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authorVincent-Michael <Vincent_Michael@gmx.de>2013-08-18 18:13:14 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-08-18 18:13:14 +0200
commitf16f427c48cb7fb9a62b75066f831af541d0ca02 (patch)
treecef1f28b26e234ad088169eb0d83132f0754af52 /src/server/game/Handlers/CharacterHandler.cpp
parent74689b1d93c2150130907b6baac861bfbcc47dd3 (diff)
parent19343ddd557fd03aecf7a19d310f46c62a8f336f (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Handlers/CharacterHandler.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Spell.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/CMakeLists.txt src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp src/server/scripts/Spells/spell_hunter.cpp
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 15676d17c43..d6cd2d3fa45 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -245,7 +245,10 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
Player::BuildEnumData(result, &dataBuffer, &bitBuffer);
- _legitCharacters.insert(guidLow);
+ // Do not allow banned characters to log in
+ if (!(*result)[20].GetUInt32())
+ _legitCharacters.insert(guidLow);
+
if (!sWorld->HasCharacterNameData(guidLow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sWorld->AddCharacterNameData(guidLow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
} while (result->NextRow());