diff options
Diffstat (limited to 'src/server/game/Handlers/MailHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/MailHandler.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index c6b5377fe36..5a7a3b52b56 100755 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -29,29 +29,29 @@ #include "Item.h" #include "AccountMgr.h" -void WorldSession::HandleSendMail(WorldPacket & recv_data) +void WorldSession::HandleSendMail(WorldPacket & recvData) { uint64 mailbox, unk3; std::string receiver, subject, body; uint32 unk1, unk2, money, COD; uint8 unk4; - recv_data >> mailbox; - recv_data >> receiver; + recvData >> mailbox; + recvData >> receiver; - recv_data >> subject; + recvData >> subject; - recv_data >> body; + recvData >> body; - recv_data >> unk1; // stationery? - recv_data >> unk2; // 0x00000000 + recvData >> unk1; // stationery? + recvData >> unk2; // 0x00000000 uint8 items_count; - recv_data >> items_count; // attached items count + recvData >> items_count; // attached items count if (items_count > MAX_MAIL_ITEMS) // client limit { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); - recv_data.rfinish(); // set to end to avoid warnings spam + recvData.rfinish(); // set to end to avoid warnings spam return; } @@ -59,13 +59,13 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data) for (uint8 i = 0; i < items_count; ++i) { - recv_data.read_skip<uint8>(); // item slot in mail, not used - recv_data >> itemGUIDs[i]; + recvData.read_skip<uint8>(); // item slot in mail, not used + recvData >> itemGUIDs[i]; } - recv_data >> money >> COD; // money and cod - recv_data >> unk3; // const 0 - recv_data >> unk4; // const 0 + recvData >> money >> COD; // money and cod + recvData >> unk3; // const 0 + recvData >> unk4; // const 0 // packet read complete, now do check @@ -302,12 +302,12 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data) } //called when mail is read -void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data) +void WorldSession::HandleMailMarkAsRead(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; + recvData >> mailbox; + recvData >> mailId; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -325,13 +325,13 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data) } //called when client deletes mail -void WorldSession::HandleMailDelete(WorldPacket & recv_data) +void WorldSession::HandleMailDelete(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data.read_skip<uint32>(); // mailTemplateId + recvData >> mailbox; + recvData >> mailId; + recvData.read_skip<uint32>(); // mailTemplateId if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -353,13 +353,13 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data) player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); } -void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data) +void WorldSession::HandleMailReturnToSender(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data.read_skip<uint64>(); // original sender GUID for return to, not used + recvData >> mailbox; + recvData >> mailId; + recvData.read_skip<uint64>(); // original sender GUID for return to, not used if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -417,14 +417,14 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data) } //called when player takes item attached in mail -void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) +void WorldSession::HandleMailTakeItem(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; uint32 itemId; - recv_data >> mailbox; - recv_data >> mailId; - recv_data >> itemId; // item guid low + recvData >> mailbox; + recvData >> mailId; + recvData >> itemId; // item guid low if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -513,12 +513,12 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); } -void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data) +void WorldSession::HandleMailTakeMoney(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; + recvData >> mailbox; + recvData >> mailId; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -547,10 +547,10 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data) } //called when player lists his received mails -void WorldSession::HandleGetMailList(WorldPacket & recv_data) +void WorldSession::HandleGetMailList(WorldPacket & recvData) { uint64 mailbox; - recv_data >> mailbox; + recvData >> mailbox; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -669,13 +669,13 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data) } //used when player copies mail body to his inventory -void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) +void WorldSession::HandleMailCreateTextItem(WorldPacket & recvData) { uint64 mailbox; uint32 mailId; - recv_data >> mailbox; - recv_data >> mailId; + recvData >> mailbox; + recvData >> mailId; if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; @@ -735,7 +735,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) } //TODO Fix me! ... this void has probably bad condition, but good data are sent -void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/) +void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/) { WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); |