diff options
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index a1b439387ef..11b795d3c39 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -91,15 +91,15 @@ void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state) switch (state) { case NOT_STARTED: - if (!minion->isAlive()) + if (!minion->IsAlive()) minion->Respawn(); - else if (minion->isInCombat()) + else if (minion->IsInCombat()) minion->AI()->EnterEvadeMode(); break; case IN_PROGRESS: - if (!minion->isAlive()) + if (!minion->IsAlive()) minion->Respawn(); - else if (!minion->getVictim()) + else if (!minion->GetVictim()) minion->AI()->DoZoneInCombat(); break; default: @@ -210,7 +210,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (state == DONE) for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) - if ((*i)->isWorldBoss() && (*i)->isAlive()) + if ((*i)->isWorldBoss() && (*i)->IsAlive()) return false; bossInfo->state = state; |