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path: root/src/server/game/Handlers/QuestHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/QuestHandler.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 85f55fa7374..4196bc26b91 100755
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -33,10 +33,10 @@
#include "ScriptMgr.h"
#include "GameObjectAI.h"
-void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
uint8 questStatus = DIALOG_STATUS_NONE;
uint8 defstatus = DIALOG_STATUS_NONE;
@@ -79,10 +79,10 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
}
-void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
@@ -109,12 +109,12 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
creature->AI()->sGossipHello(_player);
}
-void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData)
{
uint64 guid;
uint32 questId;
uint32 unk1;
- recv_data >> guid >> questId >> unk1;
+ recvData >> guid >> questId >> unk1;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
@@ -230,12 +230,12 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
_player->PlayerTalkClass->SendCloseGossip();
}
-void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recvData)
{
uint64 guid;
uint32 questId;
uint8 unk1;
- recv_data >> guid >> questId >> unk1;
+ recvData >> guid >> questId >> unk1;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
@@ -268,24 +268,24 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData)
{
if (!_player)
return;
uint32 questId;
- recv_data >> questId;
+ recvData >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
}
-void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recvData)
{
uint32 questId, reward;
uint64 guid;
- recv_data >> guid >> questId >> reward;
+ recvData >> guid >> questId >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
@@ -365,11 +365,11 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData)
{
uint32 questId;
uint64 guid;
- recv_data >> guid >> questId;
+ recvData >> guid >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
@@ -391,17 +391,17 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
-void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
+void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->SendCloseGossip();
}
-void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
+void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
{
uint8 slot1, slot2;
- recv_data >> slot1 >> slot2;
+ recvData >> slot1 >> slot2;
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
@@ -411,10 +411,10 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
-void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
+void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
{
uint8 slot;
- recv_data >> slot;
+ recvData >> slot;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
@@ -444,10 +444,10 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
}
}
-void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
+void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
{
uint32 questId;
- recv_data >> questId;
+ recvData >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
@@ -479,12 +479,12 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
}
}
-void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
+void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
{
uint32 questId;
uint64 guid;
- recv_data >> guid >> questId;
+ recvData >> guid >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
@@ -760,7 +760,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
SendPacket(&data);
}
-void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/)
+void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recvData*/)
{
size_t rew_count = _player->GetRewardedQuestCount();