aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp10
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp16
2 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 0d2325c691d..14b60e99d72 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -248,7 +248,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck
{
TC_LOG_DEBUG("network", "CMSG_MOVE_TELEPORT_ACK: Guid: %s, Sequence: %u, Time: %u", packet.MoverGUID.ToString().c_str(), packet.AckIndex, packet.MoveTime);
- Player* plMover = _player->m_mover->ToPlayer();
+ Player* plMover = _player->m_unitMovedByMe->ToPlayer();
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -291,7 +291,7 @@ void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMov
{
OpcodeClient opcode = packet.GetOpcode();
- Unit* mover = _player->m_mover;
+ Unit* mover = _player->m_unitMovedByMe;
ASSERT(mover != nullptr); // there must always be a mover
@@ -515,15 +515,15 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpe
void WorldSession::HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveMover& packet)
{
if (GetPlayer()->IsInWorld())
- if (_player->m_mover->GetGUID() != packet.ActiveMover)
- TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , packet.ActiveMover.ToString().c_str(), _player->m_mover->GetGUID().ToString().c_str());
+ if (_player->m_unitMovedByMe->GetGUID() != packet.ActiveMover)
+ TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , packet.ActiveMover.ToString().c_str(), _player->m_unitMovedByMe->GetGUID().ToString().c_str());
}
void WorldSession::HandleMoveKnockBackAck(WorldPackets::Movement::MovementAckMessage& movementAck)
{
GetPlayer()->ValidateMovementInfo(&movementAck.Ack.movementInfo);
- if (_player->m_mover->GetGUID() != movementAck.Ack.movementInfo.guid)
+ if (_player->m_unitMovedByMe->GetGUID() != movementAck.Ack.movementInfo.guid)
return;
_player->m_movementInfo = movementAck.Ack.movementInfo;
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 207f86fb74e..d4ed883e680 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -39,7 +39,7 @@ void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet)
Player* user = _player;
// ignore for remote control state
- if (user->m_mover != user)
+ if (user->m_unitMovedByMe != user)
return;
Item* item = user->GetUseableItemByPos(packet.PackSlot, packet.Slot);
@@ -131,7 +131,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet)
Player* player = _player;
// ignore for remote control state
- if (player->m_mover != player)
+ if (player->m_unitMovedByMe != player)
return;
TC_LOG_INFO("network", "bagIndex: %u, slot: %u", packet.Slot, packet.PackSlot);
@@ -220,8 +220,8 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUs
if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid))
{
// ignore for remote control state
- if (GetPlayer()->m_mover != GetPlayer())
- if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
+ if (GetPlayer()->m_unitMovedByMe != GetPlayer())
+ if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_unitMovedByMe) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
return;
obj->Use(GetPlayer());
@@ -231,7 +231,7 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUs
void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet)
{
// ignore for remote control state
- if (_player->m_mover != _player)
+ if (_player->m_unitMovedByMe != _player)
return;
if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid))
@@ -246,7 +246,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjRe
void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast)
{
// ignore for remote control state (for player case)
- Unit* mover = _player->m_mover;
+ Unit* mover = _player->m_unitMovedByMe;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
@@ -427,7 +427,7 @@ void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::Cance
void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& /*cancelChanneling*/)
{
// ignore for remote control state (for player case)
- Unit* mover = _player->m_mover;
+ Unit* mover = _player->m_unitMovedByMe;
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
@@ -437,7 +437,7 @@ void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannellin
void WorldSession::HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed)
{
// ignore for remote control state
- if (_player->m_mover != _player)
+ if (_player->m_unitMovedByMe != _player)
return;
uint8 slotId = totemDestroyed.Slot;