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author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-08-18 18:13:14 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-08-18 18:13:14 +0200 |
commit | f16f427c48cb7fb9a62b75066f831af541d0ca02 (patch) | |
tree | cef1f28b26e234ad088169eb0d83132f0754af52 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | 74689b1d93c2150130907b6baac861bfbcc47dd3 (diff) | |
parent | 19343ddd557fd03aecf7a19d310f46c62a8f336f (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Spell.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/CMakeLists.txt
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp
src/server/scripts/Spells/spell_hunter.cpp
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 15676d17c43..d6cd2d3fa45 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -245,7 +245,10 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) Player::BuildEnumData(result, &dataBuffer, &bitBuffer); - _legitCharacters.insert(guidLow); + // Do not allow banned characters to log in + if (!(*result)[20].GetUInt32()) + _legitCharacters.insert(guidLow); + if (!sWorld->HasCharacterNameData(guidLow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet. sWorld->AddCharacterNameData(guidLow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8()); } while (result->NextRow()); |