diff options
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 562403933a6..72eef168d83 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -113,7 +113,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p { Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); + bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); if (!lootAllowed || !creature->IsWithinDistInMap(_player, AELootCreatureCheck::LootDistance)) { player->SendLootError(req.Object, lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL); @@ -188,7 +188,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet case HighGuid::Vehicle: { Creature* creature = player->GetMap()->GetCreature(guid); - bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); + bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); if (lootAllowed && creature->IsWithinDistInMap(player, AELootCreatureCheck::LootDistance)) { loot = &creature->loot; @@ -411,7 +411,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) { Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); + bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); if (!lootAllowed || !creature->IsWithinDistInMap(_player, AELootCreatureCheck::LootDistance)) return; @@ -555,7 +555,7 @@ void WorldSession::HandleSetLootSpecialization(WorldPackets::Loot::SetLootSpecia if (packet.SpecID) { if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(packet.SpecID)) - if (chrSpec->ClassID == GetPlayer()->getClass()) + if (chrSpec->ClassID == GetPlayer()->GetClass()) GetPlayer()->SetLootSpecId(packet.SpecID); } else |