Thane->Respawn();
- if (!Lady->isAlive())
+ if (!Lady->IsAlive())
Lady->Respawn();
- if (!Baron->isAlive())
+ if (!Baron->IsAlive())
Baron->Respawn();
- if (!Sir->isAlive())
+ if (!Sir->IsAlive())
Sir->Respawn();
CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->encounterActionReset = true;
@@ -191,7 +191,7 @@ public:
}
if (checkAllDead)
- return !Thane->isAlive() && !Lady->isAlive() && !Baron->isAlive() && !Sir->isAlive();
+ return !Thane->IsAlive() && !Lady->IsAlive() && !Baron->IsAlive() && !Sir->IsAlive();
}
return false;
}
@@ -256,9 +256,9 @@ public:
// switch to "who" if nearer than current target.
void SelectNearestTarget(Unit* who)
{
- if (me->getVictim() && me->GetDistanceOrder(who, me->getVictim()) && me->IsValidAttackTarget(who))
+ if (me->GetVictim() && me->GetDistanceOrder(who, me->GetVictim()) && me->IsValidAttackTarget(who))
{
- me->getThreatManager().modifyThreatPercent(me->getVictim(), -100);
+ me->getThreatManager().modifyThreatPercent(me->GetVictim(), -100);
me->AddThreat(who, 1000000.0f);
}
}
@@ -362,7 +362,7 @@ public:
DoCast(target, SPELL_PRIMARY(id));
}
else
- DoCast(me->getVictim(), SPELL_PRIMARY(id));
+ DoCast(me->GetVictim(), SPELL_PRIMARY(id));
events.ScheduleEvent(EVENT_CAST, 15000);
break;
@@ -385,7 +385,7 @@ public:
if (!caster)
DoMeleeAttackIfReady();
- else if ((!DoSpellAttackIfReady(SPELL_SECONDARY(id)) || !me->IsWithinLOSInMap(me->getVictim())) && movementCompleted && !doDelayPunish)
+ else if ((!DoSpellAttackIfReady(SPELL_SECONDARY(id)) || !me->IsWithinLOSInMap(me->GetVictim())) && movementCompleted && !doDelayPunish)
doDelayPunish = true;
}
};
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
index 86ea9ce929a..53e02f639ad 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
@@ -105,7 +105,7 @@ public:
switch (eventId)
{
case EVENT_WOUND:
- DoCast(me->getVictim(), SPELL_MORTAL_WOUND);
+ DoCast(me->GetVictim(), SPELL_MORTAL_WOUND);
events.ScheduleEvent(EVENT_WOUND, 10000);
break;
case EVENT_ENRAGE:
@@ -130,11 +130,11 @@ public:
}
}
- if (me->getVictim() && me->getVictim()->GetEntry() == MOB_ZOMBIE)
+ if (me->GetVictim() && me->GetVictim()->GetEntry() == MOB_ZOMBIE)
{
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
- me->Kill(me->getVictim());
+ me->Kill(me->GetVictim());
me->ModifyHealth(int32(me->CountPctFromMaxHealth(5)));
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index 2ce913e56fd..54bd1fcd33f 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -324,7 +324,7 @@ class boss_gothik : public CreatureScript
bool checkdead = false;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (i->getSource() && i->getSource()->isAlive() &&
+ if (i->getSource() && i->getSource()->IsAlive() &&
i->getSource()->GetPositionX() <= POS_X_NORTH &&
i->getSource()->GetPositionX() >= POS_X_SOUTH &&
i->getSource()->GetPositionY() <= POS_Y_GATE &&
@@ -332,7 +332,7 @@ class boss_gothik : public CreatureScript
{
checklife = true;
}
- else if (i->getSource() && i->getSource()->isAlive() &&
+ else if (i->getSource() && i->getSource()->IsAlive() &&
i->getSource()->GetPositionX() <= POS_X_NORTH &&
i->getSource()->GetPositionX() >= POS_X_SOUTH &&
i->getSource()->GetPositionY() >= POS_Y_GATE &&
@@ -359,7 +359,7 @@ class boss_gothik : public CreatureScript
case SPELL_INFORM_LIVE_KNIGHT: spellId = SPELL_INFORM_DEAD_KNIGHT; break;
case SPELL_INFORM_LIVE_RIDER: spellId = SPELL_INFORM_DEAD_RIDER; break;
}
- if (spellId && me->isInCombat())
+ if (spellId && me->IsInCombat())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST);
if (Creature* pRandomDeadTrigger = Unit::GetCreature(*me, DeadTriggerGUID[rand() % POS_DEAD]))
@@ -375,7 +375,7 @@ class boss_gothik : public CreatureScript
void SpellHitTarget(Unit* target, SpellInfo const* spell)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return;
switch (spell->Id)
@@ -464,11 +464,11 @@ class boss_gothik : public CreatureScript
}
break;
case EVENT_BOLT:
- DoCast(me->getVictim(), RAID_MODE(SPELL_SHADOW_BOLT, H_SPELL_SHADOW_BOLT));
+ DoCast(me->GetVictim(), RAID_MODE(SPELL_SHADOW_BOLT, H_SPELL_SHADOW_BOLT));
events.ScheduleEvent(EVENT_BOLT, 1000);
break;
case EVENT_HARVEST:
- DoCast(me->getVictim(), SPELL_HARVEST_SOUL, true);
+ DoCast(me->GetVictim(), SPELL_HARVEST_SOUL, true);
events.ScheduleEvent(EVENT_HARVEST, urand(20000, 25000));
break;
case EVENT_TELEPORT:
@@ -537,7 +537,7 @@ class mob_gothik_minion : public CreatureScript
void JustDied(Unit* /*killer*/)
{
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner())
CombatAI::JustDied(owner);
}
@@ -561,7 +561,7 @@ class mob_gothik_minion : public CreatureScript
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (i->getSource() && i->getSource()->isAlive() && isOnSameSide(i->getSource()))
+ if (i->getSource() && i->getSource()->IsAlive() && isOnSameSide(i->getSource()))
{
AttackStart(i->getSource());
return;
@@ -576,7 +576,7 @@ class mob_gothik_minion : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (gateClose && (!isOnSameSide(me) || (me->getVictim() && !isOnSameSide(me->getVictim()))))
+ if (gateClose && (!isOnSameSide(me) || (me->GetVictim() && !isOnSameSide(me->GetVictim()))))
{
EnterEvadeMode();
return;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
index 61640f1d225..7515321a3f6 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
@@ -117,7 +117,7 @@ public:
events.ScheduleEvent(EVENT_FEVER, urand(15000, 20000));
events.ScheduleEvent(EVENT_PHASE, 90000);
events.ScheduleEvent(EVENT_ERUPT, 15000);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
else
{
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 9b5b26dd4f5..8878ed7dc16 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -252,7 +252,7 @@ struct NotCharmedTargetSelector : public std::unary_function<Unit*, bool>
bool operator()(Unit const* target) const
{
- return !target->isCharmed();
+ return !target->IsCharmed();
}
};
@@ -431,7 +431,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_SELECTABLE);
me->CastStop();
- DoStartMovement(me->getVictim());
+ DoStartMovement(me->GetVictim());
events.ScheduleEvent(EVENT_BOLT, urand(5000, 10000));
events.ScheduleEvent(EVENT_NOVA, 15000);
events.ScheduleEvent(EVENT_DETONATE, urand(30000, 40000));
@@ -504,7 +504,7 @@ public:
for (uint8 i = 1; i <= count; i++)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true);
- if (target && !target->isCharmed() && (chained.find(target->GetGUID()) == chained.end()))
+ if (target && !target->IsCharmed() && (chained.find(target->GetGUID()) == chained.end()))
{
DoCast(target, SPELL_CHAINS_OF_KELTHUZAD);
float scale = target->GetFloatValue(OBJECT_FIELD_SCALE_X);
@@ -525,7 +525,7 @@ public:
{
if (Unit* player = Unit::GetPlayer(*me, (*itr).first))
{
- if (!player->isCharmed())
+ if (!player->IsCharmed())
{
player->SetObjectScale((*itr).second);
std::map<uint64, float>::iterator next = itr;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
index f1b2d9aeaed..c124051cc0b 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
@@ -126,7 +126,7 @@ public:
events.ScheduleEvent(EVENT_SHOCK, urand(10000, 20000));
break;
case EVENT_POISON:
- DoCast(me->getVictim(), RAID_MODE(SPELL_NECROTIC_POISON_10, SPELL_NECROTIC_POISON_25));
+ DoCast(me->GetVictim(), RAID_MODE(SPELL_NECROTIC_POISON_10, SPELL_NECROTIC_POISON_25));
events.ScheduleEvent(EVENT_POISON, urand(10000, 20000));
break;
case EVENT_FRENZY:
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
index 13a5340fa8e..cdc7de912da 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
@@ -119,7 +119,7 @@ public:
for (; i != me->getThreatManager().getThreatList().end(); ++i)
{
Unit* target = (*i)->getTarget();
- if (target->isAlive() && target != me->getVictim() && target->GetHealth() > MostHP && me->IsWithinMeleeRange(target))
+ if (target->IsAlive() && target != me->GetVictim() && target->GetHealth() > MostHP && me->IsWithinMeleeRange(target))
{
MostHP = target->GetHealth();
pMostHPTarget = target;
@@ -127,7 +127,7 @@ public:
}
if (!pMostHPTarget)
- pMostHPTarget = me->getVictim();
+ pMostHPTarget = me->GetVictim();
DoCast(pMostHPTarget, RAID_MODE(SPELL_HATEFUL_STRIKE, H_SPELL_HATEFUL_STRIKE), true);
@@ -140,7 +140,7 @@ public:
events.ScheduleEvent(EVENT_SLIME, 2000);
break;
case EVENT_SLIME:
- DoCast(me->getVictim(), SPELL_SLIME_BOLT, true);
+ DoCast(me->GetVictim(), SPELL_SLIME_BOLT, true);
events.ScheduleEvent(EVENT_SLIME, 2000);
break;
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
index c78f7d0a757..4b865046e60 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
@@ -111,7 +111,7 @@ public:
switch (eventId)
{
case EVENT_STRIKE:
- DoCast(me->getVictim(), SPELL_UNBALANCING_STRIKE);
+ DoCast(me->GetVictim(), SPELL_UNBALANCING_STRIKE);
events.ScheduleEvent(EVENT_STRIKE, 30000);
return;
case EVENT_SHOUT:
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index ea50c67ad1c..1a2c5294f61 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -124,11 +124,11 @@ public:
// and each mob will send its status at reset (meaning that it is alive)
checkFeugenAlive = false;
if (Creature* pFeugen = me->GetCreature(*me, instance->GetData64(DATA_FEUGEN)))
- checkFeugenAlive = pFeugen->isAlive();
+ checkFeugenAlive = pFeugen->IsAlive();
checkStalaggAlive = false;
if (Creature* pStalagg = me->GetCreature(*me, instance->GetData64(DATA_STALAGG)))
- checkStalaggAlive = pStalagg->isAlive();
+ checkStalaggAlive = pStalagg->IsAlive();
if (!checkFeugenAlive && !checkStalaggAlive)
{
@@ -260,7 +260,7 @@ public:
events.ScheduleEvent(EVENT_SHIFT, 30000);
return;
case EVENT_CHAIN:
- DoCast(me->getVictim(), RAID_MODE(SPELL_CHAIN_LIGHTNING, H_SPELL_CHAIN_LIGHTNING));
+ DoCast(me->GetVictim(), RAID_MODE(SPELL_CHAIN_LIGHTNING, H_SPELL_CHAIN_LIGHTNING));
events.ScheduleEvent(EVENT_CHAIN, urand(10000, 20000));
return;
case EVENT_BERSERK:
@@ -269,8 +269,8 @@ public:
}
}
- if (events.GetTimer() > 15000 && !me->IsWithinMeleeRange(me->getVictim()))
- DoCast(me->getVictim(), SPELL_BALL_LIGHTNING);
+ if (events.GetTimer() > 15000 && !me->IsWithinMeleeRange(me->GetVictim()))
+ DoCast(me->GetVictim(), SPELL_BALL_LIGHTNING);
else
DoMeleeAttackIfReady();
}
@@ -340,8 +340,8 @@ public:
{
if (Creature* pFeugen = me->GetCreature(*me, instance->GetData64(DATA_FEUGEN)))
{
- Unit* pStalaggVictim = me->getVictim();
- Unit* pFeugenVictim = pFeugen->getVictim();
+ Unit* pStalaggVictim = me->GetVictim();
+ Unit* pFeugenVictim = pFeugen->GetVictim();
if (pFeugenVictim && pStalaggVictim)
{
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index b85c24a22eb..a7abd14fae4 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -675,7 +675,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!me->isInCombat() || _phase != PHASE_ONE)
+ if (!me->IsInCombat() || _phase != PHASE_ONE)
return;
if (who->GetEntry() == NPC_POWER_SPARK)
@@ -819,7 +819,7 @@ public:
break;
}
- me->CastSpell(me->getVictim(), SPELL_ARCANE_BREATH);
+ me->CastSpell(me->GetVictim(), SPELL_ARCANE_BREATH);
events.ScheduleEvent(EVENT_ARCANE_BREATH, 20*IN_MILLISECONDS, 0, PHASE_ONE);
break;
case EVENT_ARCANE_STORM:
@@ -1426,7 +1426,7 @@ class npc_nexus_lord : public CreatureScript
_events.ScheduleEvent(EVENT_HASTE_BUFF, 15*IN_MILLISECONDS);
break;
case EVENT_NUKE_DUMMY:
- DoCast(me->getVictim(), SPELL_DUMMY_NUKE, true);
+ DoCast(me->GetVictim(), SPELL_DUMMY_NUKE, true);
DoCast(me, SPELL_ALIGN_DISK_AGGRO, true);
_events.ScheduleEvent(EVENT_NUKE_DUMMY, 1*IN_MILLISECONDS);
break;
@@ -1999,7 +1999,7 @@ class spell_nexus_lord_align_disk_aggro : public SpellScriptLoader
{
Creature* caster = GetCaster()->ToCreature();
if (Creature* target = GetHitCreature())
- target->GetMotionMaster()->MoveChase(caster->getVictim());
+ target->GetMotionMaster()->MoveChase(caster->GetVictim());
}
void Register()
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index e84431a0788..c20f7da5d2e 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -181,7 +181,7 @@ public:
if (uiCrystalfireBreathTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CRYSTALFIRE_BREATH);
+ DoCast(me->GetVictim(), SPELL_CRYSTALFIRE_BREATH);
uiCrystalfireBreathTimer = 14*IN_MILLISECONDS;
} else uiCrystalfireBreathTimer -= diff;
@@ -217,7 +217,7 @@ public:
InstanceScript* instance = go->GetInstanceScript();
Creature* pKeristrasza = Unit::GetCreature(*go, instance ? instance->GetData64(DATA_KERISTRASZA) : 0);
- if (pKeristrasza && pKeristrasza->isAlive())
+ if (pKeristrasza && pKeristrasza->IsAlive())
{
// maybe these are hacks :(
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index 26bf80cb32e..7bf6bb247fa 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -193,7 +193,7 @@ public:
void SummonedCreatureDespawn(Creature* summon)
{
- if (summon->isAlive())
+ if (summon->IsAlive())
return;
if (summon->GetGUID() == uiFireMagusGUID)
@@ -313,7 +313,7 @@ public:
if (uiGravityWellTimer <= diff)
{
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
{
DoCast(target, SPELL_GRAVITY_WELL);
uiCooldown = 6*IN_MILLISECONDS;
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
index d27909328a5..bdc7096d2ad 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
@@ -210,7 +210,7 @@ public:
switch (eventId)
{
case EVENT_ARCANE_BARRAGE:
- DoCast(me->getVictim(), SPELL_ARCANE_BARRAGE);
+ DoCast(me->GetVictim(), SPELL_ARCANE_BARRAGE);
events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(3, 10) * IN_MILLISECONDS, 0, PHASE_NORMAL);
break;
case EVENT_ARCANE_VOLLEY:
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index 57a9c9958df..bf513b51855 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -273,10 +273,10 @@ public:
if (arcaneExplosionTimer <= uiDiff)
{
Position pPos;
- me->getVictim()->GetPosition(&pPos);
+ me->GetVictim()->GetPosition(&pPos);
me->NearTeleportTo(pPos.GetPositionX(), pPos.GetPositionY(), pPos.GetPositionZ(), pPos.GetOrientation());
- me->GetMotionMaster()->MoveChase(me->getVictim(), 0, 0);
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), 0, 0);
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
Talk(EMOTE_ARCANE_EXPLOSION);
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
index 111e6b2c7aa..c7da2e695f4 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
@@ -134,7 +134,7 @@ public:
events.ScheduleEvent(EVENT_CALL_AZURE, urand(20, 25) * IN_MILLISECONDS);
break;
case EVENT_AMPLIFY_MAGIC:
- DoCast(me->getVictim(), SPELL_CALL_AMPLIFY_MAGIC);
+ DoCast(me->GetVictim(), SPELL_CALL_AMPLIFY_MAGIC);
events.ScheduleEvent(EVENT_AMPLIFY_MAGIC, urand(17, 20) * IN_MILLISECONDS);
break;
}
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
index fcd23b0ce6d..94f08d82f94 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
@@ -131,7 +131,7 @@ public:
creature->SetPhaseMask(1, true);
break;
case NPC_CENTRIFUGE_CONSTRUCT:
- if (creature->isAlive())
+ if (creature->IsAlive())
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, ++centrifugueConstructCounter);
break;
case NPC_BELGARISTRASZ:
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index 71ef0cbe3ce..e9e9cf65e1f 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -218,7 +218,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (InstanceScript* instance = creature->GetInstanceScript())
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
index e7c6e920970..80453d62e29 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
@@ -154,7 +154,7 @@ public:
{
if (Creature* pStormforgedLieutenant = (Unit::GetCreature((*me), m_auiStormforgedLieutenantGUID[i])))
{
- if (!pStormforgedLieutenant->isAlive())
+ if (!pStormforgedLieutenant->IsAlive())
pStormforgedLieutenant->Respawn();
}
}
@@ -295,7 +295,7 @@ public:
if (m_uiPummel_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_PUMMEL);
+ DoCast(me->GetVictim(), SPELL_PUMMEL);
m_uiPummel_Timer = urand(10000, 11000);
}
else
@@ -316,7 +316,7 @@ public:
if (m_uiIntercept_Timer <= uiDiff)
{
//not much point is this, better random target and more often?
