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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/MovementHandler.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 759a4359076..be31603a0ff 100755
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -31,7 +31,7 @@
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
-void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
@@ -188,15 +188,15 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->ProcessDelayedOperations();
}
-void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
uint64 guid;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
uint32 flags, time;
- recv_data >> flags >> time;
+ recvData >> flags >> time;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, guid);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS);
@@ -407,9 +407,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
}
}
-void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
+void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
- uint32 opcode = recv_data.GetOpcode();
+ uint32 opcode = recvData.GetOpcode();
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
/* extract packet */
@@ -417,24 +417,24 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
uint32 unk1;
float newspeed;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
// now can skip not our packet
if (_player->GetGUID() != guid)
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
// continue parse packet
- recv_data >> unk1; // counter or moveEvent
+ recvData >> unk1; // counter or moveEvent
MovementInfo movementInfo;
movementInfo.guid = guid;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
- recv_data >> newspeed;
+ recvData >> newspeed;
/*----------------*/
// client ACK send one packet for mounted/run case and need skip all except last from its
@@ -486,12 +486,12 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
}
}
-void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
+void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
if (GetPlayer()->IsInWorld())
{
@@ -500,22 +500,22 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
}
}
-void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
+void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
uint64 old_mover_guid;
- recv_data.readPackGUID(old_mover_guid);
+ recvData.readPackGUID(old_mover_guid);
MovementInfo mi;
- ReadMovementInfo(recv_data, &mi);
+ ReadMovementInfo(recvData, &mi);
mi.guid = old_mover_guid;
_player->m_movementInfo = mi;
}
-void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/)
{
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
data << uint64(GetPlayer()->GetGUID());
@@ -523,20 +523,20 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/)
GetPlayer()->SendMessageToSet(&data, false);
}
-void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
+void WorldSession::HandleMoveKnockBackAck(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
uint64 guid;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
if (_player->m_mover->GetGUID() != guid)
return;
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
_player->m_movementInfo = movementInfo;
@@ -553,45 +553,45 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
_player->SendMessageToSet(&data, false);
}
-void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
- recv_data.read_skip<uint32>(); // unk2
+ recvData.read_skip<uint32>(); // unk2
}
-void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
- recv_data.read_skip<uint32>(); // unk2
+ recvData.read_skip<uint32>(); // unk2
}
-void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
+void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
{
if (!_player->isAlive() || _player->isInCombat())
return;
uint64 summoner_guid;
bool agree;
- recv_data >> summoner_guid;
- recv_data >> agree;
+ recvData >> summoner_guid;
+ recvData >> agree;
_player->SummonIfPossible(agree);
}