diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index ef3e1c03b14..111cfedaad8 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -982,8 +982,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); - TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d", - GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().GetCounter(), pCurrChar->GetLevel()); + TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Login Character:[%s] %s Level: %d", + GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetLevel()); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); |