aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/LootHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/LootHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index ebeac2d486b..83deaaa1bc6 100755
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -30,7 +30,7 @@
#include "World.h"
#include "Util.h"
-void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player* player = GetPlayer();
@@ -38,7 +38,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
Loot* loot = NULL;
uint8 lootSlot = 0;
- recv_data >> lootSlot;
+ recvData >> lootSlot;
if (IS_GAMEOBJECT_GUID(lguid))
{
@@ -94,7 +94,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
player->StoreLootItem(lootSlot, loot);
}
-void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY");
@@ -202,12 +202,12 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
}
}
-void WorldSession::HandleLootOpcode(WorldPacket & recv_data)
+void WorldSession::HandleLootOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// Check possible cheat
if (!_player->isAlive())
@@ -428,12 +428,12 @@ void WorldSession::DoLootRelease(uint64 lguid)
loot->RemoveLooter(player->GetGUID());
}
-void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
+void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recvData)
{
uint8 slotid;
uint64 lootguid, target_playerguid;
- recv_data >> lootguid >> slotid >> target_playerguid;
+ recvData >> lootguid >> slotid >> target_playerguid;
if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID())
{