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authorccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-13 00:42:20 +0100
commit4e6c59dca78ce563c327ea3106d0ff6786b1e127 (patch)
tree11baa861d6e0eda35d4d73feba91a79c1bae788d /src/server/game/Handlers/LootHandler.cpp
parentb8d675eba761a5616c7d69a78851ea61af61f4f6 (diff)
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel() uint8 GetLevelForTarget(WorldObject const* /*target*/) void SetLevel(uint8 lvl) uint8 GetRace() uint32 GetRaceMask() uint8 GetClass() uint32 GetClassMask() uint8 GetGender() (cherry picked from commit 5c09ff51f7015b775def8d5cc1f678eaef37200f)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 562403933a6..72eef168d83 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -113,7 +113,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, AELootCreatureCheck::LootDistance))
{
player->SendLootError(req.Object, lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
@@ -188,7 +188,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet
case HighGuid::Vehicle:
{
Creature* creature = player->GetMap()->GetCreature(guid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (lootAllowed && creature->IsWithinDistInMap(player, AELootCreatureCheck::LootDistance))
{
loot = &creature->loot;
@@ -411,7 +411,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, AELootCreatureCheck::LootDistance))
return;
@@ -555,7 +555,7 @@ void WorldSession::HandleSetLootSpecialization(WorldPackets::Loot::SetLootSpecia
if (packet.SpecID)
{
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(packet.SpecID))
- if (chrSpec->ClassID == GetPlayer()->getClass())
+ if (chrSpec->ClassID == GetPlayer()->GetClass())
GetPlayer()->SetLootSpecId(packet.SpecID);
}
else