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path: root/src/server/game/Handlers/ItemHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 407f501438e..0a022b8e93a 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -37,7 +37,7 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
uint32 count;
recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count;
- //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
+ //TC_LOG_DEBUG("STORAGE: receive srcbag = {}, srcslot = {}, dstbag = {}, dstslot = {}, count = {}", srcbag, srcslot, dstbag, dstslot, count);
uint16 src = ((srcbag << 8) | srcslot);
uint16 dst = ((dstbag << 8) | dstslot);
@@ -69,7 +69,7 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
uint8 srcslot, dstslot;
recvData >> dstslot >> srcslot;
- //TC_LOG_DEBUG("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
+ //TC_LOG_DEBUG("STORAGE: receive srcslot = {}, dstslot = {}", srcslot, dstslot);
// prevent attempt swap same item to current position generated by client at special checting sequence
if (srcslot == dstslot)
@@ -89,13 +89,13 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, srcslot) && !CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, dstslot) && !CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
@@ -130,7 +130,7 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
uint8 dstbag, dstslot, srcbag, srcslot;
recvData >> dstbag >> dstslot >> srcbag >> srcslot;
- //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
+ //TC_LOG_DEBUG("STORAGE: receive srcbag = {}, srcslot = {}, dstbag = {}, dstslot = {}", srcbag, srcslot, dstbag, dstslot);
uint16 src = ((srcbag << 8) | srcslot);
uint16 dst = ((dstbag << 8) | dstslot);
@@ -153,13 +153,13 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank())
{
- TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
@@ -172,7 +172,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
- //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+ //TC_LOG_DEBUG("STORAGE: receive srcbag = {}, srcslot = {}", srcbag, srcslot);
Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
if (!pSrcItem)
@@ -271,7 +271,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
uint8 bag, slot, count, data1, data2, data3;
recvData >> bag >> slot >> count >> data1 >> data2 >> data3;
- //TC_LOG_DEBUG("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
+ //TC_LOG_DEBUG("STORAGE: receive bag = {}, slot = {}, count = {}", bag, slot, count);
uint16 pos = (bag << 8) | slot;
@@ -311,7 +311,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
// Only _static_ data send in this packet !!!
void WorldSession::HandleItemQuerySingleOpcode(WorldPackets::Query::QueryItemSingle& query)
{
- TC_LOG_INFO("network", "STORAGE: Item Query = %u", query.ItemID);
+ TC_LOG_INFO("network", "STORAGE: Item Query = {}", query.ItemID);
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(query.ItemID))
{
@@ -325,7 +325,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPackets::Query::QueryItemSin
}
else
{
- TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", query.ItemID);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: {})", query.ItemID);
WorldPackets::Query::QueryItemSingleResponse response;
response.ItemID = query.ItemID;
SendPacket(response.Write());
@@ -339,7 +339,7 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
uint8 bag, slot;
recvData >> bag >> slot;
- //TC_LOG_INFO("network", "STORAGE: Read bag = %u, slot = %u", bag, slot);
+ //TC_LOG_INFO("network", "STORAGE: Read bag = {}, slot = {}", bag, slot);
Item* pItem = _player->GetItemByPos(bag, slot);
if (pItem && pItem->GetTemplate()->PageText)
@@ -379,7 +379,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - %s not found or you can not interact with him.", vendorguid.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - {} not found or you can not interact with him.", vendorguid.ToString());
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, itemguid, 0);
return;
}
@@ -455,7 +455,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
Item* pNewItem = pItem->CloneItem(count, _player);
if (!pNewItem)
{
- TC_LOG_ERROR("network", "WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
+ TC_LOG_ERROR("network", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), count);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
return;
}
@@ -501,7 +501,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit (%s) not found or you can not interact with him.", vendorguid.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", vendorguid.ToString());
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty, 0);
return;
}
@@ -616,7 +616,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
if (!vendor)
{
- TC_LOG_DEBUG("network", "WORLD: SendListInventory - %s not found or you can not interact with him.", vendorGuid.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: SendListInventory - {} not found or you can not interact with him.", vendorGuid.ToString());
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty, 0);
return;
}
@@ -672,7 +672,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
if (!sConditionMgr->IsObjectMeetingVendorItemConditions(vendor->GetEntry(), item->item, _player, vendor))
{
- TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), item->item);
+ TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry {} item {}", vendor->GetEntry(), item->item);
continue;
}
@@ -711,7 +711,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
uint8 srcbag, srcslot, dstbag;
recvData >> srcbag >> srcslot >> dstbag;
- //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
+ //TC_LOG_DEBUG("STORAGE: receive srcbag = {}, srcslot = {}, dstbag = {}", srcbag, srcslot, dstbag);
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
@@ -810,7 +810,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recvData)
recvData >> itemid;
recvData.read_skip<uint64>(); // guid
- TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
+ TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_NAME_QUERY {}", itemid);
ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
if (pName)
{
@@ -837,7 +837,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
recvData >> gift_bag >> gift_slot; // paper
recvData >> item_bag >> item_slot; // item
- TC_LOG_DEBUG("network", "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
+ TC_LOG_DEBUG("network", "WRAP: receive gift_bag = {}, gift_slot = {}, item_bag = {}, item_slot = {}", gift_bag, gift_slot, item_bag, item_slot);
Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
if (!gift)
@@ -1208,7 +1208,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
ObjectGuid itemGuid;
recvData >> itemGuid;
- TC_LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY %s", itemGuid.ToString().c_str());
+ TC_LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY {}", itemGuid.ToString());
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size