- DoCast(me->getVictim(), SPELL_INTERCEPT);
+ DoCast(me->GetVictim(), SPELL_INTERCEPT);
m_uiIntercept_Timer = urand(45000, 46000);
}
else
@@ -332,7 +332,7 @@ public:
if (m_uiCleave_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
m_uiCleave_Timer = urand(8000, 9000);
}
else
@@ -344,7 +344,7 @@ public:
{
if (m_uiMortalStrike_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTAL_STRIKE);
m_uiMortalStrike_Timer = urand(20000, 21000);
}
else
@@ -352,7 +352,7 @@ public:
if (m_uiSlam_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_SLAM);
+ DoCast(me->GetVictim(), SPELL_SLAM);
m_uiSlam_Timer = urand(15000, 16000);
}
else
@@ -406,7 +406,7 @@ public:
{
if (Creature* pBjarngrim = instance->instance->GetCreature(instance->GetData64(DATA_BJARNGRIM)))
{
- if (pBjarngrim->isAlive() && !pBjarngrim->getVictim())
+ if (pBjarngrim->IsAlive() && !pBjarngrim->GetVictim())
pBjarngrim->AI()->AttackStart(who);
}
}
@@ -420,7 +420,7 @@ public:
if (m_uiArcWeld_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_ARC_WELD);
+ DoCast(me->GetVictim(), SPELL_ARC_WELD);
m_uiArcWeld_Timer = urand(20000, 21000);
}
else
@@ -432,7 +432,7 @@ public:
{
if (Creature* pBjarngrim = instance->instance->GetCreature(instance->GetData64(DATA_BJARNGRIM)))
{
- if (pBjarngrim->isAlive())
+ if (pBjarngrim->IsAlive())
DoCast(pBjarngrim, SPELL_RENEW_STEEL_N);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index 9ce8ea3c52c..5ebe44c7b22 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -172,7 +172,7 @@ public:
{
if (Creature* pSpark = Unit::GetCreature(*me, *itr))
{
- if (pSpark->isAlive())
+ if (pSpark->IsAlive())
{
pSpark->SetSpeed(MOVE_RUN, 2.0f);
pSpark->GetMotionMaster()->Clear();
@@ -243,8 +243,8 @@ public:
uiSplitTimer = 25*IN_MILLISECONDS;
bIsSplitPhase = true;
- if (me->getVictim())
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ if (me->GetVictim())
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
}
else
@@ -265,7 +265,7 @@ public:
if (uiBallLightningTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_BALL_LIGHTNING);
+ DoCast(me->GetVictim(), SPELL_BALL_LIGHTNING);
uiBallLightningTimer = urand(10*IN_MILLISECONDS, 11*IN_MILLISECONDS);
}
else
@@ -350,7 +350,7 @@ public:
if (instance)
{
Creature* pIonar = instance->instance->GetCreature(instance->GetData64(DATA_IONAR));
- if (pIonar && pIonar->isAlive())
+ if (pIonar && pIonar->IsAlive())
{
if (me->GetDistance(pIonar) > DATA_MAX_SPARK_DISTANCE)
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
index 1e41f346942..e76622280ac 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
@@ -168,7 +168,7 @@ public:
{
if (Creature* temp = Unit::GetCreature(*me, *itr))
{
- if (temp->isAlive())
+ if (temp->IsAlive())
temp->DespawnOrUnsummon();
}
}
@@ -186,7 +186,7 @@ public:
if (Creature* temp = Unit::GetCreature(*me, *itr))
{
// Only shatter brittle golems
- if (temp->isAlive() && temp->GetEntry() == NPC_BRITTLE_GOLEM)
+ if (temp->IsAlive() && temp->GetEntry() == NPC_BRITTLE_GOLEM)
{
temp->CastSpell(temp, DUNGEON_MODE(SPELL_SHATTER_N, SPELL_SHATTER_H), false);
GolemsShattered += 1;
@@ -236,8 +236,8 @@ public:
if (m_uiPause_Timer <= uiDiff)
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
- if (me->getVictim())
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ if (me->GetVictim())
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
m_bHasTemper = false;
m_bIsStriking = false;
@@ -443,7 +443,7 @@ public:
if (m_uiImmolation_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_IMMOLATION_STRIKE_N);
+ DoCast(me->GetVictim(), SPELL_IMMOLATION_STRIKE_N);
m_uiImmolation_Timer = 5000;
}
else
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
index adbc8827212..0603ce0f764 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
@@ -173,8 +173,8 @@ public:
//and correct movement, if not already
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
{
- if (me->getVictim())
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ if (me->GetVictim())
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
index 71222aba88b..464d6f13e4d 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
@@ -126,7 +126,7 @@ public:
if (StormOfGriefTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_STORM_OF_GRIEF_N, true);
+ DoCast(me->GetVictim(), SPELL_STORM_OF_GRIEF_N, true);
StormOfGriefTimer = urand(15000, 20000);
} else StormOfGriefTimer -= diff;
@@ -145,7 +145,7 @@ public:
if (target)
DoCast(target, SPELL_PILLAR_OF_WOE_N);
else
- DoCast(me->getVictim(), SPELL_PILLAR_OF_WOE_N);
+ DoCast(me->GetVictim(), SPELL_PILLAR_OF_WOE_N);
PillarOfWoeTimer = urand(5000, 25000);
} else PillarOfWoeTimer -= diff;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
index 3b0faa08574..359c7e0172e 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
@@ -168,7 +168,7 @@ public:
if (uiStaticChargeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_STATIC_CHARGE);
+ DoCast(me->GetVictim(), SPELL_STATIC_CHARGE);
uiStaticChargeTimer = urand(20000, 25000);
} uiStaticChargeTimer -= diff;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index 0a9ae889588..3b9f3125154 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -186,7 +186,7 @@ public:
uint32 uiPositionCounter = 0;
for (std::list<Creature*>::const_iterator itr = lKaddrakGUIDList.begin(); itr != lKaddrakGUIDList.end(); ++itr)
{
- if ((*itr)->isAlive())
+ if ((*itr)->IsAlive())
{
if (uiPositionCounter == 0)
{
@@ -216,7 +216,7 @@ public:
{
if (Creature* pKaddrak = Unit::GetCreature(*me, *itr))
{
- if (pKaddrak->isAlive())
+ if (pKaddrak->IsAlive())
pKaddrak->CastSpell(target, DUNGEON_MODE(SPELL_GLARE_OF_THE_TRIBUNAL, H_SPELL_GLARE_OF_THE_TRIBUNAL), true);
}
}
@@ -279,7 +279,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
@@ -337,7 +337,7 @@ public:
for (std::list<uint64>::const_iterator itr = lDwarfGUIDList.begin(); itr != lDwarfGUIDList.end(); ++itr)
{
Creature* temp = Unit::GetCreature(*me, instance ? (*itr) : 0);
- if (temp && temp->isAlive())
+ if (temp && temp->IsAlive())
temp->DespawnOrUnsummon();
}
lDwarfGUIDList.clear();
@@ -350,7 +350,7 @@ public:
case 7:
if (Creature* creature = GetClosestCreatureWithEntry(me, CREATURE_TRIBUNAL_OF_THE_AGES, 100.0f))
{
- if (!creature->isAlive())
+ if (!creature->IsAlive())
creature->Respawn();
CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, creature->AI())->UpdateFacesList();
uiControllerGUID = creature->GetGUID();
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 5a5efc36b3c..d1e13be3f60 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -360,7 +360,7 @@ class boss_algalon_the_observer : public CreatureScript
case EVENT_DESPAWN_ALGALON:
events.Reset();
events.SetPhase(PHASE_ROLE_PLAY);
- if (me->isInCombat())
+ if (me->IsInCombat())
events.ScheduleEvent(EVENT_ASCEND_TO_THE_HEAVENS, 1);
events.ScheduleEvent(EVENT_DESPAWN_ALGALON_1, 5000);
events.ScheduleEvent(EVENT_DESPAWN_ALGALON_2, 17000);
@@ -1074,7 +1074,7 @@ class spell_algalon_phase_punch : public SpellScriptLoader
class NotVictimFilter
{
public:
- NotVictimFilter(Unit* caster) : _victim(caster->getVictim())
+ NotVictimFilter(Unit* caster) : _victim(caster->GetVictim())
{
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
index b3f5cc38c9f..74308245114 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
@@ -204,11 +204,11 @@ class boss_steelbreaker : public CreatureScript
//DoCastAOE(SPELL_SUPERCHARGE, true);
if (Creature* Brundir = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_BRUNDIR)))
- if (Brundir->isAlive())
+ if (Brundir->IsAlive())
Brundir->AI()->DoAction(ACTION_SUPERCHARGE);
if (Creature* Molgeim = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOLGEIM)))
- if (Molgeim->isAlive())
+ if (Molgeim->IsAlive())
Molgeim->AI()->DoAction(ACTION_SUPERCHARGE);
}
}
@@ -242,7 +242,7 @@ class boss_steelbreaker : public CreatureScript
events.CancelEvent(EVENT_BERSERK);
break;
case EVENT_FUSION_PUNCH:
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
DoCastVictim(SPELL_FUSION_PUNCH);
events.ScheduleEvent(EVENT_FUSION_PUNCH, urand(13000, 22000));
break;
@@ -341,11 +341,11 @@ class boss_runemaster_molgeim : public CreatureScript
//DoCastAOE(SPELL_SUPERCHARGE, true);
if (Creature* Brundir = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_BRUNDIR)))
- if (Brundir->isAlive())
+ if (Brundir->IsAlive())
Brundir->AI()->DoAction(ACTION_SUPERCHARGE);
if (Creature* Steelbreaker = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_STEELBREAKER)))
- if (Steelbreaker->isAlive())
+ if (Steelbreaker->IsAlive())
Steelbreaker->AI()->DoAction(ACTION_SUPERCHARGE);
}
}
@@ -382,12 +382,12 @@ class boss_runemaster_molgeim : public CreatureScript
{
case 1:
if (Creature* Steelbreaker = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_STEELBREAKER)))
- if (Steelbreaker->isAlive())
+ if (Steelbreaker->IsAlive())
target = Steelbreaker;
break;
case 2:
if (Creature* Brundir = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_STEELBREAKER)))
- if (Brundir->isAlive())
+ if (Brundir->IsAlive())
target = Brundir;
break;
default:
@@ -506,11 +506,11 @@ class boss_stormcaller_brundir : public CreatureScript
//DoCastAOE(SPELL_SUPERCHARGE, true);
if (Creature* Molgeim = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOLGEIM)))
- if (Molgeim->isAlive())
+ if (Molgeim->IsAlive())
Molgeim->AI()->DoAction(ACTION_SUPERCHARGE);
if (Creature* Steelbreaker = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_STEELBREAKER)))
- if (Steelbreaker->isAlive())
+ if (Steelbreaker->IsAlive())
Steelbreaker->AI()->DoAction(ACTION_SUPERCHARGE);
}
@@ -594,12 +594,12 @@ class boss_stormcaller_brundir : public CreatureScript
//me->SetLevitate(false);
me->RemoveAurasDueToSpell(RAID_MODE(SPELL_LIGHTNING_TENDRILS_10M, SPELL_LIGHTNING_TENDRILS_25M));
me->RemoveAurasDueToSpell(SPELL_LIGHTNING_TENDRILS_VISUAL);
- DoStartMovement(me->getVictim());
+ DoStartMovement(me->GetVictim());
events.CancelEvent(EVENT_GROUND);
me->getThreatManager().resetAllAggro();
break;
case EVENT_MOVE_POSITION:
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
float x = float(irand(-25, 25));
float y = float(irand(-25, 25));
@@ -701,7 +701,7 @@ class spell_assembly_rune_of_summoning : public SpellScriptLoader
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
- GetTarget()->CastSpell(GetTarget(), SPELL_RUNE_OF_SUMMONING_SUMMON, true, NULL, aurEff, GetTarget()->isSummon() ? GetTarget()->ToTempSummon()->GetSummonerGUID() : 0);
+ GetTarget()->CastSpell(GetTarget(), SPELL_RUNE_OF_SUMMONING_SUMMON, true, NULL, aurEff, GetTarget()->IsSummon() ? GetTarget()->ToTempSummon()->GetSummonerGUID() : 0);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
index 5faa2cc4628..b2d6dbca7b1 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
@@ -146,8 +146,8 @@ class boss_auriaya : public CreatureScript
if (summoned->GetEntry() == NPC_FERAL_DEFENDER)
{
- if (!summoned->isInCombat() && me->getVictim())
- summoned->AI()->AttackStart(me->getVictim());
+ if (!summoned->IsInCombat() && me->GetVictim())
+ summoned->AI()->AttackStart(me->GetVictim());
summoned->SetAuraStack(SPELL_FERAL_ESSENCE, summoned, 9);
DefenderGUID = summoned->GetGUID();
DoZoneInCombat(summoned);
@@ -247,8 +247,8 @@ class boss_auriaya : public CreatureScript
if (defenderLives)
Defender->SetAuraStack(SPELL_FERAL_ESSENCE, Defender, defenderLives);
Defender->SetInCombatWithZone();
- if (!Defender->isInCombat())
- Defender->AI()->AttackStart(me->getVictim());
+ if (!Defender->IsInCombat())
+ Defender->AI()->AttackStart(me->GetVictim());
events.CancelEvent(EVENT_RESPAWN_DEFENDER);
}
break;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index 3299148ea43..09298de1698 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -330,7 +330,7 @@ class boss_freya : public CreatureScript
for (uint8 n = 0; n < 3; ++n)
{
Elder[n] = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_BRIGHTLEAF + n));
- if (Elder[n] && Elder[n]->isAlive())
+ if (Elder[n] && Elder[n]->IsAlive())
{
me->AddAura(SPELL_DRAINED_OF_POWER, Elder[n]);
Elder[n]->CastSpell(me, SPELL_IRONBRANCH_ESSENCE, true);
@@ -342,19 +342,19 @@ class boss_freya : public CreatureScript
}
}
- if (Elder[0] && Elder[0]->isAlive())
+ if (Elder[0] && Elder[0]->IsAlive())
{
Elder[0]->CastSpell(me, SPELL_BRIGHTLEAF_ESSENCE, true);
events.ScheduleEvent(EVENT_UNSTABLE_ENERGY, urand(10000, 20000));
}
- if (Elder[1] && Elder[1]->isAlive())
+ if (Elder[1] && Elder[1]->IsAlive())
{
Elder[1]->CastSpell(me, SPELL_STONEBARK_ESSENCE, true);
events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(10000, 20000));
}
- if (Elder[2] && Elder[2]->isAlive())
+ if (Elder[2] && Elder[2]->IsAlive())
{
Elder[2]->CastSpell(me, SPELL_IRONBRANCH_ESSENCE, true);
events.ScheduleEvent(EVENT_STRENGTHENED_IRON_ROOTS, urand(10000, 20000));
@@ -474,7 +474,7 @@ class boss_freya : public CreatureScript
{
for (uint8 n = 0; n < 3; ++n)
{
- if (Elemental[n][i]->isAlive())
+ if (Elemental[n][i]->IsAlive())
Elemental[n][i]->SetHealth(Elemental[n][i]->GetMaxHealth());
else
Elemental[n][i]->Respawn();
@@ -605,7 +605,7 @@ class boss_freya : public CreatureScript
for (uint8 n = 0; n < 3; ++n)
{
Elder[n] = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_BRIGHTLEAF + n));
- if (Elder[n] && Elder[n]->isAlive())
+ if (Elder[n] && Elder[n]->IsAlive())
{
Elder[n]->RemoveAllAuras();
Elder[n]->AttackStop();
@@ -1068,7 +1068,7 @@ class npc_detonating_lasher : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
{
// Switching to other target - modify aggro of new target by 20% from current target's aggro
- me->AddThreat(target, me->getThreatManager().getThreat(me->getVictim(), false) * 1.2f);
+ me->AddThreat(target, me->getThreatManager().getThreat(me->GetVictim(), false) * 1.2f);
me->AI()->AttackStart(target);
}
changeTargetTimer = urand(5000, 10000);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index 0f99ea9cc2d..33958f0a38a 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -195,16 +195,16 @@ class npc_flash_freeze : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (!UpdateVictim() || me->getVictim()->HasAura(SPELL_BLOCK_OF_ICE) || me->getVictim()->HasAura(SPELL_FLASH_FREEZE_HELPER))
+ if (!UpdateVictim() || me->GetVictim()->HasAura(SPELL_BLOCK_OF_ICE) || me->GetVictim()->HasAura(SPELL_FLASH_FREEZE_HELPER))
return;
- if (me->getVictim()->GetGUID() != targetGUID || instance->GetBossState(BOSS_HODIR) != IN_PROGRESS)
+ if (me->GetVictim()->GetGUID() != targetGUID || instance->GetBossState(BOSS_HODIR) != IN_PROGRESS)
me->DespawnOrUnsummon();
if (checkDespawnTimer <= diff)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, targetGUID))
- if (!target->isAlive())
+ if (!target->IsAlive())
me->DisappearAndDie();
checkDespawnTimer = 2500;
}
@@ -277,7 +277,7 @@ class npc_ice_block : public CreatureScript
if (Creature* Hodir = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_HODIR) : 0))
{
- if (!Hodir->isInCombat())
+ if (!Hodir->IsInCombat())
{
Hodir->SetReactState(REACT_AGGRESSIVE);
Hodir->AI()->DoZoneInCombat();
@@ -484,7 +484,7 @@ class boss_hodir : public CreatureScript
for (std::list<Unit*>::iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
{
Unit* target = *itr;
- if (!target || !target->isAlive() || GetClosestCreatureWithEntry(target, NPC_SNOWPACKED_ICICLE, 5.0f))
+ if (!target || !target->IsAlive() || GetClosestCreatureWithEntry(target, NPC_SNOWPACKED_ICICLE, 5.0f))
continue;
if (target->HasAura(SPELL_FLASH_FREEZE_HELPER) || target->HasAura(SPELL_BLOCK_OF_ICE))
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index b040a64c75a..2d5ddb50e5d 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -175,7 +175,7 @@ class boss_ignis : public CreatureScript
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_DISABLE_MOVE);
}
- summon->AI()->AttackStart(me->getVictim());
+ summon->AI()->AttackStart(me->GetVictim());
summon->AI()->DoZoneInCombat();
summons.Summon(summon);
}
@@ -251,7 +251,7 @@ class boss_ignis : public CreatureScript
break;
case EVENT_SCORCH:
Talk(SAY_SCORCH);
- if (Unit* target = me->getVictim())
+ if (Unit* target = me->GetVictim())
me->SummonCreature(NPC_GROUND_SCORCH, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 45000);
DoCast(SPELL_SCORCH);
events.ScheduleEvent(EVENT_SCORCH, 25000);
@@ -452,7 +452,7 @@ class spell_ignis_slag_pot : public SpellScriptLoader
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (GetTarget()->isAlive())
+ if (GetTarget()->IsAlive())
GetTarget()->CastSpell(GetTarget(), SPELL_SLAG_IMBUED, true);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index b558508f78a..7c9f534c27a 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -257,7 +257,7 @@ class boss_kologarn : public CreatureScript
switch (eventId)
{
case EVENT_MELEE_CHECK:
- if (!me->IsWithinMeleeRange(me->getVictim()))
+ if (!me->IsWithinMeleeRange(me->GetVictim()))
DoCast(SPELL_PETRIFY_BREATH);
events.ScheduleEvent(EVENT_MELEE_CHECK, 1 * IN_MILLISECONDS);
break;
@@ -397,7 +397,7 @@ class spell_ulduar_stone_grip_cast_target : public SpellScriptLoader
void FilterTargetsInitial(std::list<WorldObject*>& unitList)
{
// Remove "main tank" and non-player targets
- unitList.remove_if(StoneGripTargetSelector(GetCaster()->ToCreature(), GetCaster()->getVictim()));
+ unitList.remove_if(StoneGripTargetSelector(GetCaster()->ToCreature(), GetCaster()->GetVictim()));
// Maximum affected targets per difficulty mode
uint32 maxTargets = 1;
if (GetSpellInfo()->Id == 63981)
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
index ac46fbc1227..79b04d412d1 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
@@ -494,7 +494,7 @@ class boss_razorscale : public CreatureScript
events.CancelEvent(EVENT_BUFFET);
return;
case EVENT_FUSE:
- DoCast(me->getVictim(), SPELL_FUSEARMOR);
+ DoCast(me->GetVictim(), SPELL_FUSEARMOR);
events.ScheduleEvent(EVENT_FUSE, 10000, 0, PHASE_PERMAGROUND);
return;
}
@@ -864,7 +864,7 @@ class npc_darkrune_watcher : public CreatureScript
if (ChainTimer <= Diff)
{
- DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
+ DoCast(me->GetVictim(), SPELL_CHAIN_LIGHTNING);
ChainTimer = urand(10000, 15000);
}
else
@@ -924,7 +924,7 @@ class npc_darkrune_guardian : public CreatureScript
if (StormTimer <= Diff)
{
- DoCast(me->getVictim(), SPELL_STORMSTRIKE);
+ DoCast(me->GetVictim(), SPELL_STORMSTRIKE);
StormTimer = urand(4000, 8000);
}
else
@@ -970,7 +970,7 @@ class npc_darkrune_sentinel : public CreatureScript
if (HeroicTimer <= Diff)
{
- DoCast(me->getVictim(), SPELL_HEROIC_STRIKE);
+ DoCast(me->GetVictim(), SPELL_HEROIC_STRIKE);
HeroicTimer = urand(4000, 6000);
}
else
@@ -978,7 +978,7 @@ class npc_darkrune_sentinel : public CreatureScript
if (WhirlTimer <= Diff)
{
- DoCast(me->getVictim(), SPELL_WHIRLWIND);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND);
WhirlTimer = urand(20000, 25000);
}
else
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index 76a60607f7e..39ef5284ba7 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -579,11 +579,11 @@ class mob_pummeller : public CreatureScript
if (!UpdateVictim())
return;
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
if (_arcingSmashTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCING_SMASH);
+ DoCast(me->GetVictim(), SPELL_ARCING_SMASH);
_arcingSmashTimer = TIMER_ARCING_SMASH;
}
else
@@ -591,7 +591,7 @@ class mob_pummeller : public CreatureScript
if (_trampleTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_TRAMPLE);
+ DoCast(me->GetVictim(), SPELL_TRAMPLE);
_trampleTimer = TIMER_TRAMPLE;
}
else
@@ -599,7 +599,7 @@ class mob_pummeller : public CreatureScript
if (_uppercutTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_UPPERCUT);
+ DoCast(me->GetVictim(), SPELL_UPPERCUT);
_uppercutTimer = TIMER_UPPERCUT;
}
else
@@ -753,9 +753,9 @@ class mob_life_spark : public CreatureScript
if (_shockTimer <= diff)
{
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
- DoCast(me->getVictim(), SPELL_SHOCK);
+ DoCast(me->GetVictim(), SPELL_SHOCK);
_shockTimer = TIMER_SHOCK;
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index 97554a63217..a48e4955140 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -433,7 +433,7 @@ class boss_voice_of_yogg_saron : public CreatureScript
void MoveInLineOfSight(Unit* who)
{
// TODO: MoveInLineOfSight doesn't work for such a big distance
- if (who->GetTypeId() == TYPEID_PLAYER && me->GetDistance2d(who) < 99.0f && !me->isInCombat())
+ if (who->GetTypeId() == TYPEID_PLAYER && me->GetDistance2d(who) < 99.0f && !me->IsInCombat())
me->SetInCombatWithZone();
}
@@ -750,7 +750,7 @@ class boss_sara : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return;
if (me->HasAura(SPELL_SHATTERED_ILLUSION))
@@ -1609,7 +1609,7 @@ class npc_yogg_saron_keeper : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return;
_events.Update(diff);
@@ -2428,7 +2428,7 @@ class spell_yogg_saron_squeeze : public SpellScriptLoader // 64125
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* vehicle = GetTarget()->GetVehicleBase())
- if (vehicle->isAlive())
+ if (vehicle->IsAlive())
vehicle->Kill(vehicle); // should tentacle die or just release its target?
}
@@ -2910,7 +2910,7 @@ class spell_yogg_saron_insane : public SpellScriptLoader // 63120
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (GetTarget()->isAlive())
+ if (GetTarget()->IsAlive())
GetTarget()->Kill(GetTarget());
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index 421d0ecf3c9..926ab4c9302 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -621,19 +621,19 @@ class instance_ulduar : public InstanceMapScript
switch (eventId)
{
case EVENT_TOWER_OF_STORM_DESTROYED:
- if (FlameLeviathan && FlameLeviathan->isAlive())
+ if (FlameLeviathan && FlameLeviathan->IsAlive())
FlameLeviathan->AI()->DoAction(ACTION_TOWER_OF_STORM_DESTROYED);
break;
case EVENT_TOWER_OF_FROST_DESTROYED:
- if (FlameLeviathan && FlameLeviathan->isAlive())
+ if (FlameLeviathan && FlameLeviathan->IsAlive())
FlameLeviathan->AI()->DoAction(ACTION_TOWER_OF_FROST_DESTROYED);
break;
case EVENT_TOWER_OF_FLAMES_DESTROYED:
- if (FlameLeviathan && FlameLeviathan->isAlive())
+ if (FlameLeviathan && FlameLeviathan->IsAlive())
FlameLeviathan->AI()->DoAction(ACTION_TOWER_OF_FLAMES_DESTROYED);
break;
case EVENT_TOWER_OF_LIFE_DESTROYED:
- if (FlameLeviathan && FlameLeviathan->isAlive())
+ if (FlameLeviathan && FlameLeviathan->IsAlive())
FlameLeviathan->AI()->DoAction(ACTION_TOWER_OF_LIFE_DESTROYED);
break;
case EVENT_ACTIVATE_SANITY_WELL:
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index dfb12a03c33..023ef126dd3 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -237,7 +237,7 @@ public:
case EVENT_JUST_TRANSFORMED:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetInCombatWithZone();
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
ScheduleSecondPhase();
return;
case EVENT_SUMMON_BANSHEE:
@@ -380,7 +380,7 @@ public:
{
ingvar->RemoveAurasDueToSpell(SPELL_SCOURG_RESURRECTION_DUMMY);
- if (ingvar->getVictim())
+ if (ingvar->GetVictim())
if (boss_ingvar_the_plunderer::boss_ingvar_the_plundererAI* ai = CAST_AI(boss_ingvar_the_plunderer::boss_ingvar_the_plundererAI, ingvar->AI()))
ai->StartZombiePhase();
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 896421909ad..90a1a3b1d69 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -87,7 +87,7 @@ public:
{
npc_frost_tombAI(Creature* creature) : ScriptedAI(creature)
{
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summon = me->ToTempSummon()->GetSummoner())
DoCast(summon, SPELL_FROST_TOMB, true);
@@ -154,7 +154,7 @@ public:
{
for (std::list<Creature*>::iterator itr = runemages.begin(); itr != runemages.end(); ++itr)
{
- if ((*itr)->isAlive() && (*itr)->IsWithinLOSInMap(me))
+ if ((*itr)->IsAlive() && (*itr)->IsWithinLOSInMap(me))
(*itr)->AI()->AttackStart(who);
}
}
@@ -165,7 +165,7 @@ public:
{
for (std::list<Creature*>::iterator itr = strategists.begin(); itr != strategists.end(); ++itr)
{
- if ((*itr)->isAlive() && (*itr)->IsWithinLOSInMap(me))
+ if ((*itr)->IsAlive() && (*itr)->IsWithinLOSInMap(me))
(*itr)->AI()->AttackStart(who);
}
}
@@ -324,7 +324,7 @@ public:
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_DECREPIFY, urand(4, 6)*IN_MILLISECONDS);
break;
}
@@ -351,7 +351,7 @@ class spell_frost_tomb : public SpellScriptLoader
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEATH)
if (Unit* caster = GetCaster())
- if (caster->ToCreature() && caster->isAlive())
+ if (caster->ToCreature() && caster->IsAlive())
caster->ToCreature()->DespawnOrUnsummon(1000);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
index 75f643286b2..0331606240f 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp
@@ -126,7 +126,7 @@ public:
Talk(YELL_SKARVALD_AGGRO);
Unit* dalronn = Unit::GetUnit(*me, instance->GetData64(DATA_DALRONN));
- if (dalronn && dalronn->isAlive() && !dalronn->getVictim())
+ if (dalronn && dalronn->IsAlive() && !dalronn->GetVictim())
dalronn->getThreatManager().addThreat(who, 0.0f);
instance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS);
@@ -226,7 +226,7 @@ public:
if (StoneStrike_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_STONE_STRIKE);
+ DoCast(me->GetVictim(), SPELL_STONE_STRIKE);
StoneStrike_Timer = 5000+rand()%5000;
} else StoneStrike_Timer -= diff;
@@ -291,7 +291,7 @@ public:
if (!ghost && instance)
{
Unit* skarvald = Unit::GetUnit(*me, instance->GetData64(DATA_SKARVALD));
- if (skarvald && skarvald->isAlive() && !skarvald->getVictim())
+ if (skarvald && skarvald->IsAlive() && !skarvald->GetVictim())
skarvald->getThreatManager().addThreat(who, 0.0f);
