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authorChaouki Dhib <chaodhib@gmail.com>2019-02-02 21:15:19 +0100
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-02-02 21:15:19 +0100
commitf9ed72e351ecdafe77da2036d9fd68e46da2f3ab (patch)
treee508494199f5263bd18e911f086dbaef7d23e066 /src/server/game/Handlers/MiscHandler.cpp
parent46c7446bd4ef606b1091c1582df50e027fab28b6 (diff)
Core/Movement: Implement move time skipped handler (#22994)
* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp * Add better error handling * Update MovementHandler.cpp
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index e4db1de2edd..ea24317911c 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -871,29 +871,6 @@ void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
GetPlayer()->GetCinematicMgr()->BeginCinematic();
}
-void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
-{
- /* WorldSession::Update(getMSTime());*/
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
-
- ObjectGuid guid;
- recvData >> guid.ReadAsPacked();
- recvData.read_skip<uint32>();
- /*
- uint64 guid;
- uint32 time_skipped;
- recvData >> guid;
- recvData >> time_skipped;
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED");
-
- //// @todo
- must be need use in Trinity
- We substract server Lags to move time (AntiLags)
- for exmaple
- GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
- */
-}
-
void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");