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path: root/src/server/game/Instances/InstanceSaveMgr.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index f7fa4c3ce2a..c28c1639c50 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -168,7 +168,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
- stmt->setUInt64(0, uint64(resettime));
+ stmt->setInt64(0, resettime);
stmt->setUInt32(1, InstanceId);
CharacterDatabase.Execute(stmt);
@@ -422,7 +422,7 @@ void InstanceSaveManager::LoadResetTimes()
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(1, uint8(difficulty));
- stmt->setUInt64(2, uint64(t));
+ stmt->setInt64(2, t);
CharacterDatabase.DirectExecute(stmt);
}
@@ -434,7 +434,7 @@ void InstanceSaveManager::LoadResetTimes()
t += ((today - t) / period + 1) * period + diff;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
- stmt->setUInt64(0, uint64(t));
+ stmt->setInt64(0, t);
stmt->setUInt16(1, uint16(mapid));
stmt->setUInt8(2, uint8(difficulty));
CharacterDatabase.DirectExecute(stmt);