aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/MovementHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 7f4d1a053b3..26a357da7ab 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -83,7 +83,7 @@ void WorldSession::HandleMoveWorldportAck()
// while the player is in transit, for example the map may get full
if (!newMap || newMap->CannotEnter(player))
{
- TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", player->GetGUID().GetCounter(), player->GetName().c_str());
+ TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %s (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", player->GetGUID().ToString().c_str(), player->GetName().c_str());
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
return;
}