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path: root/src/server/game/Instances/InstanceScript.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 280d95f6f76..c151183da8a 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -560,32 +560,28 @@ bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player con
void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8 param1 /*= 0*/, uint8 param2 /*= 0*/)
{
// size of this packet is at most 15 (usually less)
- WorldPacket data(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, 15);
+ WorldPacket data(SMSG_INSTANCE_ENCOUNTER_ENGAGE_UNIT, 15);
data << uint32(type);
switch (type)
{
- case ENCOUNTER_FRAME_ENGAGE:
- case ENCOUNTER_FRAME_DISENGAGE:
- case ENCOUNTER_FRAME_UPDATE_PRIORITY:
+ case ENCOUNTER_FRAME_ENGAGE: // SMSG_INSTANCE_ENCOUNTER_ENGAGE_UNIT
+ case ENCOUNTER_FRAME_DISENGAGE: // SMSG_INSTANCE_ENCOUNTER_DISENGAGE_UNIT
+ case ENCOUNTER_FRAME_UPDATE_PRIORITY: // SMSG_INSTANCE_ENCOUNTER_CHANGE_PRIORITY
if (!unit)
return;
data << unit->GetPackGUID();
data << uint8(param1);
break;
- case ENCOUNTER_FRAME_ADD_TIMER:
- case ENCOUNTER_FRAME_ENABLE_OBJECTIVE:
- case ENCOUNTER_FRAME_DISABLE_OBJECTIVE:
- case ENCOUNTER_FRAME_SET_COMBAT_RES_LIMIT:
+ case ENCOUNTER_FRAME_ADD_TIMER: // SMSG_INSTANCE_ENCOUNTER_TIMER_START
+ case ENCOUNTER_FRAME_ENABLE_OBJECTIVE: // SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_START
+ case ENCOUNTER_FRAME_DISABLE_OBJECTIVE: // SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_COMPLETE
data << uint8(param1);
break;
- case ENCOUNTER_FRAME_UPDATE_OBJECTIVE:
+ case ENCOUNTER_FRAME_UPDATE_OBJECTIVE: // SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_UPDATE
data << uint8(param1);
data << uint8(param2);
break;
- case ENCOUNTER_FRAME_UNK7:
- case ENCOUNTER_FRAME_ADD_COMBAT_RES_LIMIT:
- case ENCOUNTER_FRAME_RESET_COMBAT_RES_LIMIT:
default:
break;
}