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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index ef3e1c03b14..111cfedaad8 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -982,8 +982,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
- TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
- GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().GetCounter(), pCurrChar->GetLevel());
+ TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Login Character:[%s] %s Level: %d",
+ GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);