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path: root/src/server/game/Handlers/BattleGroundHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 5c8860cc900..25c8cd3cc2a 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -148,7 +148,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (_player->GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < PLAYER_MAX_BATTLEGROUND_QUEUES)
{
- //player is already in random queue
+ // player is already in random queue
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
@@ -157,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB)
{
- //player is already in queue, can't start random queue
+ // player is already in queue, can't start random queue
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_NON_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
@@ -166,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
// check if already in queue
if (_player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
- //player is already in this queue
+ // player is already in this queue
return;
// check if has free queue slots
@@ -178,7 +178,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
return;
}
- BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
@@ -189,7 +189,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
// send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
+ bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
else
{
@@ -202,7 +203,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
- BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo* ginfo = NULL;
uint32 avgTime = 0;
@@ -256,14 +257,14 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_d
Player* allianceFlagCarrier = NULL;
Player* hordeFlagCarrier = NULL;
- if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_ALLIANCE))
+ if (uint64 guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE))
{
allianceFlagCarrier = ObjectAccessor::FindPlayer(guid);
if (allianceFlagCarrier)
++flagCarrierCount;
}
- if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_HORDE))
+ if (uint64 guid = bg->GetFlagPickerGUID(TEAM_HORDE))
{
hordeFlagCarrier = ObjectAccessor::FindPlayer(guid);
if (hordeFlagCarrier)
@@ -366,7 +367,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
//get GroupQueueInfo from BattlegroundQueue
BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, type);
- BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
//we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue::RemovePlayer() function
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
@@ -540,7 +541,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
}
//we are sending update to player about queue - he can be invited there!
//get GroupQueueInfo for queue status
- BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
continue;
@@ -680,7 +681,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
arenaRating = 1;
}
- BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
+ BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
if (asGroup)
{
uint32 avgTime = 0;