diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index e4db1de2edd..ea24317911c 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -871,29 +871,6 @@ void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) GetPlayer()->GetCinematicMgr()->BeginCinematic(); } -void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) -{ - /* WorldSession::Update(getMSTime());*/ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED"); - - ObjectGuid guid; - recvData >> guid.ReadAsPacked(); - recvData.read_skip<uint32>(); - /* - uint64 guid; - uint32 time_skipped; - recvData >> guid; - recvData >> time_skipped; - TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED"); - - //// @todo - must be need use in Trinity - We substract server Lags to move time (AntiLags) - for exmaple - GetPlayer()->ModifyLastMoveTime(-int32(time_skipped)); - */ -} - void WorldSession::HandleFeatherFallAck(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); |