diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/BattleGroundHandler.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 5c8860cc900..25c8cd3cc2a 100755 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -148,7 +148,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) if (_player->GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < PLAYER_MAX_BATTLEGROUND_QUEUES) { - //player is already in random queue + // player is already in random queue WorldPacket data; sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_RANDOM_BG); _player->GetSession()->SendPacket(&data); @@ -157,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) { - //player is already in queue, can't start random queue + // player is already in queue, can't start random queue WorldPacket data; sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_NON_RANDOM_BG); _player->GetSession()->SendPacket(&data); @@ -166,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) // check if already in queue if (_player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES) - //player is already in this queue + // player is already in this queue return; // check if has free queue slots @@ -178,7 +178,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) return; } - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); @@ -189,7 +189,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", + bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName()); } else { @@ -202,7 +203,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0); isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam()); - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo* ginfo = NULL; uint32 avgTime = 0; @@ -256,14 +257,14 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_d Player* allianceFlagCarrier = NULL; Player* hordeFlagCarrier = NULL; - if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_ALLIANCE)) + if (uint64 guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE)) { allianceFlagCarrier = ObjectAccessor::FindPlayer(guid); if (allianceFlagCarrier) ++flagCarrierCount; } - if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_HORDE)) + if (uint64 guid = bg->GetFlagPickerGUID(TEAM_HORDE)) { hordeFlagCarrier = ObjectAccessor::FindPlayer(guid); if (hordeFlagCarrier) @@ -366,7 +367,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) //get GroupQueueInfo from BattlegroundQueue BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_); BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, type); - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue::RemovePlayer() function GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) @@ -540,7 +541,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) } //we are sending update to player about queue - he can be invited there! //get GroupQueueInfo for queue status - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) continue; @@ -680,7 +681,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) arenaRating = 1; } - BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); if (asGroup) { uint32 avgTime = 0; |