diff options
Diffstat (limited to 'src/server/game/Handlers')
| -rwxr-xr-x | src/server/game/Handlers/ChannelHandler.cpp | 32 | ||||
| -rw-r--r-- | src/server/game/Handlers/GroupHandler.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Handlers/MailHandler.cpp | 26 | ||||
| -rwxr-xr-x | src/server/game/Handlers/TaxiHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/VehicleHandler.cpp | 2 |
5 files changed, 36 insertions, 36 deletions
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp index f940d658530..21f455c4fc8 100755 --- a/src/server/game/Handlers/ChannelHandler.cpp +++ b/src/server/game/Handlers/ChannelHandler.cpp @@ -84,7 +84,7 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) void WorldSession::HandleChannelList(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); - + uint32 length = recvPacket.ReadBits(8); std::string channelname = recvPacket.ReadString(length); @@ -110,13 +110,13 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); - + uint32 channelLength = recvPacket.ReadBits(8); uint32 nameLength = recvPacket.ReadBits(7); std::string newp = recvPacket.ReadString(nameLength); std::string channelname = recvPacket.ReadString(channelLength); - + if (!normalizePlayerName(newp)) return; @@ -139,13 +139,13 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); - + uint32 channelLength = recvPacket.ReadBits(8); uint32 nameLength = recvPacket.ReadBits(7); - + std::string otp = recvPacket.ReadString(nameLength); std::string channelname = recvPacket.ReadString(channelLength); - + if (!normalizePlayerName(otp)) return; @@ -157,10 +157,10 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); - + uint32 nameLength = recvPacket.ReadBits(7); uint32 channelLength = recvPacket.ReadBits(8); - + std::string channelname = recvPacket.ReadString(channelLength); std::string otp = recvPacket.ReadString(nameLength); @@ -177,7 +177,7 @@ void WorldSession::HandleChannelMute(WorldPacket& recvPacket) sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); uint32 channelLength = recvPacket.ReadBits(8); uint32 nameLength = recvPacket.ReadBits(7); - + std::string channelname = recvPacket.ReadString(channelLength); std::string otp = recvPacket.ReadString(nameLength); @@ -198,7 +198,7 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) std::string otp = recvPacket.ReadString(nameLength); std::string channelname = recvPacket.ReadString(channelLength); - + if (!normalizePlayerName(otp)) return; @@ -229,7 +229,7 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket) sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); uint32 channelLength = recvPacket.ReadBits(8); uint32 nameLength = recvPacket.ReadBits(7); - + std::string channelname = recvPacket.ReadString(channelLength); std::string otp = recvPacket.ReadString(nameLength); @@ -246,7 +246,7 @@ void WorldSession::HandleChannelBan(WorldPacket& recvPacket) sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); uint32 channelLength, nameLength; std::string channelname, otp; - + channelLength = recvPacket.ReadBits(8); nameLength = recvPacket.ReadBits(7); @@ -267,10 +267,10 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) uint32 channelLength = recvPacket.ReadBits(7); uint32 nameLength = recvPacket.ReadBits(8); - + std::string otp = recvPacket.ReadString(nameLength); std::string channelname = recvPacket.ReadString(channelLength); - + if (!normalizePlayerName(otp)) return; @@ -282,10 +282,10 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket) { sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode()); - + uint32 length = recvPacket.ReadBits(8); std::string channelname = recvPacket.ReadString(length); - + if (ChannelMgr* cMgr = channelMgr(_player->GetTeam())) if (Channel* chn = cMgr->GetChannel(channelname, _player)) chn->Announce(_player->GetGUID()); diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index 3953550e972..ae549d76b33 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -96,7 +96,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recvData) recvData.ReadByteSeq(crossRealmGuid[5]); recvData.ReadByteSeq(crossRealmGuid[3]); recvData.ReadByteSeq(crossRealmGuid[2]); - + // attempt add selected player // cheating @@ -190,10 +190,10 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recvData) data.WriteBit(invitedGuid[7]); data.FlushBits(); - + data.WriteByteSeq(invitedGuid[1]); data.WriteByteSeq(invitedGuid[4]); - + data << int32(getMSTime()); data << int32(0); data << int32(0); @@ -212,7 +212,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recvData) data.WriteByteSeq(invitedGuid[7]); data.WriteString(player->GetName()); // invited name - + data << int32(0); player->GetSession()->SendPacket(&data); @@ -720,7 +720,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) Player* movedPlayer = sObjectAccessor->FindPlayerByName(name.c_str()); uint64 guid; - + if (movedPlayer) guid = movedPlayer->GetGUID(); else diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 8762613fc3b..9ee962f4a3d 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -36,23 +36,23 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) std::string receiver, subject, body; uint32 bodyLength, subjectLength, receiverLength; uint32 unk1, unk2; - + recvData >> unk1; recvData >> unk2; // Stationery? - + recvData >> money >> COD; // money and cod bodyLength = recvData.ReadBits(12); subjectLength = recvData.ReadBits(9); uint8 items_count = recvData.ReadBits(5); // attached items count - + if (items_count > MAX_MAIL_ITEMS) // client limit { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); recvData.rfinish(); // set to end to avoid warnings spam return; } - + mailbox[0] = recvData.ReadBit(); ObjectGuid itemGUIDs[MAX_MAIL_ITEMS]; @@ -68,7 +68,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) itemGUIDs[i][4] = recvData.ReadBit(); itemGUIDs[i][5] = recvData.ReadBit(); } - + mailbox[3] = recvData.ReadBit(); mailbox[4] = recvData.ReadBit(); receiverLength = recvData.ReadBits(7); @@ -77,9 +77,9 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) mailbox[1] = recvData.ReadBit(); mailbox[7] = recvData.ReadBit(); mailbox[5] = recvData.ReadBit(); - + recvData.ReadByteSeq(mailbox[4]); - + for (uint8 i = 0; i < items_count; ++i) { recvData.ReadByteSeq(itemGUIDs[i][6]); @@ -92,22 +92,22 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) recvData.ReadByteSeq(itemGUIDs[i][4]); recvData.ReadByteSeq(itemGUIDs[i][5]); } - + recvData.ReadByteSeq(mailbox[7]); recvData.ReadByteSeq(mailbox[3]); recvData.ReadByteSeq(mailbox[6]); recvData.ReadByteSeq(mailbox[5]); - + subject = recvData.ReadString(subjectLength); receiver = recvData.ReadString(receiverLength); - + recvData.ReadByteSeq(mailbox[2]); recvData.ReadByteSeq(mailbox[0]); - + body = recvData.ReadString(bodyLength); - + recvData.ReadByteSeq(mailbox[1]); - + // packet read complete, now do check if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp index 175ea28a424..2a16efaf88b 100755 --- a/src/server/game/Handlers/TaxiHandler.cpp +++ b/src/server/game/Handlers/TaxiHandler.cpp @@ -200,7 +200,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE"); recvData.read_skip<uint32>(); // unk - + MovementInfo movementInfo; // used only for proper packet read ReadMovementInfo(recvData, &movementInfo); diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 464af1d03d7..b9603cc7822 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -67,7 +67,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData) recvData.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags); return; } - + switch (recvData.GetOpcode()) { case CMSG_REQUEST_VEHICLE_PREV_SEAT: |