AggroYell_Timer = 5000;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
index 4f7f0e844bb..914d276f696 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
@@ -64,15 +64,15 @@ public:
switch (fm_Type)
{
case 1:
- instance->SetData(EVENT_FORGE_1, me->isAlive() ? NOT_STARTED : DONE);
+ instance->SetData(EVENT_FORGE_1, me->IsAlive() ? NOT_STARTED : DONE);
break;
case 2:
- instance->SetData(EVENT_FORGE_2, me->isAlive() ? NOT_STARTED : DONE);
+ instance->SetData(EVENT_FORGE_2, me->IsAlive() ? NOT_STARTED : DONE);
break;
case 3:
- instance->SetData(EVENT_FORGE_3, me->isAlive() ? NOT_STARTED : DONE);
+ instance->SetData(EVENT_FORGE_3, me->IsAlive() ? NOT_STARTED : DONE);
break;
}
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 8e726c10fca..07567eb83da 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -134,19 +134,19 @@ public:
instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, NOT_STARTED);
Creature* temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_FRENZIED_WORGEN));
- if (temp && !temp->isAlive())
+ if (temp && !temp->IsAlive())
temp->Respawn();
temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_FEROCIOUS_RHINO));
- if (temp && !temp->isAlive())
+ if (temp && !temp->IsAlive())
temp->Respawn();
temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR));
- if (temp && !temp->isAlive())
+ if (temp && !temp->IsAlive())
temp->Respawn();
temp = Unit::GetCreature((*me), instance->GetData64(DATA_MOB_RAVENOUS_FURBOLG));
- if (temp && !temp->isAlive())
+ if (temp && !temp->IsAlive())
temp->Respawn();
GameObject* go = instance->instance->GetGameObject(instance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE));
@@ -190,7 +190,7 @@ public:
return;
Creature* temp = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0);
- if (temp && temp->isAlive())
+ if (temp && temp->IsAlive())
temp->DisappearAndDie();
if (uiArcingSmashTimer <= diff)
@@ -221,7 +221,7 @@ public:
if (instance)
instance->SetData(DATA_GORTOK_PALEHOOF_EVENT, DONE);
Creature* temp = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0);
- if (temp && temp->isAlive())
+ if (temp && temp->IsAlive())
temp->DisappearAndDie();
}
@@ -244,7 +244,7 @@ public:
move = Sequence[AddCount++];
//send orb to summon spot
Creature* pOrb = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_MOB_ORB) : 0);
- if (pOrb && pOrb->isAlive())
+ if (pOrb && pOrb->IsAlive())
{
if (currentPhase == PHASE_NONE)
pOrb->CastSpell(me, SPELL_ORB_VISUAL, true);
@@ -307,7 +307,7 @@ public:
if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
- if (pPalehoof && pPalehoof->isAlive())
+ if (pPalehoof && pPalehoof->IsAlive())
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset();
}
}
@@ -320,7 +320,7 @@ public:
if (uiChainLightingTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CHAIN_LIGHTING);
+ DoCast(me->GetVictim(), SPELL_CHAIN_LIGHTING);
uiChainLightingTimer = 5000 + rand() % 5000;
} else uiChainLightingTimer -= diff;
@@ -420,7 +420,7 @@ public:
if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
- if (pPalehoof && pPalehoof->isAlive())
+ if (pPalehoof && pPalehoof->IsAlive())
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset();
}
}
@@ -433,7 +433,7 @@ public:
if (uiMortalWoundTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTAL_WOUND);
+ DoCast(me->GetVictim(), SPELL_MORTAL_WOUND);
uiMortalWoundTimer = 3000 + rand() % 4000;
} else uiMortalWoundTimer -= diff;
@@ -536,7 +536,7 @@ public:
if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
- if (pPalehoof && pPalehoof->isAlive())
+ if (pPalehoof && pPalehoof->IsAlive())
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset();
}
}
@@ -549,13 +549,13 @@ public:
if (uiStompTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_STOMP);
+ DoCast(me->GetVictim(), SPELL_STOMP);
uiStompTimer = 8000 + rand() % 4000;
} else uiStompTimer -= diff;
if (uiGoreTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_GORE);
+ DoCast(me->GetVictim(), SPELL_GORE);
uiGoreTimer = 13000 + rand() % 4000;
} else uiGoreTimer -= diff;
@@ -656,7 +656,7 @@ public:
if (instance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature* pPalehoof = Unit::GetCreature((*me), instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
- if (pPalehoof && pPalehoof->isAlive())
+ if (pPalehoof && pPalehoof->IsAlive())
CAST_AI(boss_palehoof::boss_palehoofAI, pPalehoof->AI())->Reset();
}
}
@@ -827,7 +827,7 @@ public:
InstanceScript* instance = go->GetInstanceScript();
Creature* pPalehoof = Unit::GetCreature(*go, instance ? instance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
- if (pPalehoof && pPalehoof->isAlive())
+ if (pPalehoof && pPalehoof->IsAlive())
{
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGoState(GO_STATE_ACTIVE);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index f2090f6a2e6..beef2eb0f6b 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -287,7 +287,7 @@ public:
GetCreatureListWithEntryInGrid(lspectatorList, me, CREATURE_SPECTATOR, 100.0f);
for (std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
{
- if ((*itr)->isAlive())
+ if ((*itr)->IsAlive())
{
(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
(*itr)->SetWalk(false);
@@ -366,7 +366,7 @@ public:
if (sinsterStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SINSTER_STRIKE);
+ DoCast(me->GetVictim(), SPELL_SINSTER_STRIKE);
sinsterStrikeTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
}
else
@@ -608,7 +608,7 @@ class npc_scourge_hulk : public CreatureScript
if (mightyBlow <= diff)
{
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
if (!victim->HasUnitState(UNIT_STATE_STUNNED)) // Prevent knocking back a ritual player
DoCast(victim, SPELL_MIGHTY_BLOW);
mightyBlow = urand(12000, 17000);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index f4c65216f4a..33cf1a96f80 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -266,13 +266,13 @@ public:
if (m_uiFetidRot_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FETID_ROT);
+ DoCast(me->GetVictim(), SPELL_FETID_ROT);
m_uiFetidRot_Timer = urand(10000, 15000);
} else m_uiFetidRot_Timer -= diff;
if (m_uiDarkSlash_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_DARK_SLASH);
+ DoCast(me->GetVictim(), SPELL_DARK_SLASH);
m_uiDarkSlash_Timer = urand(30000, 35000);
} else m_uiDarkSlash_Timer -= diff;
@@ -299,7 +299,7 @@ public:
if (m_bIsActiveWithHALDOR && m_uiAbility_HALDOR_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SPIRIT_STRIKE);
+ DoCast(me->GetVictim(), SPELL_SPIRIT_STRIKE);
m_uiAbility_HALDOR_Timer = 5000; // overtime
} else m_uiAbility_HALDOR_Timer -= diff;
diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
index baed96453dc..d2d6a4b648f 100644
--- a/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
+++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
@@ -92,7 +92,7 @@ class boss_emalon : public CreatureScript
// AttackStart has NULL-check for victim
if (summoned->AI())
- summoned->AI()->AttackStart(me->getVictim());
+ summoned->AI()->AttackStart(me->GetVictim());
}
void EnterCombat(Unit* who)
@@ -102,7 +102,7 @@ class boss_emalon : public CreatureScript
for (std::list<uint64>::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
Creature* minion = Unit::GetCreature(*me, *itr);
- if (minion && minion->isAlive() && !minion->getVictim() && minion->AI())
+ if (minion && minion->IsAlive() && !minion->GetVictim() && minion->AI())
minion->AI()->AttackStart(who);
}
}
@@ -142,7 +142,7 @@ class boss_emalon : public CreatureScript
if (!summons.empty())
{
Creature* minion = Unit::GetCreature(*me, Trinity::Containers::SelectRandomContainerElement(summons));
- if (minion && minion->isAlive())
+ if (minion && minion->IsAlive())
{
minion->CastSpell(me, SPELL_OVERCHARGED, true);
minion->SetFullHealth();
@@ -195,7 +195,7 @@ class mob_tempest_minion : public CreatureScript
{
if (Creature* emalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
{
- if (emalon->isAlive())
+ if (emalon->IsAlive())
{
emalon->SummonCreature(MOB_TEMPEST_MINION, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
Talk(EMOTE_MINION_RESPAWN);
@@ -210,7 +210,7 @@ class mob_tempest_minion : public CreatureScript
if (Creature* pEmalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
{
- if (!pEmalon->getVictim() && pEmalon->AI())
+ if (!pEmalon->GetVictim() && pEmalon->AI())
pEmalon->AI()->AttackStart(who);
}
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index 9dbb10be601..f08f42be265 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -84,12 +84,12 @@ public:
if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0))
{
- if (!pGuard1->isAlive())
+ if (!pGuard1->IsAlive())
pGuard1->Respawn();
}
if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
- if (!pGuard2->isAlive())
+ if (!pGuard2->IsAlive())
pGuard2->Respawn();
}
}
@@ -109,13 +109,13 @@ public:
if (Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0))
{
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- if (!pGuard1->getVictim() && pGuard1->AI())
+ if (!pGuard1->GetVictim() && pGuard1->AI())
pGuard1->AI()->AttackStart(who);
}
if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- if (!pGuard2->getVictim() && pGuard2->AI())
+ if (!pGuard2->GetVictim() && pGuard2->AI())
pGuard2->AI()->AttackStart(who);
}
}
@@ -157,8 +157,8 @@ public:
{
if (Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0))
{
- if (!pGuard1->isAlive() && !pGuard2->isAlive())
- DoCast(me->getVictim(), SPELL_STORMSTRIKE);
+ if (!pGuard1->IsAlive() && !pGuard2->IsAlive())
+ DoCast(me->GetVictim(), SPELL_STORMSTRIKE);
}
}
}
@@ -179,7 +179,7 @@ public:
//If one of the adds is dead spawn heals faster
Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0);
Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0);
- uiChainHealTimer = ((pGuard1 && !pGuard1->isAlive()) || (pGuard2 && !pGuard2->isAlive()) ? 3000 : 8000) + rand()%3000;
+ uiChainHealTimer = ((pGuard1 && !pGuard1->IsAlive()) || (pGuard2 && !pGuard2->IsAlive()) ? 3000 : 8000) + rand()%3000;
}
} else uiChainHealTimer -= diff;
@@ -191,7 +191,7 @@ public:
if (uiEarthShockTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_EARTH_SHOCK);
+ DoCast(me->GetVictim(), SPELL_EARTH_SHOCK);
uiEarthShockTimer = urand(8000, 13000);
} else uiEarthShockTimer -= diff;
@@ -237,11 +237,11 @@ public:
return me->GetGUID();
Creature* pGuard1 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_1) : 0);
- if (pGuard1 && pGuard1->isAlive() && !pGuard1->HealthAbovePct(75))
+ if (pGuard1 && pGuard1->IsAlive() && !pGuard1->HealthAbovePct(75))
return pGuard1->GetGUID();
Creature* pGuard2 = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EREKEM_GUARD_2) : 0);
- if (pGuard2 && pGuard2->isAlive() && !pGuard2->HealthAbovePct(75))
+ if (pGuard2 && pGuard2->IsAlive() && !pGuard2->HealthAbovePct(75))
return pGuard2->GetGUID();
return 0;
@@ -312,19 +312,19 @@ public:
if (uiStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_STRIKE);
uiStrikeTimer = urand(4000, 8000);
} else uiStrikeTimer -= diff;
if (uiHowlingScreechTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_HOWLING_SCREECH);
+ DoCast(me->GetVictim(), SPELL_HOWLING_SCREECH);
uiHowlingScreechTimer = urand(8000, 13000);
} else uiHowlingScreechTimer -= diff;
if (uiGushingWoundTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_GUSHING_WOUND);
+ DoCast(me->GetVictim(), SPELL_GUSHING_WOUND);
uiGushingWoundTimer = urand(7000, 12000);
} else uiGushingWoundTimer -= diff;
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index db70177f8a0..8e43baecdb1 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -153,7 +153,7 @@ public:
void DoAction(int32 param)
{
- if (!me->isAlive())
+ if (!me->IsAlive())
return;
switch (param)
@@ -192,7 +192,7 @@ public:
}
me->SetVisible(true);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
uint32 GetData(uint32 type) const
@@ -245,7 +245,7 @@ public:
{
for (std::list<uint64>::const_iterator itr = m_waterElements.begin(); itr != m_waterElements.end(); ++itr)
if (Creature* temp = Unit::GetCreature(*me, *itr))
- if (temp->isAlive())
+ if (temp->IsAlive())
{
bIsWaterElementsAlive = true;
break;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
index 187cf5d6b30..bca65240794 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
@@ -110,19 +110,19 @@ public:
if (uiFireboltTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBOLT);
+ DoCast(me->GetVictim(), SPELL_FIREBOLT);
uiFireboltTimer = urand(5000, 13000);
} else uiFireboltTimer -= diff;
if (uiFlameBreathTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FLAME_BREATH);
+ DoCast(me->GetVictim(), SPELL_FLAME_BREATH);
uiFlameBreathTimer = urand(10000, 15000);
} else uiFlameBreathTimer -= diff;
if (uiLavaBurnTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_LAVA_BURN);
+ DoCast(me->GetVictim(), SPELL_LAVA_BURN);
uiLavaBurnTimer = urand(15000, 23000);
}
@@ -130,7 +130,7 @@ public:
{
if (uiCauterizingFlamesTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CAUTERIZING_FLAMES);
+ DoCast(me->GetVictim(), SPELL_CAUTERIZING_FLAMES);
uiCauterizingFlamesTimer = urand(10000, 16000);
} else uiCauterizingFlamesTimer -= diff;
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
index d308c6c696b..59ff6873a56 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
@@ -110,7 +110,7 @@ public:
if (uiCorrosiveSalivaTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CORROSIVE_SALIVA);
+ DoCast(me->GetVictim(), SPELL_CORROSIVE_SALIVA);
uiCorrosiveSalivaTimer = 10000;
} else uiCorrosiveSalivaTimer -= diff;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index b14a9e0dec5..59162e6ba44 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -171,7 +171,7 @@ public:
{
if (uiArcaneBuffet_Timer < uiDiff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_BUFFET);
+ DoCast(me->GetVictim(), SPELL_ARCANE_BUFFET);
uiArcaneBuffet_Timer = 0;
}
else uiArcaneBuffet_Timer -= uiDiff;
@@ -288,7 +288,7 @@ public:
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (i->getSource()->isAlive())
+ if (i->getSource()->IsAlive())
DoTeleportPlayer(i->getSource(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), i->getSource()->GetOrientation());
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index 0f150fe88b8..a237845cf89 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -130,7 +130,7 @@ public:
if (SpellSummonVoidTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SUMMON_VOID_SENTRY, false);
+ DoCast(me->GetVictim(), SPELL_SUMMON_VOID_SENTRY, false);
SpellSummonVoidTimer = 20000;
} else SpellSummonVoidTimer -=diff;
@@ -143,7 +143,7 @@ public:
if (SpellShroudOfDarknessTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHROUD_OF_DARKNESS);
+ DoCast(me->GetVictim(), SPELL_SHROUD_OF_DARKNESS);
SpellShroudOfDarknessTimer = 20000;
} else SpellShroudOfDarknessTimer -=diff;
@@ -193,7 +193,7 @@ public:
void JustSummoned(Creature* summon)
{
- summon->AI()->AttackStart(me->getVictim());
+ summon->AI()->AttackStart(me->GetVictim());
summon->AI()->DoCastAOE(SPELL_ZURAMAT_ADD_2);
summon->SetPhaseMask(17, true);
}
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index df79366e6cd..6ee78181a17 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -675,7 +675,7 @@ public:
if (player->isGameMaster())
continue;
- if (player->isAlive())
+ if (player->IsAlive())
return false;
}
@@ -796,7 +796,7 @@ public:
for (std::set<uint64>::const_iterator itr = trashMobs.begin(); itr != trashMobs.end(); ++itr)
{
Creature* creature = instance->GetCreature(*itr);
- if (creature && creature->isAlive())
+ if (creature && creature->IsAlive())
creature->CastSpell(creature, SPELL_ARCANE_LIGHTNING, true); // Who should cast the spell?
}
}
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index fbbf3fa3df5..303a1449644 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -844,7 +844,7 @@ public:
{
if (uiCleaveTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
uiCleaveTimer = 5000;
} else uiCleaveTimer -= diff;
@@ -861,13 +861,13 @@ public:
{
if (uiBrutalStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BRUTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_BRUTAL_STRIKE);
uiBrutalStrikeTimer = 5000;
} else uiBrutalStrikeTimer -= diff;
if (uiSunderArmorTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SUNDER_ARMOR);
+ DoCast(me->GetVictim(), SPELL_SUNDER_ARMOR);
uiSunderArmorTimer = urand(8000, 10000);
} else uiSunderArmorTimer -= diff;
@@ -1054,7 +1054,7 @@ public:
if (uiConcussionBlowTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_CONCUSSION_BLOW);
+ DoCast(me->GetVictim(), SPELL_CONCUSSION_BLOW);
uiConcussionBlowTimer = 5000;
} else uiConcussionBlowTimer -= diff;
@@ -1249,7 +1249,7 @@ public:
if (uiMortalStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTAL_STRIKE);
uiMortalStrikeTimer = 5000;
} else uiMortalStrikeTimer -= diff;
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 16965b83d25..0e59f1d517a 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -221,7 +221,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(11957) == QUEST_STATUS_INCOMPLETE)
@@ -267,7 +267,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests.
@@ -562,7 +562,7 @@ public:
go_caribou->SetLootState(GO_JUST_DEACTIVATED);
if (TempSummon* summon = me->ToTempSummon())
- if (summon->isSummon())
+ if (summon->IsSummon())
if (Unit* temp = summon->GetSummoner())
if (Player* player = temp->ToPlayer())
player->KilledMonsterCredit(me->GetEntry(), 0);
@@ -1213,7 +1213,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE && creature->GetAreaId() == 4128)
@@ -1266,7 +1266,7 @@ public:
if (uiType != POINT_MOTION_TYPE)
return;
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
CAST_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->arthasInPosition = true;
}
@@ -1298,7 +1298,7 @@ public:
me->AddUnitState(UNIT_STATE_STUNNED);
me->CastSpell(me, SPELL_STUN, true);
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
CAST_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->arlosInPosition = true;
}
@@ -1355,7 +1355,7 @@ public:
if (uiType != POINT_MOTION_TYPE)
return;
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
CAST_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->talbotInPosition = true;
}
@@ -1378,19 +1378,19 @@ public:
{
if (shadowBoltTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
+ DoCast(me->GetVictim(), SPELL_SHADOW_BOLT);
shadowBoltTimer = urand(5000, 12000);
} else shadowBoltTimer -= uiDiff;
if (deflectionTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_DEFLECTION);
+ DoCast(me->GetVictim(), SPELL_DEFLECTION);
deflectionTimer = urand(20000, 25000);
} else deflectionTimer -= uiDiff;
if (soulBlastTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_SOUL_BLAST);
+ DoCast(me->GetVictim(), SPELL_SOUL_BLAST);
soulBlastTimer = urand (12000, 18000);
} else soulBlastTimer -= uiDiff;
}
@@ -1466,7 +1466,7 @@ public:
me->AddUnitState(UNIT_STATE_STUNNED);
me->CastSpell(me, SPELL_STUN, true);
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
CAST_AI(npc_thassarian::npc_thassarianAI, summoner->GetAI())->leryssaInPosition = true;
bDone = true;
@@ -1474,7 +1474,7 @@ public:
else
{
me->SetStandState(UNIT_STAND_STATE_SIT);
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
summoner->SetStandState(UNIT_STAND_STATE_SIT);
phaseTimer = 1500;
@@ -1491,7 +1491,7 @@ public:
switch (phase)
{
case 1:
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
if (Creature* thassarian = summoner->ToCreature())
thassarian->AI()->Talk(SAY_THASSARIAN_4);
@@ -1504,7 +1504,7 @@ public:
++phase;
break;
case 3:
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
if (Creature* thassarian = summoner->ToCreature())
thassarian->AI()->Talk(SAY_THASSARIAN_5);
@@ -1517,7 +1517,7 @@ public:
++phase;
break;
case 5:
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
if (Creature* thassarian = summoner->ToCreature())
thassarian->AI()->Talk(SAY_THASSARIAN_6);
@@ -1531,7 +1531,7 @@ public:
++phase;
break;
case 7:
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
if (Creature* thassarian = summoner->ToCreature())
{
@@ -2479,7 +2479,7 @@ public:
if (player->HasAura(SPELL_RIGHTEOUS_VISION) && player->GetQuestStatus(QUEST_THE_HUNT_IS_ON) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, charGossipItem, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(uiGossipText, creature->GetGUID());
diff --git a/src/server/scripts/Northrend/zone_dalaran.cpp b/src/server/scripts/Northrend/zone_dalaran.cpp
index 33440cad48b..a50f9221745 100644
--- a/src/server/scripts/Northrend/zone_dalaran.cpp
+++ b/src/server/scripts/Northrend/zone_dalaran.cpp
@@ -144,7 +144,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (!creature->isVendor() || !creature->isTrainer())
+ if (!creature->IsVendor() || !creature->IsTrainer())
return false;
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp
index ed7354acb50..44bb405cf59 100644
--- a/src/server/scripts/Northrend/zone_dragonblight.cpp
+++ b/src/server/scripts/Northrend/zone_dragonblight.cpp
@@ -53,7 +53,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
index e8eddea6ef7..a93eeb42a77 100644
--- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
@@ -75,7 +75,7 @@ public:
if (Creature* Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 50.0f))
summoned->AI()->AttackStart(Mrfloppy);
else
- summoned->AI()->AttackStart(me->getVictim());
+ summoned->AI()->AttackStart(me->GetVictim());
}
void WaypointReached(uint32 waypointId)
@@ -664,7 +664,7 @@ class npc_venture_co_straggler : public CreatureScript
if (uiChopTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CHOP);
+ DoCast(me->GetVictim(), SPELL_CHOP);
uiChopTimer = urand(10000, 12000);
}
else
diff --git a/src/server/scripts/Northrend/zone_howling_fjord.cpp b/src/server/scripts/Northrend/zone_howling_fjord.cpp
index 268e904e292..32bc2f6e424 100644
--- a/src/server/scripts/Northrend/zone_howling_fjord.cpp
+++ b/src/server/scripts/Northrend/zone_howling_fjord.cpp
@@ -178,7 +178,7 @@ public:
{
uint64 summonerGUID = 0;
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
if (summoner->GetTypeId() == TYPEID_PLAYER)
summonerGUID = summoner->GetGUID();
@@ -230,7 +230,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE)
@@ -340,7 +340,7 @@ public:
{
if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
{
- if (player->isAlive())
+ if (player->IsAlive())
{
summon->SetWalk(false);
summon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]);
diff --git a/src/server/scripts/Northrend/zone_icecrown.cpp b/src/server/scripts/Northrend/zone_icecrown.cpp
index 0447d70b502..f5f832bcb86 100644
--- a/src/server/scripts/Northrend/zone_icecrown.cpp
+++ b/src/server/scripts/Northrend/zone_icecrown.cpp
@@ -67,7 +67,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
index 57228595b9b..adf709ee304 100644
--- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
@@ -130,7 +130,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) == QUEST_STATUS_INCOMPLETE)
@@ -201,7 +201,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE)
@@ -262,7 +262,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_FREYA_PACT) == QUEST_STATUS_INCOMPLETE)
@@ -844,7 +844,7 @@ public:
std::list<Creature*> saboteurs;
caster->GetCreatureListWithEntryInGrid(saboteurs, NPC_SABOTEUR, 200.0f);
for (std::list<Creature*>::iterator itr = saboteurs.begin(); itr != saboteurs.end(); ++itr)
- if ((*itr)->isAlive())
+ if ((*itr)->IsAlive())
// Lifeforce has a cast duration, it should be cast at all saboteurs one by one
presence->CastSpell((*itr), SPELL_LIFEFORCE, false);
}
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index ba725d2dda4..aa6c53c188b 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -202,7 +202,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_BITTER_DEPARTURE) == QUEST_STATUS_INCOMPLETE)
@@ -252,15 +252,15 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
//Quest Menu
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
//Trainer Menu
- if ( creature->isTrainer() )
+ if ( creature->IsTrainer() )
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
//Vendor Menu
- if ( creature->isVendor() )
+ if ( creature->IsVendor() )
if (player->HasSpell(SPELL_MECHANO_HOG) || player->HasSpell(SPELL_MEKGINEERS_CHOPPER))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
diff --git a/src/server/scripts/Northrend/zone_wintergrasp.cpp b/src/server/scripts/Northrend/zone_wintergrasp.cpp
index 1b944f9babb..0fb0b39c4e7 100644
--- a/src/server/scripts/Northrend/zone_wintergrasp.cpp
+++ b/src/server/scripts/Northrend/zone_wintergrasp.cpp
@@ -117,7 +117,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (canBuild(creature))
@@ -188,7 +188,7 @@ class npc_wg_spirit_guide : public CreatureScript
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
@@ -244,7 +244,7 @@ class npc_wg_queue : public CreatureScript
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
@@ -334,14 +334,14 @@ class npc_wg_quest_giver : public CreatureScript
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return true;
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
{
QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
QuestRelationBounds objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp
index 33a573b9b35..e8b4127f24c 100644
--- a/src/server/scripts/Northrend/zone_zuldrak.cpp
+++ b/src/server/scripts/Northrend/zone_zuldrak.cpp
@@ -212,7 +212,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -660,7 +660,7 @@ public:
if (!bSummoned && !HealthAbovePct(50))
{
Talk(SAY_CALL_FOR_HELP);
- //DoCast(me->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly???
