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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index f83b7a41df7..c66e3389a05 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -157,26 +157,6 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_ARTIFACT);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARTIFACTS, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_AZERITE);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AZERITE, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_AZERITE_MILESTONE_POWER);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AZERITE_MILESTONE_POWERS, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_AZERITE_UNLOCKED_ESSENCE);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AZERITE_UNLOCKED_ESSENCES, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_AZERITE_EMPOWERED);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AZERITE_EMPOWERED, stmt);
-
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE, stmt);
@@ -189,26 +169,6 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_ARTIFACT);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_ARTIFACT, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_MILESTONE_POWER);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_MILESTONE_POWER, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_UNLOCKED_ESSENCE);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_UNLOCKED_ESSENCE, stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_EMPOWERED);
- stmt->setUInt64(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_EMPOWERED, stmt);
-
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);