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path: root/src/server/game/Handlers/QueryHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 0a9d1c60380..2e1b52a4001 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -210,7 +210,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
packet.Player = queryCorpseLocation.Player;
packet.MapID = corpseMapID;
packet.ActualMapID = mapID;
- packet.Position = G3D::Vector3(x, y, z);
+ packet.Position = Position(x, y, z);
packet.Transport = ObjectGuid::Empty;
SendPacket(packet.Write());
}
@@ -284,7 +284,7 @@ void WorldSession::HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTr
Corpse* corpse = player->GetCorpse();
if (_player->IsInSameRaidWith(player) && corpse && !corpse->GetTransGUID().IsEmpty() && corpse->GetTransGUID() == queryCorpseTransport.Transport)
{
- response.Position = G3D::Vector3(corpse->GetTransOffsetX(), corpse->GetTransOffsetY(), corpse->GetTransOffsetZ());
+ response.Position = corpse->GetTransOffset();
response.Facing = corpse->GetTransOffsetO();
}
}