diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index c7960772507..173b64ae245 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1207,7 +1207,6 @@ void WorldSession::HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packe void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_WATCHED_FACTION"); uint32 fact; recvData >> fact; GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact); @@ -1215,7 +1214,6 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData) void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_FACTION_INACTIVE"); uint32 replistid; uint8 inactive; recvData >> replistid >> inactive; @@ -1412,8 +1410,6 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet) { - TC_LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE"); - BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(packet.NewHairStyle); if (!bs_hair || bs_hair->Type != 0 || bs_hair->Race != _player->getRace() || bs_hair->Sex != _player->getGender()) return; @@ -1632,8 +1628,6 @@ void WorldSession::HandleCharCustomizeCallback(PreparedQueryResult result, World void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& packet) { - TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE"); - if (packet.Set.SetID >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount return; @@ -1664,15 +1658,11 @@ void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipm void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& packet) { - TC_LOG_DEBUG("network", "CMSG_DELETE_EQUIPMENT_SET"); - _player->DeleteEquipmentSet(packet.ID); } void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& packet) { - TC_LOG_DEBUG("network", "CMSG_USE_EQUIPMENT_SET"); - ObjectGuid ignoredItemGuid; ignoredItemGuid.SetRawValue(0, 1); |