diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 9d641649b8d..bb67b220d7c 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -37,9 +37,9 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData) { - uint64 guid; + ObjectGuid guid; recvData >> guid; - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); + TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from %s", guid.ToString().c_str()); Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) @@ -63,7 +63,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData) SendBattleGroundList(guid, bgTypeId); } -void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId) +void WorldSession::SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId) { WorldPacket data; sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId); @@ -100,7 +100,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) recvData.ReadByteSeq(guid[1]); //extract from guid - bgTypeId_ = GUID_LOPART(guid); + bgTypeId_ = guid.GetCounter(); if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { @@ -115,7 +115,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) } BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_); - //TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID:"UI64FMTD" TypeId:%u)", guid, bgTypeId_); + TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from %s", guid.ToString().c_str()); // can do this, since it's battleground, not arena BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0); @@ -279,22 +279,22 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvDa Player* aplr = NULL; Player* hplr = NULL; - if (uint64 guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE)) + if (ObjectGuid guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE)) { aplr = ObjectAccessor::FindPlayer(guid); if (aplr) ++acount; } - if (uint64 guid = bg->GetFlagPickerGUID(TEAM_HORDE)) + if (ObjectGuid guid = bg->GetFlagPickerGUID(TEAM_HORDE)) { hplr = ObjectAccessor::FindPlayer(guid); if (hplr) ++hcount; } - ObjectGuid aguid = aplr ? aplr->GetGUID() : 0; - ObjectGuid hguid = hplr ? hplr->GetGUID() : 0; + ObjectGuid aguid = aplr ? aplr->GetGUID() : ObjectGuid::Empty; + ObjectGuid hguid = hplr ? hplr->GetGUID() : ObjectGuid::Empty; WorldPacket data(SMSG_BATTLEFIELD_PLAYER_POSITIONS); @@ -391,7 +391,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recvData) } WorldPacket data; - sBattlegroundMgr->BuildBattlegroundListPacket(&data, 0, _player, BattlegroundTypeId(bgTypeId)); + sBattlegroundMgr->BuildBattlegroundListPacket(&data, ObjectGuid::Empty, _player, BattlegroundTypeId(bgTypeId)); SendPacket(&data); } @@ -567,7 +567,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team); if (at) { - TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating); + TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %s by opponents rating: %u, because he has left queue!", _player->GetGUID().ToString().c_str(), ginfo.OpponentsTeamRating); at->MemberLost(_player, ginfo.OpponentsMatchmakerRating); at->SaveToDB(); } @@ -772,7 +772,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) void WorldSession::HandleReportPvPAFK(WorldPacket& recvData) { - uint64 playerGuid; + ObjectGuid playerGuid; recvData >> playerGuid; Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid); |