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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index c7960772507..173b64ae245 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1207,7 +1207,6 @@ void WorldSession::HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packe
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_WATCHED_FACTION");
uint32 fact;
recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
@@ -1215,7 +1214,6 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid;
uint8 inactive;
recvData >> replistid >> inactive;
@@ -1412,8 +1410,6 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet)
{
- TC_LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
-
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(packet.NewHairStyle);
if (!bs_hair || bs_hair->Type != 0 || bs_hair->Race != _player->getRace() || bs_hair->Sex != _player->getGender())
return;
@@ -1632,8 +1628,6 @@ void WorldSession::HandleCharCustomizeCallback(PreparedQueryResult result, World
void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& packet)
{
- TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
-
if (packet.Set.SetID >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
@@ -1664,15 +1658,11 @@ void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipm
void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& packet)
{
- TC_LOG_DEBUG("network", "CMSG_DELETE_EQUIPMENT_SET");
-
_player->DeleteEquipmentSet(packet.ID);
}
void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& packet)
{
- TC_LOG_DEBUG("network", "CMSG_USE_EQUIPMENT_SET");
-
ObjectGuid ignoredItemGuid;
ignoredItemGuid.SetRawValue(0, 1);