+ //DoCast(me->GetVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly???
if (Creature* pWhisker = me->SummonCreature(NPC_WHISKER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
uiWhisker = pWhisker->GetGUID();
@@ -675,12 +675,12 @@ public:
switch (summon->GetEntry())
{
case NPC_WHISKER:
- summon->AI()->AttackStart(me->getVictim());
+ summon->AI()->AttackStart(me->GetVictim());
break;
case NPC_HUNGRY_PENGUIN:
if (Unit* pAffected = Unit::GetUnit(*me, AffectedGUID))
{
- if (pAffected->isAlive())
+ if (pAffected->IsAlive())
summon->AI()->AttackStart(pAffected);
}
break;
@@ -837,7 +837,7 @@ public:
if (!UpdateVictim())
return;
- if (me->getVictim()->GetPositionZ() >= 286.276f)
+ if (me->GetVictim()->GetPositionZ() >= 286.276f)
{
std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
@@ -857,13 +857,13 @@ public:
if (uiCleaveTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
uiCleaveTimer = 9000;
} else uiCleaveTimer -= uiDiff;
if (uiCorrodeFleshTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CORRODE_FLESH);
+ DoCast(me->GetVictim(), SPELL_CORRODE_FLESH);
uiCorrodeFleshTimer = 6000;
} else uiCorrodeFleshTimer -= uiDiff;
@@ -957,7 +957,7 @@ public:
if (!UpdateVictim())
return;
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
{
if (victim->GetPositionZ() >= 286.276f)
{
@@ -988,7 +988,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_KNOCK_AWAY);
}
uiKnockAwayTimer = 10000;
@@ -998,7 +998,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- if (target && target->isAlive())
+ if (target && target->IsAlive())
DoCast(target, SPELL_STINKY_BEARD);
}
uiStinkyBeardTimer = 15000;
@@ -1104,7 +1104,7 @@ public:
if (!UpdateVictim())
return;
- if (me->getVictim()->GetPositionZ() >= 286.276f)
+ if (me->GetVictim()->GetPositionZ() >= 286.276f)
{
std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
@@ -1139,8 +1139,8 @@ public:
if (temp->GetPositionZ() >= 287.00f)
continue;
- if (temp->getVictim())
- temp->GetMotionMaster()->MoveChase(temp->getVictim());
+ if (temp->GetVictim())
+ temp->GetMotionMaster()->MoveChase(temp->GetVictim());
}
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index fe3489b4a7e..21ad544dceb 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -65,7 +65,7 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount()
case NA_NPC_GUARD_14:
case NA_NPC_GUARD_15:
if (Creature const* const cr = HashMapHolder<Creature>::Find(itr->second))
- if (cr->isAlive())
+ if (cr->IsAlive())
++cnt;
break;
default:
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
index 0fb49dfc284..698e5c2eb43 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
@@ -82,39 +82,39 @@ public:
switch (myClass)
{
case CLASS_WARRIOR:
- DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_MORTAL_STRIKE);
Class_Timer = 6000;
break;
case CLASS_PALADIN:
- DoCast(me->getVictim(), SPELL_HAMMER_OF_JUSTICE);
+ DoCast(me->GetVictim(), SPELL_HAMMER_OF_JUSTICE);
Class_Timer = 6000;
break;
case CLASS_HUNTER:
- DoCast(me->getVictim(), SPELL_FREEZING_TRAP);
+ DoCast(me->GetVictim(), SPELL_FREEZING_TRAP);
Class_Timer = 20000;
break;
case CLASS_ROGUE:
- DoCast(me->getVictim(), SPELL_HEMORRHAGE);
+ DoCast(me->GetVictim(), SPELL_HEMORRHAGE);
Class_Timer = 10000;
break;
case CLASS_PRIEST:
- DoCast(me->getVictim(), SPELL_MIND_FLAY);
+ DoCast(me->GetVictim(), SPELL_MIND_FLAY);
Class_Timer = 5000;
break;
case CLASS_SHAMAN:
- DoCast(me->getVictim(), SPELL_FROSTSHOCK);
+ DoCast(me->GetVictim(), SPELL_FROSTSHOCK);
Class_Timer = 8000;
break;
case CLASS_MAGE:
- DoCast(me->getVictim(), SPELL_FIREBALL);
+ DoCast(me->GetVictim(), SPELL_FIREBALL);
Class_Timer = 5000;
break;
case CLASS_WARLOCK:
- DoCast(me->getVictim(), SPELL_CURSE_OF_AGONY);
+ DoCast(me->GetVictim(), SPELL_CURSE_OF_AGONY);
Class_Timer = 20000;
break;
case CLASS_DRUID:
- DoCast(me->getVictim(), SPELL_MOONFIRE);
+ DoCast(me->GetVictim(), SPELL_MOONFIRE);
Class_Timer = 10000;
break;
}
@@ -329,7 +329,7 @@ public:
if (Mortal_Strike_timer <= diff)
{
- DoCast(me->getVictim(), SPELL_AV_MORTAL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_AV_MORTAL_STRIKE);
Mortal_Strike_timer = urand(10, 30) * 1000;
} else Mortal_Strike_timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index 00ec9b9fe4a..9d8eb159b5f 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -104,7 +104,7 @@ public:
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
- if (i_pl->isAlive() && (dist = i_pl->IsWithinDist(me, 45)))
+ if (i_pl->IsAlive() && (dist = i_pl->IsWithinDist(me, 45)))
{
i_pl->RemoveAurasDueToSpell(SPELL_INHIBITMAGIC);
me->AddAura(SPELL_INHIBITMAGIC, i_pl);
@@ -142,7 +142,7 @@ public:
{
// Summon Focus Fire & Emote
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (target && target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
+ if (target && target->GetTypeId() == TYPEID_PLAYER && target->IsAlive())
{
FocusedTargetGUID = target->GetGUID();
me->SummonCreature(ENTRY_FOCUS_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 5500);
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
index f26760a82b7..9d5ee14ec65 100644
--- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
@@ -166,13 +166,13 @@ public:
if (Frostbolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROSTBOLT);
+ DoCast(me->GetVictim(), SPELL_FROSTBOLT);
Frostbolt_Timer = urand(4500, 6000);
} else Frostbolt_Timer -= diff;
if (FireBall_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBALL);
+ DoCast(me->GetVictim(), SPELL_FIREBALL);
FireBall_Timer = urand(4500, 6000);
} else FireBall_Timer -= diff;
@@ -260,13 +260,13 @@ public:
KillSelf();
return;
}
- if (!Shaffar->isInCombat())
+ if (!Shaffar->IsInCombat())
Shaffar->AI()->AttackStart(who);
}
void JustSummoned(Creature* summoned)
{
- summoned->AI()->AttackStart(me->getVictim());
+ summoned->AI()->AttackStart(me->GetVictim());
}
void UpdateAI(uint32 diff)
@@ -277,7 +277,7 @@ public:
if (Check_Timer <= diff)
{
Creature* Shaffar = me->FindNearestCreature(NPC_SHAFFAR, 100);
- if (!Shaffar || Shaffar->isDead() || !Shaffar->isInCombat())
+ if (!Shaffar || Shaffar->isDead() || !Shaffar->IsInCombat())
{
KillSelf();
return;
@@ -287,7 +287,7 @@ public:
if (ArcaneBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_BOLT);
+ DoCast(me->GetVictim(), SPELL_ARCANE_BOLT);
ArcaneBolt_Timer = urand(2000, 4500);
} else ArcaneBolt_Timer -= diff;
@@ -344,10 +344,10 @@ public:
{
if (isFireboltTurn)
{
- DoCast(me->getVictim(), SPELL_ETHEREAL_APPRENTICE_FIREBOLT, true);
+ DoCast(me->GetVictim(), SPELL_ETHEREAL_APPRENTICE_FIREBOLT, true);
isFireboltTurn = false;
}else{
- DoCast(me->getVictim(), SPELL_ETHEREAL_APPRENTICE_FROSTBOLT, true);
+ DoCast(me->GetVictim(), SPELL_ETHEREAL_APPRENTICE_FROSTBOLT, true);
isFireboltTurn = true;
}
Cast_Timer = 3000;
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
index 4a9a98abcde..31a70ac9e77 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp
@@ -89,7 +89,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!me->getVictim() && me->canCreatureAttack(who))
+ if (!me->GetVictim() && me->canCreatureAttack(who))
{
if (!Intro && me->IsWithinDistInMap(who, 100))
{
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
index cd7f8e120de..e8968659ea4 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
@@ -79,7 +79,7 @@ public:
IsBanished = true;
Enraged = false;
- if (instance && me->isAlive())
+ if (instance && me->IsAlive())
{
if (instance->GetData(TYPE_OVERSEER) != DONE)
DoCast(me, SPELL_BANISH, true);
@@ -179,7 +179,7 @@ public:
if (CorrosiveAcid_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CORROSIVE_ACID);
+ DoCast(me->GetVictim(), SPELL_CORROSIVE_ACID);
CorrosiveAcid_Timer = urand(15000, 25000);
} else CorrosiveAcid_Timer -= diff;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index a067bbf92a0..604c88ae6b4 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -125,7 +125,7 @@ public:
move = 500;
return;
}
- if (!Vorpil->isInCombat() || Vorpil->isDead())
+ if (!Vorpil->IsInCombat() || Vorpil->isDead())
{
me->Kill(me);
return;
@@ -205,7 +205,7 @@ public:
for (uint8 i = 0; i < 5; ++i)
{
Unit* Portal = Unit::GetUnit(*me, PortalsGuid[i]);
- if (Portal && Portal->isAlive())
+ if (Portal && Portal->IsAlive())
Portal->DealDamage(Portal, Portal->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
PortalsGuid[i] = 0;
}
@@ -291,7 +291,7 @@ public:
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
- if (i_pl->isAlive() && !i_pl->HasAura(SPELL_BANISH))
+ if (i_pl->IsAlive() && !i_pl->HasAura(SPELL_BANISH))
i_pl->TeleportTo(me->GetMapId(), VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
me->SetPosition(VorpilPosition[0], VorpilPosition[1], VorpilPosition[2], 0.0f);
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
index e09371bca13..786eb662a57 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
@@ -107,7 +107,7 @@ public:
// Sonic Boom instant damage (needs core fix instead of this)
void SpellHitTarget(Unit* target, const SpellInfo* spell)
{
- if (target && target->isAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
+ if (target && target->IsAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
me->DealDamage(target, (target->GetHealth()*90)/100, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NATURE, spell);
}
@@ -144,7 +144,7 @@ public:
} else MurmursTouch_Timer -= diff;
// Resonance
- if (!SonicBoom && !(me->IsWithinMeleeRange(me->getVictim())))
+ if (!SonicBoom && !(me->IsWithinMeleeRange(me->GetVictim())))
{
if (Resonance_Timer <= diff)
{
@@ -157,7 +157,7 @@ public:
if (MagneticPull_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive())
+ if (target->GetTypeId() == TYPEID_PLAYER && target->IsAlive())
{
DoCast(target, SPELL_MAGNETIC_PULL);
MagneticPull_Timer = 15000+rand()%15000;
@@ -174,7 +174,7 @@ public:
ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
if (Unit* target = Unit::GetUnit(*me, (*i)->getUnitGuid()))
- if (target->isAlive() && !me->IsWithinDist(target, 35, false))
+ if (target->IsAlive() && !me->IsWithinDist(target, 35, false))
DoCast(target, SPELL_THUNDERING_STORM, true);
ThunderingStorm_Timer = 15000;
} else ThunderingStorm_Timer -= diff;
@@ -183,7 +183,7 @@ public:
if (SonicShock_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20, false))
- if (target->isAlive())
+ if (target->IsAlive())
DoCast(target, SPELL_SONIC_SHOCK);
SonicShock_Timer = 10000+rand()%10000;
} else SonicShock_Timer -= diff;
@@ -192,12 +192,12 @@ public:
// Select nearest most aggro target if top aggro too far
if (!me->isAttackReady())
return;
- if (!me->IsWithinMeleeRange(me->getVictim()))
+ if (!me->IsWithinMeleeRange(me->GetVictim()))
{
ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
if (Unit* target = Unit::GetUnit(*me, (*i)->getUnitGuid()))
- if (target->isAlive() && me->IsWithinMeleeRange(target))
+ if (target->IsAlive() && me->IsWithinMeleeRange(target))
{
me->TauntApply(target);
break;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
index c850761f518..970b78a2cea 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
@@ -107,7 +107,7 @@ public:
m_uiGrandmasterVorpil = creature->GetGUID();
break;
case 18796:
- if (creature->isAlive())
+ if (creature->IsAlive())
{
++m_uiFelOverseerCount;
TC_LOG_DEBUG(LOG_FILTER_TSCR, "Shadow Labyrinth: counting %u Fel Overseers.", m_uiFelOverseerCount);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
index 5a292d165cc..858a80c9b9c 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
@@ -155,7 +155,7 @@ public:
{
Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//only on alive players
- if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ if (target && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
targets.push_back(target);
}
@@ -203,13 +203,13 @@ public:
if (ArcingSmashTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCING_SMASH);
+ DoCast(me->GetVictim(), SPELL_ARCING_SMASH);
ArcingSmashTimer = 10000;
} else ArcingSmashTimer -= diff;
if (FelAcidTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_FEL_ACID);
+ DoCast(me->GetVictim(), SPELL_FEL_ACID);
FelAcidTimer = 25000;
} else FelAcidTimer -= diff;
@@ -226,8 +226,8 @@ public:
{
if (BewilderingStrikeTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BEWILDERING_STRIKE);
- float mt_threat = DoGetThreat(me->getVictim());
+ DoCast(me->GetVictim(), SPELL_BEWILDERING_STRIKE);
+ float mt_threat = DoGetThreat(me->GetVictim());
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
me->AddThreat(target, mt_threat);
BewilderingStrikeTimer = 20000;
@@ -235,14 +235,14 @@ public:
if (EjectTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_EJECT1);
- DoModifyThreatPercent(me->getVictim(), -40);
+ DoCast(me->GetVictim(), SPELL_EJECT1);
+ DoModifyThreatPercent(me->GetVictim(), -40);
EjectTimer = 15000;
} else EjectTimer -= diff;
if (AcidicWoundTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ACIDIC_WOUND);
+ DoCast(me->GetVictim(), SPELL_ACIDIC_WOUND);
AcidicWoundTimer = 10000;
} else AcidicWoundTimer -= diff;
@@ -251,7 +251,7 @@ public:
if (BloodboilCount < 5) // Only cast it five times.
{
//CastBloodboil(); // Causes issues on windows, so is commented out.
- DoCast(me->getVictim(), SPELL_BLOODBOIL);
+ DoCast(me->GetVictim(), SPELL_BLOODBOIL);
++BloodboilCount;
BloodboilTimer = 10000*BloodboilCount;
}
@@ -262,13 +262,13 @@ public:
{
if (AcidGeyserTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ACID_GEYSER);
+ DoCast(me->GetVictim(), SPELL_ACID_GEYSER);
AcidGeyserTimer = 30000;
} else AcidGeyserTimer -= diff;
if (EjectTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_EJECT2);
+ DoCast(me->GetVictim(), SPELL_EJECT2);
EjectTimer = 15000;
} else EjectTimer -= diff;
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 2048270f285..59419f6dcbd 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -424,8 +424,8 @@ public:
DoResetThreat();
if (SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- me->AddThreat(me->getVictim(), 5000000.0f);
- AttackStart(me->getVictim());
+ me->AddThreat(me->GetVictim(), 5000000.0f);
+ AttackStart(me->GetVictim());
}
}
else if (!me->HasAura(SPELL_AZZINOTH_CHANNEL))
@@ -448,8 +448,8 @@ public:
if (FlameBlastTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_BLAZE_SUMMON, true); // appear at victim
- DoCast(me->getVictim(), SPELL_FLAME_BLAST);
+ DoCast(me->GetVictim(), SPELL_BLAZE_SUMMON, true); // appear at victim
+ DoCast(me->GetVictim(), SPELL_FLAME_BLAST);
FlameBlastTimer = 15000; // 10000 is official-like?
DoZoneInCombat(); // in case someone is revived
} else FlameBlastTimer -= diff;
@@ -529,9 +529,9 @@ public:
{
if (FlightCount == 7) // change hover point
{
- if (me->getVictim())
+ if (me->GetVictim())
{
- me->SetInFront(me->getVictim());
+ me->SetInFront(me->GetVictim());
me->StopMoving();
}
EnterPhase(PHASE_FLIGHT);
@@ -655,7 +655,7 @@ public:
case PHASE_NORMAL:
case PHASE_NORMAL_2:
case PHASE_NORMAL_MAIEV:
- AttackStart(me->getVictim());
+ AttackStart(me->GetVictim());
Timer[EVENT_TAUNT] = 32000;
Timer[EVENT_SHEAR] = urand(10, 25) * 1000;
Timer[EVENT_FLAME_CRASH] = 20000;
@@ -682,7 +682,7 @@ public:
Timer[EVENT_FLAME_BURST] = 10000;
Timer[EVENT_SHADOWDEMON] = 30000;
Timer[EVENT_TRANSFORM_DEMON] = 60000;
- AttackStart(me->getVictim());
+ AttackStart(me->GetVictim());
break;
case PHASE_TALK_SEQUENCE:
Timer[EVENT_TALK_SEQUENCE] = 100;
@@ -725,7 +725,7 @@ public:
if (MaievGUID)
{
GETCRE(Maiev, MaievGUID);
- if (Maiev && Maiev->isAlive())
+ if (Maiev && Maiev->IsAlive())
Maiev->AI()->DoAction(NextPhase);
}
Phase = NextPhase;
@@ -1039,12 +1039,12 @@ public:
case EVENT_SHEAR:
// no longer exists in 3.0f.2
- // DoCast(me->getVictim(), SPELL_SHEAR);
+ // DoCast(me->GetVictim(), SPELL_SHEAR);
Timer[EVENT_SHEAR] = 25000 + (rand()%16 * 1000);
break;
case EVENT_FLAME_CRASH:
- DoCast(me->getVictim(), SPELL_FLAME_CRASH);
+ DoCast(me->GetVictim(), SPELL_FLAME_CRASH);
Timer[EVENT_FLAME_CRASH] = urand(30000, 40000);
break;
@@ -1061,7 +1061,7 @@ public:
break;
case EVENT_DRAW_SOUL:
- DoCast(me->getVictim(), SPELL_DRAW_SOUL);
+ DoCast(me->GetVictim(), SPELL_DRAW_SOUL);
Timer[EVENT_DRAW_SOUL] = urand(50000, 60000);
break;
@@ -1126,11 +1126,11 @@ public:
{
case EVENT_SHADOW_BLAST:
me->GetMotionMaster()->Clear(false);
- if (!me->IsWithinDistInMap(me->getVictim(), 50)||!me->IsWithinLOSInMap(me->getVictim()))
- me->GetMotionMaster()->MoveChase(me->getVictim(), 30);
+ if (!me->IsWithinDistInMap(me->GetVictim(), 50)||!me->IsWithinLOSInMap(me->GetVictim()))
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), 30);
else
me->GetMotionMaster()->MoveIdle();
- DoCast(me->getVictim(), SPELL_SHADOW_BLAST);
+ DoCast(me->GetVictim(), SPELL_SHADOW_BLAST);
Timer[EVENT_SHADOW_BLAST] = 4000;
break;
case EVENT_SHADOWDEMON:
@@ -1205,7 +1205,7 @@ public:
else
{
GETUNIT(Illidan, IllidanGUID);
- if (Illidan && Illidan->getVictim() == me)
+ if (Illidan && Illidan->GetVictim() == me)
damage = me->CountPctFromMaxHealth(10);
if (damage >= me->GetHealth())
damage = 0;
@@ -1340,7 +1340,7 @@ public:
}
break;
case EVENT_MAIEV_SHADOW_STRIKE:
- DoCast(me->getVictim(), SPELL_SHADOW_STRIKE);
+ DoCast(me->GetVictim(), SPELL_SHADOW_STRIKE);
Timer[EVENT_MAIEV_SHADOW_STRIKE] = 60000;
break;
case EVENT_MAIEV_TRAP:
@@ -1352,9 +1352,9 @@ public:
}
else
{
- if (!me->IsWithinDistInMap(me->getVictim(), 40))
- me->GetMotionMaster()->MoveChase(me->getVictim(), 30);
- DoCast(me->getVictim(), SPELL_THROW_DAGGER);
+ if (!me->IsWithinDistInMap(me->GetVictim(), 40))
+ me->GetMotionMaster()->MoveChase(me->GetVictim(), 30);
+ DoCast(me->GetVictim(), SPELL_THROW_DAGGER);
Timer[EVENT_MAIEV_THROW_DAGGER] = 2000;
}
break;
@@ -1777,7 +1777,7 @@ public:
EnterPhase(PHASE_TALK);
else
{
- DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
+ DoCast(me->GetVictim(), SPELL_CHAIN_LIGHTNING);
Timer = 30000;
}
}
@@ -1850,7 +1850,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset()
{
if (GETCRE(Akama, AkamaGUID))
{
- if (!Akama->isAlive())
+ if (!Akama->IsAlive())
Akama->Respawn();
else
{
@@ -2154,19 +2154,19 @@ public:
if (!UpdateVictim())
return;
- if (me->getVictim()->GetTypeId() != TYPEID_PLAYER)
+ if (me->GetVictim()->GetTypeId() != TYPEID_PLAYER)
return; // Only cast the below on players.
- if (!me->getVictim()->HasAura(SPELL_PARALYZE))
+ if (!me->GetVictim()->HasAura(SPELL_PARALYZE))
{
- TargetGUID = me->getVictim()->GetGUID();
- me->AddThreat(me->getVictim(), 10000000.0f);
- DoCast(me->getVictim(), SPELL_PURPLE_BEAM, true);
- DoCast(me->getVictim(), SPELL_PARALYZE, true);
+ TargetGUID = me->GetVictim()->GetGUID();
+ me->AddThreat(me->GetVictim(), 10000000.0f);
+ DoCast(me->GetVictim(), SPELL_PURPLE_BEAM, true);
+ DoCast(me->GetVictim(), SPELL_PARALYZE, true);
}
// Kill our target if we're very close.
- if (me->IsWithinDistInMap(me->getVictim(), 3))
- DoCast(me->getVictim(), SPELL_CONSUME_SOUL);
+ if (me->IsWithinDistInMap(me->GetVictim(), 3))
+ DoCast(me->GetVictim(), SPELL_CONSUME_SOUL);
}
};
};
@@ -2233,23 +2233,23 @@ public:
void DoMeleeAttackIfReady()
{
- if (me->isAttackReady() && me->IsWithinMeleeRange(me->getVictim()))
+ if (me->isAttackReady() && me->IsWithinMeleeRange(me->GetVictim()))
{
- if (!me->getVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND)
- && !me->getVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
+ if (!me->GetVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND)
+ && !me->GetVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
{
if (Creature* illidan = Unit::GetCreature((*me), IllidanGUID))// summon only in 1. phase
if (CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->Phase == PHASE_NORMAL)
- me->CastSpell(me->getVictim(), SPELL_PARASITIC_SHADOWFIEND2, true, 0, 0, IllidanGUID); // do not stack
+ me->CastSpell(me->GetVictim(), SPELL_PARASITIC_SHADOWFIEND2, true, 0, 0, IllidanGUID); // do not stack
}
- me->AttackerStateUpdate(me->getVictim());
+ me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
}
void UpdateAI(uint32 diff)
{
- if (!me->getVictim())
+ if (!me->GetVictim())
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
AttackStart(target);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
index dc56f7abe07..8ac3046c07f 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
@@ -165,7 +165,7 @@ public:
for (uint8 i = 0; i < 3; ++i)
{
Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (unit && unit->isAlive() && (unit->GetTypeId() == TYPEID_PLAYER))
+ if (unit && unit->IsAlive() && (unit->GetTypeId() == TYPEID_PLAYER))
{
TargetGUID[i] = unit->GetGUID();
unit->CastSpell(unit, SPELL_TELEPORT_VISUAL, true);
@@ -190,7 +190,7 @@ public:
if (BeamTimer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target || !target->isAlive())
+ if (!target || !target->IsAlive())
return;
BeamTimer = 9000;
@@ -266,13 +266,13 @@ public:
if (ShriekTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SILENCING_SHRIEK);
+ DoCast(me->GetVictim(), SPELL_SILENCING_SHRIEK);
ShriekTimer = 25000+rand()%10 * 1000;
} else ShriekTimer -= diff;
if (SaberTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SABER_LASH);
+ DoCast(me->GetVictim(), SPELL_SABER_LASH);
SaberTimer = 25000+rand()%10 * 1000;
} else SaberTimer -= diff;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index a6432114ded..182b43fe0d0 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -182,7 +182,7 @@ public:
if (!who)
return;
- if (me->isInCombat())
+ if (me->IsInCombat())
return;
if (who->GetTypeId() != TYPEID_PLAYER)
@@ -299,7 +299,7 @@ public:
Timer = 1000;
if (Phase == 3)
{
- if (!Essence->isAlive())
+ if (!Essence->IsAlive())
DoCast(me, 7, true);
else return;
}
@@ -455,7 +455,7 @@ public:
for (; itr != threatlist.end(); ++itr)
{
Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit && unit->isAlive() && (unit->GetTypeId() == TYPEID_PLAYER)) // Only alive players
+ if (unit && unit->IsAlive() && (unit->GetTypeId() == TYPEID_PLAYER)) // Only alive players
targets.push_back(unit);
}
if (targets.empty())
@@ -471,7 +471,7 @@ public:
void UpdateAI(uint32 diff)
{
- if (me->isInCombat())
+ if (me->IsInCombat())
{
//Supposed to be cast on nearest target
if (FixateTimer <= diff)
@@ -590,14 +590,14 @@ public:
if (SoulShockTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SOUL_SHOCK);
+ DoCast(me->GetVictim(), SPELL_SOUL_SHOCK);
SoulShockTimer = 5000;
} else SoulShockTimer -= diff;
if (DeadenTimer <= diff)
{
me->InterruptNonMeleeSpells(false);
- DoCast(me->getVictim(), SPELL_DEADEN);
+ DoCast(me->GetVictim(), SPELL_DEADEN);
DeadenTimer = urand(25000, 35000);
if (!(rand()%2))
{
@@ -673,24 +673,24 @@ public:
if (!CheckedAggro)
{
- AggroTargetGUID = me->getVictim()->GetGUID();
+ AggroTargetGUID = me->GetVictim()->GetGUID();
CheckedAggro = true;
}
if (CheckTankTimer <= diff)
{
- if (me->getVictim()->GetGUID() != AggroTargetGUID)
+ if (me->GetVictim()->GetGUID() != AggroTargetGUID)
{
Talk(ANGER_SAY_BEFORE);
DoCast(me, SPELL_SELF_SEETHE, true);
- AggroTargetGUID = me->getVictim()->GetGUID();
+ AggroTargetGUID = me->GetVictim()->GetGUID();
}
CheckTankTimer = 2000;
} else CheckTankTimer -= diff;
if (SoulScreamTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SOUL_SCREAM);
+ DoCast(me->GetVictim(), SPELL_SOUL_SCREAM);
SoulScreamTimer = urand(9000, 11000);
if (!(rand()%3))
{
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 79b8213fff3..ec29dd628bf 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -183,7 +183,7 @@ public:
if (CheckTimer <= diff)
{
Creature* Shade = Unit::GetCreature((*me), ShadeGUID);
- if (Shade && Shade->isAlive() && me->isAlive())
+ if (Shade && Shade->IsAlive() && me->IsAlive())
{
if (me->IsWithinDist(Shade, 20, false))
{
@@ -425,7 +425,7 @@ public:
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return;
if (IsBanished)
@@ -473,7 +473,7 @@ public:
if (AkamaGUID)
{
Creature* Akama = Unit::GetCreature((*me), AkamaGUID);
- if (Akama && Akama->isAlive())
+ if (Akama && Akama->IsAlive())
{
IsBanished = false;
me->GetMotionMaster()->Clear(false);
@@ -498,7 +498,7 @@ public:
if (AkamaGUID)
{
Creature* Akama = Unit::GetCreature((*me), AkamaGUID);
- if (Akama && Akama->isAlive())
+ if (Akama && Akama->IsAlive())
{
//10 % less health every few seconds.
