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path: root/src/server/game/Instances/InstanceScript.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index a1b439387ef..11b795d3c39 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -91,15 +91,15 @@ void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
switch (state)
{
case NOT_STARTED:
- if (!minion->isAlive())
+ if (!minion->IsAlive())
minion->Respawn();
- else if (minion->isInCombat())
+ else if (minion->IsInCombat())
minion->AI()->EnterEvadeMode();
break;
case IN_PROGRESS:
- if (!minion->isAlive())
+ if (!minion->IsAlive())
minion->Respawn();
- else if (!minion->getVictim())
+ else if (!minion->GetVictim())
minion->AI()->DoZoneInCombat();
break;
default:
@@ -210,7 +210,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (state == DONE)
for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
- if ((*i)->isWorldBoss() && (*i)->isAlive())
+ if ((*i)->isWorldBoss() && (*i)->IsAlive())
return false;
bossInfo->state = state;