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path: root/src/server/game/Handlers/GuildHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/GuildHandler.cpp')
-rw-r--r--src/server/game/Handlers/GuildHandler.cpp73
1 files changed, 36 insertions, 37 deletions
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index 3bc88e1eeb8..3762e9aa90e 100644
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -30,11 +30,11 @@
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
- uint64 guildGuid, playerGuid;
+ ObjectGuid guildGuid, playerGuid;
recvPacket >> guildGuid >> playerGuid;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %u Target: %u",
- GetPlayerInfo().c_str(), GUID_LOPART(guildGuid), GUID_LOPART(playerGuid));
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %s Target: %s",
+ GetPlayerInfo().c_str(), guildGuid.ToString().c_str(), playerGuid.ToString().c_str());
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(playerGuid))
@@ -74,7 +74,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(playerGuid[3]);
recvPacket.ReadByteSeq(playerGuid[0]);
- TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(playerGuid));
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveMember(this, playerGuid);
@@ -130,7 +130,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(targetGuid[1]);
recvPacket.ReadByteSeq(targetGuid[7]);
- TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid));
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, targetGuid, false);
@@ -158,7 +158,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(targetGuid[4]);
recvPacket.ReadByteSeq(targetGuid[3]);
- TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid));
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, targetGuid, true);
@@ -206,8 +206,8 @@ void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(targetGuid[6]);
recvPacket.ReadByteSeq(setterGuid[7]);
- TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %u Rank: %u, Issuer: %u",
- GetPlayerInfo().c_str(), GUID_LOPART(targetGuid), rankId, GUID_LOPART(setterGuid));
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %s Rank: %u, Issuer: %s",
+ GetPlayerInfo().c_str(), targetGuid.ToString().c_str(), rankId, setterGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId);
@@ -264,8 +264,8 @@ void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
std::string note = recvPacket.ReadString(noteLength);
recvPacket.ReadByteSeq(playerGuid[2]);
- TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %u, Note: %s, Public: %u",
- GetPlayerInfo().c_str(), GUID_LOPART(playerGuid), note.c_str(), ispublic);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %s, Note: %s, Public: %u",
+ GetPlayerInfo().c_str(), playerGuid.ToString().c_str(), note.c_str(), ispublic);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, note, playerGuid, ispublic);
@@ -293,8 +293,8 @@ void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guildGuid[6]);
recvPacket.ReadByteSeq(guildGuid[2]);
- TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %u",
- GetPlayerInfo().c_str(), GUID_LOPART(guildGuid));
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %s",
+ GetPlayerInfo().c_str(), guildGuid.ToString().c_str());
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(_player->GetGUID()))
@@ -339,15 +339,14 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
- uint64 vendorGuid;
+ ObjectGuid vendorGuid;
recvPacket >> vendorGuid;
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
- TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
- "] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
- , GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
+ TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
+ , GetPlayerInfo().c_str(), vendorGuid.ToString().c_str(), emblemInfo.GetStyle()
, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
@@ -393,12 +392,12 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recvPacket */)
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
bool sendAllSlots;
recvPacket >> guid >> sendAllSlots;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
- , GetPlayerInfo().c_str(), guid, sendAllSlots);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: [%s] AllSlots: %u"
+ , GetPlayerInfo().c_str(), guid.ToString().c_str(), sendAllSlots);
GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK);
if (!go)
@@ -417,14 +416,14 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
uint8 tabId;
- bool sendAllSlots;
+ bool full;
- recvPacket >> guid >> tabId >> sendAllSlots;
+ recvPacket >> guid >> tabId >> full;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, AllSlots: %u"
- , GetPlayerInfo().c_str(), guid, tabId, sendAllSlots);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u"
+ , GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, full);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -433,12 +432,12 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket)
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
uint64 money;
recvPacket >> guid >> money;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
- GetPlayerInfo().c_str(), guid, money);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: [%s], money: " UI64FMTD,
+ GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
@@ -448,12 +447,12 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket)
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
uint64 money;
recvPacket >> guid >> money;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
- GetPlayerInfo().c_str(), guid, money);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: [%s], money: " UI64FMTD,
+ GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -464,7 +463,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
- uint64 GoGuid;
+ ObjectGuid GoGuid;
recvPacket >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -544,13 +543,13 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket)
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
recvPacket >> guid;
uint8 tabId;
recvPacket >> tabId;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId);
if (!guid || GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -559,14 +558,14 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket)
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvPacket)
{
- uint64 guid;
+ ObjectGuid guid;
uint8 tabId;
std::string name, icon;
recvPacket >> guid >> tabId >> name >> icon;
- TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
- , GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
+ TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s"
+ , GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, name.c_str(), icon.c_str());
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -633,7 +632,7 @@ void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guildGuid[0]);
recvPacket.ReadByteSeq(guildGuid[4]);
- TC_LOG_DEBUG("guild", "CMSG_QUERY_GUILD_XP [%s]: Guild: %u", GetPlayerInfo().c_str(), GUID_LOPART(guildGuid));
+ TC_LOG_DEBUG("guild", "CMSG_QUERY_GUILD_XP [%s]: Guild: %s", GetPlayerInfo().c_str(), guildGuid.ToString().c_str());
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(_player->GetGUID()))