me->DealDamage(Akama, Akama->GetMaxHealth()/10, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -536,7 +536,7 @@ public:
void mob_ashtongue_channeler::mob_ashtongue_channelerAI::JustDied(Unit* /*killer*/)
{
Creature* Shade = (Unit::GetCreature((*me), ShadeGUID));
- if (Shade && Shade->isAlive())
+ if (Shade && Shade->IsAlive())
CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->IncrementDeathCount();
else TC_LOG_ERROR(LOG_FILTER_TSCR, "SD2 ERROR: Channeler dead but unable to increment DeathCount for Shade of Akama.");
}
@@ -544,7 +544,7 @@ void mob_ashtongue_channeler::mob_ashtongue_channelerAI::JustDied(Unit* /*killer
void mob_ashtongue_sorcerer::mob_ashtongue_sorcererAI::JustDied(Unit* /*killer*/)
{
Creature* Shade = (Unit::GetCreature((*me), ShadeGUID));
- if (Shade && Shade->isAlive())
+ if (Shade && Shade->IsAlive())
CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->IncrementDeathCount(me->GetGUID());
else TC_LOG_ERROR(LOG_FILTER_TSCR, "SD2 ERROR: Sorcerer dead but unable to increment DeathCount for Shade of Akama.");
}
@@ -568,7 +568,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (player->isAlive())
+ if (player->IsAlive())
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(907, creature->GetGUID());
@@ -720,7 +720,7 @@ public:
BrokenList.clear();
HasYelledOnce = false;
Creature* Shade = Unit::GetCreature((*me), ShadeGUID);
- if (Shade && Shade->isAlive())
+ if (Shade && Shade->IsAlive())
CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->HasKilledAkama = true;
summons.DespawnAll();
}
@@ -739,7 +739,7 @@ public:
if (ShadeGUID && !StartCombat)
{
Creature* Shade = (Unit::GetCreature((*me), ShadeGUID));
- if (Shade && Shade->isAlive())
+ if (Shade && Shade->IsAlive())
{
if (CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->IsBanished)
{
@@ -772,14 +772,14 @@ public:
if (ShadeGUID)
{
Creature* Shade = Unit::GetCreature((*me), ShadeGUID);
- if (Shade && !Shade->isAlive())
+ if (Shade && !Shade->IsAlive())
{
ShadeHasDied = true;
WayPointId = 0;
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[0].x, AkamaWP[0].y, AkamaWP[0].z);
}
- if (Shade && Shade->isAlive())
+ if (Shade && Shade->IsAlive())
{
if (Shade->getThreatManager().getThreatList().size() < 2)
Shade->AI()->EnterEvadeMode();
@@ -880,14 +880,14 @@ public:
if (DestructivePoisonTimer <= diff)
{
Creature* Shade = Unit::GetCreature((*me), ShadeGUID);
- if (Shade && Shade->isAlive())
+ if (Shade && Shade->IsAlive())
DoCast(Shade, SPELL_DESTRUCTIVE_POISON);
DestructivePoisonTimer = 15000;
} else DestructivePoisonTimer -= diff;
if (LightningBoltTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
+ DoCast(me->GetVictim(), SPELL_LIGHTNING_BOLT);
LightningBoltTimer = 10000;
} else LightningBoltTimer -= diff;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index 114f83661b3..e1da7882b70 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -109,7 +109,7 @@ public:
{
if (instance)
{
- if (me->isAlive())
+ if (me->IsAlive())
{
instance->SetData(DATA_SUPREMUSEVENT, NOT_STARTED);
//ToggleDoors(true);
@@ -240,7 +240,7 @@ public:
case EVENT_VOLCANO:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
- if (!target) target = me->getVictim();
+ if (!target) target = me->GetVictim();
if (target)
{
//DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index 1681ecfb00e..16fc17d595a 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -95,7 +95,7 @@ public:
DoZoneInCombat();
Creature* Teron = (Unit::GetCreature((*me), TeronGUID));
- if ((Teron) && (!Teron->isAlive() || Teron->IsInEvadeMode()))
+ if ((Teron) && (!Teron->IsAlive() || Teron->IsInEvadeMode()))
Despawn();
}
else
@@ -104,7 +104,7 @@ public:
CheckTeronTimer = 5000;
} else CheckTeronTimer -= diff;
- if (ShadowBoltTimer < diff && me->isInCombat())
+ if (ShadowBoltTimer < diff && me->IsInCombat())
{
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_SHADOWBOLT);
ShadowBoltTimer = 10000;
@@ -152,7 +152,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!who || (!who->isAlive()) || (who->GetGUID() == GhostGUID))
+ if (!who || (!who->IsAlive()) || (who->GetGUID() == GhostGUID))
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -176,7 +176,7 @@ public:
for (; itr != threatlist.end(); ++itr)
{
Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit && unit->isAlive())
+ if (unit && unit->IsAlive())
targets.push_back(unit);
}
targets.sort(Trinity::ObjectDistanceOrderPred(me));
@@ -199,7 +199,7 @@ public:
if (CheckTeronTimer <= diff)
{
Creature* Teron = (Unit::GetCreature((*me), TeronGUID));
- if (!Teron || !Teron->isAlive() || Teron->IsInEvadeMode())
+ if (!Teron || !Teron->IsAlive() || Teron->IsInEvadeMode())
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
CheckTeronTimer = 5000;
@@ -325,7 +325,7 @@ public:
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
- if (unit && unit->isAlive())
+ if (unit && unit->IsAlive())
{
float threat = DoGetThreat(unit);
blossom->AddThreat(unit, threat);
@@ -345,7 +345,7 @@ public:
Unit* ghost = NULL;
if (GhostGUID)
ghost = Unit::GetUnit(*me, GhostGUID);
- if (ghost && ghost->isAlive() && ghost->HasAura(SPELL_SHADOW_OF_DEATH))
+ if (ghost && ghost->IsAlive() && ghost->HasAura(SPELL_SHADOW_OF_DEATH))
{
/*float x, y, z;
ghost->GetPosition(x, y, z);
@@ -369,7 +369,7 @@ public:
CAST_AI(mob_shadowy_construct::mob_shadowy_constructAI, Construct->AI())->GhostGUID = GhostGUID;
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!target) // someone's trying to solo.
- target = me->getVictim();
+ target = me->GetVictim();
if (target)
Construct->GetMotionMaster()->MoveChase(target);
@@ -421,7 +421,7 @@ public:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!target)
- target = me->getVictim();
+ target = me->GetVictim();
if (target)
Shadow->AI()->AttackStart(target);
@@ -456,7 +456,7 @@ public:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!target)
- target = me->getVictim();
+ target = me->GetVictim();
if (target)
{
@@ -479,9 +479,9 @@ public:
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
if (!target)
- target = me->getVictim();
+ target = me->GetVictim();
- if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ if (target && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
{
DoCast(target, SPELL_SHADOW_OF_DEATH);
GhostGUID = target->GetGUID();
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index 127ca68ce39..dbd7aa50899 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -169,7 +169,7 @@ public:
case EVENT_SPINE:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!target) target = me->getVictim();
+ if (!target) target = me->GetVictim();
if (target)
{
DoCast(target, SPELL_IMPALING_SPINE, true);
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index 100f23c72af..c6b56566d47 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -254,7 +254,7 @@ public:
if (!pMember)
continue;
- if (!pMember->isAlive())
+ if (!pMember->IsAlive())
{
pMember->RemoveCorpse();
pMember->Respawn();
@@ -285,7 +285,7 @@ public:
if (!instance)
return;
- if (target && target->isAlive())
+ if (target && target->IsAlive())
{
Council[0] = instance->GetData64(DATA_GATHIOSTHESHATTERER);
Council[1] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
@@ -304,7 +304,7 @@ public:
if (Council[i])
{
Unit* member = Unit::GetUnit(*me, Council[i]);
- if (member && member->isAlive())
+ if (member && member->IsAlive())
member->ToCreature()->AI()->AttackStart(target);
}
}
@@ -338,7 +338,7 @@ public:
}
Creature* pMember = (Unit::GetCreature(*me, Council[DeathCount]));
- if (pMember && pMember->isAlive())
+ if (pMember && pMember->IsAlive())
pMember->DealDamage(pMember, pMember->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
++DeathCount;
EndEventTimer = 1500;
@@ -357,9 +357,9 @@ public:
if (Creature* Member = (Unit::GetCreature((*me), Council[i])))
{
// This is the evade/death check.
- if (Member->isAlive() && !Member->getVictim())
+ if (Member->IsAlive() && !Member->GetVictim())
++EvadeCheck; //If all members evade, we reset so that players can properly reset the event
- else if (!Member->isAlive()) // If even one member dies, kill the rest, set instance data, and kill self.
+ else if (!Member->IsAlive()) // If even one member dies, kill the rest, set instance data, and kill self.
{
EndEventTimer = 1000;
CheckTimer = 0;
@@ -425,9 +425,9 @@ struct boss_illidari_councilAI : public ScriptedAI
for (uint8 i = 0; i < 4; ++i)
{
if (Unit* unit = Unit::GetUnit(*me, Council[i]))
- if (unit != me && unit->getVictim())
+ if (unit != me && unit->GetVictim())
{
- AttackStart(unit->getVictim());
+ AttackStart(unit->GetVictim());
return;
}
}
@@ -666,14 +666,14 @@ public:
if (ArcaneExplosionTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
+ DoCast(me->GetVictim(), SPELL_ARCANE_EXPLOSION);
Cooldown = 1000;
ArcaneExplosionTimer = 14000;
} else ArcaneExplosionTimer -= diff;
if (ArcaneBoltTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_BOLT);
+ DoCast(me->GetVictim(), SPELL_ARCANE_BOLT);
ArcaneBoltTimer = 3000;
Cooldown = 2000;
} else ArcaneBoltTimer -= diff;
@@ -836,13 +836,13 @@ public:
{
if (DeadlyPoisonTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_DEADLY_POISON);
+ DoCast(me->GetVictim(), SPELL_DEADLY_POISON);
DeadlyPoisonTimer = urand(15, 46) * 1000;
} else DeadlyPoisonTimer -= diff;
if (AppearEnvenomTimer <= diff) // Cast Envenom. This is cast 4 seconds after Vanish is over
{
- DoCast(me->getVictim(), SPELL_ENVENOM);
+ DoCast(me->GetVictim(), SPELL_ENVENOM);
AppearEnvenomTimer = 90000;
} else AppearEnvenomTimer -= diff;
@@ -868,7 +868,7 @@ public:
{
if (VanishTimer <= diff) // Become attackable and poison current target
{
- Unit* target = me->getVictim();
+ Unit* target = me->GetVictim();
DoCast(target, SPELL_DEADLY_POISON);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoResetThreat();
@@ -882,7 +882,7 @@ public:
if (AppearEnvenomTimer <= diff) // Appear 2 seconds before becoming attackable (Shifting out of vanish)
{
me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetVisible(true);
AppearEnvenomTimer = 6000;
} else AppearEnvenomTimer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index 0a6c09093f1..8e23bd2a0c9 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -147,7 +147,7 @@ public:
if (RAdvisors[i])
{
pAdvisor = (Unit::GetCreature((*me), RAdvisors[i]));
- if (pAdvisor && !pAdvisor->isAlive())
+ if (pAdvisor && !pAdvisor->IsAlive())
{
pAdvisor->Respawn();
pAdvisor->AI()->EnterEvadeMode();
@@ -225,7 +225,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)))
{
@@ -253,7 +253,7 @@ public:
//if there aren't other units, cast on the tank
if (!target)
- target = me->getVictim();
+ target = me->GetVictim();
if (target)
DoCast(target, SPELL_CATACLYSMIC_BOLT);
@@ -263,7 +263,7 @@ public:
//SearNova_Timer
if (SearNova_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SEAR_NOVA);
+ DoCast(me->GetVictim(), SPELL_SEAR_NOVA);
SearNova_Timer = 20000+rand()%40000;
} else SearNova_Timer -= diff;
@@ -284,7 +284,7 @@ public:
if (Advisors[i])
{
Advisor = (Unit::GetCreature(*me, Advisors[i]));
- if (Advisor && Advisor->isAlive())
+ if (Advisor && Advisor->IsAlive())
{
continueTriggering = true;
break;
@@ -343,7 +343,7 @@ public:
pet = false;
Creature* Pet = Unit::GetCreature(*me, SummonedPet);
- if (Pet && Pet->isAlive())
+ if (Pet && Pet->IsAlive())
{
Pet->DealDamage(Pet, Pet->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
@@ -375,7 +375,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)))
AttackStart(target);
@@ -395,14 +395,14 @@ public:
//LeechingThrow_Timer
if (LeechingThrow_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_LEECHING_THROW);
+ DoCast(me->GetVictim(), SPELL_LEECHING_THROW);
LeechingThrow_Timer = 20000;
} else LeechingThrow_Timer -= diff;
//Multishot_Timer
if (Multishot_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MULTISHOT);
+ DoCast(me->GetVictim(), SPELL_MULTISHOT);
Multishot_Timer = 20000;
} else Multishot_Timer -= diff;
@@ -411,7 +411,7 @@ public:
{
DoCast(me, SPELL_THE_BEAST_WITHIN);
Creature* Pet = Unit::GetCreature(*me, SummonedPet);
- if (Pet && Pet->isAlive())
+ if (Pet && Pet->IsAlive())
{
Pet->CastSpell(Pet, SPELL_PET_ENRAGE, true);
}
@@ -509,7 +509,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)))
AttackStart(target);
@@ -534,7 +534,7 @@ public:
//FrostShock_Timer
if (FrostShock_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROST_SHOCK);
+ DoCast(me->GetVictim(), SPELL_FROST_SHOCK);
FrostShock_Timer = 25000+rand()%5000;
} else FrostShock_Timer -= diff;
@@ -543,7 +543,7 @@ public:
{
DoCast(me, SPELL_SPITFIRE_TOTEM);
if (Unit* SpitfireTotem = Unit::GetUnit(*me, CREATURE_SPITFIRE_TOTEM))
- SpitfireTotem->ToCreature()->AI()->AttackStart(me->getVictim());
+ SpitfireTotem->ToCreature()->AI()->AttackStart(me->GetVictim());
Spitfire_Timer = 60000;
}
@@ -631,7 +631,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT))
{
if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)))
AttackStart(target);
@@ -651,16 +651,16 @@ public:
//WaterBoltVolley_Timer
if (WaterBoltVolley_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WATER_BOLT_VOLLEY);
+ DoCast(me->GetVictim(), SPELL_WATER_BOLT_VOLLEY);
WaterBoltVolley_Timer = 30000;
} else WaterBoltVolley_Timer -= diff;
//TidalSurge_Timer
if (TidalSurge_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_TIDAL_SURGE);
+ DoCast(me->GetVictim(), SPELL_TIDAL_SURGE);
// Hacky way to do it - won't trigger elseways
- me->getVictim()->CastSpell(me->getVictim(), SPELL_TIDAL_SURGE_FREEZE, true);
+ me->GetVictim()->CastSpell(me->GetVictim(), SPELL_TIDAL_SURGE_FREEZE, true);
TidalSurge_Timer = 15000+rand()%5000;
} else TidalSurge_Timer -= diff;
@@ -689,10 +689,10 @@ public:
// It can be cast on any of the mobs
Unit* unit = NULL;
- while (unit == NULL || !unit->isAlive())
+ while (unit == NULL || !unit->IsAlive())
unit = selectAdvisorUnit();
- if (unit && unit->isAlive())
+ if (unit && unit->IsAlive())
DoCast(unit, SPELL_HEAL);
Heal_Timer = 60000;
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
index 2f0d736d8ef..7e203dfeed9 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
@@ -260,7 +260,7 @@ public:
break;
}
- DoCast(me->getVictim(), mark_spell);
+ DoCast(me->GetVictim(), mark_spell);
if (MarkOfCorruption_Count < 5)
++MarkOfCorruption_Count;
@@ -343,7 +343,7 @@ public:
break;
}
- DoCast(me->getVictim(), mark_spell);
+ DoCast(me->GetVictim(), mark_spell);
if (MarkOfHydross_Count < 5)
++MarkOfHydross_Count;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index ae63ed67af1..d4479191fe6 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -272,7 +272,7 @@ public:
}
if (!CanAttack)
return;
- if (!who || me->getVictim())
+ if (!who || me->GetVictim())
return;
if (me->canCreatureAttack(who))
@@ -280,7 +280,7 @@ public:
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && me->IsWithinLOSInMap(who))
{
- if (!me->isInCombat()) // AttackStart() sets UNIT_FLAG_IN_COMBAT, so this msut be before attacking
+ if (!me->IsInCombat()) // AttackStart() sets UNIT_FLAG_IN_COMBAT, so this msut be before attacking
StartEvent();
if (Phase != 2)
@@ -296,12 +296,12 @@ public:
case 0:
// Shoot
// Used in Phases 1 and 3 after Entangle or while having nobody in melee range. A shot that hits her target for 4097-5543 Physical damage.
- DoCast(me->getVictim(), SPELL_SHOOT);
+ DoCast(me->GetVictim(), SPELL_SHOOT);
break;
case 1:
// Multishot
// Used in Phases 1 and 3 after Entangle or while having nobody in melee range. A shot that hits 1 person and 4 people around him for 6475-7525 physical damage.
- DoCast(me->getVictim(), SPELL_MULTI_SHOT);
+ DoCast(me->GetVictim(), SPELL_MULTI_SHOT);
break;
}
if (rand()%3)
@@ -327,7 +327,7 @@ public:
}
}
// to prevent abuses during phase 2
- if (Phase == 2 && !me->getVictim() && me->isInCombat())
+ if (Phase == 2 && !me->GetVictim() && me->IsInCombat())
{
EnterEvadeMode();
return;
@@ -343,8 +343,8 @@ public:
{
// Shock Burst
// Randomly used in Phases 1 and 3 on Vashj's target, it's a Shock spell doing 8325-9675 nature damage and stunning the target for 5 seconds, during which she will not attack her target but switch to the next person on the aggro list.
- DoCast(me->getVictim(), SPELL_SHOCK_BLAST);
- me->TauntApply(me->getVictim());
+ DoCast(me->GetVictim(), SPELL_SHOCK_BLAST);
+ me->TauntApply(me->GetVictim());
ShockBlastTimer = 1000+rand()%14000; // random cooldown
} else ShockBlastTimer -= diff;
@@ -368,7 +368,7 @@ public:
{
// Entangle
// Used in Phases 1 and 3, it casts Entangling Roots on everybody in a 15 yard radius of Vashj, immobilzing them for 10 seconds and dealing 500 damage every 2 seconds. It's not a magic effect so it cannot be dispelled, but is removed by various buffs such as Cloak of Shadows or Blessing of Freedom.
