diff options
author | Chaouki Dhib <chaodhib@gmail.com> | 2019-02-02 21:15:19 +0100 |
---|---|---|
committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-02-02 21:15:19 +0100 |
commit | f9ed72e351ecdafe77da2036d9fd68e46da2f3ab (patch) | |
tree | e508494199f5263bd18e911f086dbaef7d23e066 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 46c7446bd4ef606b1091c1582df50e027fab28b6 (diff) |
Core/Movement: Implement move time skipped handler (#22994)
* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp
* Add better error handling
* Update MovementHandler.cpp
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index e4db1de2edd..ea24317911c 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -871,29 +871,6 @@ void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) GetPlayer()->GetCinematicMgr()->BeginCinematic(); } -void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) -{ - /* WorldSession::Update(getMSTime());*/ - TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED"); - - ObjectGuid guid; - recvData >> guid.ReadAsPacked(); - recvData.read_skip<uint32>(); - /* - uint64 guid; - uint32 time_skipped; - recvData >> guid; - recvData >> time_skipped; - TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED"); - - //// @todo - must be need use in Trinity - We substract server Lags to move time (AntiLags) - for exmaple - GetPlayer()->ModifyLastMoveTime(-int32(time_skipped)); - */ -} - void WorldSession::HandleFeatherFallAck(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); |