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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 7a728ac1dd0..b73901c29a5 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1391,7 +1391,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recvData)
// 0 - ok
// 1, 3 - not enough money
- // 2 - you have to seat on barber chair
+ // 2 - you have to sit on barber chair
if (!_player->HasEnoughMoney((uint64)cost))
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
@@ -1556,7 +1556,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
SendPacket(&data);
}
-void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData)
+void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE");
@@ -1618,7 +1618,7 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData)
_player->DeleteEquipmentSet(setGuid);
}
-void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
+void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
{
if (_player->isInCombat())
return;