- DoCast(me->getVictim(), SPELL_ENTANGLE);
+ DoCast(me->GetVictim(), SPELL_ENTANGLE);
Entangle = true;
EntangleTimer = 10000;
}
@@ -457,7 +457,7 @@ public:
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!target)
- target = me->getVictim();
+ target = me->GetVictim();
DoCast(target, SPELL_FORKED_LIGHTNING);
@@ -495,8 +495,8 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
coilfangElite->AI()->AttackStart(target);
- else if (me->getVictim())
- coilfangElite->AI()->AttackStart(me->getVictim());
+ else if (me->GetVictim())
+ coilfangElite->AI()->AttackStart(me->GetVictim());
}
CoilfangEliteTimer = 45000+rand()%5000;
} else CoilfangEliteTimer -= diff;
@@ -509,8 +509,8 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
CoilfangStrider->AI()->AttackStart(target);
- else if (me->getVictim())
- CoilfangStrider->AI()->AttackStart(me->getVictim());
+ else if (me->GetVictim())
+ CoilfangStrider->AI()->AttackStart(me->GetVictim());
}
CoilfangStriderTimer = 60000+rand()%10000;
} else CoilfangStriderTimer -= diff;
@@ -531,7 +531,7 @@ public:
Phase = 3;
// return to the tank
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
CheckTimer = 1000;
} else CheckTimer -= diff;
@@ -626,7 +626,7 @@ public:
DoCast(me, SPELL_SURGE);
}
if (Creature* vashj = Unit::GetCreature(*me, VashjGUID))
- if (!vashj->isInCombat() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase != 2 || vashj->isDead())
+ if (!vashj->IsInCombat() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase != 2 || vashj->isDead())
me->Kill(me);
Move = 1000;
} else Move -= diff;
@@ -786,7 +786,7 @@ public:
{
// check if vashj is death
Unit* Vashj = Unit::GetUnit(*me, instance->GetData64(DATA_LADYVASHJ));
- if (!Vashj || !Vashj->isAlive() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->ToCreature()->AI())->Phase != 3)
+ if (!Vashj || !Vashj->IsAlive() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->ToCreature()->AI())->Phase != 3)
{
// remove
me->setDeathState(DEAD);
@@ -845,7 +845,7 @@ public:
{
Unit* vashj = Unit::GetUnit(*me, instance->GetData64(DATA_LADYVASHJ));
- if (vashj && vashj->isAlive())
+ if (vashj && vashj->IsAlive())
{
// start visual channel
if (!Casted || !vashj->HasAura(SPELL_MAGIC_BARRIER))
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index f4e0c6cee2a..27505a8892c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -138,11 +138,11 @@ public:
if (!UpdateVictim())
return;
- if (me->getVictim()->GetGUID() != victimGUID)
+ if (me->GetVictim()->GetGUID() != victimGUID)
{
- DoModifyThreatPercent(me->getVictim(), -100);
+ DoModifyThreatPercent(me->GetVictim(), -100);
Unit* owner = Unit::GetUnit(*me, victimGUID);
- if (owner && owner->isAlive())
+ if (owner && owner->IsAlive())
{
me->AddThreat(owner, 999999);
AttackStart(owner);
@@ -155,7 +155,7 @@ public:
if (Link_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SOUL_LINK, true);
+ DoCast(me->GetVictim(), SPELL_SOUL_LINK, true);
Link_Timer = 1000;
} else Link_Timer -= diff;
@@ -164,7 +164,7 @@ public:
if (ShadowBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOWBOLT, false);
+ DoCast(me->GetVictim(), SPELL_SHADOWBOLT, false);
ShadowBolt_Timer = 10000;
} else ShadowBolt_Timer -= diff;
@@ -269,7 +269,7 @@ public:
if (me->HasAura(AURA_BANISH))
return;
- if (!me->getVictim() && me->canCreatureAttack(who))
+ if (!me->GetVictim() && me->canCreatureAttack(who))
{
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
@@ -299,7 +299,7 @@ public:
for (uint8 i = 0; i < 3; ++i)
{
Unit* add = Unit::GetUnit(*me, SpellBinderGUID[i]);
- if (add && add->isAlive())
+ if (add && add->IsAlive())
++AliveChannelers;
}
@@ -352,7 +352,7 @@ public:
{
//delete creature
Creature* creature = Unit::GetCreature((*me), InnderDemon[i]);
- if (creature && creature->isAlive())
+ if (creature && creature->IsAlive())
{
creature->DespawnOrUnsummon();
}
@@ -370,10 +370,10 @@ public:
if (InnderDemon[i] > 0)
{
Creature* unit = Unit::GetCreature((*me), InnderDemon[i]);
- if (unit && unit->isAlive())
+ if (unit && unit->IsAlive())
{
Unit* unit_target = Unit::GetUnit(*unit, unit->AI()->GetGUID(INNER_DEMON_VICTIM));
- if (unit_target && unit_target->isAlive())
+ if (unit_target && unit_target->IsAlive())
{
unit->CastSpell(unit_target, SPELL_CONSUMING_MADNESS, true);
DoModifyThreatPercent(unit_target, -100);
@@ -452,7 +452,7 @@ public:
NeedThreatReset = false;
DoResetThreat();
me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
//Enrage_Timer (10 min)
@@ -498,18 +498,18 @@ public:
else
{
//ChaosBlast_Timer
- if (!me->getVictim())
+ if (!me->GetVictim())
return;
- if (me->IsWithinDist(me->getVictim(), 30))
+ if (me->IsWithinDist(me->GetVictim(), 30))
me->StopMoving();
if (ChaosBlast_Timer <= diff)
{
// will cast only when in range of spell
- if (me->IsWithinDist(me->getVictim(), 30))
+ if (me->IsWithinDist(me->GetVictim(), 30))
{
- //DoCast(me->getVictim(), SPELL_CHAOS_BLAST, true);
+ //DoCast(me->GetVictim(), SPELL_CHAOS_BLAST, true);
int damage = 100;
- me->CastCustomSpell(me->getVictim(), SPELL_CHAOS_BLAST, &damage, NULL, NULL, false, NULL, NULL, me->GetGUID());
+ me->CastCustomSpell(me->GetVictim(), SPELL_CHAOS_BLAST, &damage, NULL, NULL, false, NULL, NULL, me->GetGUID());
}
ChaosBlast_Timer = 3000;
} else ChaosBlast_Timer -= diff;
@@ -521,13 +521,13 @@ public:
for (ThreatContainer::StorageType::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
{
Unit* tempTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (tempTarget && tempTarget->GetTypeId() == TYPEID_PLAYER && tempTarget->GetGUID() != me->getVictim()->GetGUID() && TargetList.size()<5)
+ if (tempTarget && tempTarget->GetTypeId() == TYPEID_PLAYER && tempTarget->GetGUID() != me->GetVictim()->GetGUID() && TargetList.size()<5)
TargetList.push_back(tempTarget);
}
//SpellInfo* spell = GET_SPELL(SPELL_INSIDIOUS_WHISPER);
for (std::vector<Unit*>::const_iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
{
- if ((*itr) && (*itr)->isAlive())
+ if ((*itr) && (*itr)->IsAlive())
{
Creature* demon = me->SummonCreature(INNER_DEMON_ID, (*itr)->GetPositionX()+10, (*itr)->GetPositionY()+10, (*itr)->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (demon)
@@ -580,8 +580,8 @@ public:
if (Copy)
{
Demon = Copy->GetGUID();
- if (me->getVictim())
- Copy->AI()->AttackStart(me->getVictim());
+ if (me->GetVictim())
+ Copy->AI()->AttackStart(me->GetVictim());
}
//set nightelf final form
IsFinalForm = true;
@@ -649,17 +649,17 @@ public:
if (!UpdateVictim())
return;
//ChaosBlast_Timer
- if (me->IsWithinDist(me->getVictim(), 30))
+ if (me->IsWithinDist(me->GetVictim(), 30))
me->StopMoving();
if (ChaosBlast_Timer <= diff)
{
// will cast only when in range od spell
- if (me->IsWithinDist(me->getVictim(), 30))
+ if (me->IsWithinDist(me->GetVictim(), 30))
{
- //DoCast(me->getVictim(), SPELL_CHAOS_BLAST, true);
+ //DoCast(me->GetVictim(), SPELL_CHAOS_BLAST, true);
int damage = 100;
- me->CastCustomSpell(me->getVictim(), SPELL_CHAOS_BLAST, &damage, NULL, NULL, false, NULL, NULL, me->GetGUID());
+ me->CastCustomSpell(me->GetVictim(), SPELL_CHAOS_BLAST, &damage, NULL, NULL, false, NULL, NULL, me->GetGUID());
ChaosBlast_Timer = 3000;
}
} else ChaosBlast_Timer -= diff;
@@ -706,7 +706,7 @@ public:
{
instance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0);
Creature* leotheras = Unit::GetCreature(*me, leotherasGUID);
- if (leotheras && leotheras->isAlive())
+ if (leotheras && leotheras->IsAlive())
CAST_AI(boss_leotheras_the_blind::boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
}
}
@@ -726,12 +726,12 @@ public:
void CastChanneling()
{
- if (!me->isInCombat() && !me->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
+ if (!me->IsInCombat() && !me->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
if (leotherasGUID)
{
Creature* leotheras = Unit::GetCreature(*me, leotherasGUID);
- if (leotheras && leotheras->isAlive())
+ if (leotheras && leotheras->IsAlive())
DoCast(leotheras, BANISH_BEAM);
}
}
@@ -744,7 +744,7 @@ public:
if (!leotherasGUID)
leotherasGUID = instance->GetData64(DATA_LEOTHERAS);
- if (!me->isInCombat() && instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER))
+ if (!me->IsInCombat() && instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER))
{
Unit* victim = NULL;
victim = Unit::GetUnit(*me, instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER));
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 18324822c4a..74806a9c434 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -163,7 +163,7 @@ public:
{
if (!CanStartEvent) // boss is invisible, don't attack
return;
- if (!me->getVictim() && who->IsValidAttackTarget(me))
+ if (!me->GetVictim() && who->IsValidAttackTarget(me))
{
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius))
@@ -216,7 +216,7 @@ public:
if (me->getThreatManager().getThreatList().empty()) // check if should evade
{
- if (me->isInCombat())
+ if (me->IsInCombat())
EnterEvadeMode();
return;
}
@@ -272,7 +272,7 @@ public:
Map::PlayerList const &PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (i->getSource() && i->getSource()->isAlive() && me->HasInArc(float(diff/20000*M_PI*2), i->getSource()) && me->IsWithinDist(i->getSource(), SPOUT_DIST) && !i->getSource()->IsInWater())
+ if (i->getSource() && i->getSource()->IsAlive() && me->HasInArc(float(diff/20000*M_PI*2), i->getSource()) && me->IsWithinDist(i->getSource(), SPOUT_DIST) && !i->getSource()->IsInWater())
DoCast(i->getSource(), SPELL_SPOUT, true); // only knock back players in arc, in 100yards, not in water
}
}
@@ -293,8 +293,8 @@ public:
if (GeyserTimer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!target && me->getVictim())
- target = me->getVictim();
+ if (!target && me->GetVictim())
+ target = me->GetVictim();
if (target)
DoCast(target, SPELL_GEYSER, true);
GeyserTimer = rand()%5000 + 15000;
@@ -305,8 +305,8 @@ public:
if (WaterboltTimer <= diff)
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target && me->getVictim())
- target = me->getVictim();
+ if (!target && me->GetVictim())
+ target = me->GetVictim();
if (target)
DoCast(target, SPELL_WATERBOLT, true);
WaterboltTimer = 3000;
@@ -341,7 +341,7 @@ public:
return;
}
- if (!me->isInCombat())
+ if (!me->IsInCombat())
DoZoneInCombat();
if (!Spawned)
@@ -386,7 +386,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!who || me->getVictim())
+ if (!who || me->GetVictim())
return;
if (who->isInAccessiblePlaceFor(me) && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 45))
@@ -397,8 +397,8 @@ public:
{
if (MultiShotTimer <= diff)
{
- if (me->getVictim())
- DoCast(me->getVictim(), SPELL_SPREAD_SHOT, true);
+ if (me->GetVictim())
+ DoCast(me->GetVictim(), SPELL_SPREAD_SHOT, true);
MultiShotTimer = 10000+rand()%10000;
ShootBowTimer += 1500; // add global cooldown
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index 592746742f5..9c91d058ba4 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -174,7 +174,7 @@ public:
{
if (!Earthquake)
{
- DoCast(me->getVictim(), SPELL_EARTHQUAKE);
+ DoCast(me->GetVictim(), SPELL_EARTHQUAKE);
Earthquake = true;
Earthquake_Timer = 10000;
}
@@ -197,7 +197,7 @@ public:
//TidalWave_Timer
if (TidalWave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_TIDAL_WAVE);
+ DoCast(me->GetVictim(), SPELL_TIDAL_WAVE);
TidalWave_Timer = 20000;
} else TidalWave_Timer -= diff;
@@ -309,7 +309,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!who || me->getVictim())
+ if (!who || me->GetVictim())
return;
if (me->canCreatureAttack(who))
@@ -328,9 +328,9 @@ public:
if (Check_Timer <= diff)
{
- if (me->IsWithinDistInMap(me->getVictim(), 5))
+ if (me->IsWithinDistInMap(me->GetVictim(), 5))
{
- DoCast(me->getVictim(), SPELL_GLOBULE_EXPLOSION);
+ DoCast(me->GetVictim(), SPELL_GLOBULE_EXPLOSION);
//despawn
me->DespawnOrUnsummon();
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
index 207d388f41f..1a43599c9a5 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
@@ -139,7 +139,7 @@ class instance_serpent_shrine : public InstanceMapScript
{
if (Player* player = i->getSource())
{
- if (player->isAlive() && /*i->getSource()->GetPositionZ() <= -21.434931f*/player->IsInWater())
+ if (player->IsAlive() && /*i->getSource()->GetPositionZ() <= -21.434931f*/player->IsInWater())
{
if (Water == WATERSTATE_SCALDING)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
index 12e4e3a496f..3d64d258e0a 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp
@@ -129,7 +129,7 @@ public:
if (Shrink_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SUPER_SHRINK_RAY);
+ DoCast(me->GetVictim(), SPELL_SUPER_SHRINK_RAY);
Shrink_Timer = 20000;
} else Shrink_Timer -= diff;
@@ -138,14 +138,14 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_SAW_BLADE);
else
- DoCast(me->getVictim(), SPELL_SAW_BLADE);
+ DoCast(me->GetVictim(), SPELL_SAW_BLADE);
Saw_Blade_Timer = 15000;
} else Saw_Blade_Timer -= diff;
if (Electrified_Net_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ELECTRIFIED_NET);
+ DoCast(me->GetVictim(), SPELL_ELECTRIFIED_NET);
Electrified_Net_Timer = 10000;
}
else Electrified_Net_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
index 22f406c6c5b..e5d0726dca4 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
@@ -90,8 +90,8 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
summon->AI()->AttackStart(target);
else
- if (me->getVictim())
- summon->AI()->AttackStart(me->getVictim());
+ if (me->GetVictim())
+ summon->AI()->AttackStart(me->GetVictim());
}
}
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index 6c3e21aa5c0..6b7190e3853 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -151,8 +151,8 @@ public:
//and correct movement, if not already
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
{
- if (me->getVictim())
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ if (me->GetVictim())
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
}
}
@@ -197,10 +197,10 @@ public:
{
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (target && me->IsWithinMeleeRange(me->getVictim()))
+ if (target && me->IsWithinMeleeRange(me->GetVictim()))
DoCast(target, SPELL_HURTFUL_STRIKE);
else
- DoCast(me->getVictim(), SPELL_HURTFUL_STRIKE);
+ DoCast(me->GetVictim(), SPELL_HURTFUL_STRIKE);
m_uiHurtfulStrike_Timer= 8000;
}
@@ -210,7 +210,7 @@ public:
// Reverberation
if (m_uiReverberation_Timer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_REVERBERATION, true);
+ DoCast(me->GetVictim(), SPELL_REVERBERATION, true);
m_uiReverberation_Timer = urand(15000, 25000);
}
else
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index 3018c18383e..6812a77d01c 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -98,7 +98,7 @@ bool CheckAllBossDied(InstanceScript* instance, Creature* me)
if (!Maulgar || !Kiggler || !Blindeye || !Olm || !Krosh)
return false;
- if (!Maulgar->isAlive() && !Kiggler->isAlive() && !Blindeye->isAlive() && !Olm->isAlive() && !Krosh->isAlive())
+ if (!Maulgar->IsAlive() && !Kiggler->IsAlive() && !Blindeye->IsAlive() && !Olm->IsAlive() && !Krosh->IsAlive())
return true;
return false;
@@ -154,7 +154,7 @@ public:
if (Council[i])
{
creature = (Unit::GetCreature((*me), Council[i]));
- if (creature && !creature->isAlive())
+ if (creature && !creature->IsAlive())
{
creature->Respawn();
creature->AI()->EnterEvadeMode();
@@ -220,7 +220,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_MAULGAREVENT_TANK));
@@ -245,21 +245,21 @@ public:
//ArcingSmash_Timer
if (ArcingSmash_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCING_SMASH);
+ DoCast(me->GetVictim(), SPELL_ARCING_SMASH);
ArcingSmash_Timer = 10000;
} else ArcingSmash_Timer -= diff;
//Whirlwind_Timer
if (Whirlwind_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_WHIRLWIND);
+ DoCast(me->GetVictim(), SPELL_WHIRLWIND);
Whirlwind_Timer = 55000;
} else Whirlwind_Timer -= diff;
//MightyBlow_Timer
if (MightyBlow_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MIGHTY_BLOW);
+ DoCast(me->GetVictim(), SPELL_MIGHTY_BLOW);
MightyBlow_Timer = 30000+rand()%10000;
} else MightyBlow_Timer -= diff;
@@ -380,7 +380,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_MAULGAREVENT_TANK));
@@ -404,7 +404,7 @@ public:
//DarkDecay_Timer
if (DarkDecay_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_DARK_DECAY);
+ DoCast(me->GetVictim(), SPELL_DARK_DECAY);
DarkDecay_Timer = 20000;
} else DarkDecay_Timer -= diff;
@@ -495,7 +495,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_MAULGAREVENT_TANK));
@@ -528,21 +528,21 @@ public:
//LightningBolt_Timer
if (LightningBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
+ DoCast(me->GetVictim(), SPELL_LIGHTNING_BOLT);
LightningBolt_Timer = 15000;
} else LightningBolt_Timer -= diff;
//ArcaneShock_Timer
if (ArcaneShock_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_SHOCK);
+ DoCast(me->GetVictim(), SPELL_ARCANE_SHOCK);
ArcaneShock_Timer = 20000;
} else ArcaneShock_Timer -= diff;
//ArcaneExplosion_Timer
if (ArcaneExplosion_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
+ DoCast(me->GetVictim(), SPELL_ARCANE_EXPLOSION);
ArcaneExplosion_Timer = 30000;
} else ArcaneExplosion_Timer -= diff;
@@ -614,7 +614,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_MAULGAREVENT_TANK));
@@ -724,7 +724,7 @@ public:
void UpdateAI(uint32 diff)
{
//Only if not incombat check if the event is started
- if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
+ if (!me->IsInCombat() && instance && instance->GetData(DATA_MAULGAREVENT))
{
Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_MAULGAREVENT_TANK));
@@ -746,9 +746,9 @@ public:
}
//GreaterFireball_Timer
- if (GreaterFireball_Timer < diff || me->IsWithinDist(me->getVictim(), 30))
+ if (GreaterFireball_Timer < diff || me->IsWithinDist(me->GetVictim(), 30))
{
- DoCast(me->getVictim(), SPELL_GREATER_FIREBALL);
+ DoCast(me->GetVictim(), SPELL_GREATER_FIREBALL);
GreaterFireball_Timer = 2000;
} else GreaterFireball_Timer -= diff;
@@ -756,7 +756,7 @@ public:
if (SpellShield_Timer <= diff)
{
me->InterruptNonMeleeSpells(false);
- DoCast(me->getVictim(), SPELL_SPELLSHIELD);
+ DoCast(me->GetVictim(), SPELL_SPELLSHIELD);
SpellShield_Timer = 30000;
} else SpellShield_Timer -= diff;
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index 0e584686f9b..c9a3c09d3fb 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -92,7 +92,7 @@ class boss_broggok : public CreatureScript
return;
if (AcidSpray_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SLIME_SPRAY);
+ DoCast(me->GetVictim(), SPELL_SLIME_SPRAY);
AcidSpray_Timer = 4000+rand()%8000;
}
else
@@ -100,7 +100,7 @@ class boss_broggok : public CreatureScript
if (PoisonBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_POISON_BOLT);
+ DoCast(me->GetVictim(), SPELL_POISON_BOLT);
PoisonBolt_Timer = 4000+rand()%8000;
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index d2096140ff4..2d663465660 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -140,7 +140,7 @@ class boss_kelidan_the_breaker : public CreatureScript
for (uint8 i=0; i<5; ++i)
{
Creature* channeler = Unit::GetCreature(*me, Channelers[i]);
- if (who && channeler && !channeler->isInCombat())
+ if (who && channeler && !channeler->IsInCombat())
channeler->AI()->AttackStart(who);
}
}
@@ -150,7 +150,7 @@ class boss_kelidan_the_breaker : public CreatureScript
for (uint8 i=0; i<5; ++i)
{
Creature* channeler = Unit::GetCreature(*me, Channelers[i]);
- if (channeler && channeler->isAlive())
+ if (channeler && channeler->IsAlive())
return;
}
me->SetReactState(REACT_AGGRESSIVE);
@@ -361,7 +361,7 @@ class mob_shadowmoon_channeler : public CreatureScript
if (ShadowBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
+ DoCast(me->GetVictim(), SPELL_SHADOW_BOLT);
ShadowBolt_Timer = 5000+rand()%1000;
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
index 8014ee9f8e0..7a755b40ba7 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp
@@ -112,7 +112,7 @@ class boss_the_maker : public CreatureScript
if (AcidSpray_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ACID_SPRAY);
+ DoCast(me->GetVictim(), SPELL_ACID_SPRAY);
AcidSpray_Timer = 15000+rand()%8000;
}
else
@@ -141,7 +141,7 @@ class boss_the_maker : public CreatureScript
if (Knockdown_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCKDOWN);
+ DoCast(me->GetVictim(), SPELL_KNOCKDOWN);
Knockdown_Timer = 4000+rand()%8000;
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
index be51b7922a2..65ae859b5ae 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
@@ -313,7 +313,7 @@ class instance_blood_furnace : public InstanceMapScript
void ResetPrisoner(Creature* prisoner)
{
- if (!prisoner->isAlive())
+ if (!prisoner->IsAlive())
prisoner->Respawn(true);
prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
index 0c5325f7172..872b05d8ed1 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
@@ -160,8 +160,8 @@ class boss_omor_the_unscarred : public CreatureScript
if (OrbitalStrike_Timer <= diff)
{
Unit* temp = NULL;
- if (me->IsWithinMeleeRange(me->getVictim()))
- temp = me->getVictim();
+ if (me->IsWithinMeleeRange(me->GetVictim()))
+ temp = me->GetVictim();
else temp = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
@@ -206,7 +206,7 @@ class boss_omor_the_unscarred : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (target)
- target = me->getVictim();
+ target = me->GetVictim();
DoCast(target, SPELL_SHADOW_BOLT);
Shadowbolt_Timer = 4000+rand()%2500;
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index e820e22d65a..033d8e4c85e 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -141,7 +141,7 @@ class boss_nazan : public CreatureScript
if (flight) // phase 1 - the flight
{
Creature* Vazruden = Unit::GetCreature(*me, VazrudenGUID);
- if (Fly_Timer < diff || !(Vazruden && Vazruden->isAlive() && Vazruden->HealthAbovePct(20)))
+ if (Fly_Timer < diff || !(Vazruden && Vazruden->IsAlive() && Vazruden->HealthAbovePct(20)))
{
flight = false;
BellowingRoar_Timer = 6000;
@@ -151,7 +151,7 @@ class boss_nazan : public CreatureScript
me->GetMotionMaster()->Clear();
if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0))
me->AI()->AttackStart(victim);
- DoStartMovement(me->getVictim());
+ DoStartMovement(me->GetVictim());
Talk(EMOTE);
return;
}
@@ -247,7 +247,7 @@ class boss_vazruden : public CreatureScript
{
if (!UpdateVictim())
{
- if (UnsummonCheck < diff && me->isAlive())
+ if (UnsummonCheck < diff && me->IsAlive())
{
if (!WipeSaid)
{
@@ -263,7 +263,7 @@ class boss_vazruden : public CreatureScript
if (Revenge_Timer <= diff)
{
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
DoCast(victim, DUNGEON_MODE(SPELL_REVENGE, SPELL_REVENGE_H));
Revenge_Timer = 5000;
}
@@ -371,7 +371,7 @@ class boss_vazruden_the_herald : public CreatureScript
{
if (!summoned)
return;
- Unit* victim = me->getVictim();
+ Unit* victim = me->GetVictim();
if (summoned->GetEntry() == ENTRY_NAZAN)
{
CAST_AI(boss_nazan::boss_nazanAI, summoned->AI())->VazrudenGUID = VazrudenGUID;
@@ -427,9 +427,9 @@ class boss_vazruden_the_herald : public CreatureScript
{
Creature* Nazan = Unit::GetCreature(*me, NazanGUID);
Creature* Vazruden = Unit::GetCreature(*me, VazrudenGUID);
- if ((Nazan && Nazan->isAlive()) || (Vazruden && Vazruden->isAlive()))
+ if ((Nazan && Nazan->IsAlive()) || (Vazruden && Vazruden->IsAlive()))
{
- if ((Nazan && Nazan->getVictim()) || (Vazruden && Vazruden->getVictim()))
+ if ((Nazan && Nazan->GetVictim()) || (Vazruden && Vazruden->GetVictim()))
return;
else
{
@@ -494,7 +494,7 @@ class mob_hellfire_sentry : public CreatureScript
if (KidneyShot_Timer <= diff)
{
- if (Unit* victim = me->getVictim())
+ if (Unit* victim = me->GetVictim())
DoCast(victim, SPELL_KIDNEY_SHOT);
KidneyShot_Timer = 20000;
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
index 8961c94ab31..2fcccf3dbc9 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp
@@ -83,7 +83,7 @@ class boss_watchkeeper_gargolmar : public CreatureScript
void MoveInLineOfSight(Unit* who)
{
- if (!me->getVictim() && me->canCreatureAttack(who))
+ if (!me->GetVictim() && me->canCreatureAttack(who))
{
if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
@@ -119,7 +119,7 @@ class boss_watchkeeper_gargolmar : public CreatureScript
if (MortalWound_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MORTAL_WOUND);
+ DoCast(me->GetVictim(), SPELL_MORTAL_WOUND);
MortalWound_Timer = 5000+rand()%8000;
}
else
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index 777f24f779b..ca0c60aafde 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -178,7 +178,7 @@ class mob_abyssal : public CreatureScript
if (FireBlast_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIRE_BLAST);
+ DoCast(me->GetVictim(), SPELL_FIRE_BLAST);
FireBlast_Timer = 5000+rand()%10000;
}
else FireBlast_Timer -= diff;
@@ -267,7 +267,7 @@ class boss_magtheridon : public CreatureScript
//function to interrupt channeling and debuff clicker with mind exh(used if second person clicks with same cube or after dispeling/ending shadow grasp DoT)
void DebuffClicker(Unit* clicker)
{
- if (!clicker || !clicker->isAlive())
+ if (!clicker || !clicker->IsAlive())
return;
clicker->RemoveAurasDueToSpell(SPELL_SHADOW_GRASP); // cannot interrupt triggered spells
@@ -341,7 +341,7 @@ class boss_magtheridon : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
{
if (RandChat_Timer <= diff)
{
@@ -368,7 +368,7 @@ class boss_magtheridon : public CreatureScript
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_CLEAVE);
Cleave_Timer = 10000;
}
else
@@ -513,7 +513,7 @@ class mob_hellfire_channeler : public CreatureScript
void JustSummoned(Creature* summon)
{
- summon->AI()->AttackStart(me->getVictim());
+ summon->AI()->AttackStart(me->GetVictim());
}
void DamageTaken(Unit*, uint32 &damage)
@@ -596,7 +596,7 @@ public:
if (instance->GetData(DATA_MAGTHERIDON_EVENT) != IN_PROGRESS)
return true;
Creature* Magtheridon =Unit::GetCreature(*go, instance->GetData64(DATA_MAGTHERIDON));
- if (!Magtheridon || !Magtheridon->isAlive())
+ if (!Magtheridon || !Magtheridon->IsAlive())
return true;
// if exhausted or already channeling return
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
index 3d34d1fd6ae..6d65e8ebc43 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
@@ -155,7 +155,7 @@ class instance_magtheridons_lair : public InstanceMapScript
{
if (Creature* Channeler = instance->GetCreature(*i))
{
- if (Channeler->isAlive())
+ if (Channeler->IsAlive())
Channeler->AI()->EnterEvadeMode();
else
Channeler->Respawn();
@@ -173,12 +173,12 @@ class instance_magtheridons_lair : public InstanceMapScript
for (std::set<uint64>::const_iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
{
Creature* Channeler = instance->GetCreature(*i);
- if (Channeler && Channeler->isAlive())
+ if (Channeler && Channeler->IsAlive())
Channeler->AI()->AttackStart(Channeler->SelectNearestTarget(999));
}
// Release Magtheridon after two minutes.
