diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-05-16 22:16:21 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-05-16 22:16:21 +0200 |
commit | a12a34b1dce93b17dcb2978937ac00288949ae13 (patch) | |
tree | 81dc0776fe697795169497ec213f3790459b6095 /src/server/game/Handlers/QueryHandler.cpp | |
parent | b421a5c0cbaf8acd8f1152c96ad7872cb8d7c9e3 (diff) |
Core/Game: Include cleanup - removed G3D classes from packets
* Use our own Position class instead, with the coords written to packets being part of type
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 0a9d1c60380..2e1b52a4001 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -210,7 +210,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc packet.Player = queryCorpseLocation.Player; packet.MapID = corpseMapID; packet.ActualMapID = mapID; - packet.Position = G3D::Vector3(x, y, z); + packet.Position = Position(x, y, z); packet.Transport = ObjectGuid::Empty; SendPacket(packet.Write()); } @@ -284,7 +284,7 @@ void WorldSession::HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTr Corpse* corpse = player->GetCorpse(); if (_player->IsInSameRaidWith(player) && corpse && !corpse->GetTransGUID().IsEmpty() && corpse->GetTransGUID() == queryCorpseTransport.Transport) { - response.Position = G3D::Vector3(corpse->GetTransOffsetX(), corpse->GetTransOffsetY(), corpse->GetTransOffsetZ()); + response.Position = corpse->GetTransOffset(); response.Facing = corpse->GetTransOffsetO(); } } |