diff options
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/LootHandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index ebeac2d486b..83deaaa1bc6 100755 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -30,7 +30,7 @@ #include "World.h" #include "Util.h" -void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) +void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); Player* player = GetPlayer(); @@ -38,7 +38,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) Loot* loot = NULL; uint8 lootSlot = 0; - recv_data >> lootSlot; + recvData >> lootSlot; if (IS_GAMEOBJECT_GUID(lguid)) { @@ -94,7 +94,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data) player->StoreLootItem(lootSlot, loot); } -void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY"); @@ -202,12 +202,12 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) } } -void WorldSession::HandleLootOpcode(WorldPacket & recv_data) +void WorldSession::HandleLootOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT"); uint64 guid; - recv_data >> guid; + recvData >> guid; // Check possible cheat if (!_player->isAlive()) @@ -428,12 +428,12 @@ void WorldSession::DoLootRelease(uint64 lguid) loot->RemoveLooter(player->GetGUID()); } -void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) +void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recvData) { uint8 slotid; uint64 lootguid, target_playerguid; - recv_data >> lootguid >> slotid >> target_playerguid; + recvData >> lootguid >> slotid >> target_playerguid; if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID()) { |