Creature* Magtheridon = instance->GetCreature(MagtheridonGUID);
- if (Magtheridon && Magtheridon->isAlive())
+ if (Magtheridon && Magtheridon->IsAlive())
{
Magtheridon->MonsterTextEmote(EMOTE_BONDS_WEAKEN, 0);
CageTimer = 120000;
@@ -190,7 +190,7 @@ class instance_magtheridons_lair : public InstanceMapScript
for (std::set<uint64>::const_iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i)
{
Creature* Channeler = instance->GetCreature(*i);
- if (Channeler && Channeler->isAlive())
+ if (Channeler && Channeler->IsAlive())
{
//Channeler->CastSpell(Channeler, SPELL_SOUL_TRANSFER, true);
data = IN_PROGRESS;
@@ -225,7 +225,7 @@ class instance_magtheridons_lair : public InstanceMapScript
if (CageTimer <= diff)
{
Creature* Magtheridon = instance->GetCreature(MagtheridonGUID);
- if (Magtheridon && Magtheridon->isAlive())
+ if (Magtheridon && Magtheridon->IsAlive())
{
Magtheridon->ClearUnitState(UNIT_STATE_STUNNED);
Magtheridon->AI()->AttackStart(Magtheridon->SelectNearestTarget(999));
@@ -242,7 +242,7 @@ class instance_magtheridons_lair : public InstanceMapScript
{
if (Creature* Channeler = instance->GetCreature(*i))
{
- if (Channeler->isAlive())
+ if (Channeler->IsAlive())
Channeler->AI()->EnterEvadeMode();
else
Channeler->Respawn();
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
index 4095f3295fa..ed414215bef 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
@@ -239,13 +239,13 @@ class boss_grand_warlock_nethekurse : public CreatureScript
{
if (!SpinOnce)
{
- DoCast(me->getVictim(), SPELL_DARK_SPIN);
+ DoCast(me->GetVictim(), SPELL_DARK_SPIN);
SpinOnce = true;
}
if (Cleave_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHADOW_CLEAVE);
+ DoCast(me->GetVictim(), SPELL_SHADOW_CLEAVE);
Cleave_Timer = 6000+rand()%2500;
}
else
@@ -353,7 +353,7 @@ class mob_fel_orc_convert : public CreatureScript
if (Hemorrhage_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_HEMORRHAGE);
+ DoCast(me->GetVictim(), SPELL_HEMORRHAGE);
Hemorrhage_Timer = 15000;
} else Hemorrhage_Timer -= diff;
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
index a13d91e8bff..c8fa8948e5a 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
@@ -165,7 +165,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript
for (std::vector<uint64>::const_iterator itr = adds.begin(); itr!= adds.end(); ++itr)
{
Creature* creature = Unit::GetCreature(*me, *itr);
- if (creature && creature->isAlive())
+ if (creature && creature->IsAlive())
{
creature->GetMotionMaster()->Clear(true);
me->DealDamage(creature, creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -177,7 +177,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript
for (std::vector<uint64>::const_iterator itr = assassins.begin(); itr!= assassins.end(); ++itr)
{
Creature* creature = Unit::GetCreature(*me, *itr);
- if (creature && creature->isAlive())
+ if (creature && creature->IsAlive())
{
creature->GetMotionMaster()->Clear(true);
me->DealDamage(creature, creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -222,7 +222,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript
// stop bladedance
InBlade = false;
me->SetSpeed(MOVE_RUN, 2);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
Blade_Dance_Timer = 30000;
Wait_Timer = 0;
if (IsHeroic())
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 099bd6949cb..530e811f8cd 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -214,7 +214,7 @@ class boss_alar : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat()) // sometimes isincombat but !incombat, faction bug?
+ if (!me->IsInCombat()) // sometimes IsInCombat but !incombat, faction bug?
return;
if (Berserk_Timer <= diff)
@@ -383,7 +383,7 @@ class boss_alar : public CreatureScript
if (MeltArmor_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MELT_ARMOR);
+ DoCast(me->GetVictim(), SPELL_MELT_ARMOR);
MeltArmor_Timer = 60000;
}
else
@@ -431,9 +431,9 @@ class boss_alar : public CreatureScript
{
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
{
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
- me->AttackerStateUpdate(me->getVictim());
+ me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
else
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index b8245729d73..88fb5ca6c74 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -240,7 +240,7 @@ class boss_high_astromancer_solarian : public CreatureScript
{
if (BlindingLight)
{
- DoCast(me->getVictim(), SPELL_BLINDING_LIGHT);
+ DoCast(me->GetVictim(), SPELL_BLINDING_LIGHT);
BlindingLight = false;
}
else
@@ -248,7 +248,7 @@ class boss_high_astromancer_solarian : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (!me->HasInArc(2.5f, target))
- target = me->getVictim();
+ target = me->GetVictim();
DoCast(target, SPELL_ARCANE_MISSILES);
}
@@ -381,7 +381,7 @@ class boss_high_astromancer_solarian : public CreatureScript
//VoidBolt_Timer
if (VoidBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_VOID_BOLT);
+ DoCast(me->GetVictim(), SPELL_VOID_BOLT);
VoidBolt_Timer = 10000;
}
else
@@ -473,7 +473,7 @@ class mob_solarium_priest : public CreatureScript
if (holysmiteTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SOLARIUM_HOLY_SMITE);
+ DoCast(me->GetVictim(), SPELL_SOLARIUM_HOLY_SMITE);
holysmiteTimer = 4000;
}
else
@@ -481,7 +481,7 @@ class mob_solarium_priest : public CreatureScript
if (aoesilenceTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_SOLARIUM_ARCANE_TORRENT);
+ DoCast(me->GetVictim(), SPELL_SOLARIUM_ARCANE_TORRENT);
aoesilenceTimer = 13000;
}
else
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index e30f153b39f..565ab04e0b0 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -252,7 +252,7 @@ struct advisorbase_ai : public ScriptedAI
Unit* Target = Unit::GetUnit(*me, DelayRes_Target);
if (!Target)
- Target = me->getVictim();
+ Target = me->GetVictim();
DoResetThreat();
AttackStart(Target);
@@ -324,7 +324,7 @@ class boss_kaelthas : public CreatureScript
IsCastingFireball = false;
ChainPyros = false;
- if (me->isInCombat())
+ if (me->IsInCombat())
PrepareAdvisors();
summons.DespawnAll();
@@ -401,7 +401,7 @@ class boss_kaelthas : public CreatureScript
float attackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
{
- if (!me->getVictim() && Phase >= 4)
+ if (!me->GetVictim() && Phase >= 4)
{
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
@@ -742,7 +742,7 @@ class boss_kaelthas : public CreatureScript
//interruptable
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false);
int32 dmg = 20000+rand()%5000;
- me->CastCustomSpell(me->getVictim(), SPELL_FIREBALL, &dmg, 0, 0, false);
+ me->CastCustomSpell(me->GetVictim(), SPELL_FIREBALL, &dmg, 0, 0, false);
IsCastingFireball = true;
Fireball_Timer = 2500;
}
@@ -761,7 +761,7 @@ class boss_kaelthas : public CreatureScript
//ArcaneDisruption_Timer
if (ArcaneDisruption_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_DISRUPTION, true);
+ DoCast(me->GetVictim(), SPELL_ARCANE_DISRUPTION, true);
ArcaneDisruption_Timer = 60000;
}
else
@@ -842,7 +842,7 @@ class boss_kaelthas : public CreatureScript
{
if (PyrosCasted < 3)
{
- DoCast(me->getVictim(), SPELL_PYROBLAST);
+ DoCast(me->GetVictim(), SPELL_PYROBLAST);
++PyrosCasted;
}
else
@@ -865,7 +865,7 @@ class boss_kaelthas : public CreatureScript
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Phase = 6;
- AttackStart(me->getVictim());
+ AttackStart(me->GetVictim());
}
else
Phase_Timer -= diff;
@@ -959,7 +959,7 @@ class boss_kaelthas : public CreatureScript
InGravityLapse = false;
GravityLapse_Timer = 60000;
GravityLapse_Phase = 0;
- AttackStart(me->getVictim());
+ AttackStart(me->GetVictim());
break;
}
}
@@ -1075,7 +1075,7 @@ class boss_thaladred_the_darkener : public CreatureScript
//Silence_Timer
if (Silence_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SILENCE);
+ DoCast(me->GetVictim(), SPELL_SILENCE);
Silence_Timer = 20000;
}
else
@@ -1084,7 +1084,7 @@ class boss_thaladred_the_darkener : public CreatureScript
//PsychicBlow_Timer
if (PsychicBlow_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_PSYCHIC_BLOW);
+ DoCast(me->GetVictim(), SPELL_PSYCHIC_BLOW);
PsychicBlow_Timer = 20000+rand()%5000;
}
else
@@ -1153,7 +1153,7 @@ class boss_lord_sanguinar : public CreatureScript
//Fear_Timer
if (Fear_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_BELLOWING_ROAR);
+ DoCast(me->GetVictim(), SPELL_BELLOWING_ROAR);
Fear_Timer = 25000+rand()%10000; //approximately every 30 seconds
}
else
@@ -1254,7 +1254,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
//Fireball_Timer
if (Fireball_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_CAPERNIAN_FIREBALL);
+ DoCast(me->GetVictim(), SPELL_CAPERNIAN_FIREBALL);
Fireball_Timer = 4000;
}
else
@@ -1269,7 +1269,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
if (target && me->IsWithinDistInMap(target, 30))
DoCast(target, SPELL_CONFLAGRATION);
else
- DoCast(me->getVictim(), SPELL_CONFLAGRATION);
+ DoCast(me->GetVictim(), SPELL_CONFLAGRATION);
Conflagration_Timer = 10000+rand()%5000;
}
@@ -1368,7 +1368,7 @@ class boss_master_engineer_telonicus : public CreatureScript
//Bomb_Timer
if (Bomb_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_BOMB);
+ DoCast(me->GetVictim(), SPELL_BOMB);
Bomb_Timer = 25000;
}
else
@@ -1552,7 +1552,7 @@ class mob_phoenix_egg_tk : public CreatureScript
void JustSummoned(Creature* summoned)
{
- summoned->AddThreat(me->getVictim(), 0.0f);
+ summoned->AddThreat(me->GetVictim(), 0.0f);
summoned->CastSpell(summoned, SPELL_REBIRTH, false);
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
index d4526e52543..684b37cc245 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
@@ -74,7 +74,7 @@ class boss_void_reaver : public CreatureScript
Enraged = false;
- if (instance && me->isAlive())
+ if (instance && me->IsAlive())
instance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED);
}
@@ -107,7 +107,7 @@ class boss_void_reaver : public CreatureScript
// Pounding
if (Pounding_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_POUNDING);
+ DoCast(me->GetVictim(), SPELL_POUNDING);
Talk(SAY_POUNDING);
Pounding_Timer = 15000; //cast time(3000) + cooldown time(12000)
}
@@ -125,7 +125,7 @@ class boss_void_reaver : public CreatureScript
if (!target)
continue;
// exclude pets & totems, 18 yard radius minimum
- if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive() && !target->IsWithinDist(me, 18, false))
+ if (target->GetTypeId() == TYPEID_PLAYER && target->IsAlive() && !target->IsWithinDist(me, 18, false))
target_list.push_back(target);
target = NULL;
}
@@ -133,7 +133,7 @@ class boss_void_reaver : public CreatureScript
if (!target_list.empty())
target = *(target_list.begin()+rand()%target_list.size());
else
- target = me->getVictim();
+ target = me->GetVictim();
if (target)
me->CastSpell(target, SPELL_ARCANE_ORB, false, NULL, NULL, 0);
@@ -144,10 +144,10 @@ class boss_void_reaver : public CreatureScript
// Single Target knock back, reduces aggro
if (KnockAway_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCK_AWAY);
+ DoCast(me->GetVictim(), SPELL_KNOCK_AWAY);
//Drop 25% aggro
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -25);
+ if (DoGetThreat(me->GetVictim()))
+ DoModifyThreatPercent(me->GetVictim(), -25);
KnockAway_Timer = 30000;
}
else
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
index fd00b2c5b4e..3d72dae58df 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
@@ -71,12 +71,12 @@ class mob_crystalcore_devastator : public CreatureScript
//Knockaway_Timer
if (Knockaway_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_KNOCKAWAY, true);
+ DoCast(me->GetVictim(), SPELL_KNOCKAWAY, true);
// current aggro target is knocked away pick new target
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (!target || target == me->getVictim())
+ if (!target || target == me->GetVictim())
target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
if (target)
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
index ce1322088e2..5954d885f72 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
@@ -206,8 +206,8 @@ class mob_ragin_flames : public CreatureScript
if (inferno_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_INFERNO);
- me->TauntApply(me->getVictim());
+ DoCast(me->GetVictim(), SPELL_INFERNO);
+ me->TauntApply(me->GetVictim());
inferno_Timer = 10000;
} else inferno_Timer -= diff;
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
index d179e47b942..cb687aea432 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp
@@ -199,7 +199,7 @@ class mob_nether_wraith : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_ARCANE_MISSILES);
else
- DoCast(me->getVictim(), SPELL_ARCANE_MISSILES);
+ DoCast(me->GetVictim(), SPELL_ARCANE_MISSILES);
ArcaneMissiles_Timer = urand(5000, 10000);
}
else
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
index 2fc0b475cdf..b2d62c719c0 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
@@ -203,7 +203,7 @@ class npc_millhouse_manastorm : public CreatureScript
Talk(SAY_PYRO);
- DoCast(me->getVictim(), SPELL_PYROBLAST);
+ DoCast(me->GetVictim(), SPELL_PYROBLAST);
Pyroblast_Timer = 40000;
}
else
@@ -211,7 +211,7 @@ class npc_millhouse_manastorm : public CreatureScript
if (Fireball_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBALL);
+ DoCast(me->GetVictim(), SPELL_FIREBALL);
Fireball_Timer = 4000;
}
else
@@ -315,7 +315,7 @@ class npc_warden_mellichar : public CreatureScript
if (IsRunning)
return;
- if (!me->getVictim() && me->canCreatureAttack(who))
+ if (!me->GetVictim() && me->canCreatureAttack(who))
{
if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
index c6f47fe8de7..2e6a4e52d67 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
@@ -125,7 +125,7 @@ class boss_harbinger_skyriss : public CreatureScript
summon->SetHealth(summon->CountPctFromMaxHealth(33));
else
summon->SetHealth(summon->CountPctFromMaxHealth(66));
- if (me->getVictim())
+ if (me->GetVictim())
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
summon->AI()->AttackStart(target);
}
@@ -209,7 +209,7 @@ class boss_harbinger_skyriss : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_MIND_REND);
else
- DoCast(me->getVictim(), SPELL_MIND_REND);
+ DoCast(me->GetVictim(), SPELL_MIND_REND);
MindRend_Timer = 8000;
}
@@ -226,7 +226,7 @@ class boss_harbinger_skyriss : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_FEAR);
else
- DoCast(me->getVictim(), SPELL_FEAR);
+ DoCast(me->GetVictim(), SPELL_FEAR);
Fear_Timer = 25000;
}
@@ -243,7 +243,7 @@ class boss_harbinger_skyriss : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_DOMINATION);
else
- DoCast(me->getVictim(), SPELL_DOMINATION);
+ DoCast(me->GetVictim(), SPELL_DOMINATION);
Domination_Timer = 16000+rand()%16000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
index 39ca6d32196..f883918db75 100644
--- a/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
+++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
@@ -150,7 +150,7 @@ class boss_high_botanist_freywinn : public CreatureScript
{
if (Unit* temp = Unit::GetUnit(*me, *itr))
{
- if (!temp->isAlive())
+ if (!temp->IsAlive())
{
Adds_List.erase(itr);
++DeadAddsCount;
@@ -170,7 +170,7 @@ class boss_high_botanist_freywinn : public CreatureScript
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
MoveFree = true;
}
MoveCheck_Timer = 500;
diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
index 7b4ef77ac10..ad1f6327207 100644
--- a/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
+++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
@@ -163,7 +163,7 @@ class boss_laj : public CreatureScript
void JustSummoned(Creature* summon)
{
- if (summon && me->getVictim())
+ if (summon && me->GetVictim())
summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
}
@@ -186,7 +186,7 @@ class boss_laj : public CreatureScript
if (Allergic_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ALLERGIC_REACTION);
+ DoCast(me->GetVictim(), SPELL_ALLERGIC_REACTION);
Allergic_Timer = 25000+rand()%15000;
}
else
diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
index 1275550a340..4fb04aaeb2f 100644
--- a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
+++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
@@ -114,7 +114,7 @@ class mob_warp_splinter_treant : public CreatureScript
return;
}
- if (me->getVictim()->GetGUID() != WarpGuid)
+ if (me->GetVictim()->GetGUID() != WarpGuid)
DoMeleeAttackIfReady();
}
};
@@ -198,7 +198,7 @@ class boss_warp_splinter : public CreatureScript
//Check for War Stomp
if (War_Stomp_Timer <= diff)
{
- DoCast(me->getVictim(), WAR_STOMP);
+ DoCast(me->GetVictim(), WAR_STOMP);
War_Stomp_Timer = urand(25000, 40000);
}
else
@@ -207,7 +207,7 @@ class boss_warp_splinter : public CreatureScript
//Check for Arcane Volley
if (Arcane_Volley_Timer <= diff)
{
- DoCast(me->getVictim(), DUNGEON_MODE(ARCANE_VOLLEY, ARCANE_VOLLEY_H));
+ DoCast(me->GetVictim(), DUNGEON_MODE(ARCANE_VOLLEY, ARCANE_VOLLEY_H));
Arcane_Volley_Timer = urand(20000, 35000);
}
else
diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
index 91d9eb53506..0e167987e74 100644
--- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
@@ -238,13 +238,13 @@ public:
if (IntangiblePresence_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_INTANGIBLE_PRESENCE);
+ DoCast(me->GetVictim(), SPELL_INTANGIBLE_PRESENCE);
IntangiblePresence_Timer = 15000+rand()%15000;
} else IntangiblePresence_Timer -= diff;
if (ManaBurn_Timer <= diff)
{
- Unit* target = me->getVictim();
+ Unit* target = me->GetVictim();
if (target && target->getPowerType() == POWER_MANA)
DoCast(target, SPELL_MANA_BURN);
ManaBurn_Timer = 8000+rand()%8000;
@@ -252,7 +252,7 @@ public:
if (ArcaneBlast_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ARCANE_BLAST);
+ DoCast(me->GetVictim(), SPELL_ARCANE_BLAST);
ArcaneBlast_Timer = 2500+rand()%5000;
} else ArcaneBlast_Timer -= diff;
@@ -499,7 +499,7 @@ public:
void MoveInLineOfSight(Unit* who)
{
- if (!who || (!who->isAlive()))
+ if (!who || (!who->IsAlive()))
return;
if (me->IsWithinDistInMap(who, 50.0f))
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index 48e0243bf0e..10fd4e126cb 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -113,13 +113,13 @@ public:
if (Shock_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SHOCK);
+ DoCast(me->GetVictim(), SPELL_SHOCK);
Shock_Timer = 10000;
} else Shock_Timer -= diff;
if (EnvelopingWinds_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ENVELOPING_WINDS);
+ DoCast(me->GetVictim(), SPELL_ENVELOPING_WINDS);
EnvelopingWinds_Timer = 25000;
} else EnvelopingWinds_Timer -= diff;
@@ -194,7 +194,7 @@ public:
Talk(EMOTE_WOLF_HOWL);
break;
case 50:
- if (pRyga && pRyga->isAlive() && !pRyga->isInCombat())
+ if (pRyga && pRyga->IsAlive() && !pRyga->IsInCombat())
pRyga->AI()->Talk(SAY_WOLF_WELCOME);
break;
}
@@ -229,7 +229,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
@@ -279,10 +279,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (player->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
@@ -335,7 +335,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
diff --git a/src/server/scripts/Outland/zone_nagrand.cpp b/src/server/scripts/Outland/zone_nagrand.cpp
index 148bfeaeefe..442698ab2da 100644
--- a/src/server/scripts/Outland/zone_nagrand.cpp
+++ b/src/server/scripts/Outland/zone_nagrand.cpp
@@ -123,7 +123,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
@@ -254,7 +254,7 @@ public:
if (summoned->GetEntry() == NPC_MURK_BRUTE)
summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
- if (summoned->isTotem())
+ if (summoned->IsTotem())
return;
summoned->SetWalk(false);
@@ -277,12 +277,12 @@ public:
void UpdateAI(uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
- if (!me->getVictim())
+ if (!me->GetVictim())
return;
if (m_uiChainLightningTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
+ DoCast(me->GetVictim(), SPELL_CHAIN_LIGHTNING);
m_uiChainLightningTimer = urand(7000, 14000);
}
else
@@ -301,7 +301,7 @@ public:
if (m_uiFrostShockTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_FROST_SHOCK);
+ DoCast(me->GetVictim(), SPELL_FROST_SHOCK);
m_uiFrostShockTimer = urand(7500, 15000);
}
else
@@ -599,7 +599,7 @@ public:
Talk(SAY_KUR_NO_ESCAPE);
// This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
- if (summoned->isTotem())
+ if (summoned->IsTotem())
return;
summoned->SetWalk(false);
@@ -636,7 +636,7 @@ public:
if (ChainLightningTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_KUR_CHAIN_LIGHTNING);
+ DoCast(me->GetVictim(), SPELL_KUR_CHAIN_LIGHTNING);
ChainLightningTimer = urand(7000, 14000);
} else ChainLightningTimer -= diff;
@@ -651,7 +651,7 @@ public:
if (FrostShockTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_KUR_FROST_SHOCK);
+ DoCast(me->GetVictim(), SPELL_KUR_FROST_SHOCK);
FrostShockTimer = urand(7500, 15000);
} else FrostShockTimer -= diff;
diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp
index 7af36d381e8..dc0dacc6f95 100644
--- a/src/server/scripts/Outland/zone_netherstorm.cpp
+++ b/src/server/scripts/Outland/zone_netherstorm.cpp
@@ -650,7 +650,7 @@ public:
if (!player->HasAura(SPELL_SUNFURY_DISGUISE))
return false;
- if (player->isAlive() && player->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
+ if (player->IsAlive() && player->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
{
Creature* Dawnforge = player->FindNearestCreature(CreatureEntry[1], 30.0f);
if (!Dawnforge)
@@ -701,7 +701,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(29778))
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index 644fd71e7a2..110875f7ace 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -177,7 +177,7 @@ public:
if (CastTimer <= diff)
{
- DoCast(me->getVictim(), SPELL_NETHER_BREATH);
+ DoCast(me->GetVictim(), SPELL_NETHER_BREATH);
CastTimer = 5000;
} else CastTimer -= diff;
@@ -425,7 +425,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isVendor() && player->GetReputationRank(1015) == REP_EXALTED)
+ if (creature->IsVendor() && player->GetReputationRank(1015) == REP_EXALTED)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -612,9 +612,9 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (player->GetQuestStatus(10519) == QUEST_STATUS_INCOMPLETE)
@@ -1351,13 +1351,13 @@ public:
{
if (SpellTimer1 <= diff)
{
- DoCast(me->getVictim(), SpawnCast[6].SpellId);//Cleave
+ DoCast(me->GetVictim(), SpawnCast[6].SpellId);//Cleave
SpellTimer1 = SpawnCast[6].Timer2 + (rand()%10 * 1000);
} else SpellTimer1 -= diff;
if (SpellTimer2 <= diff)
{
- DoCast(me->getVictim(), SpawnCast[7].SpellId);//Shadowfury
+ DoCast(me->GetVictim(), SpawnCast[7].SpellId);//Shadowfury
SpellTimer2 = SpawnCast[7].Timer2 + (rand()%5 * 1000);
} else SpellTimer2 -= diff;
@@ -1609,7 +1609,7 @@ public:
{
if (SpellTimer1 <= diff)
{
- DoCast(me->getVictim(), SpawnCast[0].SpellId);//Spellbreaker
+ DoCast(me->GetVictim(), SpawnCast[0].SpellId);//Spellbreaker
SpellTimer1 = SpawnCast[0].Timer2 + (rand()%5 * 1000);
} else SpellTimer1 -= diff;
}
@@ -1630,13 +1630,13 @@ public:
if (SpellTimer2 <= diff)
{
- DoCast(me->getVictim(), SpawnCast[2].SpellId);//Psychic Scream
+ DoCast(me->GetVictim(), SpawnCast[2].SpellId);//Psychic Scream
SpellTimer2 = SpawnCast[2].Timer2 + (rand()%13 * 1000);
} else SpellTimer2 -= diff;
if (SpellTimer3 <= diff)
{
- DoCast(me->getVictim(), SpawnCast[3].SpellId);//Mind Blast
+ DoCast(me->GetVictim(), SpawnCast[3].SpellId);//Mind Blast
SpellTimer3 = SpawnCast[3].Timer2 + (rand()%8 * 1000);
} else SpellTimer3 -= diff;
}
@@ -1645,13 +1645,13 @@ public:
{
if (SpellTimer1 <= diff)
{
- DoCast(me->getVictim(), SpawnCast[4].SpellId);//Curse Of Flames
+ DoCast(me->GetVictim(), SpawnCast[4].SpellId);//Curse Of Flames
SpellTimer1 = SpawnCast[4].Timer2 + (rand()%10 * 1000);
} else SpellTimer1 -= diff;
if (SpellTimer2 <= diff)
{
- DoCast(me->getVictim(), SpawnCast[5].SpellId);//Flamestrike
+ DoCast(me->GetVictim(), SpawnCast[5].SpellId);//Flamestrike
SpellTimer2 = SpawnCast[5].Timer2 + (rand()%7 * 13000);
} else SpellTimer2 -= diff;
}
diff --git a/src/server/scripts/Outland/zone_shattrath_city.cpp b/src/server/scripts/Outland/zone_shattrath_city.cpp
index 1fb0210bb73..f0c3910e737 100644
--- a/src/server/scripts/Outland/zone_shattrath_city.cpp
+++ b/src/server/scripts/Outland/zone_shattrath_city.cpp
@@ -107,7 +107,7 @@ public:
if (Uppercut_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_UPPERCUT);
+ DoCast(me->GetVictim(), SPELL_UPPERCUT);
Uppercut_Timer = 15000;
} else Uppercut_Timer -= diff;
@@ -140,7 +140,7 @@ public:
}
else
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
@@ -181,7 +181,7 @@ public:
if (MagneticPull_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_MAGNETIC_PULL);
+ DoCast(me->GetVictim(), SPELL_MAGNETIC_PULL);
MagneticPull_Timer = 15000;
} else MagneticPull_Timer -= diff;
@@ -220,7 +220,7 @@ public:
if (creature->GetEntry() == 23484)
{
// Aldor vendor
- if (creature->isVendor() && (player->GetReputationRank(932) == REP_EXALTED) && (player->GetReputationRank(935) == REP_EXALTED) && (player->GetReputationRank(942) == REP_EXALTED))
+ if (creature->IsVendor() && (player->GetReputationRank(932) == REP_EXALTED) && (player->GetReputationRank(935) == REP_EXALTED) && (player->GetReputationRank(942) == REP_EXALTED))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(11085, creature->GetGUID());
@@ -234,7 +234,7 @@ public:
if (creature->GetEntry() == 23483)
{
// Scryers vendor
- if (creature->isVendor() && (player->GetReputationRank(934) == REP_EXALTED) && (player->GetReputationRank(935) == REP_EXALTED) && (player->GetReputationRank(942) == REP_EXALTED))
+ if (creature->IsVendor() && (player->GetReputationRank(934) == REP_EXALTED) && (player->GetReputationRank(935) == REP_EXALTED) && (player->GetReputationRank(942) == REP_EXALTED))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(11085, creature->GetGUID());
@@ -448,7 +448,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, ISANAH_GOSSIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
@@ -515,7 +515,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (!player->hasQuest(10211))
diff --git a/src/server/scripts/Outland/zone_terokkar_forest.cpp b/src/server/scripts/Outland/zone_terokkar_forest.cpp
index 85a45193931..644fdd83bf6 100644
--- a/src/server/scripts/Outland/zone_terokkar_forest.cpp
+++ b/src/server/scripts/Outland/zone_terokkar_forest.cpp
@@ -417,7 +417,7 @@ public:
if (Silence_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_SILENCE);
+ DoCast(me->GetVictim(), SPELL_SILENCE);
Silence_Timer = 30000;
} else Silence_Timer -= diff;
@@ -429,7 +429,7 @@ public:
if (Frostbolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FROSTBOLT);
+ DoCast(me->GetVictim(), SPELL_FROSTBOLT);
Frostbolt_Timer = 5000;
} else Frostbolt_Timer -= diff;
@@ -617,7 +617,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isVendor() && player->GetReputationRank(FACTION_CONSORTIUM) >= REP_FRIENDLY)
+ if (creature->IsVendor() && player->GetReputationRank(FACTION_CONSORTIUM) >= REP_FRIENDLY)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(9896, creature->GetGUID());
diff --git a/src/server/scripts/Outland/zone_zangarmarsh.cpp b/src/server/scripts/Outland/zone_zangarmarsh.cpp
index b4899189af5..27143d47b8d 100644
--- a/src/server/scripts/Outland/zone_zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zone_zangarmarsh.cpp
@@ -199,7 +199,7 @@ public:
if (LightningBolt_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_LIGHTNING_BOLT);
+ DoCast(me->GetVictim(), SPELL_LIGHTNING_BOLT);
LightningBolt_Timer = 5000;
} else LightningBolt_Timer -= diff;
@@ -302,7 +302,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isVendor() && player->GetReputationRank(942) == REP_EXALTED)
+ if (creature->IsVendor() && player->GetReputationRank(942) == REP_EXALTED)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -416,10 +416,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index ea8fb5795bd..1d653656a8e 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -329,7 +329,7 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
if (Unit* unitTarget = GetHitUnit())
{
int32 bp = 0;
- if (unitTarget->isAlive()) // Living ghoul as a target
+ if (unitTarget->IsAlive()) // Living ghoul as a target
{
bp = int32(unitTarget->CountPctFromMaxHealth(25));
unitTarget->CastCustomSpell(unitTarget, SPELL_DK_GHOUL_EXPLODE, &bp, NULL, NULL, false);
@@ -516,7 +516,7 @@ class spell_dk_death_pact : public SpellScriptLoader
if (Player* player = GetCaster()->ToPlayer())
for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if (Creature* undeadPet = (*itr)->ToCreature())
- if (undeadPet->isAlive() &&
+ if (undeadPet->IsAlive() &&
undeadPet->GetOwnerGUID() == player->GetGUID() &&
undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD &&
undeadPet->IsWithinDist(player, 100.0f, false))
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 913811bdedd..74ab33d7370 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -252,7 +252,7 @@ class spell_hun_disengage : public SpellScriptLoader
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
- if (caster->GetTypeId() == TYPEID_PLAYER && !caster->isInCombat())
+ if (caster->GetTypeId() == TYPEID_PLAYER && !caster->IsInCombat())
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
return SPELL_CAST_OK;
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 437aa3fd755..05111d4763f 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -832,7 +832,7 @@ class spell_item_unsated_craving : public SpellScriptLoader
return false;
Unit* target = procInfo.GetActionTarget();
- if (!target || target->GetTypeId() != TYPEID_UNIT || target->GetCreatureType() == CREATURE_TYPE_CRITTER || (target->GetEntry() != NPC_SINDRAGOSA && target->isSummon()))
+ if (!target || target->GetTypeId() != TYPEID_UNIT || target->GetCreatureType() == CREATURE_TYPE_CRITTER || (target->GetEntry() != NPC_SINDRAGOSA && target->IsSummon()))
return false;
return true;
@@ -915,7 +915,7 @@ class spell_item_shadowmourne : public SpellScriptLoader
{
if (GetTarget()->HasAura(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF)) // cant collect shards while under effect of Chaos Bane buff
return false;
- return eventInfo.GetProcTarget() && eventInfo.GetProcTarget()->isAlive();
+ return eventInfo.GetProcTarget() && eventInfo.GetProcTarget()->IsAlive();
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index e27248da6fc..46c8c0bd071 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -294,7 +294,7 @@ class spell_mage_focus_magic : public SpellScriptLoader
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
_procTarget = GetCaster();
- return _procTarget && _procTarget->isAlive();
+ return _procTarget && _procTarget->IsAlive();
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp
index a54b06a6510..f7f59bb7e03 100644
--- a/src/server/scripts/Spells/spell_pet.cpp
+++ b/src/server/scripts/Spells/spell_pet.cpp
@@ -1348,7 +1348,7 @@ public:
if (GetCaster()->GetOwner()->ToPlayer())
{
// Pet's base damage changes depending on happiness
- if (GetCaster()->IsPet() && GetCaster()->ToPet()->isHunterPet())
+ if (GetCaster()->IsPet() && GetCaster()->ToPet()->IsHunterPet())
{
switch (GetCaster()->ToPet()->GetHappinessState())
{
@@ -1490,7 +1490,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (pet->isGuardian())
+ if (pet->IsGuardian())
{
if (Unit* owner = pet->GetOwner())
{
@@ -1529,7 +1529,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isGuardian())
+ if (!pet->IsGuardian())
return;
Unit* owner = pet->GetOwner();
@@ -1703,7 +1703,7 @@ public:
if (!owner)
return;
- if (pet->isGuardian())
+ if (pet->IsGuardian())
((Guardian*)pet)->SetBonusDamage(owner->GetTotalAttackPowerValue(BASE_ATTACK));
amount += owner->CalculateDamage(BASE_ATTACK, true, true);
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index 4e86a895484..ecaa261663e 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -402,7 +402,7 @@ class spell_pri_penance : public SpellScriptLoader
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
- if (!unitTarget->isAlive())
+ if (!unitTarget->IsAlive())
return;
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index 7a5f0c9fd5b..541bed71637 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -380,7 +380,7 @@ class spell_rog_prey_on_the_weak : public SpellScriptLoader
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
- Unit* victim = target->getVictim();
+ Unit* victim = target->GetVictim();
if (victim && (target->GetHealthPct() > victim->GetHealthPct()))
{
if (!target->HasAura(SPELL_ROGUE_PREY_ON_THE_WEAK))
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index f970807bb94..2cb1b49f245 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -470,7 +470,7 @@ class spell_sha_fire_nova : public SpellScriptLoader
if (uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank))
{
Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
- if (totem && totem->isTotem())
+ if (totem && totem->IsTotem())
caster->CastSpell(totem, spellId, true);
}
}
@@ -784,7 +784,7 @@ class spell_sha_sentry_totem : public SpellScriptLoader
{
if (Unit* caster = GetCaster())
if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4]))
- if (totem->isTotem())
+ if (totem->IsTotem())
caster->CastSpell(totem, SPELL_SHAMAN_BIND_SIGHT, true);
}
diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp
index c8436dfa1f0..391c7b75c89 100644
--- a/src/server/scripts/World/areatrigger_scripts.cpp
+++ b/src/server/scripts/World/areatrigger_scripts.cpp
@@ -91,7 +91,7 @@ class AreaTrigger_at_legion_teleporter : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
{
- if (player->isAlive() && !player->isInCombat())
+ if (player->IsAlive() && !player->IsInCombat())
{
if (player->GetTeam() == ALLIANCE && player->GetQuestRewardStatus(QUEST_GAINING_ACCESS_A))
{
@@ -284,7 +284,7 @@ class AreaTrigger_at_nats_landing : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
{
- if (!player->isAlive() || !player->HasAura(SPELL_FISH_PASTE))
+ if (!player->IsAlive() || !player->HasAura(SPELL_FISH_PASTE))
return false;
if (player->GetQuestStatus(QUEST_NATS_BARGAIN) == QUEST_STATUS_INCOMPLETE)
@@ -384,7 +384,7 @@ class AreaTrigger_at_area_52_entrance : public AreaTriggerScript
{
float x = 0.0f, y = 0.0f, z = 0.0f;
- if (!player->isAlive())
+ if (!player->IsAlive())
return false;
uint32 triggerId = trigger->id;
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index 4e95a6162d3..9c12be9c916 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -593,7 +593,7 @@ class boss_taerar : public CreatureScript
uint32 count = sizeof(TaerarShadeSpells) / sizeof(uint32);
for (uint32 i = 0; i < count; ++i)
- DoCast(me->getVictim(), TaerarShadeSpells[i], true);
+ DoCast(me->GetVictim(), TaerarShadeSpells[i], true);
_shades += count;
DoCast(SPELL_SHADE);
@@ -624,7 +624,7 @@ class boss_taerar : public CreatureScript
void UpdateAI(uint32 diff)
{
- if (!me->isInCombat())
+ if (!me->IsInCombat())
return;
if (_banished)
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 3634209cc8f..0e3f0790980 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -825,7 +825,7 @@ public:
pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE, 5.0f, true);
}
}
- if (!pPrisoner || !pPrisoner->isAlive())
+ if (!pPrisoner || !pPrisoner->IsAlive())
return false;
pPrisoner->DisappearAndDie();
@@ -1066,7 +1066,7 @@ public:
}
}
- if (!pPrisoner || !pPrisoner->isAlive())
+ if (!pPrisoner || !pPrisoner->IsAlive())
return true;
Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp
index bff30f6cca5..8c477c38c2b 100644
--- a/src/server/scripts/World/guards.cpp
+++ b/src/server/scripts/World/guards.cpp
@@ -79,7 +79,7 @@ public:
globalCooldown = 0;
//Buff timer (only buff when we are alive and not in combat
- if (me->isAlive() && !me->isInCombat())
+ if (me->IsAlive() && !me->IsInCombat())
{
if (buffTimer <= diff)
{
@@ -109,7 +109,7 @@ public:
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
{
//If we are within range melee the target
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
bool healing = false;
SpellInfo const* info = NULL;
@@ -122,7 +122,7 @@ public:
if (info)
healing = true;
else
- info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
+ info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
//20% chance to replace our white hit with a spell
if (info && urand(0, 99) < 20 && !globalCooldown)
@@ -131,13 +131,13 @@ public:
if (healing)
DoCast(me, info->Id);
else
- DoCast(me->getVictim(), info->Id);
+ DoCast(me->GetVictim(), info->Id);
//Set our global cooldown
globalCooldown = GENERIC_CREATURE_COOLDOWN;
}
else
- me->AttackerStateUpdate(me->getVictim());
+ me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
@@ -158,7 +158,7 @@ public:
if (info)
healing = true;
else
- info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
+ info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
//Found a spell, check if we arn't on cooldown
if (info && !globalCooldown)
@@ -174,7 +174,7 @@ public:
if (healing)
DoCast(me, info->Id);
else
- DoCast(me->getVictim(), info->Id);
+ DoCast(me->GetVictim(), info->Id);
//Set our global cooldown
globalCooldown = GENERIC_CREATURE_COOLDOWN;
@@ -184,7 +184,7 @@ public:
//Cancel our current spell and then mutate new movement generator
me->InterruptNonMeleeSpells(false);
me->GetMotionMaster()->Clear(false);
- me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->GetVictim());
}
}
}
@@ -294,7 +294,7 @@ public:
}
else if (banishTimer <= diff)
{
- Unit* temp = me->getVictim();
+ Unit* temp = me->GetVictim();
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
{
DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
@@ -359,7 +359,7 @@ public:
}
else if (banishTimer <= diff)
{
- Unit* temp = me->getVictim();
+ Unit* temp = me->GetVictim();
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
{
DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index a6e82f31914..67cf3b8d582 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -72,7 +72,7 @@ public:
}
// allow use in flight only
- if (player->isInFlight() && !disabled)
+ if (player->IsInFlight() && !disabled)
return false;
// error
diff --git a/src/server/scripts/World/mob_generic_creature.cpp b/src/server/scripts/World/mob_generic_creature.cpp
index d0ac142e050..f9b08d17f9b 100644
--- a/src/server/scripts/World/mob_generic_creature.cpp
+++ b/src/server/scripts/World/mob_generic_creature.cpp
@@ -63,7 +63,7 @@ public:
else GlobalCooldown = 0;
//Buff timer (only buff when we are alive and not in combat
- if (!me->isInCombat() && me->isAlive())
+ if (!me->IsInCombat() && me->IsAlive())
{
if (BuffTimer <= diff)
{
@@ -90,7 +90,7 @@ public:
return;
//If we are within range melee the target
- if (me->IsWithinMeleeRange(me->getVictim()))
+ if (me->IsWithinMeleeRange(me->GetVictim()))
{
//Make sure our attack is ready and we arn't currently casting
if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
@@ -104,19 +104,19 @@ public:
//No healing spell available, select a hostile spell
if (info) Healing = true;
- else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
+ else info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
//50% chance if elite or higher, 20% chance if not, to replace our white hit with a spell
if (info && (rand() % (me->GetCreatureTemplate()->rank > 1 ? 2 : 5) == 0) && !GlobalCooldown)
{
//Cast the spell
if (Healing)DoCastSpell(me, info);
- else DoCastSpell(me->getVictim(), info);
+ else DoCastSpell(me->GetVictim(), info);
//Set our global cooldown
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
}
- else me->AttackerStateUpdate(me->getVictim());
+ else me->AttackerStateUpdate(me->GetVictim());
me->resetAttackTimer();
}
@@ -135,7 +135,7 @@ public:
//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
if (info) Healing = true;
- else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
+ else info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
//Found a spell, check if we arn't on cooldown
if (info && !GlobalCooldown)
@@ -146,7 +146,7 @@ public:
//Cast spell
if (Healing) DoCastSpell(me, info);
- else DoCastSpell(me->getVictim(), info);
+ else DoCastSpell(me->GetVictim(), info);
//Set our global cooldown
GlobalCooldown = GENERIC_CREATURE_COOLDOWN;
diff --git a/src/server/scripts/World/npc_innkeeper.cpp b/src/server/scripts/World/npc_innkeeper.cpp
index 4a289c55794..4d181880c99 100644
--- a/src/server/scripts/World/npc_innkeeper.cpp
+++ b/src/server/scripts/World/npc_innkeeper.cpp
@@ -62,13 +62,13 @@ public:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+HALLOWEEN_EVENTID);
}
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (creature->isInnkeeper())
+ if (creature->IsInnkeeper())
{
const char* localizedEntry;
switch (player->GetSession()->GetSessionDbcLocale())
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 0933d092f1f..ff37c88adae 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -384,13 +384,13 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (creature->isTrainer())
+ if (creature->IsTrainer())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
@@ -549,13 +549,13 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (creature->isTrainer())
+ if (creature->IsTrainer())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
uint32 creatureId = creature->GetEntry();
@@ -888,13 +888,13 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (creature->isTrainer())
+ if (creature->IsTrainer())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && player->getLevel() > 49)
@@ -1011,13 +1011,13 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- if (creature->isTrainer())
+ if (creature->IsTrainer())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
//TAILORING SPEC
diff --git a/src/server/scripts/World/npc_taxi.cpp b/src/server/scripts/World/npc_taxi.cpp
index 778ab370597..5e1e205dd98 100644
--- a/src/server/scripts/World/npc_taxi.cpp
+++ b/src/server/scripts/World/npc_taxi.cpp
@@ -67,7 +67,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
switch (creature->GetEntry())
@@ -164,7 +164,7 @@ public:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CRIMSONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+25);
break;
case 26602:
- if (creature->isTaxi())
+ if (creature->IsTaxi())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TAXI, GOSSIP_THRICESTAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
if (player->GetQuestStatus(11692) == QUEST_STATUS_COMPLETE)
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 6bd2132bf16..f22a24d6c25 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -180,7 +180,7 @@ public:
{
Creature* creature = Unit::GetCreature(*me, SpawnedGUID);
- if (creature && creature->isAlive())
+ if (creature && creature->IsAlive())
return creature;
return NULL;
@@ -225,7 +225,7 @@ public:
}
if (markAura->GetDuration() < AURA_DURATION_TIME_LEFT)
- if (!lastSpawnedGuard->getVictim())
+ if (!lastSpawnedGuard->GetVictim())
lastSpawnedGuard->AI()->AttackStart(who);
}
else
@@ -252,7 +252,7 @@ public:
return;
// ROOFTOP only triggers if the player is on the ground
- if (!playerTarget->IsFlying() && !lastSpawnedGuard->getVictim())
+ if (!playerTarget->IsFlying() && !lastSpawnedGuard->GetVictim())
lastSpawnedGuard->AI()->AttackStart(who);
break;
@@ -762,7 +762,7 @@ public:
void SpellHit(Unit* caster, SpellInfo const* spell)
{
Player* player = caster->ToPlayer();
- if (!player || !me->isAlive() || spell->Id != 20804)
+ if (!player || !me->IsAlive() || spell->Id != 20804)
return;
if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
@@ -802,10 +802,10 @@ public:
void UpdateAI(uint32 /*diff*/)
{
//lower HP on every world tick makes it a useful counter, not officlone though
- if (me->isAlive() && me->GetHealth() > 6)
+ if (me->IsAlive() && me->GetHealth() > 6)
me->ModifyHealth(-5);
- if (me->isAlive() && me->GetHealth() <= 6)
+ if (me->IsAlive() && me->GetHealth() <= 6)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -947,7 +947,7 @@ public:
if (spell->Id == SPELL_LESSER_HEAL_R2 || spell->Id == SPELL_FORTITUDE_R1)
{
//not while in combat
- if (me->isInCombat())
+ if (me->IsInCombat())
return;
//nothing to be done now
@@ -1059,7 +1059,7 @@ public:
void UpdateAI(uint32 diff)
{
- if (CanRun && !me->isInCombat())
+ if (CanRun && !me->IsInCombat())
{
if (RunAwayTimer <= diff)
{
@@ -1136,7 +1136,7 @@ public:
if (me->isAttackReady())
{
- DoCast(me->getVictim(), SPELL_DEATHTOUCH, true);
+ DoCast(me->GetVictim(), SPELL_DEATHTOUCH, true);
me->resetAttackTimer();
}
}
@@ -1159,7 +1159,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
bool canBuy = false;
@@ -1225,7 +1225,7 @@ public:
if (canBuy)
{
- if (creature->isVendor())
+ if (creature->IsVendor())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
@@ -1257,10 +1257,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (creature->isTrainer())
+ if (creature->IsTrainer())
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
if (player->getClass() == CLASS_ROGUE)
@@ -1363,7 +1363,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->HasSpellCooldown(SPELL_INT) ||
@@ -1630,7 +1630,7 @@ public:
me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
- if (!me->getVictim() && me->isSummon())
+ if (!me->GetVictim() && me->IsSummon())
if (Unit* Owner = me->ToTempSummon()->GetSummoner())
if (Owner->getAttackerForHelper())
AttackStart(Owner->getAttackerForHelper());
@@ -1639,7 +1639,7 @@ public:
//Redefined for random target selection:
void MoveInLineOfSight(Unit* who)
{
- if (!me->getVictim() && me->canCreatureAttack(who))
+ if (!me->GetVictim() && me->canCreatureAttack(who))
{
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
@@ -1662,7 +1662,7 @@ public:
if (!UpdateVictim())
return;
- if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me))
+ if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;
@@ -1680,7 +1680,7 @@ public:
else
spell = SPELL_CRIPPLING_POISON;
- DoCast(me->getVictim(), spell);
+ DoCast(me->GetVictim(), spell);
}
SpellTimer = VIPER_TIMER;
@@ -1688,7 +1688,7 @@ public:
else //Venomous Snake
{
if (urand(0, 2) == 0) //33% chance to cast
- DoCast(me->getVictim(), SPELL_DEADLY_POISON);
+ DoCast(me->GetVictim(), SPELL_DEADLY_POISON);
SpellTimer = VENOMOUS_SNAKE_TIMER + (rand() % 5) * 100;
}
}
@@ -1832,7 +1832,7 @@ public:
// Do not reload Creature templates on evade mode enter - prevent visual lost
void EnterEvadeMode()
{
- if (me->IsInEvadeMode() || !me->isAlive())
+ if (me->IsInEvadeMode() || !me->IsAlive())
return;
Unit* owner = me->GetCharmerOrOwner();
@@ -1894,7 +1894,7 @@ public:
// Fly away when dismissed
void SpellHit(Unit* source, SpellInfo const* spell)
{
- if (spell->Id != 50515 || !me->isAlive())
+ if (spell->Id != 50515 || !me->IsAlive())
return;
Unit* owner = me->GetOwner();
@@ -1957,7 +1957,7 @@ class npc_lightwell : public CreatureScript
void EnterEvadeMode()
{
- if (!me->isAlive())
+ if (!me->IsAlive())
return;
me->DeleteThreatList();
@@ -2071,7 +2071,7 @@ class npc_shadowfiend : public CreatureScript
void JustDied(Unit* /*killer*/)
{
- if (me->isSummon())
+ if (me->IsSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner())
if (owner->HasAura(GLYPH_OF_SHADOWFIEND))
owner->CastSpell(owner, GLYPH_OF_SHADOWFIEND_MANA, true);
@@ -2122,7 +2122,7 @@ public:
if (FireShield_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIRESHIELD);
+ DoCast(me->GetVictim(), SPELL_FIRESHIELD);
FireShield_Timer = 2 * IN_MILLISECONDS;
}
else
@@ -2130,7 +2130,7 @@ public:
if (FireBlast_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIREBLAST);
+ DoCast(me->GetVictim(), SPELL_FIREBLAST);
FireBlast_Timer = 5000 + rand() % 15000; // 5-20 sec cd
}
else
@@ -2138,7 +2138,7 @@ public:
if (FireNova_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_FIRENOVA);
+ DoCast(me->GetVictim(), SPELL_FIRENOVA);
FireNova_Timer = 5000 + rand() % 15000; // 5-20 sec cd
}
else
@@ -2183,7 +2183,7 @@ public:
if (AngeredEarth_Timer <= diff)
{
- DoCast(me->getVictim(), SPELL_ANGEREDEARTH);
+ DoCast(me->GetVictim(), SPELL_ANGEREDEARTH);
AngeredEarth_Timer = 5000 + rand() % 15000; // 5-20 sec cd
}
else
@@ -2249,7 +2249,7 @@ class npc_wormhole : public CreatureScript
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isSummon())
+ if (creature->IsSummon())
{
if (player == creature->ToTempSummon()->GetSummoner())
{
@@ -2333,7 +2333,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature)
{
- if (creature->isQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->getClass() == CLASS_HUNTER)